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  • EliandalEliandal Member Posts: 796

    Originally posted by Leucent

    It is too fast. No game,powerleveler or not should have someone reach cap that fast. Always a race to end game for what, to be cool. What happened to the games where people actually needed each other, and had to group. Such a shame that WOW was ever invented, and every game decided to follow it s easy ways.

     

      Are you for real?  Do you know what you're talking about?  Granted levelling in WoW is considerably easier now - as it should be for an older established game,  however you could not ever get to cap in 5 days - until the advent of RAF!  Just...go...away!

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    Originally posted by Neloth

    I'm not sure what I think is saddest, the person rushing and wasting content to be "first" or the guys applauding it as an achievement.

    0.5 for each one = 1, so both are in first place as the saddest





  • rwmillerrwmiller Member Posts: 472

    The leveling is fast compared to older style games but that has been the norm for some time now with people generally being able to get to the top character level quite quickly. The speed that people can level in WoW (excluding the thousands of botted ones) is quite scary and if you add in a willingness to spend 20 hours a day at it you can go pretty quickly.

     

    Is Rift too easy? Possibly but it isn't that easy either. You certainly can reach level 20 in a couple of days of moderate play time so to be able to reach level 50 isn't that much of a surprise.

     

    Ultimately it isn't how fast one or two people burn through the levels that will matter it will be how much fun people had on the way to the top and what there is there at the top to keep them busy.

     

    I have leveled one of each class to level 10 or higher so far and have enjoyed the game. My highest character is level 15 and I am probably falling behind but then I didn't spend any time in beta so I have created a number of characters and leveled them to 6 or 7 and then deleted them and restarted them with a different soul combination to see how things worked. I've had fun and I see no hurry to go any faster as it will all still be there waiting for me. And, at least I'm not sitting in WoW waiting to do the same raid yet again or doing the same daily set of quests yet again. Will that happen in Rift of course it will but for right now it is all fresh and new and fun.

  • JeroKaneJeroKane Member EpicPosts: 7,099

    Originally posted by Leucent

    It is too fast. No game,powerleveler or not should have someone reach cap that fast. Always a race to end game for what, to be cool. What happened to the games where people actually needed each other, and had to group. Such a shame that WOW was ever invented, and every game decided to follow it s easy ways.

    It is not too fast.

    The average gamer doesn't play 24/7 on rotation on a single char for 4 days straight!  So get a grip man.

    This happens in every single MMO that has released.

    It's just some bunch of people that crafted it into some sort profession to be the first to reach the cap in any new MMO that releases.

    over 90 hours to reach level 50 cap. That is still over a month for the average player to do the same.

    And then we do not even know if this player has used exploits to reach the cap that fast. Wouldn't be the first.

  • nate1980nate1980 Member UncommonPosts: 2,075

    Originally posted by nordya

    Just read that someone spotted a level 50 on Sunrest. I can't believe the headstart is not even done, game isn't launched that there is all ready people at 50. That is simply way too fast.

     

     

    My playtime is somewhere around 10 hours and I'm only level 14. I'd say that's not as fast as you think. I don't know when gamers will learn not to judge a games difficulty based on the few no lifes that powerlevel their way to max level asap.

    In response to another poster saying the game is way too easy. Compared to WoW, it's not. You can't autoattack and go afk and still live. You have to use your special abilities wisely or you'll die, especially if you don't have any self heals. Attracting adds is also a big problem, so you have to be alert.

  • japojapo Member Posts: 306

    The "nude" playstyle is something I was considering last night.

     

    I'm about as casual a player as there is...never have reached max level in any game...and I'm finding Rift way to easy.  I need to do something to challenge myself here.

  • mmrbaisitemmrbaisite Member Posts: 61

    Respect to WSIMike. What a smart chap.

     

    The whole game is laughable, uhm wait no, the rmt ads aren’t. Oh, hey, let's figure out which people want to be the first 50's on this game and why. But not here, I'll make my own thread.

