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It pains me to say, but the "fighting" seems rather...boring

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  • GMan3GMan3 Member CommonPosts: 2,127

    Originally posted by Deewe

    Originally posted by GMan3


    Originally posted by Deewe


    Originally posted by Atlan99


    Originally posted by Azaria


    Originally posted by IAmMMO

    You are correct, it's very old school theme park dressed up to appear a little modern adding a few jumps and leaps in. It's doing nothing to take the themepark MMO genre forward othe than voice overs and cut scenes you'd expect of a single player game. 

    I play a few WOW clones that are free to waste time because I refuse to pay for the same thing i can get for free. I have noticed more things that are unique to the game Runes of Magic than I have with TOR. Honestly TOR is more like WOW than Runes of Magic, how hard was that to pull off really? This is a themepark cash cow with no soul. They in my opinion will pay a bitter price for going this route.

    Yes they are paying alright.

    They had the most pre-orders sold in the last week in America and currently sit #7 on total pre-orders in America.

    As of August 6 they have sold 234, 403 pre-orders in America alone. 

    Yup Bioware is gonna pay all the way to the bank.

    Would you remove SW from the title of the game and it would be far far away from selling like hot cakes.

         Maybe, Deewe, but then again you would have to remove BioWare from the game as well for me to walk away.  Simple fact is I like BioWare games.  Much more so than any other developer and so I am willing to give this game a chance solely based on that.  Add in all the stuff I have seen in this game that I like though and any worry about a fun game is greatly diminished for me.  In short, Star Wars is only part of it, there is also the BioWare factor and the game itself to look at.

    I do like BioWare games too, still IMHO they are not going in the right direction for an MMO.

     

    The game is too much on rails, graphics aren't really good, VO story will get old fast, speaking companions will tend to be boring in the end, "pets" are too much mandatory for solo play, crafting will be a luck game, ranged combat feels weird and finally way too many features are lacking for an AAA MMO game.

     

    For a single player game it's fine, but for an MMO with (supposition) a monthly fee, not sure.

     

    BWT do you really think that much people would have pre-ordered a MMO, especially made by BioWare,  a new comer in the genre, without knowing the monthly fees or presence of RMT would it not be written SW on th box?

    I seriously doubt it.

          So you prefer more of a sandbox game, I don't.  Sandboxes were fun when I didn't have to worry about my marriage, kids, homes, yard, job, scouting events, and sporting events.  Now I am just looking for games that are fun to play, not a job in themselves.  As for the pre-order?  Yes, I would have still pre-ordered this game if the ONLY draw I am certain of is that BioWare is making it.  After all, I think that with BioWare's past performance AND the fact that this is a frist for them that the quality of the game is almost guaranteed to be higher than most other developers.

    "If half of what you tell me is a lie, how can I believe any of it?"

  • Dodgersno16Dodgersno16 Member Posts: 7

    Ok., time to explain the meaning of words again.  If you hadn't noticed, we are on mmoRPG.com.  Notice the RPG.  That mean Role Playing Game.  As opposed to FPS, which means first person shooter.   In a rpg, you take on the role of someone who has skills that you do not possess.  I guess that is part of the fun? (at least to me).  In a RPG I do not want my highly skilled combatant to miss bc I cannot get my thumbs to move an anolog stick just right.  I want my character's skill, to be seperated from my manual dexterity.  No action controls have yet been used that can accurately simulate combat. 

     

    Right now, there are prolly millions of murder simulator (Halo, Call of Duty, etc) fans screaming that their game is realistic.  It isn't.   Star Wars has had about every kind of action or strategy game made.  It has been done to death.  This is s'posed to be an RPG.  If that is not what you want.  Don't play.

  • SiveriaSiveria Member UncommonPosts: 1,421

    I just need to say.. Honestly what did you expect when SW:ToR is just yet another in a long line of generic world of warcraft clones/wannabe's. Only reason SW:ToR is so famous is the IP its based on and the dev behind it, if it wasn't SW or by Bioware no one would probally care much about the game at all. With fanboys being as rabid as they are.. bioware could prob wrap up a piece of feces put it in a box and sell it as a mystery box and bioware fanboys would buy it in droves cuz if has the bioware name on it. Most of SW:ToR's Sales is honestly probally going to be fanboys/girls that know very little about the game and how generic and wow clone-like it actually is.

