I'm not against underwater content, I just think how it was implemented is very hokey. Its a game, I understand, I just don't find this particular decision to be that great.
Its just "something else" .... "just because". Again... MY opinion.
... man, I tried to trim that down, and I ended up totally butchering your post.
Oh well. Just wanted to say that...
... you do realize that for a significant amount of people, they find underwater content to be horrible and some of the worst part of games, precisely for the reasons you like it, right?
This is one of the first times a game has catered to all those people complaining how much moving slow and drowning all the time sucks in underwater content.
I guess we'll find out if it was a good gamble on Arenanet's part, and if their bet that more people are like me than you will allow them to maintain a lifestyle of rolling around in giant piles of money.
(You don't have to keep saying things are your opinion, by the way! I'm fully aware of that. )
I know its going to sound silly, but one of the games I really loved underwater content in was... Terraria actually. Yeah its a small game and all that, but it was really fun.... you moved slower, you could drown, but you could also find treasure and all sorts of things underwater. Sometimes, it could get a little frustrating, but it was fun! Of course.. you could just create a hole and drain the water.. but still.
I think underwater content could be handled much differently in most games. I think the idea of removing the features that make underwater content.. underwater, isn't the way to go about doing it.
I'm not against underwater content, I just think how it was implemented is very hokey. Its a game, I understand, I just don't find this particular decision to be that great.
Its just "something else" .... "just because". Again... MY opinion.
... man, I tried to trim that down, and I ended up totally butchering your post.
Oh well. Just wanted to say that...
... you do realize that for a significant amount of people, they find underwater content to be horrible and some of the worst part of games, precisely for the reasons you like it, right?
This is one of the first times a game has catered to all those people complaining how much moving slow and drowning all the time sucks in underwater content.
I guess we'll find out if it was a good gamble on Arenanet's part, and if their bet that more people are like me than you will allow them to maintain a lifestyle of rolling around in giant piles of money.
(You don't have to keep saying things are your opinion, by the way! I'm fully aware of that. )
I know its going to sound silly, but one of the games I really loved underwater content in was... Terraria actually. Yeah its a small game and all that, but it was really fun.... you moved slower, you could drown, but you could also find treasure and all sorts of things underwater. Sometimes, it could get a little frustrating, but it was fun! Of course.. you could just create a hole and drain the water.. but still.
Ah well, I absolutely hate the underwater content in Terraria. That's why I try to drain it 90% of the time.
I'm not against underwater content, I just think how it was implemented is very hokey. Its a game, I understand, I just don't find this particular decision to be that great.
Its just "something else" .... "just because". Again... MY opinion.
... man, I tried to trim that down, and I ended up totally butchering your post.
Oh well. Just wanted to say that...
... you do realize that for a significant amount of people, they find underwater content to be horrible and some of the worst part of games, precisely for the reasons you like it, right?
This is one of the first times a game has catered to all those people complaining how much moving slow and drowning all the time sucks in underwater content.
I guess we'll find out if it was a good gamble on Arenanet's part, and if their bet that more people are like me than you will allow them to maintain a lifestyle of rolling around in giant piles of money.
(You don't have to keep saying things are your opinion, by the way! I'm fully aware of that. )
I know its going to sound silly, but one of the games I really loved underwater content in was... Terraria actually. Yeah its a small game and all that, but it was really fun.... you moved slower, you could drown, but you could also find treasure and all sorts of things underwater. Sometimes, it could get a little frustrating, but it was fun! Of course.. you could just create a hole and drain the water.. but still.
Ah well, I absolutely hate the underwater content in Terraria. That's why I try to drain it 90% of the time.
Terraria has super realistic underwater features. Like being able to go to the bottom of a huge watery abyss, put a few dirt blocks above your head to seal off the water, and dig down to create an air pocket out of a vacuum. Yeah, real realistic .
I'm not against underwater content, I just think how it was implemented is very hokey. Its a game, I understand, I just don't find this particular decision to be that great.
Its just "something else" .... "just because". Again... MY opinion.
... man, I tried to trim that down, and I ended up totally butchering your post.
Oh well. Just wanted to say that...
... you do realize that for a significant amount of people, they find underwater content to be horrible and some of the worst part of games, precisely for the reasons you like it, right?
This is one of the first times a game has catered to all those people complaining how much moving slow and drowning all the time sucks in underwater content.
I guess we'll find out if it was a good gamble on Arenanet's part, and if their bet that more people are like me than you will allow them to maintain a lifestyle of rolling around in giant piles of money.
(You don't have to keep saying things are your opinion, by the way! I'm fully aware of that. )
I know its going to sound silly, but one of the games I really loved underwater content in was... Terraria actually. Yeah its a small game and all that, but it was really fun.... you moved slower, you could drown, but you could also find treasure and all sorts of things underwater. Sometimes, it could get a little frustrating, but it was fun! Of course.. you could just create a hole and drain the water.. but still.
Ah well, I absolutely hate the underwater content in Terraria. That's why I try to drain it 90% of the time.
Sometimes its draining it thats half the fun Especially when you're trying to bring water down to some lava . Or if you drop a bunch of water down a tunnel into hell, and then drop all the way down into some water... of course... fireballs and the like still shoot through water, but still. I enjoyed that kind of interaction.
I'm not against underwater content, I just think how it was implemented is very hokey. Its a game, I understand, I just don't find this particular decision to be that great.
Its just "something else" .... "just because". Again... MY opinion.
... man, I tried to trim that down, and I ended up totally butchering your post.
Oh well. Just wanted to say that...
... you do realize that for a significant amount of people, they find underwater content to be horrible and some of the worst part of games, precisely for the reasons you like it, right?
This is one of the first times a game has catered to all those people complaining how much moving slow and drowning all the time sucks in underwater content.
I guess we'll find out if it was a good gamble on Arenanet's part, and if their bet that more people are like me than you will allow them to maintain a lifestyle of rolling around in giant piles of money.
(You don't have to keep saying things are your opinion, by the way! I'm fully aware of that. )
I know its going to sound silly, but one of the games I really loved underwater content in was... Terraria actually. Yeah its a small game and all that, but it was really fun.... you moved slower, you could drown, but you could also find treasure and all sorts of things underwater. Sometimes, it could get a little frustrating, but it was fun! Of course.. you could just create a hole and drain the water.. but still.
Ah well, I absolutely hate the underwater content in Terraria. That's why I try to drain it 90% of the time.
Terraria has super realistic underwater features. Like being able to go to the bottom of a huge watery abyss, put a few dirt blocks above your head to seal off the water, and dig down to create an air pocket out of a vacuum. Yeah, real realistic .
I'm not against underwater content, I just think how it was implemented is very hokey. Its a game, I understand, I just don't find this particular decision to be that great.
Its just "something else" .... "just because". Again... MY opinion.
... man, I tried to trim that down, and I ended up totally butchering your post.
Oh well. Just wanted to say that...
... you do realize that for a significant amount of people, they find underwater content to be horrible and some of the worst part of games, precisely for the reasons you like it, right?
This is one of the first times a game has catered to all those people complaining how much moving slow and drowning all the time sucks in underwater content.
I guess we'll find out if it was a good gamble on Arenanet's part, and if their bet that more people are like me than you will allow them to maintain a lifestyle of rolling around in giant piles of money.
