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TERA Adding Target Lock WTF?

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Comments

  • bobfishbobfish Member UncommonPosts: 1,679

    Originally posted by LordNirvana

    Originally posted by bobfish

    To clarify, the combat system hasn't changed.

     

    What this refers to is specific skills. For example, the archer has a multi-arrow skill, where you fire the skill at a mob and it "tags" it, you do this for multiple mobs and then the skill fires off hitting all the tagged mobs. But that is the only archer skill that uses tagging.

     

    What they've done is expand this type of tagging to work for some healing abilities and a few other skills. You still have to aim, it just makes healing easier than it was previously. Most skills still fire off and head towards where you were aiming and can miss if you are bad at aiming, just like before.

     

    EDIT: It is NOT tab-targetting / auto-aiming like WoW.

    ^THIS.

    Everyone else on the same page now? ;)

     Amazing how they all totally ignored my post :)

  • DreamionDreamion Member UncommonPosts: 287

    Anything confirmed yet? if yes, I wont bother playing this game.

  • DymasiusDymasius Member Posts: 27

    From what I understood, the combat system will not change. Please don't be hasty in your decisions, it seems to be an overhaul for some skills for the Archer and Priest, not a complete change or dumbing down the combat.

  • ReizlaReizla Member RarePosts: 4,092

    Originally posted by Nephaerius

    So I found this article on Massively: http://massively.joystiq.com/2011/01/05/tera-interview-translation-hints-at-targeting-and-combat-changes/

    The info comes from a Thisisgame.com interview with Bluehole Studios.  En Masse has yet to confirm anything.  Here's the relevant quote:

    "TERA is an MMORPG with action elements, but the game itself is not an action game. If we call TERA a non-targeting game, many people expect an action game. Throughout the game's various tests, we tried to make TERA easier to get into, adding a lock-on system and many other improvements. After those changes we also decided to rename the non-targeting system to "free targeting system". Let's be honest free targeting rolls off the tongue better doesn't it? It doesn't sound so negative,"

    To me this can mean one of two things (the second being more likely IMO): 1) as they stated they don't want their game confused with an Action MMORPG like Vindictus or DCUO and want to ensure this is clear or 2) they added target lock most likely similar to DCUO's.

    Considering the non-tab-target/lock on and requiring people to aim being a main selling point for this game this news is troubling.

    Not sure what to think of it. What comes to mind is AoC's semi-target locking system, where you can lock (TAB) or not if you like, but can do normal damage without locking a target. Especially for ranged skill users (archers and mages pop into mind, but also healers would fall under it), a non-locking system is hard to use, and would make the game more a FPS system than regular MMORPG system.

    As some stated, "there goes my hope for an other MMO"... Not for me. TERA is (was) more than a non-locking system. It's a political sandbox like Lineage Ii is, but at least, we have devs now that give a sh!t about their game and will keep their old systems up (well, I hope).

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910

    Are there any videos showing the free targeting system in action from a player perspective, with the UI elements in place? I can definitely see the system working for attacks, but heals might be a different story. I'd like to actually see it happening.

    I play a healer in Global Agenda, and there is no target locking there, and healing works just fine, but the game is built so that it can work fine. It's very dynamic and I'd be interested in seeing if it's as dynamic in Tera, or if it's just complicated.

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  • thamighty213thamighty213 Member UncommonPosts: 1,637

    Originally posted by Nephaerius

    So I found this article on Massively: http://massively.joystiq.com/2011/01/05/tera-interview-translation-hints-at-targeting-and-combat-changes/

    The info comes from a Thisisgame.com interview with Bluehole Studios.  En Masse has yet to confirm anything.  Here's the relevant quote:

    "TERA is an MMORPG with action elements, but the game itself is not an action game. If we call TERA a non-targeting game, many people expect an action game. Throughout the game's various tests, we tried to make TERA easier to get into, adding a lock-on system and many other improvements. After those changes we also decided to rename the non-targeting system to "free targeting system". Let's be honest free targeting rolls off the tongue better doesn't it? It doesn't sound so negative,"

    To me this can mean one of two things (the second being more likely IMO): 1) as they stated they don't want their game confused with an Action MMORPG like Vindictus or DCUO and want to ensure this is clear or 2) they added target lock most likely similar to DCUO's.

    Considering the non-tab-target/lock on and requiring people to aim being a main selling point for this game this news is troubling.

    the news is good who the hell wants to play a MMO x hrs a day in FPS mode if i want a FPS I'll play a FPS

  • ReizlaReizla Member RarePosts: 4,092

    Originally posted by lizardbones

    Are there any videos showing the free targeting system in action from a player perspective, with the UI elements in place? I can definitely see the system working for attacks, but heals might be a different story. I'd like to actually see it happening.



