Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

EA "relaxed" that so many pre-ordered there game...

XciserXciser Member UncommonPosts: 102

http://www.mcvuk.com/news/read/ea-relaxed-about-star-wars-old-republic-prospects/082481

In that article taken from an interview you can more or less see that EA is easily worried there game isnt going to profit. Its EA, I can see this turning into a huge money franchise with multiple expansions and other things... to suck dry the star wars fans wallets.

Discuss...

image

«13456789

Comments

  • Happyguy83Happyguy83 Member Posts: 264

    Originally posted by Xciser

    http://www.mcvuk.com/news/read/ea-relaxed-about-star-wars-old-republic-prospects/082481

    In that article taken from an interview you can more or less see that EA is easily worried there game isnt going to profit. Its EA, I can see this turning into a huge money franchise with multiple expansions and other things... to suck dry the star wars fans wallets.

    Discuss...

    So you take that whole artical as, "Holy Shit their worried"?

     

    Only on MMORPG.com.

  • XciserXciser Member UncommonPosts: 102

    more like... if we dont hit ______ number of subs, there going to pushing more money hardcore

    image

  • BaconJA89BaconJA89 Member Posts: 118

    Ouch. Nice find though.

     

    "anything north of 1m, as we approach 1.5m or 2m, starts to look like a great investment"

     

    Considering that WoW barely has that much in the US & EU combined, and those are the only places SWTOR is launching initially, that is really really rough.  They have to basically get every single WoW player to play SWTOR for it to be a great investment... Makes me start thinking the $150 million estimate is right.

  • DarkPonyDarkPony Member Posts: 5,566

    Originally posted by Xciser

    http://www.mcvuk.com/news/read/ea-relaxed-about-star-wars-old-republic-prospects/082481

    In that article taken from an interview you can more or less see that EA is easily worried there game isnt going to profit. Its EA, I can see this turning into a huge money franchise with multiple expansions and other things... to suck dry the star wars fans wallets.

    Discuss...

     Multiple expansions? Imagine that ...

    *shivers*

  • VenekorVenekor Member Posts: 62

    It's important that this MMO fails for the genre, otherwise we will see many more years of SWTOR clones which means many more years of WoW clones with cutscenes and probably made more linear. 

    If SWTOR fails then we'll see a complete attitude change towards the genre and they'll have to do something new and innovative to kick start it again.

    Funny enough I find myself hoping on SOE because their next two games are going to be sandboxes.... I never thought I would but there really is nothing to look forward to other than Planetside, EQ3 and whatever Bethesda does.

  • Happyguy83Happyguy83 Member Posts: 264

    Originally posted by Venekor

    It's important that this MMO fails for the genre, otherwise we will see many more years of SWTOR clones which means many more years of WoW clones with cutscenes and probably made more linear. 

    If SWTOR fails then we'll see a complete attitude change towards the genre and they'll have to do something new and innovative to kick start it again.

    Funny enough I find myself hoping on SOE because their next two games are going to be sandboxes.... I never thought I would but there really is nothing to look forward to other than Planetside, EQ3 and whatever Bethesda does.

    If TOR fail then it means you can't make an MMO with a 80 million dollar budget, arguable the most famus IP in the westren world, and with one of the greatest video game developers.

     

    Yeah that will propel the genre forward.

     

    As a bussness man I doubt making an MMO would seem very profitable if TOR fails, and thus would no want to fund the making of one.

  • Happyguy83Happyguy83 Member Posts: 264

    Originally posted by BaconJA89

    Ouch. Nice find though.

     

    "anything north of 1m, as we approach 1.5m or 2m, starts to look like a great investment"

     

    Considering that WoW barely has that much in the US & EU combined, and those are the only places SWTOR is launching initially, that is really really rough.  They have to basically get every single WoW player to play SWTOR for it to be a great investment... Makes me start thinking the $150 million estimate is right.

    WoW has about 4.5 million subs in the west.

  • ThekandyThekandy Member Posts: 621

    Originally posted by Venekor

    It's important that this MMO fails for the genre, otherwise we will see many more years of SWTOR clones which means many more years of WoW clones with cutscenes and probably made more linear. 

    If SWTOR fails then we'll see a complete attitude change towards the genre and they'll have to do something new and innovative to kick start it again.

    Funny enough I find myself hoping on SOE because their next two games are going to be sandboxes.... I never thought I would but there really is nothing to look forward to other than Planetside, EQ3 and whatever Bethesda does.

    Yeah, TOR must fail, it's not like it's the sole thing hundreds of people depend on to feed their families, oh wait...

  • RuinalRuinal Member Posts: 195

    http://www.mmorpg.com/discussion2.cfm/thread/322375/Star-Wars-The-Old-Republic-Breaks-EA-Record-For-PreOrders.html

     

    Exact same news which that article is referring to, but more info. EA aren't so much 'relaxed' as very very happy right now.

