http://www.youtube.com/watch?v=aOgaKtzpD1U
Star Wars The Old Republic animation quality. Done in slow mo so you can actually see the animations lol. Most of all the jedi knight/Sentinel attack upto level 25 (few I didnt do). Enjoy
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Comments
Enjoyed your clip very much! The combat animations look great and i like how the clothes are animated according to the character's movement.
Too bad they haven't put a single penny into the walking and jumping animation.
If you've got more videos in the making, i'd be interested to watch some more.
*Edit: would you mind to tell your exact video settings? Thanks
these animations are a million times better.
http://www.youtube.com/watch?v=zP5gX09YgZk
http://www.youtube.com/watch?v=dieS4enLsDY
not really, no pyshics or nothing on clothing. I can link u old antimation from 1998 that are better. the point is how good they are with everything else.
he is wearing composite armor, it doesn't flap around in the wind..plus the game was made in 2003 and the fighting animations are better.
nope, to slidy, very low frame rate on the actual animation. it doesnt look fluid at all. And you make it sound like I said the animation are the best iv ever seen in a game ever lol, where did I say that? There good, simple.
Man, I loved TKM so much! Thanks for posting! So where did all that development money in SWTOR go again?
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
frame rate? it's in slow motion you lunatic lol
anyone got any guardian stuff?
Lol, one of the best thing about swtor are the animations and reactive combat, and it get better after lv 20 when you learn more skills. After playing wow, rift, aion, war, AoC, Daoc, Lotro, gw, sto, DCO, swg and more, by far swtor have the best combat animations that i saw in a MMO.
For all those in need of there swtor fix over the next 2 weeks keep your eyes on the forums and my channel. I have enough footage recorded to last till release
I was pleasantly surprised by the animations. Only mmo that I've played that had better was AoC.
Yes, here we talk animations!
And wtf is up with the NPC in SWTOR? How long agro range do they have 1 cm? Can they not move? Look very boring.
he think how long or how many movements the animation has equals quality, let him think that if he wants. I care about how sliddy and how realistic they look. This game deff doesnt ahve "the best" animations but they sure aint bad
No thanks. If I wanted to see skating on ground I'd uninstall Skyrim and reinstall Oblivion.
Edit: FYI Some of you really need to let SWG go. TOR was never going to be SWG. TOR doesn't want to be SWG. Sucks that your game is going (gone?). Go focus on something else like ArchAge.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
Yeah, no question. In TOR, they go on about how they used motion capture, but its like they forgot to use any sense of creativity or design to go along with it. Its too bad they couldn't hire Blur's animators to help them make the actual game.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
The player animations are great. The enemy AI just stand there though, as if they're immovable.
They do move sometimes a little :-), but I agree that I wish the AI was better. Then I remember that there has yet to be AI that is intelligent in ANY MMO out today and I don't see it getting any better with GW2.
What I will say is that I don't notice the static AI in this game as much as others because the game does a good job of always having you fight against so many enemies. Things happen from all over so fast, that I realized when I was done playing that it didn't bother me as much as it has in other MMOs. I like the direction Bioware took in making you feel more heroic with how many enemies attack at once.
There Is Always Hope!
I find the exact opposite especially with the smuggler. I will sit in cover and 3+ enemies sit there and blast at my one foot rock I'm kneeling behind at two feet away just really kills the whole experience. Luckily other classes are a lot more fun
http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html
I see these types of comments all over this forum. People use these words like "creativity" or "design" to talk negatively about something, but the meaning of it is so vague.
Please explain to me, how the animations in TOR lack creativity? or that they forgot design? How can you forget design in an animation? It seems like a negative statement of empty air. It sounds smart when you say it, but it actually does not mean anything.
As someone whose main was a TKM / Pikeman, let me tell you something - The animations in SWG were ruined once you started running. Doing UA3 while chasing someone looked like something out of dragon ball. Further more, they looked nothing like SWG.
I get it. They are both mo-cap, and they could have done it differently, but the animations are very smooth in TOR from what I have seen.
The self heal of the Imperial Agent, or attacks of the Guardian, or running animation with ignited lightsaber for the Consular are too me very impressive. I do hold SWG in high regards because it was a visual marvel, but also technical mess. Animation wise, it was top dog for many years. Particularly for it's creatures. But by no means was it perfect, or 1000 times better than TOR. I don't see this comparison at all. The expressive different in art style, makes TORs hyper realism being completely different. It's much more expressive and elaborate, like TF2 is contra HL2. You have more exgaggerated animations, but not to the point of WoW.
I'm not an expert on animation but this seems like a silly debate to me.
Edit: I loved TKM so damn much. One of the best classes I've ever played in a game. I really held this one in extremely high regard. I wonder if WoW's Monk will feel like this? I doubt it, unfortunately. And I don't expect TOR to indulge itself in Teras Kasi either. Shame!
...
Actually in some of the G-star videos for GW2 they have the npcs actually dodging like players and kiting melee players. So A-Net are definitely working on the AI.
BOOYAKA!
animations not so great and omg look at the shadows on the wall and ground
one big pixel!!!
than u need to see blade and soul combat animations
I actually misunderstood the title ,i thought the OP actually broke down some of the animations so we can see how many frames they used.Korean game and F2p are famous for going cheap,that is why their animations look so fast.I don't think many truly understand all the effort that goes into making games.That is why i get frustrated when i hear someone say something looks great when it is a rubbish effort.
Those slo mo needed to be a little slower but based on what i see ,Bioware did not put a lot of effort into the .ani frames either.I would love to see someone actually break them down into frame by frame.At some point somone might create a viewer for the game.However of course the developer in this case Bioware might not like it lol.Developers don't like any of their player base to know when they are going cheap on game design.A top quality animation would have around 20>30 .ani frames sometimes with world bosses or those special ones you will have even more..The very old original 2D based games had around 3-5.
I noticed in a few GW2 videos that they didn't allow their bosses to move they were scripted then became stationary,this again makes for some easier/lazier animation work.
This topic also will show players why devs soemtimes don't give mobs any abilities beyond them using the gun to pew pew,they don't want to spend the time and effort to create more animations.Then again this entire topic goes even further into why Bioware made only one model each,again less work on animations if only one model.
Never forget 3 mile Island and never trust a government official or company spokesman.
It's not something that can be put in terms of raw data, such as polygon counts, or frames per second. Like all art, people have different ways of trying to explain, but really, there's no known scientific explanation for why one painting might look boring, and another exciting, or why one person might see it that way, while another does not.
Game design is no different. That doesn't make it meaningless or empty, just because it's so subjective. To me, good graphics are more about artistic style and less about technology, but that means I can't lay it out in technological terms - terms which can be much more meaningless, because technology alone doesn't make for a beautiful game.
So IMHO, those are some very bland animations. For comparison, we don't need to look any further than their own cinematics, which appear to be done by much more talented artists. It is just my opinion, though, and if you want to consider it meaningless because of that, so be it.
Just a side note, though, regarding the running attack animations you mention - some games use them, and some don't, because major compromises in quality have to be made, when you animate the upper body seperately like that. It can look pretty bad, but some devs opt to do it anyhow, because they consider the effect it has on gameplay to be more important. I think it's a worthwhile tradeoff, but I understand why so many choose not to do it. A
dynamic animation system that could adapt and combine multiple full-body animations simultaneously would be ideal.. but I don't know if anyone's trying to do anything like that, yet.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
I counter all of your negativity:
http://www.youtube.com/watch?v=jz0hvpUTcGU&feature=related