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Two tyrants are destroying the PvP Servers: PvE Players and Incentive.
PvE Players: You guys and your damn yearning for "safe" PvP. Your cries have been answered. The result? Instanced and optional PvP mini-games, e.g., 8v8 team death-match, capture the flag, control points, take the hill, hutt-ball, and kick the can. I normally wouldn't mind, as PvE'rs should have a choice. HOWEVER, your bs axioms have spread to my PvP Servers. Innovation is lost; Battlegrounds, Arenas, and Warzones now reside as the dominant form of PvP on both server types.
Incentive: Battlegrounds, Arenas, and Warzones are limited. Normally, there are about 5-6 different instances that are solely dedicated to structured PvP. This becomes mind-numbingly redundant. Strategies are learned by all within 1 month. The match becomes a rinse and repeat type thing... over and over and over and over again. There is nothing "massive" about it.
So why do people do it on the PvP Servers? The PvP GEAR. The devs simply toss in a few cool looking duds, place an insanely high kill-point price, and watch the masses conform to the simple rules of kindergarten PvP.
THE FIX?
Either remove Instanced PvP from PvP Servers OR remove incentive from the Instanced PvP Games via PvP Server.
Comments
It's not the fault of PvEers, it's the fault of softcore PvPers.
OP...I agree with your points.Frankly I feel insulted that game companys think their subscribers are so infantile that a 15 minute capture the flag game is why they should pay a subscription.
What you are complaining about is the fault of PVPers crying due to the lack of PVP in PVE based MMOs.
A creative person is motivated by the desire to achieve, not the desire to beat others.
Bingo. PvE players just go to a PvE server.
>>OP...I agree with your points.Frankly I feel insulted that game companys think their subscribers are so infantile that a 15 minute capture the flag game is why they should pay a subscription.<<
But what ELSE is there, oh my totally non-infantile not-friend? The games I enjoy most are actually the games that offer 15 minute pvp matches: World of Tanks and TF2. Because the gameplay is interesting! I don't care about rewards, titles, about gear, even about me winning or losing: the process, those 15 minutes, are 15 minutes of actual fun!
So, what's there more worthy of subscription than actual, you know, fun? Pray enlighten me, online-rpg-player who calls others "infantile" (glass castles, hehe)
I am a PvEer I never play on a PvP server.
Softcore PvPers = PvEers.
What is destroying PVP ?
= Risk free PVP
Make player lose much by dying.
Than Penalise player for random violence , by factions and lawful flags.
Bingo
Now players PVP only where it matters. Everyone happy
Personally, I dislike free pvp. All it is tends to be a grief fest. Having 'instanced' pvp is what makes things competative. That being said, world pvp isn't all bad at all and its bad that it isn't involved more, making dyamic events regarding it.
Simply put, I feel PvP players tend to destroy PvP servers more then PvE players. When theres little to no consequence and pvp is free world, its just allowing for people to just grief and annoy people. Lets not pretend theres an ounce of 'skill' in attacking someone at a large disadvantage, whether in combat/lowlife/ and the most common thing, lower level/geared. It really makes the servers just so unfriendly to new players and pretty much lets general scum bag take control over a place since they have such a big edge over someone. In this regard, I think it really has turned a lot of people against open pvp and its likely why less world pvp 'events' of sorts are present.
World pvp can be fun and should not be neglected, but you need consequences. Its because of consequences we don't see people mass murdering eachother in the world. Having consequences that become steep make pvping less discouraged in terms of griefing. Sure I'm a pve player at heart, but I don't mind pvp. I'm just the type that believes more in 'honorable' or more 'fair' battles then having people just jump me that even if they had the iq of a pee could achieve a victory and then proceed to grief me out of some pathetic sense of 'forfillment'. I feel these people are a huge reason why people feel so bitter to world pvp and its becoming less and less 'desired for'. Sorry to say, but your own people are killing the brand. Sure we can contribute it to the lack of consequences, but the fact they find it fun to beat on players who realy stand no chance for the sake of 'entertainment' is just pitiful.
Give PvP with consequences and I have a feeling a lot less people would be so against it and developers could feel more inclined to have pvp 'world' focused and make content revolving around it more.
Wanna bet?
As a guy who loves non-consentual pvp, I'm perfectly ready to soak up any penalties if I can cause the same or at least comparable penalties on others. I can kill 10 pvers (forcing them to soak death penalty) while they are running around screaming like a bunch of girls before I die myself and have to soak my own death penalty? It's a deal! Where do I sign?
