Microsoft didn't invent operating systems, but nobody cares. To many Windows will be the operating system that started it all *COUGH*.
Same goes for WoW, nobody cares. For many it is the first MMO they played. For me, it was the first MMO that actually made things accessible to PEOPLE HAD JOBS AND SCHOOL. It was the first MMO game that you didn't have to be obese or anorexic to play. So QQ
Funny, I remember having a job and playing Meridian 59 in '96. DDO have always been pretty casual as well (2003).
Wow was not the first MMO that could be played by casual players. Wow was your first MMO and that is why you consider the rest to copy it.
No, Microsoft did not invent the idea behind Windows, not even Apple did that even if they were the first commercial one. But people actually know this. And Apple still sell pretty fine even if most gamers use Windows in one way or another now. Windows is in fact not more accessible than a mac. I don't see what that have to do with anything.
Every MMO either copy Meridian 59 or UO and build further on their mechanics. Well, 'cept Eve. But that has nothing to do with calling a SOE a Wow copy.
Wow was first with one thing: It was the first MMO that have a well coded engine. Wow was not so easy at launch and I know many relationships and one marriage that went the drain because people played it so much, together with several people losing their work.
All MMOs get's easier with time, except maybe parts of their endgame. The devs want new players to be able to catch up, even EQ is a lot easier today than before.
But the MMO generation that started with Wow often forgets the games before it. Most of you don't even know how many faetures of Wow that already existed in other games. That does not mean Wow is crap game or anything but don't accuse companies to copy it when they already used those features in games long before Wow existed.
Wow was made by a few EQ fans. Wows second lead designer got in because he was in the same raid guild as Blizz boss. Strain who got the idea to make a MMO for Blizzard were a huge EQ fan that was annoyed that he had to spend so much time spawn camping.
Microsoft didn't invent operating systems, but nobody cares. To many Windows will be the operating system that started it all *COUGH*.
Same goes for WoW, nobody cares. For many it is the first MMO they played. For me, it was the first MMO that actually made things accessible to PEOPLE HAD JOBS AND SCHOOL. It was the first MMO game that you didn't have to be obese or anorexic to play. So QQ
Funny, I remember having a job and playing Meridian 59 in '96. DDO have always been pretty casual as well (2003).
Wow was not the first MMO that could be played by casual players. Wow was your first MMO and that is why you consider the rest to copy it.
No, Microsoft did not invent the idea behind Windows, not even Apple did that even if they were the first commercial one. But people actually know this. And Apple still sell pretty fine even if most gamers use Windows in one way or another now. Windows is in fact not more accessible than a mac. I don't see what that have to do with anything.
Every MMO either copy Meridian 59 or UO and build further on their mechanics. Well, 'cept Eve. But that has nothing to do with calling a SOE a Wow copy.
Wow was first with one thing: It was the first MMO that have a well coded engine. Wow was not so easy at launch and I know many relationships and one marriage that went the drain because people played it so much, together with several people losing their work.
All MMOs get's easier with time, except maybe parts of their endgame. The devs want new players to be able to catch up, even EQ is a lot easier today than before.
But the MMO generation that started with Wow often forgets the games before it. Most of you don't even know how many faetures of Wow that already existed in other games. That does not mean Wow is crap game or anything but don't accuse companies to copy it when they already used those features in games long before Wow existed.
Wow was made by a few EQ fans. Wows second lead designer got in because he was in the same raid guild as Blizz boss. Strain who got the idea to make a MMO for Blizzard were a huge EQ fan that was annoyed that he had to spend so much time spawn camping.
*cough*
No where did I say WoW was my first MMO. And btw, last I recall, FFXI, which was based on Everquest, and that would be my first MMO, was not a quest oriented level system, it was grind. WoW was the first MMO I played that was quest oriented. Lineage 2 was also grind as well.
And don't lecture me about Windows or operating systems before I just c&p my year 3 notes (100ish pages long) about operating systems; chances are I know more than you.
But the MMO generation that started with Wow often forgets the games before it. Most of you don't even know how many faetures of Wow that already existed in other games. That does not mean Wow is crap game or anything but don't accuse companies to copy it when they already used those features in games long before Wow existed.
It's not a matter of forgetting anything. It simply doesn't matter who did what first. Most people experienced all these features first-hand in WoW, which is why we are always talking about "WoW clones" instead of "Meridian 59 clones". Because if we didn't, most people wouldn't have any idea what we're talking about.
It's an inaccurate statement, but that doesn't matter.