(You don't have to keep saying things are your opinion, by the way! I'm fully aware of that. )
I know its going to sound silly, but one of the games I really loved underwater content in was... Terraria actually. Yeah its a small game and all that, but it was really fun.... you moved slower, you could drown, but you could also find treasure and all sorts of things underwater. Sometimes, it could get a little frustrating, but it was fun! Of course.. you could just create a hole and drain the water.. but still.
Ah well, I absolutely hate the underwater content in Terraria. That's why I try to drain it 90% of the time.
Sometimes its draining it thats half the fun Especially when you're trying to bring water down to some lava . Or if you drop a bunch of water down a tunnel into hell, and then drop all the way down into some water... of course... fireballs and the like still shoot through water, but still. I enjoyed that kind of interaction.
Well, I once tried to keep digging down, but I constantly found out that the water covered the thinnest layers of blocks between caves, so I had to constantly take all of that water with me as I tried to go deeper.
I never said I DIDN'T necessarily see why they were doing it, they're doing it because they want to, for no other reason, actually. They didn't have a ton of underwater content created and then say, "Well we made all this underwater content.... we should probably throw something in there so people can experience it."
That would be like a chef *accidentally* made a squid and lemon juice soup and then said "Well we should just stick that on the menu cause we made it". Obviously they set out to make this content, they went this route instead of making flying content, (I don't care who you are, floating islands are awesome) or underground content ( I like tunnels and caverns, and a "flashlight" apparatus would likely be easier to create), or even more challenging underwater content with all the major pitfalls of underwater content as playing a part.
I'm not saying it won't be fun, or won't add something to the game, I'm just saying.... its hokey, There isn't any reason why, before in GW1 you couldn't do anything in water, but now everybody is so jazzed about underwater exploration that they carry a breathing apparatus with them. It just doesn't feel like it was a big part before.... it feels like it was just thrown in there with these other features and it really doesn't add anything to the gameplay, nor does it really take much away. Its just "something else" .... "just because". Again... MY opinion.
Well from what it sounds like, you prefer water to be an "obstacle" rather than an explorable part of the game. As I see it, these two things are mutually exclusive. If water is an obstacle, it can't really be an exporable part of the game because it will be difficult and annoying to traverse.
Also, you mentioned earlier that it is exciting to find a treasure chest after swimming through water as slow as molasses for two hours. Maybe, but it's only exciting by comparison, because you spent TWO HOURS swimming through water extremely slowly, talk about mindless tedium. In this scenario, finding ANYTHING would be exciting just to get a break from the boring swimming.
Anyway, I can remember back in EQ and WoW I used to always go underwater hoping to find something cool, but normally it was all boring. In EQ most underwater terrain was just a flat barren wasteland. In WoW, they had sunken ships and stuff, but just as quest objectives, so they were useless if you just happened upon them.
Finally...if the water naysayers are SO sensitive about this water issue, why is no one complaining about SWTOR where you can't swim...AT ALL. Not that this bothers me in the slightest, but I would think if you're so sensitive to water related issues it would bother you.
I'm not against underwater content, I just think how it was implemented is very hokey. Its a game, I understand, I just don't find this particular decision to be that great.
Its just "something else" .... "just because". Again... MY opinion.
... man, I tried to trim that down, and I ended up totally butchering your post.
Oh well. Just wanted to say that...
... you do realize that for a significant amount of people, they find underwater content to be horrible and some of the worst part of games, precisely for the reasons you like it, right?
This is one of the first times a game has catered to all those people complaining how much moving slow and drowning all the time sucks in underwater content.
I guess we'll find out if it was a good gamble on Arenanet's part, and if their bet that more people are like me than you will allow them to maintain a lifestyle of rolling around in giant piles of money.
(You don't have to keep saying things are your opinion, by the way! I'm fully aware of that. )
I know its going to sound silly, but one of the games I really loved underwater content in was... Terraria actually. Yeah its a small game and all that, but it was really fun.... you moved slower, you could drown, but you could also find treasure and all sorts of things underwater. Sometimes, it could get a little frustrating, but it was fun! Of course.. you could just create a hole and drain the water.. but still.
Ah well, I absolutely hate the underwater content in Terraria. That's why I try to drain it 90% of the time.
Terraria has super realistic underwater features. Like being able to go to the bottom of a huge watery abyss, put a few dirt blocks above your head to seal off the water, and dig down to create an air pocket out of a vacuum. Yeah, real realistic .
I never said it was realistic, I said it was fun.
Then what exactly are you complaining about regarding GW2 and water? You call it "hokey" that you can move fast and breathe underwater due to some apparati, but you think being able to create air out of a vacuum is not hokey?
I'm not against underwater content, I just think how it was implemented is very hokey. Its a game, I understand, I just don't find this particular decision to be that great.
Its just "something else" .... "just because". Again... MY opinion.
... man, I tried to trim that down, and I ended up totally butchering your post.
Oh well. Just wanted to say that...
... you do realize that for a significant amount of people, they find underwater content to be horrible and some of the worst part of games, precisely for the reasons you like it, right?
This is one of the first times a game has catered to all those people complaining how much moving slow and drowning all the time sucks in underwater content.
I guess we'll find out if it was a good gamble on Arenanet's part, and if their bet that more people are like me than you will allow them to maintain a lifestyle of rolling around in giant piles of money.
(You don't have to keep saying things are your opinion, by the way! I'm fully aware of that. )
I know its going to sound silly, but one of the games I really loved underwater content in was... Terraria actually. Yeah its a small game and all that, but it was really fun.... you moved slower, you could drown, but you could also find treasure and all sorts of things underwater. Sometimes, it could get a little frustrating, but it was fun! Of course.. you could just create a hole and drain the water.. but still.
Ah well, I absolutely hate the underwater content in Terraria. That's why I try to drain it 90% of the time.
Terraria has super realistic underwater features. Like being able to go to the bottom of a huge watery abyss, put a few dirt blocks above your head to seal off the water, and dig down to create an air pocket out of a vacuum. Yeah, real realistic .
I never said it was realistic, I said it was fun.
Then what exactly are you complaining about regarding GW2 and water? You call it "hokey" that you can move fast and breathe underwater due to some apparati, but you think being able to create air out of a vacuum is not hokey?
For one, water acts like water in Terraria. Building an air pocket actually works underwater, not that it matters. What it is, is an interaction between what you can do and what people will do. I've played on plenty of terraria servers and when exploring areas that have water, and lots of enemies, you don't just sit underwater and spam abilities, its actually.... exciting. If you want to make a little air pocket underwater you can, but you can't kill enemies very well by doing that.
Also, underwater content in terraria is randomly generated, and it was meant to work within the world as water plays a big part of exploration, crafting, etc, instead of what appears to be, just a gimmick in GW2.
I'm not against underwater content, I just think how it was implemented is very hokey. Its a game, I understand, I just don't find this particular decision to be that great.
Its just "something else" .... "just because". Again... MY opinion.
... man, I tried to trim that down, and I ended up totally butchering your post.
Oh well. Just wanted to say that...
... you do realize that for a significant amount of people, they find underwater content to be horrible and some of the worst part of games, precisely for the reasons you like it, right?
This is one of the first times a game has catered to all those people complaining how much moving slow and drowning all the time sucks in underwater content.
I guess we'll find out if it was a good gamble on Arenanet's part, and if their bet that more people are like me than you will allow them to maintain a lifestyle of rolling around in giant piles of money.