  • VenekorVenekor Member Posts: 62

    Originally posted by Happyguy83

    Originally posted by Venekor

    It's important that this MMO fails for the genre, otherwise we will see many more years of SWTOR clones which means many more years of WoW clones with cutscenes and probably made more linear. 

    If SWTOR fails then we'll see a complete attitude change towards the genre and they'll have to do something new and innovative to kick start it again.

    Funny enough I find myself hoping on SOE because their next two games are going to be sandboxes.... I never thought I would but there really is nothing to look forward to other than Planetside, EQ3 and whatever Bethesda does.

    If TOR fail then it means you can't make an MMO with a 80 million dollar budget, arguable the most famus IP in the westren world, and with one of the greatest video game developers.

     

    Yeah that will propel the genre forward.

     

    As a bussness man I doubt making an MMO would seem very profitable if TOR fails, and thus would no want to fund the making of one.

     

    Good cause all the most innovative games seem to have the lowest budgets while all the highest budget games try to play it safe, that's the exact problem we've had over the years of just playing it safe and doing a WoW clone.

  • XciserXciser Member UncommonPosts: 102

    Originally posted by Ruinal

    http://www.mmorpg.com/discussion2.cfm/thread/322375/Star-Wars-The-Old-Republic-Breaks-EA-Record-For-PreOrders.html

     

    Exact same news which that article is referring to, but more info. EA aren't so much 'relaxed' as very very happy right now.

    they are not the same at all... in the article I posted... you can see the amount of subs they are looking for and the money there looking for... if they dont fulfill that need they will somehow, its from the presidents perspective and is definately more revealing.

    The one you posted shows the amount of money and annual earnings/summaries of EA...  

    image

  • DarkPonyDarkPony Member Posts: 5,566

    Originally posted by Venekor

    It's important that this MMO fails for the genre, otherwise we will see many more years of SWTOR clones which means many more years of WoW clones with cutscenes and probably made more linear. 

    If SWTOR fails then we'll see a complete attitude change towards the genre and they'll have to do something new and innovative to kick start it again.

    Funny enough I find myself hoping on SOE because their next two games are going to be sandboxes.... I never thought I would but there really is nothing to look forward to other than Planetside, EQ3 and whatever Bethesda does.

    That's pretty sad and flawed reasoning. Developers have a much easier time getting their funding if they can convince investors that the industry is growing and healthy; Swtor's potential succes could have a big impact on that, also by drawing in many people who haven't played mmorpgs before and subsequently increasing the overall mmorpg market share.

    And without WOW there wouldn't be WOW clones but there wouldn't be as much sandbox alternatives instead either.

    The bigger the industry, the more chance for indy and bigger devs to also make competing products that distinguish themselves from the big players and tap into niches of the marktet.

    Of course there will always be copycats of succesful formula's. In any market. But the fact that there hasn't been a sandbox mmorpg on the scale of WOW says as much about failing developers as of the mmorpg gamer demography. And I am curious if we would have been so interested in all those popular sandbox game's clones either.

    Big mmorpgs failing isn't in our interests at all.

  • RuinalRuinal Member Posts: 195

    All those are quotes in your article are from the earnings call. That thread I linked is about the earnings call... they are the same *facepalm*.

  • RuinalRuinal Member Posts: 195

    Just in case you thought I was making that up :

     

    JR: "A couple of added points. There are about as many definitions of what's included in the RPG MMO market Our internal market based on what we've included shows it in the double digit millions of subscribers in the Western markets. Twelve to fourteen depending on whats included or not and higher if you start including the lower-price-per-month competitors. What we've told folks is that this is a product that would make profitability at about a half-a-million subs. At about a million subs it's good business, it makes good money on an ongoing basis but it doesn't feel good about the historical investment. Anything north of a million, as we approach a million-and-a-half or 2, it starts to look like a great investment that justifies the price in a very positive way."

    From the darthater link. Exactly the same info.

  • ElikalElikal Member UncommonPosts: 7,912

    Originally posted by DarkPony

    Originally posted by Venekor

    It's important that this MMO fails for the genre, otherwise we will see many more years of SWTOR clones which means many more years of WoW clones with cutscenes and probably made more linear. 

    If SWTOR fails then we'll see a complete attitude change towards the genre and they'll have to do something new and innovative to kick start it again.

    Funny enough I find myself hoping on SOE because their next two games are going to be sandboxes.... I never thought I would but there really is nothing to look forward to other than Planetside, EQ3 and whatever Bethesda does.