What matters is that pre-WoW, new people joined the genre and for all of them all the features were new and amazing. Post-WoW, we have the same pool of players that each developer tries to lure to their MMO, and instead of pulling new people to the genre we have millions of people that have already experienced all these features first-hand, making the situation much different than it was at the time of WoW's release. When maybe 5-10% of WoW players had experienced similar game structure in DAoC, EQ, FFXI etc. it really didn't make sense to call the game a "DAoC clone" because to 90% of people, it wasn't.
Right now everyone has played WoW. If you try to do what WoW did before, you need to aim for the same situation they were in years ago: 5-10% of players came from other games, 90% were introduced to the genre the first time.
Using LOL is like saying "my argument sucks but I still want to disagree".
But the MMO generation that started with Wow often forgets the games before it. Most of you don't even know how many faetures of Wow that already existed in other games. That does not mean Wow is crap game or anything but don't accuse companies to copy it when they already used those features in games long before Wow existed.
It's not a matter of forgetting anything. It simply doesn't matter who did what first. Most people experienced all these features first-hand in WoW, which is why we are always talking about "WoW clones" instead of "Meridian 59 clones". Because if we didn't, most people wouldn't have any idea what we're talking about.
It's an inaccurate statement, but that doesn't matter.
What matters is that pre-WoW, new people joined the genre and for all of them all the features were new and amazing. Post-WoW, we have the same pool of players that each developer tries to lure to their MMO, and instead of pulling new people to the genre we have millions of people that have already experienced all these features first-hand, making the situation much different than it was at the time of WoW's release. When maybe 5-10% of WoW players had experienced similar game structure in DAoC, EQ, FFXI etc. it really didn't make sense to call the game a "DAoC clone" because to 90% of people, it wasn't.
Right now everyone has played WoW. If you try to do what WoW did before, you need to aim for the same situation they were in years ago: 5-10% of players came from other games, 90% were introduced to the genre the first time.
Holy shit! You are smart!!!!! (Unlike most others who post).
No it was't. I really don't know what games you were playing before WoW but they consisted of 1 quest ever 10 levels of which you grinded 10000 mobs for. I really don't think there was an MMO prior to WoW that had a quest oriented leveling system. It was grinding. Yes, there is a difference.
Last I checked, killing bad guys and recovering treasure was the basis of RPGs for as long as RPGs have existed. Every DnD campaign, every Final Fantasy, every Dragon Quest, every Xenogears, every Everquest, etc etc etc. Hell, if you read the comic books, most of these heroes are doing that exact same thing. They're fighting off villains and recovering treasure. What else did you expect to be doing? I'm really excited for DCUO. My copy is in the mail right now. The beta was fun, and it will certainly be more worth the money I've paid than the last several new console games I've bought. Remember Arkham Asylum? That took four days to beat. And cost more than DCUO on PC.
Arkham Aslyum's combat was polished. Combat in this game is twitchy as shit with flies on it. (I don't mean twitchy in an FPS way, I mean the animations are twitchy, bad, and bugged).
Agree on that. Somebody on here referred to it as Arkham Asylum 2.0 and I nearly hurled on my keyboard.
That said, a quest system that works like that CAN be entertaining, but to me it doesn't work well in a superhero game. Events in the superhero genre are reactionary:
somebody robs a bank, superheroes have to stop them. Not beat up 5 of the robbers while 10 more hold people at gunpoint.
bad guy(s) escape(s) jail. Superheroes have to bring them back in.
Alien invasion force takes over hero city. Hero must drive them off. Not kill 5 of them and report back.
The CoX crew seems to get this, that's why there are very few of those types of missions. Unfortunately they lacked the tech to make their scenarios more epic and engaging
Hero MMO's would really benefit from a more dynamic system, one like GW2 is promising. Banks being robbed. People being mugged. Villains escaping prison and on the run, etc. If it can't be dynamic, at least get it done via phasing.
Last I checked, killing bad guys and recovering treasure was the basis of RPGs for as long as RPGs have existed. Every DnD campaign, every Final Fantasy, every Dragon Quest, every Xenogears, every Everquest, etc etc etc. Hell, if you read the comic books, most of these heroes are doing that exact same thing. They're fighting off villains and recovering treasure. What else did you expect to be doing? I'm really excited for DCUO. My copy is in the mail right now. The beta was fun, and it will certainly be more worth the money I've paid than the last several new console games I've bought. Remember Arkham Asylum? That took four days to beat. And cost more than DCUO on PC.