(You don't have to keep saying things are your opinion, by the way! I'm fully aware of that. )
I know its going to sound silly, but one of the games I really loved underwater content in was... Terraria actually. Yeah its a small game and all that, but it was really fun.... you moved slower, you could drown, but you could also find treasure and all sorts of things underwater. Sometimes, it could get a little frustrating, but it was fun! Of course.. you could just create a hole and drain the water.. but still.
Ah well, I absolutely hate the underwater content in Terraria. That's why I try to drain it 90% of the time.
Terraria has super realistic underwater features. Like being able to go to the bottom of a huge watery abyss, put a few dirt blocks above your head to seal off the water, and dig down to create an air pocket out of a vacuum. Yeah, real realistic .
I never said it was realistic, I said it was fun.
Then what exactly are you complaining about regarding GW2 and water? You call it "hokey" that you can move fast and breathe underwater due to some apparati, but you think being able to create air out of a vacuum is not hokey?
I guess it's not the right kind of fun. *shrug*
Although, not much to say to that except, I disagree.
I'm not against underwater content, I just think how it was implemented is very hokey. Its a game, I understand, I just don't find this particular decision to be that great.
Its just "something else" .... "just because". Again... MY opinion.
... man, I tried to trim that down, and I ended up totally butchering your post.
Oh well. Just wanted to say that...
... you do realize that for a significant amount of people, they find underwater content to be horrible and some of the worst part of games, precisely for the reasons you like it, right?
This is one of the first times a game has catered to all those people complaining how much moving slow and drowning all the time sucks in underwater content.
I guess we'll find out if it was a good gamble on Arenanet's part, and if their bet that more people are like me than you will allow them to maintain a lifestyle of rolling around in giant piles of money.
(You don't have to keep saying things are your opinion, by the way! I'm fully aware of that. )
I know its going to sound silly, but one of the games I really loved underwater content in was... Terraria actually. Yeah its a small game and all that, but it was really fun.... you moved slower, you could drown, but you could also find treasure and all sorts of things underwater. Sometimes, it could get a little frustrating, but it was fun! Of course.. you could just create a hole and drain the water.. but still.
Ah well, I absolutely hate the underwater content in Terraria. That's why I try to drain it 90% of the time.
Terraria has super realistic underwater features. Like being able to go to the bottom of a huge watery abyss, put a few dirt blocks above your head to seal off the water, and dig down to create an air pocket out of a vacuum. Yeah, real realistic .
I never said it was realistic, I said it was fun.
Then what exactly are you complaining about regarding GW2 and water? You call it "hokey" that you can move fast and breathe underwater due to some apparati, but you think being able to create air out of a vacuum is not hokey?
For one, water acts like water in Terraria. Building an air pocket actually works underwater, not that it matters. What it is, is an interaction between what you can do and what people will do. I've played on plenty of terraria servers and when exploring areas that have water, and lots of enemies, you don't just sit underwater and spam abilities, its actually.... exciting. If you want to make a little air pocket underwater you can, but you can't kill enemies very well by doing that.
Also, underwater content in terraria is randomly generated, and it was meant to work within the world as water plays a big part of exploration, crafting, etc, instead of what appears to be, just a gimmick in GW2.
And of course Terraria is a 2D indie title.
Hate to break it to you but building an air pocket underwater does not work like it does in Terraria. You can't go underwater, seal yourself off, and dig down to create an air pocket. There's a simple reason for this.
There's no air.
All you will be doing is moving the dirt around. You will still be in your little cubby with nothing but dirt and water, drowning.
As for why you would build an air pocket in the game...you do it so you're not drowning when you try to dig down.
Finally, I don't know why you think water is just a gimmick in GW2...that's like saying any type of terrain is just a "gimmick." Oh you don't need forests or deserts, just do all grasslands, that other terrain is just gimmicky!
In Terraria water is cool because you can control it by digging, use it to make obsidian, fight aquatic monsters etc. etc.
In GW2 water will be cool because it offers a three dimensional world to explore with vastly different environments, different indigineous races with different cultures (Quaggan), different combat (you have to worry about skills that make you sink or rise), different types of dynamic events, etc. etc.
They are both cool for different reasons. There are plenty of objective reasons to like the underwater component of GW2. If you don't like it, then it's really just a subjective bias you have and nothing else.
[...] I am just curios why this thing upsets you so while the other things seems OK, they are far more outragous.
Oh, but there are plenty of things I don't like in Guild Wars 2, and even more things I couldn't care less about. That's just the way it is with MMOs. It's a genre that tries to "cover a lot of ground" and the developers can't possibly please everyone.
But as I've stated a couple of times already: The game looks good to me despite the things we've talked about.
Well I don't think I have anything to add to what Meowhead and others have already said and they have explained it clearly enough for anyone without a bias against Gw2 to understand. So they went this direction with their underwater content and I love it since I feel like the world is soo much larger than before. Exploring the underwater would not be as fun if I were abiding by the rules most other MMO's have used for underwater content. So to those that keep the same tired argument of it breaking immersion I challenge you to this. Everytime you come to a body of water you do 3 things.
1) Walk through it dont run and if you swim make yourself swim slower so you get you realism >.>
2) if the water is deeper than neck level take off all that heavy armor and cumbersome robes and gear. Apparently you can't get over the idea that you are swimming with it on. Sorry you cant set it on the ground and come back to it seeing as how you couldn't swim lugging all the weaight but try to get past that.
3) Make your own breath timer and stick with it. For the sake a realism you can even up that timer after you FEEL your character has gained enough staman to be able to breath for a little longer. That would alleviate the guilt you will feel when you get sick of going up for air and stay down. Just remember don't surface too quickly cause that would be unrealistic and break your immersion :P
I'm not against underwater content, I just think how it was implemented is very hokey. Its a game, I understand, I just don't find this particular decision to be that great.
Its just "something else" .... "just because". Again... MY opinion.
... man, I tried to trim that down, and I ended up totally butchering your post.
Oh well. Just wanted to say that...
... you do realize that for a significant amount of people, they find underwater content to be horrible and some of the worst part of games, precisely for the reasons you like it, right?
This is one of the first times a game has catered to all those people complaining how much moving slow and drowning all the time sucks in underwater content.
I guess we'll find out if it was a good gamble on Arenanet's part, and if their bet that more people are like me than you will allow them to maintain a lifestyle of rolling around in giant piles of money.
(You don't have to keep saying things are your opinion, by the way! I'm fully aware of that. )
I know its going to sound silly, but one of the games I really loved underwater content in was... Terraria actually. Yeah its a small game and all that, but it was really fun.... you moved slower, you could drown, but you could also find treasure and all sorts of things underwater. Sometimes, it could get a little frustrating, but it was fun! Of course.. you could just create a hole and drain the water.. but still.
Ah well, I absolutely hate the underwater content in Terraria. That's why I try to drain it 90% of the time.
Terraria has super realistic underwater features. Like being able to go to the bottom of a huge watery abyss, put a few dirt blocks above your head to seal off the water, and dig down to create an air pocket out of a vacuum. Yeah, real realistic .
I never said it was realistic, I said it was fun.
Then what exactly are you complaining about regarding GW2 and water? You call it "hokey" that you can move fast and breathe underwater due to some apparati, but you think being able to create air out of a vacuum is not hokey?
For one, water acts like water in Terraria. Building an air pocket actually works underwater, not that it matters. What it is, is an interaction between what you can do and what people will do. I've played on plenty of terraria servers and when exploring areas that have water, and lots of enemies, you don't just sit underwater and spam abilities, its actually.... exciting. If you want to make a little air pocket underwater you can, but you can't kill enemies very well by doing that.
