i hate to say it, but what a crappy time to release a progression server that what, people have wanted for the past year?
and they're gonna throw this up at the same time rift is released?
c'mon dudes, it's the middle of freaking winter. by the end of march a lot of us old timers are going to be mowing the lawn and helping our baby boomer parents with getting the patio furniture out of the attic.
as much as i want an oldschool experience, rift will probably grab up most of my spring and summer gaming time.
Lets just say if you were an old time EQI player and you had tested Rift as I have in all the past beta stages, then for me EQI is a far better game wise than looks obviously. RIFT V EQI no contest. Crafting is better in EQI dying is more challanging in EQI and the game even in it's older state is far more fun than Rift.
The only thing Rift has is shinny new graphics and is modern with the way it presents the rift opening ectra, other than that no contest imo.
That said I will not be returning to EQI progression servers as I did this the first time they opened it and this will be the same old sh1t and $OE are just trying to get more people to buy an old game which should be laid to rest now. They have sucked all they could from it and are just trying to get another load of new gamers to fall for the one two. Now that said, a few new gamers might just see how good a game this was in it's hey day and find it fun if they can see past the graphics or lack off, however many of the zones are not like they were in it's original state and if they are returned to their old way they will be fun to play the first few expansions.
So I clicked No wont be returning sadly, I wish there was a game with a tougher death penelty which I could play today, but sadly there is not so I am still wondering looking for the next fix and have been since I left EQI.
Good luck to anyone who does go and try it and please feel free to message me once you have and tell me your thoughts
It's been so long. Loved EQ back in the day. What does EQ have today, compared to newer titles, that justifies $15/month?
it promises exactly the same thing as all the others for that sub... fun (if you find the particular game fun).
Age of the game has nothing to do with it.
Sure it does. You just answered my question, though it wasn't the answer I hoped for. I was watching from the periphery and thinking it would be great to have a modern EQ . Just as if asking what does a 20-year-old car have to offer that justifies the same price as a modern model; "transportation". Okay. I cant see myself paying more for nostalgia.
The point of this thread, and the other one here, is for people who are looking forward to revisiting EQ for what it was. I don't understand why you would post here if it wasn't your thing to begin with. There are a LOT of people who are looking forward to this, and are really excited over the whole idea. If we wanted the same old regurgitation of current games, we'd jump into Rift, or keep playing WoW, or any of the other unsatisfying cut & paste models out there.
It really isn't for anyone to prove to you why its worth it to play EQ over anything else. If you wanted to do it, if you realised why an entire community is excited over it, you wouldn't have to ask- you'd be waiting like the rest of us and counting down the days to step foot into the new server.
It's been so long. Loved EQ back in the day. What does EQ have today, compared to newer titles, that justifies $15/month?
it promises exactly the same thing as all the others for that sub... fun (if you find the particular game fun).
Age of the game has nothing to do with it.
Sure it does. You just answered my question, though it wasn't the answer I hoped for. I was watching from the periphery and thinking it would be great to have a modern EQ . Just as if asking what does a 20-year-old car have to offer that justifies the same price as a modern model; "transportation". Okay. I cant see myself paying more for nostalgia.
But the game is "a game"?
It doesn't have to offer nostalgia but it offers itself. It is unique unto itself.
If a person wants to play the game "everquest" then it's there. It asks for a subscription fee, that's the model. Doesn't matter how old it is.
But for some reason you are applying the idea that because it's old then it's antiquated and has nothing to offer. It has its world, its early way of doing things, its lore, etc.
For someone not having to played it and for someone that doesn't care that it hearkens back to an earlier time, it could be a great experience and that experience might be worth the money to them.
I can imagine that there are people out there who would rather pay a monthly sub to a game like Everquest over any of the newer games out there.
But duly noted, it's not worth it to you.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
It's been so long. Loved EQ back in the day. What does EQ have today, compared to newer titles, that justifies $15/month?
it promises exactly the same thing as all the others for that sub... fun (if you find the particular game fun).
Age of the game has nothing to do with it.
Sure it does. You just answered my question, though it wasn't the answer I hoped for. I was watching from the periphery and thinking it would be great to have a modern EQ . Just as if asking what does a 20-year-old car have to offer that justifies the same price as a modern model; "transportation". Okay. I cant see myself paying more for nostalgia.
