Sorry but I need to call you on this. The ONLY accurate figures are the ones that have been published in the financial reports. Those have CLEARLY and EXPLICITLY shown that the company was losing money AND needed more subscriptions. Henrick was even quoted as saying (after all the layoffs) that they needed 1000 more subs to simply break even.
And those numbers do not contradict the subscription numbers discussed in this thread.
4,000 subscription (since the 5,000 is only for the past month) X $ 15 / month X 12 months / year = $ 720,000 year
Minimal labor costs: 20 employees (less now, but there were 20) X $ 20,000 /year (median income in Sweden) = $ 400,000 / year
Add ~$ 400,000 office space cost + operating costs and you are losing money even at 4,000 active subscriptions
So yeah.. you can use "conjecture" to show some correlation between 16 Xfire players equalling thousand of actual subs... or you can stick to anecdotal evidence like "I saw 10 guys in town". I can go back and find the same anecdotal evidence, by the same people, claiming "population is great", "population is fine"... yet that was proven incorrect time and time again when the company published their financials. Conflicting anectodal evidence does not "prove" or "disprove" anything aside from the fact that different people had different experiences.
Heh, talk about wishful thinking. You have no clue how their system handles the billing, and it might very well be that it goes through every account adding number to it. Or that those numbers are hashed in some way, I seriously doubt SV who never release any info on sub amount would make such a mistake.
Not to mention the fact that Henrik him self said they need 12k subs to break even :P
I presume by "hashed" you mean some type of encryption. Sequential numbers with roughly equal spacing is not really consistent with that.
Originally posted by Moreplex
1. How do you know they do not count free trials as a transaction number? Just because you do not get a reciept for it does not mean they do not count it.
Well if free trials counted as transactions, you'd expect a significant increase when they introduced the free trials (February 24th). Since there was no corresponding bump in the numbers, either free trials don't count, the number of free trials was trivial, or the number of free trials roughly balanced the number of expiring subscription for 3-4 months in a row
2. Why not (if you are not banned) post a question or poll on the official forums asking what the numbners are for Henrik to answer himself?
Because they are not likely to confirm any numbers that do not reassure their investors that they will see a profit. Even with the subscription numbers being discussed the investors will not be seeing a profit unless costs can be cut significantly.
Heh, talk about wishful thinking. You have no clue how their system handles the billing, and it might very well be that it goes through every account adding number to it. Or that those numbers are hashed in some way, I seriously doubt SV who never release any info on sub amount would make such a mistake.
Not to mention the fact that Henrik him self said they need 12k subs to break even :P
I presume by "hashed" you mean some type of encryption. Sequential numbers with roughly equal spacing is not really consistent with that.
Yes, that's what I meant. And even encryption can be sequential I am pretty sure.. but meh, who cares. After al it's amount of players in world that matter.
This is like debating which boat was better, the Titanic, or its sister ship Britannic. Does it matter they both sank.
The fact of the matter is, MO is struggling to keep its servers up, with the current population, no matter if its 3000, or 5000. They have tried every concievable advertising scam to get people to pay for the game. But its just not working. Its a shame really MO was the one game that had the most potential out of all the "sandbox" games. But again the developers listend to the wrong part of the population and well they are now living with it.
I've seen a lot. I was there for every major war, every keep siege. I've met lots of great people while playing (even my enemies) and I'm sad to be leaving.
I truly hope I've made a good impression on all the people I've played with and against and that no one can say they hate me as a person (as a blood crazed killing machine is fine).
I just can't handle the support staff anymore. (This isn't just about you guys Talwin and Black Opal, I'm sorry with what happened there but that was just one more straw on the camels back).
I can honestly only think that the counselors go out of their way to be unhelpful and corrupt. Rules change overnight, they seem to enjoy frustrating the player base and certain groups of players seem to be on a completely different set of rules to others.
I know some great helpful gm's and honestly I feel sorry for them because the work they do to improve the player experience is being ruined by the ones who honestly don't give a fuck.
That's not to say bugs don't play a part in this also, I've been playing since open beta so I obviously know how to handle them but there are definitely a couple that still annoy me (failed, mages casting while running away when they double tap etc). They alone wouldn't have wanted to make me quit.
Most of the problem here is with SV, I love you guys, I love your vision but I'm sorry I have to say this but development is coming along too slowly and when we get a 6 month patch like dawn we deserved a lot more than that. I know it's the best you can do with the resources you have but I'm sorry, it's not enough.
