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Will TOR be the last?

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  • jpnzjpnz Member Posts: 3,529

    Originally posted by Loke666

    Originally posted by Razephon

    Dunno. While I agree you are right....well Rift for me was just same old same old.

    The fact is there is a paradigm shift in MMO players in terms of game preferences. People want more actiony type gameplay.

    This is exactly why I think GW2 is going to hit the market smack on at the perfect spot. It caters to everyone.

    SWTOR is of a dying breed but... I have no doubt SWTOR will make shed loads of money and continue to run for a long time. But GW2 will do very well, I think.

    In my case I don't care if it is more or less action oriented, I am just tired of the exact same mechanics in every game.

    I don't think it is a sign that people want more action based games, people are just tired of playing the same game with a new skin.

    Until Wow started to grow really big devs were actually trying different things but since 2005 or so everyone just tried to remake Wow and eventually did that lead to the point were people ot tired of it.

    Beatles (or other huge band people like to copy) was great but all bands that tried to sounds just like them became annoying after a while. We are talking the same thing here.

    No matter how fun something is you will get tired of it if you overdose it. It doesn't help that most people spend a lot of time in MMOs compared to most other games either.

    I think we need a few dev teams that never even tried a MMO before and have them start the idea of porting a pen and paper RPG to a massive computer game from scratch instead of the current gangs that just take everything from older games.

    I dis-agree people 'tire' of the mechanics just they might tire if they played one particular MMO for years.

    FPS genre hasn't changed much mechanically and we still see millions of COD:MAKE MONEY being sold every year.

    Put in some unique things (story/dynamic events or w/e) in a new skin and people will gobble it up.

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by jpnz

    I dis-agree people 'tire' of the mechanics just they might tire if they played one particular MMO for years.

    FPS genre hasn't changed much mechanically and we still see millions of COD:MAKE MONEY being sold every year.

    Put in some unique things (story/dynamic events or w/e) in a new skin and people will gobble it up.

    That is not exactly true. With MMOs the first one was Meridian 59, while slightly more primitive than modern game it already were very close.

    FPS started with Doom. Counter strike changed the entire genre forever, FPS games have come a very long way since the first games. 

    That was a while ago and FPS games will change again when a game like that arrives, someone thinking out of the box. I have my FPS hopes for Natural selection 2, it is a mystery to me that the first game didn't have a larger impact on the genre.

    A Meridian 59 player could fast and easy get into Rift without much confusion, the same thing just cant be said about a Doom player and MW3 or COD: Make cash.

  • RequiamerRequiamer Member Posts: 2,034



    Originally posted by jpnz

    I dis-agree people 'tire' of the mechanics just they might tire if they played one particular MMO for years.
    FPS genre hasn't changed much mechanically and we still see millions of COD:MAKE MONEY being sold every year.
    Put in some unique things (story/dynamic events or w/e) in a new skin and people will gobble it up.

    You just cannot compare fps combat evolution with tab targeting combat, i'm sorry, especially if you want to support the "no need of evolution" theory for tab targeting system.
    Because fps combat clearly is a combat system that will old much much better than what the turn based computer port will ever.

    Simply because tab targeting is a port from non computer games, but table top games that used turns and dies rolls. This combat system is still called "turn based combat" by many for this reason, even though turn went out because computers were able to roll dice instantly in the action.

    Fps combat system is a system made by computer coder for the purpose of computer gaming. It is a genuine system that don't need to adapt itself to its newer environment. This is its superiority from the first time it was invented, and every game designer probably know this perfectly. Why do you think rpg games used twitch combat as soon it they could, Bioware first, or maybe second :p
     
    Now it doesn't mean you cannot use both system strength, and try to discard their weakness. Gw2 system clearly is doing that. And honestly twitch combat never turned rpg into action fest, you still can have very strong story and rpg element with twitch combat. Both Bioware with ME and TES games are a very strong prove of this.

  • SilaxSilax Member Posts: 250

    Originally posted by Loke666

    Originally posted by jpnz

    I dis-agree people 'tire' of the mechanics just they might tire if they played one particular MMO for years.

    FPS genre hasn't changed much mechanically and we still see millions of COD:MAKE MONEY being sold every year.

    Put in some unique things (story/dynamic events or w/e) in a new skin and people will gobble it up.

    That is not exactly true. With MMOs the first one was Meridian 59, while slightly more primitive than modern game it already were very close.

    FPS started with Doom. Counter strike changed the entire genre forever, FPS games have come a very long way since the first games. 

    That was a while ago and FPS games will change again when a game like that arrives, someone thinking out of the box. I have my FPS hopes for Natural selection 2, it is a mystery to me that the first game didn't have a larger impact on the genre.