If you play on the regular servers, you're not going to find much of what you would have been nostalgic for. The game really is a lot different than it used to be-- no corpse runs, a streamlined lowbie experience, mercs, housing... A lot of people bash 'the new EQ', but I think it just keeps getting better.
What I want is to go back "home" so to speak.To experience this game as it was when I played in April 1999. I do not know what they intend but if they change it substantially then I will not be playing. It is unfortunate they picked the same time as Rift is coming out since I am playing Rift with friends if I have to play both games I might decide not to to do the Everquest thing plus I am terrified it might ruin all the great memories which rose tinted though they might be I am happy to indulge in from time to time.
I am not sure really now after thinking awhile about this whether I can really experience it plus the time I am sure you need to devote will preclude me from playing Rift too.
It's been so long. Loved EQ back in the day. What does EQ have today, compared to newer titles, that justifies $15/month?
it promises exactly the same thing as all the others for that sub... fun (if you find the particular game fun).
Age of the game has nothing to do with it.
Sure it does.
No, it really dosent.
Age of a game isnt what your buying, your buying entertainment. If you find the game entertaining then it's age is irrelevant.
Just as if asking what does a 20-year-old car have to offer that justifies the same price as a modern model; "transportation". Okay. I cant see myself paying more for nostalgia.
Many folks use vehicles for more then utility and classic cars handle and drive very differently to modern ones, and a lot of folks love the way they feel. There are plenty of old classic motors that people pay tons of money for for the sheer enjoyment of taking them out for spin on a sunday. It isnt always nostalgia, some classic cars just drive beautifully and evoke a feeling in their use that plastic soulless modern ones just can't.
Fun in a new game, fun in an old game... whats the difference?
EQ and UO are my favorite games of all time, but I don't know that I want to 'replay' the game, when I already know whats coming and where to camp, and what everything does....Part of original EQ's mystery was that they didn't tell you a lot of stuff and you had to figure quests and other things out for yourself.
I think people will get bored pretty quickly, with a time lock progression, since they will know where the loot is, the camps, strats, and when expansions come out, they will know everything.
I may be down if they did a restart and it was going to be fresh with new unique content, I would be open to that idea.
If you haven't played EQ in over 3-5 years, some even longer, then I can guarantee you that you'll be lost and wondering wth all these things ingame are. Not only have they added new content, new zones, new features, they've also revamped some old things such as how spell research works & your stats.
EQ has an advantage that other newer games don't have....it has a history. When you've been gone from the game for so long, going back to it would be like experiencing a new game, while getting hit with nostalgia and fond memories at the same time. It truly is something you won't experience in newer games. This could be part of the reasons why newer games just don't seem to last as long for people these days. You jump in, play a new games for its shiney graphics and the ooh ahh's. But once it wears off after a few months, it's just another game, you feel no attachment to it. You then look at EQ, the current game, been out for 11 years and it sports more players than some of the very new, shiney, big budget games we have today. It is currently the only original old school game with a healthy population, a game that still gets updated, patched monthly, and expansions once a year.
So anyways, if you've ever thought about going back to EQ to re-experience it, this is the right time to do it. People have asked for a time-locked progression server forever, and here you have it. Starting new on launch day would be exactly the same as starting new in a new game, so you can be sure it'll be fun. People always love the newbie rush, the rush to get something that others don't have yet, the rush to achieve the levels, to be the first to do such & such things as there will be fresh "server first" achievements with this server. You'll be starting from scratch, scrambling every drop you get and making decisions on whether you want to vendor something, use a gear you got, or trade it for something different. You'll have to use your wheeling & dealing skills to get yourself good deals from people. No twinks with a lvl 90 powerleveling them, just everybody starting out from even ground at level 1. Time-locked will ensure the max level people will never get that much higher than you, just like the good 'ol days.
With Amazon having a hot sale of the latest expansion for only $19.95, and getting it flags you all 17 out of 17 expansions, and you'll get 30 day free with a new soe account....coming back is easier than ever before if you think about it. Borek on the EQ forums has a very useful general EQ FAQ that tells you about the game, the features, the changes, and what each expansions added to the game. It's probably the best & most updated FAQ the game has currently. Just something you can chew on while we all wait for more official info on the progression server, which should come soon enough.