Whatever people say about the community, Mortal has a great one and I enjoyed playing with you all. We have our share of trolls but most have a good heart. I can't think of a single enemy I haven't gotten along with once I've talked to them for a while and the friends I've made in this game are truly awesome.
Spoiler for Community:
That said from what I've seen the community is getting squeezed out of the forums and irc by restrictive rules and ban happy mods. Not to mention that trying to converse with any member of the "support" staff about it takes time and from what I have seen is in vain 90% of the time.
The mod's remind me of an organization like the Vatican just trying to cover each others backs.
I'll play out the rest of my subscription, so there is a chance the community + ingame mods can get their shit together and save SV a player and an advocator, but I truly don't expect to see that happen.
It's been great guys, sorry it was ruined.
See ya's.
What I find comical about that thread is the amount of members banned.
Very interesting numbers! But what I see in game just doesn't tee up unless there are a lot of people just sitting on their accounts and not logging on. I just assumed subs was in the region of 2k at max based on the pop I see in game.
How do you know they didn't?? Do you have a side by side counter per free trial and paid accounts?? Do you know how many free trials signed up since free trials were offered? And in the same time know how many people signed up to pay?? Unless you have all that information then you can not say that they have 5k subs "for sure".
Frankly unless you work for the SV acounting department you can not say they have 500 subs or 50k subs. Lets just go by the fine print in the quarterlys...
date transaction# interval change
3-Dec ….. 113648 ….. 3412
3-Jan ….. 117161 ….. 3513
3-Feb ….. 120418 ….. 3257
3-Mar ….. 123272 ….. 2854
3-Apr ….. 126131 ….. 2859
3-May ….. 128771 ….. 2640
3-Jun ….. 131348 ….. 2577
3-Jul ….. 134538 ….. 3190
3-Aug ….. 140098 ….. 5560
Going back to the post that started all this discussion, it's possible that the sequential list of numbers with fairly regular intervals is just some random numbers. Of course it also makes sense that transaction # is a cumulative identifier for credit card transactions.
I know that the number of free trials in december, january and february is ZERO. http://www.mortalonline.com/forums/59360-mortal-online-free-trial.html. Either free trial are not included in the cumulative identifier, or the number of free trials roughly matched the number of cancelled subscriptions (for a few months in a row)
I admit, I don't know how exactly how reliable these numbers are, as they could easily be skewed by people with multiple subscriptions, people renewing for multiple months at a time, people who subscribe , play 1-2 weeks and never come back. For all I know the could be rolling a 20 sided die for every CC transaction and adding that instead of going up by one.
That being said, if you insist on these numbers being unreliable keep that in mind when you post and keep in mind that your assertions about the population should meet the same standards:
@ Slapshot: I agree 3-5 thousand is not an impressive population by any means. It does mean they need to grow or be very aggressive about controlling costs if they are to stay afloat. That being said, there are other MMOs with roughly equivalent populations that manage to keep going.
@Icemasta: 12 is pretty easy to debunk. there are plenty of videos showing more than 12.
How do you know they didn't?? Do you have a side by side counter per free trial and paid accounts?? Do you know how many free trials signed up since free trials were offered? And in the same time know how many people signed up to pay?? Unless you have all that information then you can not say that they have 5k subs "for sure".
Frankly unless you work for the SV acounting department you can not say they have 500 subs or 50k subs. Lets just go by the fine print in the quarterlys...
date transaction# interval change
3-Dec ….. 113648 ….. 3412
3-Jan ….. 117161 ….. 3513
3-Feb ….. 120418 ….. 3257
3-Mar ….. 123272 ….. 2854
3-Apr ….. 126131 ….. 2859
3-May ….. 128771 ….. 2640
3-Jun ….. 131348 ….. 2577
3-Jul ….. 134538 ….. 3190
3-Aug ….. 140098 ….. 5560
Going back to the post that started all this discussion, it's possible that the sequential list of numbers with fairly regular intervals is just some random numbers. Of course it also makes sense that transaction # is a cumulative identifier for credit card transactions.