    I'm a bit of a bioware fanboy myself but I know a generic boring mmorpg when I see one since I been playing MMO's for 12+ years and have played pretty much every mmo out there at least once whether it be pay to play or free to play.. SW:ToR honestly doesn't offer anything new thats not available in another game. Insted it puts a bunch of good things into 1 package, the class VA'ed storylines were copied from Lotro, the combat system and linear quest based grind many assume the game will have is from world of warcraft. Sad thing is, from what I seen so far Bioware has not really tried to do anything new with the same old generic mmo formulas, and thats where SW:ToR will fail in my eyes, its the same thing Rift did, same old WoW-like progression and combat but didn't really try to do anything diffrent with it.

    There is only really one thing that will get me to buy sw:tor, and thats if the endgame gear has a use. For example, in wow the endgame gear has no other use, cept more of the same carrot-on-a-stick stuff. For it to have a use we need some good PVP. Though if its like WoW where pvp'ers and pve's get seregated thats no good. The best PVP gear has to be either A) Crafted with Mats from raids, or B) be raid gear. I'd also want some Rebel vs empire land control/terrtory control pvp that gives faction wide bonuses (Like Rising force Online, Aion, DaoC etc). Arena based pvp and battlegrounds just don't cut it since ultimately it effects nothing and is a waste of time in my eyes, unless its like daoc where there is pvp skills u get by earning pvp exp and such like DAoC had. Bascally I want some non-pve use for raid gear to make it worthwhile to actually raid. In all the mmo's i've played I probally subed to DAoC the longest because it had endgame that was worth doing. To me games like WoW, Rift etc just don't interest me with their dead end repetive pve endgame. Even if the terrtory pvp is not in at first its ok, I did hear Bioware plans to have a entire planet setup for pvp, so right there is a perfect spot. Could be fighting over resources etc.

    Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

    A. Proven right (if something bad happens)

    or

    B. Pleasantly surprised (if something good happens)

    Either way, you can't lose! Try it out sometime!

  • Distopia2Distopia2 Member Posts: 574

    Originally posted by Deewe

     

    I do like BioWare games too, still IMHO they are not going in the right direction for an MMO.

     

    The game is too much on rails, graphics aren't really good, VO story will get old fast, speaking companions will tend to be boring in the end, "pets" are too much mandatory for solo play, crafting will be a luck game, ranged combat feels weird and finally way too many features are lacking for an AAA MMO game.

     

    For a single player game it's fine, but for an MMO with (supposition) a monthly fee, not sure.

     

    BWT do you really think that much people would have pre-ordered a MMO, especially made by BioWare,  a new comer in the genre, without knowing the monthly fees or presence of RMT would it not be written SW on th box?

    I seriously doubt it.

    Wait you like Bioware games but their style of game will get old fast? That simply makes no sense, if you don''t like the presentation Bioware uses (grows old on you) why do you like Bioware games?

    Second no Bioware is not going in the wrong direction for an MMO, they're going in the wrong direction in relation to your gaming preference that is not the same thing.

    Third It might not be as hot of a product if it wasn't SW, that doesn't mean it would not still be a hot topic, as well as a top tier seller.

    To SB fans, please stop making our demographic look bad.Stop invading threads that have nothing to do with sandboxes.

    SW:TOR Graphics Evolution and Comparison

    SW:TOR Compare MMO Quests, Combat and More...

  • DeeweDeewe Member UncommonPosts: 1,980

    Originally posted by Distopia

    Originally posted by Deewe


     

    I do like BioWare games too, still IMHO they are not going in the right direction for an MMO.

     

    The game is too much on rails, graphics aren't really good, VO story will get old fast, speaking companions will tend to be boring in the end, "pets" are too much mandatory for solo play, crafting will be a luck game, ranged combat feels weird and finally way too many features are lacking for an AAA MMO game.

     

    For a single player game it's fine, but for an MMO with (supposition) a monthly fee, not sure.

     

    BWT do you really think that much people would have pre-ordered a MMO, especially made by BioWare,  a new comer in the genre, without knowing the monthly fees or presence of RMT would it not be written SW on th box?

    I seriously doubt it.

    Wait you like Bioware games but their style of game will get old fast? That simply makes no sense, if you don''t like the presentation Bioware uses (grows old on you) why do you like Bioware games?

