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What "Unique" and or "new" things does swtor bring?

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  • stragen001stragen001 Member UncommonPosts: 1,720

    Absolubtely nothing. At all. In exactly the same way that WoW brought nothing new at all to the genre. It was, and is an EQ clone.

    What I doubt people like the OP understand, is that a game doesnt have to be innovative to be a success, it just needs to do everything that little bit better and with that little bit more polish. All those little bits will add up to make a truly great game. WoW was successful because it (arguably) did everything that little bit better than EQ, and had a big IP to get people interested.........just like SWTOR

    And I am still totally hyped for this game, personally I think the graphics and art style totally suit the star wars universe, the gameplay looks pretty good from what I have seen (Note that no one has seen PvP gameplay yet) AND ITS STAR WARS

    Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom

  • waynejr2waynejr2 Member EpicPosts: 7,771

    The unique thing: It is the first Bioware MMORPG. No other game in MMORPG history will ever be able to claim that.

    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

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  • Originally posted by uohaloran

    How would space PvP work, anyway?  I thought the ships were stuck in a funnel of sorts like Star Fox?

    it would require a different system. it could be like star fox 64.  the main game was on rails and then there were open areas for players to fight against each other.  so they could leave the tube shooter and then add other areas kinda like battle front II or something for dog fighting and destroying captial ships.  maybe even find a way to incorperate guild captial ships(assuming they make it in at some point) into.  this is of course all speculation and hopeful wishing

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Some people just cannot see the forest for the trees.

     

    Let me give some of you a hint-

    You don't HAVE to play Star Wars: The Old Republic!

    Keep playing whatever games you enjoy and move along... move along...

    Threads like this are pointless. If you can't do the research to see what makes this game unique/different, then don't flame/troll these boards with your tired and worn-out "arguments" we've all read 1999993278743 times before on every single forum except the one's for the games you like were you write out the exact same tired and worn-out arguments we've all read 427851683751687 times before.

    Obvious troll is obvious. OP fail.

    Move on... nothing to see here.

  • uohaloranuohaloran Member Posts: 811

    Originally posted by waynejr2

    The unique thing: It is the first Bioware MMORPG. No other game in MMORPG history will ever be able to claim that.

    I don't understand.  That to me would make me a bit worried since they've never stepped foot outside of their (mostly) singleplayer RPG experience.  Wasn't Baldur's Gate 2 the last title of theirs that had any sort of multiplayer?

    edit: Not to slight what they have achieved in the past, but this is brand new territory for them.

  • nmalthusnmalthus Member CommonPosts: 98

    Originally posted by Phry

    Originally posted by nmalthus

    I'll just say everything SWG was supposed to do and failed miserably at.

    well, SW;TOR isnt trying to be SWG so it doesnt matter that it fails at it.. the focus is on storyline etc, its a themepark after all, SWG was a sandbox.. so of course SW;TOR is going to fail at that.. though you could say.. it was in trying to turn SWG into a themepark that caused that to fail.. doesnt mean SW;TOR will though..  SW;TOR might lack a great many things that SWG had, but just because SW;TOR lacks SWG's flexibility isnt necessarily a bad thing, and its quite possible that the storylines in SW;TOR will make up for lack of a space simulator etc, that SWG had, and the complex crafting etc.. just because SW;TOR fails at being the next SWG... isnt necessarily a bad thing..  just .. a bit disappointing for those who were hoping for something progressive image

     

    I'm actually referring to SWG failing to be a quality Star Wars game that SW:TOR will be. SWG was great for the first year. I remember waking up at all times of the night to defend our imperial HQs as well as raiding those with vulnerable windows including our base outside of Anchorhead which stood for 90 days before we let it fall. After that first year SWG blew chunks. Without commenting on specifics because I can't, just looking what's been made public, one can easily tell combat is far superior to what SWG has met it's fate as.

  • azmundaiazmundai Member UncommonPosts: 1,419

    Originally posted by heerobya

    Some people just cannot see the forest for the trees.

     

    Let me give some of you a hint-

    You don't HAVE to play Star Wars: The Old Republic!

    Keep playing whatever games you enjoy and move along... move along...

    Threads like this are pointless. If you can't do the research to see what makes this game unique/different, then don't flame/troll these boards with your tired and worn-out "arguments" we've all read 1999993278743 times before on every single forum except the one's for the games you like were you write out the exact same tired and worn-out arguments we've all read 427851683751687 times before.

    Obvious troll is obvious. OP fail.

    Move on... nothing to see here.

    and posts like this help anyone but the poster, how?

