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General: The Old Republic Doesn’t Excite Me

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  • Atlan99Atlan99 Member UncommonPosts: 1,332



    Originally posted by Azaria

     

    I think any exitement over TOR has been totally fabricated  by EA games. Most of the hype has been shoved down our throats dispite our nausia about Holy trinity WOW clones. I think this game would have been moderately exiting before the first crop of commercial wow clones was released, now its like war weariness. Most of us want them to stop making wow clones in general, not just EA games and Bioware.

    To get a real feal of the crowd control on negative press the game gets one really only has to join the TOR official forums {mod edit} The site itself continually puts out hype with Darth Haters name all over it usually some new Fluff addition to the game that they call content.

    Most people who were not SWG players understand this game is just a WOW clone in space with very little to offer, indeed there are actual FREE wow clones that have more unique features than TOR does, which is a sad statement considering how much money they spent making what they could have done with a FTP budget. People who were SWG players will also be dissapointed since this game offers NO sandbox elements at all, and is basically EA shoving a repackaged version the the Sony NGE down everyones throat because there are professionals in the industry that still blame the players not themselves for the NGEs failure they stil want to prove that the NGE was not the problem just those stupid players. So here we go again another stab at a Star Wars themepark.

    Also many of the same Devs who were on the NGE are working for the TOR project, how sad is that. I am telling you this is NGE 2.0 and everyone knows it.




     

    EA is just the publisher.

    This isn't NGE 2.0. It's Kotor Online.

    Nobody plays sandboxes. All they do is complain that there are none.

    It's time to get over the NGE. It happened a long time ago. All that pent up bitterness only hurts you.


  • artemisentr4artemisentr4 Member UncommonPosts: 1,431

    Well at the very least, I will be getting a KOTOR 3, 4 and 5 to play through. Then 6, 7 and 8 with an alt and so on up to 8 clases. So the price of the box plus sub will be cheaper than buying a bunch of SPGs with a heck of a lot more content.

     

    Along the way, I will have a chance to play a themepark MMO with Flashpoints, Warzones, open world PvP, possibly objective based PvP, crafting, Operations and a solo level 50 planet for more story play. If the end game or MMO features don't pan out, I have lost nothing. I played the game I wanted and expected to play. A BW RPG based on SW. I will be happy regardless of the hype or type of game TOR is.

    “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
    R.A.Salvatore

  • whilanwhilan Member UncommonPosts: 3,472

    Originally posted by fundayz



    Originally posted by Atlan99





    You said "we" instead of "you". Didn't know you spoke for everybody who is going to purchase the game.





    Just off the top of my head.





      -Companion characters





      -Crafting System





      -Legacy System





    I think Bioware is being more innovative than you give them credit for.






     

    It's pretty obvious that when I say "We" I mean everyone who feels this way, not everyone waiting on the game.

    1. Companions work exactly the same as any other MMO pet, it just happens that they have some Mass Effect-like dialogue in SOME dialogue scenes and more impact on your STORY. When it comes to actual MECHANICS they work EXACTLY the same as any other MMO pet.

    maverik covered this part pretty well except you can also give your companions a list of strategies they can uphold similar to DA which i don't recall being able to be done with pets in other games. 

    2. The crafting system works exactly the same as WoW except that resource gathering is an automated process instead of a manual process. It won't significantly alter the crafting experience.

    Maverik covered this so i'll leave it at that. But i will explain a bit more what he said, Basically you can either gather yourself, command your companion to do it (you need to be at the node for this to work) or you can send your companion off to get it, which will cost you as well as has a chance to fail.

    When you go to craft you assign a set amount of companions (max 5 companions) to do the crafting for you. I think they stated that some companions are better at crafting certain items then others. Once you've got the schmatic (the recipe in other games) the materials (self explainitory, nothing new there) and the companion set up for who will be crafting then a timer begins on the item, similar to fallen earth crafting system. Granted what you stated in it's fundemental state is accurate, it makes it sound...lacking like somehow all you do is gather ingrediants hit a button and presto you have your item, when there is quite a bit going into it itself.

    3. Yes, it's neat new feature but it isn't a gameplay mechanic. All it does is unlocks some options for your next toon, it doesn't affect how you actually play the game.

    See this is where we have the what i call squirming effect. Somehow the only way a feature can be innovating or new is if it affect gameplay mechanic. This isn't what you stated in your original post. which is:

    Aside from better storytelling, SWTOR is doing NOTHING new. Literally.

    You go from nothing new. Literally, and when someone gives you a few feature that are new, you come up with the oh i meant nothing new gameplay mechanic wise. Don't worry, lots of people do that, it's how i recognize it so quickly

    The legacy system unlocking new races (not classes as CoX did that already) is quite new.

