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Not really a sandbox

ghoul31ghoul31 Member Posts: 1,955

At first glance this looks like a total sandbox game.  But as I looked further , it seems like an updated Lineage 2 with some WOW elements thrown in.

 

If its going to be like Lineage 2, where you quest grind for a year, then go do some pvp, I'll have to pass. I don't have the patience for that.

I hope they make the leveling quick, so you can get to the pvp/empire building  continent quickly.

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Comments

  • EphimeroEphimero Member Posts: 1,860

    What isn't sandbox about Archeage?

    You can build houses, forests, plantations, ships, factions, cities, castles, etc.  How's that L2+WoW?

  • HedeonHedeon Member UncommonPosts: 997

    Originally posted by Ephimero

    What isn't sandbox about Archeage?

    You can build houses, forests, plantations, ships, factions, cities, castles, etc.  How's that L2+WoW?

    and more important you do not have a class...but mix your own...but then OP sounds like just wanting PvP.....which to me have nothing to do with it being a sandbox or not, even if PvP sound to be a heavy part of the endgame of this game - not the only but part of it....how big depending how important it is to keep territories I guess.

    either way if there is alot of solo quests then its = wow to me ;P  havent seen any yet...but then I havent seen alot of the questing yet at all

  • ghoul31ghoul31 Member Posts: 1,955

    Originally posted by Ephimero

    What isn't sandbox about Archeage?

    You can build houses, forests, plantations, ships, factions, cities, castles, etc.  How's that L2+WoW?

     

    Because you can't do any of that on the main continents. The 2 main continents are a themepark game. Then after a year of playing a thempark game, you can move over to the sandbox game.  why not make one or the other? Why try to make both?

     

    And the fact that 2/3 of the game is dedicated to thempark, and only 1/3 is dedicated to sandbox has me worried.

     

    Also, the deep skill system is meaningless if it takes you a year to level one character.  You won't have time to experiment with different types of charcters.

     

  • lectrocudalectrocuda Member Posts: 604

    Originally posted by ghoul31

    Originally posted by Ephimero

    What isn't sandbox about Archeage?

    You can build houses, forests, plantations, ships, factions, cities, castles, etc.  How's that L2+WoW?

     

    Because you can't do any of that on the main continents. The 2 main continents are a themepark game.

    Can you share a link for this info please?

     

    Then after a year of playing a thempark game, you can move over to the sandbox game.  why not make one or the other? Why try to make both?

     

    And the fact that 2/3 of the game is dedicated to thempark, and only 1/3 is dedicated to sandbox has me worried.

     

    Also, the deep skill system is meaningless if it takes you a year to level one character.  You won't have time to experiment with different types of charcters.

     

    To the caterpillar it is the end of the world, to the master, it is a butterfly.

  • channel84channel84 Member UncommonPosts: 585

    Wow, i'm impress such topic even exist...i'm at a lost for word to even reason with you....hahaha

  • mrcalhoumrcalhou Member UncommonPosts: 1,444

    Eve has themepark elements. Eve is a sandbox.

    --------
    "Chemistry: 'We do stuff in lab that would be a felony in your garage.'"

    The most awesomest after school special T-shirt:
    Front: UNO Chemistry Club
    Back: /\OH --> Bad Decisions

  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    Im pretty sure you don't have to play one year only to get to the Third continent, the third continent should be ready for you to move in whenever, I believe ArcheAge isn't quest based kinda game, its more like npc vs npc faction, and you are mercenary recruited by one of the factions but I could be wrong, cbf to find the source again lol but it was in one of the Q&A on archeagesource.com

    How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
    As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  • heheyhehey Member Posts: 77

    Originally posted by ghoul31

    Originally posted by Ephimero

    What isn't sandbox about Archeage?

    You can build houses, forests, plantations, ships, factions, cities, castles, etc.  How's that L2+WoW?

     

    Because you can't do any of that on the main continents. The 2 main continents are a themepark game. Then after a year of playing a thempark game, you can move over to the sandbox game.  why not make one or the other? Why try to make both?

     

    And the fact that 2/3 of the game is dedicated to thempark, and only 1/3 is dedicated to sandbox has me worried.

