Eh the game was fun enough early on, but the changes and what I felt like the "storym archs" outright cheating the imperial players kinda pushed me away from the game, my opinon, no need to hunt me down. Just wonder if this is going to increase people complaining that TOR isn't SWG 2.0. Regardless, sorry the game you guys liked is dying, I suppose just enjoy the final 6 months, record a bunch of stuff, maybe post a youtube vid.
Kept the game going for six years, so I'd say rather well.
SWG has it's highest subs before CU & NGE. So really no. It brought in enough money to keep the game up and put out expansions that had been made years before.
Except for the fact that the game as losing 10k subs a month before the NGE ever happened. At that rate it wouldnt even have lasted as long as it did.
Kept the game going for six years, so I'd say rather well.
SWG has it's highest subs before CU & NGE. So really no. It brought in enough money to keep the game up and put out expansions that had been made years before.
Except for the fact that the game as losing 10k subs a month before the NGE ever happened. At that rate it wouldnt even have lasted as long as it did.
Where the facts?
And I played pre-CU and NGE and they were making servers not merging them. Plus CU came before NGE which did force a large number of people to quit playing.
this is not about removing life-support, imo, but more about lucas arts, bioware, swtor, and a lil' something we like to call around these parts IP.
"There are at least two kinds of games. One could be called finite, the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing play." Finite and Infinite Games, James Carse
Kept the game going for six years, so I'd say rather well.
SWG has it's highest subs before CU & NGE. So really no. It brought in enough money to keep the game up and put out expansions that had been made years before.
Except for the fact that the game as losing 10k subs a month before the NGE ever happened. At that rate it wouldnt even have lasted as long as it did.
Where the facts?
And I played pre-CU and NGE and they were making servers not merging them. Plus CU came before NGE which did force a large number of people to quit playing.
Kept the game going for six years, so I'd say rather well.
SWG has it's highest subs before CU & NGE. So really no. It brought in enough money to keep the game up and put out expansions that had been made years before.
Except for the fact that the game as losing 10k subs a month before the NGE ever happened. At that rate it wouldnt even have lasted as long as it did.
Where the facts?
And I played pre-CU and NGE and they were making servers not merging them. Plus CU came before NGE which did force a large number of people to quit playing.
On a side note SOE has said they would be pulling the plug on Vanguard and Pirates of The Burning Sea to consolidate and help alleviate the financial burden that they acquired.
To bad, what will they do now for another MMORPG to put on the station access? Possibly EQ Next can take that spot, we shall see if they try buy another title.
Kept the game going for six years, so I'd say rather well.
SWG has it's highest subs before CU & NGE. So really no. It brought in enough money to keep the game up and put out expansions that had been made years before.
Except for the fact that the game as losing 10k subs a month before the NGE ever happened. At that rate it wouldnt even have lasted as long as it did.
Where the facts?
And I played pre-CU and NGE and they were making servers not merging them. Plus CU came before NGE which did force a large number of people to quit playing.
Dont get me wrong, I loved preNGE too. But a game that is losing 10k subs a month wouldnt have been around as long as it has since the NGE.
I understand the need to change the game but he does acknowledge other games as the reason for bleeding subs. By revisting the concept they hoped it would boost subs, but I don't think it did. I think they hit their ceiling and pushed for minimal expasions that really were hard to call expasions until the later one.
I would have rather seen them keep that game preNGE than see them change it. With as bad as a company SOE is now. I think in the long run it would have been a better decision.
Kept the game going for six years, so I'd say rather well.
SWG has it's highest subs before CU & NGE. So really no. It brought in enough money to keep the game up and put out expansions that had been made years before.
Except for the fact that the game as losing 10k subs a month before the NGE ever happened. At that rate it wouldnt even have lasted as long as it did.
Where the facts?
And I played pre-CU and NGE and they were making servers not merging them. Plus CU came before NGE which did force a large number of people to quit playing.
You do realize you just proved my point, dont you? The NGE happened at the end of 2005, and during the middle of 2005 SWG lost 50k subs according to that chart. Maybe you were looking at the wrong game's stats.
I understand the need to change the game but he does acknowledge other games as the reason for bleeding subs. By revisting the concept they hoped it would boost subs, but I don't think it did. I think they hit their ceiling and pushed for minimal expasions that really were hard to call expasions until the later one.