    Second no Bioware is not going in the wrong direction for an MMO, they're going in the wrong direction in relation to your gaming preference that is not the same thing.

    Third It might not be as hot of a product if it wasn't SW, that doesn't mean it would not still be a hot topic, as well as a top tier seller.

    A MMO is played for 5+ years, play any BioWare game for 20+ time in that amount of time and tell me you aren't bored with the VO and the speaking companions, because it's is what MMO players do: repeat content again and again.

     

    Doesn't work for MMOs.

  • FoomerangFoomerang Member UncommonPosts: 5,628

    In my experience, the way combat looks has nothing to do with how combat feels. A games combat engine has to feel right, the way it looks is just fluff anyway. For example, fighting games like kof95, virtua fighter 4, or sf3:3rd strike feel amazing. The controls are tight, the timing is intuitive, and you get an overall organic, natural feel for your characters. On the other spectrum, games like mvc3, tekken tag, or soul calibur 4 have tons of flash and spectators go all crazy when you push a button and the screen explodes. But they lack any substance. And aside from some fun little flair moves, the games end up feeling clunky and shallow.

  • ktanner3ktanner3 Member UncommonPosts: 4,063
    I've never played an mmo for more than 3 years. Where is it written that you have to stay in a game beyond a year nonstop in order for it to be successful?

    Currently Playing: World of Warcraft

  • SakdizzleSakdizzle Member Posts: 52

    Very little of the game is instanced really, you get instances for some class specific quests in towns, and normally one to two instances per zone you are leveling it, one being a group phase the other being a solo phase. They are actually pretty nice, one of the things that pisses me off the most about leveling in most MMOS is when you have a line of 10 people waiting to kill a single quest mob to advance in a zone, the short 5 minute instances fixes that problem relatively seamlessly. You really only notice the instances when you want to do one of the group ones (some of which you can solo if you have pro companion skills) or when you accidently try to go into another classes instance and it locks you out.



    High end PC's don't really have a lot of lag problems unless the issue was with some certain aspect of highend PCs like SLI or Crossfire. MY PC is basically a beast running the game on the highest settings with max AA @ 60 fps and I never had FPS drop issues. My PC isn't SLI or crossfire though, so maybe it was a problem there.



    I like the game a lot, pre-ordered it, want to play it when it goes live. However, I feel like D3 is gonna come out pretty close to the same time and simply slaughter it.



    Also the PvP is pretty terrible unless you play a Bounty Hunter or a Sith Inquisitor. Those two classes can 100-0 any melee without ever being touched if they know how to play. That said, the BG's in the game are actually pretty cool, you have a version of capture the flag where you run a ball around, but it is better that most capture the flag as you can throw the ball to teammates but when you have it you are slowed by 50% so the best strat is to have a few people running it in a line constantly throwing it, but if the other team is good they can intercept it if you fuck up a little.



    Then there is a node control map where you control three large cannons that shoot down the other teams ship over time, basically just hold nodes to win but the map design is pretty cool.



    Then there is an objective based map where you have to get through different stages by spending some time at certain objects, the defenders just have to stop you from interacting with them for 5+seconds. That one is ok except that casters lock that shit down while melee are 100% worthless, that pretty much applies to most of the PvP right now though. It doesn't make sense, they game all the stuns, snares, and CC to the ranged and basically none to the melee.

  • YarunaYaruna Member Posts: 342

    Originally posted by GMan3

         I broke your post into two parts so I can deal with them separately.  I hope you don't mind.

        As for the first part, I really don't understand how "the damage is already done".  Let me go into a "real life" situation and see if I can put this into better perspective (from my point of view).  If you are with a group of friends and they all decide to go out drinking, but you are a recovering alcoholic and can't allow yourself to be put into that situation, does that ruin your night?  No.  You simply find something else to do.  That is where this game is more immersive (for me at least), I have honest to jimmy choices in this game and they actually have consequences.  Those consequences may be minor, but at least they make me feel like I am really making decisions unlike most games.

        As for the second part of your post, I mostly agree, though it will not stop me from joining a group and meeting new people.  If I can't live with their choices OR they can't live with mine, then we split up.  No hard feelings.  We all have to live with our choices after all.  Oh, and you gui;ld comment was dead on too.