I know that the number of free trials in december, january and february is ZERO. http://www.mortalonline.com/forums/59360-mortal-online-free-trial.html. Either free trial are not included in the cumulative identifier, or the number of free trials roughly matched the number of cancelled subscriptions (for a few months in a row)
I admit, I don't know how exactly how reliable these numbers are, as they could easily be skewed by people with multiple subscriptions, people renewing for multiple months at a time, people who subscribe , play 1-2 weeks and never come back. For all I know the could be rolling a 20 sided die for every CC transaction and adding that instead of going up by one.
That being said, if you insist on these numbers being unreliable keep that in mind when you post and keep in mind that your assertions about the population should meet the same standards:
@ Slapshot: I agree 3-5 thousand is not an impressive population by any means. It does mean they need to grow or be very aggressive about controlling costs if they are to stay afloat. That being said, there are other MMOs with roughly equivalent populations that manage to keep going.
@Icemasta: 12 is pretty easy to debunk. there are plenty of videos showing more than 12.
I have already said my peace on the subject. If you think that SV who does not want to release the number of subs they have would acidently leave an easy way to find out the numbers you need help.
Unless you wourk in the accounting department then you can not tell me how the transaction counter works.
If you want to know the number of real live breathing subscribers go ask Henrik himself go post in the official forums and ask.... Hell put a poll up and ask people to vote on it.
Oh also for having "5k" subs like you think how come they barely get over 150 votes for some of the most important polls there are. When you and everyone knows you need to go outside of the game to get info about the game.....
If you actually READ that thread you would see that the OP realized his mistake...
Yes, this is what I am suggesting. I think I've figured it out. The increase from 2577 subs in May to 3190 subs in June is 'Dawn.' The increase to 5560 subs in July is a result of the extra charging debacle!!! This would mean there really isn't a big spike in subscriptions.
You do remember when everyone was DOUBLE and TRIPLE charged don't you? Well each one of those was a transaction...
You know all those fake trial accounts everyone makes to use the newbie flagged characters to abuse game mechanice (like invulnerable transport and extra banking)?
you don't need to buy the game to use a trial account
also july had 3190 subs.
also the double charge wasn't in july or augest., the biggest increase was in augest, just after dawn and a server war kicking off.
I love how you cap lock READ, and your the one who mistaken. and just to add 2 days after the guy pays mo time, 3rd of june, the screw up eariliest post was 1st of june,
Two of my friends have had their accounts changed or charged differently then they agreed too. The first one has three accounts and two of his accounts were charged twice for a one month billing. that's four charges for two accounts. He has unsubscribed until it can be resolved. My other friend had his account info changed to a six month charge from a one month charge. He caught his early and changed it back. but he is watching it closely. My account hasn't come due yet and I haven't check it as of yet. I will be checking it myself. I tell you guys this for two reasons. With all the turbulence surrounding Star Vault they either need to fix this or work it out. Cause it looks bad. Two for everyone to check their accounts. Yes I was told that everyone should be doing this already and that its their responsibility but having it brought to their attention is still helpful. Especially since it involves money. I was informing people on irc channel and was told promptly to stop the inquire. Leaving that as it may.
This is in no means a negative comment. Just a FYI to everyone involved to check this out. I love this game, and these road bumps aren't helping all parties involved.
Do with this as you will. Take for face value or shoot it down.
and at 3rd of june the amount of subs was 3-Jun 2577 then dawn released and we saw a increase in population count.
so not are you wrong about trial accounts, population numbers, and what month the screw ups happened, i have even supplied evidence from the first account of double charge being the 1st of june and the population number at the 3rd of june being 2577 and actually mo having less subs then the previous month which means that only a minority was double or triple charged during a 3-4 day period where the devs changed the transaction process and it bugged out.
we then see 1000 more subs at dawn, and and it has increased from the 3rd of augest to minimium of 5560 subs for those who either bought the game or renewed that month, but the population may be even bigger by a small amount since some people renew every few months instead of each month to save money.
so heres the numbers
3-Nov ….. 110236
3-Dec ….. 113648 ….. 3412
3-Jan ….. 117161 ….. 3513
3-Feb ….. 120418 ….. 3257
3-Mar ….. 123272 ….. 2854 (devs start work on dawn)
3-Apr ….. 126131 ….. 2859 (population starts dropping due to no content)
3-May ….. 128771 ….. 2640 (population starts to wait for dawn)
3-Jun ….. 131348 ….. 2577 (1st of june fuck up as you can see by 3rd of june, sub count had dropped ,not actually increased)
3-Jul ….. 134538 ….. 3190 (around 20th of july server war kicks of, dawn released on the 9th of june so numbers increased)
I'm confused.... you linked to a post that shows MO having 5k+ subs and you agree with him and post it here.
