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GW2 huge disappointment

res_1res_1 Member Posts: 18

               Everyone seems to be claiming GW2 is the second coming or something...... after watching countless hours of youtube videos on GW2, including the latest ones.... it's a huge disappointment.

              EVERY and I mean every landscape seems to be rather dull and uninspired.   The game seems to suffer from a rather LOW draw distance, especially with terrain.  So many videos you see blue fog fade in from a not so far distance, I mean *blue* fog really?!?!?

http://www.youtube.com/watch?v=pNZSuniSsGU&feature=related

            I really can't forgive a newer game that has this low of a terrain draw distance. 

(compare to SWTOR that has great terrain draw distance http://www.youtube.com/watch?v=LAmCSb0KwRY.)

          

              The combat seems to be your fairly typical fantasy MMO combat except with a couple of adjustments to make it seem different like dodge and the possibility of something simple like an arrow being affected by someone elses fire....    nothing "revolutionary" about it.

 

            One other thing that bugs the heck out of me from this game is the fact that you can teleport EVERYWHERE to every small village all across the map that you've visited....  There needs to be a sense of travel to give the feeling that we're actually in a large world.

 

            The VO work is presented horribly.  When VO happens, the game cuts to a screen with a picture and the person you're talking to and just STAYS on that screen the whole time and you get to just watch the NPC's lips move..... BORING. 

 

            The "dynamic events" are already something that's been done before, only improved, nothing revolutionary about it.   In fact, the devs will have a HARD time trying to make the game not feel like a grind fest since you just go out and start fighting stuff.

 

             I'll give the game one accolade though, I love the fact that you can go out and fight a large boss and start attacking it with any other random people without being in a group and get loot/xp.

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Comments

  • GPrestigeGPrestige Member UncommonPosts: 523

    I played this game called Guild Wars 2 and it is so bad guys you don't want to try it. Also I'm from the future.

    -Computer specs no one cares about: check.

    -MMOs played no one cares about: check.

    -Xfire stats no one cares about: check.

    -Signature no one cares about: check.

    ------------------------------------------------------------
    -Narcissism: check.

  • XasapisXasapis Member RarePosts: 6,337

    Do I have to remind that the game is not even out?

    Besides, in order to be disappointed, there must be some unfullfilled expectations associated with it. Besides you expect them to give you a SW:TOR game with the fraction of the price tag, was there anything else worth mentioning?

     

    I realise that you're a SW:TOR fan, but please understand. The new games do not threaten either the old ones or the ones close to release. MMOs is probably the only games genre that this insanity is happening. It's like saying that we must bash Dragon Age 2 because our favorite game Elder Scrolls: Skyrim may get less sales. Does that make sense to you? If not, why do you think it makes sence in the MMO world?

  • LittlebombLittlebomb Member Posts: 152

    Class combo's aren't new? What other game has those?

    Draw distance is bad? How do you know what the final release and or what comp they are using isn't tuned down?

    Combat looks nothing like any other game to date except Tera.

    The only zone you've seen is the starting zone really. You're saying all the zones are bad? How have you seen them all? 

    GW2 art and look is better than any other mmo ive seen.

  • DarkPonyDarkPony Member Posts: 5,566

    I agree with you on some aspects but the 1 post count isn't helping you much with strong opinions, hehe. Neither is making a big fuss about unimportant aspects like draw distance; something which might be adjustable and very different in the launched game.

    As a GW2 cynic, I have to say that the world looks stunning. Really stunning.

    I feel your disappointment with the teleporting, though.

    I can understand it in a game like GW1, where there are tightly packed instances full of mobs between you and your destination, but in an open world game it is a very artificial alternative to much more immersive 'in game transport', whether it's player controlled or not. Intercontinental teleporting is ok with me, but not to every little hub/town/hut in the open world imo.

     

  • Loke666Loke666 Member EpicPosts: 21,441

    Uh, moving and fighting at the same time is something you see a lot?

    You are of course right to be dissapointed but not on a game that isn't even in beta yet.

    Shesh, soon you'll post a link to the cinematic video of WoDO and say it looks the same as well just based on that.

    You can't judge a unreleased game on a few videos. First of all is it very possible that the graphics were turned down to increase performance. 

    GW2 have a lot of new things in it, saying anything else is BS.

    If it is fun, particularly in the long run is a different thing but someone who hasn't even played the 30 mins demo have rather little clue if a game is good or not.

