3) from what i've seen the game kind of looks like Kotor 3 with a Co-op online option. Why do i have to pay a sub for this? I dont with Borderlands.
Because it's an MMORPG, that'll probably be larger in amount of content or worldsize than as good as all other themepark MMO's, larger than Rift or LotrO or Aion, possibly even larger than WoW.
If you really want to compare then I'd say it's an MMORPG with a KOTOR vibe and style of gameplay for its questing, such a comparison would show a real understanding of what it's about.
AAA themepark MMO's are usually linked to a subscription, certainly at their launch
I already pre-order.. well because i buy everything Bioware puts out, those dudes can make games.
I just hope its more than just 60-80 hours of personal story and an online dungeon/pvp queue...
I'm kind of worried that the game wont really hold me once i finish the class storyline.
I need it to hold me until GW2 releases.
outside of personal story and the dungeon (flashponts) and instance PvP you have the following
Holocron/datacrons searching (for permanent stat boost)
World bosses
Group quests.
World arcs (very long quest chain for that planet)
PvP areas: Looks like you get missions that go into these areas, ala kill X amount of the other player, not confirmed yet but i've heard of couple of reports that seem to lead that way.
Hidden bosses to explore.
Of course you have the solo quests
You can do crafting as well.
You also have the companion raising feature, what i mean is changing their alingment (ala kotor 2) or getting them to like/hate you more or even betray you (ala ME series, sorta) they did state that while you can't kill your companion that you could (i think it was) put them in carbonite which is essentially the same thing except that you (i'm guessing on this part) could retrieve them later if you wish.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
3) from what i've seen the game kind of looks like Kotor 3 with a Co-op online option. Why do i have to pay a sub for this? I dont with Borderlands.
Because it's an MMORPG, that'll probably be larger in amount of content or worldsize than as good as all other themepark MMO's, larger than Rift or LotrO or Aion, possibly even larger than WoW.
If you really want to compare then I'd say it's an MMORPG with a KOTOR vibe and style of gameplay for its questing, such a comparison would show a real understanding of what it's about.
AAA themepark MMO's are usually linked to a subscription, certainly at their launch
I already pre-order.. well because i buy everything Bioware puts out, those dudes can make games.
I just hope its more than just 60-80 hours of personal story and an online dungeon/pvp queue...
I'm kind of worried that the game wont really hold me once i finish the class storyline.
I need it to hold me until GW2 releases.
outside of personal story and the dungeon (flashponts) and instance PvP you have the following
Holocron/datacrons searching (for permanent stat boost)
World bosses
Group quests.
World arcs (very long quest chain for that planet)
PvP areas: Looks like you get missions that go into these areas, ala kill X amount of the other player, not confirmed yet but i've heard of couple of reports that seem to lead that way.
Hidden bosses to explore.
Of course you have the solo quests
You can do crafting as well.
You also have the companion raising feature, what i mean is changing their alingment (ala kotor 2) or getting them to like/hate you more or even betray you (ala ME series, sorta) they did state that while you can't kill your companion that you could (i think it was) put them in carbonite which is essentially the same thing except that you (i'm guessing on this part) could retrieve them later if you wish.
No it's can't have all this it's a single player game, I know because the uninformed have told me so.
5 - Even number of factions. I understand it fits star wars, but this is going to be yet another one of those games where PVP ultimately sucks. It's nearly 15 years since DAOC launched. Why can't ONE AAA game copy their faction system?
4 - Trinity. It's old, and so is the roller-coaster buff/nerf system that comes with it. IMO, companies should only be allowed to change character class mechanics/ numbers twice per expansion... Once to hotfix launch issues, and once after about a year of the expansion's life.
3 - EA. Yeah, this is the same company that bought the parent company of Thrill Kill in the late 90s and then cancelled the game. Ever since then, I have not forgotten, and I still do not like or trust EA.
