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What "Unique" and or "new" things does swtor bring?

SiveriaSiveria Member UncommonPosts: 1,421

Alright, since most people assume this game is another wow clone with the same boring gameplay and same boring linear quest grind, lets talk about the new and unique things it brings. Aka talk me/others into calling it something other than a wow-wannabe.

Only Unique feature I know of, is the class based voiced over "storylines" Anyone wanna add to this?

Will there be mass pvp with land control? preferable with the best gear being from pve raids (none of this pvp gear shit like wow has). I hope their is because if not thats just total fail when you have 2 factions that been at war for centuries. Is there much char customization in terms of skills? or will everyone of the same class pretty much be a carbon copy?

Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

A. Proven right (if something bad happens)

or

B. Pleasantly surprised (if something good happens)

Either way, you can't lose! Try it out sometime!

«1345

Comments

  • azmundaiazmundai Member UncommonPosts: 1,419

    Originally posted by Siveria

    Alright, since most people assume this game is another wow clone with the same boring gameplay and same boring linear quest grind, lets talk about the new and unique things it brings. Aka talk me/others into calling it something other than a wow-wannabe.

    Only Unique feature I know of, is the class based voiced over "storylines" Anyone wanna add to this?

    Will there be mass pvp with land control? preferable with the best gear being from pve raids (none of this pvp gear shit like wow has). I hope their is because if not thats just total fail when you have 2 factions that been at war for centuries. Is there much char customization in terms of skills? or will everyone of the same class pretty much be a carbon copy?

    Nope that's the bulk of it. No real space combat, a glorifed bank called ships and labled player housing, Last Gen Graphics, Actually Last, Last Gen Graphics .. No Day/Night cycle ... even Vanguard managed to do this. No weather (I dont think anyway .. cant remember now), no guild leveling system (typical solo rpg with chat box affair) ... very little is known about pvp which at this stage in the game probably means it is either not in the game, or is untested, unbalanced garbage.

    This is a wow clone. Not a wannabe .. just a clone. 

    Oh there is the cover system which is quite new .. though it's really hard to see that playing out for me at this point. I can see that one thing making or breaking pvp.

    It will have my friends though, which makes it quite unique, to me at least :)

    LFD tools are great for cramming people into content, but quality > quantity.
    I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  • jusomdudejusomdude Member RarePosts: 2,706

    Why does everyone think a game has to be completely innovative to be worthwhile?

     

    It's an MMO, it has MMO gameplay, sorry if you were expecting something different.

     

    Do you play action games and expect them not to have button mashing gameplay? It's the same thing.

     

  • KothosesKothoses Member UncommonPosts: 931

    Cover system, 100% Voice over content, Crew skill based Crafting, companion characters that actually  react to your dialogue choices.  Multi player dialogue system, Social rewards system, rail shooter mini game, pre launch guild mandates actually transfered into game, Moral compass measurement (Light and dark side) impacting gameplay mechanics, outdoor instances with seamless transistion to and from the open world, ability to partake in party to npc dialogue without being physically present, unique content per class making up a sizeable portion of the game, there is probably more but basically a lot of new things just not world altering things.

  • SovrathSovrath Member LegendaryPosts: 32,976

    Originally posted by jusomdude

    Why does everyone think a game has to be completely innovative to be worthwhile?

     

    Because they don't understand that most of the movies, books, music, "etc" that they ingest is also "not new".

    Just different flavors of what has gone before.

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  • azmundaiazmundai Member UncommonPosts: 1,419

    Actually it will have weather .. but it's static weather .. as in .. it's always snowing on Hoth. Also, it's always sunset  on Korriban and always morning on Tython. They apparently lit it this way for the sake of story as in sunset : demise of sith, sunrise, rise of jedi .. pretty sad really, first AAA title without day/night and weather in a long, long time.

    LFD tools are great for cramming people into content, but quality > quantity.
    I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  • SiveriaSiveria Member UncommonPosts: 1,421

    Originally posted by Kothoses

    Cover system, 100% Voice over content, Crew skill based Crafting, companion characters that actually  react to your dialogue choices.  Multi player dialogue system, Social rewards system, rail shooter mini game, pre launch guild mandates actually transfered into game, Moral compass measurement (Light and dark side) impacting gameplay mechanics, outdoor instances with seamless transistion to and from the open world, ability to partake in party to npc dialogue without being physically present, unique content per class making up a sizeable portion of the game, there is probably more but basically a lot of new things just not world altering things.

    Cover system yeah that is kinda new for a mmo, but fairly useless if your not a class thay shoots, Crew based crafting is just having npc's do it for you, seen that many times, Companions are just glorifed pets, Multi Player dialog system is going to be more of a curse/annoyence than anything.