  • skullquakerskullquaker Member UncommonPosts: 311

    thks for posting  that vid now want to play even more

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by DarkPony

    I agree with you on some aspects but the 1 post count isn't helping you much with strong opinions, hehe. Neither is making a big fuss about unimportant aspects like draw distance; something which might be adjustable and very different in the launched game.
    As a GW2 cynic, I have to say that the world looks stunning. Really stunning.
    I feel your disappointment with the teleporting, though.
    I can understand it in a game like GW1, where there are tightly packed instances full of mobs between you and your destination, but in an open world game it is a very artificial alternative to much more immersive 'in game transport', whether it's player controlled or not. Intercontinental teleporting is ok with me, but not to every little hub/town/hut in the open world imo.
     

     

    Teleporting is an actual issue yes. I wont say if it is good or not until I tried it. If I get into the beta and it seems annoying will I of course comment about it and demand fewer points, maybe a lot fewer.
    But I rather try it out myself before saying if it is good or bad.
  • FishbaitzFishbaitz Member Posts: 229

    Originally posted by DarkPony

    I agree with you on some aspects but the 1 post count isn't helping you much with strong opinions, hehe. Neither is making a big fuss about unimportant aspects like draw distance; something which might be adjustable and very different in the launched game.

    As a GW2 cynic, I have to say that the world looks stunning. Really stunning.

    I feel your disappointment with the teleporting, though.

    I can understand it in a game like GW1, where there are tightly packed instances full of mobs between you and your destination, but in an open world game it is a very artificial alternative to much more immersive 'in game transport', whether it's player controlled or not. Intercontinental teleporting is ok with me, but not to every little hub/town/hut in the open world imo.

     

    To be perfectly honest, I've never gotten the idea behind wanting to have to walk/ride/run/fly for 30 mins to get somewhere to do the thing you want to do. There is a reason they give you fast travel options in single player games like Fallout and TES, it's fucking boring going to the same place twice. Immersion is fine and all, but when it gets in the way of having fun it pisses me off.

     

    {mod edit}

  • EvileEvile Member Posts: 534

    Originally posted by Fishbaitz

    Originally posted by DarkPony

    I agree with you on some aspects but the 1 post count isn't helping you much with strong opinions, hehe. Neither is making a big fuss about unimportant aspects like draw distance; something which might be adjustable and very different in the launched game.

    As a GW2 cynic, I have to say that the world looks stunning. Really stunning.

    I feel your disappointment with the teleporting, though.

    I can understand it in a game like GW1, where there are tightly packed instances full of mobs between you and your destination, but in an open world game it is a very artificial alternative to much more immersive 'in game transport', whether it's player controlled or not. Intercontinental teleporting is ok with me, but not to every little hub/town/hut in the open world imo.

     

    To be perfectly honest, I've never gotten the idea behind wanting to have to walk/ride/run/fly for 30 mins to get somewhere to do the thing you want to do. There is a reason they give you fast travel options in single player games like Fallout and TES, it's fucking boring going to the same place twice. Immersion is fine and all, but when it gets in the way of having fun it pisses me off.

     

    {mod edit}

    The wanting to not have insta travel is for open world PVP mostly In my opinion. A open world feels more real if you need to actually travel through it, especially when your enemy is trying to stop you from reaching your destination. Insta travel ruins open world PVP and immersion for me.

    GW1 is a solid game and has given me many years of enjoyment. It runs better on lesser PC then any MMO I have tried. GW1 is a top notch bug free well done game with some of the most epic landscapes even when mesured to the other MMOs out now. Beautiful zone themes. Well done graphic designs, all while running great.

    GW2 will be solid. The whole SWTOR vs GW2 debate is totally pointless as they are 2 completely different style games.

    Arena net has always been spot on with GW1, GW2 will be solid. The second coming? That is ridiculas, but solid yes.

    image

  • RidrithRidrith Member RarePosts: 859

    This is the OPs first post.  He's just here to complain based on video that he's watched on Youtube.  Oh lawdie.

    I like to complain about games.
  • djazzydjazzy Member Posts: 3,578

    What a strange thread. Are you from the future OP?

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Evile

    The wanting to not have insta travel is for open world PVP mostly In my opinion. A open world feels more real if you need to actually travel through it, especially when your enemy is trying to stop you from reaching your destination. Insta travel ruins open world PVP and immersion for me.