  • nate1980nate1980 Member UncommonPosts: 2,075

    Originally posted by Manestream

    In beta, i only played on saturday night 2 hrs, sunday 5 hrs and had hit lvl 23 in that time in open beta. I did fully expect the xp gains to come down (thought like most that the xp was given double) and i did only play solo.

    I put it mainly down to the rifts (these were constant) as soon as you cleared 1 invasion another would start in under 10 minutes), these i also presumed would have been cut back as this is were most the xp was made.

    Now i did also say that if this is what you get i can see it pulling people in and it would look well on stats in the first 6-8 months and then just like warhammer it will crash. Its a game that will not replace players games but one that will probably take the roll of somewhere to go play for a month or two for something differant (or taking a break from your usually online game) then you would go back to your old one after that time.

    For me, i am currently trying out Aion, yes i had been told its a hard and long grind to level, so far i am wondering what people were talking about, ive played 4 days and am lvl 25, its still leveling very fast to what games used to be like (vanilla wow on its release would have take a month or so to have got to that stage). I think people just dont care these days and would rather start a game with an instant max level character thats fully geared before there happy.

    Whats happened to enjoying the leveling aspect thesedays, thats the most fun in the games, not max level as you tend to find its either jump into the same 1 or 2 raids and thats it which gets boring real fast.

     You asked what's wrong with people not enjoying leveling, yet I ask the same thing reading your post. I've played somewhere around 10 hours now and I'm lvl 14. I haven't just stood around either. I've always been questing, rifting, exploring, tinkering with my build, and warfronts. It sounds to me that you have been playing pretty hardcore, meaning you're sticking to one activity in order to level fast excluding all other activities. I mean, do you bother looking for books or artifacts? Have you found the most efficient way to play your build? Do you know much about the story going on around you, which can only be found out by reading the NPC dialoque, quest dialoque, books, and artifacts?

    The average gamer doesn't play to level up fast, they play to experience everything the game has to offer...at least mostly everything. They certainly don't focus on 1 or 2 activities, and forget about the other 4.

  • nate1980nate1980 Member UncommonPosts: 2,075

    Originally posted by WSIMike

    Originally posted by SnarkRitter

    Oh look, it's Leucent.

    So grinding your arse off for months to level cap is challenging to you, Leucent?

    Let's face it shall we? Those "gameplay mechanics" that nostalgic gamers like you consider as "deep gameplay" are just bad and obsolete designs  that only an extremely small minority like them.

    Anyway this game is clearly not for "veteran MMORPGs players"(read nostalgic in this case) like you,as you've admitted. I suggest you stop trolling this board and move out of here, after all you don't even play nor understand gameplay mechanics of this game, as your post have shown.

    If the "newer way" of soloable, faster and easier progression is better... then why is it that in every such MMO to come out following that model, people are burning out and getting bored within a few months, if that, and ready to move on to something else already? Think about it... how many newer MMOs to come out, following the same model RIFT is, have gone down exactly the same path? How many times have players gone through the same exact cycle as we've seen with Rift. It's like watching the same movie over and over again, except that the characters' names are different.

    Every single MMORPG to come out since WoW that has tried to ride its coat-tails or "one-up" it in some way, has gone through exactly the same cycle. Every single one was declared to be "the first true competition for WoW" up to and just after its launch... with a whole list of reasons why. Every single one lost its "shine" after the first month or two and started to see populations level off, or even decrease. Every single one saw many people who were vehemently defending the game and attempting to dismiss all nay-sayers either just vanish from sight, or openly declare that they too had become tired of the experience and were looking for something different.

    Yes, I know.. Rifts provide a dynamic element to the game and some of them can grow out of control and so creatures can overrun towns, etc. Yes, even that novelty will wear off before very long. Yes, I know, there's all these different soul trees you can experiment with. Again, won't make a difference. Before long, cookie-cutter builds of "the best setups" will become the expected norm and players will, by and large, be required to follow those builds, or be told they don't know how to play. Just like it does in every other MMO, regardless of how flexible its development system is.

