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I am just SICK AND TIRED of the anti-social attitude in MMOs

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Comments

  • blackcat35blackcat35 Member Posts: 479

    Sorry, I'm not interested in  grouping.  I just want to solo.   You should solo too.  How many times has bad players you needed to be good killed you in an adventure.  Its best to solo your way to victory.  Yes, it takes you longer and makes it You agaist th4e entire everything else, but at least you won't die to healers no healing, tanks not tanking, and mages not blasting.  

     

    Grouping in MMORPGS is bad.  SOLO to victory!!   Do not die to another bad pick-up group.

    ==========================
    The game is dead not, this game is good we make it and Romania Tv give it 5 goat heads, this is good rating for game.

  • StoneRosesStoneRoses Member RarePosts: 1,816

    Originally posted by Drakxii

     






    Originally posted by fenistil






    Originally posted by Cephus404








    Originally posted by Drakxii



     



    As group and raid sizes drop.  As crafting get more and more useless.  As AH sales get less and less personal.  As the rise of the soloing mmo comes.  The community goes further in to the gutter.  So imo the reason for the raise of the a-hole mmo is that they just don't need to be nice to you for any reason.  Till MMO go more group heavy, make crafting better then loot, add player vendors, or some other ideas communities will continue to suck.






    Except that's not the case.  MMO communities are just a reflection of the larger society in general.  People became assholes in real life, stayed that way in MMOs.  Until society improves, MMOs never will.






    So society changed in last 10 years to far worse?

     

    I don't agree with you.

     

    Mmorpg's are made more conveniant and accesible to more people. This is their design atm. It is ok ofc.

     

    If you make more restrictive mmorpg, when your actions will have consequences. Like 1 character per server + no AH + making game world made so players cooperate (player made economy) then less people will act like assholes because acting like that won't be profitable and even more - it will be punished by server's community. 

    It was already done and it worked in some games.

     

    Of course there will be assholes always, this is unavoidable. Just it is proven psychological fact is if you allow people to act like assholes without consequences and especially when they are anonymous - then many WILL act like that.

    If acting like assholes will be bad for people, then many that would act like assholes won't act like that because they'll lose on this behaviour.

    This is basic mechanism that keep people in check in groups and society generally. 

    There are many reasons why people act bad, but well to be honest most of time it is NOT important why they act like that. 

    If you lose business oportunities , if people won't cooperate with you, if someone will beat the crap out of you, etc - most people would not act like an asshole even if they would want to.

     

    This is why on internet many people write just awful stuff, curse on other people, flame other people, express totally unacceptable opinions (like threats, calling other people murderers, nazis. express racist opinions,etc) - but most of those people would not DARE to act like that in real life.

     

    So in modern mmorpg's = you can act bad, like really bad. Nothing will happen.  People group(or can group) using random lfg tool so player's reputation does not matter. People buy from AH so they cannot be banned from player's shops or refused to sell/buy "in person".  They are self sufficiant,  so they can act bad - then they do act bad.

    Make people LOSE if they act like ass, then most of them will stop act like that. It is really simple. 

     

    That is why I am against things like AH, LFG queue tool with instant teleport, lack of player economy and meaningful crafting, everything soloized

     

    Don't get me wrong - there were plenty of bad people in 'old' mmorpg's as well. Just nowhere as much as atm. People were also more cooperative - because it was profitable to be cooperative.






    It's nice to have someone agree with my theory of game communities.  :)

     

    Also as "proof" I point to WOW. Vanilla WOW's community without all the auto grouping and instance teleporting features was WAY better then WOLK's was.

    Maybe because everyone was on Vent talking.

    MMORPGs aren't easy, You're just too PRO!
  • KorbyKorby Member Posts: 499

    I spend 16 hours a day being social. I want to come home and kill stuff, I don't need someone to hold my hand through it.

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