2 - Race/Class system. We should be open to any race/class combo they can program. If trandoshans are in the game, for example, then we should be able to make Trandoshans of any class in the game. People argue that certain combos don't fit the lore, but these some people blindly overlook the fact that Bioware is making up this lore on the spot, and as such, can do whatever the hell they want, including allowing Trandoshan Jedi, etc...
#1 SWG fans will be allowed to play. It annoys me because none of the SWG fans I have talked to actually get Star Wars in the same way I do.
Error: 37. Signature not found. Please connect to my server for signature access.
3) Combat is boring - same old tab target hack and slash - or shoot a target a gazillion times - when it takes countless light saber strikes and countless blaster hits to drop an enemy - they killed immersion and combat for "me".
4) No sandbox elements in the game.
5) Same old end game we've all ready seen - raid for gears. Instanced PvP zones.
I can go on, but it seems every time I comment on SW:ToR my post gets deleted and I get a warning for posting NDA gibberish stuff...not like others have not play tested and posted their experience in countless articles over the last couple of years...but I guess I am special and deserve to have my post deleted.
'Couple of years'? Are we talking about SWTOR or just prelaunch playing MMO's in general?
Anyway, so far from what I've read the vast majority that spend time playing SWTOR seemed to enjoy it, although it's pretty obvious that its gameplay will not be something for hardcore sandbox lovers or MMO vets who have grown burnt out on themepark gameplay, 2 groups that I strongly advise to stay away from SWTOR and look towards other games for their own good.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
2) comments that claim there are no sandbox elements to TOR (who cares. it will be what it will be and you will either want to play that or not).
3)comments about TOR being WOW in space because it is not.
4) Lack of release date
5) Graphics. Personally, I have dled the official gameplay vids and played them in HD. they look pretty good but some people do not like the style and I get that.
To be honest, there is nothing I actually hate about TOR.
3) Combat is boring - same old tab target hack and slash - or shoot a target a gazillion times - when it takes countless light saber strikes and countless blaster hits to drop an enemy - they killed immersion and combat for "me".
4) No sandbox elements in the game.
5) Same old end game we've all ready seen - raid for gears. Instanced PvP zones.
{mod edit}
TOR will also have World PVP, WAR has world PVP, WOW has world PVP. IF in TOR's case people again opt for Instanced PVP ( most, most likely will), you really can't put it on developers that they include it, supply and demand. All they can do is give you options, it's up to the players to pick which best fits them.
To SB fans, please stop making our demographic look bad.Stop invading threads that have nothing to do with sandboxes.
What's with all the love and hate for a game that's not out?
Play the game; then talk...
Sigh.... Extrapolate
a: to project, extend, or expand (known data or experience) into an area not known or experienced so as to arrive at a usually conjectural knowledge of the unknown area <extrapolates present trends to construct an image of the future>
Just so you know what we're doing here.
It is possible to form an opinion based on known information prior to actually experiening the game.
And as most people stated, these are the features we' re not too happy about, and many of us are going to be playing the game anyways.
A MMORPG doesn't have to meet my needs perfectly to go ahead and give it a try at launch, because as you well know, until you play it you can't really be sure.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
5. Causing threads such as this to appear in droves
4. Causing people to make vast, unfounded judgements about mechanics that they have never seen in practice (ie people asserting firm "facts" on a game they haven't played)
3. Too much hype on the PR side
2. The collectors edition is $150
1. It's been in development for like 6 years and it's still not released
3) Combat is boring - same old tab target hack and slash - or shoot a target a gazillion times - when it takes countless light saber strikes and countless blaster hits to drop an enemy - they killed immersion and combat for "me".
4) No sandbox elements in the game.
5) Same old end game we've all ready seen - raid for gears. Instanced PvP zones.
{mod edit}
How can you complain about boring combat with EVE in your sig?
That would be like me complaining about the fuel economy of a hybrid while driving an SUV.
I only have one major gripe with TOR, and that is that I feel it will be too much of a single player experience. Now before you jump on me for saying this, let me explain .
I know TOR is an MMORPG, I don't really contest that at all.