    Mind you... I'm not ragging on Rift here. I tried a bit of Rift in Beta and, for what it is, it's very well made. However, it is what it is - a MMORPG cut from the same basic cloth as World of Warcraft, Warhammer, Aion, LoTRO.. and so forth. I'm stating the case for virtually every WoW-style theme-park MMO to come out since Blizzard brought MMOs into the mainstream.

    There's a reason more and more people are becoming increasingly jaded and fed up with the genre on the whole.... because developers keep pumping out what is basically the same game in a different package, with one or two gimmicks to "make it different". The novelty inevitably wears off, and players are left with what feels like a number of other MMOs they've already played.

    So... my point is that while older gen MMOs certainly had their share of issues, this "newer approach to MMOs" that you seem to be applauding isn't all it's cracked up to be, either. And, no, it's not that "people are just tired of MMOs"... it's that they're tired of playing, basically, *the same MMO over and over again*.

    The "old-fashioned" MMOs were much deeper. Go into Anarchy Online, Asheron's Call, Ultima Online, DAoC or any of those 1st and 2nd gen MMOs, really dig into them and see all what they really entail. Hell, FFXI has more depth and detail in 1/5 of its content than most post-WoW MMOs have in the entire game. Anarchy Online has more depth in its character development system alone than most post-WoW MMOs have in the entire game. So, when you make canned remarks like the "nostalgia" thing, it demonstrates to me that you've either never fully experienced one of those older-school MMOs at all, or you have and are arguing from ignorance... willful or otherwise.

    To bring it back to my opening points... there's a reason why MMOs like those old "nostalgia" MMOs you so dismissively refer to maintain people for *years* - almost a decade in some cases. Meanwhile, in newer MMOs, people feel they've gotten everything there is to get out of them within a few months and are ready to move on to the next thing.

     Um, you can say that about any game genre. I haven't played a FPS, RPG, RTS, or action game that didn't feel the same as its predecessors. Games evolve anymore, they don't revolutionize. Those days ended in the 90's. I remember playing DAoC, my first game, for 3 years straight before I got tired of it. I'd love to have a game like that again, but there's also nothing wrong with playing a MMORPG that lasts only 3 months, if it only cost you around $100 to have that experience. Single player games cost 60 and last as little as 8 hours, so 3 months is still a bargain.


  • Originally posted by FreedomBlade

    LOL someone is at 50 already? That is so funny.

    But what is more funny is that people are actually playing this clone of a clone of a clone. I mean how can you play the exact same game over and over again? And some of you have come over from playing a clone of a clone called WOW.

    You guys crack me up.

    Anyway that is my opinion - I am not trolling I am just expressing my exasperation that anyone could play these clones.

    Someone at level 50 already? LOL !

    Very funny.

     No that's not funny, what is really funny is people like you who think it is.  People who try to force their opinions on others.  Why do you care that people like to play clones?   I'm guessing that it's because you have some unobtainable or non-profitable idea of what an mmorpg should be like, and stomp your feet like a child because the people like clones and your vision will never materialize.

    If this is not entirely true, and your idea of a perfect mmo does exist, and you're playing it right now, then why do you care what others play at all?  Sign your sig?  That is truly funny.

  • djnexusdjnexus Member Posts: 677

    Originally posted by Drea-mer

    game is finished in headstart.

    How to waste 60$ in 2 days for dummies.

    Or how to waste money period.

  • ComnitusComnitus Member Posts: 2,462

    Originally posted by WSIMike

    If the "newer way" of soloable, faster and easier progression is better... then why is it that in every such MMO to come out following that model, people are burning out and getting bored within a few months, if that, and ready to move on to something else already? Think about it... how many newer MMOs to come out, following the same model RIFT is, have gone down exactly the same path? How many times have players gone through the same exact cycle as we've seen with Rift. It's like watching the same movie over and over again, except that the characters' names are different.

