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It pains me to say, but the "fighting" seems rather...boring

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  • Karnage69Karnage69 Member UncommonPosts: 323

    Originally posted by Distopia

    Originally posted by WSIMike



    Yeah, they didn't really "jump out" at me either. Nothing I've seen so far seems all that amazing.

     

    Nothing seems amazing to me either, haven't seen anything from any game in a long time that seemed amazing, morrowind was probably the last game that actually amazed me, but I have found many, many games to be fun since then.

     

    I am in agreeance here, but I have to admit, it did not deter me from pre-ordering. *shrug*

  • LisXiaLisXia Member Posts: 390

    Originally posted by Yaruna

    Originally posted by frenchyR1


    Originally posted by IAmMMO

    You are correct, it's very old school theme park dressed up to appear a little modern adding a few jumps and leaps in. It's doing nothing to take the themepark MMO genre forward othe than voice overs and cut scenes you'd expect of a single player game. 

     It is not all about voice over and cut scenes, it's about story, choices and consequences; it's about getting emotionally attached to your character and other players' characters during its leveling process. In this case voice overs help a lot probably.

    which themepark MMO does that?

     I'm not convinced these "voice overs, cut scenes and choices" are going to dramatically change the gaming experience all that much. It might be good for creating a bit more immersion when you play solo. But when you play in group and what you see happening is exactly the opposite of what you chose and you just have to go along with that choice, then well, we'll have to wait and see how that feels. As far as the choices go they're not all that fundamentally different from chosing whether you want a light force point or a dark force point as a reward for completing the quest. It's really nice fluff, but I hope the game will have more to offer than just fluff.

    Some points come to mind after reading yours

    If Bioware cannot pull this off, I wonder who can, they are experts with voice over, stories and such.

    Whether voice over is good in a group run in an MMO is never tested.  That Bioware is trying is a brave move.  If they failed, at least they tried.  I would like to see people trying.  I am more impressed when they dare go so far in a million dollar gamble.  At least this is not another Rift exercise.

    I am more excited by the hopes of interesting personal team than voice over.  Imagine a team I can "invest" my time in, by doing their quests, gearing them up, unlocking their skills, while selecting the right combo of members for the next ride.  This opens a whole new arena for gaming, solo or otherwise.  Imagine the army combo if the group members can coordinate their choice of NPC squad members.

    Of course, I am dreaming.  A game that even tries that is going to rock, even if it fails here and there.

  • Z3R01Z3R01 Member UncommonPosts: 2,426

    Mmo combat gets more exciting as later levels.

    When u have 20-30 skills and arent just mindlessly solo/questing.

    Playing: Nothing

    Looking forward to: Nothing 


  • YarunaYaruna Member Posts: 342

    Originally posted by GMan3

         I think you are somehow confusing immersion with team decisions.  Immersion is when you feel more like a part of what is going on.  Team decisions is when everyone gets a choice and someone wins the "toss".  Team decisions should not destroy your immersion, but should instead only increase it since you are given a chance to make a choice within the questing other then "Yes, I'll do it" or "No thanks, maybe later".  If for some reason the teams decision does ruin your immersion though, you always have the option to jump ship and tell the team you can't go on.

        All in all, having a choice in a team will be a lot better than playing "follow the leader" like most games and feel more realistic (immersive) to me.  If that isn't a "change in the gaming experience" enough for you then I guess I will just have to wish you luck with whatever game you are looking forward too.

     If you've just been forced to take part in something that your character would never want to be a part of, then bailing is indeed your last ditch option if you want to stay in character, but the damage is done. I guess it'll be a matter of not getting teamed up with the "wrong" people. When you know in advance what you're getting yourself into, it shouldn't be a problem and shouldn't break your immersion when you're unable to really object when things turn for the worse. I guess this will be more a lfg issue and getting into the "right" groups (empire - republic). Guilds should go a long way too for the instances that require more than just two players and their companions.

    Waiting for Guild Wars 2, and maybe SWTOR until that time...