    Thats a load of baseless nonsense, the first and second closed beta tests didnt even include the 3rd continent (only parts of the 2 southern ones) and the players could already plant trees all over the place (forests) and build their houses, and have PVP, and build Ships.

     

    The only thing that seems exclusive about the 3rd continet is players actually controlling the whole place and its zones themselves and building cities and casteles and having sieges and taxing people who live in taht factions controlled zones, and thats pretty much all tahts exclusive to the original continent.

     

    It doesnt even make sense, if you couldnt build ships then how are you even supposed to get to the original continent?

    "I will Turn your name into a synonym for weakness"

  • LordPsychodiLordPsychodi Member Posts: 101

    I'd like to inject this bit of sanity into the discussion - having themepark elements does not render a sandbox ineffective. Having lots of places to explore that give entry trigger quests or more traditional quest handlers are fine. they're  something RPGs have been using since day one, even tabletop games had this idea working for a long time to a certain degree with the way GMs handle NPCs. This is content for groups of people or single players to progress in weapon skills and find craftables like most all games, even sandbox games have. this should NEVER GO AWAY. People need shit to do other than harvesting ore to make another sword to go stab another player in te face. PvP should always stay the backseat even in a sandbox with robust features supporting it, for a very good reason. (generally lots of people like sandboxes. about one in every ten or so safely likes PvP. Ypou want to design features for 90% of your playerbase.)

  • MannyManaMannyMana Member UncommonPosts: 121

    I have no faith in this game for being a grindless free-form sandbox game. Why? Because It is made by Koreans.

    I am not racist I simply aknowledge that the way most Asians perceive the world tends to be of a more "structured" form that reflects upon their real lifestyle. They will always make games to reflect that. Not saying this game won't have sandbox elements to it, I just think they won't be able to make a full sandbox game because it would be difficult for the developers to think outside the box in that respect (most likely).

    I will keep my eye open for this game however I see the progression. But I will continue to play the true sandbox game currently out: Xsyon.

  • BandenBanden Member Posts: 83

    Originally posted by LordPsychodi

    I'd like to inject this bit of sanity into the discussion - having themepark elements does not render a sandbox ineffective. Having lots of places to explore that give entry trigger quests or more traditional quest handlers are fine. they're  something RPGs have been using since day one, even tabletop games had this idea working for a long time to a certain degree with the way GMs handle NPCs. This is content for groups of people or single players to progress in weapon skills and find craftables like most all games, even sandbox games have. this should NEVER GO AWAY. People need shit to do other than harvesting ore to make another sword to go stab another player in te face. PvP should always stay the backseat even in a sandbox with robust features supporting it, for a very good reason. (generally lots of people like sandboxes. about one in every ten or so safely likes PvP. Ypou want to design features for 90% of your playerbase.)

    I honestly think you mean well but you are failing to understand what PVP does for a sandbox and why it -has- to be the endgame. PVP is the main driving force in any sandbox game, it both makes and breaks things making the world go around on several levels of the gameplay, economically, socially and if it is done well it rises the gameplay to truly massive levels. Politics, drama, espionage metagame, backstabbing, maneovering all that jazz that makes a world interesting and immersive. The PVE part of the game cannot be greater than the PVP part, think about it; a sandbox game is all about playercreated content and dont confuse things because crafting, industry and buildings is only a driveforce to that and you wanna stuff the game with PVE content and claim that its a sandbox, really? Tell you what, if you want to make a good sandbox game, take a definitive stand, this is the line between PVP and PVE; this is where it is, we wont ever make PVE more important than PVP and if you DONT LIEK EET... dont play a sandbox game. Because you need to strike a balance, make PVE interesting sure, but this can be achieved through decent storytelling and good wholesome gameplay, do not make it at the expense of PVP, those PVP territories need to be there and they need to be a main driving force for the game.

    On a side note, I have absolutely no idea why so many Fantasy themed MMORPGs go for the boring themepark type of gameplay, the fantasy setting fits this ideal like a glove on a foot. Honestly I think its the consumers fault, too many carebears who dont want to lose their precious shiny things. Pah!

  • MarkJWMarkJW ColumnistMember Posts: 226

    You can plant, build houses, boats, and kill people all while on the first two continents.

    The third continent is where castles can be built and seiged. That's the main difference, as far as I know.

