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50s All ready

nordyanordya Member Posts: 82

Just read that someone spotted a level 50 on Sunrest. I can't believe the headstart is not even done, game isn't launched that there is all ready people at 50. That is simply way too fast.

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Comments

  • LeucentLeucent Member Posts: 2,371

    Originally posted by nordya

    Just read that someone spotted a level 50 on Sunrest. I can't believe the headstart is not even done, game isn't launched that there is all ready people at 50. That is simply way too fast.

     Goes hand in hand with what I was saying. Game is too easy, and people will get bored fast. Unless the end game is the best end game ever, people will leave in mass amounts.

  • NopexNopex Member Posts: 86

    Just because a small few powerlevel and stay up nonstop for 4 days doens't mean it's too fast.

    It's just right for me.

  • LeucentLeucent Member Posts: 2,371

    It is too fast. No game,powerleveler or not should have someone reach cap that fast. Always a race to end game for what, to be cool. What happened to the games where people actually needed each other, and had to group. Such a shame that WOW was ever invented, and every game decided to follow it s easy ways.

  • CalerxesCalerxes Member UncommonPosts: 1,641

    Well I expected maybe mid this week so that is quite unexpected. I put up a thread in the beta forums about the speed of leveling in Rift when I played, feeling that it was way too fast, and many posted that it was perfect or just a tad fast, do people still believe that this is true? to me I cannot see Trion keeping up with the rate that people will hit cap most normal players will be hitting cap within a week if the first 50's are hitting now it seems and will they want to do it all again with the exact same content? though I suppose you could roll the other faction. In Aion the really hardcore guys took 3 weeks to hit cap, this is a fast as STO and we all know what happened to that game. To me it shows a really small game with no real content and shows the state to which AAA MMO's are going because I've heard Tera is the same.

     

     

     

    Cal..

    This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  • KnyttaKnytta Member UncommonPosts: 414

    Some people are going to race to max level what every rate of advancement the designers set. The same people at max level will also start posting on the forums soon (next week) that "there is nothing to do in game".

    It has been like this for years now, in all new launches.

    Chi puo dir com'egli arde é in picciol fuoco.

    He who can describe the flame does not burn.

    Petrarch


  • QazzQazz Member Posts: 577

    Originally posted by Calerxes

    cap most normal players will be hitting cap within a week

    Normal players? Most 'normal' players aren't even out of Freemarch yet.  I have a pretty decent guild and our highest member is level 29, and 2/3 of our players aren't level 20 yet.

  • WilliacWilliac Member Posts: 212

    Originally posted by Leucent

    Originally posted by nordya

    Just read that someone spotted a level 50 on Sunrest. I can't believe the headstart is not even done, game isn't launched that there is all ready people at 50. That is simply way too fast.

     Goes hand in hand with what I was saying. Game is too easy, and people will get bored fast. Unless the end game is the best end game ever, people will leave in mass amounts.

    Wrong. There will always be people who rush to the end for whatever reason. RIFT is not easy nor hard but , in my opinion, just the way it should be. I don't care if poeple leave because end game isn't what they expected. I have played since headstart began and I'm only level 14. Why? Because this game has so much to offer if you take the time to read the small details. Quest text could be much better, but the entire story, the small details, artifacts, books, environment and classes are simply better than any MMORPG i have played before.

  • UNH0LYEV1LUNH0LYEV1L Member UncommonPosts: 572

    If you do nothing but level via quests and stay up NON STOP then yes I could see this happening as its the best way to level in Rift hands down.  That said I also will bet that thier PvP rank/currency is absolute shit and that unless they ran with friends they are definitly not doing dungeons and rifts either.  The game has MANY different aspects for you to explore and its a very fun game if you do all of them.  I think this is just an extreme case and not a very good representation of the pace requied to make a well rounded max level charecter.

  • Drea-merDrea-mer Member Posts: 217

    game is finished in headstart.