I spent years playing EQ up until LDoN. That is the expansion that broke the game for me. I might consider coming back to the pre-LDoN times and playing, but in reality I never will. Back then I was just a teenager, now I have a real-life with a job that I need to take seriously. I can't just sit on the computer for 8 hours a night trying to take down a raid boss.
Also, there will not be enough people online to really make grouping fun. This server will fail like Combine did. Why will someone pay for the experience when EQEmulator gives that "old school" feeling?
Maybe Everquest Next will be worthwhile, but until then, I am not going back to EQ.
Also, there will not be enough people online to really make grouping fun. This server will fail like Combine did. Why will someone pay for the experience when EQEmulator gives that "old school" feeling?
Rofl combine didn't fail, the server was too crwoded. The only fail part about the previous progression servers were that they were not time-locked, so raid guilds rushed through expansions too quickly. When they did that, it spread the playerbase far apart. That won't happen this time with expansions being time-locked rather than decided by raid guilds.
Devs seem to be working a lot on the new progression server, so maybe they'll actually tweak it more to players' liking. And please, most of us work and have a "real life" and don't play the game for 8 hours. You don't need to play the game that long to have fun.
I work 8 hours a day and am oncall 24/7, I'm the company's go to guy. But what does that have anything to do with having fun in games during non-work hours? If people have trouble balancing work, family, and games, then I agree, stay away from gaming in general. But vast majority of us can play games and have fun without a problem.
It's been so long. Loved EQ back in the day. What does EQ have today, compared to newer titles, that justifies $15/month?
it promises exactly the same thing as all the others for that sub... fun (if you find the particular game fun).
Age of the game has nothing to do with it.
Sure it does.
No, it really dosent.
Age of a game isnt what your buying, your buying entertainment. If you find the game entertaining then it's age is irrelevant.
Just as if asking what does a 20-year-old car have to offer that justifies the same price as a modern model; "transportation". Okay. I cant see myself paying more for nostalgia.
Many folks use vehicles for more then utility and classic cars handle and drive very differently to modern ones, and a lot of folks love the way they feel. There are plenty of old classic motors that people pay tons of money for for the sheer enjoyment of taking them out for spin on a sunday. It isnt always nostalgia, some classic cars just drive beautifully and evoke a feeling in their use that plastic soulless modern ones just can't.
Fun in a new game, fun in an old game... whats the difference?
Yep. Played the last one up through the first week of RoK release and the main problem was the content lock. Since this is now time locked I have even more hope.
Great! Glad they officially announced it but weren't we supposed to get some rules and more information along with the offical name? Any word on specific rules and time frame specifics?
"God, please help us sinful children of Ivalice.."
Great! Glad they officially announced it but weren't we supposed to get some rules and more information along with the offical name? Any word on specific rules and time frame specifics?
Still waiting, hopefully soon. EQ got a new community manager, it could be why things are delayed by a bit such as the official name voting result just got announced today.
So there's going to be a new progression server for Everquest opening up in March. This server will set the clock all the way back to the state of the original game. Grinding for hours, making corpse runs, losing all the stuff you were carrying because you didn't get back to your corpse in time, all of the things that you remember form the game "out of the box" in 1999.
So how many self proclaimed old schoolers are going to play it? How many modern "hardcore" players are going to try it?
Too late.
The community has been asking for years for this option but SoE never cared, it was too busy transforming all their games into WoW clones.
Now that finally understood that they are not that good at it, they are forced to stick with their current community and decided to listen.
Problem is that EQ is a 10 y/o game and as much as graphics is not my priority it would be like going back playing Pong.
For SoE the last chance to reinvent the wheel is Everquest Next, which if it's done well, it will not only attract ex EQ/EQ2 players but also lots of bored WoW players (Smedley, people get bored of WoW, it is true, but there is nothing better).
In order to achieve that the new MMO should be as far away as possible from WoW.
EQ Next should be a real RPG where the community should be the most important part of the game like it was in EQ
Problem is that EQ is a 10 y/o game and as much as graphics is not my priority it would be like going back playing Pong.