Someone else points out that the guy corrected himself and explained why he was wrong.
You don't agree and claim the guy doesn't know what he's talking about. So you have just nulified the thread you made? I don't get whats going on here. Do you think the guy knows his stuff and we should listen to him.... or have you decided he doesn't know what he's talking about and we should ignore what he said which would include the 5K+ subs?
Very interesting numbers! But what I see in game just doesn't tee up unless there are a lot of people just sitting on their accounts and not logging on. I just assumed subs was in the region of 2k at max based on the pop I see in game.
I'm using my transaction numbers to gauge subs. I know that each sub gets a transaction number in order because I have 2 accounts that get billed at exactly the same time and one will be xxx238 and the next xxx239. So I figure the amount of paid subs is close to what the amount between monthly transaction numbers is. They got a big increase between July 3rd and Aug 3rd huh?
3-Nov ….. 110236
3-Dec ….. 113648 ….. 3412
3-Jan ….. 117161 ….. 3513
3-Feb ….. 120418 ….. 3257
3-Mar ….. 123272 ….. 2854
3-Apr ….. 126131 ….. 2859
3-May ….. 128771 ….. 2640
3-Jun ….. 131348 ….. 2577
3-Jul ….. 134538 ….. 3190
3-Aug ….. 140098 ….. 5560
Quote:
Originally Posted by Komid29
The numbers in bold are what i believe the OP is suggesting are the number of accounts billed each cycle. Seems logical
Yes, this is what I am suggesting. I think I've figured it out. The increase from 2577 subs in May to 3190 subs in June is 'Dawn.' The increase to 5560 subs in July is a result of the extra charging debacle!!! This would mean there really isn't a big spike in subscriptions.
Remind yourself that is not subscriptions but payments. Not everyone pays every month. I for example pay one account every 6 months and the other every 3 months. Actually in August I payed both so you'll see September numbers dropping on my side :P
Given the number of fairly hard core players I'd guess the active players (those who try to play daily) at a few hundred. Add 2 to 3 times that for casual players and double it again for weekends it probably comes to 1-2 thousand at best.
There may very well be 2 to 5 times as many accounts allowing for the numbers of people with multiple accounts.
There are also many reasons for having the account(s) and not using them often, especially by those who like what the game is becoming but remain frustrated by what the game still is.
I daresay it will survive and get better. The screams of disillusionment are the voices of the impatient voicing the emotions of those who can't wait.
When things improve they will no doubt return, if only to troll the forums.
I find it odd that this topic is more active on these forums then it is on the official Mortal Online forums.
The guy finds out that mortal online population is at least 5.5k and that doesn't include most of the people who bought anual or quarterly subscriptions.
And no, trial accounts are not included when calculated "payments".
Never trust a screenshot or a youtube video without a version stamp!
I find it odd that this topic is more active on these forums then it is on the official Mortal Online forums.
The guy finds out that mortal online population is at least 5.5k and that doesn't include most of the people who bought anual or quarterly subscriptions.
And no, trial accounts are not included when calculated "payments".
This forum is more active than the MO forums too. 500 or 5000, does it really matter? Seems SV really missed the mark for a game touted as supporting 27000 players.*lol* If Starvault were happy with the actual numbers they'd be using them over the other laughable numbers they throw around.
I find it odd that this topic is more active on these forums then it is on the official Mortal Online forums.
The guy finds out that mortal online population is at least 5.5k and that doesn't include most of the people who bought anual or quarterly subscriptions.
And no, trial accounts are not included when calculated "payments".
And that same guy clears up what it really was....
I'm using my transaction numbers to gauge subs. I know that each sub gets a transaction number in order because I have 2 accounts that get billed at exactly the same time and one will be xxx238 and the next xxx239. So I figure the amount of paid subs is close to what the amount between monthly transaction numbers is. They got a big increase between July 3rd and Aug 3rd huh?
