Tor will have more replay value than the average mmo, that I can agree with. However IMO reality will not live up to the hype, not even close. And debating you guys over this right now is impossible becasue the new game feeling hasnt worn off. That new game feeling blinds so many fans in every mmo release. So with that said ill take my leave out of this thread. But ill be back to gloat in a couple months, when these type of threads start plauging this forum.
The new game feeling wore off for me about 5 months ago, after I had been in the beta for about a month.
Like I said, I have played 12 characters in my time in beta. I know met and become friends with many people that were in the beta that long and they aren't under any "new game spell" either.
You guys need to realize that people genuinely like this game. A lot of people. There is nothing you can do to change that.
If you are gloating in a couple months, I will be highly surprised. Millions of people are going to enjoy this game thouroughly. You're going to have to get used to that.
Tor will have more replay value than the average mmo, that I can agree with. However IMO reality will not live up to the hype, not even close. And debating you guys over this right now is impossible becasue the new game feeling hasnt worn off. That new game feeling blinds so many fans in every mmo release. So with that said ill take my leave out of this thread. But ill be back to gloat in a couple months, when these type of threads start plauging this forum.
So other long-time testers, many of which say the exact opposite of you, even though they've played the game just as much and worked through as many alts as you, are wrong? Or does the "new game" feeling just wear off at a slower pace for them?
Face it, you have an opinion. It's not shared by all people. In fact, many people feel just the opposite of you. My guess is those people won't search for you to "gloat" in two months time when they are still having fun, since they'll have better things to do, like play the game.
World of Warcraft and Vanguard has better replayabilty, to name two completely un-alike theme park games. And by replayabilty I mean playing the same game all over but doing different content the other time around. Not the same thing but with different flavor text/VO.
Vanguard I never played very high, so I can't comment. But WoW? Seriously? You can see somewhere between 99.9 and 100 percent of that game's content with a total of two characters. You would have to play a *minimum* of 8 characters through TOR just to see 95% of the content, and getting the last 5% would take at least another 16 characters. And that is if you pretend one gender doesn't exist. Otherwise, double that number for getting every last scrap of content.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
From my beta experience, I agree with you but, most of these fans wont realize this sad truth until they do it a couple times. The choices your allowed to make have a minimal impact at most, and nothing more than an illusion of choice. But you and I will be flammed for this, but it doesnt matter because they will find this out the hard way.
Well all other MMOs don't even have an Illusion of choice and "minimal impact" is 1. a matter of perspective and 2. still better than no impact at all (like in all others MMOs). So even if SWTOR doesn't meet you (pretty illusionary) expectations, at least they try, which is more than you can say about everyone else in the business.
World of Warcraft and Vanguard has better replayabilty, to name two completely un-alike theme park games. And by replayabilty I mean playing the same game all over but doing different content the other time around. Not the same thing but with different flavor text/VO.
Vanguard I never played very high, so I can't comment. But WoW? Seriously? You can see somewhere between 99.9 and 100 percent of that game's content with a total of two characters. You would have to play a *minimum* of 8 characters through TOR just to see 95% of the content, and getting the last 5% would take at least another 16 characters. And that is if you pretend one gender doesn't exist. Otherwise, double that number for getting every last scrap of content.
I'm not going debate the truthfulness of your chosen figures and numbers. But let's say for argument's sake that you're correct. In WoW you play 2 chars and see basically 100% of the content. One char experience on half, the other one the other half. During these two playthroughs you thus had very little overlapping content, however after being done you're now "done" with the pre-endgame of this MMO.
In SWTOR instead, every playthrough is exactly the same, apart from 5% that completely new. Yes it will take you many, many more playthroughs to get to 100% of the content, but that's just an effect of every playthrough introducing so little new content.
In my eyes the first alternative is the better one.
I've done it 12 times, and I can't wait until launch to do it again and make my character mine. Sorry but that is just pure speculation and you have no evidence to back it up.
Your opinion is not my opinion. Many others agree with me.
Ive played it I know, speculation would be from someone who hasnt played it. But I am glad you enjoy it, and I am happy for you. and like you said:
Your opinion is not my opinion. Many others agree with me. It just so happens I will be out numbered on this forum for the time being because its a fourm for tor fans. Mark my words you will see a lot more of these topics after the game releases and the fans see more of this "story driven" game.
I'm sure that many people won't like it, but many will. For you to say that MOST fans are going to realize in a couple months that it has no replayability is pure speculation, like I said.
You're speculating about what MOST people are going to think of it. Even though, right now MOST people who have played it disagree with you.
Using a crystal ball to say waht MOST people are going to think in two months is speculation. There's really no argument to be had about it, especially considering you are basing the entire point of your own personal opinion of the game, that many other people disagree with.
