I personally thought they had launched too many servers but i just checked the server status and they are perfectly implemented.
Majority of the servers are medium some some high some full and very few low.
So yeah.. Trion are the new mmo geniuses.
Nicely played.
And you have never played a MMORPG before
1. At launch happy players play much more the first month then they will ever play again. Even if you totally love the game, you simply will not play it as much 3 months from now as you do now. This is true of every game, and every expansion. Servers are always full after an expansion and then are not full after 2 months. Not because players quit... but because players are not playing as many hours
2. MMORPGs are very top heavy. If players are interested in a MMORPG, they play it the first day. MMORPGs are competitive games.. nobody wants to be far behind other players. It is the reason Wotlk sold 3M copies the first day, and only 1M copies the next 30 days. I am not saying Rift is going to lose a lot of subscriptions, it probably won´t since it had a very open and fair beta (as opposed to decieving players like the AOC beta).. but in all honesty.. it is unlikely the Rift will grow much for a few months. The majority of people who are interested in it have played the beta and bought it the first day.
I promise you.. next month, or maybe 2 months.. there will be a lot of ghost servers and the people playing on those servers will be asking for mergers or transfers. I hope the devs already have plans for this.
1. You are 100% wrong.
So much so that i cant even be bothered reading the rest.
Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief. Join me on TwitchFacebook Twitter
Most servers die out, some remain heavy because of advertising them as active in forums.
They merge.
Names get taken, people bitch.
That's only true if the game ends up sucking or is below expectations. RIFT was basically a try before you buy so most folks know what they're signing up for. Sure some will leave, but I don't anticipate any empty servers.
There are two reasons servers become more empty after the first month. First, players quit. But the biggest reason is simply people do not play as much even if they like the game and stay subscribed. This is true of every game and every expansion. When it is first released, players put in a lot of hours.. much more than are ´sustainable´with their normal life.
You can not say they did a good job just yet considering its only day 2 or 3 of post launch, Free month doesnt end until beginning of april, when that happens then you can look and see if the servers are balanced or not...
So this is where the topic has shifted. Your logic IS people dropped 60-80$ to play a game for one month? Does this at all sound logical?
This is like a buying a new car just to stop driving it because you need to put gas in it. I can understand not driving it because it keeps breaking down, but if it is running smooth and you enjoy why would you get rid of it?
Where is the game breaking qq on the forums? Outside of Saboteur and Mana drain qq nothing is screaming broken game to me yet.
AOC and Warhammer both SOLD 1 million boxes the first month, and both had around 100,000 subscribers by their 3rd month. In fact, the norm is for people to buy the box and only play a month or two. in the past 6 years, there hasn´t been a game that even retained 50% of their subscribers past the first month. So while it sounds silly, it is in fact, normal for people to pay $50 to play a game a month. You see, the decision making isn´t about the $50.. the decision is ´do I want to pay $15 more to keep playing the game´.
seriously, from reading some of your posts, I think this is your first MMORPG. that is great.. but pleasse don´t be surprised when a lot of your assumptions are wrong. Like this one about the number of servers. Anyone who has ever played a MMORPG before knows that if you have ´medium´ servers the first week of launch, you are going to have empty servers the third month. Players quit and even happy players don´t play nearly as many hours after the first month.
I personally thought they had launched too many servers but i just checked the server status and they are perfectly implemented.
Majority of the servers are medium some some high some full and very few low.
So yeah.. Trion are the new mmo geniuses.
Nicely played.
And you have never played a MMORPG before
1. At launch happy players play much more the first month then they will ever play again. Even if you totally love the game, you simply will not play it as much 3 months from now as you do now. This is true of every game, and every expansion. Servers are always full after an expansion and then are not full after 2 months. Not because players quit... but because players are not playing as many hours
2. MMORPGs are very top heavy. If players are interested in a MMORPG, they play it the first day. MMORPGs are competitive games.. nobody wants to be far behind other players. It is the reason Wotlk sold 3M copies the first day, and only 1M copies the next 30 days. I am not saying Rift is going to lose a lot of subscriptions, it probably won´t since it had a very open and fair beta (as opposed to decieving players like the AOC beta).. but in all honesty.. it is unlikely the Rift will grow much for a few months. The majority of people who are interested in it have played the beta and bought it the first day.