3-Nov ….. 110236
3-Dec ….. 113648 ….. 3412
3-Jan ….. 117161 ….. 3513
3-Feb ….. 120418 ….. 3257
3-Mar ….. 123272 ….. 2854
3-Apr ….. 126131 ….. 2859
3-May ….. 128771 ….. 2640
3-Jun ….. 131348 ….. 2577
3-Jul ….. 134538 ….. 3190
3-Aug ….. 140098 ….. 5560
Quote:
Originally Posted by Komid29
The numbers in bold are what i believe the OP is suggesting are the number of accounts billed each cycle. Seems logical
Yes, this is what I am suggesting. I think I've figured it out. The increase from 2577 subs in May to 3190 subs in June is 'Dawn.' The increase to 5560 subs in July is a result of the extra charging debacle!!! This would mean there really isn't a big spike in subscriptions.
__________________
I swear people can not read. And how do you know that trials are not included do you have an offical SV response saying that they do not? Until then you can not clearly state as fact that they do not.
I find it odd that this topic is more active on these forums then it is on the official Mortal Online forums.
From what I have read, I would assume no one wants to mention this on the official forums for fear of being banned.
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
I find it odd that this topic is more active on these forums then it is on the official Mortal Online forums.
From what I have read, I would assume no one wants to mention this on the official forums for fear of being banned.
They may try and ban for posting here shortly.... Just give them a week to re-write the forum ToS over at Star Vault. Dont worry it will have typos and misspellings. Just like the game code.
I find it odd that this topic is more active on these forums then it is on the official Mortal Online forums.
That would be due to the fact that the consensus on the MO forums is that "transaction number" tracks the number of transactions. From there, they discuss whether the increase from 2600 to 5000 will be sustained, whether payments reflects the number of people actively playing and whether that is enough to pay the bills.
Meanwhile, on this forum the first responses were insistence even these fairly low subscription numbers couldn't be right :"Yeah, right " "you added an extra 0" This was followed by explanations of why it "couldn't be right" ("It's encrypted" "It includes free trials" and people insisting that their guess is as good as any estimate based on actual observed numbers "Mortal Online doesn't have but maybe 700 people paying for the game." "(I say 12 subscriptions)."
From what I have read, I would assume no one wants to mention this on the official forums for fear of being banned.
Once again, complaints of banning and censorship are overplayed. In the thread under discussion, Illuminati's observation that the increase may be due to people being doublecharged is still there, Illuminati is not banned, and the ony response to that statement is another poster pointing out that the timing was not right for that explanation.
Without knowing the way the transaction number "counts" it's utterly useless to make conclusions based on it.
It's a lot less useless than the pure conjecture that's been consistently used here to try to bash the population.
MO is not challenging WoW for sub numbers - never will as a niche game in this industry.
From what I've seen in-game, player activity has definitely gone up since Dawn, and continues to be more than an acceptable number to make the game enjoyable.
From what you have seen it is rising.
From what a lot others have seen, it is not.
Period. No one knows for sure. It is just what he or she sees.
I agreed with Tizio. Yesterday the dungeon were almost all full of people!
Picking and choosing posts from threads is really easy. The majority in that thread, however, seem to agree that the population is fine, and contradict the OP.
Don't bother they will never qoute the good stuff, only skimming thrue to find that juicy post and make thier whole argument based on it.
Me and some friends came back when Dawn when't live and we having a blast, sure sometimes it might seems dead other days it's jampacked with players.
What is the point of quoting someone? If all those quoted are just opinion, while the issue that is being debated is a fact.
If enough people online in a small forum says that President Obama is a female, does it become a fact?
Without knowing the way the transaction number "counts" it's utterly useless to make conclusions based on it.
It's a lot less useless than the pure conjecture that's been consistently used here to try to bash the population.
MO is not challenging WoW for sub numbers - never will as a niche game in this industry.
From what I've seen in-game, player activity has definitely gone up since Dawn, and continues to be more than an acceptable number to make the game enjoyable.
From what you have seen it is rising.
From what a lot others have seen, it is not.
Period. No one knows for sure. It is just what he or she sees.
Stop presenting that as a fact.
What...........
Im guessing the bit where he says "from what i have seen" and how is this presenting it like its a fact?
Comments
I presume by "hashed" you mean some type of encryption. Sequential numbers with roughly equal spacing is not really consistent with that.
Yes, that's what I meant. And even encryption can be sequential I am pretty sure.. but meh, who cares. After al it's amount of players in world that matter.
All this debate over a dead game.
This is like debating which boat was better, the Titanic, or its sister ship Britannic. Does it matter they both sank.