  • FoomerangFoomerang Member UncommonPosts: 5,628



     
    Because you can't do any of that on the main continents. The 2 main continents are a themepark game. Then after a year of playing a thempark game, you can move over to the sandbox game.  why not make one or the other? Why try to make both?
     
    And the fact that 2/3 of the game is dedicated to thempark, and only 1/3 is dedicated to sandbox has me worried.
     
    Also, the deep skill system is meaningless if it takes you a year to level one character.  You won't have time to experiment with different types of charcters.

    On the contrary, the main continents let you do everything except build siege castles. Thats that the 3rd continent is mostly for: player made siege warfare.

    But the other 2 continents let you build houses, farms, shape the land, plant forests, build ships, etc etc. The combat system is wow style, but thats about it.

  • ghoul31ghoul31 Member Posts: 1,955

    Originally posted by Foomerang

     


     

    On the contrary, the main continents let you do everything except build siege castles. Thats that the 3rd continent is mostly for: player made siege warfare.

    But the other 2 continents let you build houses, farms, shape the land, plant forests, build ships, etc etc. The combat system is wow style, but thats about it.

     

    Being able to build a house or have a garden isn't a sandbox. its only a sandbox if the house can be captured or destroyed.  A sandbox is all about controlling territory, and the freedom to build and destrroy whatever is out there. Thats what creates the politics, alliances , betrayals etc.

  • Marcus-Marcus- Member UncommonPosts: 1,010

    Originally posted by ghoul31

    Originally posted by Foomerang

     


     

    On the contrary, the main continents let you do everything except build siege castles. Thats that the 3rd continent is mostly for: player made siege warfare.

    But the other 2 continents let you build houses, farms, shape the land, plant forests, build ships, etc etc. The combat system is wow style, but thats about it.

     

    Being able to build a house or have a garden isn't a sandbox. its only a sandbox if the house can be captured or destroyed.  A sandbox is all about controlling territory, and the freedom to build and destrroy whatever is out there. Thats what creates the politics, alliances , betrayals etc.

     and here i always thought UO was a sandbox.....  who knew?!

  • Recon48Recon48 Member UncommonPosts: 218

    Not a sandbox if you cant destroy a player made house?  Really....   In that logic I guess Darkfall is a themepark game too? lawl

  • ghoul31ghoul31 Member Posts: 1,955

    Originally posted by Recon48

    Not a sandbox if you cant destroy a player made house?  Really....   In that logic I guess Darkfall is a themepark game too? lawl

     

    Darkfall has sieges where you can destroy the enemies buildings. So I'm not sure what you are talking about.

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by ghoul31

    Originally posted by Foomerang
     

     
    On the contrary, the main continents let you do everything except build siege castles. Thats that the 3rd continent is mostly for: player made siege warfare.
    But the other 2 continents let you build houses, farms, shape the land, plant forests, build ships, etc etc. The combat system is wow style, but thats about it.


     
    Being able to build a house or have a garden isn't a sandbox. its only a sandbox if the house can be captured or destroyed.  A sandbox is all about controlling territory, and the freedom to build and destrroy whatever is out there. Thats what creates the politics, alliances , betrayals etc.

    You can do that to people houses and crops on the 2 main continents. It just doesnt scale up to the level of castles like the 3rd continent does. So if you can do 99% of what you want to do on 2 continents and 100% of what you want to do on the other continent... how is that a themepark again?

  • ghoul31ghoul31 Member Posts: 1,955

    Originally posted by Foomerang

     




     

    You can do that to people houses and crops on the 2 main continents. It just doesnt scale up to the level of castles like the 3rd continent does. So if you can do 99% of what you want to do on 2 continents and 100% of what you want to do on the other continent... how is that a themepark again?

     I find it hard to believe that you will be able to destroy houses on the 2 main continents. People would just destroy your house when you aren't logged in.

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by ghoul31

    Originally posted by Foomerang
     


     
    You can do that to people houses and crops on the 2 main continents. It just doesnt scale up to the level of castles like the 3rd continent does. So if you can do 99% of what you want to do on 2 continents and 100% of what you want to do on the other continent... how is that a themepark again?


     I find it hard to believe that you will be able to destroy houses on the 2 main continents. People would just destroy your house when you aren't logged in.


