As far as I am concerned it is a sandbox, a few themepark elements is irrelevant IMO. I think it's the first AAA sandbox mmo we've had? It looks like the best deal we're gonna get, unless you accept mmos like MO, FE, DF, Xsyon, etc.
I for one don't have time time to play alpha/beta/broken/lacking whatever mmos.
Being able to build a house or have a garden isn't a sandbox. its only a sandbox if the house can be captured or destroyed. A sandbox is all about controlling territory, and the freedom to build and destrroy whatever is out there. Thats what creates the politics, alliances , betrayals etc.
Sure, you can do all of that in the north continent. Just let your average gamers enjoy PVE centered action and sandbox features on the other two. Must I say Please? I mean...
We surely dont want to ruin another sandbox game for freedom, because some hardcore gamers dont want a bit of reality and responsibility. Many players out there think there is no responsibilities in games. I can live with mad PVP/PKs/whatever. But the consequences of those actions in sandbox games just kills the average audiences/society. The game will be ruined so much that the potential of the game will never blossom. We've seen that happen to half a dozen of really promising games, havent we?
Must you drive all the average gamers for your pleasure? Because you like harassing players who arent that good? Is it really worth it to have fun killing n00bs and ruin a potential game? Those gamers have wanted a game with sandbox contents(house building, gardening, sailing, you name it) for their entire life!! They were never able to enjoy one b/c people just wouldnt let them! Why want to ruin it again?
If you want insane PVPs and back-stabbing Politics, I will be in the north continent waiting for you.
I can promise we will have fun. XD
So PVP by your idea of a "sandbox" is that we cant have any real competitive gamplay and proper risk/reward because there are people who suck at the game and dont want to improve? Honestly it has no place in a sandbox, figuratively its about building sandcastles and every now and then a bully comes along to kick it over and you can either kick back or build another castle somewhere else like a sheep. I really hope this game will have bullies and will have gameplay that lets you burn stuff because anything less will simply be Simcity MMO style and thats not very interesting to me, how about you?
Edit, I agree that the game should have both but the pvp ideal should be encouraged, because it really is what makes the sandbox world interesting.
I really hope this game will have bullies and will have gameplay that lets you burn stuff because anything less will simply be Simcity MMO style and thats not very interesting to me, how about you?
Nope, I really have zero desire for make-believe bullies, I have no desire being the alpha dog in a pretend world, it doesn't bring the same kind of joy as it does in the real world.
Then what? you want to sit and collect shiny internet things and build shiny internet stuff and then eventually when that gets old, they release an expansion and you are entized for another little while?
I have never been into RP but i found that nothing encouraged me to play a role that wasnt just given to me by the gamedesign but something i fell into based on the interaction with others like me, like facing invasions, dealing with cutthroat players, battling over vast stretches of territory, this makes a game truly immersive and you wont find that in a game where the goal is just to build and craft stuff. Ihve played Eve online a lot, never liked it because of the rather boring spreadsheet style gameplay but what truly makes it a great game and what makes me go back to read the latest ingame news is the incredible sandbox play that game has and its based on pvp sweetheart.
Then what? you want to sit and collect shiny internet things and build shiny internet stuff and then eventually when that gets old, they release an expansion and you are entized for another little while?
I have never been into RP but i found that nothing encouraged me to play a role that wasnt just given to me by the gamedesign but something i fell into based on the interaction with others like me, like facing invasions, dealing with cutthroat players, battling over vast stretches of territory, this makes a game truly immersive and you wont find that in a game where the goal is just to build and craft stuff. Ihve played Eve online a lot, never liked it because of the rather boring spreadsheet style gameplay but what truly makes it a great game and what makes me go back to read the latest ingame news is the incredible sandbox play that game has and its based on pvp sweetheart.
You do realize there can be an in between, and that there isa huge difference between PvPing and having a game that allows and encourages "Bullies" as you put it. I get the impression you see things as black and white, I find everything more interestings with a lot more shades of grey between the two extremes.
Then what? you want to sit and collect shiny internet things and build shiny internet stuff and then eventually when that gets old, they release an expansion and you are entized for another little while?
I have never been into RP but i found that nothing encouraged me to play a role that wasnt just given to me by the gamedesign but something i fell into based on the interaction with others like me, like facing invasions, dealing with cutthroat players, battling over vast stretches of territory, this makes a game truly immersive and you wont find that in a game where the goal is just to build and craft stuff. Ihve played Eve online a lot, never liked it because of the rather boring spreadsheet style gameplay but what truly makes it a great game and what makes me go back to read the latest ingame news is the incredible sandbox play that game has and its based on pvp sweetheart.