    That's pretty sad and flawed reasoning. Developers have a much easier time getting their funding if they can convince investors that the industry is growing and healthy; Swtor's potential succes could have a big impact on that, also by drawing in many people who haven't played mmorpgs before and subsequently increasing the overall mmorpg market share.

    And without WOW there wouldn't be WOW clones but there wouldn't be as much sandbox alternatives instead either.

    The bigger the industry, the more chance for indy and bigger devs to also make competing products that distinguish themselves from the big players and tap into niches of the marktet.

    Of course there will always be copycats of succesful formula's. In any market. But the fact that there hasn't been a sandbox mmorpg on the scale of WOW says as much about failing developers as of the mmorpg gamer demography. And I am curious if we would have been so interested in all those popular sandbox game's clones either.

    Big mmorpgs failing isn't in our interests at all.

    image Big and complex games need money. Much money. If some of these fail, it's bad because it means less investment for a long time to come and many cheap and limited scope games only.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • nyxiumnyxium Member UncommonPosts: 1,345

    I did wonder why they were going for the pre-order angle without confirming a universal international release date. Just so EA could do a 'stress test' to evaluate the feasibility of whether there is a strong sub base via telemetric measuring and other statistics to approximate a potential profit margin makes sense.

  • FargolFargol Member UncommonPosts: 303

    Originally posted by Venekor

    Originally posted by Happyguy83


    Originally posted by Venekor

    It's important that this MMO fails for the genre, otherwise we will see many more years of SWTOR clones which means many more years of WoW clones with cutscenes and probably made more linear. 

    If SWTOR fails then we'll see a complete attitude change towards the genre and they'll have to do something new and innovative to kick start it again.

    Funny enough I find myself hoping on SOE because their next two games are going to be sandboxes.... I never thought I would but there really is nothing to look forward to other than Planetside, EQ3 and whatever Bethesda does.

    If TOR fail then it means you can't make an MMO with a 80 million dollar budget, arguable the most famus IP in the westren world, and with one of the greatest video game developers.

     

    Yeah that will propel the genre forward.

     

    As a bussness man I doubt making an MMO would seem very profitable if TOR fails, and thus would no want to fund the making of one.

     

    Good cause all the most innovative games seem to have the lowest budgets while all the highest budget games try to play it safe, that's the exact problem we've had over the years of just playing it safe and doing a WoW clone.

    It always cracks me up how some people equate innovative with quality, and bash big budget games for the sake of bashing them.

    So why are you so hopeful that it fails? Aren't you playing all those low budgets games you love so well?

  • cylon8cylon8 Member UncommonPosts: 362

    the rpoblem is if this mmo fails the industry as a whole will suffer. With the sereies of glaring failures in the last 5 years investors have become very fickle about what they invest in. EA is going to run STO like the did the sims...instead of just introdoucing new features they incorporate them into bloated expansions you PAY for. Want player housing, ahh here comes your expansion based around housing for 50 bucks.  Want space combat free form, ahh heres your expansion etc etc.  Don't get me wrong sims 3 was a good version of the sims but after they ran out of ideas they just cloned expansion from previous iterations. SO imagin where this is headed.  I'm starting to wonder if dawntide releasing in october is going to be my saftey net since after the walkthrough of eselle i am very on the fence again

    so say we all

  • EvelknievelEvelknievel Member UncommonPosts: 2,964

    It wasn't pretty, but SWG managed to survive since June 26, 2003 to December 2011 even after that horrendous NGE was implemented in November 2005.

    There is always more room for failure when it comes to mmo's these days, however with the Star Wars LOGO and plenty of diehard fans, I don't think SWToR is going to fail in the long run.

    I guess we will know if it lasts longer than SWG did (7 to 8 years from now) and where it still stands in the mmo world.

    I on the other hand wish SWToR goodluck, if they do fail however, I just hope I get my moneys worth out of the time I play it.

  • dougmysticeydougmysticey Member Posts: 1,176

    Originally posted by Venekor

    It's important that this MMO fails for the genre, otherwise we will see many more years of SWTOR clones which means many more years of WoW clones with cutscenes and probably made more linear. 

    If SWTOR fails then we'll see a complete attitude change towards the genre and they'll have to do something new and innovative to kick start it again.

    Funny enough I find myself hoping on SOE because their next two games are going to be sandboxes.... I never thought I would but there really is nothing to look forward to other than Planetside, EQ3 and whatever Bethesda does.

     I was going to create a long "are you crazy" post here but the bottom line is that anyone who wants any MMO to fail, ESPECIALLY SWTOR, has absolutely 0 business sense and explaining it all would be a complete waste of time. I am not trying to be insulting but this is such a silly thing to want .

    Just to be clear, you think "sandbox" equates to Innovative? Also, you think there is nothing at all innovative, not one unique thing, in TOR? Are those accurate questions.  

    image

  • Creslin321Creslin321 Member Posts: 5,359

    You know, I think this is the only real worry with SWTOR.  Not that it will be successful in terms of an MMORPG, but that it will be successful enough to justify its large investment.