  • LobotomistLobotomist Member EpicPosts: 5,981

    Originally posted by Z3R01

    Mmo combat gets more exciting as later levels.

    When u have 20-30 skills and arent just mindlessly solo/questing.

     

    Yes , MMOs in general get more exciting after you play them for two or three months...

    But thats just the problem.

    Combat should be exciting from first minute.

    Games like GW2 , Tera ... etc are making this change , while some oldfashioned games " wink wink" are not

     



  • Z3R01Z3R01 Member UncommonPosts: 2,426

    Originally posted by Lobotomist

    Originally posted by Z3R01

    Mmo combat gets more exciting as later levels.

    When u have 20-30 skills and arent just mindlessly solo/questing.

     

    Yes , MMOs in general get more exciting after you play them for two or three months...

    But thats just the problem.

    Combat should be exciting from first minute.

    Games like GW2 , Tera ... etc are making this change , while some oldfashioned games " wink wink" are not

     

    Honestly i would like someone to evolve mmo combat but still keep the tab target, action bar system.

    I don't want my mmo to turn into a COD, Gears of War or Devil May Cry.

    I want them to evolve the mmo combat system.

    A-net seems to be moving in that direction.

    I dont think completely changing the combat system is the way to go, evolve it dont toss it in the bin and add street fighter to my mmo.

    Playing: Nothing

    Looking forward to: Nothing 


  • LisXiaLisXia Member Posts: 390

    Originally posted by Lobotomist

    Originally posted by Z3R01

    Mmo combat gets more exciting as later levels.

    When u have 20-30 skills and arent just mindlessly solo/questing.

     

    Yes , MMOs in general get more exciting after you play them for two or three months...

    But thats just the problem.

    Combat should be exciting from first minute.

    Games like GW2 , Tera ... etc are making this change , while some oldfashioned games " wink wink" are not

     

    Indeed, the game should let us feel comfortable with it.  I am willing to spend hours learning the world, the races, the statistics, the lore, anything.  Heck, in those days when we have sirtech and similar games, we spent hours just reading the manual over and over.

    But if the game irritates me right from start, the incentive to invest time will diminish, in proportion to level of irritation.  UI is one of the first, be it inventory management, moving around, interacting with the world, combat, map, journal or simply chatting.  FF14 comes to mind immediately, a game that send many of our FF lovers offline within hours or days literally.

  • Distopia2Distopia2 Member Posts: 574

    Originally posted by Lobotomist

    Combat should be exciting from first minute.

    Games like GW2 , Tera ... etc are making this change , while some oldfashioned games " wink wink" are not

     

    TOR looks to be adding a difference to the mix as well yet in a different manner. While they've kept typical mechanics in combat, they've changed how you encounter things, a good example of this is darthhaters hands-on from a few months ago, when they describe different encounters they faced. Those didn't sound like typical newb encounters to me.

    For your last sentence that's a good thing, all of it, you don't need to take one option away to have different options.

    To SB fans, please stop making our demographic look bad.Stop invading threads that have nothing to do with sandboxes.

    SW:TOR Graphics Evolution and Comparison

    SW:TOR Compare MMO Quests, Combat and More...

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Lobotomist

    But thats just the problem.

    Combat should be exciting from first minute.

    Games like GW2 , Tera ... etc are making this change , while some oldfashioned games " wink wink" are not

    This is kind of funny, that suddenly combat in MMO's isn't exciting anymore when it doesn't use some different mechanics, like shooter or aim based mechanics or such? What weird delusion is that? Really, some MMO gamers are getting stranger and stranger with each passing month image

     

    Anyway, to each their own taste, it seemed though that the majority of people who actually played the game liked the combat, right from the start.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • daemondaemon Member UncommonPosts: 680

    Its too early to say.

    We havent seen anything but low level stuff.

    Im not worried yet but Im also not gonna pre-order too soon.