    GW1 is a solid game and has given me many years of enjoyment. It runs better on lesser PC then any MMO I have tried. GW1 is a top notch bug free well done game with some of the most epic landscapes even when mesured to the other MMOs out now. Beautiful zone themes. Well done graphic designs, all while running great.

    GW2 will be solid. The whole SWTOR vs GW2 debate is totally pointless as they are 2 completely different style games.

    Arena net has always been spot on with GW1, GW2 will be solid. The second coming? That is ridiculas, but solid yes.

    It is the second comming... Of ANET that is.

    And yes, teleporting and open PvP don't work together at all. I wonder how that is solved in the mists? Can you teleport inside? If not, can you instant teleport out?

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by Loke666

    Originally posted by Evile

    The wanting to not have insta travel is for open world PVP mostly In my opinion. A open world feels more real if you need to actually travel through it, especially when your enemy is trying to stop you from reaching your destination. Insta travel ruins open world PVP and immersion for me.

    GW1 is a solid game and has given me many years of enjoyment. It runs better on lesser PC then any MMO I have tried. GW1 is a top notch bug free well done game with some of the most epic landscapes even when mesured to the other MMOs out now. Beautiful zone themes. Well done graphic designs, all while running great.

    GW2 will be solid. The whole SWTOR vs GW2 debate is totally pointless as they are 2 completely different style games.

    Arena net has always been spot on with GW1, GW2 will be solid. The second coming? That is ridiculas, but solid yes.

    It is the second comming... Of ANET that is.

    And yes, teleporting and open PvP don't work together at all. I wonder how that is solved in the mists? Can you teleport inside? If not, can you instant teleport out?

    The mists are seperate from the world and they are jump in and jump out but I think you will be utilizing portals of some sort to get into the mists to stop people from jumping in and out of combat.

    Also the teleporting that takes place in the open world is done by using waypoints and I don't think there will be any in the WvWvW. Although this is all pure speculation. We won't know until we get more information.

    image

  • BlahTeebBlahTeeb Member UncommonPosts: 624

    He must be afraid if he created an account just for one thread to trash GW2.

     

    It's ok though, you should be afraid.

     

    If not... feel free to come back and discuss.

  • res_1res_1 Member Posts: 18

    Originally posted by BlahTeeb

     

    If not... feel free to come back and discuss.

    what is there to discuss... no one has even bothered to try to refute my points except to say, "it's not out yet!" or "mr. 1 post guy".  That argument has been done so many times for other games before release and what is criticized doesn't change before release.  To the one person that tried and said "class combos aren't new?"  no, no they aren't, it has been done in other games.   Hell, even Team Fortress 2 has class combos (example:  Pyro lighting sniper arrow on fire)

     

    Most of my points can't be refuted though, for example.... the VO work that goes to a screen being boring.... pretty much everyone will universally agree that staring at a static unchanging picture while you listen is boring.

  • LeucrottaLeucrotta Member Posts: 679

    Originally posted by res_1

    what is there to discuss...

    Indeed, and i wont

  • djazzydjazzy Member Posts: 3,578

    You sure know a lot about the game. Are you sure you aren't from the future?

  • res_1res_1 Member Posts: 18

    Originally posted by Leucrotta

     

    Indeed, and i wont

    Because you can't.

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by res_1

    Everyone seems to be claiming GW2 is the second coming or something...... after watching countless hours of youtube videos on GW2, including the latest ones.... it's a huge disappointment.

    EVERY and I mean every landscape seems to be rather dull and uninspired.   The game seems to suffer from a rather LOW draw distance, especially with terrain.  So many videos you see blue fog fade in from a not so far distance, I mean *blue* fog really?!?!?

    I personally thing the landscapes in GW2 look beautiful and a lot of other people do to. I'm not going to try to change your opinion on this because thats just what it is, an opinion. It's completely subjective.

    I really can't forgive a newer game that has this low of a terrain draw distance. 

    (compare to SWTOR that has great terrain draw distance )

    http://www.youtube.com/watch?v=kAh1OHBI4uM

    Considering the video you showed wasn't in player perspective I'm going to have to be very skeptical of it. The one I posted is in player perspective and if you watch at the half-minute mark you can actually see the harpies flying above the dam. Thats pretty damn far away from the player.

    The combat seems to be your fairly typical fantasy MMO combat except with a couple of adjustments to make it seem different like dodge and the possibility of something simple like an arrow being affected by someone elses fire....    nothing "revolutionary" about it.