I'm not going debate the truthfulness of your chosen figures and numbers. But let's say for argument's sake that you're correct. In WoW you play 2 chars and see basically 100% of the content. One char experience on half, the other one the other half. During these two playthroughs you thus had very little overlapping content, however after being done you're now "done" with the pre-endgame of this MMO.
In SWTOR instead, every playthrough is exactly the same, apart from 5% that completely new. Yes it will take you many, many more playthroughs to get to 100% of the content, but that's just an effect of every playthrough introducing so little new content.
In my eyes the first alternative is the better one.
Not every playthrough. Every playthrough after the first two. In scenario one, you have two playthroughs with zero choices. In scenario two, you do two playthroughs which allow you to see one version of one class story each, and one version of your faction's shared content. While the differences are almost entirely flavor, not substance, every single choice point in your playthrough had two choices that you haven't seen yet. Every single class has the equivalent of a KotOR/Mass Effect game worth of exclusive content, so every class, by itself, has as much replay value as KotOR or Mass Effect. Will playthroughs after the second or third on a given faction involve lots of spacebar tapping through shared content? Sure, but you can always level through PvP in between class quests instead.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
Although I don't much care for Tor I really cannot knock it on this one. Mmo's are really not about replay ability, they are about making a class you like and playing it to the bitter end, Replay value is more in line with SP games. Yeah I know altoholics will disagree but alts were made popular via wow, and it really causes a disconnect with the server community.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Ok, absolutely no trolling, but this is what has surprised me after having played two beta weekends in a row. SWTOR has a low replay value. From everything I read before playing I thought the exact OPPOSITE would be true. That swtor's greatness lay in the funness of alt:ing. The first 10 levels are generally really fun, since they are mainly focused on your personal story. But as you enter the areas shared by all classes it really becomes evident that all classes follow the exact same route on the area maps. Sure, your class quests give you different superficial reasons to go where you're going. But no matter what class you play you'll end up in the exact same quest hubs in the exact same order.
Where did this "great replay value" idea come from in the first place? Granted, I can see it being fun playing one Republic char and the level up a Empire one. But after that I sure won't create another alt in swtor!
From my beta experience, I agree with you but, most of these fans wont realize this sad truth until they do it a couple times. The choices your allowed to make have a minimal impact at most, and nothing more than an illusion of choice. But you and I will be flammed for this, but it doesnt matter because they will find this out the hard way.
I've done it 12 times, and I can't wait until launch to do it again and make my character mine. Sorry but that is just pure speculation and you have no evidence to back it up.
Your opinion is not my opinion. Many others agree with me.
I've done it twice now on the same faction and I'm on the verge of cancelling my preorder.. I know it's my opinion, but it's kind of ironic that I might pass on swtor because of uncommonly low replay value and nothing else:P
Personally, I usually do not care one bit about replay value in an mmo (as far as alts go). I don't think I have ever gotten an alt to level cap in any mmo I have ever played. I hate doing it.
This game is different. I would never have stuck with a beta so long that had as many wipes as this one. I would be burned out before the game even came out. For some reason, in SWTOR I never minded the character wipes. It just gave me an excuse to play a totally different character.
Saying "most fans won't realize this sad truth until they do it a couple times" is a mistake in my opinion. You have no way of knowing how most people are going to react to this, and I think that people are going to enjoy the replayability value of this game.
There will be people, of course, that don't find it very replayable like yourself, but if they are anything like I normally am they won't care. It is simply not a feature I have ever cared about in an MMO. The example of being able to do completely different quests and kill different mobs on an alt in WoW, for example, means nothing to me. It doesn't make the game more replayable to me. Its just the same stuff in a different zone, and the leveling process just infuriates me before too long.
TOR has a way of sucking me into the character and story in a way that I don't notice the leveling process at all. It doesn't feel like a grind. Sometimes I don't even noticed that I've gained 2 or 3 levels, or I completely forget to train up my skills for a long time. To me, this is the greatest feature possible when talking about replayabiltiy. I don't feel like I'm leveling, the second time around feels a lot different to me than the first. It takes away the part I hate most about rolling alts.
Nice for you to repeat quests so gleefully but others don't. I'm not thrilled at all of repeating 60-70% of my quests all over again for each toon as the storyline is a small percentage of your quests, all those other quests to gain experiance are the exact same ones as every other class is doing in your faction. Different lvling paths, or zones, is crucial to a different lvling experiance as it'll not be the exact same shit for each toon in setting, mobs you kill, the sights, the side quests you do ect ect.