  • CaskioCaskio Member UncommonPosts: 339

    Now that I know, I can say that fighting at the earliest levels is ok.  But as you start to gain some levels, it gets much more complicated.  It took myself a bit to get used to without the auto-attack and trust me when I say that it is exteremely likely you will die at least once on the starter planet.  I died a few times actually, twice to the same group of mobs.  (they were tough)

    I really like the combat style, it is much quicker than I thought it would be and much more tactical.

    "If you're going to act like a noob, I'll treat you like one." -Caskio

    Adventurers wear fancy pants!!!

  • OmeeOmee Member Posts: 15

    Browsing through this thread and I have seen a lot of valid points. I am looking forward to this game and I don't think I will be dissapointed. Mostly because I have watched the videos and I know what to expect.

    I don't think that the combat looks boring. However it does look pretty standard, and that may seem boring to some. So it really is a matter of taste. 

    I thoroughly enjoyed games like KOTOR, Rift, and WoW. Which this seems to emulate on a gameplay level.

    Games that broke the mold (like DC universe) were VERY enjoyable, but lost replay value relatively quick due to a lack of content. (I hit the cap in one week.) 

    The fact that this game has no auto attack means it will be somewhat action paced, and will rely heavily on abilities. Is it the force unleashed? No. Is it GW2 combat? No. But it's a solid rpg engine with a star wars theme. I'm fine with that. 

  • svannsvann Member RarePosts: 2,230

    Id much rather they concentrate on gameplay than flash.  Flashy graphics can be plopped in anytime, but actual good gameplay is very difficult to design.

  • Joshua69Joshua69 Member UncommonPosts: 953

    Glad to see some got my point. I wasn't trying to say it IS or WILL be "slow combat", just looks like it  --From what I have sEEn-- . And looks don't mean everything, especially with MMO's, Player base is another huge aspect. One point was made that "it looks like KOTOR, as it should". good point :p

     

    Another thing, I don't care that I sit back and hit 1 1 2 1 1 3 etc. I enjoy that (for the most part) personally, my thing, If that's all I am doing, and thats all my team mates are dong - at least make it look like stuff is happening! Visable buffs are such a huge plus too, Actually looking like I am "buffed" makes it more fun and helps curb the montatany of spamming rotation.

  • GMan3GMan3 Member CommonPosts: 2,127

    Originally posted by Yaruna

    Originally posted by GMan3


         I think you are somehow confusing immersion with team decisions.  Immersion is when you feel more like a part of what is going on.  Team decisions is when everyone gets a choice and someone wins the "toss".  Team decisions should not destroy your immersion, but should instead only increase it since you are given a chance to make a choice within the questing other then "Yes, I'll do it" or "No thanks, maybe later".  If for some reason the teams decision does ruin your immersion though, you always have the option to jump ship and tell the team you can't go on.

        All in all, having a choice in a team will be a lot better than playing "follow the leader" like most games and feel more realistic (immersive) to me.  If that isn't a "change in the gaming experience" enough for you then I guess I will just have to wish you luck with whatever game you are looking forward too.

     If you've just been forced to take part in something that your character would never want to be a part of, then bailing is indeed your last ditch option if you want to stay in character, but the damage is done.

    I guess it'll be a matter of not getting teamed up with the "wrong" people. When you know in advance what you're getting yourself into, it shouldn't be a problem and shouldn't break your immersion when you're unable to really object when things turn for the worse. I guess this will be more a lfg issue and getting into the "right" groups (empire - republic). Guilds should go a long way too for the instances that require more than just two players and their companions.

         I broke your post into two parts so I can deal with them separately.  I hope you don't mind.

        As for the first part, I really don't understand how "the damage is already done".  Let me go into a "real life" situation and see if I can put this into better perspective (from my point of view).  If you are with a group of friends and they all decide to go out drinking, but you are a recovering alcoholic and can't allow yourself to be put into that situation, does that ruin your night?  No.  You simply find something else to do.  That is where this game is more immersive (for me at least), I have honest to jimmy choices in this game and they actually have consequences.  Those consequences may be minor, but at least they make me feel like I am really making decisions unlike most games.