    A Meridian 59 player could fast and easy get into Rift without much confusion, the same thing just cant be said about a Doom player and MW3 or COD: Make cash.

    Natural Selection was the bomb. 

    In regards to MMOs, I think that when people talk about innovation, they are talking about the second coming.  They had their cherry experience 5-10 years ago, where the suddenly picked up a game they couldn't stop thinking about, and now, like crack addicts, are going from game to game to try and find that same perfect, first-time experience.  It isn't going to happen, but they still hope for it.

    Innovation really isn't much more than a gimmick - the rules are still there, and the wall is ever present where you immersion breaks and you realize that you are still running along rails in some fashion.  GW2 might try to hide it beneath layers of 'dynamic' events and SWTOR tries to make you forget by basically making a Star Wars movie experience, but we are still dealing with a computer program which at its base is a set of rules and instructions.  The type of freedom and immersive experience that people (think they) are looking for isn't possible yet.  Maybe half a trillion dollars and 10 years down the road.

    The question that I really have is - will that be enough?  When we finally get to the Matrix style world with infinite freedom and responsive environments, do you really think that it will satisfy you more than the regular old chess game with a friend?  I doubt it.  If anything, people will likely cry about the fact that they aren't the superhero they hoped to be because it is too much of a reflection of themselves - pitiful, small and without the respect they hope to receive.  After all, we don't really want a MMORPG where other people are the centers of attention, we want RPGs where people grovel in our presence, exclaim for joy that we've arrived and shower us with affection.

    We just won't admit it.

  • IsaneIsane Member UncommonPosts: 2,630

    Originally posted by Requiamer

    So you think role playing games shouldn't be about adventure and actions? What should they be about then? Some scholar life locked in a tower and learning magic?

    Yes ...... Tactical based combat i.e. Gameplay (Mental) not mashing buttons arena games exist for that.

    Longevity;Large Expansive Worlds; A chance to develop a charachter to live in a trully amazing world and fight against the evils of the world.

    Adventure and Action yes not player skill with respect to how well they can use a keypad, that is something altogeether different and does not fit with the time and effort put into developing persistent worlds.

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

  • waynejr2waynejr2 Member EpicPosts: 7,771

    Originally posted by Creslin321

    Originally posted by Guileplayer

    Originally posted by Creslin321

    Firstly, I think SWTOR is going to do very well in sales. It's SW...it's Bioware, it will sell. It will probably also be very good.



    Secondly, I've been reading some of the comments that are being made about GW2, mostly by Guilleplayer,..and man what are you guys smoking? GW2 will have a player base similar to Eve??? For real?? Even GW1 has many more players than Eve.



    I don't know where you guys got the idea that GW2's combat is going to be twitchy on the level of an FPS. GW2 is still a tab target MMO. The only difference is that you can just shoot or swing and if it happens to collide with someone, they get hit. Why is this so terrible? I see GW2's combat being far more similar to wow than an FPS.



    Also, why the heck do you think that GW2 will be unattractive to casuals? From what I have seen, it looks to be a very accessible game. It has instant travel, npcs that tell you where to go, an instances personal story quest line that can be entirely soloed...aren't these things that casuals like?



    If MMO players really just wanted games that rehash the WoW formula over and over, then all of the WoW imitators that have been released over the past few years would have been wildly successful. True, many of them were subpar, but some were polished, like Aion and Rift. And yet WoW still sits comfortably on it's throne.



    Finally, look at WoW itself and why it was successful. WoW did not just copy its predecessor, EQ. WoW actually took EQ and improved upon all of the shortcomings that people perceived with it. WoW was an innovator with quest-node leveling, scripted dungeons, and class design. Doesn't it stand to reason that for a new game to be wildly successful, it needs to actually IMPROVE on the problems perceived with WoW, not just recreate them?

    Yes but the thing is SWTOR is not a WoW clone. Every single quest in this game is something you would play in a mass effect game. Those go there collect that or kill X amout are all bonus objectives that you can skip. Some of the dungeons are different based on what faction you are. Most indepth "pet" system in a MMO (companion), A new twist on the crafting system (crew skills), Advance class system. You can have 2 completely different type of class from one character (based on what AC you pick), First cover system in a MMO, Different story lines for different classes, Voice acting, your own ship that you can customize (might be possible to decorate the interrior but not yet confirmed) etc, So you see TOR is not copying WoW, they are taking features from TRADITIONAL MMOs and putting their own flavor into it with some new idea that was never implemented on a MMO. So i hate it when people call TOR a clone because it isn't. And the dialogue and alignment system alone makes up for RP players more than any other game. As a matter of fact i think TOR has more "first timers" than GW2.