    Most of the stuff there is nothing new, other than the cover system, and the 100% voice over. Care to try again? XD

    I am not asking for a 100% innovative mmo, I just want one that feels like  a diffrent experence, not one that feels like god knows how many other mmo's, we honestly do not need anymore mmo's that play like world of warcraft, but that seems to be all that is being released, and rarely if ever do they try to incorporate anything new into their games.

    I mean you can have generic mmo combat like WoW, but you can do something to spice it up, kinda like what guildwars is doing with their cross class combo's, sure at the core its the same thing but at least they trying to do soemthing diffrent. I also didn't like the SW: Kotor games because I thought the combat was stupid as hell, Never seen people with such bad aim with a gun, I know its a game but still when they shoot at u and somehow totally miss you its just not believable. Then again I might go to my local torrent site and dl the 2 kotor games just to play thru something I haven't yet.

    Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

    A. Proven right (if something bad happens)

    or

    B. Pleasantly surprised (if something good happens)

    Either way, you can't lose! Try it out sometime!

  • ExcessionExcession Member RarePosts: 709

    Originally posted by azmundai

    Nope that's the bulk of it. No real space combat, a glorifed bank called ships and labled player housing, Last Gen Graphics, Actually Last, Last Gen Graphics .. No Day/Night cycle ... even Vanguard managed to do this. No weather (I dont think anyway .. cant remember now), no guild leveling system (typical solo rpg with chat box affair) ... very little is known about pvp which at this stage in the game probably means it is either not in the game, or is untested, unbalanced garbage.

    SW:TOR will have headwear in at launch though, which alone makes it so much better than V:SoH was (is)  ;P

    A creative person is motivated by the desire to achieve, not the desire to beat others.

  • SiveriaSiveria Member UncommonPosts: 1,421

    Originally posted by Byrhofen

    Originally posted by azmundai


    Nope that's the bulk of it. No real space combat, a glorifed bank called ships and labled player housing, Last Gen Graphics, Actually Last, Last Gen Graphics .. No Day/Night cycle ... even Vanguard managed to do this. No weather (I dont think anyway .. cant remember now), no guild leveling system (typical solo rpg with chat box affair) ... very little is known about pvp which at this stage in the game probably means it is either not in the game, or is untested, unbalanced garbage.

    SW:TOR will have headwear in at launch though, which alone makes it so much better than V:SoH was (is)  ;P

    Actually Vanguard is getting some content updates, Soe announced at some thing they hiring some of the old Dev team back, I guess after SWG went belly up they wanna try to bring people back into their other p2p mmo.

    Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

    A. Proven right (if something bad happens)

    or

    B. Pleasantly surprised (if something good happens)

    Either way, you can't lose! Try it out sometime!

  • KothosesKothoses Member UncommonPosts: 931

    Originally posted by Siveria

    Originally posted by Kothoses

    Cover system, 100% Voice over content, Crew skill based Crafting, companion characters that actually  react to your dialogue choices.  Multi player dialogue system, Social rewards system, rail shooter mini game, pre launch guild mandates actually transfered into game, Moral compass measurement (Light and dark side) impacting gameplay mechanics, outdoor instances with seamless transistion to and from the open world, ability to partake in party to npc dialogue without being physically present, unique content per class making up a sizeable portion of the game, there is probably more but basically a lot of new things just not world altering things.

     

    Most of the stuff there is nothing new, other than the cover system, and the 100% voice over. Care to try again? XD

    Not really, I answered your question objectively and you have subjectively dismissed most of it so what is the point. 

     

    I am not here to convince anyone else of the subjective nuances of these feature sets, the fact is, as implimented no other current MMO has them.  Twist them around all you want but it is a fact.  Describing something as a "curse" does not negate the fact its unique, nor does dilluting a feature down to fit already existing ones.

     

    You dont want debate, you want to strawman your own opinions and then have those debated, not interested in playing that game :)

  • IsawaIsawa Member UncommonPosts: 1,051

    Then again I might go to my local torrent site and dl the 2 kotor games just to play thru something I haven't yet.

    Go for it, and then get back to us :)

    And a unique aspect regarding character customization for skills is that the alignment system unlocks a few additional skills.

  • DemenshaDemensha Member UncommonPosts: 76

    Originally posted by Kothoses

    Cover system, 100% Voice over content, Crew skill based Crafting, companion characters that actually  react to your dialogue choices.  Multi player dialogue system, Social rewards system, rail shooter mini game, pre launch guild mandates actually transfered into game, Moral compass measurement (Light and dark side) impacting gameplay mechanics, outdoor instances with seamless transistion to and from the open world, ability to partake in party to npc dialogue without being physically present, unique content per class making up a sizeable portion of the game, there is probably more but basically a lot of new things just not world altering things.