I'd say the graphics are outdated if you only visited classic zones. There's a reason classic zones are left the way they are, that's because people want to always go back and see what the classic zones looked like from 1999. The few revamped zones they did, a lot of the playerbase complained and whined about it so they stopped revamping older zones. EQ1 isn't just any game, it's one of the originals. It has a history that other games can never reproduce, not EQ2, not even Everquest Next.
Now for newer zones from the past 2-3 expansions, they are very well made, they utilize newer graphics. You can see a big difference in the zone graphics as well as NPC graphics. Even player weapons & shields have majorly improved over the older graphics.
If you go look at the revamped blackburrow from seeds of destruction expansion, you'll see that there's a huge improvement in the graphic quality. The gnolls also utilize the new skin and look great.
So when you say EQ is using outdated graphics, it's only so because players want the older zones to remain the way they are for nostalgic purposes. The newer zones are very much upgraded, and they've been slowly releasing new, revamped zones in the newer expansions such as in House of Thule we get the whole revampd Feerrott & Plane of Fear. From SoD expansion there's a revamped Blackburrow that you can always go visit. I think they've found that it's better to leave the old zones the way they are because people want it that way. It's better to revamp old zones and incorporate them into new expansions. They've seen great success doing it this way.
And honestly if you play WoW, and you look at EQ's newer expansions, EQ can rival the graphics of WoW. The problem has always been the player character models, which unfortunately has not been upgraded since Luclin days with the exception of Drakkins.
Of course for people going back to play on the Progression server, it's because they DO want to see the old graphics, as well as the history & lore of EQ, and the players that made EQ special.
So there's going to be a new progression server for Everquest opening up in March. This server will set the clock all the way back to the state of the original game. Grinding for hours, making corpse runs, losing all the stuff you were carrying because you didn't get back to your corpse in time, all of the things that you remember form the game "out of the box" in 1999.
So how many self proclaimed old schoolers are going to play it? How many modern "hardcore" players are going to try it?
Too late.
Well, maybe too late for you. For the rest of the community, its a godsend.
The community has been asking for years for this option but SoE never cared, it was too busy transforming all their games into WoW clones.
I think you are confusing the current generation of games with EQ.
Now that finally understood that they are not that good at it, they are forced to stick with their current community and decided to listen.
I don't think anyone is "stuck" with anything.
Problem is that EQ is a 10 y/o game and as much as graphics is not my priority it would be like going back playing Pong.
I've played Pong, have you? Gross exaggerations only diminish your already weak points.
For SoE the last chance to reinvent the wheel is Everquest Next, which if it's done well, it will not only attract ex EQ/EQ2 players but also lots of bored WoW players (Smedley, people get bored of WoW, it is true, but there is nothing better).
A couple of fallacious statements: Assuming that not only is EQ Next a "last chance" at anything, but that there is nothing better than WoW. You fail on both counts. If you want details, pull your head out of your ass and do a rudimentary Google search. I'm bored with you.
In order to achieve that the new MMO should be as far away as possible from WoW.
EQ Next should be a real RPG where the community should be the most important part of the game like it was in EQ
This thread isn't about EQ Next, or WoW, its about EQ and its thriving community. If you had followed the various threads, and gone to the EQ forums, you would know that the community, by its propagation and support of the TLP server, is and always will be self supporting and SUPPORTED by EQ.
I find it unfortunate that you have preconceived notions based on..assumptions, and are willing to come here to troll and bash. The fortunate thing is, everyone knows better and you strengthen this community with your challenges.
I just cannot see playing EQ1 again, even on progression. I admit, it's the graphics at this point. I'd rather be tied to a chair and forced to watch Betty White and Joan Rivers do a burlesque routine than to stare at those aged EQ graphics one more time.
And yet, The spell effects are still very good. Even better than many games made today. My only hope is that the mage pets are back to being blobs. I really hated it when I logged in after been gone for a few years and my earth pet is now walking like he has a stick up his butt and can't pull it out.
The graphics don't bug me at all. In fact, it's nice to run everything at max (with no problem) where as when I play EQ2, Dragon Age, LOTRO, DDO, STO, Vanguard, etc, my computer is challanged. In the end, graphics only matter to a point, and that point is 3D and EQ in particular. Beyond that I want a great game experience and EQ still gives me that.