    When the other members in the group (or just one for that matter) decide to kill a guy in a scenario, then it wouldn't be very logical for that guy to show up later in a quest chain because you chose to spare him, now would it? That's the kind of choice, and the kind of "damage" I was thinking of, alcohol had nothing to do with it. I hope it's clearer now. I also found a thread (Damion Shubert talks ... http://www.mmorpg.com/discussion2.cfm/thread/323724 on personal storyline and it seems you can only advance your storyline in the instance where you call the shots, so that problem not occur if what is said there is true.

    Waiting for Guild Wars 2, and maybe SWTOR until that time...

  • GMan3GMan3 Member CommonPosts: 2,127

    Originally posted by Yaruna

    Originally posted by GMan3


         I broke your post into two parts so I can deal with them separately.  I hope you don't mind.

        As for the first part, I really don't understand how "the damage is already done".  Let me go into a "real life" situation and see if I can put this into better perspective (from my point of view).  If you are with a group of friends and they all decide to go out drinking, but you are a recovering alcoholic and can't allow yourself to be put into that situation, does that ruin your night?  No.  You simply find something else to do.  That is where this game is more immersive (for me at least), I have honest to jimmy choices in this game and they actually have consequences.  Those consequences may be minor, but at least they make me feel like I am really making decisions unlike most games.

        As for the second part of your post, I mostly agree, though it will not stop me from joining a group and meeting new people.  If I can't live with their choices OR they can't live with mine, then we split up.  No hard feelings.  We all have to live with our choices after all.  Oh, and you gui;ld comment was dead on too.

    When the other members in the group (or just one for that matter) decide to kill a guy in a scenario, then it wouldn't be very logical for that guy to show up later in a quest chain because you chose to spare him, now would it? That's the kind of choice, and the kind of "damage" I was thinking of, alcohol had nothing to do with it. I hope it's clearer now. I also found a thread (Damion Shubert talks ... http://www.mmorpg.com/discussion2.cfm/thread/323724 on personal storyline and it seems you can only advance your storyline in the instance where you call the shots, so that problem not occur if what is said there is true.

         I am sorry, the alcohol reference was in regards to a real life scenario, not the game.  I am sorry if you found that confusing, but I was only trying to draw a parallel.  My point was simply that making the decision making processes in the game more "realistic" to what we would have in real life will create greater immersion.  Either you go along with the group, try to convince them to do it your way, or break away from the group.  Each is a choice with it's own consequences, just like in real life and that helps the immersion (for me at least).

    "If half of what you tell me is a lie, how can I believe any of it?"

  • JeroKaneJeroKane Member EpicPosts: 7,098

    Originally posted by Phry

    Originally posted by MMO.Maverick


    Originally posted by Phry

     though mass effect had some elements of a fps, the combat was largely special attacks based... its not something that they excel at.. but .. its often 'good enough' image

    ? 'some elements of an fps'? Have you really played the ME games? Well, I guess opinions are very subjective, while I played them it felt every bit like a TPS only with special attacks added to the combat gameplay.

     

    If you had said 'some elements of a fps' about a TR, I might have agreed, but not in this case.

    agreed.. i should have said third person, rather than fps.. though, these days the division between the 2 is becoming less clear.. just about all games do the over the shoulder thing these days.. image

     You're still wrong. Lot of FPS games you can switch between first and third person view. Same with Mass Effect games.

    Mass Effect is a pure FPS game and a very good one at that, together with awesome story line. I loved both of them!

  • KuinnKuinn Member UncommonPosts: 2,072

    Originally posted by Joshua69

    I've watched trailers, game play videos, class explination videos, dungeon trailers, etc. I like to think i've watched a majority of whats out there. And as much as I love SWTOR (getting $150 collecters), the fighting seems rather boring, drawl, simply put, boring. Now, this is only my Opinion from videos - that to my knowledge are all early level videos, but there doesn't seem to be much going on

    The ranged fighters are just standing back and blasting, there isn't any huge blast, or rain of bombs, there isn't much of anything. the melee is just standing there swinging their lightsaber (which is badass). It all looks fun, but, there just isn't a lot going on. I really hope this is just low level fighting. Granted all our expecations are through the roof, but when it comes down to aspects being better than other aspects, game play should be really flashy and look badass, at this point.