And it sounds like all of this will be available on the 3rd continent. Where's the problem? A halt to plans of total world domination? Think of the third continent as an Agon within the game, never leave it, and you'll be just fine.
"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous
Then what? you want to sit and collect shiny internet things and build shiny internet stuff and then eventually when that gets old, they release an expansion and you are entized for another little while?
I have never been into RP but i found that nothing encouraged me to play a role that wasnt just given to me by the gamedesign but something i fell into based on the interaction with others like me, like facing invasions, dealing with cutthroat players, battling over vast stretches of territory, this makes a game truly immersive and you wont find that in a game where the goal is just to build and craft stuff. Ihve played Eve online a lot, never liked it because of the rather boring spreadsheet style gameplay but what truly makes it a great game and what makes me go back to read the latest ingame news is the incredible sandbox play that game has and its based on pvp sweetheart.
And it sounds like all of this will be available on the 3rd continent. Where's the problem? A halt to plans of total world domination? Think of the third continent as an Agon within the game, never leave it, and you'll be just fine.
To me this makes perfect sense, I havent seen the details as of yet we just dont know and anything said here is pure speculation on both ends, but having a third huge continent for grabs to me a fan of the fantasy setting makes the most sense of all, because the realms on the first two continents are already estabilished, they are the estabilished world lore, that they have put a lot of effort and time designing. This is exactly the same as EVE.
Some of these so called sandbox failures nowadays seem to absolutely just skip over this because lets face it they cant afford or dont have the technical ability to come up with anything more intricate than a few starter building and then sending the players back to the stone age. This to me just isnt fun, and I do hope AA is not like that I hope they follow the EVE path, I hope there is already a rich lore, and there are al;ready estabilished rich kingdoms ppl can play in and do with some degree of freedom "what they want".
Leaving a wild third continent open for those who really want to build their own nation, own a castle, create a village, and really shape the world, another thing that is great from the interviews it seems is it wont be free for all, siege at 2am which is something I can only praise them for doing, there will be siege times which means ppl will be alert at those times and it will feel a bit more realistic than storming a castle at 4am. It will also give these towns a moment between sieges to rebuild, re-organize, setup their markets and really make them come to life.
Anyway saying this is not a sandbox is madness of the highest order, there is more sand in this game that there will ever be in Darkfall, MO put together and that is just from the information on the 1st and 2nd closed beta.
I never said that a game should encourage bullying, I said that a game needs to have bullies. Like it or dont, conflict is what drives a sandbox game, but a balance is allways a good thing to have. The game should natually encourage creation and growth as much as death and destruction.
Then what? you want to sit and collect shiny internet things and build shiny internet stuff and then eventually when that gets old, they release an expansion and you are entized for another little while?
I have never been into RP but i found that nothing encouraged me to play a role that wasnt just given to me by the gamedesign but something i fell into based on the interaction with others like me, like facing invasions, dealing with cutthroat players, battling over vast stretches of territory, this makes a game truly immersive and you wont find that in a game where the goal is just to build and craft stuff. Ihve played Eve online a lot, never liked it because of the rather boring spreadsheet style gameplay but what truly makes it a great game and what makes me go back to read the latest ingame news is the incredible sandbox play that game has and its based on pvp sweetheart.
And it sounds like all of this will be available on the 3rd continent. Where's the problem? A halt to plans of total world domination? Think of the third continent as an Agon within the game, never leave it, and you'll be just fine.
To me this makes perfect sense, I havent seen the details as of yet we just dont know and anything said here is pure speculation on both ends, but having a third huge continent for grabs to me a fan of the fantasy setting makes the most sense of all, because the realms on the first two continents are already estabilished, they are the estabilished world lore, that they have put a lot of effort and time designing. This is exactly the same as EVE.
Yes, yes, exactly. Consider the state of the real world circa 1492. Europe, the Middle East, and the Far East all had thriving civilizations that were already centuries and even millenia old. Lo and behold, Columbus and gang discover the Americas and a whole new world has opened up for discovery and conquest. I don't know if a similar conceit will be played out with the third continent in AA, but it'd be perfect. A new land, freshly discovered by adventurers, and the players are given the chance to stake a claim of their own. Meanwhile, back in the established civilizations, players have the option of living a more simpler life and taking jobs (quests) from established factions. I see it as a win/win for sandbox players of all stripes.