So there's going to be a new progression server for Everquest opening up in March. This server will set the clock all the way back to the state of the original game. Grinding for hours, making corpse runs, losing all the stuff you were carrying because you didn't get back to your corpse in time, all of the things that you remember form the game "out of the box" in 1999.
So how many self proclaimed old schoolers are going to play it? How many modern "hardcore" players are going to try it?
Too late.
Well, maybe too late for you. For the rest of the community, its a godsend.
The community has been asking for years for this option but SoE never cared, it was too busy transforming all their games into WoW clones.
I think you are confusing the current generation of games with EQ.
Now that finally understood that they are not that good at it, they are forced to stick with their current community and decided to listen.
I don't think anyone is "stuck" with anything.
Problem is that EQ is a 10 y/o game and as much as graphics is not my priority it would be like going back playing Pong.
I've played Pong, have you? Gross exaggerations only diminish your already weak points.
For SoE the last chance to reinvent the wheel is Everquest Next, which if it's done well, it will not only attract ex EQ/EQ2 players but also lots of bored WoW players (Smedley, people get bored of WoW, it is true, but there is nothing better).
A couple of fallacious statements: Assuming that not only is EQ Next a "last chance" at anything, but that there is nothing better than WoW. You fail on both counts. If you want details, pull your head out of your ass and do a rudimentary Google search. I'm bored with you.
In order to achieve that the new MMO should be as far away as possible from WoW.
EQ Next should be a real RPG where the community should be the most important part of the game like it was in EQ
This thread isn't about EQ Next, or WoW, its about EQ and its thriving community. If you had followed the various threads, and gone to the EQ forums, you would know that the community, by its propagation and support of the TLP server, is and always will be self supporting and SUPPORTED by EQ.
I find it unfortunate that you have preconceived notions based on..assumptions, and are willing to come here to troll and bash. The fortunate thing is, everyone knows better and you strengthen this community with your challenges.
You need to calm down.
The OP asked a question to everyone and I replied giving my answer like everyboduy else.
By doing so I didn't offend anyone who still play EQ
If you don't agree with me fair enough, but some of your remarks were way out of order turning it into a personal attack.
I suggest you to moderate your words next time.
If you are not able to express your opinion without offending people, stay out of the discussion
I see no personal attacks, I just see a guy annoyed with your ignorance. I don't have much experience with everquest, but to me it looks like he knows what he talks about compared to you. To me it looks like just are guessing and making statements without backing them up. Sure he could answer more neutral, but that's not always easy when you see a clueless person going on about a game you like. Not saying you are clueless, but to him you appear clueless.
What people really need to do, is figure out what exactly personal attack is, as well as trolling and elitist. People throw them out there all the time, but have no idea what it really means.
I see no personal attacks, I just see a guy annoyed with your ignorance. I don't have much experience with everquest, but to me it looks like he knows what he talks about compared to you. To me it looks like just are guessing and making statements without backing them up. Sure he could answer more neutral, but that's not always easy when you see a clueless person going on about a game you like. Not saying you are clueless, but to him you appear clueless.
What people really need to do, is figure out what exactly personal attack is, as well as trolling and elitist. People throw them out there all the time, but have no idea what it really means.
I could not agree more with this statement. I got banned once for telling someone If they didn't like it, to stfu and move onto another thread. I mean come on! That is a personal attack? Sure it may be a bit on the harsh side but it is certainly something that I would be more than willing to tell someone in real life. I think the mods on this board get a tad power hungry at times.
"I dont think we need to revisit the whole hell levels, spell book medding and spells every four levels thing they had back then"
You see I differ on this, I long for them back as this made it mean something when finaly made it to top lvl, you worked for it. Seems a tad strange to want an old school mmo back but with modern (wow) easy for kids ruleset.
Just my opinion
Not sure where in my post i stated i wanted a easy ruleset, bonus points to you for managing to bring WoW into the equation aswell - bravo.
Im really not sure what staring at your spell book medding brought to the game, it was just a badly thought out mechanic from the off - by all means sit down to med, but having a lot of your playtime taken up staring at the spellbook? Apparently hell levels were a bug and were just artificial bumps in the levelling process that really added nothing to the game except sheer frustration - lets face it levelling wasnt exactly brisk as it was and you certainly worked for your levels.
