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GW2 huge disappointment

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  • silenossilenos Member Posts: 116

    The distance: It depends on the game options / settings.
    The combat: You can't really change it to be 'revolutionary'. Seriously, what else can you do to the combat? What do you want? Control characters with your voice???
    The teleportation: I'm glad I don't have to WASTE 15-20 minutes just to travel to other towns, especially if I've been there 500 times.

    Everything else: Arenanet never wanted GW2 to be 'revolutionary'. Just a fresh game with some fresh ideas. No matter what MMOs they make, there will ALWAYS be similarities to old ones, it's impossible to make a COMPLETELY different MMO.

    I want to reborn as a Sylvari.

  • PilnkplonkPilnkplonk Member Posts: 1,532

    Originally posted by FreedomBlade

    No I am nothing to do with the OP I am just one the many thousands that are fed up with being given the same old game in new clothes.

    GW2 is really nothing new at all.

     

    Oh I'm sorry but it pretty much is, especially in points you mentioned.

    As oposed to EQ target and autoattack, you can dodge in GW2, there is no autoattack, most of the abilities are used on the move, there are environmental skill synergies, you can dodge and block projectiles etc etc etc. And there is the downed state where you get immobile at 0 hp but are still able to make a comeback.

    As opposed to EQ "holy trinity" you have every class able to dps, tank and heal (aka damage, control and support in GW2 parlance) with "healing" being mostly preventing damage rather than filling up bars. In adittion every class can rez. GW2 professions are based on playstyles rather than goup-roles which is totally opposed to the EQ/trinity model.

    Oh yes, and there is no "aggro" in GW2. Yes, no aggro. O.o. That's a pretty huge divergence from what we've been seing in mainstream mmo combat so far. Different mobs choose targets based on different criteria. And there are no taunts.

    As opposed to EQ quests here you have Dynamic Events which are a completely different new type of content which goes on even if you or other players are not there and which leave a semi-permanent mark in the world for everyone to see.

    Then there is this whole sidekicking system which i like to call "stealth level-less system" where you basically have the whole game open to you from the moment you first log in and you can meaningfully revisit and enjoy all the content you "out-levelled".

    BTW I play Xsyon and plan to go on supporting it because I've got a real soft spot for sandboxes and believe that therein lies the future of mmorpg genre... but saying that "GW2 is really nothing new at all" is just plain silly. You might not like some of the features or the overall idea of the game but "nothing new at all" really just makes you look ignorant.

  • XasapisXasapis Member RarePosts: 6,337

    Well, now that one dead horse is beaten thoroughly (Rift), it's time to move to the next one. Well, the next two actually, it's prime time to beat two dead horses in the price of one (GW2 and SW:TOR).

  • KingdouglasKingdouglas Member Posts: 81

    I was actually wondering why there weren't more drama-threads like this in the GW2 forum, but here we go. GW2 innovates in some areas and uses some standard formats. I can live with that because the areas where they have innovated are important to me.

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by Kingdouglas

    I was actually wondering why there weren't more drama-threads like this in the GW2 forum, but here we go. GW2 innovates in some areas and uses some standard formats. I can live with that because the areas where they have innovated are important to me.

    You're doing the same mistake the OP is doing now. You're talking about a non released game in the past tense. Lets see the game released and then we can judge the pro and con points.

  • NaqajNaqaj Member UncommonPosts: 1,673

    On the teleport issue:

     

    If the world is designed so it's worth exploring, people will explore it regardless of any teleport abilities.

    If it's not worth exploring, being forced to spend hours with meaningless travel is just a nuisance.

  • sloebersloeber Member UncommonPosts: 504

    Originally posted by Loke666

    Uh, moving and fighting at the same time is something you see a lot?

     Euuh it has been done in Vanguard, EQ2, and if i am correct also in AC2.

    Oh yeah.....in Rift (most instant) skills can also be used while running.....even with my Necro MAGE build.

    So yeah its been done alot already.

  • KhinRuniteKhinRunite Member Posts: 879

    I look at the "Everything We Know about GW2" thread and say to myself "I simply would not be able to understand a single person who could not see the good things ANet is doing for the MMO genre".

    So now I simply cannot understand the OP with his extreme negativity towards the game. He's either still misinformed or as others said, just trolling. If it's the latter I apologize for feeding it.

    Granted, each aspect of GW2 when taken separately is nothing "new" or "revolutionary". You may have seen/played something like that before, which isn't unlikely since GW2 will be the ??nth MMO since the genre has emerged. But please point me another game that has them all combined..and improved on, instead of cloned.