The only complaints I could envision for this is from the fringe sociopathic wing of sandbox enthusiasts that get all apoplectic at the notion that some players want a little freedom to carve their niche in the world in non-violent ways.
"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous
Awaiting: Wild Star |Blade & Soul | The Repopulation | The Elder Scrolls online | ArcheAge | Firefall | Survarium | Bless | Black Desert |
Played: Guild Wars | Diablo 3 |The War Z | Runescape |World of Warcraft |Combat Arms |Perfect World | Rift | Fiesta | DC universe online | Aion | Age of Conan |Allods | Vindictus | The Secret World | Forge | Battle of the Immortals | Global Agenda| Cabal Online | Tera |
Then what? you want to sit and collect shiny internet things and build shiny internet stuff and then eventually when that gets old, they release an expansion and you are entized for another little while?
I have never been into RP but i found that nothing encouraged me to play a role that wasnt just given to me by the gamedesign but something i fell into based on the interaction with others like me, like facing invasions, dealing with cutthroat players, battling over vast stretches of territory, this makes a game truly immersive and you wont find that in a game where the goal is just to build and craft stuff. Ihve played Eve online a lot, never liked it because of the rather boring spreadsheet style gameplay but what truly makes it a great game and what makes me go back to read the latest ingame news is the incredible sandbox play that game has and its based on pvp sweetheart.
And it sounds like all of this will be available on the 3rd continent. Where's the problem? A halt to plans of total world domination? Think of the third continent as an Agon within the game, never leave it, and you'll be just fine.
To me this makes perfect sense, I havent seen the details as of yet we just dont know and anything said here is pure speculation on both ends, but having a third huge continent for grabs to me a fan of the fantasy setting makes the most sense of all, because the realms on the first two continents are already estabilished, they are the estabilished world lore, that they have put a lot of effort and time designing. This is exactly the same as EVE.
Yes, yes, exactly. Consider the state of the real world circa 1492. Europe, the Middle East, and the Far East all had thriving civilizations that were already centuries and even millenia old. Lo and behold, Columbus and gang discover the Americas and a whole new world has opened up for discovery and conquest. I don't know if a similar conceit will be played out with the third continent in AA, but it'd be perfect. A new land, freshly discovered by adventurers, and the players are given the chance to stake a claim of their own. Meanwhile, back in the established civilizations, players have the option of living a more simpler life and taking jobs (quests) from established factions. I see it as a win/win for sandbox players of all stripes.
The only complaints I could envision for this is from the fringe sociopathic wing of sandbox enthusiasts that get all apoplectic at the notion that some players want a little freedom to carve their niche in the world in non-violent ways.
Given your analogy, will the third contient be devoid of a native population or will players have to combat the natives as well?
Then what? you want to sit and collect shiny internet things and build shiny internet stuff and then eventually when that gets old, they release an expansion and you are entized for another little while?
I have never been into RP but i found that nothing encouraged me to play a role that wasnt just given to me by the gamedesign but something i fell into based on the interaction with others like me, like facing invasions, dealing with cutthroat players, battling over vast stretches of territory, this makes a game truly immersive and you wont find that in a game where the goal is just to build and craft stuff. Ihve played Eve online a lot, never liked it because of the rather boring spreadsheet style gameplay but what truly makes it a great game and what makes me go back to read the latest ingame news is the incredible sandbox play that game has and its based on pvp sweetheart.
And it sounds like all of this will be available on the 3rd continent. Where's the problem? A halt to plans of total world domination? Think of the third continent as an Agon within the game, never leave it, and you'll be just fine.
To me this makes perfect sense, I havent seen the details as of yet we just dont know and anything said here is pure speculation on both ends, but having a third huge continent for grabs to me a fan of the fantasy setting makes the most sense of all, because the realms on the first two continents are already estabilished, they are the estabilished world lore, that they have put a lot of effort and time designing. This is exactly the same as EVE.
Yes, yes, exactly. Consider the state of the real world circa 1492. Europe, the Middle East, and the Far East all had thriving civilizations that were already centuries and even millenia old. Lo and behold, Columbus and gang discover the Americas and a whole new world has opened up for discovery and conquest. I don't know if a similar conceit will be played out with the third continent in AA, but it'd be perfect. A new land, freshly discovered by adventurers, and the players are given the chance to stake a claim of their own. Meanwhile, back in the established civilizations, players have the option of living a more simpler life and taking jobs (quests) from established factions. I see it as a win/win for sandbox players of all stripes.