    And as for the GW thing what would a casual gamer want to play as, a jedi knight? or a ranger? Play as generic warrior, mage or be a iconic bounty hunter or a han solo type smuggler with a wookie companion. You ask yourself that question friend. Again go to your local gamestop and ask customers about what they would like to play as. Or log onto WoW, go to SW and ask on trade chat. 

    I am just curious here, what MMO do you subscribe to currently? 

     

    Well I never said SWTOR was a wow clone. My stance is that I can't judge that until I play the game.



    As for taking features from traditional MMOs and building upon them...isn't that what GW2 is doing as well? Public quests, classes, tab target combat, dungeons, battle grounds...GW2 has all of these. It just put a bigger "twist" on the features than games like Rift and WAR.



    As for your "all casuals want to be a Jedi.". This is basically just your opinion. What arguments do you have to back this up? My argument against yours would be that WoW was far more popular than SWG despite the fact that SWG was star wars. People want to play a GOOD game, not just the game that is based on Star Wars..



    As for what I am subbed to, nothing currently, but my last game was Rift. I started with UO and played most of the major MMOs since then.

    People are just trying to build up GW2's Dynamic Events into something it really isn't.  It's Public Quests 2.0 on crack.  It's still scripted.

     

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  • Creslin321Creslin321 Member Posts: 5,359
    Originally posted by waynejr2


    Originally posted by Creslin321


    Originally posted by Guileplayer


    Originally posted by Creslin321

    Firstly, I think SWTOR is going to do very well in sales. It's SW...it's Bioware, it will sell. It will probably also be very good.



    Secondly, I've been reading some of the comments that are being made about GW2, mostly by Guilleplayer,..and man what are you guys smoking? GW2 will have a player base similar to Eve??? For real?? Even GW1 has many more players than Eve.



    I don't know where you guys got the idea that GW2's combat is going to be twitchy on the level of an FPS. GW2 is still a tab target MMO. The only difference is that you can just shoot or swing and if it happens to collide with someone, they get hit. Why is this so terrible? I see GW2's combat being far more similar to wow than an FPS.



    Also, why the heck do you think that GW2 will be unattractive to casuals? From what I have seen, it looks to be a very accessible game. It has instant travel, npcs that tell you where to go, an instances personal story quest line that can be entirely soloed...aren't these things that casuals like?



    If MMO players really just wanted games that rehash the WoW formula over and over, then all of the WoW imitators that have been released over the past few years would have been wildly successful. True, many of them were subpar, but some were polished, like Aion and Rift. And yet WoW still sits comfortably on it's throne.



    Finally, look at WoW itself and why it was successful. WoW did not just copy its predecessor, EQ. WoW actually took EQ and improved upon all of the shortcomings that people perceived with it. WoW was an innovator with quest-node leveling, scripted dungeons, and class design. Doesn't it stand to reason that for a new game to be wildly successful, it needs to actually IMPROVE on the problems perceived with WoW, not just recreate them?

    Yes but the thing is SWTOR is not a WoW clone. Every single quest in this game is something you would play in a mass effect game. Those go there collect that or kill X amout are all bonus objectives that you can skip. Some of the dungeons are different based on what faction you are. Most indepth "pet" system in a MMO (companion), A new twist on the crafting system (crew skills), Advance class system. You can have 2 completely different type of class from one character (based on what AC you pick), First cover system in a MMO, Different story lines for different classes, Voice acting, your own ship that you can customize (might be possible to decorate the interrior but not yet confirmed) etc, So you see TOR is not copying WoW, they are taking features from TRADITIONAL MMOs and putting their own flavor into it with some new idea that was never implemented on a MMO. So i hate it when people call TOR a clone because it isn't. And the dialogue and alignment system alone makes up for RP players more than any other game. As a matter of fact i think TOR has more "first timers" than GW2.

    And as for the GW thing what would a casual gamer want to play as, a jedi knight? or a ranger? Play as generic warrior, mage or be a iconic bounty hunter or a han solo type smuggler with a wookie companion. You ask yourself that question friend. Again go to your local gamestop and ask customers about what they would like to play as. Or log onto WoW, go to SW and ask on trade chat. 

    I am just curious here, what MMO do you subscribe to currently? 

     

    Well I never said SWTOR was a wow clone. My stance is that I can't judge that until I play the game.



    As for taking features from traditional MMOs and building upon them...isn't that what GW2 is doing as well? Public quests, classes, tab target combat, dungeons, battle grounds...GW2 has all of these. It just put a bigger "twist" on the features than games like Rift and WAR.