    And this is a Buy-to-Play game. Jesus Christ...you whiners....

  • res_1res_1 Member Posts: 18

    Originally posted by silenos

    The distance: It depends on the game options / settings.

    So why would they use anything less than max draw distance when they are showcasing their game to attract people?  Answer: they wouldn't.   The draw distance has been the same in every single footage and every demo footage they have shown so far.

     I remember when I first played WoW, I ended up quitting the game because my computer couldn't run it well and I had to bring the draw distance to the lowest setting which killed the game for me.  Later, I bought a new computer and started playing WoW again with max distance and it great!   Draw distance has a huge impact on the game for me.



    The combat: You can't really change it to be 'revolutionary'. Seriously, what else can you do to the combat? What do you want? Control characters with your voice???

    Everyone is making it out like GW2 will have revolutionary gameplay, when it won't.  It is just a small variation of the same old stuff.



    The teleportation: I'm glad I don't have to WASTE 15-20 minutes just to travel to other towns, especially if I've been there 500 times.

    Why bother creating an expansive game world when you can just arbitrarily teleport to any area?  It really breaks immersion of gameplay.

    Everything else: Arenanet never wanted GW2 to be 'revolutionary'. Just a fresh game with some fresh ideas. No matter what MMOs they make, there will ALWAYS be similarities to old ones, it's impossible to make a COMPLETELY different MMO.

  • ZefireZefire Member Posts: 676

    Gw 2 is not even out.

    Play the beta first and if u like it then buy the game otherwise wait for something else.

    My hope goes for warhammer dark millenium.

    Gw 2 and swtor looks fine for alpha but i like the warhammer world.

  • CookieTimeCookieTime Member Posts: 353

    Yeah, I'm also hugely dissapointed.. that the game ISN'T OUT YET!!! =D

    About those teleports.. the demo had a 40min timer if I'm not mistaken. And if you want players to experience as much content as possible, without loosing too much time walking and playing the same events everyone else does, you put more teleports on the map so everyone can experience different events.

    Other than that, lol. Good one OP, I had a blast reading that. =)

    Eat me!

  • ste2000ste2000 Member EpicPosts: 6,194

    Originally posted by GPrestige

    I played this game called Guild Wars 2 and it is so bad guys you don't want to try it. Also I'm from the future.

    Lol

    My thoughts exactly

     

    I understand that people might be negative about a MMO, even predicting doom and gloom (i am the first one)

    But you can only be disappointed only after you played it

  • Robert_S4Robert_S4 Member Posts: 142

    Originally posted by res_1

                   Everyone seems to be claiming GW2 is the second coming or something...... after watching countless hours of youtube videos on GW2, including the latest ones.... it's a huge disappointment.

    {mod edit}

                  EVERY and I mean every landscape seems to be rather dull and uninspired.   The game seems to suffer from a rather LOW draw distance, especially with terrain.  So many videos you see blue fog fade in from a not so far distance, I mean *blue* fog really?!?!?

    Game isn't even in general closed beta yet, much less released, wait and see before you throw your personal gloom and doom on top of the game.

    http://www.youtube.com/watch?v=pNZSuniSsGU&feature=related

                I really can't forgive a newer game that has this low of a terrain draw distance. 

    {mod edit}

    (compare to SWTOR that has great terrain draw distance http://www.youtube.com/watch?v=LAmCSb0KwRY.)

    {mod edit}

              

                  The combat seems to be your fairly typical fantasy MMO combat except with a couple of adjustments to make it seem different like dodge and the possibility of something simple like an arrow being affected by someone elses fire....    nothing "revolutionary" about it.

    Go ahead and give me a revolutionary example of combat then, if you can do so much better? Please, enlighten me.

     

                One other thing that bugs the heck out of me from this game is the fact that you can teleport EVERYWHERE to every small village all across the map that you've visited....  There needs to be a sense of travel to give the feeling that we're actually in a large world.

    This game relies on dynamic events. Let's say it together: This game >relies< on dynamic events.

    This means that if it takes you 3-5 minutes to run over to an event you really wanted to join, it could be at the end before you are able to get to it, or close to the end. When you are able to port there directly, you are able to join up at once so no time is lost.

     

    And how about people stop criticising choice? That newer MMO games coming out gives players more choice = More power to the players. Something I hope is the future of gaming.

    No one and I mean absolutely no one is forcing you to use that teleport function. But heck no that you are gonna refuse others to be able to use it if they very well want to. Your playstyle = Not everyone elses playstyle.