     There will be crafting ingame? I looked on the SWTOR site and couldnt find a thing on crafting!! Im not subbed to the site so maybe that has something to do with it? If some1 has links to ingame crafting, would be nice, thx.

  • azmundaiazmundai Member UncommonPosts: 1,419

     

    Actually Eden Eternal has a similar crafting system I think. Though I dont know the specifics of crafting in TOR as the idea doesn't apeal to me personally. Im much more a fan of EQ/Vanguard style crafting. Anyway in Eden Eternal you don't have personal gatherers, but you essentially hire npcs to gather for you and craft for you. Maybe I should go read up on tor crafting. For gathering It's not a terrible system I guess, though sometimes it's fun to chat with guildies and friends while buzzing towers looking for flowers :)


    LFD tools are great for cramming people into content, but quality > quantity.
    I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  • IsawaIsawa Member UncommonPosts: 1,051

    Originally posted by Demensha

     There will be crafting ingame? I looked on the SWTOR site and couldnt find a thing on crafting!! Im not subbed to the site so maybe that has something to do with it? If some1 has links to ingame crafting, would be nice, thx.

    http://www.swtor.com/info/systems/crew-skills

    There you go.

  • artemisentr4artemisentr4 Member UncommonPosts: 1,431

    Originally posted by Siveria

    Originally posted by Kothoses

    Cover system, 100% Voice over content, Crew skill based Crafting, companion characters that actually  react to your dialogue choices.  Multi player dialogue system, Social rewards system, rail shooter mini game, pre launch guild mandates actually transfered into game, Moral compass measurement (Light and dark side) impacting gameplay mechanics, outdoor instances with seamless transistion to and from the open world, ability to partake in party to npc dialogue without being physically present, unique content per class making up a sizeable portion of the game, there is probably more but basically a lot of new things just not world altering things.

    Cover system yeah that is kinda new for a mmo, but fairly useless if your not a class thay shoots, Crew based crafting is just having npc's do it for you, seen that many times, Companions are just glorifed pets, Multi Player dialog system is going to be more of a curse/annoyence than anything.

    Most of the stuff there is nothing new, other than the cover system, and the 100% voice over. Care to try again? XD

    I am not asking for a 100% innovative mmo, I just want one that feels like  a diffrent experence, not one that feels like god knows how many other mmo's, we honestly do not need anymore mmo's that play like world of warcraft, but that seems to be all that is being released, and rarely if ever do they try to incorporate anything new into their games.

    I mean you can have generic mmo combat like WoW, but you can do something to spice it up, kinda like what guildwars is doing with their cross class combo's, sure at the core its the same thing but at least they trying to do soemthing diffrent. I also didn't like the SW: Kotor games because I thought the combat was stupid as hell, Never seen people with such bad aim with a gun, I know its a game but still when they shoot at u and somehow totally miss you its just not believable. Then again I might go to my local torrent site and dl the 2 kotor games just to play thru something I haven't yet.

     Why would anyone waste their time trying to convince a sandbox gamer that a themepark game is a sandbox?

    Edit after you added to your post:

    This is a Thempark game based on the KOTOR time (300 years later). It will have the same dialogue type questing as in ME. That makes the questing vastly better IMO.

     

    Classes will have many more options than other MMOs. There will be 16 advanced classes based on 8 base classes. Out of the base classes, 6 can be Tanks and 6 can be Healers and all can be DPS. As well as a mix and match of DPS/Tank or Stealth/Healer or Stealth/Tank. And each class story is completely unique with no overlap. As well as each faction is completely unique with no overlap in content. That is in classs and open world questing. Not Operations (Raids) or some Flashpoints (dungeons) and Warzones (BGs).

     

    Combat gets rid of auto-attack, but adds multiple attacks with a skill. As well as reactive combat for PvE. PvP has some new features as in Tanks using taunt type skills to decrease the damage by 50% on all but themselves. Many of the demo players say the combat feels right. But it will not be more FPS with active dodge like GW2.

     

    There will be an entire planet for just PvP at end game and something like WARs PvP lakes(not confirmed). As well as an entire single player planet (you can still group, but it is desigend with SPG in mind) for end game. Crafting will allow for 1 or 2 crafters per faction to be able to make gear at least equal to raid gear. Plus something they talked about today that will decrease the need for the gear chase for everyone. But it will not be anounced until it is working in game.