        As for the second part of your post, I mostly agree, though it will not stop me from joining a group and meeting new people.  If I can't live with their choices OR they can't live with mine, then we split up.  No hard feelings.  We all have to live with our choices after all.  Oh, and you gui;ld comment was dead on too.

    "If half of what you tell me is a lie, how can I believe any of it?"

  • rygard49rygard49 Member UncommonPosts: 973

    Originally posted by Joshua69

    Glad to see some got my point. I wasn't trying to say it IS or WILL be "slow combat", just looks like it  --From what I have sEEn-- . And looks don't mean everything, especially with MMO's, Player base is another huge aspect. One point was made that "it looks like KOTOR, as it should". good point :p

     

    Another thing, I don't care that I sit back and hit 1 1 2 1 1 3 etc. I enjoy that (for the most part) personally, my thing, If that's all I am doing, and thats all my team mates are dong - at least make it look like stuff is happening! Visable buffs are such a huge plus too, Actually looking like I am "buffed" makes it more fun and helps curb the montatany of spamming rotation.

    From the Jedi Consular video last week it looked like combat was exciting. The buffs were visible to the point that without knowing anything about the game I could tell he was buffed up, and the fighting seemed pretty action packed with sabre swings being parried, spells going off, and the characters reacting to the combat pretty convincingly.

    Obviously they're not going to show us un-exciting combat in a teaser video, but combined with other developer walkthrough videos as well as murmerings from alleged beta tester QAs, the combat is supposed to be action packed from 10+.

  • AzariaAzaria Member Posts: 318

    Originally posted by IAmMMO

    You are correct, it's very old school theme park dressed up to appear a little modern adding a few jumps and leaps in. It's doing nothing to take the themepark MMO genre forward othe than voice overs and cut scenes you'd expect of a single player game. 

    I play a few WOW clones that are free to waste time because I refuse to pay for the same thing i can get for free. I have noticed more things that are unique to the game Runes of Magic than I have with TOR. Honestly TOR is more like WOW than Runes of Magic, how hard was that to pull off really? This is a themepark cash cow with no soul. They in my opinion will pay a bitter price for going this route.

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987


    Originally posted by MMO.Maverick

    Originally posted by Lobotomist

    But thats just the problem.
    Combat should be exciting from first minute.
    Games like GW2 , Tera ... etc are making this change , while some oldfashioned games " wink wink" are not
    This is kind of funny, that suddenly combat in MMO's isn't exciting anymore when it doesn't use some different mechanics, like shooter or aim based mechanics or such? What weird delusion is that? Really, some MMO gamers are getting stranger and stranger with each passing month
     
    Anyway, to each their own taste, it seemed though that the majority of people who actually played the game liked the combat, right from the start.

    I agree. I like action based combat, but there is only so much you can do to the combat before you aren't playing an MMORPG any more.

    Survivor of the great MMORPG Famine of 2011

  • Atlan99Atlan99 Member UncommonPosts: 1,332

    Originally posted by Azaria

    Originally posted by IAmMMO

    You are correct, it's very old school theme park dressed up to appear a little modern adding a few jumps and leaps in. It's doing nothing to take the themepark MMO genre forward othe than voice overs and cut scenes you'd expect of a single player game. 

    I play a few WOW clones that are free to waste time because I refuse to pay for the same thing i can get for free. I have noticed more things that are unique to the game Runes of Magic than I have with TOR. Honestly TOR is more like WOW than Runes of Magic, how hard was that to pull off really? This is a themepark cash cow with no soul. They in my opinion will pay a bitter price for going this route.

    Yes they are paying alright.

    They had the most pre-orders sold in the last week in America and currently sit #7 on total pre-orders in America.

    As of August 6 they have sold 234, 403 pre-orders in America alone. 

    Yup Bioware is gonna pay all the way to the bank.