The fact of the matter is, MO is struggling to keep its servers up, with the current population, no matter if its 3000, or 5000. They have tried every concievable advertising scam to get people to pay for the game. But its just not working. Its a shame really MO was the one game that had the most potential out of all the "sandbox" games. But again the developers listend to the wrong part of the population and well they are now living with it.
So much crap, so little quality.
I always find it funny how the mmorpg community spends it's time bashing a game they don't even play anymore.
From someone who still plays MO, who honestly gives a shit? The game will either survive or die, all I care about is that I'm still having fun.
We do. Thanks for understanding.
Seems the OP on the MO forums was mistaken and later took back his findings. :
He who keeps his cool best wins.
Having fun till your sub runs out?
Bobzer77
Banned
Join Date: Apr 2009
Location: Ireland
Rep Power: 0
Another Goodbye.
I've been playing since Open Beta.
I've seen a lot. I was there for every major war, every keep siege. I've met lots of great people while playing (even my enemies) and I'm sad to be leaving.
I truly hope I've made a good impression on all the people I've played with and against and that no one can say they hate me as a person (as a blood crazed killing machine is fine).
I just can't handle the support staff anymore. (This isn't just about you guys Talwin and Black Opal, I'm sorry with what happened there but that was just one more straw on the camels back).
I can honestly only think that the counselors go out of their way to be unhelpful and corrupt. Rules change overnight, they seem to enjoy frustrating the player base and certain groups of players seem to be on a completely different set of rules to others.
I know some great helpful gm's and honestly I feel sorry for them because the work they do to improve the player experience is being ruined by the ones who honestly don't give a fuck.
That's not to say bugs don't play a part in this also, I've been playing since open beta so I obviously know how to handle them but there are definitely a couple that still annoy me (failed, mages casting while running away when they double tap etc). They alone wouldn't have wanted to make me quit.
Most of the problem here is with SV, I love you guys, I love your vision but I'm sorry I have to say this but development is coming along too slowly and when we get a 6 month patch like dawn we deserved a lot more than that. I know it's the best you can do with the resources you have but I'm sorry, it's not enough.
Whatever people say about the community, Mortal has a great one and I enjoyed playing with you all. We have our share of trolls but most have a good heart. I can't think of a single enemy I haven't gotten along with once I've talked to them for a while and the friends I've made in this game are truly awesome.
Spoiler for Community:
That said from what I've seen the community is getting squeezed out of the forums and irc by restrictive rules and ban happy mods. Not to mention that trying to converse with any member of the "support" staff about it takes time and from what I have seen is in vain 90% of the time.
The mod's remind me of an organization like the Vatican just trying to cover each others backs.
I'll play out the rest of my subscription, so there is a chance the community + ingame mods can get their shit together and save SV a player and an advocator, but I truly don't expect to see that happen.
It's been great guys, sorry it was ruined.
See ya's.
What I find comical about that thread is the amount of members banned.
http://www.mortalonline.com/forums/64932-another-goodbye.html
Paying subs is alot different than people playing under free trial umbrella.
Mortal Online doesn't have but maybe 700 people paying for the game.
"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."
-Nariusseldon
Well this explorer of Nave and huge fanboy disagrees..
Today, 06:57
#43 (permalink)
guryon
The Botanist
Join Date: Feb 2011
Age: 35
Rep Power: 1
Very interesting numbers! But what I see in game just doesn't tee up unless there are a lot of people just sitting on their accounts and not logging on. I just assumed subs was in the region of 2k at max based on the pop I see in game.
__________________
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Guryon (the Bottomist)
Gwennie ~ Ranger. Dreghina ~ Armoursmith. Ealiah ~ Cook.
Buy, sell, trade! Mortal Noticeboard For all your MO Community needs!
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date transaction# interval change
3-Dec ….. 113648 ….. 3412
3-Jan ….. 117161 ….. 3513
3-Feb ….. 120418 ….. 3257
3-Mar ….. 123272 ….. 2854
3-Apr ….. 126131 ….. 2859
3-May ….. 128771 ….. 2640
3-Jun ….. 131348 ….. 2577
3-Jul ….. 134538 ….. 3190
3-Aug ….. 140098 ….. 5560
Going back to the post that started all this discussion, it's possible that the sequential list of numbers with fairly regular intervals is just some random numbers. Of course it also makes sense that transaction # is a cumulative identifier for credit card transactions.