    Because MMOs rely on monthly subscription fees, it's important that they retain customers for a while. That much is true. But who says we have to play an MMO for a year or more? What's wrong with 3-6 months, if the company can get enough new customers in that time to keep the wheel greased with new subscribers? I highly doubt Rift will crash and burn because most people leave in 3-6 months and, for whatever reason, Trion can't get any new players. This game is very appealing to people burnt out on WoW, but not WoW-style gameplay. Keep the turnstile moving.

    Every single MMORPG to come out since WoW that has tried to ride its coat-tails or "one-up" it in some way, has gone through exactly the same cycle. Every single one was declared to be "the first true competition for WoW" up to and just after its launch... with a whole list of reasons why. Every single one lost its "shine" after the first month or two and started to see populations level off, or even decrease. Every single one saw many people who were vehemently defending the game and attempting to dismiss all nay-sayers either just vanish from sight, or openly declare that they too had become tired of the experience and were looking for something different.

    We have to differentiate a bit here. I agree with each being declared WoW competition and/or a WoW killer. Not every single one lost its "shine", however. Most of them did, but there are exceptions like LotRO. With other major releases like WAR and AoC, two factors contributed to their failures more than anything:

    1. Massive hype pre-launch

    2. Buggy, incomplete, UNPOLISHED product at release

    This is why Rift will be more successful. It has the pre-launch hype (though not nearly as much as TOR & GW2), but it's polished. When you release an MMO these days, sandbox or otherwise, it NEEDS to be polished. Look at Earthrise and Mortal Online to see what happens when a low quality sandbox is released. Look at WAR and AoC as examples of poor themeparks. This year could see a sort of recovery for AAA themepark games, which will lead to more innovation - slowly, but surely - and a movement towards sandbox/themepark hybrids.

    Yes, I know.. Rifts provide a dynamic element to the game and some of them can grow out of control and so creatures can overrun towns, etc. Yes, even that novelty will wear off before very long. Yes, I know, there's all these different soul trees you can experiment with. Again, won't make a difference. Before long, cookie-cutter builds of "the best setups" will become the expected norm and players will, by and large, be required to follow those builds, or be told they don't know how to play. Just like it does in every other MMO, regardless of how flexible its development system is.

    No argument here.

    Mind you... I'm not ragging on Rift here. I tried a bit of Rift in Beta and, for what it is, it's very well made. However, it is what it is - a MMORPG cut from the same basic cloth as World of Warcraft, Warhammer, Aion, LoTRO.. and so forth. I'm stating the case for virtually every WoW-style theme-park MMO to come out since Blizzard brought MMOs into the mainstream.

    There's a reason more and more people are becoming increasingly jaded and fed up with the genre on the whole.... because developers keep pumping out what is basically the same game in a different package, with one or two gimmicks to "make it different". The novelty inevitably wears off, and players are left with what feels like a number of other MMOs they've already played.

    God forbid people feel like they've played MMOs before. I guess I shouldn't play any new RTS games because I've played Age of Empires. I guess Shooters are out the window, too, because I've already played Modern Warfare. Single-player RPGs? Forgettaboutit!

    The point is, if you truly feel that way, it's time to move on. Games in a genre feel similar; that's why they're in the same genre. MMOs have two sub-genres, and if you are tired of themeparks, try Darkfall or EVE. Or Ryzom. Or Xsyon when it comes out. If none of those fit your fancy, yes, please move on and check back in a year or two.

    So... my point is that while older gen MMOs certainly had their share of issues, this "newer approach to MMOs" that you seem to be applauding isn't all it's cracked up to be, either. And, no, it's not that "people are just tired of MMOs"... it's that they're tired of playing, basically, *the same MMO over and over again*.