    How to waste 60$ in 2 days for dummies.

  • CalerxesCalerxes Member UncommonPosts: 1,641

    Originally posted by Qazz

    Originally posted by Calerxes

    cap most normal players will be hitting cap within a week

    Normal players? Most 'normal' players aren't even out of Freemarch yet.

    Well I would not call that normal it takes 15/20 hours to hit 20 and when I played Guardian I was in Gloamwood in 18 hours and I really took my time played nude for the first 10+ to see if I could survive because I thought the game was that easy and that was confirmed when I got the skill "Sneeze" a one shot AOE spell with 25 metre range.image

     

    EDIT: so your guild are playing 3 hours a day then on headstart and over the weekend because if they are playing more they are really slow a leveling.

     

    Cal.

    This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  • IrishoakIrishoak Member Posts: 633

    This thread could use more drama, this is a world ending event! No one has ever reached level cap in a casual MMO quickly.

  • Drea-merDrea-mer Member Posts: 217

    Originally posted by Irishoak

    This thread could use more drama, this is a world ending event! No one has ever reached level cap in a casual MMO quickly.

    Well, I was going to make a joke about Hello Kitty, but it actually takes more than 2 days in that game.

  • SnarkRitterSnarkRitter Member Posts: 316

    Oh look, it's Leucent.

    So grinding your arse off for months to level cap is challenging to you, Leucent?

    Let's face it shall we? Those "gameplay mechanics" that nostalgic gamers like you consider as "deep gameplay" are just bad and obsolete designs  that only an extremely small minority like them.

    Anyway this game is clearly not for "veteran MMORPGs players"(read nostalgic in this case) like you,as you've admitted. I suggest you stop trolling this board and move out of here, after all you don't even play nor understand gameplay mechanics of this game, as your post have shown.

  • ThelowThelow Member Posts: 149

    Well ofcourse some pro 24/7 gamers will take max lvl very soon, it happens in wow also :P

     

    Lets hope endgame is good

  • DarkPonyDarkPony Member Posts: 5,566

    Leveling pace doesn't mean so much. There are mmorpgs out there that do away with leveling altogether.

    Like others suggested; it comes down to the endgame and the long term incentives a game offers. Are they worth pursuing and subbing for a long time? Is endgame gameplay non-repetitive? Are there enough alternative gameplay options?

    We shall seeeth how deep or shallow Rift's bucket is fairly soon. Quite curious myself.

  • erictlewiserictlewis Member UncommonPosts: 3,022

    Wow not even out for a couple of weeks.  LoL and I used to laugh at the content in sto only taking 3 weeks to reach RA.  It only took a couple and you got folks at level cap.

    I guess were going to find out really soon about the end game, and how good or not good it really is.

    Wow that's kind of sad that it took less than a week to get to end game that almost sounds so shallow.

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    Originally posted by Leucent

    It is too fast. No game,powerleveler or not should have someone reach cap that fast. Always a race to end game for what, to be cool. What happened to the games where people actually needed each other, and had to group. Such a shame that WOW was ever invented, and every game decided to follow it s easy ways.

    erm.... rift lvl cap is only 50, i can achieve that in a weekend but i cant get from 1 to 85 in a weekend on wow, so untill rift raises its lvl cap its not the same... but yeah i agree that both games are easy, but i get bored leveling a toon past lvl 18 in rift and in wow i start getting bored at 84





  • kwaikwai Member UncommonPosts: 825

    If you have a steady group of 5 people playing together as defiant f.x when you hit 16-18 you go to Iron Tombs and farm that till your 24-26 nonstop, i mean even at lvl 22 i believe i got 33% of a lvl , and that took like 15-20 minutes, and you continue this pace when your 24+ and go to deepstrike mines in stonefield and so forth, you get the blue items, you get plenty of gold and you get reputation with factions to decorated that allows you to buy their best items.