    I'm pretty certain that SWTOR will sell a lot of boxes, but it has stiff competition.  Lots of newcomers are entering the ring soon, and SWTOR is also going to have some fierce competition from WoW.  It's all going to come down to whether or not SWTOR can retain subscriptions with its story based model.

    Are you team Azeroth, team Tyria, or team Jacob?

  • BarakIIIBarakIII Member Posts: 800

    Originally posted by dougmysticey

    Originally posted by Venekor

    It's important that this MMO fails for the genre, otherwise we will see many more years of SWTOR clones which means many more years of WoW clones with cutscenes and probably made more linear. 

    If SWTOR fails then we'll see a complete attitude change towards the genre and they'll have to do something new and innovative to kick start it again.

    Funny enough I find myself hoping on SOE because their next two games are going to be sandboxes.... I never thought I would but there really is nothing to look forward to other than Planetside, EQ3 and whatever Bethesda does.

     I was going to create a long "are you crazy" post here but the bottom line is that anyone who wants any MMO to fail, ESPECIALLY SWTOR, has absolutely 0 business sense and explaining it all would be a complete waste of time. I am not trying to be insulting but this is such a silly thing to want .

    Just to be clear, you think "sandbox" equates to Innovative? Also, you think there is nothing at all innovative, not one unique thing, in TOR? Are those accurate questions.  

    A lot, and I do mean A LOT of sandbox fans speak of sandbox games as being innovative. Of course in order to call a sandbox game innovative just because it's sandbox you have to completely redefine the word innovative. The truth is people throw that word 'innovative' around because it sounds good, they rarely put much thought into what the word actually means.

  • kartoolkartool Member UncommonPosts: 520

    Originally posted by Venekor

    It's important that this MMO fails for the genre, otherwise we will see many more years of SWTOR clones which means many more years of WoW clones with cutscenes and probably made more linear. 

    If SWTOR fails then we'll see a complete attitude change towards the genre and they'll have to do something new and innovative to kick start it again.

    Funny enough I find myself hoping on SOE because their next two games are going to be sandboxes.... I never thought I would but there really is nothing to look forward to other than Planetside, EQ3 and whatever Bethesda does.

    Yes, it's important what is likely the biggest budget mmo to fail. That will really drive investors to throw money at future games, innovative or not. Sheesh, learn business dude.

  • IcewhiteIcewhite Member Posts: 6,403

    It takes so much energy to be so paranoid about a game that hasn't even released yet.

    You agenda is showing.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by BarakIII

    Originally posted by dougmysticey

    Originally posted by Venekor

    It's important that this MMO fails for the genre, otherwise we will see many more years of SWTOR clones which means many more years of WoW clones with cutscenes and probably made more linear. 

    If SWTOR fails then we'll see a complete attitude change towards the genre and they'll have to do something new and innovative to kick start it again.

    Funny enough I find myself hoping on SOE because their next two games are going to be sandboxes.... I never thought I would but there really is nothing to look forward to other than Planetside, EQ3 and whatever Bethesda does.

     I was going to create a long "are you crazy" post here but the bottom line is that anyone who wants any MMO to fail, ESPECIALLY SWTOR, has absolutely 0 business sense and explaining it all would be a complete waste of time. I am not trying to be insulting but this is such a silly thing to want .

    Just to be clear, you think "sandbox" equates to Innovative? Also, you think there is nothing at all innovative, not one unique thing, in TOR? Are those accurate questions.  

    A lot, and I do mean A LOT of sandbox fans speak of sandbox games as being innovative. Of course in order to call a sandbox game innovative just because it's sandbox you have to completely redefine the word innovative. The truth is people throw that word 'innovative' around because it sounds good, they rarely put much thought into what the word actually means.

     I would consider myself a sandbox fan and a themepark fan.  I wouldn't call a game innovative just because it is a sandbox.  For example, I don't consider Darkfall to be innovative because it was basically modeled directly off of UO.  The only real innovation it has that I can think of is the whole territorial PvP thing.  Everything else is very much like UO.

    However, games like Eve or UO are definitely innovative...you really can't argue with that.

    As a whole, I think sandbox games are generally more innovative, but that's because of two things:

    1.  There haven't really been that many of them.  There are tons of themepark games and many of them are little more than clones...

    2.  A successful sandbox formula has yet to emerge.  Nearly all themepark games use the "WoW" formula.  There really isn't an equivalent "WoW" game in the sandbox sub-genre, so developers are basically forced to innovate to a degree.

    Are you team Azeroth, team Tyria, or team Jacob?

Sign In or Register to comment.