Arkham Aslyum's combat was polished. Combat in this game is twitchy as shit with flies on it. (I don't mean twitchy in an FPS way, I mean the animations are twitchy, bad, and bugged).
Agree on that. Somebody on here referred to it as Arkham Asylum 2.0 and I nearly hurled on my keyboard.
That said, a quest system that works like that CAN be entertaining, but to me it doesn't work well in a superhero game. Events in the superhero genre are reactionary:
somebody robs a bank, superheroes have to stop them. Not beat up 5 of the robbers while 10 more hold people at gunpoint.
bad guy(s) escape(s) jail. Superheroes have to bring them back in.
Alien invasion force takes over hero city. Hero must drive them off. Not kill 5 of them and report back.
The CoX crew seems to get this, that's why there are very few of those types of missions. Unfortunately they lacked the tech to make their scenarios more epic and engaging
Hero MMO's would really benefit from a more dynamic system, one like GW2 is promising. Banks being robbed. People being mugged. Villains escaping prison and on the run, etc. If it can't be dynamic, at least get it done via phasing.
But no seriously, there is bound to be a hell-uv-alot more QQ, coming within the next month or few weeks.. I read an article which really detailed what happened here by saying:
"Chris Cao said to me in a recent interview that they're goal wasn't to make a good MMORPG with the DC label on it, but rather to make a really fun superhero game that you could play with your friends and countless others month after month."
So no matter what they pushed out, as long as they could charge you to play with your friends and countless others month after month, it is all justified.. Wait, didn't Guild Wars do this without a sub? Yep, I can see it now. When GW2 comes out, its gobble gobble gobble lights out for DCUO..
That was one hell of a pull dude, seriously.. All these adds and he is like absorbing every blow and counterattacking..
He's like a Paladin/Warlord/Void Knight..
His armor must be like, totally epic or something..
But no seriously, there is bound to be a hell-uv-alot more QQ, coming within the next month or few weeks.. I read an article which really detailed what happened here by saying:
"Chris Cao said to me in a recent interview that they're goal wasn't to make a good MMORPG with the DC label on it, but rather to make a really fun superhero game that you could play with your friends and countless others month after month."
So no matter what they pushed out, as long as they could charge you to play with your friends and countless others month after month, it is all justified.. Wait, didn't Guild Wars do this without a sub? Yep, I can see it now. When GW2 comes out, its gobble gobble gobble lights out for DCUO..
Your DP is mean. Gun on animal = bad.
I think had they made fixed how the combat looked, added a proper econ system and crafting, things would be better. I expect a lot of DC fans without any MMO knowledge to go from this to WoW though lol
That was one hell of a pull dude, seriously.. All these adds and he is like absorbing every blow and counterattacking..
He's like a Paladin/Warlord/Void Knight..
His armor must be like, totally epic or something..
But no seriously, there is bound to be a hell-uv-alot more QQ, coming within the next month or few weeks.. I read an article which really detailed what happened here by saying:
"Chris Cao said to me in a recent interview that they're goal wasn't to make a good MMORPG with the DC label on it, but rather to make a really fun superhero game that you could play with your friends and countless others month after month."
So no matter what they pushed out, as long as they could charge you to play with your friends and countless others month after month, it is all justified.. Wait, didn't Guild Wars do this without a sub? Yep, I can see it now. When GW2 comes out, its gobble gobble gobble lights out for DCUO..
Your DP is mean. Gun on animal = bad.
I did this for Scribz.. You may have heard of him? We got into a bit of a.... umm.. Battle in a thread some time ago.. Just haven't changed it yet.. He (along with many others) have blocked me for expressing myself, but it was the "final strike" in a long line of flame wars.
Last I checked, killing bad guys and recovering treasure was the basis of RPGs for as long as RPGs have existed. Every DnD campaign, every Final Fantasy, every Dragon Quest, every Xenogears, every Everquest, etc etc etc. Hell, if you read the comic books, most of these heroes are doing that exact same thing. They're fighting off villains and recovering treasure. What else did you expect to be doing? I'm really excited for DCUO. My copy is in the mail right now. The beta was fun, and it will certainly be more worth the money I've paid than the last several new console games I've bought. Remember Arkham Asylum? That took four days to beat. And cost more than DCUO on PC.
Arkham Aslyum's combat was polished. Combat in this game is twitchy as shit with flies on it. (I don't mean twitchy in an FPS way, I mean the animations are twitchy, bad, and bugged).