    The "old-fashioned" MMOs were much deeper. Go into Anarchy Online, Asheron's Call, Ultima Online, DAoC or any of those 1st and 2nd gen MMOs, really dig into them and see all what they really entail. Hell, FFXI has more depth and detail in 1/5 of its content than most post-WoW MMOs have in the entire game. Anarchy Online has more depth in its character development system alone than most post-WoW MMOs have in the entire game. So, when you make canned remarks like the "nostalgia" thing, it demonstrates to me that you've either never fully experienced one of those older-school MMOs at all, or you have and are arguing from ignorance... willful or otherwise.

    Deep often goes hand-in-hand with unnecessarily complicated, and if you think those old games were without fault - or that their "depth" made up for their shortcomings - you have rose-tinted glasses on. AKA nostalgia. The genre has moved in a different direction - whether it's good or bad is debatable - and it did that for a reason. If these 1st and 2nd gen MMOs retained players for years, why did WoW become successful? Because it brought in non-MMO gamers and made the genre mainstream? Partly. But don't tell me none of the forefathers lost players to WoW. It was a combination of the two.

    Take heart, though. Most of what you're saying here is true (but you're still in the minority - the very vocal minority). If things keep going in this direction, we'll see a development swing back to sandbox elements like the grandpappies. Or, as I stated above, sandbox-themepark hybrids, which I believe is far more likely.

    To bring it back to my opening points... there's a reason why MMOs like those old "nostalgia" MMOs you so dismissively refer to maintain people for *years* - almost a decade in some cases. Meanwhile, in newer MMOs, people feel they've gotten everything there is to get out of them within a few months and are ready to move on to the next thing.

    Are you still playing these old MMOs?

    Responses in green. I'm going to go ahead and say no, I didn't play the earliest MMOs. I started with RuneScape (yes, I was young), then DAoC, then WoW. If you want to discount my arguments right away, more power to you. Just because I'm not a doctor doesn't mean I can't tell when someone's sick.

    On topic, there were some people saying the leveling was too fast in beta, and they assumed it was only temporary (to speed people through to the high level content, which needed testing). Apparently not. While you should never base a game's difficulty on the powerlevelers who rush right from the start, I personally think the leveling is a little bit too fast. Not ridiculous, but Trion could benefit from slowing it down.

    image

  • mmrbaisitemmrbaisite Member Posts: 61

    Originally posted by djnexus

    Originally posted by Drea-mer

    game is finished in headstart.

    How to waste 60$ in 2 days for dummies.

    Or how to waste money period.

    Implying they are playing The Game. Maybe they needed 50 to make some dolla.

  • AluviusAluvius Member Posts: 288

    I'm not sure if anyone in this thread has already posted this info, but it gave me a big laugh because people on the new EQ1 progression server Fippy were saying the same things as the OP in /ooc chat.  "WoW is for people who want instant gratification and to level to max in a week, etc."

    Then people leveled to 50 in a week (with the solo exp rate drastically reduced even from classic levels) and took down all the raid targets.

    The point is that there are powerlevelers in every game.  Nothing here, move along.

  • MMOrUSMMOrUS Member Posts: 414

    To the OP, thats nothing, on the new EQ1 Progression servers there where lvl 50's within the first week, and this is with the exp seriously turned down, even lower than it was when the game first released, and is the original EQ1 considered to be an easy MMO? nope.

     

    If you've played the beta in Rift your going to know where all the sweet exp spots are, your going to be focused and your going to be in a guild that wants to be the first to get to the end game content and beat it all.

     

    So what if there are ppl who have maxed out, this impacts your game how? we all get to the end one way or another, some will sit there waiting for the rest to catch up, others will leave the game and move onto the next challenge, this is what they do, and I'm certainly not going to preach to anyone how they should play a game.

     

    *Edit* dang someone beat me to the EQ1 comparison already.

     

     

  • ComnitusComnitus Member Posts: 2,462

    Originally posted by MMOrUS

    To the OP, thats nothing, on the new EQ1 Progression servers there where lvl 50's within the first week, and this is with the exp seriously turned down, even lower than it was when the game first released, and is the original EQ1 considered to be an easy MMO? nope....

    *Edit* dang someone beat me to the EQ1 comparison already.