Also, underwater content in terraria is randomly generated, and it was meant to work within the world as water plays a big part of exploration, crafting, etc, instead of what appears to be, just a gimmick in GW2.
And of course Terraria is a 2D indie title.
Hate to break it to you but building an air pocket underwater does not work like it does in Terraria. You can't go underwater, seal yourself off, and dig down to create an air pocket. There's a simple reason for this.
There's no air.
All you will be doing is moving the dirt around. You will still be in your little cubby with nothing but dirt and water, drowning.
As for why you would build an air pocket in the game...you do it so you're not drowning when you try to dig down.
Finally, I don't know why you think water is just a gimmick in GW2...that's like saying any type of terrain is just a "gimmick." Oh you don't need forests or deserts, just do all grasslands, that other terrain is just gimmicky!
In Terraria water is cool because you can control it by digging, use it to make obsidian, fight aquatic monsters etc. etc.
In GW2 water will be cool because it offers a three dimensional world to explore with vastly different environments, different indigineous races with different cultures (Quaggan), different combat (you have to worry about skills that make you sink or rise), different types of dynamic events, etc. etc.
They are both cool for different reasons. There are plenty of objective reasons to like the underwater component of GW2. If you don't like it, then it's really just a subjective bias you have and nothing else.
I believe they call it an opinion, and I've stated such numerous times. Terrain isn't gimmicky, the addition of underwater content, then the creation of a "breathing apparatus" to justify that content, then the addition of underwater pets so that you have friends while you're down there, then the removal of everything else that makes underwater content different from land based content, .... it is nothing but hokey in my opinion.
All you basically said is, they created under water content for their underwater experience. They could have implemented any other kind of content in the same exact way and it would have been just as hokey. There isn't even a mid point between --- I have no breathing apparatus so I can't explore anything, to , I can stay underwater forever! Maybe I'll setup an underwater hammock and get my underwater refrigerator apparatus to keep my beer cold.
On top of that, engineers can create turrets, they have underwater breathing apparatuses, and they have portals, but they can't master the idea behind a bicycle or taming a moa bird so we can have mounts? But we can make a shark a pet.
In my eyes, mounts would have been better implemented than underwater combat if they are just going to pretend the water isn't really there anyways. Yup thats my "subjective bias" if you want to put it that way, but I'm not the only one that feels like that.
I believe they call it an opinion, and I've stated such numerous times. Terrain isn't gimmicky, the addition of underwater content, then the creation of a "breathing apparatus" to justify that content, then the addition of underwater pets so that you have friends while you're down there, then the removal of everything else that makes underwater content different from land based content, .... it is nothing but hokey in my opinion.
All you basically said is, they created under water content for their underwater experience. They could have implemented any other kind of content in the same exact way and it would have been just as hokey. There isn't even a mid point between --- I have no breathing apparatus so I can't explore anything, to , I can stay underwater forever! Maybe I'll setup an underwater hammock and get my underwater refrigerator apparatus to keep my beer cold.
On top of that, engineers can create turrets, they have underwater breathing apparatuses, and they have portals, but they can't master the idea behind a bicycle or taming a moa bird so we can have mounts? But we can make a shark a pet.
In my eyes, mounts would have been better implemented than underwater combat if they are just going to pretend the water isn't really there anyways. Yup thats my "subjective bias" if you want to put it that way, but I'm not the only one that feels like that.
You say what the developers of GW2 did with underwater combat is hokey, but then go on to say how having a jpeg horse, that you wear as pants, that makes you go faster is so much cooler. WoW just WoW……..this genre is completely and utter screwed up! Oh my god a MMO is not going to have mounts, this is the end of days, we all need to get our pitch forks and march on ANet right now. We cannot allow any change in our precious MMOs, they have to stay the same otherwise it is just gimmicky and crap. /cry hysterically like little chicken
ANet you heard the MMO faithful cancel GW2 and make a traditional MMO and let’s stop all change. I am sure the MMO genre will last for decades with that mentality. After all we cannot have a MMO that tries something different can we, after all that is just a gimmick that should be condemned by all the MMO faithful.
I believe they call it an opinion, and I've stated such numerous times. Terrain isn't gimmicky, the addition of underwater content, then the creation of a "breathing apparatus" to justify that content, then the addition of underwater pets so that you have friends while you're down there, then the removal of everything else that makes underwater content different from land based content, .... it is nothing but hokey in my opinion.
All you basically said is, they created under water content for their underwater experience. They could have implemented any other kind of content in the same exact way and it would have been just as hokey. There isn't even a mid point between --- I have no breathing apparatus so I can't explore anything, to , I can stay underwater forever! Maybe I'll setup an underwater hammock and get my underwater refrigerator apparatus to keep my beer cold.
On top of that, engineers can create turrets, they have underwater breathing apparatuses, and they have portals, but they can't master the idea behind a bicycle or taming a moa bird so we can have mounts? But we can make a shark a pet.
In my eyes, mounts would have been better implemented than underwater combat if they are just going to pretend the water isn't really there anyways. Yup thats my "subjective bias" if you want to put it that way, but I'm not the only one that feels like that.
I'll address the mounts first. They never stated that there would never be mounts. All they've said was that they were looking into it. I can understand why mounts aren't a priority. Considering you can teleport all over the world through the waypoint system, they aren't necessary. Underwater is an area of the game, which makes it a higher priority than mounts. Obviously they aren't pretending it's not there if you get a whole new skill set and you can shoot a fireball underwater. There are some things that can be sacrificed in the name of fun. Since underwater content accounts for about 50% of Tyria, I'm pretty sure a lot of players would get annoyed if they moved extremely slow throught the water. I'm one of those who hates underwater content. To me, there are just some things that can be sacrificed in the name of fun. Of course we are all casting opinions without ever really playing it. Majority of people who have played it have given it a positive review, saving some issues that you would expect in a game not even in beta yet.
You can go underwater when you don't have a breathing apparatus, you just won't be able to stay there.
Also, I'm not sure why people find it so hard to believe how far Tyria has come in 250 years. Just look at the real world, considering that's what we are comparing it to. We went from basic rifles to flying around the skys in large, heavy metal tubes, and being able to destroy entire cities with one bomb in a little over 200 years. In fact, the majority of the technology we use in our every day lives was created in the past half century, during the cold war. Necessity will drive innovation. The cold war in our world brought about so many new technologies. The elder dragons, I can imagine, would cause people to begin finding new weapons, new pieces of technology to help in the battle against the dragons.
Also, need I remind you, if you can throw a fireball from your hands. I'm pretty sure I can't throw a fireball from my hands. I just tried and it didn't work. Maybe you can, I don't know. If you can, many scientists would like to have a word with you. In a game, you have to sacrifice some things in the name of fun.
I believe they call it an opinion, and I've stated such numerous times. Terrain isn't gimmicky, the addition of underwater content, then the creation of a "breathing apparatus" to justify that content, then the addition of underwater pets so that you have friends while you're down there, then the removal of everything else that makes underwater content different from land based content, .... it is nothing but hokey in my opinion. All you basically said is, they created under water content for their underwater experience. They could have implemented any other kind of content in the same exact way and it would have been just as hokey. There isn't even a mid point between --- I have no breathing apparatus so I can't explore anything, to , I can stay underwater forever! Maybe I'll setup an underwater hammock and get my underwater refrigerator apparatus to keep my beer cold. On top of that, engineers can create turrets, they have underwater breathing apparatuses, and they have portals, but they can't master the idea behind a bicycle or taming a moa bird so we can have mounts? But we can make a shark a pet. In my eyes, mounts would have been better implemented than underwater combat if they are just going to pretend the water isn't really there anyways. Yup thats my "subjective bias" if you want to put it that way, but I'm not the only one that feels like that.