    Ah damn i got trolled gg
  • Recon48Recon48 Member UncommonPosts: 218

    Originally posted by ghoul31

    Originally posted by Recon48

    Not a sandbox if you cant destroy a player made house?  Really....   In that logic I guess Darkfall is a themepark game too? lawl

     

    Darkfall has sieges where you can destroy the enemies buildings. So I'm not sure what you are talking about.

     

    But player housing cannot be destroyed: Cottages, Villas, etc.  House =/= Keep.  

  • EvasiaEvasia Member Posts: 2,827

    Originally posted by Recon48

    Originally posted by ghoul31


    Originally posted by Recon48

    Not a sandbox if you cant destroy a player made house?  Really....   In that logic I guess Darkfall is a themepark game too? lawl

     

    Darkfall has sieges where you can destroy the enemies buildings. So I'm not sure what you are talking about.

     

    But player housing cannot be destroyed: Cottages, Villas, etc.  House =/= Keep.  

    And then its a themepark?

    Do you know whats difference between a themepark and sandbox?

    I seriously doub you know hehe.

    Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
    In between WoW few months AoC few months and some f2p also all very short few weeks.

  • genkidashitegenkidashite Member Posts: 41

    Originally posted by ghoul31

     

    Being able to build a house or have a garden isn't a sandbox. its only a sandbox if the house can be captured or destroyed.  A sandbox is all about controlling territory, and the freedom to build and destrroy whatever is out there. Thats what creates the politics, alliances , betrayals etc.

     Sure, you can do all of that in the north continent. Just let your average gamers enjoy PVE centered action and sandbox features on the other two. Must I say Please? I mean...

    We surely dont want to ruin another sandbox game for freedom, because some hardcore gamers dont want a bit of reality and responsibility. Many players out there think there is no responsibilities in games. I can live with mad PVP/PKs/whatever. But the consequences of those actions in sandbox games just kills the average audiences/society. The game will be ruined so much that the potential of the game will never blossom. We've seen that happen to half a dozen of really promising games, havent we?

    Must you drive all the average gamers for your pleasure? Because you like harassing players who arent that good? Is it really worth it to have fun killing n00bs and ruin a potential game? Those gamers have wanted a game with sandbox contents(house building, gardening, sailing, you name it) for their entire life!! They were never able to enjoy one b/c people just wouldnt let them! Why want to ruin it again?

    If you want insane PVPs and back-stabbing Politics, I will be in the north continent waiting for you.

    I can promise we will have fun. XD

  • EvasiaEvasia Member Posts: 2,827

    Originally posted by MannyMana

    I have no faith in this game for being a grindless free-form sandbox game. Why? Because It is made by Koreans.

    I am not racist I simply aknowledge that the way most Asians perceive the world tends to be of a more "structured" form that reflects upon their real lifestyle. They will always make games to reflect that. Not saying this game won't have sandbox elements to it, I just think they won't be able to make a full sandbox game because it would be difficult for the developers to think outside the box in that respect (most likely).

    I will keep my eye open for this game however I see the progression. But I will continue to play the true sandbox game currently out: Xsyon.

    Im with you i seriously doub they can think out of box.

    I dont realy know a korean mmo thats 100% sandbox ?

    Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
    In between WoW few months AoC few months and some f2p also all very short few weeks.

  • genkidashitegenkidashite Member Posts: 41

    Originally posted by Evasia

    Originally posted by Recon48

    Originally posted by ghoul31

    Originally posted by Recon48

    Not a sandbox if you cant destroy a player made house?  Really....   In that logic I guess Darkfall is a themepark game too? lawl

     

    Darkfall has sieges where you can destroy the enemies buildings. So I'm not sure what you are talking about.

     

    But player housing cannot be destroyed: Cottages, Villas, etc.  House =/= Keep.  

    And then its a themepark?

    Do you know whats difference between a themepark and sandbox?

    I seriously doub you know hehe.

     Evasia, I think Recon48 meant Darkfall didnt have those features.. ^^;; (forgive me if Im wrong.. never played DarkFall)

    Archeage has those features. Please check out the siege video and ship to land bombarding video. they are awesome.

    And by the way, you sounded like all Koreans are idiots in the other post. What must I say about it as a Korean? And, tell me if there ever was a korean game that was planned to be a sandbox before.

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