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G4's Casey Schreiner: "GW2 is gonna beat SWToR"

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  • RemyVorenderRemyVorender Member RarePosts: 4,006

    I see SWTOR having massive box sales, but the average subscription timeframe per user shouldn't be more than 2 months. Who knows, GW2 could only hold player's attention for the same timeframe, but to me, GW2 has the best chance to retain its playerbase of the two.

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • RaoraRaora Member Posts: 243

    too many GW fanbois on this site it's funny

  • Nerf09Nerf09 Member CommonPosts: 2,953

    Bounty hunters!  We don't need their scum here.

     

    http://www.youtube.com/watch?v=An_Kd-55-kg&feature=related  "Yoda, yoyoyo Yoda."

  • IronfungusIronfungus Member Posts: 519

    Originally posted by Vhaln

    Originally posted by Naqaj

    Here you go: http://mmodata.wordpress.com/2010/03/12/study-u-s-gamers-spent-3-8-billion-on-mmos-in-2009/

    Actually not the one i remembered, but it shows the same result. It's a breakdown on spendings on MMOs, and among other numbers it shows the makeup of  subscription players vs. free-to-play, and the average spending of the paying players, which is $15.10 per month. At the going rate of monthly subscriptions, that indicates the majority of players does not subscribe to more then one MMO at a time.

     

    Am I the only one who doesn't even PLAY more than one game at a time?  Even if I buy a few at once, I can't get into more than one at a time.  When I'm into an MMO, I don't play any others, including single-player games, until I burn out on the MMO.

    Nope, I'm the same way.

  • NormikeNormike Member Posts: 436

    How can any gamer complain that SWTOR looks too cartoony.

     

    And then watch GW2 gameplay and animations and think that looks good? lol The animations, the spell effects, the NPCs talking is a LOT more cartoonish than SWTOR. Really, when I watch gameplay combat movies of GW2 with all the brightly colored flashing lights and explosions and exaggerated movements, it makes SWTOR combat look like real life serious business.

  • InFlamestwoInFlamestwo Member Posts: 662

    Originally posted by ArcheAge

    Originally posted by Lukain

    One problem GW2 has and can never overcome no matter how hard it tries is "Its a PVP Game"  so right there its lossing a massive percent of the MMO market , a Pure PVP game is like running a marathon on one leg ,  be it there nothing like hunting down that scum that ganked your friend 10 time or sneaking up on the jerk camping player corpses.. they just don't have the mass apeal of a MMO that caters for both PVP & PVE 

     

    But on the other hand  being the best PVP game will draw lots of players  since there really isn't any decent pvp game around  so we will just have to wait & see , X fingers is doesn't got the way of Darkfall..

     

    Really! http://www.youtube.com/watch?v=NzEqJAg8460 lol...

    I love that video!!

    image

  • NormikeNormike Member Posts: 436

    Originally posted by remyburke

    I see SWTOR having massive box sales, but the average subscription timeframe per user shouldn't be more than 2 months. Who knows, GW2 could only hold player's attention for the same timeframe, but to me, GW2 has the best chance to retain its playerbase of the two.

    If SWTOR is fully voiced, it makes sense that game additions like mini updates and expansions will have new voiced quests, dailies, special events. If they can do small updates every 2 or 3 months that will probably keep a lot of the subscriber base hooked.

     

    The only appeal to me for GW2 is the pvp combat mechanics. I always quit MMOs after about a month or two because the story just doesn't interest me enough to keep playing. You have these stiff board NPCs, they don't move around, no facial expressions, no real acting. The only reason I played WoW for 6 months was because it had constant packed fun PvP. And then that got old too lol. The only thing that will keep me, and I think many other gamers, playing an MMO is a good interactive story, and continue that with expansions. SWTOR might be the MMO to keep me playing the longest. We'll see.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by InFlamestwo

    Originally posted by Asmiroth20

        Just like I don't pay attention to critics, I'll take what this guy's opinion as what it is, an opinion.  I still have no interest in GW2 and only plan on playing TOR when it comes out. 

    THIS is what i call fanboyism. I have nothing against it, but please everyone in this thread get your facts straight.

     

    Casey had a point with his statement, it was not fanboyism.

    A cookie for the one who spots the irony.

     

     


    Originally posted by ArcheAge

    GW sold 6 million + units including expansions.

    Te GVG Arena PVP is happens in instances,the WvWvW pvp happens in a open zones called the myst,it's not an instance.

    An instance is a place where only you and your group can enter. A zone is open to anyone at anytime and level.

    WvWvW happens in the open world zone called the mysts,it's open world pvp not instanced.

    Some corrections:

    GW sold over 6.5 million units, but the fact that this includes the 3 other campaigns/expansions makes the number of people that it was sold to more around the 1.5-2 million over its lifespan.