I disagree. I think virtually everything you think is fun is, in actuality, not fun.
I also think you are getting off on acting as though you are being attacked for having an opinion despite the fact that you are not on the General Forums, but the ones devoted to the game you are critiquing for not being another game, at a rate far higher than you spend discussing any other game.
Having a dissenting opinion is not trolling, but revelling in your martyrdom and arguing in a manner that brooks no dissent ("I'm just saying some parts of your game suck, because I'd rather they weren't there, not because they're broken or anything -- omg opinion!!! I totally do this with other games only it's clear I don't!") pretty much is.
[color=#40e0d0]I'm not against underwater content, I just think how it was implemented is very hokey. Its a game, I understand, I just don't find this particular decision to be that great.
[color=#40e0d0]Its just "something else" .... "just because". Again... MY opinion.[/quote]
[/quote]
[/quote]
... man, I tried to trim that down, and I ended up totally butchering your post.
Oh well. Just wanted to say that...
... you do realize that for a significant amount of people, they find underwater content to be horrible and some of the worst part of games, precisely for the reasons you like it, right?
This is one of the first times a game has catered to all those people complaining how much moving slow and drowning all the time sucks in underwater content.
I guess we'll find out if it was a good gamble on Arenanet's part, and if their bet that more people are like me than you will allow them to maintain a lifestyle of rolling around in giant piles of money.
(You don't have to keep saying things are your opinion, by the way! I'm fully aware of that. )
[/quote]
I know its going to sound silly, but one of the games I really loved underwater content in was... Terraria actually. Yeah its a small game and all that, but it was really fun.... you moved slower, you could drown, but you could also find treasure and all sorts of things underwater. Sometimes, it could get a little frustrating, but it was fun! Of course.. you could just create a hole and drain the water.. but still.
[/quote]
Ah well, I absolutely hate the underwater content in Terraria. That's why I try to drain it 90% of the time.
[/quote]
Terraria has super realistic underwater features. Like being able to go to the bottom of a huge watery abyss, put a few dirt blocks above your head to seal off the water, and dig down to create an air pocket out of a vacuum. Yeah, real realistic .
[/quote]
I never said it was realistic, I said it was fun.
[/quote]
Then what exactly are you complaining about regarding GW2 and water? You call it "hokey" that you can move fast and breathe underwater due to some apparati, but you think being able to create air out of a vacuum is not hokey?
[/quote]
For one, water acts like water in Terraria. Building an air pocket actually works underwater, not that it matters. [/color] What it is, is an interaction between what you can do and what people will do. I've played on plenty of terraria servers and when exploring areas that have water, and lots of enemies, you don't just sit underwater and spam abilities, its actually.... exciting. If you want to make a little air pocket underwater you can, but you can't kill enemies very well by doing that.
Also, underwater content in terraria is randomly generated, and it was meant to work within the world as water plays a big part of exploration, crafting, etc, instead of what appears to be, just a gimmick in GW2.
And of course Terraria is a 2D indie title.
[/quote]
Hate to break it to you but building an air pocket underwater does not work like it does in Terraria. You can't go underwater, seal yourself off, and dig down to create an air pocket. There's a simple reason for this.
There's no air.
All you will be doing is moving the dirt around. You will still be in your little cubby with nothing but dirt and water, drowning.
As for why you would build an air pocket in the game...you do it so you're not drowning when you try to dig down.
Finally, I don't know why you think water is just a gimmick in GW2...that's like saying any type of terrain is just a "gimmick." Oh you don't need forests or deserts, just do all grasslands, that other terrain is just gimmicky!
In Terraria water is cool because you can control it by digging, use it to make obsidian, fight aquatic monsters etc. etc.
In GW2 water will be cool because it offers a three dimensional world to explore with vastly different environments, different indigineous races with different cultures (Quaggan), different combat (you have to worry about skills that make you sink or rise), different types of dynamic events, etc. etc.
They are both cool for different reasons. There are plenty of objective reasons to like the underwater component of GW2. If you don't like it, then it's really just a subjective bias you have and nothing else.[/color]
[/quote]
I believe they call it an opinion, and I've stated such numerous times. Terrain isn't gimmicky, the addition of underwater content, then the creation of a "breathing apparatus" to justify that content, then the addition of underwater pets so that you have friends while you're down there, then the removal of everything else that makes underwater content different from land based content, .... it is nothing but hokey in my opinion.
All you basically said is, they created under water content for their underwater experience. They could have implemented any other kind of content in the same exact way and it would have been just as hokey. There isn't even a mid point between --- I have no breathing apparatus so I can't explore anything, to , I can stay underwater forever! Maybe I'll setup an underwater hammock and get my underwater refrigerator apparatus to keep my beer cold.
On top of that, engineers can create turrets, they have underwater breathing apparatuses, and they have portals, but they can't master the idea behind a bicycle or taming a moa bird so we can have mounts? But we can make a shark a pet.
In my eyes, mounts would have been better implemented than underwater combat if they are just going to pretend the water isn't really there anyways. Yup thats my "subjective bias" if you want to put it that way, but I'm not the only one that feels like that.[/quote]
I disagree. I think virtually everything you think is fun is, in actuality, not fun.