I know that the number of free trials in december, january and february is ZERO. http://www.mortalonline.com/forums/59360-mortal-online-free-trial.html. Either free trial are not included in the cumulative identifier, or the number of free trials roughly matched the number of cancelled subscriptions (for a few months in a row)
I admit, I don't know how exactly how reliable these numbers are, as they could easily be skewed by people with multiple subscriptions, people renewing for multiple months at a time, people who subscribe , play 1-2 weeks and never come back. For all I know the could be rolling a 20 sided die for every CC transaction and adding that instead of going up by one.
That being said, if you insist on these numbers being unreliable keep that in mind when you post and keep in mind that your assertions about the population should meet the same standards:
"Well I just walked to Meduli from fab I saw 3 people on the way."http://www.mmorpg.com/discussion2.cfm/post/4382873#4382873
"I think I read somewhere and they hold about 2k subs" http://www.mmorpg.com/discussion2.cfm/post/4382058#4382058
"20 is a lot when you only have 200 playing" http://www.mmorpg.com/discussion2.cfm/post/4363679#4363679
@ Slapshot: I agree 3-5 thousand is not an impressive population by any means. It does mean they need to grow or be very aggressive about controlling costs if they are to stay afloat. That being said, there are other MMOs with roughly equivalent populations that manage to keep going.
@Icemasta: 12 is pretty easy to debunk. there are plenty of videos showing more than 12.
http://www.xfire.com/games/mrtonl/Mortal_Online/ Xfire users playing per day
14
I have already said my peace on the subject. If you think that SV who does not want to release the number of subs they have would acidently leave an easy way to find out the numbers you need help.
Unless you wourk in the accounting department then you can not tell me how the transaction counter works.
If you want to know the number of real live breathing subscribers go ask Henrik himself go post in the official forums and ask.... Hell put a poll up and ask people to vote on it.
Oh also for having "5k" subs like you think how come they barely get over 150 votes for some of the most important polls there are. When you and everyone knows you need to go outside of the game to get info about the game.....
I'm confused.... you linked to a post that shows MO having 5k+ subs and you agree with him and post it here.
Someone else points out that the guy corrected himself and explained why he was wrong.
You don't agree and claim the guy doesn't know what he's talking about. So you have just nulified the thread you made? I don't get whats going on here. Do you think the guy knows his stuff and we should listen to him.... or have you decided he doesn't know what he's talking about and we should ignore what he said which would include the 5K+ subs?
I agree with the poster above me....
Also if you think.
3-Jul ….. 134538 ….. 3190 (around 20th of july server war kicks of, dawn released on the 9th of june so numbers increased)
3-Aug ….. 140098 ….. 5560 (server war getting really warmed up)
The pop went up 2370 in a month you are smokin crack where are they???
I will also repost this. It is a fanboy of the game and an Explorer so they travel everywhere!!!
Today, 06:57
#43 (permalink)
guryon
The Botanist
Join Date: Feb 2011
Age: 35
Rep Power: 1
Very interesting numbers! But what I see in game just doesn't tee up unless there are a lot of people just sitting on their accounts and not logging on. I just assumed subs was in the region of 2k at max based on the pop I see in game.
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4th August 2011, 11:58
#18 (permalink)
illuminati1
Junior Member
Join Date: Feb 2010
Rep Power: 2
Quote:
Originally Posted by illuminati1
I'm using my transaction numbers to gauge subs. I know that each sub gets a transaction number in order because I have 2 accounts that get billed at exactly the same time and one will be xxx238 and the next xxx239. So I figure the amount of paid subs is close to what the amount between monthly transaction numbers is. They got a big increase between July 3rd and Aug 3rd huh?
3-Nov ….. 110236
3-Dec ….. 113648 ….. 3412
3-Jan ….. 117161 ….. 3513
3-Feb ….. 120418 ….. 3257
3-Mar ….. 123272 ….. 2854
3-Apr ….. 126131 ….. 2859
3-May ….. 128771 ….. 2640
3-Jun ….. 131348 ….. 2577
3-Jul ….. 134538 ….. 3190
3-Aug ….. 140098 ….. 5560
Quote:
Originally Posted by Komid29
The numbers in bold are what i believe the OP is suggesting are the number of accounts billed each cycle. Seems logical
Yes, this is what I am suggesting. I think I've figured it out. The increase from 2577 subs in May to 3190 subs in June is 'Dawn.' The increase to 5560 subs in July is a result of the extra charging debacle!!! This would mean there really isn't a big spike in subscriptions.