Agree on that. Somebody on here referred to it as Arkham Asylum 2.0 and I nearly hurled on my keyboard.
That said, a quest system that works like that CAN be entertaining, but to me it doesn't work well in a superhero game. Events in the superhero genre are reactionary:
somebody robs a bank, superheroes have to stop them. Not beat up 5 of the robbers while 10 more hold people at gunpoint.
bad guy(s) escape(s) jail. Superheroes have to bring them back in.
Alien invasion force takes over hero city. Hero must drive them off. Not kill 5 of them and report back.
The CoX crew seems to get this, that's why there are very few of those types of missions. Unfortunately they lacked the tech to make their scenarios more epic and engaging
Hero MMO's would really benefit from a more dynamic system, one like GW2 is promising. Banks being robbed. People being mugged. Villains escaping prison and on the run, etc. If it can't be dynamic, at least get it done via phasing.
Hmm kind of like APB?
If APB was PVE based, perhaps... and was a full-sized, living, breathing world.
No it was't. I really don't know what games you were playing before WoW but they consisted of 1 quest ever 10 levels of which you grinded 10000 mobs for. I really don't think there was an MMO prior to WoW that had a quest oriented leveling system. It was grinding. Yes, there is a difference.
No it was't. I really don't know what games you were playing before WoW but they consisted of 1 quest ever 10 levels of which you grinded 10000 mobs for. I really don't think there was an MMO prior to WoW that had a quest oriented leveling system. It was grinding. Yes, there is a difference.
You do realize grinding can include quests?
No. They may be similar but one way attracted the unemployed, failures in life and hardcore, the other way attracted casuals.
Hm, I wonder which way works. Most recent MMO players do not know what grinding means. In Lineage 2 it meant playing 8 hours for 5% exp then getting ganked, losing that 5% and losing your weapon. I was once fat and hardcore too (when I was in high school lol).
(WoW was the very first one I played that was quest centric).
I've said it before, and I'll say it again: What happens when you copy an MMO that makes 12 million x 14.99 a month before profits? You'll never win. You're simply going after the same piece of pie that the giant holds.
Wow. Just wow. The key is in the parentheses.
Like others have stated, SOE had most of WoW's ideas stolen from them (I like to think of it as re-used or re-hashed) and yet they coming out with a game that mimics their own stolen ideas (is that possible?) makes them a guaranteed loser. I believe that might be a paradox, or just flat out wrong.
I'm not a fan of SOE and I do enjoy Blizzard games. But this post is so naive in its breadth of mmo tenure / knowledge its a tad sad. So for you sir I will give a
Anarchy Online had missions that you could do over and over they were like quests. Everquest had major quests and some if not most were hard and you literally had to kill a hundred of something before you could see results but you were questing. There's Dark Age of Camelot that had a quest system that was quite robust. So yes there were games before WoW with quest systems.
Not very sure but if you start a thread about something and you talk about a quest system it behoves you to at least make sure you get your facts right about where the questing system came from .It is possible you can refer to WoW but expect to be corrected. Don't take issue with it if you do not want a discussion.
Most MMORPGs have quests even single player RPGs have quests it is the cornerstone of these games. I find it odd to complain about them. I am at a loss really at what exactly do you expect in these games.
No it was't. I really don't know what games you were playing before WoW but they consisted of 1 quest ever 10 levels of which you grinded 10000 mobs for. I really don't think there was an MMO prior to WoW that had a quest oriented leveling system. It was grinding. Yes, there is a difference.
Pretty sure I remember seeking out specific mobs in EQ during my short time playing it(before I said "this is agonizingly tedious and pointless, I'm going back to my MUD"), so there must have been a trivial quest system in place.
SWG had a quest system too. Though it may not have been in the form of question marks over NPC heads, it came in the form of kill quests where you get coordinates from a terminal, and kick a friggin' node til' critters pop out and you kill them. Once you've destroyed the node, you get money. How Star Warzy.
The fact you are suprised the quest structure of a MMO is the same as the quest structure of about every MMO with quests, suprises me. Not in a good way.
Nobody said I was surprised. It's really simple though:
Take WoW, change combat system, do a graphical revamp. Drop everything else WoW has to offer, charge $14.99. Who loses? Not me.
Ya, also know as making a game in teh same genre.
FFS, if mmo fanboys had there way there would only be 1 game per genre, because obviousley every other game that shares that genre is nothing but an "insert game here" clone.