Breaking spawns....thats what it brought. you had so much mana to break a spawn, so if you went in all guns blazing you would run out of mana and wouldnt be able to break the spawn. then you would struggle to pull the mobs you wanted opnce a named popped. But by realising you had to manage your mana/hp, it turned breaking camps into a skill. This was what old EQ was all about...player skill. Games dopnt have that anymore.....i really can't thinkl of any games that need skill?
I just cannot see playing EQ1 again, even on progression. I admit, it's the graphics at this point. I'd rather be tied to a chair and forced to watch Betty White and Joan Rivers do a burlesque routine than to stare at those aged EQ graphics one more time.
I actually prefer the earthy graphics of eq1 compared to the comic booky graphics of other more current and upcoming games. Especially the character graphics.
Comments
Lets just say if you were an old time EQI player and you had tested Rift as I have in all the past beta stages, then for me EQI is a far better game wise than looks obviously. RIFT V EQI no contest. Crafting is better in EQI dying is more challanging in EQI and the game even in it's older state is far more fun than Rift.
The only thing Rift has is shinny new graphics and is modern with the way it presents the rift opening ectra, other than that no contest imo.
That said I will not be returning to EQI progression servers as I did this the first time they opened it and this will be the same old sh1t and $OE are just trying to get more people to buy an old game which should be laid to rest now. They have sucked all they could from it and are just trying to get another load of new gamers to fall for the one two. Now that said, a few new gamers might just see how good a game this was in it's hey day and find it fun if they can see past the graphics or lack off, however many of the zones are not like they were in it's original state and if they are returned to their old way they will be fun to play the first few expansions.
So I clicked No wont be returning sadly, I wish there was a game with a tougher death penelty which I could play today, but sadly there is not so I am still wondering looking for the next fix and have been since I left EQI.
Good luck to anyone who does go and try it and please feel free to message me once you have and tell me your thoughts
Asbo
The point of this thread, and the other one here, is for people who are looking forward to revisiting EQ for what it was. I don't understand why you would post here if it wasn't your thing to begin with. There are a LOT of people who are looking forward to this, and are really excited over the whole idea. If we wanted the same old regurgitation of current games, we'd jump into Rift, or keep playing WoW, or any of the other unsatisfying cut & paste models out there.
It really isn't for anyone to prove to you why its worth it to play EQ over anything else. If you wanted to do it, if you realised why an entire community is excited over it, you wouldn't have to ask- you'd be waiting like the rest of us and counting down the days to step foot into the new server.
But the game is "a game"?
It doesn't have to offer nostalgia but it offers itself. It is unique unto itself.
If a person wants to play the game "everquest" then it's there. It asks for a subscription fee, that's the model. Doesn't matter how old it is.
But for some reason you are applying the idea that because it's old then it's antiquated and has nothing to offer. It has its world, its early way of doing things, its lore, etc.
For someone not having to played it and for someone that doesn't care that it hearkens back to an earlier time, it could be a great experience and that experience might be worth the money to them.
I can imagine that there are people out there who would rather pay a monthly sub to a game like Everquest over any of the newer games out there.
But duly noted, it's not worth it to you.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
If you play on the regular servers, you're not going to find much of what you would have been nostalgic for. The game really is a lot different than it used to be-- no corpse runs, a streamlined lowbie experience, mercs, housing... A lot of people bash 'the new EQ', but I think it just keeps getting better.
What I want is to go back "home" so to speak.To experience this game as it was when I played in April 1999. I do not know what they intend but if they change it substantially then I will not be playing. It is unfortunate they picked the same time as Rift is coming out since I am playing Rift with friends if I have to play both games I might decide not to to do the Everquest thing plus I am terrified it might ruin all the great memories which rose tinted though they might be I am happy to indulge in from time to time.
I am not sure really now after thinking awhile about this whether I can really experience it plus the time I am sure you need to devote will preclude me from playing Rift too.
If you haven't played EQ in over 3-5 years, some even longer, then I can guarantee you that you'll be lost and wondering wth all these things ingame are. Not only have they added new content, new zones, new features, they've also revamped some old things such as how spell research works & your stats.