[quote]Originally posted by Alot [b][quote] Originally posted by sidhaethe [quote] Originally posted by maskedweasel [quote] Originally posted by Creslin321 [quote] Originally posted by maskedweasel [quote] Originally posted by Creslin321 [quote] Originally posted by maskedweasel [quote] Originally posted by Creslin321 [quote] Originally posted by Alot [quote] Originally posted by maskedweasel [quote] Originally posted by Meowhead [quote] Originally posted by maskedweasel [b][quote][/b] [quote] [color=#40e0d0]I'm not against underwater content, I just think how it was implemented is very hokey. Its a game, I understand, I just don't find this particular decision to be that great. [color=#40e0d0]Its just "something else" .... "just because". Again... MY opinion.[/quote] [/quote] [/quote] ... man, I tried to trim that down, and I ended up totally butchering your post. Oh well. Just wanted to say that... ... you do realize that for a significant amount of people, they find underwater content to be horrible and some of the worst part of games, precisely for the reasons you like it, right? This is one of the first times a game has catered to all those people complaining how much moving slow and drowning all the time sucks in underwater content. I guess we'll find out if it was a good gamble on Arenanet's part, and if their bet that more people are like me than you will allow them to maintain a lifestyle of rolling around in giant piles of money. (You don't have to keep saying things are your opinion, by the way! I'm fully aware of that. ) [/quote] I know its going to sound silly, but one of the games I really loved underwater content in was... Terraria actually. Yeah its a small game and all that, but it was really fun.... you moved slower, you could drown, but you could also find treasure and all sorts of things underwater. Sometimes, it could get a little frustrating, but it was fun! Of course.. you could just create a hole and drain the water.. but still. [/quote] Ah well, I absolutely hate the underwater content in Terraria. That's why I try to drain it 90% of the time. [/quote] Terraria has super realistic underwater features. Like being able to go to the bottom of a huge watery abyss, put a few dirt blocks above your head to seal off the water, and dig down to create an air pocket out of a vacuum. Yeah, real realistic . [/quote] I never said it was realistic, I said it was fun. [/quote] Then what exactly are you complaining about regarding GW2 and water? You call it "hokey" that you can move fast and breathe underwater due to some apparati, but you think being able to create air out of a vacuum is not hokey? [/quote] For one, water acts like water in Terraria. Building an air pocket actually works underwater, not that it matters. [/color] What it is, is an interaction between what you can do and what people will do. I've played on plenty of terraria servers and when exploring areas that have water, and lots of enemies, you don't just sit underwater and spam abilities, its actually.... exciting. If you want to make a little air pocket underwater you can, but you can't kill enemies very well by doing that. Also, underwater content in terraria is randomly generated, and it was meant to work within the world as water plays a big part of exploration, crafting, etc, instead of what appears to be, just a gimmick in GW2. And of course Terraria is a 2D indie title. [/quote] Hate to break it to you but building an air pocket underwater does not work like it does in Terraria. You can't go underwater, seal yourself off, and dig down to create an air pocket. There's a simple reason for this. There's no air. All you will be doing is moving the dirt around. You will still be in your little cubby with nothing but dirt and water, drowning. As for why you would build an air pocket in the game...you do it so you're not drowning when you try to dig down. Finally, I don't know why you think water is just a gimmick in GW2...that's like saying any type of terrain is just a "gimmick." Oh you don't need forests or deserts, just do all grasslands, that other terrain is just gimmicky! In Terraria water is cool because you can control it by digging, use it to make obsidian, fight aquatic monsters etc. etc. In GW2 water will be cool because it offers a three dimensional world to explore with vastly different environments, different indigineous races with different cultures (Quaggan), different combat (you have to worry about skills that make you sink or rise), different types of dynamic events, etc. etc. They are both cool for different reasons. There are plenty of objective reasons to like the underwater component of GW2. If you don't like it, then it's really just a subjective bias you have and nothing else.[/color] [/quote] I believe they call it an opinion, and I've stated such numerous times. Terrain isn't gimmicky, the addition of underwater content, then the creation of a "breathing apparatus" to justify that content, then the addition of underwater pets so that you have friends while you're down there, then the removal of everything else that makes underwater content different from land based content, .... it is nothing but hokey in my opinion. All you basically said is, they created under water content for their underwater experience. They could have implemented any other kind of content in the same exact way and it would have been just as hokey. There isn't even a mid point between --- I have no breathing apparatus so I can't explore anything, to , I can stay underwater forever! Maybe I'll setup an underwater hammock and get my underwater refrigerator apparatus to keep my beer cold. On top of that, engineers can create turrets, they have underwater breathing apparatuses, and they have portals, but they can't master the idea behind a bicycle or taming a moa bird so we can have mounts? But we can make a shark a pet. In my eyes, mounts would have been better implemented than underwater combat if they are just going to pretend the water isn't really there anyways. Yup thats my "subjective bias" if you want to put it that way, but I'm not the only one that feels like that.[/quote] I disagree. I think virtually everything you think is fun is, in actuality, not fun.
[/quote] Good sir, your quote is somewhat broken. [/b][/quote] No sir, his post is motha-fudging epic. I've never witnessed the destruction of a temple of quotes of that magnitude.
I believe they call it an opinion, and I've stated such numerous times. Terrain isn't gimmicky, the addition of underwater content, then the creation of a "breathing apparatus" to justify that content, then the addition of underwater pets so that you have friends while you're down there, then the removal of everything else that makes underwater content different from land based content, .... it is nothing but hokey in my opinion.
All you basically said is, they created under water content for their underwater experience. They could have implemented any other kind of content in the same exact way and it would have been just as hokey. There isn't even a mid point between --- I have no breathing apparatus so I can't explore anything, to , I can stay underwater forever! Maybe I'll setup an underwater hammock and get my underwater refrigerator apparatus to keep my beer cold.
On top of that, engineers can create turrets, they have underwater breathing apparatuses, and they have portals, but they can't master the idea behind a bicycle or taming a moa bird so we can have mounts? But we can make a shark a pet.
In my eyes, mounts would have been better implemented than underwater combat if they are just going to pretend the water isn't really there anyways. Yup thats my "subjective bias" if you want to put it that way, but I'm not the only one that feels like that.
Swimming and some kind of underwater experience is part of the MMO genre since long ago. Just like forests, mountains and so on gives underwater enviroment a feeling that the game just isn't a flat square.
But that have nothing to do with not including mounts at launch. The engine is made so mounts works fine. The reason they might (they have been unclear if they are in from launch or not) not include mounts from start is that they want mounted combat to be different from the usual MMO crapfeast. In most games you move like usual but faster, in some lame games you even dismount as soon as you get into combat.
Newsflash, the reason mounts became popular was not because it take you fast from point a to point b but as a warmachine. And fighting mounted knights is something that needs careful balancing, special weapons and so on.
It will be added to the game evetually, but making the underwater content fist makes sense. Tyria have a lot of swamps, lakes, rivers and sea while you don't havve to have mounted combat but can add it with the first expansion instead.
And only Asuras are small enough to really ride a Moa.
I dare you all to try posting from a Fascinate on your lunch break . At any rate, quote tree is all fixed, so kindly un-epic your trees, thanks.
Why don't you (and the rest of the people here) actually clean up those quotes before posting next time? We just need to see the last quote unless there is something really important, and in that case just leave that. Keep the forum clean.
That is, in fact, exactly what I did in my revision . It does take around 20 minutes to backspace everything, and with the post button directly under the box you must touch in order to edit in BBCode mode, well, even with my lady hands these things happen from time to time.
If I didn't post from my phone I wouldn't post at all (which might be nice for some folks but i'll not go away that easily).
Comments
I know its going to sound silly, but one of the games I really loved underwater content in was... Terraria actually. Yeah its a small game and all that, but it was really fun.... you moved slower, you could drown, but you could also find treasure and all sorts of things underwater. Sometimes, it could get a little frustrating, but it was fun! Of course.. you could just create a hole and drain the water.. but still.
I think underwater content could be handled much differently in most games. I think the idea of removing the features that make underwater content.. underwater, isn't the way to go about doing it.
Ah well, I absolutely hate the underwater content in Terraria. That's why I try to drain it 90% of the time.
blupo anyone?
yeah underwater games are fun;)
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
Terraria has super realistic underwater features. Like being able to go to the bottom of a huge watery abyss, put a few dirt blocks above your head to seal off the water, and dig down to create an air pocket out of a vacuum. Yeah, real realistic .
Are you team Azeroth, team Tyria, or team Jacob?
Sometimes its draining it thats half the fun Especially when you're trying to bring water down to some lava . Or if you drop a bunch of water down a tunnel into hell, and then drop all the way down into some water... of course... fireballs and the like still shoot through water, but still. I enjoyed that kind of interaction.
I never said it was realistic, I said it was fun.
Well, I once tried to keep digging down, but I constantly found out that the water covered the thinnest layers of blocks between caves, so I had to constantly take all of that water with me as I tried to go deeper.
Stop comparing those masks with rl scubagear please. Those masks might as wel work using magic.
Well from what it sounds like, you prefer water to be an "obstacle" rather than an explorable part of the game. As I see it, these two things are mutually exclusive. If water is an obstacle, it can't really be an exporable part of the game because it will be difficult and annoying to traverse.