    I play a healer in Global Agenda, and there is no target locking there, and healing works just fine, but the game is built so that it can work fine. It's very dynamic and I'd be interested in seeing if it's as dynamic in Tera, or if it's just complicated.

    http://www.youtube.com/watch?v=lpwLzxp95KI&feature=related

    That's one. Seen a similar one (with same mobs) from an Archer a while back

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Reizla

    Originally posted by lizardbones
    Are there any videos showing the free targeting system in action from a player perspective, with the UI elements in place? I can definitely see the system working for attacks, but heals might be a different story. I'd like to actually see it happening.

    I play a healer in Global Agenda, and there is no target locking there, and healing works just fine, but the game is built so that it can work fine. It's very dynamic and I'd be interested in seeing if it's as dynamic in Tera, or if it's just complicated.

    http://www.youtube.com/watch?v=lpwLzxp95KI&feature=related
    That's one. Seen a similar one (with same mobs) from an Archer a while back



    Not a whole lot of healing videos (none that I could see in a quick scan). I would wonder how things work if you have two people in a line, and the person you need to heal is behind another person. Does the heal hit both people or does it stop and the person who's in the way? That could get really irritating very quickly, especially if you have several melee people all gathered around the boss.

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  • HypercallHypercall Member Posts: 2

    Wow, most of this thread seems to be a knee-jerk reaction by people who know little about the game and its mechanics.  Bobfish, LordNirvana, and others are right.  This isn't new, it's been around since the last couple of phases of beta tests.  Think of the "lock-on" as an aimed AoE skill.  You activate the skill and aim at the targets you want it to affect.  The "lock-on" is simply an indicator that a target you've aimed at will be included in the group of targets that the skill will affect.  Archer's get a multi-shot, Priests a multi-heal, and Mystics get a DoT and some debuffs I believe.  This is all based on the Korean builds, who knows if this mechanic will ever make it into a Westernized version of the game.  You can see a video of the Priest's "lock-on" heal skill at http://www.youtube.com/watch?v=1TGC9vdiPX0.

  • YamotaYamota Member UncommonPosts: 6,593

    After trying to heal in Darkfall, which has no targetting, I can only applaud their decision. For buffs and heals you really need targetting.

    I dont understand why MMORPGs needs FPS type systems. They, and particulary this game, is an RPG and tradtionally RPGs use targets. Less skillful you say, yeah twitch skills, which is for FPS kids.

  • gothagotha Member UncommonPosts: 1,074

    Originally posted by Yamota

    After trying to heal in Darkfall, which has no targetting, I can only applaud their decision. For buffs and heals you really need targetting.

    heh someone healed the enemy and mobs a few to many times.

     

    Good things in game,  friendly damage,  hostile heal,  no radar.

     

    If only darkfall could actually i don't know,  be fun and not some insane grind made for 500lb powergamers living in basements surviving off cheetos .

  • ReizlaReizla Member RarePosts: 4,092

    Thanks Hypercall for linking the healer video. Clears up a lot (and makes me want to play a healer for sure now).

  • shane242shane242 Member UncommonPosts: 95

    I agree that the game needs a few target based ability such as those shown with the archer and some heals. Some variation.. perfect. 

     

    As long as they don't add this to epic or spam able skills making them all that is used and the movement system null. 

     

    If the entire game goes locked targets as with pretty much every mmo then i for sure wont be buying this for the amazing graphics and same old combat.

  • devilutiondevilution Member UncommonPosts: 13

    My guess to lock-on is just to indicate your target , so it let's you know where the spell will land. The lock will probably go away if you don't keep tracking your target.

    I haven't tried Tera yet so It's only an assumption I make here :) 

    It's really silly people start whining their asses of when they don't even had the chance to play the game. I am pretty sure the asian mmo market is allot more hardcore than the western, so don't worry to much about the game being to easy...

  • bobfishbobfish Member UncommonPosts: 1,679

    Originally posted by shane242

    I agree that the game needs a few target based ability such as those shown with the archer and some heals. Some variation.. perfect. 

     

    As long as they don't add this to epic or spam able skills making them all that is used and the movement system null. 

     

    If the entire game goes locked targets as with pretty much every mmo then i for sure wont be buying this for the amazing graphics and same old combat.

    I've not played a build with this feature for the healers, but it has been in for the archer for quite some time, in my limited time playing it the archer skill had a really long cooldown on it so you couldn't spam it (relatively speaking). Would expect similiar for the other skills that use the tagging tech.

  • Derek79Derek79 Member Posts: 13

    Many of us are sick and tired of the boring dumbed down tab/auto-target  combat system that has come to be a trademark of MMORPG's.  Tera combat was one of the few hopes on the horizon for us gamers that love twitch style combat and also love the setting of MMORPG's.

    Let's be honest.  Everyone knows that the auto target supporters want to play with one hand and stuff your fat mouth with pizza in the other, LOL.  Please just migrate to one of the 800 other MMO's that have this type of system, and stop trying to turn Tera's combat into yet another dull mind-numbing experience...