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st 2011, 02:16
#35 (permalink)
Raknar
Member
Join Date: Aug 2010
Location: The mighty jungle
Rep Power: 1
Remind yourself that is not subscriptions but payments. Not everyone pays every month. I for example pay one account every 6 months and the other every 3 months. Actually in August I payed both so you'll see September numbers dropping on my side :P
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The life of Raknor in MO - Maluca's Armor shop
deathshroud
Veteran Member
Join Date: Aug 2009
Location: UK
Age: 28
Rep Power: 2
i guess the chinese server went live cause i dont see that many in game :P
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Herald Of Umbra
Given the number of fairly hard core players I'd guess the active players (those who try to play daily) at a few hundred. Add 2 to 3 times that for casual players and double it again for weekends it probably comes to 1-2 thousand at best.
There may very well be 2 to 5 times as many accounts allowing for the numbers of people with multiple accounts.
There are also many reasons for having the account(s) and not using them often, especially by those who like what the game is becoming but remain frustrated by what the game still is.
I daresay it will survive and get better. The screams of disillusionment are the voices of the impatient voicing the emotions of those who can't wait.
When things improve they will no doubt return, if only to troll the forums.
Its about me
I find it odd that this topic is more active on these forums then it is on the official Mortal Online forums.
The guy finds out that mortal online population is at least 5.5k and that doesn't include most of the people who bought anual or quarterly subscriptions.
And no, trial accounts are not included when calculated "payments".
Never trust a screenshot or a youtube video without a version stamp!
This forum is more active than the MO forums too. 500 or 5000, does it really matter? Seems SV really missed the mark for a game touted as supporting 27000 players.*lol* If Starvault were happy with the actual numbers they'd be using them over the other laughable numbers they throw around.
I win!!! LOL@U
And that same guy clears up what it really was....
illuminati1
Junior Member
Join Date: Feb 2010
Rep Power: 2
Quote:
Originally Posted by illuminati1
I'm using my transaction numbers to gauge subs. I know that each sub gets a transaction number in order because I have 2 accounts that get billed at exactly the same time and one will be xxx238 and the next xxx239. So I figure the amount of paid subs is close to what the amount between monthly transaction numbers is. They got a big increase between July 3rd and Aug 3rd huh?
3-Nov ….. 110236
3-Dec ….. 113648 ….. 3412
3-Jan ….. 117161 ….. 3513
3-Feb ….. 120418 ….. 3257
3-Mar ….. 123272 ….. 2854
3-Apr ….. 126131 ….. 2859
3-May ….. 128771 ….. 2640
3-Jun ….. 131348 ….. 2577
3-Jul ….. 134538 ….. 3190
3-Aug ….. 140098 ….. 5560
Quote:
Originally Posted by Komid29
The numbers in bold are what i believe the OP is suggesting are the number of accounts billed each cycle. Seems logical
Yes, this is what I am suggesting. I think I've figured it out. The increase from 2577 subs in May to 3190 subs in June is 'Dawn.' The increase to 5560 subs in July is a result of the extra charging debacle!!! This would mean there really isn't a big spike in subscriptions.
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I swear people can not read. And how do you know that trials are not included do you have an offical SV response saying that they do not? Until then you can not clearly state as fact that they do not.
From what I have read, I would assume no one wants to mention this on the official forums for fear of being banned.
They may try and ban for posting here shortly.... Just give them a week to re-write the forum ToS over at Star Vault. Dont worry it will have typos and misspellings. Just like the game code.
Bwahahahahaha!!!!
So much crap, so little quality.
Funny.
You assume wrong. If they were going to ban anyone for speaking out it would be me....
Kaideline posts on!
Its about me
From what you have seen it is rising.
From what a lot others have seen, it is not.
Period. No one knows for sure. It is just what he or she sees.
Stop presenting that as a fact.
What is the point of quoting someone? If all those quoted are just opinion, while the issue that is being debated is a fact.
If enough people online in a small forum says that President Obama is a female, does it become a fact?
What...........
Im guessing the bit where he says "from what i have seen" and how is this presenting it like its a fact?