That said, when I played WoW I found myself soloing 95% of the time due to the quest system. After all, it's incredibly difficult to group with players on quests, because you can only do a quest together if you both share it. The chances of two random players sharing the same quests is pretty low. Especially some time after release.
Worse still, if I ever ran into another player while quested, it was annoying because they would take my mobs. So I wound up not only soloing but "hermiting," trying to avoid other players at all costs.
So I said to myself, "this is a problem." Sure, I'm having fun, but it doesn't feel like I'm playing an MMORPG...it's more like a very repetitive single player game. Then I read about how quests will be in SWTOR, and to be honest, I think it will even be more solo intensive than WoW is.
SWTOR's main attraction is "story." Story is essentially a single player experience. It's between the player and the scripts that the developers have written. Now I know that there will be plenty of opportunties to group up, like side-quests, flashpoints, etc. But my guess is that we will all spend the vast majority of our time soloing.
And I really don't think that's what an MMORPG should be about. In my opinion, an MMORPG should try to utilize player to player interaction as much as possible, instead of trying to hide or discourage it.
SWTOR's main attraction is "story." Story is essentially a single player experience. It's between the player and the scripts that the developers have written. Now I know that there will be plenty of opportunties to group up, like side-quests, flashpoints, etc. But my guess is that we will all spend the vast majority of our time soloing.
And I really don't think that's what an MMORPG should be about. In my opinion, an MMORPG should try to utilize player to player interaction as much as possible, instead of trying to hide or discourage it.
I disagree. Sure, they've intensified the story component of the questing, so when you do solo questing that'll be more appealing and enjoyable than the textbased traditional questing in current MMO's.
But they also intensified the story component in group activities and made those more accessible and enjoyable than doing quests in groups in other current MMO's as well: story immersion in flashpoints, multiplayer dialogue, Heroic Group quests and areas that are enough to level on, remote holocom participation at quest moments, those are all means to make questing in groups more fun and smoother than they were in current MMO's.
How it'll all end up we'll have to see as with everything, but from what it looks like to me then SWTOR will facilitate group based questing more than it was the case in former/current themepark MMO's.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
1) I hate that it gives people a reason to scream and howl because it is not a sandbox game. Bioware never said it would be.
2) I hate that it provides a target for haters to declare that it will fail when they have absolutely no idea what they are talking about.
3) I hate that we only have vague details about what it will actually play like and people are already trying to judge it based on a fuzzy picture at best.
4) I hate that it has taken so long to launch that I have gone from disinterested to stoked and back to disinterested again like 12 times.
5) I hate that it is not here now. :-)
Currently playing: Rift Played: SWToR, Aion,EQ, Dark Age of Camelot World of Warcraft, AoC
If it weren't for these 5 things I would definitely play!
so you rather spend money on my shop game were you spend more money then the game itself nice keep falling for that free to play nonsence when its not really free.
Well, I've been playing LotRO for a few months now and haven't spent a dime. I will use real money to buy the Mines of Moria expansion but I look at that as just buying an expansion pack. So, F2P does work if you're not ADD and have to have everything RIGHT NOW. Also, F2P isn't the only model. Anet does B2P perfectly IMO. If TOR went that way, I would certainly buy it. Please stop assuming that since I won't allow myself to be ripped off by subscriptions that I would allow myself to be ripped off by in game stores.
You want me to pay to play a game I already paid for???
SWTOR's main attraction is "story." Story is essentially a single player experience. It's between the player and the scripts that the developers have written. Now I know that there will be plenty of opportunties to group up, like side-quests, flashpoints, etc. But my guess is that we will all spend the vast majority of our time soloing.
And I really don't think that's what an MMORPG should be about. In my opinion, an MMORPG should try to utilize player to player interaction as much as possible, instead of trying to hide or discourage it.
I disagree. Sure, they've intensified the story component of the questing, so when you do solo questing that'll be more appealing and enjoyable than the textbased traditional questing in current MMO's.