I would have rather seen them keep that game preNGE than see them change it. With as bad as a company SOE is now. I think in the long run it would have been a better decision.
Oh I agree. Even if the game wouldnt have lasted as long, I would have rather played the preNGE for 3 more years than the post NGE game for 6.
This is horrible horrible horrible. Should have tried ftp before dumping..One of the few MMOs on the market that had unique features to offer.
Keeping SWG alive is not in the best interests of Lucasarts or SOE at this point. For Lucasarts, it would mean competition for their new Star Wars MMO.
Wait, don't they own everything Star Wars anyway? Wouldn't they benefit if they could grab the money from BOTH a F2P galaxies as well as SWTOR?
My question is, why was it so hard for them to offer a rolled back server (sorta like they did with EQ and the progression one)? If they knew the NGE caused so much problems and cost them so much money, why in the hell would they not roll it back on another server and re-release it?
That would have been money in the bank, simply allowing another game to crumble under their banner is simply foolish.. The Agency : Failed, The Matrix Online: Closed, Star Wars Galaxies: Closed, Vanguard: ? (closed instead of F2P as well?)
Wait, don't they own everything Star Wars anyway? Wouldn't they benefit if they could grab the money from BOTH a F2P galaxies as well as SWTOR?
Because quite simply, they have spent so much money developing TOR that for it to be considered a success they have to make it all back through that same game; not through some combination of other games.
Originally posted by Grand_NagusYou do realize you just proved my point, dont you? The NGE happened at the end of 2005, and during the middle of 2005 SWG lost 50k subs according to that chart. Maybe you were looking at the wrong game's stats.
True after CU and jedi villages people started to leave. He blog post doesn't even mention these those and acts like just because what it was, was the reason behind the loss of subs, not because of anything they might have done before NGE. He also leads the player to believe that they were always losing 10k sub a month and not just the few months before NGE.
Also he says they had 200k not 300k at the highest point.
I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.
Kept the game going for six years, so I'd say rather well.
SWG has it's highest subs before CU & NGE. So really no. It brought in enough money to keep the game up and put out expansions that had been made years before.
That doesn't mean that the subs were going according to the SOW plans. They wanted more and they didn't like the retention rate. It wasn't enough to make them happy. Many more people quit before NGE than subbed.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
As bad as the NGE was, it has been confirmed the game was losing 10k subs a month prior to it happening. So while the NGE was an obvious fubar, the preNGE game wasnt doing very well either.
No, PreNGE wasn't doing well, and needed some work. However, they took chainsaw to something that needed a scalpel.....
As bad as the NGE was, it has been confirmed the game was losing 10k subs a month prior to it happening. So while the NGE was an obvious fubar, the preNGE game wasnt doing very well either.
No, PreNGE wasn't doing well, and needed some work. However, they took chainsaw to something that needed a scalpel.....
No one is denying the NGE was a mistake. The point is simply that the preNGE SWG was not the epic Win that most old players have convinced themselves it was looking through their rose colored glasses. It it had been there wouldnt have been so many people quitting.
Swg will always be remembered as "developing mmo's for dummies" what not to do in a mmo. That nge was the nail in the coffin for swg for over 240k subs and the 10k who stayed are now gonna get it finally lol.
That julio torres should not be allowed or near any video game development if i had any say in the matter or any of those devs that were involved with the nge crap.
What SOE never understood is that if someone wants to play wow theyll just go play wow they wont play a dumbed down poorly done wow clone with star wars skins. Over 250k people left because of that.
Then i see what the nge became pink rancors and pink bobba fet suits and other stupid ridiculous garbage. Then a playing card game? LOL this isnt pokemon
Im surprised that swg made it this far after the nge and wasnt shut down sooner. Well SOE'S arrogant stand on sticking with the "nge" garbage will always prove why the customer is always right and the devs 90% of the time are wrong and are wanting to do what they want and not what the customers concerns are. I find it funny there trying to milk people for the game end event lol "must be an active subscriber to attend the server shutdown event" lolz
Looking fwd to swtor and a SOE free enviroment and no NGE garbage or deleted classes in an update.Crossing fingers for creature handler in stor future but will get by regardless.