     

    Companions are more than pets. The have their own story arcs and dialogue based on the choices you make in your class story. The can be love interests if you want. They can be sent on missions for you. And we learned that they should have something like DA:O for activly changing their AI. And can be customized in every way but sex and build changes.

     

    But you are correct. This will not be a sandbox or a FPS type combat game. It is adding in an actual BW SPG RPG level questing system as in ME for a MMO. Other than that, it is just a refinment and adapatation to the Themepark MMO features we know. But it won't be limited IMO as other games that have tryed and failed as in WAR, AOC and LOTRO.

     

    Others can add a lot more than me. But some people will not take the info and believe it. It will always be a WoW clone to some. Nothing we can do to change that. You either believe what is said or you don't. Simple as that.

    “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
    R.A.Salvatore

  • tachgbtachgb Member UncommonPosts: 791

    Originally posted by Siveria

    Crew based crafting is just having npc's do it for you, seen that many times

    Could you please list where you've seen this feature?

     

    Cheers.

  • MalevilMalevil Member Posts: 468

    Originally posted by tachgb

    Originally posted by Siveria



    Crew based crafting is just having npc's do it for you, seen that many times

    Could you please list where you've seen this feature?

     

    Cheers.

    guild wars for example

  • ChilliesauceChilliesauce Member Posts: 559

    Originally posted by Malevil

    Originally posted by tachgb


    Originally posted by Siveria



    Crew based crafting is just having npc's do it for you, seen that many times

    Could you please list where you've seen this feature?

     

    Cheers.

    guild wars for example

    Please, Guild Wars has no such option. Since when NPC do crafting for you in Guild Wars?

    image

  • BarakIIIBarakIII Member Posts: 800

    Customizable companions: possible to customize AI tactics like was done in Dragon Age(not sure this will be in at launch but we know for sure they're working on it as was reported at Comic Con) and to a small degree the look of the companion (skin color, tatoos, and armor are the known examples).

    Choices: Lightside, darkside, and grey choices in questing dialogue

    It's Star Wars: For a lot of people this makes a huge difference. There's no other IP like it.

    Crew skills: a unique system for companions to perform various tasks from crafting to diplomacy missions. As for the complaint that the companion does all the work for you the truth is this has little difference from Eve in which you gather what you need and activating the manufacturing using the manufacturing tab. I've yet to hear much in the way of complaints about not being able to do the crafting yourself in Eve.

    Cover system for smugglers and imperial agents.

    3 skill trees per Advanced Class making for less cookie cutter builds.

    Companions can take the place of a player in dungeons so that you don't get stuck waiting long periods of time looking for someone to fill a party spot.

    A planet solely dedicated to pvp.

    A planet solely dedicated to solo pve at endgame.

    Multiplayer dialogue system.

    Seemless transitions: No loading screens (There may be loading screens when going from one planet to another, I don't know, but once on planet there will be no loading screens when going thru a transition. You'll only know you've gone thru a transition due to the colored light you walk thru.).

    Unique story/questing content for each class.

  • marinridermarinrider Member UncommonPosts: 1,556

    Originally posted by Chilliesauce

    Originally posted by Malevil


    Originally posted by tachgb


    Originally posted by Siveria



    Crew based crafting is just having npc's do it for you, seen that many times

    Could you please list where you've seen this feature?

     

    Cheers.

    guild wars for example

    Please, Guild Wars has no such option. Since when NPC do crafting for you in Guild Wars?

    When you bring them a few kinds of raw materials and you get a piece of armor?  That would be NPC crafting.

  • ChilliesauceChilliesauce Member Posts: 559

    Originally posted by marinrider

    Originally posted by Chilliesauce


    Originally posted by Malevil


    Originally posted by tachgb


    Originally posted by Siveria



    Crew based crafting is just having npc's do it for you, seen that many times

    Could you please list where you've seen this feature?

     

    Cheers.

    guild wars for example

    Please, Guild Wars has no such option. Since when NPC do crafting for you in Guild Wars?

    When you bring them a few kinds of raw materials and you get a piece of armor?  That would be NPC crafting.

    That is not what we are talking about here. We are talking about crews not the random NPC's standing in quest hubs taking material from you in exchange of the peice of armor.

    image

  • marinridermarinrider Member UncommonPosts: 1,556

    Originally posted by Sovrath

    Originally posted by jusomdude

    Why does everyone think a game has to be completely innovative to be worthwhile?

     

    Because they don't understand that most of the movies, books, music, "etc" that they ingest is also "not new".

    Just different flavors of what has gone before.