    There are no other games. Everyone is doing this rehashed themepark thing with special feature X while failing to implement 1/2 of what made past games sucessful at release. To be fair .. it may have 20% more than i'll give it credit for .. but since they won't tell us much beyond story! voice over! it's cool! ... theres not much else I can think.

    LFD tools are great for cramming people into content, but quality > quantity.
    I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  • FatherAnolevFatherAnolev Member UncommonPosts: 265

    Originally posted by uohaloran

    Originally posted by waynejr2

    The unique thing: It is the first Bioware MMORPG. No other game in MMORPG history will ever be able to claim that.

    I don't understand.  That to me would make me a bit worried since they've never stepped foot outside of their (mostly) singleplayer RPG experience.  Wasn't Baldur's Gate 2 the last title of theirs that had any sort of multiplayer?

    edit: Not to slight what they have achieved in the past, but this is brand new territory for them.

    Mythic is part of BioWare... so they also have experience on the team from the same people who did DAoC and Warhammer Online - though perhaps they'll know what NOT to do based upon the latter!

    Also, the executive producer is the same guy who was the producer of SWG, and they're both developed in Austin.  I'd be willing to bet that lots of the programmers are the same people.

  • fionanshrekfionanshrek Member Posts: 104

    Thank god I have no true interest in "unique" or "new" in my games if so I would be one of the many dissapointed gamers out there who have had there hopes dashed by release after release of crap put out just because it's "new".

    I like the idea of having companions in an mmo much like the companion characters offered byother bioware games also find the crafting involving your companions very interesting as well.  In this day and age everything is going to remind someone of something else out there so I'm just hopeful that they just release a fun game innovative or not.

  • FatherAnolevFatherAnolev Member UncommonPosts: 265

    Originally posted by stragen001

    Absolubtely nothing. At all. In exactly the same way that WoW brought nothing new at all to the genre. It was, and is an EQ clone.

    What I doubt people like the OP understand, is that a game doesnt have to be innovative to be a success, it just needs to do everything that little bit better and with that little bit more polish. All those little bits will add up to make a truly great game. WoW was successful because it (arguably) did everything that little bit better than EQ, and had a big IP to get people interested.........just like SWTOR

    And I am still totally hyped for this game, personally I think the graphics and art style totally suit the star wars universe, the gameplay looks pretty good from what I have seen (Note that no one has seen PvP gameplay yet) AND ITS STAR WARS

    You think that a fully immersive, fully voice-acted, epic cinematic story for your character is "absolutely nothing"?

    I mostly agree with what you're saying about a game not needing to be innovative to be a success.  But I think it does need to in some way evolve the genre.  For BioWare, that means 2 things - the aforementioned cinematic story (i.e. adding "RPG" back into "MMORPG") and quality.  BioWare is known for never skimping on quality.

    Add those 2 things together, and I think you have success.

    So to the OP - SW:TOR's story is the primary unique/new thing, and that's all they really need.  People will either love it (and never want to play another MMORPG that doesn't offer immersive story), or they won't (and BioWare's big bet won't pay off for them).

  • azmundaiazmundai Member UncommonPosts: 1,419

    Originally posted by JPTX

    Originally posted by stragen001

    Absolubtely nothing. At all. In exactly the same way that WoW brought nothing new at all to the genre. It was, and is an EQ clone.

    What I doubt people like the OP understand, is that a game doesnt have to be innovative to be a success, it just needs to do everything that little bit better and with that little bit more polish. All those little bits will add up to make a truly great game. WoW was successful because it (arguably) did everything that little bit better than EQ, and had a big IP to get people interested.........just like SWTOR

    And I am still totally hyped for this game, personally I think the graphics and art style totally suit the star wars universe, the gameplay looks pretty good from what I have seen (Note that no one has seen PvP gameplay yet) AND ITS STAR WARS

    You think that a fully immersive, fully voice-acted, epic cinematic story for your character is "absolutely nothing"?

    I mostly agree with what you're saying about a game not needing to be innovative to be a success.  But I think it does need to in some way evolve the genre.  For BioWare, that means 2 things - the aforementioned cinematic story (i.e. adding "RPG" back into "MMORPG") and quality.  BioWare is known for never skimping on quality.

    Add those 2 things together, and I think you have success.

    So to the OP - SW:TOR's story is the primary unique/new thing, and that's all they really need.  People will either love it (and never want to play another MMORPG that doesn't offer immersive story), or they won't (and BioWare's big bet won't pay off for them).

    not when it de ... evolves so much else. star wars looks to be the first AAA MMO completely devoid of anything that even resembles a sandbox (well there is wow post WOTLK, so 2nd). Im not a sandbox junkie .. but I also don't want to play a single player game with a subscription that has zero sandbox elements. in fact I think it's bad for the genre.