People are throwing out this whole replayability way too much while still being starry eyed from the newness of the MMO or just quite simple hyping for this game blindly. Numerous people in Beta have already stated what some are critisizing here about replayability, and these are real testers not you weekend wonder testers, and how too much is there mirroring quests and linear lvling.
I'll be playing the game along with many others, but I will most likely be hanging it up in a few months in favor for MMOs that are actually innovative in some form or fashion.
Although I don't much care for Tor I really cannot knock it on this one. Mmo's are really not about replay ability, they are about making a class you like and playing it to the bitter end, Replay value is more in line with SP games. Yeah I know altoholics will disagree but alts were made popular via wow, and it really causes a disconnect with the server community.
Agreed with the replayability is something more for SP games than MMOs.
People are throwing out this whole replayability way too much while still being starry eyed from the newness of the MMO or just quite simple hyping for this game blindly. Numerous people in Beta have already stated what some are critisizing here about replayability, and these are real testers not you weekend wonder testers, and how too much is there mirroring quests and linear lvling.
You're underestimating the number of BioWare fans who play through every single BioWare game 3+ times, despite the fact that doing so involves repeating 100% of the quests.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Vanguard,tons of different classes and sheer land mass,unique/different starting areas.
DAOC, unique different classes and realms.
Everquest,same as vanguard just about.
City of heroes,for its different classes alone
Asheron's Call,classless building alone..
I'll add more if they come to mind.
Pretty much any game with a unique starting area past the tutorial beats SWTOR, which is tons of them.
If the replay value of these games are so great, I find it very odd that they're not doing so great. You can add as many more games to that list as you want, but the 10 million subs from world of warcraft (and whatever sub SWTOR will have) will disagree with you.
Those game listed only have more replay value according to your opinion, please don't speak for the rest of us.
Vanguard,tons of different classes and sheer land mass,unique/different starting areas.
DAOC, unique different classes and realms.
Everquest,same as vanguard just about.
City of heroes,for its different classes alone
Asheron's Call,classless building alone..
I'll add more if they come to mind.
Pretty much any game with a unique starting area past the tutorial beats SWTOR, which is tons of them.
If the replay value of these games are so great, I find it very odd that they're not doing so great. You can add as many more games to that list as you want, but the 10 million subs from world of warcraft (and whatever sub SWTOR will have) will disagree with you.
Those game listed only have more replay value according to your opinion, please don't speak for the rest of us.
replayability and mass subs are different things....not trying to say one game is better then another...those two factors are just different
Ok, absolutely no trolling, but this is what has surprised me after having played two beta weekends in a row. SWTOR has a low replay value. From everything I read before playing I thought the exact OPPOSITE would be true. That swtor's greatness lay in the funness of alt:ing. The first 10 levels are generally really fun, since they are mainly focused on your personal story. But as you enter the areas shared by all classes it really becomes evident that all classes follow the exact same route on the area maps. Sure, your class quests give you different superficial reasons to go where you're going. But no matter what class you play you'll end up in the exact same quest hubs in the exact same order.
Where did this "great replay value" idea come from in the first place? Granted, I can see it being fun playing one Republic char and the level up a Empire one. But after that I sure won't create another alt in swtor!
Isn't replay value something you'd say about a single player RPG?
In any theme park mmo when you roll an alt you're going to be doing your starting area and then all the same quests everyone else does.
You can't really have replay value on an online game when there is no definitive end.
Ok, absolutely no trolling, but this is what has surprised me after having played two beta weekends in a row. SWTOR has a low replay value. From everything I read before playing I thought the exact OPPOSITE would be true. That swtor's greatness lay in the funness of alt:ing. The first 10 levels are generally really fun, since they are mainly focused on your personal story. But as you enter the areas shared by all classes it really becomes evident that all classes follow the exact same route on the area maps. Sure, your class quests give you different superficial reasons to go where you're going. But no matter what class you play you'll end up in the exact same quest hubs in the exact same order.
Where did this "great replay value" idea come from in the first place? Granted, I can see it being fun playing one Republic char and the level up a Empire one. But after that I sure won't create another alt in swtor!
From my beta experience, I agree with you but, most of these fans wont realize this sad truth until they do it a couple times. The choices your allowed to make have a minimal impact at most, and nothing more than an illusion of choice. But you and I will be flammed for this, but it doesnt matter because they will find this out the hard way.
I've done it 12 times, and I can't wait until launch to do it again and make my character mine. Sorry but that is just pure speculation and you have no evidence to back it up.
Your opinion is not my opinion. Many others agree with me.
I've done it twice now on the same faction and I'm on the verge of cancelling my preorder.. I know it's my opinion, but it's kind of ironic that I might pass on swtor because of uncommonly low replay value and nothing else:P
Personally, I usually do not care one bit about replay value in an mmo (as far as alts go). I don't think I have ever gotten an alt to level cap in any mmo I have ever played. I hate doing it.