     

    There will be a lot bigger collection of abilities the deeper you go into the game and then you will see the big blasts and bombs as you mentioned, almost all of the videos that I've seen also lacks all the tactical abilities and gameplay that you will need like taking opponents out of fight for a period of time by all kinds of non-damaging and utility abilities.

     

    But like you said your self, it's lowbie stuff, and I'm beginning to wonder why Bioware wont show any high level stuff, because right now the videos are beginning to do more harm than hype or good for the game, seeing the lvl10 moves and gameplay again and again.

  • KuinnKuinn Member UncommonPosts: 2,072

    Originally posted by JeroKane

    Originally posted by Phry


    Originally posted by MMO.Maverick


    Originally posted by Phry

     though mass effect had some elements of a fps, the combat was largely special attacks based... its not something that they excel at.. but .. its often 'good enough' image

    ? 'some elements of an fps'? Have you really played the ME games? Well, I guess opinions are very subjective, while I played them it felt every bit like a TPS only with special attacks added to the combat gameplay.

     

    If you had said 'some elements of a fps' about a TR, I might have agreed, but not in this case.

    agreed.. i should have said third person, rather than fps.. though, these days the division between the 2 is becoming less clear.. just about all games do the over the shoulder thing these days.. image

     You're still wrong. Lot of FPS games you can switch between first and third person view. Same with Mass Effect games.

    Mass Effect is a pure FPS game and a very good one at that, together with awesome story line. I loved both of them!

     

    If ME's would have been pure FPS games I wouldnt have even touched them, I played them because they are roleplaying games and not some pipeshooters. Aiming and pulling the trigger in combat does not take away the roleplaying from a game, seriously do we still live in the dark ages of gaming where kids ignores the actual roleplaying and calls a game RPG only if it has hotbar gameplay and vast stats distribution? When people roleplay in mmorpgs they dont trade damn character sheets and attributes, they communicate through their characters, immersed in the gameworld propably pursuing a storyline or something.

     

    Fallout New Vegas aint "FPS with a good plot" any more than ME, it's a roleplaying game. Shooter where you run from objective to other as main gameplay, not having dialogue* or player choises* (*roleplaying) is a pure FPS, and it can have awesome storyline also without a single choise from the player. If you have a pipeshooter that allows you to distribute stat points, it is still FPS if it lacks the part where you need to role play. You roleplay Shepard when you make choises, talk with others in the game and decide where to go next.

     

    Deus Ex human revolution, FPS or RPG? Sure you can run through missions guns blazing, you still need to roleplay in it, talk and even do "minigames" in dialogue, and if you decide to sneak through missions, does it stop being FPS then and transform into something else? No, it's just that you can have shooter/semi-shooter combat in a roleplaying game.

  • GajariGajari Member Posts: 984

    Originally posted by JeroKane

    Originally posted by Phry


    Originally posted by MMO.Maverick


    Originally posted by Phry

     though mass effect had some elements of a fps, the combat was largely special attacks based... its not something that they excel at.. but .. its often 'good enough' image

    ? 'some elements of an fps'? Have you really played the ME games? Well, I guess opinions are very subjective, while I played them it felt every bit like a TPS only with special attacks added to the combat gameplay.

     

    If you had said 'some elements of a fps' about a TR, I might have agreed, but not in this case.

    agreed.. i should have said third person, rather than fps.. though, these days the division between the 2 is becoming less clear.. just about all games do the over the shoulder thing these days.. image

     You're still wrong. Lot of FPS games you can switch between first and third person view. Same with Mass Effect games.

    Mass Effect is a pure FPS game and a very good one at that, together with awesome story line. I loved both of them!

     Mass Effect is a TPS (Third-Person Shooter) with RPG elements. It's NOT a pure FPS in any sense of the word, and I don't understand how you came to that conclusion. There may have been a way to go into first person if you wanted, but I never noticed one, or ever seen a video of someone playing in first person, so I can't imagine it would be any good, if even a viable way of playing.

  • Distopia2Distopia2 Member Posts: 574

    Originally posted by Gajari

    Originally posted by JeroKane


    Originally posted by Phry


    Originally posted by MMO.Maverick


    Originally posted by Phry

     though mass effect had some elements of a fps, the combat was largely special attacks based... its not something that they excel at.. but .. its often 'good enough' image

    ? 'some elements of an fps'? Have you really played the ME games? Well, I guess opinions are very subjective, while I played them it felt every bit like a TPS only with special attacks added to the combat gameplay.