The only complaints I could envision for this is from the fringe sociopathic wing of sandbox enthusiasts that get all apoplectic at the notion that some players want a little freedom to carve their niche in the world in non-violent ways.
Given your analogy, will the third contient be devoid of a native population or will players have to combat the natives as well?
I knew this would come up. It's kinda irrelevant, but it would be interesting if there were some sort of natives to deal with.
"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous
Yes, yes, exactly. Consider the state of the real world circa 1492. Europe, the Middle East, and the Far East all had thriving civilizations that were already centuries and even millenia old. Lo and behold, Columbus and gang discover the Americas and a whole new world has opened up for discovery and conquest. I don't know if a similar conceit will be played out with the third continent in AA, but it'd be perfect. A new land, freshly discovered by adventurers, and the players are given the chance to stake a claim of their own. Meanwhile, back in the established civilizations, players have the option of living a more simpler life and taking jobs (quests) from established factions. I see it as a win/win for sandbox players of all stripes.
The only complaints I could envision for this is from the fringe sociopathic wing of sandbox enthusiasts that get all apoplectic at the notion that some players want a little freedom to carve their niche in the world in non-violent ways.
Given your analogy, will the third contient be devoid of a native population or will players have to combat the natives as well?
I knew this would come up. It's kinda irrelevant, but it would be interesting if there were some sort of natives to deal with.
I'm not sure it is irrelevant in the sense that one option or the other changes game play to some degree. I'm not so much trying to call out the history of your analogy, as I am curious as to how the two different scenarios would play out.
Personally I'd find it more interesting if there were a "native" NPC population that at least could serve as a secondary or tertiary kind of objective.
Thats all fine and well, a good game should let you decide what to do no force you into a playstyle you dont want, to a certain degree though. Eve for example also has huge regions just for building in peace and thats just fine, it doesnt appeal to me much but people just want diffrent things. I responded with a general argument towards the notion that everyone wants to build shiny things and not risk anything they have worked to build and that a sandbox game is purely about this. It can be, but the other playstyle makes it so much more than just building stuff and thats why it should be "encouraged" I never said it should be shoved dont your throat.
@OP seriously....you are worried about a Themepark/Sandbox Hybrid, something I personally, and quite a few others have been clamoring for. I don't get it. It's apparent pure sandboxes aren't successful and won't be developed so perhaps a change of view on your side might help you out.
Stop living in the UO days, as they won't come back, and look for a nice mix of the 2 game types. I know I am.
On the contrary, the main continents let you do everything except build siege castles. Thats that the 3rd continent is mostly for: player made siege warfare.
But the other 2 continents let you build houses, farms, shape the land, plant forests, build ships, etc etc. The combat system is wow style, but thats about it.
Being able to build a house or have a garden isn't a sandbox. its only a sandbox if the house can be captured or destroyed. A sandbox is all about controlling territory, and the freedom to build and destrroy whatever is out there. Thats what creates the politics, alliances , betrayals etc.
Ahhh... now I understand what your motivation is for your complaints.
There's always at least one post made by people that reveals the real point behind their remarks, and this post would seem to be it.
All the other things you can do in the game, that are very sandbox don't matter, because you want to be able to destroy other players' property and won't be able to. So, because it lacks that one element that you're interested in... it's "not a sandbox".
That's one of the simplest, and least substantial arguments people use around here (and elsewhere for that matter); "I don't like "x", therefor the game isn't "y".
In this case, not being able to destroy players' houses isn't "required" for it to be a sandbox. There's plenty else about the game that satisfies that categorization. It simply makes it a sandbox without one option you are particularly interested in. There is a difference.
Another common example is "If you can't PK newbies in their starting areas and walk away without penalty or consequence, then it's not real hardcore PvP". In almost all cases, the only people you'll see making that claim are the people who want to go into newbie areas and gank newbies all day, and are pissed that they can't.
Same exact concept.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
On the contrary, the main continents let you do everything except build siege castles. Thats that the 3rd continent is mostly for: player made siege warfare.
But the other 2 continents let you build houses, farms, shape the land, plant forests, build ships, etc etc. The combat system is wow style, but thats about it.