    Get with the program please.

     

                The VO work is presented horribly.  When VO happens, the game cuts to a screen with a picture and the person you're talking to and just STAYS on that screen the whole time and you get to just watch the NPC's lips move..... BORING. 

    That is your opinion and it is duly noted.

     

                The "dynamic events" are already something that's been done before, only improved, nothing revolutionary about it.   In fact, the devs will have a HARD time trying to make the game not feel like a grind fest since you just go out and start fighting stuff.

    {mod edit}

     

                 I'll give the game one accolade though, I love the fact that you can go out and fight a large boss and start attacking it with any other random people without being in a group and get loot/xp.

    You managed to find something positive about the game? (see what I did thar?)

    I applaud you for this, good sir.

    The people and the friends that we have lost, and the dreams that have faded, never forget them~

  • biorealmsbiorealms Member Posts: 46

    Originally posted by skullquaker

    thks for posting  that vid now want to play even more

     This.

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    I would comment on this thread, but I have to get back to playing GW2 so that I can bring you a sensible review from someone who has actually played the game. Therefore, I shall return to my secret cave in Seattle where I have stashed my key to ArenaNet studios and also 5 lbs. of Seattle's Best coffee (whole bean of course), my coffee grinder, and a backpack full of beef jerky. When I get done here....I will report back.

    President of The Marvelously Meowhead Fan Club

  • dinamsdinams Member Posts: 1,362

    Originally posted by DarkPony

    I agree with you on some aspects but the 1 post count isn't helping you much with strong opinions, hehe. Neither is making a big fuss about unimportant aspects like draw distance; something which might be adjustable and very different in the launched game.

    As a GW2 cynic, I have to say that the world looks stunning. Really stunning.

    I feel your disappointment with the teleporting, though.

    I can understand it in a game like GW1, where there are tightly packed instances full of mobs between you and your destination, but in an open world game it is a very artificial alternative to much more immersive 'in game transport', whether it's player controlled or not. Intercontinental teleporting is ok with me, but not to every little hub/town/hut in the open world imo.

     

    shh you are a pony, and ponies dont like teleportation, they get sick when they teleport...

    "It has potential"
    -Second most used phrase on existence
    "It sucks"
    -Most used phrase on existence

  • AKASlaphappyAKASlaphappy Member UncommonPosts: 800

    Originally posted by res_1

         The "dynamic events" are already something that's been done before, only improved, nothing revolutionary about it.   In fact, the devs will have a HARD time trying to make the game not feel like a grind fest since you just go out and start fighting stuff.  

     


    Originally posted by FreedomBlade

    The OP has some very valid points. GW2 is absolutely nothing new,

     


    OK you both say Dynamic Events are nothing new. OK I want proof to back up what you just said! In the Pax east panel and the PAX GW2 event panel (the 10 videos listed on the right side of the youtube page I have linked) they give a clear idea of how they are developing Dynamic Events. So please watch both videos so we both know what exactly I am posting about.


     


    In the GW2 event panel fans get to design a Dynamic Event; the Event chain stretches the whole zone, and has many different events that tie in and trigger off of other events that are happening, from a shaman summoning a storm, to an elder dragon minions messing up Vigil bases and impacting the battle with the shaman.


     


    In the Pax East Panel they talk about a Dynamic Event where Centaurs attack a town, if players do not beat the Centaurs take over the town. Then another events starts, where the Centaurs from the town send out guys to cut down trees, so they can fortify the town and build siege weaponry, to protect their new outpost. If players do not stop the Centaurs then another event starts off where the Centaurs send out raiding parties to capture other towns. 


     


    So with both examples I have provided in mind can you link me a video to another MMO where quests dynamically set off other quests based on player interaction? Can you link me to a video to another MMO where a zone is constantly dynamically changing as events trigger other events that affect the whole zone?  Can you link me to another MMO that has this design in game right now? Can you link me a video to another MMO where I could possible go through a zone with a alt and not see the same event twice?  If you cannot link this proof, how is this like every other MMO out there and nothing new? So Res_1 and FreedomBlade it is time for you to put your money where your mouth is and provide proof (that means the game you linked must have everything the DEs in GW2 has), idle talk is not good enough! :)


     


    So again watch the PAX east panel and the PAX west event panel where they talk about DEs, then come and say it is like every other MMO and is nothing new. Then bring proof to back up what you are saying! Have a nice day!