     

    If you had said 'some elements of a fps' about a TR, I might have agreed, but not in this case.

    agreed.. i should have said third person, rather than fps.. though, these days the division between the 2 is becoming less clear.. just about all games do the over the shoulder thing these days.. image

     You're still wrong. Lot of FPS games you can switch between first and third person view. Same with Mass Effect games.

    Mass Effect is a pure FPS game and a very good one at that, together with awesome story line. I loved both of them!

     Mass Effect is a TPS (Third-Person Shooter) with RPG elements. It's NOT a pure FPS in any sense of the word, and I don't understand how you came to that conclusion. There may have been a way to go into first person if you wanted, but I never noticed one, or ever seen a video of someone playing in first person, so I can't imagine it would be any good, if even a viable way of playing.

    Yeah I don't recall a first person shooting option what so ever in ME games.

    To SB fans, please stop making our demographic look bad.Stop invading threads that have nothing to do with sandboxes.

    SW:TOR Graphics Evolution and Comparison

    SW:TOR Compare MMO Quests, Combat and More...

  • SlickShoesSlickShoes Member UncommonPosts: 1,019

    Originally posted by rt33

    Originally posted by Joshua69

    I've watched trailers, game play videos, class explination videos, dungeon trailers, etc. I like to think i've watched a majority of whats out there. And as much as I love SWTOR (getting $150 collecters), the fighting seems rather boring, drawl, simply put, boring. Now, this is only my Opinion from videos - that to my knowledge are all early level videos, but there doesn't seem to be much going on

    The ranged fighters are just standing back and blasting, there isn't any huge blast, or rain of bombs, there isn't much of anything. the melee is just standing there swinging their lightsaber (which is badass). It all looks fun, but, there just isn't a lot going on. I really hope this is just low level fighting. Granted all our expecations are through the roof, but when it comes down to aspects being better than other aspects, game play should be really flashy and look badass, at this point.

    How right you are, i'm sure you'll get the typical fanboi response you didn't watch teh right video or the newest, well sad to say this, the newest videos not only show how boring this game is, it has evidence as well, watch the GCD it's a joke.



    Prepare for 1, 1, 1, ,1, 1, oh wait 2, whew!!! man that was exciting, ok back to 1, 1, 1, 1,

    If you think all MMO combat is 111111211222111 then i will do the same for FPS games:

    Handgun: Click Click Click

    Sniper: Click reload chamber Click reload chamber

    SMG: Cliiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiick

    LMG: Cliiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiick

    Shotgun: Click Click Click

    Look down at my feet, oh i have no legs, i am but a floating gun and hands.

    image
  • Distopia2Distopia2 Member Posts: 574

    Originally posted by SlickShoes

    Originally posted by rt33


    Originally posted by Joshua69

    I've watched trailers, game play videos, class explination videos, dungeon trailers, etc. I like to think i've watched a majority of whats out there. And as much as I love SWTOR (getting $150 collecters), the fighting seems rather boring, drawl, simply put, boring. Now, this is only my Opinion from videos - that to my knowledge are all early level videos, but there doesn't seem to be much going on

    The ranged fighters are just standing back and blasting, there isn't any huge blast, or rain of bombs, there isn't much of anything. the melee is just standing there swinging their lightsaber (which is badass). It all looks fun, but, there just isn't a lot going on. I really hope this is just low level fighting. Granted all our expecations are through the roof, but when it comes down to aspects being better than other aspects, game play should be really flashy and look badass, at this point.

    How right you are, i'm sure you'll get the typical fanboi response you didn't watch teh right video or the newest, well sad to say this, the newest videos not only show how boring this game is, it has evidence as well, watch the GCD it's a joke.



    Prepare for 1, 1, 1, ,1, 1, oh wait 2, whew!!! man that was exciting, ok back to 1, 1, 1, 1,

    If you think all MMO combat is 111111211222111 then i will do the same for FPS games:

    Handgun: Click Click Click

    Sniper: Click reload chamber Click reload chamber

    SMG: Cliiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiick

    LMG: Cliiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiick

    Shotgun: Click Click Click

    Look down at my feet, oh i have no legs, i am but a floating gun and hands.