I promise you.. next month, or maybe 2 months.. there will be a lot of ghost servers and the people playing on those servers will be asking for mergers or transfers. I hope the devs already have plans for this.
1. You are 100% wrong.
So much so that i cant even be bothered reading the rest.
You don´t think players play more the first few days then they play the next month? Give me a break... it is not uncommon for players to take sick days from work when an expansion launches. How many of you played marathon sessions last week? Are you really planning on playing marathon sessions all next month?
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Players will trickle away and new ones will come as well. The problem of comparing box sales of RIFT to AOC and WAR is what happened at launch. AOC and WAR..as we all know...had less than sttellar launches and numbers quickly fell afterwards because problems at launch still persisted. Neither ever truly recovered (I never played War for long...but now AoC is pretty good...but still) .RIFT's main launch issue was crowded queues and long wait times but , comparatively, the launch has been smooth as silk.
I myself got on immediately on headstart with no problems since. No crash ..no bugs yet...nothing. The only thing of note was they gave me a turtle mount and collectors edition companion..but I never ordered the CE. So ...I used the mount for a week then last night they took both away. lol. I miss my turtle but then again..it was never truly mine. *sniff* *sniff*.
Now I have to be legit and save up for a mount.
Addendum: Just found out I could upgrade to Collector's Edition in my Trion Account for $10. So I did....I like turtles.
What many of you cannot, will not, and do not see is all of the things that Trion has done right. Where almost every other recent release has failed, Rift has excelled. Shouldn't that be a clue that perhaps things are going to continue to be a little bit different?
How many players, having been stung in the past, are waiting a month or two before joining, just to see how things turn out? How many players are going to have to listen to their friends go on and on about how much fun they're having in rift? How many players are going to see "Rift" on top of the sales charts and decide to give it a look?
You see, it is just possible that Rift will GROW. Perhaps new players will come in and take the spots of players who get bored and leave, or who simply start playing less. Perhaps they'll even need MORE servers.
Sure, no recent MMO has really beein this situation... but this isn't all of those mmo's, they're not making the same mistakes, they have been playing it smart from the beginning.
And if they do have to server merge? Oh well, a few people will cry cuz they lose their name.
in the past 6 years, there hasn´t been a game that even retained 50% of their subscribers past the first month.
This is also a gross exaggeration, there have been a number of MMO's who retained at least 50 percent of their subs past the first month, but can't be bothered to look them all up for now
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
in the past 6 years, there hasn´t been a game that even retained 50% of their subscribers past the first month.
This is also a gross exaggeration, there have been a number of MMO's who retained at least 50 percent of their subs past the first month, but can't be bothered to look them all up for now
There;s a lot of that going on. I especially like how the haters refer to this as " a decent launch" or "relatively good". This launch has been AMAZINGLY smooth, as close to perfect as one could hope for. They just refuse to give this game any kind of credit.
in the past 6 years, there hasn´t been a game that even retained 50% of their subscribers past the first month.
This is also a gross exaggeration, there have been a number of MMO's who retained at least 50 percent of their subs past the first month, but can't be bothered to look them all up for now
There;s a lot of that going on. I especially like how the haters refer to this as " a decent launch" or "relatively good". This launch has been AMAZINGLY smooth, as close to perfect as one could hope for. They just refuse to give this game any kind of credit.
I personally thought they had launched too many servers but i just checked the server status and they are perfectly implemented.
Majority of the servers are medium some some high some full and very few low.
So yeah.. Trion are the new mmo geniuses.
Nicely played.
And you have never played a MMORPG before
1. At launch happy players play much more the first month then they will ever play again. Even if you totally love the game, you simply will not play it as much 3 months from now as you do now. This is true of every game, and every expansion. Servers are always full after an expansion and then are not full after 2 months. Not because players quit... but because players are not playing as many hours
2. MMORPGs are very top heavy. If players are interested in a MMORPG, they play it the first day. MMORPGs are competitive games.. nobody wants to be far behind other players. It is the reason Wotlk sold 3M copies the first day, and only 1M copies the next 30 days. I am not saying Rift is going to lose a lot of subscriptions, it probably won´t since it had a very open and fair beta (as opposed to decieving players like the AOC beta).. but in all honesty.. it is unlikely the Rift will grow much for a few months. The majority of people who are interested in it have played the beta and bought it the first day.
