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SW:TOR 1080 - Animation Quality in SLOW-MO - Jedi Sentinel Attacks

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  • maskedweaselmaskedweasel Member LegendaryPosts: 12,196

    Originally posted by sanosukex

    Originally posted by maskedweasel

    Originally posted by sanosukex


    Originally posted by Axxar


    Originally posted by sanosukex


    Originally posted by Tamanous

    About 2 of the comments previously:

     

    1. Wow's smoothness in animations: They cheat. They always have cheated. In Wow you mainly see your auto attack and very few key power animations with your character. When you use a power your auto-attack animation is turned off (yet the damage isn't so you get damage outside of any associated animation) and you get either a graphical overlay effect that has nothing to do with your character or an actual power animation (over riding your auto-attack). It feels smooth because at any given moment your character isn't actually showing what it is actually doing. That is called cheating for effect. In some of the newer games the developers have been trying to created realistic animation to effect and have been struggling to do so as it is a much greater challenge.

    dunno if you can really call it cheating because its pretty much what pretty much all MMOs did back then and most still do today. But auto-attack does make things feel more fluid since you always have some sort of animation going. They need more instant cast abilities to fill in those gaps to make things feel like combat is flowing little smoother.

    All classes have instant abilities that cost no resources which can be used as filler in-between the more powerful attacks.

     

    yes they do but you have a lot more cast time abilities as well compared to other similar games making combat feel somewhat slower

    Not really,  you have a lot of instant abilities,  many of which you can use while moving...  some classes have more cast time abilities than others.

     

    The higher the level, the more abilities you have to choose from.  For example, Consulars have a lot of abilities that use acasting bar under 20,  but after 20 you pick up a lot of other abilities that let you cast instantly or use while moving... not to mention passives that reduce casting time by quite a bit,  or altogether in some cases.

     

    depends on class some a lot more so than others

    Exactly,  but consulars are one of the most cast heavy classes,  if not THE most cast heavy.  I spent a lot of my time running while healing and attacking,    usually to get away from strong melee DPS classes.   I easily had 7 - 10 instant cast abilities on the sage I used while running.  



  • tixylixtixylix Member UncommonPosts: 1,288

    The good thing about SWG was there were no magical abilities. Everything you did in the game was realistic like these moves that you do have to learn or used an in game item that had to be made. Probes that you pull out of your arse in SWTOR, had to be made by crafters in SWG and you had to keep buying them. Things like weapons and armour had decay too, so you needed to buy new items all the time.

    It was so nice because it felt like a virtual world rather than a game.

  • monothmonoth Member Posts: 551

    Originally posted by tixylix

    The good thing about SWG was there were no magical abilities. Everything you did in the game was realistic like these moves that you do have to learn or used an in game item that had to be made. Probes that you pull out of your arse in SWTOR, had to be made by crafters in SWG and you had to keep buying them. Things like weapons and armour had decay too, so you needed to buy new items all the time.

    It was so nice because it felt like a virtual world rather than a game.

     

    All that went away with the CU / NGE....

  • quickshotzquickshotz Member Posts: 215

    how did this post turn into a swg  talk?

  • AutemOxAutemOx Member Posts: 1,704

    Originally posted by MindTrigger

    Originally posted by nerovipus32

    these animations are a million times better.

    http://www.youtube.com/watch?v=zP5gX09YgZk

    http://www.youtube.com/watch?v=dieS4enLsDY

    Man, I loved TKM so much!  Thanks for posting!  So where did all that development money in SWTOR go again? 

    To voice acting, lol!!

    Thanks for the TKM animations.

    Wow!  This thread is really interesting.  It is so interesting how the animations have not improved at all (worse maybe, might have to see some more from SWTOR to decide) in this new starwars game despite 8 years have gone by.  Thanks OP!

    And wow what a lifeless game that video makes SWTOR seem to be.  I think most MMOs have some sort of 'injury' animations for NPCs, don't they?  I know SWG had some.

    Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.

  • AutemOxAutemOx Member Posts: 1,704

    Originally posted by Tamanous

    2. SWG love: I enjoyed several elements to that game. Sadly I hated far more. I also played a TKM pre-NGE and the animations were indeed very good, however ... 99% of pve combat ended up as Unarmed Combo 3, Unarmed Combo 3, Unarmed Combo 3, Unarmed Combo 3, Unarmed Combo 3, Unarmed Combo 3, dead mob, move on to next, Unarmed Combo 3, Unarmed Combo 3, Unarmed Combo 3, Unarmed Combo 3 ...

    Yeah this was always an annoyance for me too...  The issue here was the overpowered buffs.  It should have been fixed within a couple months..

    Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.

  • NasherUKNasherUK Member UncommonPosts: 480

    TOR has very nice animations.  They all fit together nicely and rarly overlap (as they did in SWG and do in WOW).  You also get a different one for each ability and melee weapons actually make contact with each other, which makes combat look a lot more stylish :)

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