Being able to build a house or have a garden isn't a sandbox. its only a sandbox if the house can be captured or destroyed. A sandbox is all about controlling territory, and the freedom to build and destrroy whatever is out there. Thats what creates the politics, alliances , betrayals etc.
Ahhh... now I understand what your motivation is for your complaints.
There's always at least one post made by people that reveals the real point behind their remarks, and this post would seem to be it.
All the other things you can do in the game, that are very sandbox don't matter, because you want to be able to destroy other players' property and won't be able to. So, because it lacks that one element that you're interested in... it's "not a sandbox".
That's one of the simplest, and least substantial arguments people use around here (and elsewhere for that matter); "I don't like "x", therefor the game isn't "y".
In this case, not being able to destroy players' houses isn't "required" for it to be a sandbox. There's plenty else about the game that satisfies that categorization. It simply makes it a sandbox without one option you are particularly interested in. There is a difference.
Another common example is "If you can't PK newbies in their starting areas and walk away without penalty or consequence, then it's not real hardcore PvP". In almost all cases, the only people you'll see making that claim are the people who want to go into newbie areas and gank newbies all day, and are pissed that they can't.
Same exact concept.
Or maybe he wants to build a grand empire that can be threatened by and defended against baddies as in other enemy players. I know that is my motivation for wanting something like that in a game, being an asshole is occationally funny but it really doesnt appeal to me as a person. To say that bullying is the only reason to have a design that allows you to mess with other peoples stuff is plain dumb.
On the contrary, the main continents let you do everything except build siege castles. Thats that the 3rd continent is mostly for: player made siege warfare.
But the other 2 continents let you build houses, farms, shape the land, plant forests, build ships, etc etc. The combat system is wow style, but thats about it.
Being able to build a house or have a garden isn't a sandbox. its only a sandbox if the house can be captured or destroyed. A sandbox is all about controlling territory, and the freedom to build and destrroy whatever is out there. Thats what creates the politics, alliances , betrayals etc.
Ahhh... now I understand what your motivation is for your complaints.
There's always at least one post made by people that reveals the real point behind their remarks, and this post would seem to be it.
All the other things you can do in the game, that are very sandbox don't matter, because you want to be able to destroy other players' property and won't be able to. So, because it lacks that one element that you're interested in... it's "not a sandbox".
That's one of the simplest, and least substantial arguments people use around here (and elsewhere for that matter); "I don't like "x", therefor the game isn't "y".
In this case, not being able to destroy players' houses isn't "required" for it to be a sandbox. There's plenty else about the game that satisfies that categorization. It simply makes it a sandbox without one option you are particularly interested in. There is a difference.
Another common example is "If you can't PK newbies in their starting areas and walk away without penalty or consequence, then it's not real hardcore PvP". In almost all cases, the only people you'll see making that claim are the people who want to go into newbie areas and gank newbies all day, and are pissed that they can't.
Same exact concept.
Or maybe he wants to build a grand empire that can be threatened by and defended against baddies as in other enemy players. I know that is my motivation for wanting something like that in a game, being an asshole is occationally funny but it really doesnt appeal to me as a person. To say that bullying is the only reason to have a design that allows you to mess with other peoples stuff is plain dumb.
But you can they have already confirmed there will be sieges, the only difference is ppl wont be able to just bring down houses/towns/castles at 4 oclock in the morning, which to me is one of the most positive points, because it is silly, in a real environment and in a real fantasy setting there would be people 24/7 guarding your possessions, there would be guards etc.. now this is a game and the only way to emulate that would be to have certain time restrictions that can create the sort of scenario you are talking about.
You can build your empire and be and someone can come and challenge you, now back to the original point of the housing, it is the same, if ppl have built their house on the main continent where there is an already estabilished kingdom then to some degree that would be protected, you wouldnt come into that land with an army and siege engines to take down a house because you would be at war with that faction. To emulate this houses may be undestroyable on this continent.
Now what the OP seems to be implying is that you need to have this world constantly in peril 24/7, but that is exactly what these mechanics already do but under the constraints of the game, being awake at 4am just because ppl only siege at that time cause most ppl are asleep would be silly and stupid.
Sandbox or not ill be playing ArcheAge. For me this is the MMO that will take the place of Vanguard which has some great features like ship building housing and a vast open world.
Sandbox or not ill be playing ArcheAge. For me this is the MMO that will take the place of Vanguard which has some great features like ship building housing and a vast open world.