  • DeeweDeewe Member UncommonPosts: 1,980

    Originally posted by Atlan99

    Originally posted by Azaria


    Originally posted by IAmMMO

    You are correct, it's very old school theme park dressed up to appear a little modern adding a few jumps and leaps in. It's doing nothing to take the themepark MMO genre forward othe than voice overs and cut scenes you'd expect of a single player game. 

    I play a few WOW clones that are free to waste time because I refuse to pay for the same thing i can get for free. I have noticed more things that are unique to the game Runes of Magic than I have with TOR. Honestly TOR is more like WOW than Runes of Magic, how hard was that to pull off really? This is a themepark cash cow with no soul. They in my opinion will pay a bitter price for going this route.

    Yes they are paying alright.

    They had the most pre-orders sold in the last week in America and currently sit #7 on total pre-orders in America.

    As of August 6 they have sold 234, 403 pre-orders in America alone. 

    Yup Bioware is gonna pay all the way to the bank.

    Would you remove SW from the title of the game and it would be far far away from selling like hot cakes.

  • leojreimrocleojreimroc Member UncommonPosts: 371

    There's only 1 important question with regards to the type of combat found in SWTOR: Will it be fun?

     

    I enjoyed the final fantasy series on the SNES during my youth.  The combat in these games are nowhere near FPS, but I enjoyed the combat in them nevertheless.  What the game did, it did well.

    The above is only an example of course, but there are many other games where combat is completely different than twitch style fps.  Some are well made, others aren't.  The well made ones are usually fun, the others....

    The combat style found in SWTOR is probably typical MMO combat (I've never played it yet myself, but from the videos/comments, that seems like a fair statement).  People can enjoy MMO style combat, or FPS combat, or both.  It doesn't mean that one is better than the other.  That said, if you really don't like EQ/WoW style combat, maybe SWTOR won't be for you.

  • GMan3GMan3 Member CommonPosts: 2,127

    Originally posted by Deewe

    Originally posted by Atlan99


    Originally posted by Azaria


    Originally posted by IAmMMO

    You are correct, it's very old school theme park dressed up to appear a little modern adding a few jumps and leaps in. It's doing nothing to take the themepark MMO genre forward othe than voice overs and cut scenes you'd expect of a single player game. 

    I play a few WOW clones that are free to waste time because I refuse to pay for the same thing i can get for free. I have noticed more things that are unique to the game Runes of Magic than I have with TOR. Honestly TOR is more like WOW than Runes of Magic, how hard was that to pull off really? This is a themepark cash cow with no soul. They in my opinion will pay a bitter price for going this route.

    Yes they are paying alright.

    They had the most pre-orders sold in the last week in America and currently sit #7 on total pre-orders in America.

    As of August 6 they have sold 234, 403 pre-orders in America alone. 

    Yup Bioware is gonna pay all the way to the bank.

    Would you remove SW from the title of the game and it would be far far away from selling like hot cakes.

         Maybe, Deewe, but then again you would have to remove BioWare from the game as well for me to walk away.  Simple fact is I like BioWare games.  Much more so than any other developer and so I am willing to give this game a chance solely based on that.  Add in all the stuff I have seen in this game that I like though and any worry about a fun game is greatly diminished for me.  In short, Star Wars is only part of it, there is also the BioWare factor and the game itself to look at.

    "If half of what you tell me is a lie, how can I believe any of it?"

  • Atlan99Atlan99 Member UncommonPosts: 1,332

    Originally posted by GMan3

    Originally posted by Deewe


    Originally posted by Atlan99


    Originally posted by Azaria


    Originally posted by IAmMMO

     

    Yes they are paying alright.

    They had the most pre-orders sold in the last week in America and currently sit #7 on total pre-orders in America.

    As of August 6 they have sold 234, 403 pre-orders in America alone. 

    Yup Bioware is gonna pay all the way to the bank.

    Would you remove SW from the title of the game and it would be far far away from selling like hot cakes.