    Maybe it's just too early, but that cracked me the hell up, lol, well played sir, well played.

    To SB fans, please stop making our demographic look bad.Stop invading threads that have nothing to do with sandboxes.

    SW:TOR Graphics Evolution and Comparison

    SW:TOR Compare MMO Quests, Combat and More...

  • 4getting20094getting2009 Member UncommonPosts: 178

    Originally posted by SlickShoes

    Originally posted by rt33


    Originally posted by Joshua69

    I've watched trailers, game play videos, class explination videos, dungeon trailers, etc. I like to think i've watched a majority of whats out there. And as much as I love SWTOR (getting $150 collecters), the fighting seems rather boring, drawl, simply put, boring. Now, this is only my Opinion from videos - that to my knowledge are all early level videos, but there doesn't seem to be much going on

    The ranged fighters are just standing back and blasting, there isn't any huge blast, or rain of bombs, there isn't much of anything. the melee is just standing there swinging their lightsaber (which is badass). It all looks fun, but, there just isn't a lot going on. I really hope this is just low level fighting. Granted all our expecations are through the roof, but when it comes down to aspects being better than other aspects, game play should be really flashy and look badass, at this point.

    How right you are, i'm sure you'll get the typical fanboi response you didn't watch teh right video or the newest, well sad to say this, the newest videos not only show how boring this game is, it has evidence as well, watch the GCD it's a joke.



    Prepare for 1, 1, 1, ,1, 1, oh wait 2, whew!!! man that was exciting, ok back to 1, 1, 1, 1,

    If you think all MMO combat is 111111211222111 then i will do the same for FPS games:

    Handgun: Click Click Click

    Sniper: Click reload chamber Click reload chamber

    SMG: Cliiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiick

    LMG: Cliiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiick

    Shotgun: Click Click Click

    Look down at my feet, oh i have no legs, i am but a floating gun and hands.

    I approve. Good stuff.

  • VoiidiinVoiidiin Member Posts: 817

    Originally posted by Saorlan

     

    Like I said I feel very saddened by the combat in SWTOR but people seem to still buy games with out real combat in them, just look at the number of players of WOW. Kind of sad.

     

    Real Combat ? Sorry lost me here.

    Lolipops !

  • SetsunSetsun Member UncommonPosts: 286

    Originally posted by 4getting2009

    Originally posted by SlickShoes


    Originally posted by rt33


    Originally posted by Joshua69

    I've watched trailers, game play videos, class explination videos, dungeon trailers, etc. I like to think i've watched a majority of whats out there. And as much as I love SWTOR (getting $150 collecters), the fighting seems rather boring, drawl, simply put, boring. Now, this is only my Opinion from videos - that to my knowledge are all early level videos, but there doesn't seem to be much going on

    The ranged fighters are just standing back and blasting, there isn't any huge blast, or rain of bombs, there isn't much of anything. the melee is just standing there swinging their lightsaber (which is badass). It all looks fun, but, there just isn't a lot going on. I really hope this is just low level fighting. Granted all our expecations are through the roof, but when it comes down to aspects being better than other aspects, game play should be really flashy and look badass, at this point.

    How right you are, i'm sure you'll get the typical fanboi response you didn't watch teh right video or the newest, well sad to say this, the newest videos not only show how boring this game is, it has evidence as well, watch the GCD it's a joke.



    Prepare for 1, 1, 1, ,1, 1, oh wait 2, whew!!! man that was exciting, ok back to 1, 1, 1, 1,

    If you think all MMO combat is 111111211222111 then i will do the same for FPS games:

    Handgun: Click Click Click

    Sniper: Click reload chamber Click reload chamber

    SMG: Cliiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiick

    LMG: Cliiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiick

    Shotgun: Click Click Click

    Look down at my feet, oh i have no legs, i am but a floating gun and hands.

    I approve. Good stuff.

    +1

  • Distopia2Distopia2 Member Posts: 574

    Originally posted by Voiidiin

    Originally posted by Saorlan

     

    Like I said I feel very saddened by the combat in SWTOR but people seem to still buy games with out real combat in them, just look at the number of players of WOW. Kind of sad.

     

    Real Combat ? Sorry lost me here.

    Real combat involves a mouse click instead of pressing a button? That's all I got...

    To SB fans, please stop making our demographic look bad.Stop invading threads that have nothing to do with sandboxes.