I'm back to VG right now and loving it again, I'd love to be excited about AA, but honestly I don't think there is enough concrete information out there about the game to know. All I can really tell is it is trying hard to please everyone... can it really do that? Probably not, so there have to be some down sides.
Sandbox or not ill be playing ArcheAge. For me this is the MMO that will take the place of Vanguard which has some great features like ship building housing and a vast open world.
I'm back to VG right now and loving it again, I'd love to be excited about AA, but honestly I don't think there is enough concrete information out there about the game to know. All I can really tell is it is trying hard to please everyone... can it really do that? Probably not, so there have to be some down sides.
I have been playing Vanguard no stop since beta, i have four level 55s and a number of lower classes. As fo AA their is quite a bit of info from CB1-2.
Not a sandbox if you cant destroy a player made house? Really.... In that logic I guess Darkfall is a themepark game too? lawl
Darkfall has sieges where you can destroy the enemies buildings. So I'm not sure what you are talking about.
But player housing cannot be destroyed: Cottages, Villas, etc. House =/= Keep.
And then its a themepark?
Do you know whats difference between a themepark and sandbox?
I seriously doub you know hehe.
Evasia, I think Recon48 meant Darkfall didnt have those features.. ^^;; (forgive me if Im wrong.. never played DarkFall)
Archeage has those features. Please check out the siege video and ship to land bombarding video. they are awesome.
And by the way, you sounded like all Koreans are idiots in the other post. What must I say about it as a Korean? And, tell me if there ever was a korean game that was planned to be a sandbox before.
Genkidashite, yes thanks for clearing up the misinterpreted comparison. I was trying to exaggerate the point that if Archeage has seiges on the 3rd continent, but player housing cannot be destroyed on the other two - in that same logic would be saying that Dakfall cant be considered a sandbox game either since its player housing can't be destroyed.
I think if being able to destroy more of the other person's stuff is the correct way to measure a sandbox, then no MMO I am aware of has ever been as much of a sandbox as Lineage.
I mean, Lineage players have KILLED each other. In real life. That's about as hard core 'messing with somebody's stuff' as you can get, I would think.
Sandbox or not ill be playing ArcheAge. For me this is the MMO that will take the place of Vanguard which has some great features like ship building housing and a vast open world.
I'm back to VG right now and loving it again, I'd love to be excited about AA, but honestly I don't think there is enough concrete information out there about the game to know. All I can really tell is it is trying hard to please everyone... can it really do that? Probably not, so there have to be some down sides.
I have been playing Vanguard no stop since beta, i have four level 55s and a number of lower classes. As fo AA their is quite a bit of info from CB1-2.
One question, in VG you've been playing for years with all your "stuff" completely safe from harm or interference of your play style from others. Doesn't sound like this will be possible in ArchAge, so will you be able to adapt to this signicantly different and game changing mechanic.
I ask because although I 'm a carebear I always play on PVP games/servers in order to keep the PVE somewhat fresh. If you haven't lived in the ganking world you might find this a bit unsettling.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Because you can't do any of that on the main continents. The 2 main continents are a themepark game. Then after a year of playing a thempark game, you can move over to the sandbox game. why not make one or the other? Why try to make both?
And the fact that 2/3 of the game is dedicated to thempark, and only 1/3 is dedicated to sandbox has me worried.
Also, the deep skill system is meaningless if it takes you a year to level one character. You won't have time to experiment with different types of charcters.
On the contrary, the main continents let you do everything except build siege castles. Thats that the 3rd continent is mostly for: player made siege warfare.
But the other 2 continents let you build houses, farms, shape the land, plant forests, build ships, etc etc. The combat system is wow style, but thats about it.
Haha. What a complete fail.
You can't build ships... yet if that were true, you couldn't actually get to the third continent. LOL! Someone sure looks dumb for posting that.
Comments
As far as I am concerned it is a sandbox, a few themepark elements is irrelevant IMO. I think it's the first AAA sandbox mmo we've had? It looks like the best deal we're gonna get, unless you accept mmos like MO, FE, DF, Xsyon, etc.
I for one don't have time time to play alpha/beta/broken/lacking whatever mmos.
So PVP by your idea of a "sandbox" is that we cant have any real competitive gamplay and proper risk/reward because there are people who suck at the game and dont want to improve? Honestly it has no place in a sandbox, figuratively its about building sandcastles and every now and then a bully comes along to kick it over and you can either kick back or build another castle somewhere else like a sheep. I really hope this game will have bullies and will have gameplay that lets you burn stuff because anything less will simply be Simcity MMO style and thats not very interesting to me, how about you?