But they also intensified the story component in group activities and made those more accessible and enjoyable than doing quests in groups in other current MMO's as well: story immersion in flashpoints, multiplayer dialogue, Heroic Group quests and areas that are enough to level on, remote holocom participation at quest moments, those are all means to make questing in groups more fun and smoother than they were in current MMO's.
How it'll all end up we'll have to see as with everything, but from what it looks like to me then SWTOR will facilitate group based questing more than it was the case in former/current themepark MMO's.
Yeah, we'll just have to see how it turns out. I'm speculating one way, and you're speculating another.
To be honest, I hope you're right because I would really like to have another awesome game out . I just remain skeptical for now...been burned too many times lol.
2. Companions based on class. So if you want a Jawa, you have to roll a BH, which makes no sense.
3. Combat is made with companions in mind, so your toon will feel weak, because he cant even (or barely) fight some scrub npc on his own.
4. Weak representation of alien races, because they just look like humans with a different colour skin.
5. Uninteresting looking gear in a gear based game (which could be point 6).
I could create even more. The only hope for me is that the KOTOR feeling of this MMO will save it for me. Oh and that my friends play it too. I just dont expect to hang around for long.
A game doesnt have to be released for you to realise that some features of it are not shaping up in the way you would prefer. I just think that the thread's title is maybe exaggerated. My points were mainly dislikes about how certain features are going to be implemented. I don't hate the game. This doesnt automatically mean that I cant critisize it.
Comments
outside of personal story and the dungeon (flashponts) and instance PvP you have the following
Holocron/datacrons searching (for permanent stat boost)
World bosses
Group quests.
World arcs (very long quest chain for that planet)
PvP areas: Looks like you get missions that go into these areas, ala kill X amount of the other player, not confirmed yet but i've heard of couple of reports that seem to lead that way.
Hidden bosses to explore.
Of course you have the solo quests
You can do crafting as well.
You also have the companion raising feature, what i mean is changing their alingment (ala kotor 2) or getting them to like/hate you more or even betray you (ala ME series, sorta) they did state that while you can't kill your companion that you could (i think it was) put them in carbonite which is essentially the same thing except that you (i'm guessing on this part) could retrieve them later if you wish.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Having not played the game yet, there's nothing I hate about the game...so that's kinda silly.
What I DO hate is the hype and fanatical ramblings of people who haven't played it either.
No it's can't have all this it's a single player game, I know because the uninformed have told me so.
In Bioware we trust!
I've not yet played the game, so "things i hate" for me is more like "things i'm likely to hate if they end up the way i think they will".
1. Story not designed for an MMO world.
2. Lack of meaningful non-combat elements aside from crafting.
3. Single-player, non-relevant, combat-only space gameplay.
4. No smuggling skills/gameplay for smugglers or bounty hunting skills/gameplay for bounty hunters.
5. Lack of dynamic world.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
5 - Even number of factions. I understand it fits star wars, but this is going to be yet another one of those games where PVP ultimately sucks. It's nearly 15 years since DAOC launched. Why can't ONE AAA game copy their faction system?
4 - Trinity. It's old, and so is the roller-coaster buff/nerf system that comes with it. IMO, companies should only be allowed to change character class mechanics/ numbers twice per expansion... Once to hotfix launch issues, and once after about a year of the expansion's life.
3 - EA. Yeah, this is the same company that bought the parent company of Thrill Kill in the late 90s and then cancelled the game. Ever since then, I have not forgotten, and I still do not like or trust EA.
2 - Race/Class system. We should be open to any race/class combo they can program. If trandoshans are in the game, for example, then we should be able to make Trandoshans of any class in the game. People argue that certain combos don't fit the lore, but these some people blindly overlook the fact that Bioware is making up this lore on the spot, and as such, can do whatever the hell they want, including allowing Trandoshan Jedi, etc...
#1 SWG fans will be allowed to play. It annoys me because none of the SWG fans I have talked to actually get Star Wars in the same way I do.