The problem with this is in regards to the pure lack of innovation. It's much easier for devs to create these embarrassing 8v8 mini-zones. This isn't massively multiplayer; it's unreal tournament, quake, and counter-strike.
They need harsh rules, e.g., killing lowbies will turn your character red for 48 hours. In this time, you will drop all of your gear if killed. The "red status" doesn't go away until 48 hours later.
They can do so much. The possibilities are endless. Yet, all we get is this rehashed instanced trash. It's just not fun anymore. It's one of the major elements as to why games continue to fail. Been there, done that. No again.
no no no thats not how it works, an open pvp game needs to provide ample punishment , massive penalty's for unlawfull kills, in the situation you described you account should be lock in a 'jail" state watch your character/s sit in virtual jail or log off for a week , sounds harsh ? it should be , sounds borring and people dont want to do that ? exactly that what its ment for . now were not talking actual pvp for a reason or pvp against an actual enemy guild/faction/players or w/e , and not saying that people wont still get pissed cause johnnyb342 took their rat kill and decide to kill him and take his shit and screw the law's .
>>an open pvp game needs to provide ample punishment , massive penalty's for unlawfull kills<<
How is it an open pvp game, then, if you can't pvp in it without being banned for a week? How do you differentiate between "lawful" and "unlawful"? If pvp is "lawful" only in some area, how exactly is it different from instanced pvp?
Also, what stops me from power-leveling, say, 10 characters to a relatively small level and then just switching them? So I've killed 10 pve players, got my character into jail for two weeks... tomorrow I take another char and kill those same 10 with him. That'll learn them.
One character per account? That would inconvenience everyone else. So I'm griefing everyone - EVERYONE - without even loggin in! Yay me!
See? "Harsh penalties"? Bah. Griefers will find their way around them.
The only thing "destroying" open-world PvP servers is the fact that most players will opt for structured competition (with shiny rewards and combat ladders) rather than random encounters.
If these BG's, warzones and arena's were not used by the majority of the players, they would go away, instead of becoming more popular.
People are either too lazy (or don't want to spend the time) to roam the open world looking for a fight. They want to login and join the BG queue and get their fight delivered on schedule.
What if the reason for PvP servers dying is simply because increasing amount of people think they suck?
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
pvp content should be developed for pvp players not for pve players that like to dabble in pvp while waiting for a raid. pve raids are not aimed at pvp players, so neither should pvp content be aimed at pve players.
That doesn't even make sense...
Softcore Player Vs. Player is the same thing as a Player Vs. Enviroment ??? lol wut?
well your just not very smart. (which btw helps me write off any of your other post)
As a PVE player, who doesn't even really play PVP games, let alone on a PVP server...I feel insulted.
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PVP with no consequences is a waste of time.
Nope, they're two entirely different things that are independent of each other.
A player can fall anywhere on the scale between hardcore and softcore with regards to PvP, independently of where they are with regards to PvE. I've known players who are hardcore in both PvE and PvP, and those who are softcore in both.
The issue is with players who dislike consequence and prefer ease of participation in PvP, aka softcore PvPers. PvE has nothing to do with it.
And FYI, PvE has a very similar problem where an influx of softcore PvErs is causing PvE content to be dumbed down.
World PvP does not exist. Only world ganking.
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
does it hurt your feelings?
No, because us PvErs and players that want to have fun and do casual PvP, and not lose months of work...are winning. MMOs are more and more catering to us...like GW2, SWTOR being two big ones that, at least one of the two, or both, will do great. Why would I be upset about that or hurt? Games with open PvP are dying...EVE being the exception, but 0.0 in EVE is dead and everyone stays in high-sec. I stayed in a section of EVE 0.0 space for 3 months...only saw about 15 people, 10 of those immedietally left me...three chased me...two of those did manage to kill me, and one podded me. But overall, it was A LOT saver than high-sec. Though, I guess there is dangerous 0.0 areas...in any case, most everyone in EVE seem to be PvErs as I always hear how much more populated high-sec is.
However, it sounds like you are actually hurt by it...judging by your negative comment.
Money speaks, make it worth the devs time and you will have your hardcore pvp.
Until then you will continue to see what the main demographic wants.
Incentive is much more a issue than PVE players trying to change a open PVP world. If I don't want to play in a open PVP game why would I roll on a PVP server in the first place? Unless the game doesn't support PVE game modes in which case I can see some players trying to argue for more PVE safe places. Me I just tend to ignore the game.