Also, you mentioned earlier that it is exciting to find a treasure chest after swimming through water as slow as molasses for two hours. Maybe, but it's only exciting by comparison, because you spent TWO HOURS swimming through water extremely slowly, talk about mindless tedium. In this scenario, finding ANYTHING would be exciting just to get a break from the boring swimming.
Anyway, I can remember back in EQ and WoW I used to always go underwater hoping to find something cool, but normally it was all boring. In EQ most underwater terrain was just a flat barren wasteland. In WoW, they had sunken ships and stuff, but just as quest objectives, so they were useless if you just happened upon them.
Finally...if the water naysayers are SO sensitive about this water issue, why is no one complaining about SWTOR where you can't swim...AT ALL. Not that this bothers me in the slightest, but I would think if you're so sensitive to water related issues it would bother you.
Are you team Azeroth, team Tyria, or team Jacob?
Then what exactly are you complaining about regarding GW2 and water? You call it "hokey" that you can move fast and breathe underwater due to some apparati, but you think being able to create air out of a vacuum is not hokey?
Are you team Azeroth, team Tyria, or team Jacob?
For one, water acts like water in Terraria. Building an air pocket actually works underwater, not that it matters. What it is, is an interaction between what you can do and what people will do. I've played on plenty of terraria servers and when exploring areas that have water, and lots of enemies, you don't just sit underwater and spam abilities, its actually.... exciting. If you want to make a little air pocket underwater you can, but you can't kill enemies very well by doing that.
Also, underwater content in terraria is randomly generated, and it was meant to work within the world as water plays a big part of exploration, crafting, etc, instead of what appears to be, just a gimmick in GW2.
And of course Terraria is a 2D indie title.
I guess it's not the right kind of fun. *shrug*
Although, not much to say to that except, I disagree.
Hate to break it to you but building an air pocket underwater does not work like it does in Terraria. You can't go underwater, seal yourself off, and dig down to create an air pocket. There's a simple reason for this.
There's no air.
All you will be doing is moving the dirt around. You will still be in your little cubby with nothing but dirt and water, drowning.
As for why you would build an air pocket in the game...you do it so you're not drowning when you try to dig down.
Finally, I don't know why you think water is just a gimmick in GW2...that's like saying any type of terrain is just a "gimmick." Oh you don't need forests or deserts, just do all grasslands, that other terrain is just gimmicky!
In Terraria water is cool because you can control it by digging, use it to make obsidian, fight aquatic monsters etc. etc.
In GW2 water will be cool because it offers a three dimensional world to explore with vastly different environments, different indigineous races with different cultures (Quaggan), different combat (you have to worry about skills that make you sink or rise), different types of dynamic events, etc. etc.
They are both cool for different reasons. There are plenty of objective reasons to like the underwater component of GW2. If you don't like it, then it's really just a subjective bias you have and nothing else.
Are you team Azeroth, team Tyria, or team Jacob?
Oh, but there are plenty of things I don't like in Guild Wars 2, and even more things I couldn't care less about. That's just the way it is with MMOs. It's a genre that tries to "cover a lot of ground" and the developers can't possibly please everyone.
But as I've stated a couple of times already: The game looks good to me despite the things we've talked about.
Well I don't think I have anything to add to what Meowhead and others have already said and they have explained it clearly enough for anyone without a bias against Gw2 to understand. So they went this direction with their underwater content and I love it since I feel like the world is soo much larger than before. Exploring the underwater would not be as fun if I were abiding by the rules most other MMO's have used for underwater content. So to those that keep the same tired argument of it breaking immersion I challenge you to this. Everytime you come to a body of water you do 3 things.
1) Walk through it dont run and if you swim make yourself swim slower so you get you realism >.>
2) if the water is deeper than neck level take off all that heavy armor and cumbersome robes and gear. Apparently you can't get over the idea that you are swimming with it on. Sorry you cant set it on the ground and come back to it seeing as how you couldn't swim lugging all the weaight but try to get past that.
3) Make your own breath timer and stick with it. For the sake a realism you can even up that timer after you FEEL your character has gained enough staman to be able to breath for a little longer. That would alleviate the guilt you will feel when you get sick of going up for air and stay down. Just remember don't surface too quickly cause that would be unrealistic and break your immersion :P
RIP Jimmy "The Rev" Sullivan and Paul Gray.
I believe they call it an opinion, and I've stated such numerous times. Terrain isn't gimmicky, the addition of underwater content, then the creation of a "breathing apparatus" to justify that content, then the addition of underwater pets so that you have friends while you're down there, then the removal of everything else that makes underwater content different from land based content, .... it is nothing but hokey in my opinion.
All you basically said is, they created under water content for their underwater experience. They could have implemented any other kind of content in the same exact way and it would have been just as hokey. There isn't even a mid point between --- I have no breathing apparatus so I can't explore anything, to , I can stay underwater forever! Maybe I'll setup an underwater hammock and get my underwater refrigerator apparatus to keep my beer cold.
On top of that, engineers can create turrets, they have underwater breathing apparatuses, and they have portals, but they can't master the idea behind a bicycle or taming a moa bird so we can have mounts? But we can make a shark a pet.
In my eyes, mounts would have been better implemented than underwater combat if they are just going to pretend the water isn't really there anyways. Yup thats my "subjective bias" if you want to put it that way, but I'm not the only one that feels like that.
You say what the developers of GW2 did with underwater combat is hokey, but then go on to say how having a jpeg horse, that you wear as pants, that makes you go faster is so much cooler. WoW just WoW……..this genre is completely and utter screwed up! Oh my god a MMO is not going to have mounts, this is the end of days, we all need to get our pitch forks and march on ANet right now. We cannot allow any change in our precious MMOs, they have to stay the same otherwise it is just gimmicky and crap. /cry hysterically like little chicken
ANet you heard the MMO faithful cancel GW2 and make a traditional MMO and let’s stop all change. I am sure the MMO genre will last for decades with that mentality. After all we cannot have a MMO that tries something different can we, after all that is just a gimmick that should be condemned by all the MMO faithful.
I'll address the mounts first. They never stated that there would never be mounts. All they've said was that they were looking into it. I can understand why mounts aren't a priority. Considering you can teleport all over the world through the waypoint system, they aren't necessary. Underwater is an area of the game, which makes it a higher priority than mounts. Obviously they aren't pretending it's not there if you get a whole new skill set and you can shoot a fireball underwater. There are some things that can be sacrificed in the name of fun. Since underwater content accounts for about 50% of Tyria, I'm pretty sure a lot of players would get annoyed if they moved extremely slow throught the water. I'm one of those who hates underwater content. To me, there are just some things that can be sacrificed in the name of fun. Of course we are all casting opinions without ever really playing it. Majority of people who have played it have given it a positive review, saving some issues that you would expect in a game not even in beta yet.
You can go underwater when you don't have a breathing apparatus, you just won't be able to stay there.
Also, I'm not sure why people find it so hard to believe how far Tyria has come in 250 years. Just look at the real world, considering that's what we are comparing it to. We went from basic rifles to flying around the skys in large, heavy metal tubes, and being able to destroy entire cities with one bomb in a little over 200 years. In fact, the majority of the technology we use in our every day lives was created in the past half century, during the cold war. Necessity will drive innovation. The cold war in our world brought about so many new technologies. The elder dragons, I can imagine, would cause people to begin finding new weapons, new pieces of technology to help in the battle against the dragons.
Also, need I remind you, if you can throw a fireball from your hands. I'm pretty sure I can't throw a fireball from my hands. I just tried and it didn't work. Maybe you can, I don't know. If you can, many scientists would like to have a word with you. In a game, you have to sacrifice some things in the name of fun.