Error: 37. Signature not found. Please connect to my server for signature access.
from the very little that i know.
1) space on rails....really lame.
2) yea, the graphics. come on! i know they started this 5 years ago but it's 2012....
3) i can't play the sand people?!.....awwww
4) no sandbox at all. again not absolutely needed but it's kinda nice.
5) did i mention no open space travel or combat? i dont want much, something like EvE would do. tks, bye.
This is easy.
1) Space ships on rails.
2) Graphics look dated.
3) Combat is boring - same old tab target hack and slash - or shoot a target a gazillion times - when it takes countless light saber strikes and countless blaster hits to drop an enemy - they killed immersion and combat for "me".
4) No sandbox elements in the game.
5) Same old end game we've all ready seen - raid for gears. Instanced PvP zones.
{mod edit}
'Couple of years'? Are we talking about SWTOR or just prelaunch playing MMO's in general?
Anyway, so far from what I've read the vast majority that spend time playing SWTOR seemed to enjoy it, although it's pretty obvious that its gameplay will not be something for hardcore sandbox lovers or MMO vets who have grown burnt out on themepark gameplay, 2 groups that I strongly advise to stay away from SWTOR and look towards other games for their own good.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
1) This thread
2) comments that claim there are no sandbox elements to TOR (who cares. it will be what it will be and you will either want to play that or not).
3)comments about TOR being WOW in space because it is not.
4) Lack of release date
5) Graphics. Personally, I have dled the official gameplay vids and played them in HD. they look pretty good but some people do not like the style and I get that.
To be honest, there is nothing I actually hate about TOR.
TOR will also have World PVP, WAR has world PVP, WOW has world PVP. IF in TOR's case people again opt for Instanced PVP ( most, most likely will), you really can't put it on developers that they include it, supply and demand. All they can do is give you options, it's up to the players to pick which best fits them.
To SB fans, please stop making our demographic look bad.Stop invading threads that have nothing to do with sandboxes.
SW:TOR Graphics Evolution and Comparison
SW:TOR Compare MMO Quests, Combat and More...
What's with all the love and hate for a game that's not out?
Play the game; then talk...
FEEL THE FULL
FREE-TO-FLAME
FANTASY.
1. Its not out yet.
2. see aove
3. see above
4. see above
5. see above
I love tor, I love tor art style, I love tor classes, I love tor evertyhing...
I HATE tor not being out yet lmao
Yet here you are, not playing but talking.
Also, there is nothing to play yet, the game isn't out. If it was, we'd be playing.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
Sigh.... Extrapolate
a : to project, extend, or expand (known data or experience) into an area not known or experienced so as to arrive at a usually conjectural knowledge of the unknown area <extrapolates present trends to construct an image of the future>
Just so you know what we're doing here.
It is possible to form an opinion based on known information prior to actually experiening the game.
And as most people stated, these are the features we' re not too happy about, and many of us are going to be playing the game anyways.
A MMORPG doesn't have to meet my needs perfectly to go ahead and give it a try at launch, because as you well know, until you play it you can't really be sure.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
If everyone did what you say, which is admittedly fairly logical, there would be no forum .
Are you team Azeroth, team Tyria, or team Jacob?
5. Causing threads such as this to appear in droves
4. Causing people to make vast, unfounded judgements about mechanics that they have never seen in practice (ie people asserting firm "facts" on a game they haven't played)
3. Too much hype on the PR side
2. The collectors edition is $150
1. It's been in development for like 6 years and it's still not released
That about sums it up.
How can you complain about boring combat with EVE in your sig?
That would be like me complaining about the fuel economy of a hybrid while driving an SUV.
I only have one major gripe with TOR, and that is that I feel it will be too much of a single player experience. Now before you jump on me for saying this, let me explain .
I know TOR is an MMORPG, I don't really contest that at all.
That said, when I played WoW I found myself soloing 95% of the time due to the quest system. After all, it's incredibly difficult to group with players on quests, because you can only do a quest together if you both share it. The chances of two random players sharing the same quests is pretty low. Especially some time after release.