EQ has an advantage that other newer games don't have....it has a history. When you've been gone from the game for so long, going back to it would be like experiencing a new game, while getting hit with nostalgia and fond memories at the same time. It truly is something you won't experience in newer games. This could be part of the reasons why newer games just don't seem to last as long for people these days. You jump in, play a new games for its shiney graphics and the ooh ahh's. But once it wears off after a few months, it's just another game, you feel no attachment to it. You then look at EQ, the current game, been out for 11 years and it sports more players than some of the very new, shiney, big budget games we have today. It is currently the only original old school game with a healthy population, a game that still gets updated, patched monthly, and expansions once a year.
So anyways, if you've ever thought about going back to EQ to re-experience it, this is the right time to do it. People have asked for a time-locked progression server forever, and here you have it. Starting new on launch day would be exactly the same as starting new in a new game, so you can be sure it'll be fun. People always love the newbie rush, the rush to get something that others don't have yet, the rush to achieve the levels, to be the first to do such & such things as there will be fresh "server first" achievements with this server. You'll be starting from scratch, scrambling every drop you get and making decisions on whether you want to vendor something, use a gear you got, or trade it for something different. You'll have to use your wheeling & dealing skills to get yourself good deals from people. No twinks with a lvl 90 powerleveling them, just everybody starting out from even ground at level 1. Time-locked will ensure the max level people will never get that much higher than you, just like the good 'ol days.
With Amazon having a hot sale of the latest expansion for only $19.95, and getting it flags you all 17 out of 17 expansions, and you'll get 30 day free with a new soe account....coming back is easier than ever before if you think about it. Borek on the EQ forums has a very useful general EQ FAQ that tells you about the game, the features, the changes, and what each expansions added to the game. It's probably the best & most updated FAQ the game has currently. Just something you can chew on while we all wait for more official info on the progression server, which should come soon enough.
Be there
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I spent years playing EQ up until LDoN. That is the expansion that broke the game for me. I might consider coming back to the pre-LDoN times and playing, but in reality I never will. Back then I was just a teenager, now I have a real-life with a job that I need to take seriously. I can't just sit on the computer for 8 hours a night trying to take down a raid boss.
Also, there will not be enough people online to really make grouping fun. This server will fail like Combine did. Why will someone pay for the experience when EQEmulator gives that "old school" feeling?
Maybe Everquest Next will be worthwhile, but until then, I am not going back to EQ.
Rofl combine didn't fail, the server was too crwoded. The only fail part about the previous progression servers were that they were not time-locked, so raid guilds rushed through expansions too quickly. When they did that, it spread the playerbase far apart. That won't happen this time with expansions being time-locked rather than decided by raid guilds.
Devs seem to be working a lot on the new progression server, so maybe they'll actually tweak it more to players' liking. And please, most of us work and have a "real life" and don't play the game for 8 hours. You don't need to play the game that long to have fun.
I work 8 hours a day and am oncall 24/7, I'm the company's go to guy. But what does that have anything to do with having fun in games during non-work hours? If people have trouble balancing work, family, and games, then I agree, stay away from gaming in general. But vast majority of us can play games and have fun without a problem.
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Extremely well said.
Yep. Played the last one up through the first week of RoK release and the main problem was the content lock. Since this is now time locked I have even more hope.
Come partake in the fun!
http://www.fippydarkpaw.com/
.....SG to dock's!....
Great! Glad they officially announced it but weren't we supposed to get some rules and more information along with the offical name? Any word on specific rules and time frame specifics?
"God, please help us sinful children of Ivalice.."
Still waiting, hopefully soon. EQ got a new community manager, it could be why things are delayed by a bit such as the official name voting result just got announced today.
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Too late.
The community has been asking for years for this option but SoE never cared, it was too busy transforming all their games into WoW clones.
Now that finally understood that they are not that good at it, they are forced to stick with their current community and decided to listen.
Problem is that EQ is a 10 y/o game and as much as graphics is not my priority it would be like going back playing Pong.
For SoE the last chance to reinvent the wheel is Everquest Next, which if it's done well, it will not only attract ex EQ/EQ2 players but also lots of bored WoW players (Smedley, people get bored of WoW, it is true, but there is nothing better).