    Watch the video I already posted. From 2:00 to 5:00 you get to see some very actiony combat. You said it looks like the "fairly typical fantasy MMO combat". When I read that I though of WoW's combat. I don't think the combat in the video I posted looks anything like WoW's and I doubt many others will either.

    One other thing that bugs the heck out of me from this game is the fact that you can teleport EVERYWHERE to every small village all across the map that you've visited....  There needs to be a sense of travel to give the feeling that we're actually in a large world.

    You can't teleport "everywhere". You can only teleport to waypoints that you have been to. From what I have seen those waypoints aren't as frequent in the world as you make them out to be.

    The VO work is presented horribly.  When VO happens, the game cuts to a screen with a picture and the person you're talking to and just STAYS on that screen the whole time and you get to just watch the NPC's lips move..... BORING. 

    Yeah I completely agree with this. How dare the VO and cutscenes in the pre-alpha to alpha stages of a game suck. /end sarcasm. These are the kinds of things that are done later in development. If you want to throw a hissy fit about them do it during beta or launch.

    The "dynamic events" are already something that's been done before, only improved, nothing revolutionary about it.   In fact, the devs will have a HARD time trying to make the game not feel like a grind fest since you just go out and start fighting stuff.

    Yes. Dynamic Events have been done before, but they haven't been done the scale that ArenaNet are doing them in GW2. You really can't compare them to most other types of Dynamic Content out there and not have the DEs in GW2 come out on top. The only real main dynamic content out there right now are Rift's rifts and they are really just random mob spawns. The DEs chain and branch like something that was happening naturally and logically.

    I'll give the game one accolade though, I love the fact that you can go out and fight a large boss and start attacking it with any other random people without being in a group and get loot/xp.

    I agree with this. This is one of my favorite features in GW2.

    image

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Meh. I suggest you read up on the feature list, mate, then you'll know why people are enthusiastic about GW2.

     

    Now, in contrast to a number of people on these forums here I'm not a fan of only 1 or 2 MMORPG's so I can see the pros and cons of a SWTOR and GW2 and Rift, but there's no denying that GW2 has quite some interesting features.

    World vs world pvp, interesting skills and team combo possibilities, Dynamic Events that are a significant upgrade from Public Quests, beautiful art design, etc etc.

     

    Of course, time will tell whether it'll really fulfill its potential, but that applies to any MMORPG that hasn't come out yet.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • FdzzaiglFdzzaigl Member UncommonPosts: 2,433

    GW2's world looks perfectly fine and very pretty, don't know what you're going on about. The VO presentation has its own style, which I'm happy with.

    The teleport thing doesn't appeal to me either however.

    Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  • FreedomBladeFreedomBlade Member UncommonPosts: 281

    The OP has some very valid points. GW2 is absolutely nothing new, it is the same old tired and boring combat that most EQ clones have stuck to for the last 10 years. There are still the usual levels, classes, tank, DPS, etc utterly unoriginal type game play.

    Games like this arrest the development of the MMO genre. There are some really good new indi developed games out there like Xsyon. Why oh why do people even get excited about clones like this?

    I really think we should have a separate forum for these EQ clones to be discussed. Myself and many other moved on from EQ clones ten years ago.

    Kudos to you OP.

    image

  • The user and all related content has been deleted.
  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by FreedomBlade

    The OP has some very valid points. GW2 is absolutely nothing new, it is the same old tired and boring combat that most EQ clones have stuck to for the last 10 years. There are still the usual levels, classes, tank, DPS, etc utterly unoriginal type game play.

    Games like this arrest the development of the MMO genre. There are some really good new indi developed games out there like Xsyon. Why oh why do people even get excited about clones like this?

    I really think we should have a separate forum for these EQ clones to be discussed. Myself and many other moved on from EQ clones ten years ago.

    Kudos to you OP.

    In general I have to say that I find posting sandbox MMO fans more annoying than themepark MMO fans, mostly because sandbox gamers have shown to be more intolerant towards other, non-sandbox MMORPG's and its fans than vice versa.

     

    Some people enjoy non-sandbox MMO's and find games like Xsyon not worth their time and more work than play, some people enjoy sandbox MMO's and dislike themepark MMO's. Tastes differ, if you can't understand that then maybe you're the one that should go somewhere else where you can talk about only sandbox MMO's to your heart's content?

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • FreedomBladeFreedomBlade Member UncommonPosts: 281

    No I am nothing to do with the OP I am just one the many thousands that are fed up with being given the same old game in new clothes.

    GW2 is really nothing new at all.

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