Edit, I agree that the game should have both but the pvp ideal should be encouraged, because it really is what makes the sandbox world interesting.
Nope, I really have zero desire for make-believe bullies, I have no desire being the alpha dog in a pretend world, it doesn't bring the same kind of joy as it does in the real world.
Then what? you want to sit and collect shiny internet things and build shiny internet stuff and then eventually when that gets old, they release an expansion and you are entized for another little while?
I have never been into RP but i found that nothing encouraged me to play a role that wasnt just given to me by the gamedesign but something i fell into based on the interaction with others like me, like facing invasions, dealing with cutthroat players, battling over vast stretches of territory, this makes a game truly immersive and you wont find that in a game where the goal is just to build and craft stuff. Ihve played Eve online a lot, never liked it because of the rather boring spreadsheet style gameplay but what truly makes it a great game and what makes me go back to read the latest ingame news is the incredible sandbox play that game has and its based on pvp sweetheart.
You do realize there can be an in between, and that there isa huge difference between PvPing and having a game that allows and encourages "Bullies" as you put it. I get the impression you see things as black and white, I find everything more interestings with a lot more shades of grey between the two extremes.
And it sounds like all of this will be available on the 3rd continent. Where's the problem? A halt to plans of total world domination? Think of the third continent as an Agon within the game, never leave it, and you'll be just fine.
"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous
To me this makes perfect sense, I havent seen the details as of yet we just dont know and anything said here is pure speculation on both ends, but having a third huge continent for grabs to me a fan of the fantasy setting makes the most sense of all, because the realms on the first two continents are already estabilished, they are the estabilished world lore, that they have put a lot of effort and time designing. This is exactly the same as EVE.
Some of these so called sandbox failures nowadays seem to absolutely just skip over this because lets face it they cant afford or dont have the technical ability to come up with anything more intricate than a few starter building and then sending the players back to the stone age. This to me just isnt fun, and I do hope AA is not like that I hope they follow the EVE path, I hope there is already a rich lore, and there are al;ready estabilished rich kingdoms ppl can play in and do with some degree of freedom "what they want".
Leaving a wild third continent open for those who really want to build their own nation, own a castle, create a village, and really shape the world, another thing that is great from the interviews it seems is it wont be free for all, siege at 2am which is something I can only praise them for doing, there will be siege times which means ppl will be alert at those times and it will feel a bit more realistic than storming a castle at 4am. It will also give these towns a moment between sieges to rebuild, re-organize, setup their markets and really make them come to life.
Anyway saying this is not a sandbox is madness of the highest order, there is more sand in this game that there will ever be in Darkfall, MO put together and that is just from the information on the 1st and 2nd closed beta.
I never said that a game should encourage bullying, I said that a game needs to have bullies. Like it or dont, conflict is what drives a sandbox game, but a balance is allways a good thing to have. The game should natually encourage creation and growth as much as death and destruction.
Yes, yes, exactly. Consider the state of the real world circa 1492. Europe, the Middle East, and the Far East all had thriving civilizations that were already centuries and even millenia old. Lo and behold, Columbus and gang discover the Americas and a whole new world has opened up for discovery and conquest. I don't know if a similar conceit will be played out with the third continent in AA, but it'd be perfect. A new land, freshly discovered by adventurers, and the players are given the chance to stake a claim of their own. Meanwhile, back in the established civilizations, players have the option of living a more simpler life and taking jobs (quests) from established factions. I see it as a win/win for sandbox players of all stripes.
The only complaints I could envision for this is from the fringe sociopathic wing of sandbox enthusiasts that get all apoplectic at the notion that some players want a little freedom to carve their niche in the world in non-violent ways.
"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous
how is it not a sand box
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Given your analogy, will the third contient be devoid of a native population or will players have to combat the natives as well?
I knew this would come up. It's kinda irrelevant, but it would be interesting if there were some sort of natives to deal with.
"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous
I'm not sure it is irrelevant in the sense that one option or the other changes game play to some degree. I'm not so much trying to call out the history of your analogy, as I am curious as to how the two different scenarios would play out.
Personally I'd find it more interesting if there were a "native" NPC population that at least could serve as a secondary or tertiary kind of objective.