In order to achieve that the new MMO should be as far away as possible from WoW.
EQ Next should be a real RPG where the community should be the most important part of the game like it was in EQ
I'd say the graphics are outdated if you only visited classic zones. There's a reason classic zones are left the way they are, that's because people want to always go back and see what the classic zones looked like from 1999. The few revamped zones they did, a lot of the playerbase complained and whined about it so they stopped revamping older zones. EQ1 isn't just any game, it's one of the originals. It has a history that other games can never reproduce, not EQ2, not even Everquest Next.
Now for newer zones from the past 2-3 expansions, they are very well made, they utilize newer graphics. You can see a big difference in the zone graphics as well as NPC graphics. Even player weapons & shields have majorly improved over the older graphics.
If you go look at the revamped blackburrow from seeds of destruction expansion, you'll see that there's a huge improvement in the graphic quality. The gnolls also utilize the new skin and look great.
So when you say EQ is using outdated graphics, it's only so because players want the older zones to remain the way they are for nostalgic purposes. The newer zones are very much upgraded, and they've been slowly releasing new, revamped zones in the newer expansions such as in House of Thule we get the whole revampd Feerrott & Plane of Fear. From SoD expansion there's a revamped Blackburrow that you can always go visit. I think they've found that it's better to leave the old zones the way they are because people want it that way. It's better to revamp old zones and incorporate them into new expansions. They've seen great success doing it this way.
And honestly if you play WoW, and you look at EQ's newer expansions, EQ can rival the graphics of WoW. The problem has always been the player character models, which unfortunately has not been upgraded since Luclin days with the exception of Drakkins.
Of course for people going back to play on the Progression server, it's because they DO want to see the old graphics, as well as the history & lore of EQ, and the players that made EQ special.
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And yet, The spell effects are still very good. Even better than many games made today. My only hope is that the mage pets are back to being blobs. I really hated it when I logged in after been gone for a few years and my earth pet is now walking like he has a stick up his butt and can't pull it out.
The graphics don't bug me at all. In fact, it's nice to run everything at max (with no problem) where as when I play EQ2, Dragon Age, LOTRO, DDO, STO, Vanguard, etc, my computer is challanged. In the end, graphics only matter to a point, and that point is 3D and EQ in particular. Beyond that I want a great game experience and EQ still gives me that.
You need to calm down.
The OP asked a question to everyone and I replied giving my answer like everyboduy else.
By doing so I didn't offend anyone who still play EQ
If you don't agree with me fair enough, but some of your remarks were way out of order turning it into a personal attack.
I suggest you to moderate your words next time.
If you are not able to express your opinion without offending people, stay out of the discussion
I see no personal attacks, I just see a guy annoyed with your ignorance. I don't have much experience with everquest, but to me it looks like he knows what he talks about compared to you. To me it looks like just are guessing and making statements without backing them up. Sure he could answer more neutral, but that's not always easy when you see a clueless person going on about a game you like. Not saying you are clueless, but to him you appear clueless.
What people really need to do, is figure out what exactly personal attack is, as well as trolling and elitist. People throw them out there all the time, but have no idea what it really means.
I could not agree more with this statement. I got banned once for telling someone If they didn't like it, to stfu and move onto another thread. I mean come on! That is a personal attack? Sure it may be a bit on the harsh side but it is certainly something that I would be more than willing to tell someone in real life. I think the mods on this board get a tad power hungry at times.
Yeah, stopped playing around 2006, took a couple breaks up to that point, with DAoC, and back to UO...
I would play with new content from the beginning, like a relaunch and new direction, guess thats what EQnext is, so will be waiting on that.
Graphics don't bother me, playing old UO 2d is just fine by me.
Breaking spawns....thats what it brought. you had so much mana to break a spawn, so if you went in all guns blazing you would run out of mana and wouldnt be able to break the spawn. then you would struggle to pull the mobs you wanted opnce a named popped. But by realising you had to manage your mana/hp, it turned breaking camps into a skill. This was what old EQ was all about...player skill. Games dopnt have that anymore.....i really can't thinkl of any games that need skill?
I actually prefer the earthy graphics of eq1 compared to the comic booky graphics of other more current and upcoming games. Especially the character graphics.