    I do understand, and I do agree that many things in this world are rehash of other things.  But I want to make sure we go so far as to compare the ages of these mediums.  Movies, books, and music has been around much longer than MMO's have and so its pretty much expected that most of what we have will be similar to what has come before it, but compared to the others MMO's are still very young and so it should be expected that they will be able to come up with new ideas instead of using the exact same ones over and over again.  I can understand it from books considering writing is a few thousand years old (as well as music) and movies are easily over 100 years old while MMOs are barely 15 years old (they have only been major for about 10 years).  

    For a company to have close to no new ideas (with a budget as big as this) is just lazy.  I've seen smaller companies with less money come up with better ideas.

  • ChilliesauceChilliesauce Member Posts: 559

    Originally posted by marinrider

    Originally posted by Sovrath


    Originally posted by jusomdude

    Why does everyone think a game has to be completely innovative to be worthwhile?

     

    Because they don't understand that most of the movies, books, music, "etc" that they ingest is also "not new".

    Just different flavors of what has gone before.

    I do understand, and I do agree that many things in this world are rehash of other things.  But I want to make sure we go so far as to compare the ages of these mediums.  Movies, books, and music has been around much longer than MMO's have and so its pretty much expected that most of what we have will be similar to what has come before it, but compared to the others MMO's are still very young and so it should be expected that they will be able to come up with new ideas instead of using the exact same ones over and over again.  I can understand it from books considering writing is a few thousand years old (as well as music) and movies are easily over 100 years old while MMOs are barely 15 years old (they have only been major for about 10 years).  

    For a company to have close to no new ideas (with a budget as big as this) is just lazy.  I've seen smaller companies with less money come up with better ideas.

    And how successful are they? most of these small company MMOS either shut down or struggle for existence. Better ideas does not always make for a better MMO.

    image

  • MalevilMalevil Member Posts: 468

    Originally posted by Chilliesauce

    Originally posted by marinrider


    Originally posted by Chilliesauce


    Originally posted by Malevil


    Originally posted by tachgb


    Originally posted by Siveria



    Crew based crafting is just having npc's do it for you, seen that many times

    Could you please list where you've seen this feature?

     

    Cheers.

    guild wars for example

    Please, Guild Wars has no such option. Since when NPC do crafting for you in Guild Wars?

    When you bring them a few kinds of raw materials and you get a piece of armor?  That would be NPC crafting.

    That is not what we are talking about here. We are talking about crews not the random NPC's standing in quest hubs taking material from you in exchange of the peice of armor.

    Difference is minimal. They are still NPCs.

  • ChilliesauceChilliesauce Member Posts: 559

    Originally posted by Malevil

    Originally posted by Chilliesauce


    Originally posted by marinrider


    Originally posted by Chilliesauce


    Originally posted by Malevil


    Originally posted by tachgb


    Originally posted by Siveria



    Crew based crafting is just having npc's do it for you, seen that many times

    Could you please list where you've seen this feature?

     

    Cheers.

    guild wars for example

    Please, Guild Wars has no such option. Since when NPC do crafting for you in Guild Wars?

    When you bring them a few kinds of raw materials and you get a piece of armor?  That would be NPC crafting.

    That is not what we are talking about here. We are talking about crews not the random NPC's standing in quest hubs taking material from you in exchange of the peice of armor.

    Difference is minimal. They are still NPCs.

    No difference is not minimal because NPC or not in Guild Wars firstly they are not part of your crew and second they do not actively participate in crafting. Please get a hand on atleast a demo because you are completely wrong. NDA prevents me from going in too much detail right now. If i go by your logic every MMO has NPC that exchange armor for materials but that is no how crafting works in SWTOR.

    image

  • marinridermarinrider Member UncommonPosts: 1,556

    Originally posted by Chilliesauce

     

    And how successful are they? most of these small company MMOS either shut down or struggle for existence. Better ideas does not always make for a better MMO.

    Most companies were small companies with good ideas at one time.  The companies shut down due to other fatal flaws.  Ask anyone about certain aspects of VGSOH and they will say the ideas are great but the game is complete shit because of the lack of dev support.  Or look at old Blizzard who took something that people already did and made it better with some good ideas and succeeded in both MMO's and RTS.  Its not hard for these large cap companies to make good ideas, they just dont want to.

     


    Originally posted by Chilliesauce

     

    That is not what we are talking about here. We are talking about crews not the random NPC's standing in quest hubs taking material from you in exchange of the peice of armor.

    Sorry, so SWTOR will have random PERSONAL NPC's standing in a personal hub taking material from you in exchange for armor.  Totally different.


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