    I'll also throw in there the following

    Light/dark alignment

    Requirements for certain dark/llight points to equip armor

    Being able to join another person quest via hologram.

    Not sure if this one is new to MMORPGs so i might be mistaken here, but companions selling grey items, i know it was in...torchlight? or something along those lines of games, but to be fair thats not an MMO so doesn't really count i suppose

    Duck and cover system, haven't seen an MMORPG do that one yet.

    Pets that can crit on crafting.

    Mods on weapons being the major source of power for that weapon.

    Call it what you will but no MMO have space like ToR (be that a good thing or bad thing to you)

    While not new the animations being different for each and every attack, and i don't mean different particle effects i mean the character actually moves differently with each attack is definatly a lot better then ooh i casted a green sparkle or i casted a blue sparkle, see it's a different spell.

    Not sure if this one is new but based on decisions in your story (hold for a moment i'll explain) it will change how your dungeon plays out. Yes a dungeon can change based on what you did in dialog.

    Think i've hit enough on the surface items lets hit on whats under the hood.

    Seemless zoning in and out of instances, as much as some people might not like instances they are there for a reason, they are there for critical changes such as when you kill a person or do something that would make them not appear anymore, now they could do this in the open world with phasing but then you would have to account for why person A can see the NPC but person B can't.  It gets weird especially when you, yourself killed that NPC not minutes ago.  Though to be truthful we've been doing that for ages with killing mobs. I've killed Dorn in the (southern?) desert of ro about 30 times. Keeps coming back for more. Regardless instead of clicking a door...see a loading screen...wait..wait..finish loading, talk to the guy, kill him. click the door to go out...see a loading screen....wait...wait...finish loading, return to your quest. You can instead simply walk through a green barrier (you can't walk through red ones) and your in the instance. No waiting, and the loading is done where the player won't be interfered by it.  If this is done in an MMo before it's pretty rare as i've not noticed something like this before. Heck its so seemless Daniel erikson..thats the lead story writer didn't even know he was in an instance. He said he wasn't..it wasn't until he was outside and turned around did he see the green barrier and say oh wait no i was wrong that was an instance.  This could have just been a ploy..true.. to make us think it's so seemless or he could have just not noticed. I'll leave that up to the people to decide.

    They also have the ability to instantly change things in game like patches without ever taking the server down. Wether they utilize this feature or not is a question i don't have an answer to, sadly. So i'll leave it as a potential feature for now.

    I'm sure i haven't hit everything this game does, but simply put its enough to lay to rest the claim of it's not doing anything new.

     

     

    You might be able to argue that Story alone is innovation enough, which might or not be true, but aside from that there's isn't much for SWTOR to claim innovation.

    So you've changed your tone a bit from saying theres nothing new. Litterally. to besides story there isn't much for swtor to clain innovation.   Personally i always thought Bioware was just trying to make a game they wanted to make, Innovation alone isn't always a good thing, it helps granted but a good game is a good game. I'll play a good game that feels like a game i've played before, kinda like i'll play sam and max, then go off and play the longest journey. Both the same general thing, you collect items, talk to people, solve puzzles. Infact i'd go so far as to say they are very similar. But they are both very entertaining in their own rights and i'd gladly play those far longer then most innovating games i've played.

    As for the original post as i don't want to derail this into a feature of how SW:TOR is innovating as thats already been proven it is innovating in certain areas, maybe not as much  as others but i don't play keep up with the jones on number of innovating features. But for me i always knew some people were not going to enjoy the game or get excited about it. IT's why we have so many different types of games, from shooters, to RPGs, to puzzle games, to race car games, to mini-games.  We have some very interesting games coming up in the near future for us MMO people as well that will excite some people i'm sure with SW:TOR focus on story and making it the forefront to how you play, to GW2 and it's Dynamic events that change the world. To the TSW with i gather it's quick combat (from what i've seen) and placing it in a modern day setting (sorry TSW fans i really should look up more about it, i'm sure if you see this thread you can go off on a number of things about TSW that mkes it fun) To Archeage with it's sandbox type gameplay, to WoDo which allows you to play as a vampire (a real one figuratively not like foresaken world which is just a race/class)

    Lots of stuff to play, if one doesn't excite you, feel free to pick from any of the above, if all don't excite you..there may be something else at work here, because i think with all these games combined they pretty much sum up anything a RPG fan that wants to play with a lot of other people would want.  But if it doesnt, then you might have to wait a bit longer.