    As for the WvW PvP in the Mists, it's something new and falls in between what we have seen so far, that's why you see various people define it in different ways:

    it isn't really open world pvp as it happens in a separate, secluded area consisting of 4 zones that gets reset every week

    it isn't really an instance as we usually see it since instances are usually less persistent, exist only for a few numbers and for a smaller group of people, while The Mists stays the same for a week and can hold 1000+ people in its 4 zones.

    Sort of like a Lake Wintergrasp but then on a larger scale.

     


    Originally posted by Meowhead

    There's portals/loading screens between the areas in SW:ToR you know... they just happen to look like spaceships. :V

    There's portals/loading screens between the areas in WoW too, they just happen to look like airships and boats image

    The difference is size, I think. In WoW and SWTOR the area in which you won't see a loading screen at all is in actual size 8-20 WoW zones and feels more natural because it is between continents and planets, while in GW2 the loading screens are between areas the size of a WoW zone (and smaller) and you'll happen upon portals while traveling a region.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • khamul787khamul787 Member UncommonPosts: 193

     


    Originally posted by ArcheAge



    GW sold 6 million + units including expansions.

    Te GVG Arena PVP is happens in instances,the WvWvW pvp happens in a open zones called the myst,it's not an instance.

    An instance is a place where only you and your group can enter. A zone is open to anyone at anytime and level.

    WvWvW happens in the open world zone called the mysts,it's open world pvp not instanced.

    Some corrections:

    GW sold over 6.5 million units, but the fact that this includes the 3 other campaigns/expansions makes the number of people that it was sold to more around the 1.5-2 million over its lifespan.

    As for the WvW PvP in the Mists, it's something new and falls in between what we have seen so far, that's why you see various people define it in different ways:

    it isn't really open world pvp as it happens in a separate, secluded area consisting of 4 zones that gets reset every week

    it isn't really an instance as we usually see it since instances are usually less persistent, exist only for a few numbers and for a smaller group of people, while The Mists stays the same for a week and can hold 1000+ people in its 4 zones.

    Sort of like a Lake Wintergrasp but then on a larger scale.

     


    Originally posted by Meowhead



    There's portals/loading screens between the areas in SW:ToR you know... they just happen to look like spaceships. :V

    There's portals/loading screens between the areas in WoW too, they just happen to look like airships and boats image

    The difference is size, I think. In WoW and SWTOR the area in which you won't see a loading screen at all is in actual size 8-20 WoW zones and feels more natural because it is between continents and planets, while in GW2 the loading screens are between areas the size of a WoW zone (and smaller) and you'll happen upon portals while traveling a region.

    I believe they actually hit 7 million recently.

    Also, didn't the devs at Anet claim that zones in GW2 are much larger than in WoW or GW? (actual question, could've sworn they said this, but you're the guy who did the math in your other thread [great work btw] ^ ^)

    image

  • metatronicmetatronic Member Posts: 329

    I bet if gw2 had a 9.99 sub it would do amazingly well too. I would personally drop the Microtransactions and put in a small monthly to weed out the little punks that will no doubt ruin that game.

  • ChrisboxChrisbox Member UncommonPosts: 1,729

    Originally posted by Amerist

    Beaten or not, SWTOR will be on my list to play when it hits the shelves and GW2 will not. ξ

     

     

     

     

     

     

     

     

    I agree. caseys opinion doesnt affect mine at all.

    Played-Everything
    Playing-LoL

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by metatronic

    I bet if gw2 had a 9.99 sub it would do amazingly well too. I would personally drop the Microtransactions and put in a small monthly to weed out the little punks that will no doubt ruin that game.

    As long as parents give kids debit cards, there will always be little punks.

    This is not a game.

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by khamul787

     

    Also, didn't the devs at Anet claim that zones in GW2 are much larger than in WoW or GW? (actual question, could've sworn they said this, but you're the guy who did the math in your other thread [great work btw] ^ ^)

    The Nightfall map (Elona) is bigger than WoW apparently and that is not including the rest of the world which has the other continents of Tyria and Cantha . That would be massive. And apparently GW2 is meant to be bigger than GW1, if only by a bit.

    This is not a game.

  • metatronicmetatronic Member Posts: 329

    Originally posted by Zeroxin

    Originally posted by metatronic

    I bet if gw2 had a 9.99 sub it would do amazingly well too. I would personally drop the Microtransactions and put in a small monthly to weed out the little punks that will no doubt ruin that game.

    As long as parents give kids debit cards, there will always be little punks.

    True, I'm just more for a monthly sub and no MT's. I feel MT's cheapen the game too much. One of my first mmo was swg and there was no better thrill than looting that rare pearl or +25 skill mod. When they setup games to even allow people to look better by buying appearance gear it cheapens the whole experience of playing to loot items and cool things.

  • bleyzwunbleyzwun Member UncommonPosts: 1,087

    Originally posted by metatronic

    I bet if gw2 had a 9.99 sub it would do amazingly well too. I would personally drop the Microtransactions and put in a small monthly to weed out the little punks that will no doubt ruin that game.