I promise you.. next month, or maybe 2 months.. there will be a lot of ghost servers and the people playing on those servers will be asking for mergers or transfers. I hope the devs already have plans for this.
1. You are 100% wrong.
So much so that i cant even be bothered reading the rest.
You don´t think players play more the first few days then they play the next month? Give me a break... it is not uncommon for players to take sick days from work when an expansion launches. How many of you played marathon sessions last week? Are you really planning on playing marathon sessions all next month?
It was just the way youve worded it and i didnt wanna argue.
There are plenty of players that if they have the time will play a game "endlessly", ive been one of them on many different games.
You're not 100% wrong its just i couldnt agree with you. lol Sorry.
Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief. Join me on TwitchFacebook Twitter
I like how everyone completely ignores the fact that it depends on what Trion set the servers "Low, Medium and High" number to
SWG did the same thing. One day every server went from low to medium/high because they changed the threshold of each server
MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB Best MMO Companies: Trion Worlds, ArenaNet, CCP Worst MMO Companies: Electronic Arts
in the past 6 years, there hasn´t been a game that even retained 50% of their subscribers past the first month.
This is also a gross exaggeration, there have been a number of MMO's who retained at least 50 percent of their subs past the first month, but can't be bothered to look them all up for now
There;s a lot of that going on. I especially like how the haters refer to this as " a decent launch" or "relatively good". This launch has been AMAZINGLY smooth, as close to perfect as one could hope for. They just refuse to give this game any kind of credit.
I second this comment.
Agreed, if you want to see what a bad launch is like.. .. FF.. but i wouldnt want to tar Rift with the FF brush tbh.. actually impressed that Trion have managed as well as they have.. maybe it will encourage other MMO developers to make sure their games are as good at launch!
I don't really see the problem & why most people is arguing about it. The problem would be if there was too few servers and they were laggy, but that's not the case. If servers dies in the next upcoming months then sure, merge, no big deal, I don't really care about it as long as I get to play anyway.
I don't really see the problem & why most people is arguing about it. The problem would be if there was too few servers and they were laggy, but that's not the case. If servers dies in the next upcoming months then sure, merge, no big deal, I don't really care about it as long as I get to play anyway.
The thing with that is people see "Server merge" as "Game is dying". I don't see it that way, I really wish WAR merged server a LONG time ago when they still had a decent amount of people, but too many servers. I hated logging onto a ghost town, yet read on forums of how one or two other servers are hustle and bustle at all times of the night. WAR took too long to fix simple problems, and the end game was just bad and boring imo.
Either way, Merging servers can be seen two ways, fixing population on servers because of over expecting, or game is dying.
How hard is it to have faith in your playerbase that 'server merges' happen?
Besides the forum troll 'OMG Game is dying' rhetoric, would anyone be surprised if the popularity of an MMO drops after the first 6 months? And would anyone really quit because they saw the populartiy drop?
People treat MMOs like a single player game now. Even the sub-number king 'WoW' only retains 30% of its playerbase. 'only 30% get above level 10'. Blizz - CEO
Should people treat MMOs differently? Does it matter though? That's how the market is operating as, so a company just has to deal with it.
Gdemami - Informing people about your thoughts and impressions is not a review, it's a blog.
I don't really see the problem & why most people is arguing about it. The problem would be if there was too few servers and they were laggy, but that's not the case. If servers dies in the next upcoming months then sure, merge, no big deal, I don't really care about it as long as I get to play anyway.
The thing with that is people see "Server merge" as "Game is dying". I don't see it that way, I really wish WAR merged server a LONG time ago when they still had a decent amount of people, but too many servers. I hated logging onto a ghost town, yet read on forums of how one or two other servers are hustle and bustle at all times of the night. WAR took too long to fix simple problems, and the end game was just bad and boring imo.
Either way, Merging servers can be seen two ways, fixing population on servers because of over expecting, or game is dying.