    Frankly i'm actually glad one game doesn't excite and enthrall everyone, otherwise we get a bunch of that...and as they say. Variety is the spice of life and we get that by people wanting different things. 

    I do also make a suggestion that a new subsection for opinions is required for things like this as it's not really news that someone doesn't get excited about a game, news is for things like Square enix provides 100K to charity to help save starving kids or Game X is closing down or things of that caliber, someones opinoin even if they are a mod doesn't really strike me as news worthy.  Thats not to say Isabelle isn't allowed her opinion  thats why i suggested a opinion section for games where the mods can give their opinion on if they like a game or not.  Otherwise for people coming to look for news on the game might mistake this for something it isn't

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • korndog22korndog22 Member Posts: 62

    For an article that alot are saying this isn't front page news.It sure has gotten the most comments of all articles on the front page lol.Making it statistically the top news on the front page.........welcome to the Twilight zone.......Doo doo doo dooo......Doo doo doo dooo

  • FlawSGIFlawSGI Member UncommonPosts: 1,379

    Originally posted by artemisentr4

    Well at the very least, I will be getting a KOTOR 3, 4 and 5 to play through. Then 6, 7 and 8 with an alt and so on up to 8 clases. So the price of the box plus sub will be cheaper than buying a bunch of SPGs with a heck of a lot more content.

     

    Along the way, I will have a chance to play a themepark MMO with Flashpoints, Warzones, open world PvP, possibly objective based PvP, crafting, Operations and a solo level 50 planet for more story play. If the end game or MMO features don't pan out, I have lost nothing. I played the game I wanted and expected to play. A BW RPG based on SW. I will be happy regardless of the hype or type of game TOR is.

     ^^ this. Well played sir. If I can get my moneys worth then I am usually happy. I will still wait and see before buying it right out of the gate though. I think if my wife or real friends decide to play it, it will sway me to buy when they do.

    RIP Jimmy "The Rev" Sullivan and Paul Gray.

  • HardangerHardanger Member Posts: 226

    I'm not excited either, but then again it would take A LOT to excite me when it comes to a game like this since really I'm just not a fan of Sci-fi.  My hopes for SW:tOR are that it becomes the WoW of Sci-fi, giving those who enjoy that genre an active and stable home in the MMO world.

    image

  • MenzoviMenzovi Member Posts: 12

    I'm way more exited about GW2 than about TOR. I also get that 'Meh' feeling when I read about it. It doesn't seem to innovate all that much. If you think away the story, it's just another WoW copy.

  • Mors.MagneMors.Magne Member UncommonPosts: 1,549

    I don't like the look of the game - it looks too cartoonish. 

    It looks as if it's made for young children.

  • TwitchnTwitchn Member Posts: 33







     

    Nobody plays sandboxes. All they do is complain that there are none.

     

    I play sandboxes and thats what i enjoy. That is why I will not be playing Swtor. So yes people do play sandboxes so sorry to burst your bubble.

  • Atlan99Atlan99 Member UncommonPosts: 1,332

    Originally posted by Twitchn










     



    Nobody plays sandboxes. All they do is complain that there are none.



     

    I play sandboxes and thats what i enjoy. That is why I will not be playing Swtor. So yes people do play sandboxes so sorry to burst your bubble.


     

    You should think about opening a service for disgruntled burned out mmo vets then. They all scream about how badly they want sandboxes but complain that there are none. Maybe you could help them find these sandbox games.  That way they have something to do besides trolling the forums.

  • KyleranKyleran Member LegendaryPosts: 44,059

    Originally posted by MMO.Maverick

    @Azaria: you assume that everyone or the majority of MMO gamers is like you. You are oh so wrong.

    Not everyone is a hardcore sandbox fanatic, in fact sandbox fans who don't play themepark MMO's or dislike them have proven to be the minority.

    Not everyone has grown sick and tired and burnt out on themepark MMO's and themepark gameplay. Again, that's still just a minority that MMO gamers are like that and has been for years, since millions upon millions have been playing themepark styled MMO's over the past years.

    In fact, most recently a themepark MMO with unknown IP and unknown dev company behind it still managed to draw in close to 1 million people playing it.

     

    This doesn't mean that there isn't room for a sandbox title or something completely different, because there is, the assumption that the majority of MMO gamers suddenly doesn't like to play themepark MMO's anymore and detest themepark style of gameplay though is unrealistic, false and just wishful thinking image

    I say you are wrong and think 3-6 months out (post launch) this game's sub numbers will be in serious decline like all recent theme( parks sans WOW ) before it.

    Let's check back on it then image

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Kyleran

    I say you are wrong and think 3-6 months out (post launch) this game's sub numbers will be in serious decline like all recent theme( parks sans WOW ) before it.