I also think you are getting off on acting as though you are being attacked for having an opinion despite the fact that you are not on the General Forums, but the ones devoted to the game you are critiquing for not being another game, at a rate far higher than you spend discussing any other game.
Having a dissenting opinion is not trolling, but revelling in your martyrdom and arguing in a manner that brooks no dissent ("I'm just saying some parts of your game suck, because I'd rather they weren't there, not because they're broken or anything -- omg opinion!!! I totally do this with other games only it's clear I don't!") pretty much is.
Good sir, your quote is somewhat broken.
[quote]Originally posted by Alot
[b][quote]
Originally posted by sidhaethe
[quote]
Originally posted by maskedweasel
[quote]
Originally posted by Creslin321
[quote]
Originally posted by maskedweasel
[quote]
Originally posted by Creslin321
[quote]
Originally posted by maskedweasel
[quote]
Originally posted by Creslin321
[quote]
Originally posted by Alot
[quote]
Originally posted by maskedweasel
[quote]
Originally posted by Meowhead
[quote]
Originally posted by maskedweasel
[b][quote][/b]
[quote]
[color=#40e0d0]I'm not against underwater content, I just think how it was implemented is very hokey. Its a game, I understand, I just don't find this particular decision to be that great.
[color=#40e0d0]Its just "something else" .... "just because". Again... MY opinion.[/quote]
[/quote]
[/quote]
... man, I tried to trim that down, and I ended up totally butchering your post.
Oh well. Just wanted to say that...
... you do realize that for a significant amount of people, they find underwater content to be horrible and some of the worst part of games, precisely for the reasons you like it, right?
This is one of the first times a game has catered to all those people complaining how much moving slow and drowning all the time sucks in underwater content.
I guess we'll find out if it was a good gamble on Arenanet's part, and if their bet that more people are like me than you will allow them to maintain a lifestyle of rolling around in giant piles of money.
(You don't have to keep saying things are your opinion, by the way! I'm fully aware of that. )
[/quote]
I know its going to sound silly, but one of the games I really loved underwater content in was... Terraria actually. Yeah its a small game and all that, but it was really fun.... you moved slower, you could drown, but you could also find treasure and all sorts of things underwater. Sometimes, it could get a little frustrating, but it was fun! Of course.. you could just create a hole and drain the water.. but still.
[/quote]
Ah well, I absolutely hate the underwater content in Terraria. That's why I try to drain it 90% of the time.
[/quote]
Terraria has super realistic underwater features. Like being able to go to the bottom of a huge watery abyss, put a few dirt blocks above your head to seal off the water, and dig down to create an air pocket out of a vacuum. Yeah, real realistic .
[/quote]
I never said it was realistic, I said it was fun.
[/quote]
Then what exactly are you complaining about regarding GW2 and water? You call it "hokey" that you can move fast and breathe underwater due to some apparati, but you think being able to create air out of a vacuum is not hokey?
[/quote]
For one, water acts like water in Terraria. Building an air pocket actually works underwater, not that it matters. [/color] What it is, is an interaction between what you can do and what people will do. I've played on plenty of terraria servers and when exploring areas that have water, and lots of enemies, you don't just sit underwater and spam abilities, its actually.... exciting. If you want to make a little air pocket underwater you can, but you can't kill enemies very well by doing that.
Also, underwater content in terraria is randomly generated, and it was meant to work within the world as water plays a big part of exploration, crafting, etc, instead of what appears to be, just a gimmick in GW2.
And of course Terraria is a 2D indie title.
[/quote]
Hate to break it to you but building an air pocket underwater does not work like it does in Terraria. You can't go underwater, seal yourself off, and dig down to create an air pocket. There's a simple reason for this.
There's no air.
All you will be doing is moving the dirt around. You will still be in your little cubby with nothing but dirt and water, drowning.
As for why you would build an air pocket in the game...you do it so you're not drowning when you try to dig down.
Finally, I don't know why you think water is just a gimmick in GW2...that's like saying any type of terrain is just a "gimmick." Oh you don't need forests or deserts, just do all grasslands, that other terrain is just gimmicky!
In Terraria water is cool because you can control it by digging, use it to make obsidian, fight aquatic monsters etc. etc.
In GW2 water will be cool because it offers a three dimensional world to explore with vastly different environments, different indigineous races with different cultures (Quaggan), different combat (you have to worry about skills that make you sink or rise), different types of dynamic events, etc. etc.
They are both cool for different reasons. There are plenty of objective reasons to like the underwater component of GW2. If you don't like it, then it's really just a subjective bias you have and nothing else.[/color]
[/quote]
I believe they call it an opinion, and I've stated such numerous times. Terrain isn't gimmicky, the addition of underwater content, then the creation of a "breathing apparatus" to justify that content, then the addition of underwater pets so that you have friends while you're down there, then the removal of everything else that makes underwater content different from land based content, .... it is nothing but hokey in my opinion.
All you basically said is, they created under water content for their underwater experience. They could have implemented any other kind of content in the same exact way and it would have been just as hokey. There isn't even a mid point between --- I have no breathing apparatus so I can't explore anything, to , I can stay underwater forever! Maybe I'll setup an underwater hammock and get my underwater refrigerator apparatus to keep my beer cold.
On top of that, engineers can create turrets, they have underwater breathing apparatuses, and they have portals, but they can't master the idea behind a bicycle or taming a moa bird so we can have mounts? But we can make a shark a pet.
In my eyes, mounts would have been better implemented than underwater combat if they are just going to pretend the water isn't really there anyways. Yup thats my "subjective bias" if you want to put it that way, but I'm not the only one that feels like that.[/quote]
I disagree. I think virtually everything you think is fun is, in actuality, not fun.
[/quote]
Good sir, your quote is somewhat broken.
[/b][/quote]
No sir, his post is motha-fudging epic. I've never witnessed the destruction of a temple of quotes of that magnitude.
BOOYAKA!
Swimming and some kind of underwater experience is part of the MMO genre since long ago. Just like forests, mountains and so on gives underwater enviroment a feeling that the game just isn't a flat square.
But that have nothing to do with not including mounts at launch. The engine is made so mounts works fine. The reason they might (they have been unclear if they are in from launch or not) not include mounts from start is that they want mounted combat to be different from the usual MMO crapfeast. In most games you move like usual but faster, in some lame games you even dismount as soon as you get into combat.
Newsflash, the reason mounts became popular was not because it take you fast from point a to point b but as a warmachine. And fighting mounted knights is something that needs careful balancing, special weapons and so on.
It will be added to the game evetually, but making the underwater content fist makes sense. Tyria have a lot of swamps, lakes, rivers and sea while you don't havve to have mounted combat but can add it with the first expansion instead.
And only Asuras are small enough to really ride a Moa.
I dare you all to try posting from a Fascinate on your lunch break . At any rate, quote tree is all fixed, so kindly un-epic your trees, thanks.
Why don't you (and the rest of the people here) actually clean up those quotes before posting next time?
We just need to see the last quote unless there is something really important, and in that case just leave that.
Keep the forum clean.
That is, in fact, exactly what I did in my revision . It does take around 20 minutes to backspace everything, and with the post button directly under the box you must touch in order to edit in BBCode mode, well, even with my lady hands these things happen from time to time.
If I didn't post from my phone I wouldn't post at all (which might be nice for some folks but i'll not go away that easily).