The way I look at it is that every game has two types of population. The type that wants to just try it out for a bit and the type who are in it for the long haul.
My sense is that you want to aim to lessent the gap between them. However, it is very possible that due to some game play items, marketing, etc, you will get a greater amount of the first group who never really would fall into the second group.
And of course, the issue is that you then run the risk of needing too many servers at the start when they will not be needed down the road.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Yeah, you are right. Trion did change the threshold.
I just got finished listening to the podcast in which it was stated they actually raised the cap. So while you were right, you were also very wrong.
Do you have a link on that podcast? I would not mind listening. The queue's obviously changed and I figure they very little wiggle room before they risk crashing the servers.
it does make sense. So far, the community has been great.
Indeed. At first I thought this was yet another game for children, but then I discovered that you can have fairies as pets. I, along with the other members of the Winx Club really look at this as a step towards a mature community.
Indeed. At first I thought this was yet another game for children, but then I discovered that you can have fairies as pets. I, along with the other members of the Winx Club really look at this as a step towards a mature community.
Don't worry, I'm not playing the game.
So you want them to disregard 500 years of Fae lore because you associate fairies with kids? Fairies in this game are pretty evil and spawn from Life rifts and will kill you.
So you want them to disregard 500 years of Fae lore because you associate fairies with kids? Fairies in this game are pretty evil and spawn from Life rifts and WILL kill you.
Comments
1. You are 100% wrong.
So much so that i cant even be bothered reading the rest.
Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief.
Join me on Twitch Facebook Twitter
There are two reasons servers become more empty after the first month. First, players quit. But the biggest reason is simply people do not play as much even if they like the game and stay subscribed. This is true of every game and every expansion. When it is first released, players put in a lot of hours.. much more than are ´sustainable´with their normal life.
Just like in WOW...
Sorry, but it had to be said.
Playing: Ableton Live 8
~ ragequitcancelsubdeletegamesmashcomputerkillself ~
AOC and Warhammer both SOLD 1 million boxes the first month, and both had around 100,000 subscribers by their 3rd month. In fact, the norm is for people to buy the box and only play a month or two. in the past 6 years, there hasn´t been a game that even retained 50% of their subscribers past the first month. So while it sounds silly, it is in fact, normal for people to pay $50 to play a game a month. You see, the decision making isn´t about the $50.. the decision is ´do I want to pay $15 more to keep playing the game´.
seriously, from reading some of your posts, I think this is your first MMORPG. that is great.. but pleasse don´t be surprised when a lot of your assumptions are wrong. Like this one about the number of servers. Anyone who has ever played a MMORPG before knows that if you have ´medium´ servers the first week of launch, you are going to have empty servers the third month. Players quit and even happy players don´t play nearly as many hours after the first month.
You don´t think players play more the first few days then they play the next month? Give me a break... it is not uncommon for players to take sick days from work when an expansion launches. How many of you played marathon sessions last week? Are you really planning on playing marathon sessions all next month?
That's incorrect. I don't know how it was for WAR, but AoC still had around 400k subs after 3 months.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Players will trickle away and new ones will come as well. The problem of comparing box sales of RIFT to AOC and WAR is what happened at launch. AOC and WAR..as we all know...had less than sttellar launches and numbers quickly fell afterwards because problems at launch still persisted. Neither ever truly recovered (I never played War for long...but now AoC is pretty good...but still) .RIFT's main launch issue was crowded queues and long wait times but , comparatively, the launch has been smooth as silk.
I myself got on immediately on headstart with no problems since. No crash ..no bugs yet...nothing. The only thing of note was they gave me a turtle mount and collectors edition companion..but I never ordered the CE. So ...I used the mount for a week then last night they took both away. lol. I miss my turtle but then again..it was never truly mine. *sniff* *sniff*.
Now I have to be legit and save up for a mount.
Addendum: Just found out I could upgrade to Collector's Edition in my Trion Account for $10. So I did....I like turtles.
What many of you cannot, will not, and do not see is all of the things that Trion has done right. Where almost every other recent release has failed, Rift has excelled. Shouldn't that be a clue that perhaps things are going to continue to be a little bit different?