     

    No no, it's a good comparison and one I didn't know about. Fast 50s in a server with exp reduced even from classic levels? That genuinely surprises me, though it shouldn't.

    image

  • elockeelocke Member UncommonPosts: 4,335

    Every game has those select individuals who rush to level cap.  Some of them are legit players who usually work in teams with other people in the house and their main goal, stated by them, is to "race" to level cap.  It's their goal and I could really care less about them, it's their fun not mine.  The others, are of course the goldfarmers who need to be at level cap to start earning gold to sell.  For them it's business.  Again, doesn't bother me because I don't utilize gold farmers and never will.  

    For me?  I'm level 22 and the leveling process is, funny enough, spot on.  Not to slow and not to fast.  It's perfect.  Stop griping about other people and worry about yourself.   I don't see how in any way a level 50 can change or ruin or even effect anyone else's gameplay.  If anything, they screwed themselves as they have no one to do group content with.

  • odinsrathodinsrath Member UncommonPosts: 814

    one of the op said that they lvl pace is just right for him...him and his friends are at lvl 23+ ...and max is 50? so a few days into it and your already near 1/2 the lvl max...seems pretty fast pace lvl imo and dont seem like this game would be even worth paying a monthly sub for if the xp rolls in that fast...people saying its just like wow..it looks like its liveing up to its standerds + more lol

  • BarCrowBarCrow Member UncommonPosts: 2,195

    Yes....people do power-level to "look cool". Plus, from what I hear, the game has a bunch of "server first" achievements which motivates some people more. Not the game's fault. Go play something you enjoy.

  • GajariGajari Member Posts: 984

    To the OP, all I can say is: Who cares?

    I played for like 6-8 total hours so far and I'm level 12. The game isn't slow leveling, but it's not ultra fast to anyone who's knew at the game, or doesn't spend 10+ hours daily on it. 

    I found that by participating in the invasions a lot, my xp gain was lowered, but it felt more rewarding than questing, so I did that instead. Sure, I could just power through the quests, do some rifts as I come by them, forget entirely about tradeskills, warfront, instances, etc., and level up quick... but there's no fun in that because questing on its own is boring, and rushing to end-game just to wait for others to catch up isn't fun either. 

  • Hellfyre420Hellfyre420 Member Posts: 861

    Yeah i'd expected this.. Rifts XP gain is on par with DCUO which people hit end game within 3-4 days.. It seems like the newer MMO's are going for quicker XP gain.. I myself like to read quests descriptions and sort of immerse myself in the lore.. But even so, i found myself lvling fairly quickly and made it to 20 within my first day of beta testing.. Thats why i was sorta waiting to hear how good Rifts end-game is.. Because it seems like that'll be the bulk of the game.


    image

    Currently Playing:
    Rift + Starcraft II + Gears Of War 3 Beta

  • reb007reb007 Member UncommonPosts: 613

    I hate to say it (because it's damn depressing), but this game is easier than WoW.

  • ThamorisThamoris Member UncommonPosts: 686

    I've been playing for 4 days now and I'm only lv 13. I've found the leveling to be rather slow if one is spending the time to explore, socialize, and craft.

     

    I think the average casual player will take several months to max  level in adventure and craft.

  • SwoogieSwoogie Member UncommonPosts: 399

    Originally posted by gigat

    I hate to say it (because it's damn depressing), but this game is easier than WoW.

    leveling fast != easy. 

     

    people were level 85 in the sam night as the cata launch. It took 5 hours. 

    There are always speed levelers. The point you probably meant to make was leveling is so fast its pointless. 

    image

  • Panther2103Panther2103 Member EpicPosts: 5,779

    It is definately not easier than wow. Just because people hit cap that fast doesn't mean anything. Leveling does not equal how difficult a game is. People hit the cap in every game as fast as possible then hate the game because they didn't have very much endgame within 5 days of launch. MMO's have changed in a sense of most of the people that try new games came from very endgame centered games like wow.

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