    SW:TOR Graphics Evolution and Comparison

    SW:TOR Compare MMO Quests, Combat and More...

  • Binny45Binny45 Member UncommonPosts: 522

    You know what's not boring? Skid Marks! :D

    image

  • YarunaYaruna Member Posts: 342

    Originally posted by GMan3

    *snip*

      I am sorry, the alcohol reference was in regards to a real life scenario, not the game.  I am sorry if you found that confusing, but I was only trying to draw a parallel.  My point was simply that making the decision making processes in the game more "realistic" to what we would have in real life will create greater immersion.  Either you go along with the group, try to convince them to do it your way, or break away from the group.  Each is a choice with it's own consequences, just like in real life and that helps the immersion (for me at least).

     Ok, I can see where you're coming from. If that sets you on a road towards a few dark side points if you didn't want those, then tough. In 'real life' there would of course be other options available that the game does not offer, but ok it's a game.

    I'm slightly worried that this might lead to people generally shying away from grouping. I don't think we've all been waiting for a single player game with a subscription. So I hope these 'personal' quests will be clearly marked and not make up the majority of quests in the game.

    Waiting for Guild Wars 2, and maybe SWTOR until that time...

  • LanessarLanessar Member Posts: 87

    I tend to agree with the videos (some not quite.. erm... kosher to link to this site) where the ranged combat is shown. For the most part, you stand in place and fire different blasts, sometimes you sit in place (behind cover) and blast. The exception seems to be the Bounty Hunter, where there are a lot of close-quarters moves.

    As far as melee (lightsaber) combat - this appears fluid and dynamic. It's not quite "Force Unleashed", but if you're looking for that, you're better off with an FPS or action game than an MMO. I haven't seen an MMO yet that delivers quite what some people in this thread seem to expect. But as far as what we've experienced in the past, the melee combat won't be WOW/EQ/LoTRO/DDO/NWN (and especially RIFT) "whacking at an enemy standing in place with zero knockdown/back when you smash their face with a two-handed battle-axe".

    In several videos, I see a JK or Consular flipping into the middle of a group of enemes, then following up with a PBAoE that throws them all down and back, and finishing them with either a force blast or roundhouse lightsaber sweep. That just didn't exist in any of the recent games I've played (MMO-wise), so if that's "boring", so be it. I'd suggest sticking with a single-player game or whatever.

    And please, don't turn it into a GW2 vs TOR thread. They are different games, different genres and I'll probably enjoy both for quite different reasons. One will not "win" over the other, and as far as I can see, they are not even competing products (except in the mind of posters on this forum).

  • KuppaKuppa Member UncommonPosts: 3,292

    Originally posted by Lanessar

    I tend to agree with the videos (some not quite.. erm... kosher to link to this site) where the ranged combat is shown. For the most part, you stand in place and fire different blasts, sometimes you sit in place (behind cover) and blast. The exception seems to be the Bounty Hunter, where there are a lot of close-quarters moves.

    As far as melee (lightsaber) combat - this appears fluid and dynamic. It's not quite "Force Unleashed", but if you're looking for that, you're better off with an FPS or action game than an MMO. I haven't seen an MMO yet that delivers quite what some people in this thread seem to expect. But as far as what we've experienced in the past, the melee combat won't be WOW/EQ/LoTRO/DDO/NWN (and especially RIFT) "whacking at an enemy standing in place with zero knockdown/back when you smash their face with a two-handed battle-axe".

    In several videos, I see a JK or Consular flipping into the middle of a group of enemes, then following up with a PBAoE that throws them all down and back, and finishing them with either a force blast or roundhouse lightsaber sweep. That just didn't exist in any of the recent games I've played (MMO-wise), so if that's "boring", so be it. I'd suggest sticking with a single-player game or whatever.

    And please, don't turn it into a GW2 vs TOR thread. They are different games, different genres and I'll probably enjoy both for quite different reasons. One will not "win" over the other, and as far as I can see, they are not even competing products (except in the mind of posters on this forum).

    I think one of the problems with the combat is that we have seen SW games already that have pretty awesome action oriented combat ("Force Unleashed"). We have also seen the pretty awesome CGI trailers for SWTOR and the combat doesn't do it much justice :(

    BTW GW2 and TOR not the same genre?? image

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