As bad as the NGE was, it has been confirmed the game was losing 10k subs a month prior to it happening. So while the NGE was an obvious fubar, the preNGE game wasnt doing very well either.
No, PreNGE wasn't doing well, and needed some work. However, they took chainsaw to something that needed a scalpel.....
Best explanation I've seen for the NGE debacle! Short and to the point!
A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...
Swg will always be remembered as "developing mmo's for dummies" what not to do in a mmo. That nge was the nail in the coffin for swg for over 240k subs and the 10k who stayed are now gonna get it finally lol.
That julio torres should not be allowed or near any video game development if i had any say in the matter or any of those devs that were involved with the nge crap.
What SOE never understood is that if someone wants to play wow theyll just go play wow they wont play a dumbed down poorly done wow clone with star wars skins. Over 250k people left because of that.
Then i see what the nge became pink rancors and pink bobba fet suits and other stupid ridiculous garbage. Then a playing card game? LOL this isnt pokemon
Im surprised that swg made it this far after the nge and wasnt shut down sooner. Well SOE'S arrogant stand on sticking with the "nge" garbage will always prove why the customer is always right and the devs 90% of the time are wrong and are wanting to do what they want and not what the customers concerns are. I find it funny there trying to milk people for the game end event lol "must be an active subscriber to attend the server shutdown event" lolz
Looking fwd to swtor and a SOE free enviroment and no NGE garbage or deleted classes in an update.Crossing fingers for creature handler in stor future but will get by regardless.
Goodluck in SWTOR, im going to stay far away from it, company's that end games coz they want to focus on a single other mmo aint getting my trust. as for swg, I bin true it all, CU,NGE ,left, came back the class system sucked but besites that the game was in better shape then ever and just if not more complex and harder to play then pre-nge.
Again,have fun in ToR the voice over Wow Copy were the story be great but the game itself be more resticting then anyting you ever played before. and have fun whit LA pulling shit on game after the first rush is over and subs sink down.
Comments
Eh the game was fun enough early on, but the changes and what I felt like the "storym archs" outright cheating the imperial players kinda pushed me away from the game, my opinon, no need to hunt me down. Just wonder if this is going to increase people complaining that TOR isn't SWG 2.0. Regardless, sorry the game you guys liked is dying, I suppose just enjoy the final 6 months, record a bunch of stuff, maybe post a youtube vid.
Except for the fact that the game as losing 10k subs a month before the NGE ever happened. At that rate it wouldnt even have lasted as long as it did.
Ouch.. I owe someone money.
I didn't really think TOR would kill SWG despite all the problems.
Well I'd suspect Lucas doesn't want two concurrent MMOs in the field, so they're probably clearing the way for TOR
Where the facts?
And I played pre-CU and NGE and they were making servers not merging them. Plus CU came before NGE which did force a large number of people to quit playing.
Sub to me on YouTube @ http://www.youtube.com/user/JJJK29isGaming?feature=mhee
this is not about removing life-support, imo, but more about lucas arts, bioware, swtor, and a lil' something we like to call around these parts IP.
"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse
Confirmed by one of the game's producers:
http://rubenfield.com/?p=86
Dont get me wrong, I loved preNGE too. But a game that is losing 10k subs a month wouldnt have been around as long as it has since the NGE.
I wouldn't consider six years of being on life support "rather well".
Currently Playing: DAOC Uthgard
Previously Played: UO, DAOC, Shadowbane, AC2, SWG, Horizons, COX, WOW, EQ2, LOTRO, AOC, WAR, Vanguard, Rift, SWTOR, ESO, GW2.
Again I am going to believe MMOData.net's chart http://users.telenet.be/mmodata/Charts/Subs-2.png over anything any SOE employee says, they anrt know for their truth telling ablilites.
I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.
On a side note SOE has said they would be pulling the plug on Vanguard and Pirates of The Burning Sea to consolidate and help alleviate the financial burden that they acquired.
To bad, what will they do now for another MMORPG to put on the station access? Possibly EQ Next can take that spot, we shall see if they try buy another title.
I understand the need to change the game but he does acknowledge other games as the reason for bleeding subs. By revisting the concept they hoped it would boost subs, but I don't think it did. I think they hit their ceiling and pushed for minimal expasions that really were hard to call expasions until the later one.