Apparently stating the truth in my sig is "trolling" Sig typo fixed thanks to an observant stragen001.
The fact you are suprised the quest structure of a MMO is the same as the quest structure of about every MMO with quests, suprises me. Not in a good way.
Nobody said I was surprised. It's really simple though:
Take WoW, change combat system, do a graphical revamp. Drop everything else WoW has to offer, charge $14.99. Who loses? Not me.
Ya, also know as making a game in teh same genre.
FFS, if mmo fanboys had there way there would only be 1 game per genre, because obviousley every other game that shares that genre is nothing but an "insert game here" clone.
if you think DCUO is a WoW clone then you might want to save yourself the trouble and leave the genre now, because you will NEVER find a game that is not a WoW clone.
Complaining that a game tasks you with killing monsters and delivering items for experience is as solid as complaining about the new fast food restaurant in the block offering you food like hamburgers.
Would you also like to complain about games requiring you to click buttons and press hotkeys?
Comments
Funny, I remember having a job and playing Meridian 59 in '96. DDO have always been pretty casual as well (2003).
Wow was not the first MMO that could be played by casual players. Wow was your first MMO and that is why you consider the rest to copy it.
No, Microsoft did not invent the idea behind Windows, not even Apple did that even if they were the first commercial one. But people actually know this. And Apple still sell pretty fine even if most gamers use Windows in one way or another now. Windows is in fact not more accessible than a mac. I don't see what that have to do with anything.
Every MMO either copy Meridian 59 or UO and build further on their mechanics. Well, 'cept Eve. But that has nothing to do with calling a SOE a Wow copy.
Wow was first with one thing: It was the first MMO that have a well coded engine. Wow was not so easy at launch and I know many relationships and one marriage that went the drain because people played it so much, together with several people losing their work.
All MMOs get's easier with time, except maybe parts of their endgame. The devs want new players to be able to catch up, even EQ is a lot easier today than before.
But the MMO generation that started with Wow often forgets the games before it. Most of you don't even know how many faetures of Wow that already existed in other games. That does not mean Wow is crap game or anything but don't accuse companies to copy it when they already used those features in games long before Wow existed.
Wow was made by a few EQ fans. Wows second lead designer got in because he was in the same raid guild as Blizz boss. Strain who got the idea to make a MMO for Blizzard were a huge EQ fan that was annoyed that he had to spend so much time spawn camping.
*cough*
No where did I say WoW was my first MMO. And btw, last I recall, FFXI, which was based on Everquest, and that would be my first MMO, was not a quest oriented level system, it was grind. WoW was the first MMO I played that was quest oriented. Lineage 2 was also grind as well.
And don't lecture me about Windows or operating systems before I just c&p my year 3 notes (100ish pages long) about operating systems; chances are I know more than you.
It's not a matter of forgetting anything. It simply doesn't matter who did what first. Most people experienced all these features first-hand in WoW, which is why we are always talking about "WoW clones" instead of "Meridian 59 clones". Because if we didn't, most people wouldn't have any idea what we're talking about.
It's an inaccurate statement, but that doesn't matter.
What matters is that pre-WoW, new people joined the genre and for all of them all the features were new and amazing. Post-WoW, we have the same pool of players that each developer tries to lure to their MMO, and instead of pulling new people to the genre we have millions of people that have already experienced all these features first-hand, making the situation much different than it was at the time of WoW's release. When maybe 5-10% of WoW players had experienced similar game structure in DAoC, EQ, FFXI etc. it really didn't make sense to call the game a "DAoC clone" because to 90% of people, it wasn't.
Right now everyone has played WoW. If you try to do what WoW did before, you need to aim for the same situation they were in years ago: 5-10% of players came from other games, 90% were introduced to the genre the first time.
The proper terminology seems to escape you though..
I was just happy that SOE refunded by digital pre-order that I cancelled. I have no issues.
Holy shit! You are smart!!!!! (Unlike most others who post).
I hear trolls like popcorn, dunno why you guys continue to feed them though.
Hmm..
And which MMO is not following this model?
FYI It was already before WoW in games.
No it was't. I really don't know what games you were playing before WoW but they consisted of 1 quest ever 10 levels of which you grinded 10000 mobs for. I really don't think there was an MMO prior to WoW that had a quest oriented leveling system. It was grinding. Yes, there is a difference.
Agree on that. Somebody on here referred to it as Arkham Asylum 2.0 and I nearly hurled on my keyboard.