     

    So yea the game is quite to fast paced, since yea when WoW launched the 11 feb 2005 it wasnt sometime before in march month that i hit 60 with my first character back then and im not a slow lvl'r.

     

    But yea when i went to bed this morning our group of 5 people that hangs out together were all around 35 ish and they have only been going at it like this for a day or two together.

  • deniterdeniter Member RarePosts: 1,439

    This looks like a bad game design to me. It shouldn't be possible to reach a level cap this soon in any circumstancies, even if one plays 24/7.

    I somewhat understand if an old game like WoW accelerates its leveling pace after a few expansions, but a new game with no expansions or patched-in content should keep things slow at least until the first expansion is finished and ready to launch.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Calerxes

    Originally posted by Qazz


    Originally posted by Calerxes

    cap most normal players will be hitting cap within a week

    Normal players? Most 'normal' players aren't even out of Freemarch yet.

    Well I would not call that normal it takes 15/20 hours to hit 20 and when I played Guardian I was in Gloamwood in 18 hours and I really took my time played nude for the first 10+ to see if I could survive because I thought the game was that easy and that was confirmed when I got the skill "Sneeze" a one shot AOE spell with 25 metre range.image

     

    EDIT: so your guild are playing 3 hours a day then on headstart and over the weekend because if they are playing more they are really slow a leveling.

     

    Cal.

    A survey mentioned that the average or normal  MMO gamer is clocked at 25 hrs a week playing MMO's, and hardcore MMO gamers on an average of 40 hrs a week. While the extreme end of nonstop MMO gamers have been clocked at 80 hrs in a week, those who sacrifice all their spare time in their life momentarily to play a game.

     

    Of course, with a launch there'll be somewhat more hours that people play, but those averages of 25 hrs a week for normal players and 40 hrs a week for hardcore are still good measures.

     

    The leveling speed in MMO's at their launch usually ranges between 150 to 250 hours to reach level cap, besides power levelers.

    Interestingly enough, on the new 'classic EQ' server there were L50 players within the week, while I can recall leveling in EQ taking ages compared to later MMO's.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • RaizeenRaizeen Member Posts: 622

    Originally posted by Leucent

    It is too fast. No game,powerleveler or not should have someone reach cap that fast. Always a race to end game for what, to be cool. What happened to the games where people actually needed each other, and had to group. Such a shame that WOW was ever invented, and every game decided to follow it s easy ways.

    On star wars galaxies you could pretty much max out your skillpoints in a day or two so there goes that. Thx for your fail tho.

  • KilmarKilmar Member UncommonPosts: 844
    Some days ago, on this board was a post about a man died because of a 3 day long session. Think about rushers this way, they're just annormal.
  • NelothNeloth Member Posts: 249

    I'm not sure what I think is saddest, the person rushing and wasting content to be "first" or the guys applauding it as an achievement.

  • ManestreamManestream Member UncommonPosts: 941

    In beta, i only played on saturday night 2 hrs, sunday 5 hrs and had hit lvl 23 in that time in open beta. I did fully expect the xp gains to come down (thought like most that the xp was given double) and i did only play solo.

    I put it mainly down to the rifts (these were constant) as soon as you cleared 1 invasion another would start in under 10 minutes), these i also presumed would have been cut back as this is were most the xp was made.

    Now i did also say that if this is what you get i can see it pulling people in and it would look well on stats in the first 6-8 months and then just like warhammer it will crash. Its a game that will not replace players games but one that will probably take the roll of somewhere to go play for a month or two for something differant (or taking a break from your usually online game) then you would go back to your old one after that time.

    For me, i am currently trying out Aion, yes i had been told its a hard and long grind to level, so far i am wondering what people were talking about, ive played 4 days and am lvl 25, its still leveling very fast to what games used to be like (vanilla wow on its release would have take a month or so to have got to that stage). I think people just dont care these days and would rather start a game with an instant max level character thats fully geared before there happy.