How many players, having been stung in the past, are waiting a month or two before joining, just to see how things turn out? How many players are going to have to listen to their friends go on and on about how much fun they're having in rift? How many players are going to see "Rift" on top of the sales charts and decide to give it a look?
You see, it is just possible that Rift will GROW. Perhaps new players will come in and take the spots of players who get bored and leave, or who simply start playing less. Perhaps they'll even need MORE servers.
Sure, no recent MMO has really beein this situation... but this isn't all of those mmo's, they're not making the same mistakes, they have been playing it smart from the beginning.
And if they do have to server merge? Oh well, a few people will cry cuz they lose their name.
This is also a gross exaggeration, there have been a number of MMO's who retained at least 50 percent of their subs past the first month, but can't be bothered to look them all up for now
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
There;s a lot of that going on. I especially like how the haters refer to this as " a decent launch" or "relatively good". This launch has been AMAZINGLY smooth, as close to perfect as one could hope for. They just refuse to give this game any kind of credit.
I second this comment.
It was just the way youve worded it and i didnt wanna argue.
There are plenty of players that if they have the time will play a game "endlessly", ive been one of them on many different games.
You're not 100% wrong its just i couldnt agree with you. lol Sorry.
Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief.
Join me on Twitch Facebook Twitter
I like how everyone completely ignores the fact that it depends on what Trion set the servers "Low, Medium and High" number to
SWG did the same thing. One day every server went from low to medium/high because they changed the threshold of each server
MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB
Best MMO Companies: Trion Worlds, ArenaNet, CCP
Worst MMO Companies: Electronic Arts
Agreed, if you want to see what a bad launch is like.. .. FF.. but i wouldnt want to tar Rift with the FF brush tbh.. actually impressed that Trion have managed as well as they have.. maybe it will encourage other MMO developers to make sure their games are as good at launch!
I don't really see the problem & why most people is arguing about it. The problem would be if there was too few servers and they were laggy, but that's not the case. If servers dies in the next upcoming months then sure, merge, no big deal, I don't really care about it as long as I get to play anyway.
2am Sunday morning pst and 90% of the servers are Full or Medium...
People are playing alot i wouldn't worry about it...
"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes
The thing with that is people see "Server merge" as "Game is dying". I don't see it that way, I really wish WAR merged server a LONG time ago when they still had a decent amount of people, but too many servers. I hated logging onto a ghost town, yet read on forums of how one or two other servers are hustle and bustle at all times of the night. WAR took too long to fix simple problems, and the end game was just bad and boring imo.
Either way, Merging servers can be seen two ways, fixing population on servers because of over expecting, or game is dying.
How hard is it to have faith in your playerbase that 'server merges' happen?
Besides the forum troll 'OMG Game is dying' rhetoric, would anyone be surprised if the popularity of an MMO drops after the first 6 months? And would anyone really quit because they saw the populartiy drop?
People treat MMOs like a single player game now. Even the sub-number king 'WoW' only retains 30% of its playerbase. 'only 30% get above level 10'. Blizz - CEO
Should people treat MMOs differently? Does it matter though? That's how the market is operating as, so a company just has to deal with it.
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
Yeah, you are right. Trion did change the threshold.
I just got finished listening to the podcast in which it was stated they actually raised the cap. So while you were right, you were also very wrong.
it does make sense. So far, the community has been great.
The way I look at it is that every game has two types of population. The type that wants to just try it out for a bit and the type who are in it for the long haul.
My sense is that you want to aim to lessent the gap between them. However, it is very possible that due to some game play items, marketing, etc, you will get a greater amount of the first group who never really would fall into the second group.
And of course, the issue is that you then run the risk of needing too many servers at the start when they will not be needed down the road.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Do you have a link on that podcast? I would not mind listening. The queue's obviously changed and I figure they very little wiggle room before they risk crashing the servers.
Indeed. At first I thought this was yet another game for children, but then I discovered that you can have fairies as pets. I, along with the other members of the Winx Club really look at this as a step towards a mature community.
Don't worry, I'm not playing the game.
Eleanor Rigby.
So you want them to disregard 500 years of Fae lore because you associate fairies with kids? Fairies in this game are pretty evil and spawn from Life rifts and will kill you.
Fixed that for you:)