    Let's check back on it then image

    A constant 10-20 million MMO gamers have been playing themepark MMO's for the past 5 years, so I'm pretty sure they still like to play themepark MMO's, as much as hardcore sandbox fans might hate them for it for ruining 'their' genreimage But we'll see, I'm pretty confident that 1-2 years from now on, still the majority of MMO gamers will be playing themepark MMO's in one form or another and not sandbox or hybrid MMO's image

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • Wharg0ulWharg0ul Member Posts: 4,183

    Well, this is why there are so many different MMORPGs.

    Don't like the sound of SWTOR?? OK....go play something else.

    image

  • KyleranKyleran Member LegendaryPosts: 44,059
    Originally posted by MMO.Maverick


    Originally posted by Kyleran



    I say you are wrong and think 3-6 months out (post launch) this game's sub numbers will be in serious decline like all recent theme( parks sans WOW ) before it.
    Let's check back on it then image

    A constant 10-20 million MMO gamers have been playing themepark MMO's for the past 5 years, so I'm pretty sure they still like to play themepark MMO's, as much as hardcore sandbox fans might hate them for it for ruining 'their' genreimage But we'll see, I'm pretty confident that 1-2 years from now on, still the majority of MMO gamers will be playing themepark MMO's in one form or another and not sandbox or hybrid MMO's image

     

    I would argue that the players really have little choice but to play themepark MMO's yet remain largely dis-satisfied as evidenced by their willingness to quickly flee from a new themepark within a few months of launch. But perhaps its more a factor that most theme park mmos play like single player games with short, intense content spurts in between expansions.
    I think players are tired of MMO's in general regardless what game style they enjoy.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • lthompson94lthompson94 Member Posts: 194

    Why is there an article about this?  Were there just not enough threads in the forum for your liking?

  • daeandordaeandor Member UncommonPosts: 2,695

    I am feeling very "meh" about SW:TOR too.  But that's been the case for a long time.  I pretty much have to go back to SWG, Planetside, and DAOC to lose my "meh" feelings...

  • oakthornnoakthornn Member UncommonPosts: 863

    I'm treating SW:TOR more of a platform RPG with online capabilities rather than a WoW, EQ, SWG type of MMORPG.. I'll enjoy the game which is, "UNOFFICIALLY" KOTOR 3.

    Those who are hoping, praying, and crossing their fingers believing the game will be a true sandbox style mmorpg will sadly be disappointed..

    I fully expect to enjoy my time in SW:TOR,, which will most likely last maybe a couple months, or until I defeat the class quest line..

    I had hoped SW:TOR would have been a living breathing sandbox Star Wars paradise, but once I saw it was shaping up to be more of a unofficial sequel to KOTOR2, I started treating it as such... 

    Those of you who are crying about why TOR doesn't excite you need to first realize what the game actually is, and what it isn't.. Getting mad over what it isn't, is not a legitimate reason to cry and whine about why it won't be a good game, lol..

    Rallithon Oakthornn
    (Retired Heirophant of the 60th season)

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Kyleran

    I would argue that the players really have little choice but to play themepark MMO's yet remain largely dis-satisfied as evidenced by their willingness to quickly flee from a new themepark within a few months of launch. But perhaps its more a factor that most theme park mmos play like single player games with short, intense content spurts in between expansions.

    I think players are tired of MMO's in general regardless what game style they enjoy.

    I think it's very simple, and it has nothing to do with 'themepark' or 'sandbox' or all that kind of crap image

    People play MMO's just like other multiplayer games or singleplayer games or other hobbies as long as they have fun and they're enjoying themselves.

    Contrary to what some sandbox MMO gamers like/hope to believe, you can have a lot of fun in themepark MMO's for more than a few months. If there's content in it that can keep you entertained plus enough variety in it then it doesn't matter if it's a sandbox MMO or themepark MMO or such. Because in the end, if you've found great people to hang around with, whether that's guildies, RL friends or MMO gamers you met ingame, then an MMO can be fun to play in for a lot of months or even years longer than the few months it takes you to reach level cap.

    I know enough people who had fun for years playing in so called themepark MMO's like WoW, LotrO, AoC, EQ2 or Aion without regretting it.

    In fact, let's take a look at EQ, it had less features than any current themepark MMO, instead of quest leveling it had mob grinding that sometimes required you to look for a group for longer than 0.5-1 hour, and still it could be great fun.