    As for your "all casuals want to be a Jedi.". This is basically just your opinion. What arguments do you have to back this up? My argument against yours would be that WoW was far more popular than SWG despite the fact that SWG was star wars. People want to play a GOOD game, not just the game that is based on Star Wars..



    As for what I am subbed to, nothing currently, but my last game was Rift. I started with UO and played most of the major MMOs since then.

    People are just trying to build up GW2's Dynamic Events into something it really isn't.  It's Public Quests 2.0 on crack.  It's still scripted.

     

     

    Who is trying to build them up to be something they are not?



    I'm not. In fact, I even noted that GW2 was influenced by public quests in my post you quoted above. Nonetheless, I still feel like dynamic events are exciting. Why do you ask?



    Because they will make the world EXPLORABLE again. In a quest node game, exploration is highly discouraged. If you wander around and find a village under siege, you can't liberate the village unless you have the appropriate quest. This idea permeates the entire world of a quest node game. You can't just explore, you have to do what the quests tell you, or you won't be rewarded.



    Since GW2 eliminates traditional quests in the open world, this will no longer be an issue. If you find a village under siege, then you can just liberate it. You don't need Jimmy the quest NPC to tell you about it before hand, I think this is a big deal.



    True, the village will get attacked by the same monsters again at some point in the future, but this isn't the point. The point is that the world, and not just your quest log, actually reacts to what you do.

    Are you team Azeroth, team Tyria, or team Jacob?

  • Sora2810Sora2810 Member Posts: 567

    Let's say TOR becomes a cash-cow for the MMO industry; you will see imitators. So:

    If TOR succeeds, No. Other games will follow TOR.

    If TOR fails, Yes. Other companies will break suit and find something new.

    Played - M59, EQOA, EQ, EQ2, PS, SWG[Favorite], DAoC, UO, RS, MXO, CoH/CoV, TR, FFXI, FoM, WoW, Eve, Rift, SWTOR, TSW.
    Playing - PS2, AoW, GW2

  • garrygarry Member Posts: 263

    I was around at the debut of 'Jaws', 'Titanic', 'Star Wars', 'Batman" and a number of other monsters hits in the movies. The so called media critics blasted all of them, especially the 'silly' Star Wars movie. I suspect those media experts are the ones now sitting around here posting on the forums about how lousy these games are. So many Simon wannabees.

     

    I also have curiosity about the game mechanicians. What is a mechanician? Someone who is totally engrossed in the 'mechanics' of a game. Nothing is more important and the certainty that they 'speak' for the whole gamer population except those who disagree (dumb unwashed masses). They don't actually play a lot but avidly engage in forum PVP with cute and clever repartee.

     

    On my comp are F2P Coh, LotRO, WoW and STO. Coming up I Have pre-ordered SWTOR and I am looking forward to GW2 and TSW. I enjoy variety and playing whatever and whenever I like. Comes from being retired and OL gaming my nobby. I check in with MMORPG.com as a way of keeping up with the gaming world. As a matter of real fact, the SWTOR game will speak for itself in sales and subs. Don't like it - don't play it and spare us the rhetoric please - just asking.

  • VorthanionVorthanion Member RarePosts: 2,749

    Originally posted by IAmMMO

    Originally posted by Kabaal


    Originally posted by GreenHell

    If TOR makes money this style of MMO will be popular and emulated over and over again until another game with different mechanics makes more money.

    Pretty much this ^

    Movies are a comparable example. No matter how bad they are as long as they make loads of money more and more will be made with more and more spent on them.

    Action movies were stuck a rut doing the same old things, then along came The Matrix.  MMORPG right now, need it's next Matrix. RPG mechanics doesn't have to be auto target whack a mole to still feel rpg.

    I was attracted to RPG's and later MMORPG's specifically for the slower paced combat and mechanics based on character ability rather than player ability.  If I had wanted nothing more than action combat, I'd buy a console and or play action games.  Something tells me that a majority of RPG / MMORPG gamers also prefer this mechanic or they too wouldn't flock to games like WoW or TOR or the plethora of MMOs with this very same mechanic / paradigm.

    Some of you truly belive that action / twich combat is the wave of the future for MMOs, but I can guarantee you that our preference will be around for a long time despite your beliefs.  The desire is there in the player base, the money is there in that very same player base.  There are specific MMOs that have come out and are coming out to meet your kind of needs, MMOFPS and MMORTS like Age of Empires and Planetside I and II and Tera, so I'm not sure why you feel the need to push the MMORPG genre in a direction it was never meant to go, because that is covered nicely by other genres.

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