    Let me repharase that  ... i am most likely going to play it because there is nothing else, and something different is better, but I doubt I will play it past 2-3 months. I think a lot of us are waiting for the next game that is going to have lasting value. I dont doubt TOR wil for those die hard SW/Bioware fans .. but for veteran MMOers .. I think a lot of them will lose interest fast .. unless theres a lot more MMO content they aren't talking about.

    LFD tools are great for cramming people into content, but quality > quantity.
    I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  • Hopscotch73Hopscotch73 Member UncommonPosts: 971

    +1 on fully voiced, cinematic, crew skills, customizeable companions (with tactics) all being unique.

    Also, I do not recall ever having a game company help organise guilds the way they have pre-launch. And that's already happening, and visible. 

  • GreenHellGreenHell Member UncommonPosts: 1,323

    You think that a fully immersive, fully voice-acted, epic cinematic story for your character is "absolutely nothing"?

    I mostly agree with what you're saying about a game not needing to be innovative to be a success.  But I think it does need to in some way evolve the genre.  For BioWare, that means 2 things - the aforementioned cinematic story (i.e. adding "RPG" back into "MMORPG") and quality.  BioWare is known for never skimping on quality.

    Add those 2 things together, and I think you have success.

    So to the OP - SW:TOR's story is the primary unique/new thing, and that's all they really need.  People will either love it (and never want to play another MMORPG that doesn't offer immersive story), or they won't (and BioWare's big bet won't pay off for them).

    I think that your "fully immersive, fully voice-acted, epic cinematic story" will not hold subs very long at all. What will all of the people that played just for that do at end game? How about all of the non-mmo players that get this game just because it is SW or Bioware? What happens when that novelty wears thin and they have to gear grind? Up until now all Bioware games have ended when the story did.

    This is the only real problem I have with TOR. VO will get old. How many times can people raid the same instance and hear the same dialog before it all becomes annoying?

    I like BW and I love SW. I really hope they have something interesting at end game that can hold people. Just having VO and WoW type raiding is not going to cut it. 

  • FoomerangFoomerang Member UncommonPosts: 5,628

    What "Unique" and or "new" things does swtor bring?

    Its an MMORPG set in the TOR universe. The whole thing is new.

  • stealthbrstealthbr Member UncommonPosts: 1,054

    What many fail to grasp is that while having the most amount of unique and innovative features within a game is important by itself, the big picture is what truly defines the experience. Frankly, seeing what has been presented to us by BioWare, I can state that in this aspect SWTOR triumphs over its competition.

    Bioware brings forth the best aspects of the genre, adds its own unique and greatly ambitious touch, places it within one of history's most esteemed fictitious settings, and harmoniously combines this all to form one truly epic experience. That, my friend, is what makes this game special.

  • zonzaizonzai Member Posts: 358

    Honestly, TOR brings great VO, dialogue decisions, good/evil alignment and well-written stories to the genre.  These things aren't really new to games but they're new to MMOs.  However, the metagame is really going to be quite traditional.  A lot of people are going to quickly get bored with the actual gameplay. 

  • taus01taus01 Member Posts: 1,352

    Originally posted by Hopscotch73

    +1 on fully voiced, cinematic, crew skills, customizeable companions (with tactics) all being unique.

    Also, I do not recall ever having a game company help organise guilds the way they have pre-launch. And that's already happening, and visible. 

    Thats not unique at all, sorry. Companions exist in FFXI for 5 or 6 years now. They are completely customizable from armor to weaponskills and even Personality. They gain skill and levels while you are partying with them.

    Feel free to take a look at the Adventuring Fellow System and how complex it really is.

    PS: Sorry, but the only unique thing TOR has are voice over cinematics which is a minor improvement at best.

    "Give players systems and tools instead of rails and rules"

    image
  • WilliacWilliac Member Posts: 212

    Originally posted by taus01

    Originally posted by Hopscotch73

    +1 on fully voiced, cinematic, crew skills, customizeable companions (with tactics) all being unique.

    Also, I do not recall ever having a game company help organise guilds the way they have pre-launch. And that's already happening, and visible. 

    Thats not unique at all, sorry. Companions exist in FFXI for 5 or 6 years now. They are completely customizable from armor to weaponskills and even Personality. They gain skill and levels while you are partying with them.

    Feel free to take a look at the Adventuring Fellow System and how complex it really is.

    PS: Sorry, but the only unique thing TOR has are voice over cinematics which is a minor improvement at best.