         Maybe, Deewe, but then again you would have to remove BioWare from the game as well for me to walk away.  Simple fact is I like BioWare games.  Much more so than any other developer and so I am willing to give this game a chance solely based on that.  Add in all the stuff I have seen in this game that I like though and any worry about a fun game is greatly diminished for me.  In short, Star Wars is only part of it, there is also the BioWare factor and the game itself to look at.

    I'm in the same boat as you. Bioware has earned my trust with the quality of the games they have released. I have never felt cheated after spending money on a Bioware game.

    Also right behind SWTOR on the pre order list is Mass Effect 3 with 185 652 pre orders. Thats with 31 weeks until it launches.

  • DeeweDeewe Member UncommonPosts: 1,980

    Originally posted by GMan3

    Originally posted by Deewe


    Originally posted by Atlan99


    Originally posted by Azaria


    Originally posted by IAmMMO

    You are correct, it's very old school theme park dressed up to appear a little modern adding a few jumps and leaps in. It's doing nothing to take the themepark MMO genre forward othe than voice overs and cut scenes you'd expect of a single player game. 

    I play a few WOW clones that are free to waste time because I refuse to pay for the same thing i can get for free. I have noticed more things that are unique to the game Runes of Magic than I have with TOR. Honestly TOR is more like WOW than Runes of Magic, how hard was that to pull off really? This is a themepark cash cow with no soul. They in my opinion will pay a bitter price for going this route.

    Yes they are paying alright.

    They had the most pre-orders sold in the last week in America and currently sit #7 on total pre-orders in America.

    As of August 6 they have sold 234, 403 pre-orders in America alone. 

    Yup Bioware is gonna pay all the way to the bank.

    Would you remove SW from the title of the game and it would be far far away from selling like hot cakes.

         Maybe, Deewe, but then again you would have to remove BioWare from the game as well for me to walk away.  Simple fact is I like BioWare games.  Much more so than any other developer and so I am willing to give this game a chance solely based on that.  Add in all the stuff I have seen in this game that I like though and any worry about a fun game is greatly diminished for me.  In short, Star Wars is only part of it, there is also the BioWare factor and the game itself to look at.

    I do like BioWare games too, still IMHO they are not going in the right direction for an MMO.

     

    The game is too much on rails, graphics aren't really good, VO story will get old fast, speaking companions will tend to be boring in the end, "pets" are too much mandatory for solo play, crafting will be a luck game, ranged combat feels weird and finally way too many features are lacking for an AAA MMO game.

     

    For a single player game it's fine, but for an MMO with (supposition) a monthly fee, not sure.

     

    BWT do you really think that much people would have pre-ordered a MMO, especially made by BioWare,  a new comer in the genre, without knowing the monthly fees or presence of RMT would it not be written SW on th box?

    I seriously doubt it.

  • DraemosDraemos Member UncommonPosts: 1,521
    Originally posted by Deewe


    Originally posted by Atlan99


    Originally posted by Azaria



    Originally posted by IAmMMO


    You are correct, it's very old school theme park dressed up to appear a little modern adding a few jumps and leaps in. It's doing nothing to take the themepark MMO genre forward othe than voice overs and cut scenes you'd expect of a single player game. 

    I play a few WOW clones that are free to waste time because I refuse to pay for the same thing i can get for free. I have noticed more things that are unique to the game Runes of Magic than I have with TOR. Honestly TOR is more like WOW than Runes of Magic, how hard was that to pull off really? This is a themepark cash cow with no soul. They in my opinion will pay a bitter price for going this route.

    Yes they are paying alright.

    They had the most pre-orders sold in the last week in America and currently sit #7 on total pre-orders in America.

    As of August 6 they have sold 234, 403 pre-orders in America alone. 

    Yup Bioware is gonna pay all the way to the bank.

    Would you remove SW from the title of the game and it would be far far away from selling like hot cakes.

     

    It's Bioware... It would sell fine. They have several original franchises that sell millions of copies based purely on their reputation.
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