Worse still, if I ever ran into another player while quested, it was annoying because they would take my mobs. So I wound up not only soloing but "hermiting," trying to avoid other players at all costs.
So I said to myself, "this is a problem." Sure, I'm having fun, but it doesn't feel like I'm playing an MMORPG...it's more like a very repetitive single player game. Then I read about how quests will be in SWTOR, and to be honest, I think it will even be more solo intensive than WoW is.
SWTOR's main attraction is "story." Story is essentially a single player experience. It's between the player and the scripts that the developers have written. Now I know that there will be plenty of opportunties to group up, like side-quests, flashpoints, etc. But my guess is that we will all spend the vast majority of our time soloing.
And I really don't think that's what an MMORPG should be about. In my opinion, an MMORPG should try to utilize player to player interaction as much as possible, instead of trying to hide or discourage it.
Are you team Azeroth, team Tyria, or team Jacob?
I disagree. Sure, they've intensified the story component of the questing, so when you do solo questing that'll be more appealing and enjoyable than the textbased traditional questing in current MMO's.
But they also intensified the story component in group activities and made those more accessible and enjoyable than doing quests in groups in other current MMO's as well: story immersion in flashpoints, multiplayer dialogue, Heroic Group quests and areas that are enough to level on, remote holocom participation at quest moments, those are all means to make questing in groups more fun and smoother than they were in current MMO's.
How it'll all end up we'll have to see as with everything, but from what it looks like to me then SWTOR will facilitate group based questing more than it was the case in former/current themepark MMO's.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I don't really hate anything, but I'm not too fond of some of the character models I've seen, and the "painted on" clothes.
Minor gripes really, everything else seems cool.
1) I hate that it gives people a reason to scream and howl because it is not a sandbox game. Bioware never said it would be.
2) I hate that it provides a target for haters to declare that it will fail when they have absolutely no idea what they are talking about.
3) I hate that we only have vague details about what it will actually play like and people are already trying to judge it based on a fuzzy picture at best.
4) I hate that it has taken so long to launch that I have gone from disinterested to stoked and back to disinterested again like 12 times.
5) I hate that it is not here now. :-)
Currently playing:
Rift
Played:
SWToR, Aion,EQ, Dark Age of Camelot
World of Warcraft, AoC
Well, I've been playing LotRO for a few months now and haven't spent a dime. I will use real money to buy the Mines of Moria expansion but I look at that as just buying an expansion pack. So, F2P does work if you're not ADD and have to have everything RIGHT NOW. Also, F2P isn't the only model. Anet does B2P perfectly IMO. If TOR went that way, I would certainly buy it. Please stop assuming that since I won't allow myself to be ripped off by subscriptions that I would allow myself to be ripped off by in game stores.
You want me to pay to play a game I already paid for???
Be afraid.....The dragons are HERE!
Yeah, we'll just have to see how it turns out. I'm speculating one way, and you're speculating another.
To be honest, I hope you're right because I would really like to have another awesome game out . I just remain skeptical for now...been burned too many times lol.
Are you team Azeroth, team Tyria, or team Jacob?
In no particular order:
1. Solo spacegame on rails.
2. Companions based on class. So if you want a Jawa, you have to roll a BH, which makes no sense.
3. Combat is made with companions in mind, so your toon will feel weak, because he cant even (or barely) fight some scrub npc on his own.
4. Weak representation of alien races, because they just look like humans with a different colour skin.
5. Uninteresting looking gear in a gear based game (which could be point 6).
I could create even more. The only hope for me is that the KOTOR feeling of this MMO will save it for me. Oh and that my friends play it too. I just dont expect to hang around for long.
A game doesnt have to be released for you to realise that some features of it are not shaping up in the way you would prefer. I just think that the thread's title is maybe exaggerated. My points were mainly dislikes about how certain features are going to be implemented. I don't hate the game. This doesnt automatically mean that I cant critisize it.