I would have rather seen them keep that game preNGE than see them change it. With as bad as a company SOE is now. I think in the long run it would have been a better decision.
Sub to me on YouTube @ http://www.youtube.com/user/JJJK29isGaming?feature=mhee
You do realize you just proved my point, dont you? The NGE happened at the end of 2005, and during the middle of 2005 SWG lost 50k subs according to that chart. Maybe you were looking at the wrong game's stats.
Oh I agree. Even if the game wouldnt have lasted as long, I would have rather played the preNGE for 3 more years than the post NGE game for 6.
Wait, don't they own everything Star Wars anyway? Wouldn't they benefit if they could grab the money from BOTH a F2P galaxies as well as SWTOR?
My question is, why was it so hard for them to offer a rolled back server (sorta like they did with EQ and the progression one)? If they knew the NGE caused so much problems and cost them so much money, why in the hell would they not roll it back on another server and re-release it?
That would have been money in the bank, simply allowing another game to crumble under their banner is simply foolish.. The Agency : Failed, The Matrix Online: Closed, Star Wars Galaxies: Closed, Vanguard: ? (closed instead of F2P as well?)
Because quite simply, they have spent so much money developing TOR that for it to be considered a success they have to make it all back through that same game; not through some combination of other games.
True after CU and jedi villages people started to leave. He blog post doesn't even mention these those and acts like just because what it was, was the reason behind the loss of subs, not because of anything they might have done before NGE. He also leads the player to believe that they were always losing 10k sub a month and not just the few months before NGE.
Also he says they had 200k not 300k at the highest point.
I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.
That doesn't mean that the subs were going according to the SOW plans. They wanted more and they didn't like the retention rate. It wasn't enough to make them happy. Many more people quit before NGE than subbed.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
No, PreNGE wasn't doing well, and needed some work. However, they took chainsaw to something that needed a scalpel.....
RIP SWG. Great game with great community. 8 years of awesomeness.
Haters gonna hate.
No one is denying the NGE was a mistake. The point is simply that the preNGE SWG was not the epic Win that most old players have convinced themselves it was looking through their rose colored glasses. It it had been there wouldnt have been so many people quitting.
UNSUB NOW!!!!!!
Swg will always be remembered as "developing mmo's for dummies" what not to do in a mmo. That nge was the nail in the coffin for swg for over 240k subs and the 10k who stayed are now gonna get it finally lol.
That julio torres should not be allowed or near any video game development if i had any say in the matter or any of those devs that were involved with the nge crap.
What SOE never understood is that if someone wants to play wow theyll just go play wow they wont play a dumbed down poorly done wow clone with star wars skins. Over 250k people left because of that.
Then i see what the nge became pink rancors and pink bobba fet suits and other stupid ridiculous garbage. Then a playing card game? LOL this isnt pokemon
Im surprised that swg made it this far after the nge and wasnt shut down sooner. Well SOE'S arrogant stand on sticking with the "nge" garbage will always prove why the customer is always right and the devs 90% of the time are wrong and are wanting to do what they want and not what the customers concerns are. I find it funny there trying to milk people for the game end event lol "must be an active subscriber to attend the server shutdown event" lolz
Looking fwd to swtor and a SOE free enviroment and no NGE garbage or deleted classes in an update.Crossing fingers for creature handler in stor future but will get by regardless.
Best explanation I've seen for the NGE debacle! Short and to the point!
A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...
Alas, sweet Star Wars Galaxies, I never knew thee
"Don't play that game" was what was said to me,
I'm sure there are many that feel that you will be missed,
They gave you the new game experience,
it got everyone pissed,
No worries you will lie next to your brothers,
Like Tabula Rasa, The Matrix along with many others,
There is a new sheriff in town,
Now its time for the sun to finally go down.
On Star Wars Galaxies.
The End.
R.I.P.
Goodluck in SWTOR, im going to stay far away from it, company's that end games coz they want to focus on a single other mmo aint getting my trust. as for swg, I bin true it all, CU,NGE ,left, came back the class system sucked but besites that the game was in better shape then ever and just if not more complex and harder to play then pre-nge.
Again,have fun in ToR the voice over Wow Copy were the story be great but the game itself be more resticting then anyting you ever played before. and have fun whit LA pulling shit on game after the first rush is over and subs sink down.