    Are FFXI companions fitted with deep story and background, to the same extent as in TOR? I agree that companions are not new at all, but I have yet to play a game where they have such an important role concerning story. I haven't played FFXI so I have no idea how their mechanics work. :)

  • fonyfony Member Posts: 755

    the "heroes" in GW have backstories that tie into the game's plot complete with cinematics and love stories and all that stupid shit. personal stories and a shit ton of voiced content is not unique to this game either.  

  • FusionFusion Member UncommonPosts: 1,398

    Simple answer to OP is: A PLOT!

    http://neocron-game.com/ - now totally F2P no cash-shops or micro transactions at all.
  • MaraGossepMaraGossep Member Posts: 74

    Originally posted by jusomdude

    Why does everyone think a game has to be completely innovative to be worthwhile?

     

    It's an MMO, it has MMO gameplay, sorry if you were expecting something different.

     

    Do you play action games and expect them not to have button mashing gameplay? It's the same thing.

     

    It doesn't have to be completely innovative. It just have to offer something new beyond being WoW in Space™ with a tiny twist.

  • MaraGossepMaraGossep Member Posts: 74

    Originally posted by Fusion

    Simple answer to OP is: A PLOT!

    Plot's in MMO are a joke.

    You kill this very important fella or whatever....jubiii, but then you realize that everyone else have done the same on your server. This makes the plot a joke.

  • dougmysticeydougmysticey Member Posts: 1,176

    Originally posted by MaraGossep

    Originally posted by jusomdude

    Why does everyone think a game has to be completely innovative to be worthwhile?

     

    It's an MMO, it has MMO gameplay, sorry if you were expecting something different.

     

    Do you play action games and expect them not to have button mashing gameplay? It's the same thing.

     

    It doesn't have to be completely innovative. It just have to offer something new beyond being WoW in Space™ with a tiny twist.

     So then you should be thrilled because it will offer far more than WOW in space. I won't repost all that is different "AGAIN" but if you look back through this thread you can find it in the event you want to know.

    image

  • MaraGossepMaraGossep Member Posts: 74

    Originally posted by dougmysticey

    Originally posted by MaraGossep


    Originally posted by jusomdude

    Why does everyone think a game has to be completely innovative to be worthwhile?

     

    It's an MMO, it has MMO gameplay, sorry if you were expecting something different.

     

    Do you play action games and expect them not to have button mashing gameplay? It's the same thing.

     

    It doesn't have to be completely innovative. It just have to offer something new beyond being WoW in Space™ with a tiny twist.

     So then you should be thrilled because it will offer far more than WOW in space. I won't repost all that is different "AGAIN" but if you look back through this thread you can find it in the event you want to know.

    I see nothing game-breaking at all. But be my guest and think otherwise. It's features, and lots of them, but not one single "WHOOAAA" thing. Which I honestly expected.

  • dougmysticeydougmysticey Member Posts: 1,176

    Originally posted by MaraGossep

    Originally posted by dougmysticey

    Originally posted by MaraGossep

    Originally posted by jusomdude

    Why does everyone think a game has to be completely innovative to be worthwhile?

     

    It's an MMO, it has MMO gameplay, sorry if you were expecting something different.

     

    Do you play action games and expect them not to have button mashing gameplay? It's the same thing.

     

    It doesn't have to be completely innovative. It just have to offer something new beyond being WoW in Space™ with a tiny twist.

     So then you should be thrilled because it will offer far more than WOW in space. I won't repost all that is different "AGAIN" but if you look back through this thread you can find it in the event you want to know.

    I see nothing game-breaking at all. But be my guest and think otherwise. It's features, and lots of them, but not one single "WHOOAAA" thing. Which I honestly expected.

     Thats not what you said. You said:

    It doesn't have to be completely innovative. It just have to offer something new beyond being WoW in Space™ with a tiny twist.

    I never said ground-breaking (which is what I assume you meant by game breaking). I said it had plenty to offer that makes it more than WOW in space. Though, there are some cool features that I like such as the Dragon Age AI style tool for your companions. Do I think a completely VO'ed MMORPG is ground breaking in and of itself, no. I think  the WHOOAAA moment there is the vastness of that effort. 900 actors, 200 hours + of unique class storylines, etc. I will make you a promise, once you have been playing in a fully VOed immersive environment you will find it hard to return to anything else.

    The cover system in an MMO is "unique" in how it is handled in SWTOR. I can't think of another MMO doing it. That feature itself is not ground breaking but it does not have to be in order to be unique, different, and something that sets it apart from the lame WOW in space analogy.

    It will be unique amongst MMOs in the combinations of things it is doing even though many of those things may be familiar, just like Blizzard did with WOW.

    image

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