That said, a quest system that works like that CAN be entertaining, but to me it doesn't work well in a superhero game. Events in the superhero genre are reactionary:
somebody robs a bank, superheroes have to stop them. Not beat up 5 of the robbers while 10 more hold people at gunpoint.
bad guy(s) escape(s) jail. Superheroes have to bring them back in.
Alien invasion force takes over hero city. Hero must drive them off. Not kill 5 of them and report back.
The CoX crew seems to get this, that's why there are very few of those types of missions. Unfortunately they lacked the tech to make their scenarios more epic and engaging
Hero MMO's would really benefit from a more dynamic system, one like GW2 is promising. Banks being robbed. People being mugged. Villains escaping prison and on the run, etc. If it can't be dynamic, at least get it done via phasing.
Hmm kind of like APB?
{Mod Edit}
But no seriously, there is bound to be a hell-uv-alot more QQ, coming within the next month or few weeks.. I read an article which really detailed what happened here by saying:
"Chris Cao said to me in a recent interview that they're goal wasn't to make a good MMORPG with the DC label on it, but rather to make a really fun superhero game that you could play with your friends and countless others month after month."
So no matter what they pushed out, as long as they could charge you to play with your friends and countless others month after month, it is all justified.. Wait, didn't Guild Wars do this without a sub? Yep, I can see it now. When GW2 comes out, its gobble gobble gobble lights out for DCUO..
Your DP is mean. Gun on animal = bad.
I think had they made fixed how the combat looked, added a proper econ system and crafting, things would be better. I expect a lot of DC fans without any MMO knowledge to go from this to WoW though lol
I did this for Scribz.. You may have heard of him? We got into a bit of a.... umm.. Battle in a thread some time ago.. Just haven't changed it yet.. He (along with many others) have blocked me for expressing myself, but it was the "final strike" in a long line of flame wars.
If APB was PVE based, perhaps... and was a full-sized, living, breathing world.
You do realize grinding can include quests?
No. They may be similar but one way attracted the unemployed, failures in life and hardcore, the other way attracted casuals.
Hm, I wonder which way works. Most recent MMO players do not know what grinding means. In Lineage 2 it meant playing 8 hours for 5% exp then getting ganked, losing that 5% and losing your weapon. I was once fat and hardcore too (when I was in high school lol).
Wow. Just wow. The key is in the parentheses.
Like others have stated, SOE had most of WoW's ideas stolen from them (I like to think of it as re-used or re-hashed) and yet they coming out with a game that mimics their own stolen ideas (is that possible?) makes them a guaranteed loser. I believe that might be a paradox, or just flat out wrong.
I'm not a fan of SOE and I do enjoy Blizzard games. But this post is so naive in its breadth of mmo tenure / knowledge its a tad sad. So for you sir I will give a
Anarchy Online had missions that you could do over and over they were like quests. Everquest had major quests and some if not most were hard and you literally had to kill a hundred of something before you could see results but you were questing. There's Dark Age of Camelot that had a quest system that was quite robust. So yes there were games before WoW with quest systems.
Not very sure but if you start a thread about something and you talk about a quest system it behoves you to at least make sure you get your facts right about where the questing system came from .It is possible you can refer to WoW but expect to be corrected. Don't take issue with it if you do not want a discussion.
Most MMORPGs have quests even single player RPGs have quests it is the cornerstone of these games. I find it odd to complain about them. I am at a loss really at what exactly do you expect in these games.
Pretty sure I remember seeking out specific mobs in EQ during my short time playing it(before I said "this is agonizingly tedious and pointless, I'm going back to my MUD"), so there must have been a trivial quest system in place.
SWG had a quest system too. Though it may not have been in the form of question marks over NPC heads, it came in the form of kill quests where you get coordinates from a terminal, and kick a friggin' node til' critters pop out and you kill them. Once you've destroyed the node, you get money. How Star Warzy.
Ya, also know as making a game in teh same genre.
FFS, if mmo fanboys had there way there would only be 1 game per genre, because obviousley every other game that shares that genre is nothing but an "insert game here" clone.
Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.
ONLY in the MMO genre does this even matter..
{Mod Edit}
if you think DCUO is a WoW clone then you might want to save yourself the trouble and leave the genre now, because you will NEVER find a game that is not a WoW clone.
Complaining that a game tasks you with killing monsters and delivering items for experience is as solid as complaining about the new fast food restaurant in the block offering you food like hamburgers.
Would you also like to complain about games requiring you to click buttons and press hotkeys?