    Oh yes, because all the P2P games don't have a bunch of kids talking trash all day.  They were in every single MMO I've played, all p2p. 

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by khamul787

    I believe they actually hit 7 million recently.

    Also, didn't the devs at Anet claim that zones in GW2 are much larger than in WoW or GW? (actual question, could've sworn they said this, but you're the guy who did the math in your other thread [great work btw] ^ ^)

    Thanks image Regarding size, it's easy to compare, the diameter of the human city in GW2 is 2 min. crossing time, Westfall in WoW is like 4 min. crossing time from one end to the other, from there you can get a rough idea how areas compare to eachother.

     


    Originally posted by Zeroxin

    Originally posted by khamul787

     

    Also, didn't the devs at Anet claim that zones in GW2 are much larger than in WoW or GW? (actual question, could've sworn they said this, but you're the guy who did the math in your other thread [great work btw] ^ ^)

    The Nightfall map (Elona) is bigger than WoW apparently and that is not including the rest of the world which has the other continents of Tyria and Cantha . That would be massive. And apparently GW2 is meant to be bigger than GW1, if only by a bit.

    The worldsize comparison of a year or 2 ago was flawed, both GW Nightfall and LotrO were nowhere near as big as that picture described.  I have no idea who the original creator was but he was dead wrong.

    From what I could surmise, GW2 will be 1.25-1.5 the size of WoW vanilla, that's GW2's watermass included since it'll be as significant as landmass.

    This is what I came up with a while ago, based upon available data of the various MMO's:



     

    While I'm at it, this is how the GW continents compared to WoW's Kalimdor:

     

    Anyway, a bit offtrack, was just a quick FYI image

    /offtopic

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • CookieTimeCookieTime Member Posts: 353

    Originally posted by MMO.Maverick

    Some corrections:

    GW sold over 6.5 million units, but the fact that this includes the 3 other campaigns/expansions makes the number of people that it was sold to more around the 1.5-2 million over its lifespan.

    You do know that all campaigns are standalone right? So saying that all players bought all campaigns + expansion is as short sighted as saying that GW was sold to 7 million individuals. I'd say the real number is somewhere in the middle..

    Eat me!

  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by CookieTime

    Originally posted by MMO.Maverick



    Some corrections:

    GW sold over 6.5 million units, but the fact that this includes the 3 other campaigns/expansions makes the number of people that it was sold to more around the 1.5-2 million over its lifespan.

    You do know that all campaigns are standalone right? So saying that all players bought all campaigns + expansion is as short sighted as saying that GW was sold to 7 million individuals. I'd say the real number is somewhere in the middle..

    Also, the expansion (EoTN) isn't counted in the 6.5 million units GW sold, I believe.  Since it's not actually playable standalone, so technically speaking it's not a copy of the game.

    (While Factions & Nightfall are copies of the game, since you can play them without any other GW)

    That means even if you assume every single person who played GW bought all three games, that's over 2 million players. :V

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by CookieTime

    You do know that all campaigns are standalone right? So saying that all players bought all campaigns + expansion is as short sighted as saying that GW was sold to 7 million individuals. I'd say the real number is somewhere in the middle..

    Only Nightfall and Factions are standalone, GW:EN was not. Most of the people I know bought the original with a few of the others, I didn't know any who bought Nightfall or Factions purely as a standalone campaign and none of the others. Or they bought it in a package, in which case they're counted as 4 iirc. So no, since we don't have the hard numbers how much of each was sold, I stick with the guesstimate of 1.5-2 million, well, since it has come close to 7 million sales of games (not individuals) it'll probably come closer to 2 million individual people that bought the game over the past 6 years. In my opinion, that is, you're entitled to your opinion and best guessing of course.

    And discounting people like me who have 2 accounts with the full number of campaigns and expansions (and I'm not the only who did that, in our guild alone there were several people who did it in a spur of the moment or for whatever reason)

     


    Originally posted by Meowhead

    Also, the expansion (EoTN) isn't counted in the 6.5 million units GW sold, I believe.  Since it's not actually playable standalone, so technically speaking it's not a copy of the game.

    I was led to believe that they all counted towards the total, GW:EN included. I'm not going to lead a merry hunting chase looking for the statements that prove or disprove it though, if you have a source link to your statement I'm more than happy to accept it image

    If not, then I'm going to keep with my earlier notion, maybe tomorrow I'll see if I'm in the mood to spend some time digging for the info regarding this.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • PittyHPittyH Member Posts: 116

    Yeah we need another fantasy based MMO, the market doesn't have enough yet.

     

    Bring on the sci-fi

    my web design: www.advancedws.com.au

  • AdamantineAdamantine Member RarePosts: 5,094

    Originally posted by Pitt_Hammer

    Yeah we need another fantasy based MMO, the market doesn't have enough yet.

    Err ... what does that matter ?

    I want a GOOD game.

    Also, classic fantasy is the genre with the most variance. You can include ANYTHING in it, even sci-fi.

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