    Whats happened to enjoying the leveling aspect thesedays, thats the most fun in the games, not max level as you tend to find its either jump into the same 1 or 2 raids and thats it which gets boring real fast.

  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by SnarkRitter

    Oh look, it's Leucent.

    So grinding your arse off for months to level cap is challenging to you, Leucent?

    Let's face it shall we? Those "gameplay mechanics" that nostalgic gamers like you consider as "deep gameplay" are just bad and obsolete designs  that only an extremely small minority like them.

    Anyway this game is clearly not for "veteran MMORPGs players"(read nostalgic in this case) like you,as you've admitted. I suggest you stop trolling this board and move out of here, after all you don't even play nor understand gameplay mechanics of this game, as your post have shown.

    If the "newer way" of soloable, faster and easier progression is better... then why is it that in every such MMO to come out following that model, people are burning out and getting bored within a few months, if that, and ready to move on to something else already? Think about it... how many newer MMOs to come out, following the same model RIFT is, have gone down exactly the same path? How many times have players gone through the same exact cycle as we've seen with Rift. It's like watching the same movie over and over again, except that the characters' names are different.

    Every single MMORPG to come out since WoW that has tried to ride its coat-tails or "one-up" it in some way, has gone through exactly the same cycle. Every single one was declared to be "the first true competition for WoW" up to and just after its launch... with a whole list of reasons why. Every single one lost its "shine" after the first month or two and started to see populations level off, or even decrease. Every single one saw many people who were vehemently defending the game and attempting to dismiss all nay-sayers either just vanish from sight, or openly declare that they too had become tired of the experience and were looking for something different.

    Yes, I know.. Rifts provide a dynamic element to the game and some of them can grow out of control and so creatures can overrun towns, etc. Yes, even that novelty will wear off before very long. Yes, I know, there's all these different soul trees you can experiment with. Again, won't make a difference. Before long, cookie-cutter builds of "the best setups" will become the expected norm and players will, by and large, be required to follow those builds, or be told they don't know how to play. Just like it does in every other MMO, regardless of how flexible its development system is.

    Mind you... I'm not ragging on Rift here. I tried a bit of Rift in Beta and, for what it is, it's very well made. However, it is what it is - a MMORPG cut from the same basic cloth as World of Warcraft, Warhammer, Aion, LoTRO.. and so forth. I'm stating the case for virtually every WoW-style theme-park MMO to come out since Blizzard brought MMOs into the mainstream.

    There's a reason more and more people are becoming increasingly jaded and fed up with the genre on the whole.... because developers keep pumping out what is basically the same game in a different package, with one or two gimmicks to "make it different". The novelty inevitably wears off, and players are left with what feels like a number of other MMOs they've already played.

    So... my point is that while older gen MMOs certainly had their share of issues, this "newer approach to MMOs" that you seem to be applauding isn't all it's cracked up to be, either. And, no, it's not that "people are just tired of MMOs"... it's that they're tired of playing, basically, *the same MMO over and over again*.

    The "old-fashioned" MMOs were much deeper. Go into Anarchy Online, Asheron's Call, Ultima Online, DAoC or any of those 1st and 2nd gen MMOs, really dig into them and see all what they really entail. Hell, FFXI has more depth and detail in 1/5 of its content than most post-WoW MMOs have in the entire game. Anarchy Online has more depth in its character development system alone than most post-WoW MMOs have in the entire game. So, when you make canned remarks like the "nostalgia" thing, it demonstrates to me that you've either never fully experienced one of those older-school MMOs at all, or you have and are arguing from ignorance... willful or otherwise.

    To bring it back to my opening points... there's a reason why MMOs like those old "nostalgia" MMOs you so dismissively refer to maintain people for *years* - almost a decade in some cases. Meanwhile, in newer MMOs, people feel they've gotten everything there is to get out of them within a few months and are ready to move on to the next thing.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

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