  • res_1res_1 Member Posts: 18

    Originally posted by AKASlaphappy

    Originally posted by res_1

         The "dynamic events" are already something that's been done before, only improved, nothing revolutionary about it.   In fact, the devs will have a HARD time trying to make the game not feel like a grind fest since you just go out and start fighting stuff.  


     


     ....can you link me a video to another MMO where quests dynamically set off other quests based on player interaction?......

     

    1)  I said "dynamic events" are something that has been done before only GW2's has built onto them.  I didn't say games have done EXACTLY what they are doing before.

     

    2)  Quests don't dynamically set off other quests in GW2....since GW2 doesn't even have quests (except for personal story.)   They are just chaining events.

     

    3)  "dynamic events" are also known as PQ's from Warhammer or Rift's from Rift, only GW2's are just chaining events from those games.  That is not "revolutionary" at all.

     

    4)  So what if they are chaining events, in the end, person A will go be village X and see mobs there, later,  person B goes to village X and see's a peaceful town.  It's either fight or not.   You don't get any moral choices or any interactivity other than kill or not... basically like an overglorified mob grinding.

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by res_1

    Originally posted by AKASlaphappy


    Originally posted by res_1

         The "dynamic events" are already something that's been done before, only improved, nothing revolutionary about it.   In fact, the devs will have a HARD time trying to make the game not feel like a grind fest since you just go out and start fighting stuff.  


     


     ....can you link me a video to another MMO where quests dynamically set off other quests based on player interaction?......

     

    1)  I said "dynamic events" are something that has been done before only GW2's has built onto them.  I didn't say games have done EXACTLY what they are doing before.

     

    2)  Quests don't dynamically set off other quests in GW2....since GW2 doesn't even have quests (except for personal story.)   They are just chaining events.

     

    3)  "dynamic events" are also known as PQ's from Warhammer or Rift's from Rift, only GW2's are just chaining events from those games.  That is not "revolutionary" at all.

     

    4)  So what if they are chaining events, in the end, person A will go be village X and see mobs there, later,  person B goes to village X and see's a peaceful town.  It's either fight or not.   You don't get any moral choices or any interactivity other than kill or not... basically like an overglorified mob grinding.

    I see what you're doing. You have no arguments left so you are just using semantics to justify your points.

    Like Mr. Slaphappy said: Please link proof that they have been done before. Nothing you have just said shows that the Dynamic Events in GW2 have been done before.

    image

  • res_1res_1 Member Posts: 18

    Originally posted by romanator0

     

    I see what you're doing. You have no arguments left so you are just using semantics to justify your points.

    Like Mr. Slaphappy said: Please link proof that they have been done before. Nothing you have just said shows that the Dynamic Events in GW2 have been done before.

    semantics?!?!  What don't you understand that GW2's events are just PQ events but that they chain..... is it really that hard to understand....  calling GW2's events "dynamic events" seems to be confusing you, they really should be called "chaining events".

     

    GW2 basically devolves into running around looking for mobs to fight to level... the ultimate grind.

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    What do you mean it is not the 2nd coming ? Thats preposterous! ;)

    30
  • djazzydjazzy Member Posts: 3,578

     

    GW2 basically devolves into running around looking for mobs to fight to level... the ultimate grind.

    At their basic roots that is all what mmos are anyway. At least GW2 method is more interesting. I mean you seem to be against scalable, chaining, dynamic events. What other game has has those?

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by res_1

    Originally posted by romanator0


     

    I see what you're doing. You have no arguments left so you are just using semantics to justify your points.

    Like Mr. Slaphappy said: Please link proof that they have been done before. Nothing you have just said shows that the Dynamic Events in GW2 have been done before.

    semantics?!?!  What don't you understand that GW2's events are just PQ events but that they chain..... is it really that hard to understand....  calling GW2's events "dynamic events" seems to be confusing you, they really should be called "chaining events".

     

    GW2 basically devolves into running around looking for mobs to fight to level... the ultimate grind.

    Yes, semantics.

    You call the DEs chaining PQ events. I watched this video a few months ago:

    http://www.gdcvault.com/play/1013691/Designing-Guild-Wars-2-Dynamic

    This video certainly doesn't make them sound like chaining PQs to me. Maybe they do to you but that makes me think you should be more open minded.

    image

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by arenasb

     

    GW2 basically devolves into running around looking for mobs to fight to level... the ultimate grind.

    At their basic roots that is all what mmos are anyway. At least GW2 method is more interesting. I mean you seem to be against scalable, chaining, dynamic events. What other game has has those?

    ^^^ This.

    image

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