Thats all fine and well, a good game should let you decide what to do no force you into a playstyle you dont want, to a certain degree though. Eve for example also has huge regions just for building in peace and thats just fine, it doesnt appeal to me much but people just want diffrent things. I responded with a general argument towards the notion that everyone wants to build shiny things and not risk anything they have worked to build and that a sandbox game is purely about this. It can be, but the other playstyle makes it so much more than just building stuff and thats why it should be "encouraged" I never said it should be shoved dont your throat.
@OP seriously....you are worried about a Themepark/Sandbox Hybrid, something I personally, and quite a few others have been clamoring for. I don't get it. It's apparent pure sandboxes aren't successful and won't be developed so perhaps a change of view on your side might help you out.
Stop living in the UO days, as they won't come back, and look for a nice mix of the 2 game types. I know I am.
Ahhh... now I understand what your motivation is for your complaints.
There's always at least one post made by people that reveals the real point behind their remarks, and this post would seem to be it.
All the other things you can do in the game, that are very sandbox don't matter, because you want to be able to destroy other players' property and won't be able to. So, because it lacks that one element that you're interested in... it's "not a sandbox".
That's one of the simplest, and least substantial arguments people use around here (and elsewhere for that matter); "I don't like "x", therefor the game isn't "y".
In this case, not being able to destroy players' houses isn't "required" for it to be a sandbox. There's plenty else about the game that satisfies that categorization. It simply makes it a sandbox without one option you are particularly interested in. There is a difference.
Another common example is "If you can't PK newbies in their starting areas and walk away without penalty or consequence, then it's not real hardcore PvP". In almost all cases, the only people you'll see making that claim are the people who want to go into newbie areas and gank newbies all day, and are pissed that they can't.
Same exact concept.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Or maybe he wants to build a grand empire that can be threatened by and defended against baddies as in other enemy players. I know that is my motivation for wanting something like that in a game, being an asshole is occationally funny but it really doesnt appeal to me as a person. To say that bullying is the only reason to have a design that allows you to mess with other peoples stuff is plain dumb.
But you can they have already confirmed there will be sieges, the only difference is ppl wont be able to just bring down houses/towns/castles at 4 oclock in the morning, which to me is one of the most positive points, because it is silly, in a real environment and in a real fantasy setting there would be people 24/7 guarding your possessions, there would be guards etc.. now this is a game and the only way to emulate that would be to have certain time restrictions that can create the sort of scenario you are talking about.
You can build your empire and be and someone can come and challenge you, now back to the original point of the housing, it is the same, if ppl have built their house on the main continent where there is an already estabilished kingdom then to some degree that would be protected, you wouldnt come into that land with an army and siege engines to take down a house because you would be at war with that faction. To emulate this houses may be undestroyable on this continent.
Now what the OP seems to be implying is that you need to have this world constantly in peril 24/7, but that is exactly what these mechanics already do but under the constraints of the game, being awake at 4am just because ppl only siege at that time cause most ppl are asleep would be silly and stupid.
I'm back to VG right now and loving it again, I'd love to be excited about AA, but honestly I don't think there is enough concrete information out there about the game to know. All I can really tell is it is trying hard to please everyone... can it really do that? Probably not, so there have to be some down sides.
I'm back to VG right now and loving it again, I'd love to be excited about AA, but honestly I don't think there is enough concrete information out there about the game to know. All I can really tell is it is trying hard to please everyone... can it really do that? Probably not, so there have to be some down sides.
Genkidashite, yes thanks for clearing up the misinterpreted comparison. I was trying to exaggerate the point that if Archeage has seiges on the 3rd continent, but player housing cannot be destroyed on the other two - in that same logic would be saying that Dakfall cant be considered a sandbox game either since its player housing can't be destroyed.
I think if being able to destroy more of the other person's stuff is the correct way to measure a sandbox, then no MMO I am aware of has ever been as much of a sandbox as Lineage.
I mean, Lineage players have KILLED each other. In real life. That's about as hard core 'messing with somebody's stuff' as you can get, I would think.
One question, in VG you've been playing for years with all your "stuff" completely safe from harm or interference of your play style from others. Doesn't sound like this will be possible in ArchAge, so will you be able to adapt to this signicantly different and game changing mechanic.
I ask because although I 'm a carebear I always play on PVP games/servers in order to keep the PVE somewhat fresh. If you haven't lived in the ganking world you might find this a bit unsettling.
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Haha. What a complete fail.
You can't build ships... yet if that were true, you couldn't actually get to the third continent. LOL! Someone sure looks dumb for posting that.