    Content and variety in it and people to play with, those are the main ingredients for MMO gaming fun, regardless whether it's a sandbox or themepark MMO, it works in both styles of MMO's.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • Wharg0ulWharg0ul Member Posts: 4,183

    Originally posted by MMO.Maverick

    Originally posted by Kyleran

    I would argue that the players really have little choice but to play themepark MMO's yet remain largely dis-satisfied as evidenced by their willingness to quickly flee from a new themepark within a few months of launch. But perhaps its more a factor that most theme park mmos play like single player games with short, intense content spurts in between expansions.

    I think players are tired of MMO's in general regardless what game style they enjoy.

    I think it's very simple, and it has nothing to do with 'themepark' or 'sandbox' or all that kind of crap image

    People play MMO's just like other multiplayer games or singleplayer games or other hobbies as long as they have fun and they're enjoying themselves.

    Contrary to what some sandbox MMO gamers like/hope to believe, you can have a lot of fun in themepark MMO's for more than a few months. If there's content in it that can keep you entertained plus enough variety in it then it doesn't matter if it's a sandbox MMO or themepark MMO or such. Because in the end, if you've found great people to hang around with, whether that's guildies, RL friends or MMO gamers you met ingame, then an MMO can be fun to play in for a lot of months or even years longer than the few months it takes you to reach level cap.

    I know enough people who had fun for years playing in so called themepark MMO's like WoW, LotrO, AoC, EQ2 or Aion without regretting it.

    In fact, let's take a look at EQ, it had less features than any current themepark MMO, instead of quest leveling it had mob grinding that sometimes required you to look for a group for longer than 0.5-1 hour, and still it could be great fun.

    Content and variety in it and people to play with, those are the main ingredients for MMO gaming fun, regardless whether it's a sandbox or themepark MMO, it works in both styles of MMO's.

     As a sandbox MMORPG fan, I endorse this post.

    Themeparks can be damn fun.

    image

  • CorehavenCorehaven Member UncommonPosts: 1,533

    In the beginning many months ago I stampeded onto the Swtor web site.  Bioware!  Kotor mmorpg!  SWTOOOOR! 

     

    So I watched the news.  And the videos.   I saw how combat worked, saw the graphics, saw the story elements.  Soon each and every day I became less excited for the game.  Until finally I just stopped visiting the site altogether.  In my time there, I never saw anything I got excited about.  I was actually more excited before I learned about the game.  Just the idea of it was thrilling.  The reality was not. 

     

    I still glance at swtor news I see on other sites.  I figure it might be possible at some point there'd be some interesting new feature they are including.  But I have no doubt I wont be buying it at this point.  In over ten years Ive never bought a single game I didnt really like (except Crackdown for the 360).   Ive got an uncanny eye for telling whether I'll like a game or not, and I can tell Swtor is just not going to satisfy me in any way. 

  • ElikalElikal Member UncommonPosts: 7,912

    See ya'll ingame. ;)

     

    Really,  why do we have mood swings every week now? Guess it's the boredom of the wait. Love, hate, hate, love... sheesh. But, as long as there is a NDA, we can't really talk seriously. *shrug*

     

    Sometimes I wonder if I live long enough yet to actually SEE the launch of SWTOR...

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • Xondar123Xondar123 Member CommonPosts: 2,543

    Originally posted by Elikal

    See ya'll ingame. ;)

     

    Really,  why do we have mood swings every week now? Guess it's the boredom of the wait. Love, hate, hate, love... sheesh. But, as long as there is a NDA, we can't really talk seriously. *shrug*

     

    Sometimes I wonder if I live long enough yet to actually SEE the launch of SWTOR...

    THIS GUY KNOWS WHAT HE'S TALKING ABOUT!!!!

  • ChrisboxChrisbox Member UncommonPosts: 1,729

    Simply put, no one cares about the opinion of the writer of this article. lol.

    Played-Everything
    Playing-LoL

  • ElikalElikal Member UncommonPosts: 7,912

    Originally posted by Xondar123

    Originally posted by Elikal

    See ya'll ingame. ;)

     

    Really,  why do we have mood swings every week now? Guess it's the boredom of the wait. Love, hate, hate, love... sheesh. But, as long as there is a NDA, we can't really talk seriously. *shrug*

     

    Sometimes I wonder if I live long enough yet to actually SEE the launch of SWTOR...

    THIS GUY KNOWS WHAT HE'S TALKING ABOUT!!!!

    Teh, I never changed my opinion much. I just highlighted different things. Some I hate, some I love. Unlike others I am capable to differentiate between parts of a whole and not think in black-white.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • ZooceZooce Member Posts: 586

    I feel pretty 'meh' about SWTOR as well.  Your article sure stirred up the fanbees.

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