    Darkfall was able to pull healing off without auto-targeting, and guess what,  IT ACTUALLY TAKES SKILL TO HEAL in that game.  You don't sit there staring at health bars and have your favorite healer bot macro running.  

    When are these MMO companies going to realize that most of us are sick of the auto-target combat system...

  • bygeorgebygeorge Member UncommonPosts: 104

    Originally posted by Derek79

    Many of us are sick and tired of the boring dumbed down tab/auto-target  combat system that has come to be a trademark of MMORPG's.  Tera combat was one of the few hopes on the horizon for us gamers that love twitch style combat and also love the setting of MMORPG's.

    Let's be honest.  Everyone knows that the auto target supporters want to play with one hand and stuff your fat mouth with pizza in the other, LOL.  Please just migrate to one of the 800 other MMO's that have this type of system, and stop trying to turn Tera's combat into yet another dull mind-numbing experience...

    Darkfall was able to pull healing off without auto-targeting, and guess what,  IT ACTUALLY TAKES SKILL TO HEAL in that game.  You don't sit there staring at health bars and have your favorite healer bot macro running.  

    When are these MMO companies going to realize that most of us are sick of the auto-target combat system...

    There are only one priest heal, and one mystic heal which have lock-on. The majority of the heals do not.

  • DrunkWolfDrunkWolf Member RarePosts: 1,701

    all i want to know is this.

    Can you lock onto sombody and use your CC makeing CC hit any time you want? that goes for any class can anybody do it at all ?

    The biggest part of this game for me was the fact you could dodge things like CC wich makes the skill facter way higher, because to many people out there depend on CC to win battles.

  • stayontargetstayontarget Member RarePosts: 6,519

    There are no lock on CC's.  As a matter of fact there are very few CC's in the game.

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  • DrunkWolfDrunkWolf Member RarePosts: 1,701

    Originally posted by stayontarget

    There are no lock on CC's.  As a matter of fact there are very few CC's in the game.

     good to hear

  • bygeorgebygeorge Member UncommonPosts: 104

    Originally posted by stayontarget

    There are no lock on CC's.  As a matter of fact there are very few CC's in the game.

    Both the priest and mystic (healing/support classes) have lock-on CC's.

  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by DrunkWolf

    all i want to know is this.

    Can you lock onto sombody and use your CC makeing CC hit any time you want? that goes for any class can anybody do it at all ?

    The biggest part of this game for me was the fact you could dodge things like CC wich makes the skill facter way higher, because to many people out there depend on CC to win battles.

    Just because you would be able to target does not mean it is auto hit. They could very well make it that you can target but for the hit to occur the CC "projectile" has to connect with its target. Which means you would be able to dodge it.

    I would prefer target for all "friendly" spells, such as heals and buffs, because it wont make much sense to dodge a friendly spell nor to heal an enemy.

  • WizardryWizardry Member LegendaryPosts: 19,332

    Before people get all negative on this issue,you need to understand where all the servers are located.

    If the developer blantantly ignores a large part of the player base with local servers,then having to aim is not skill anymore it is luck.IMO target lock still works best in most online games.

    The only time one can really use the term SKILL is if all were playing an aim target game on a LAN.First person shooters  have a whole different skill set and are different than MMORPG's.RPG's have a lot more skills,abilities,spells at their disposal,there SHOULD be more than plenty of these options to make the game skillfull enough without the need for aiming.Aiming is just ONE Small aspect of any skilled game.Geesh aim in UnrealTournament,the most skilled fps ever meant very little.Thinking with the brain should always outweigh aiming.

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  • CecropiaCecropia Member RarePosts: 3,985

    Originally posted by Wizardry

    ...Thinking with the brain should always outweigh aiming.

    Considering the average age of today's gamers, one would assume they'd be capable of both.

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  • KenaoshiKenaoshi Member UncommonPosts: 1,022

    Originally posted by Wizardry

    Before people get all negative on this issue,you need to understand where all the servers are located.

    If the developer blantantly ignores a large part of the player base with local servers,then having to aim is not skill anymore it is luck.IMO target lock still works best in most online games.

    The only time one can really use the term SKILL is if all were playing an aim target game on a LAN.First person shooters  have a whole different skill set and are different than MMORPG's.RPG's have a lot more skills,abilities,spells at their disposal,there SHOULD be more than plenty of these options to make the game skillfull enough without the need for aiming.Aiming is just ONE Small aspect of any skilled game.Geesh aim in UnrealTournament,the most skilled fps ever meant very little.Thinking with the brain should always outweigh aiming.

    yes, but then AIMING IS THE FUCKING STRONG POINT of TERA, otherwise its just another <mmo here>-copy there are thousands of mmos with lock-on, tera supposed to be one WITHOUT IT, and now that they removed it, there´s nothing interesting about it :/

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