This game is different. I would never have stuck with a beta so long that had as many wipes as this one. I would be burned out before the game even came out. For some reason, in SWTOR I never minded the character wipes. It just gave me an excuse to play a totally different character.
Saying "most fans won't realize this sad truth until they do it a couple times" is a mistake in my opinion. You have no way of knowing how most people are going to react to this, and I think that people are going to enjoy the replayability value of this game.
There will be people, of course, that don't find it very replayable like yourself, but if they are anything like I normally am they won't care. It is simply not a feature I have ever cared about in an MMO. The example of being able to do completely different quests and kill different mobs on an alt in WoW, for example, means nothing to me. It doesn't make the game more replayable to me. Its just the same stuff in a different zone, and the leveling process just infuriates me before too long.
TOR has a way of sucking me into the character and story in a way that I don't notice the leveling process at all. It doesn't feel like a grind. Sometimes I don't even noticed that I've gained 2 or 3 levels, or I completely forget to train up my skills for a long time. To me, this is the greatest feature possible when talking about replayabiltiy. I don't feel like I'm leveling, the second time around feels a lot different to me than the first. It takes away the part I hate most about rolling alts.
Nice for you to repeat quests so gleefully but others don't. I'm not thrilled at all of repeating 60-70% of my quests all over again for each toon as the storyline is a small percentage of your quests, all those other quests to gain experiance are the exact same ones as every other class is doing in your faction. Different lvling paths, or zones, is crucial to a different lvling experiance as it'll not be the exact same shit for each toon in setting, mobs you kill, the sights, the side quests you do ect ect.
People are throwing out this whole replayability way too much while still being starry eyed from the newness of the MMO or just quite simple hyping for this game blindly. Numerous people in Beta have already stated what some are critisizing here about replayability, and these are real testers not you weekend wonder testers, and how too much is there mirroring quests and linear lvling.
I'll be playing the game along with many others, but I will most likely be hanging it up in a few months in favor for MMOs that are actually innovative in some form or fashion.
People keep responding to my posts with these comments about having the "new car smell" syndrome. I don't know how much clearer about this I can be, but I have played 12 characters in this beta because of wipes. I have been playing for six month.
The "new car smell" wore off for me 5 months ago, as it did for many thousands of other beta testers that have been in the general testing program.
I have played this game extensively. I know the positives and the negatives, you don't have to tell me about the game because I probably know more about it than you do.
I'll stick to my own opinions of the game, thanks for offering your advice though.
Edit: forgot, I rolled a new Sith Warrior today to play around on the last day of beta because my server has a queue.. That makes 13.
Vanguard,tons of different classes and sheer land mass,unique/different starting areas.
DAOC, unique different classes and realms.
Everquest,same as vanguard just about.
City of heroes,for its different classes alone
Asheron's Call,classless building alone..
I'll add more if they come to mind.
Pretty much any game with a unique starting area past the tutorial beats SWTOR, which is tons of them.
If the replay value of these games are so great, I find it very odd that they're not doing so great. You can add as many more games to that list as you want, but the 10 million subs from world of warcraft (and whatever sub SWTOR will have) will disagree with you.
Those game listed only have more replay value according to your opinion, please don't speak for the rest of us.
As another poster said, just because the replay value is better doesn't mean anything for the rest of the game. As I recall, World of Warcraft also ha(d/s) many different starting zones to choose from as well as many options throughout the whole leveling experience. So I would count WoW as supporting my claim, not against it.
LOL People that compare a Unreleased game ( mmo ) to a seven year old mmo and say it has more replay value are completely Out to lunch and should stay AWAY from mmorpgs in general.
A mmo is like a fine wine, it gets better and better over time, and since those games like Vangaurd , everquest , Both of which I have played alot of and many years dedicated to EQ , if they are sooooo good and replay value is Sooo high, how come the servers of those games are basicly dead? On top of that, if WoW's replay value was also high, how come they are loosing more subscribers in a month then they can get in a year?
Having played every beta this game has to offer and getting Over level 26 as a jedi Guardian,Sith Asassin, bounty hunter ect, I can say that there IS replay value in this game. Play it for what it is, and every MMO will have it's form of "grind",your lucky you did'nt play Everquest back in the day LOL , you would have rage quite.
Why does it have to have a replay value? Its an MMo the idea is to play a character then enjoy the end game content. just curious.
"The" idea? That's the way you play it, therefore that is the only way to play it?
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
Ok, absolutely no trolling, but this is what has surprised me after having played two beta weekends in a row. SWTOR has a low replay value. From everything I read before playing I thought the exact OPPOSITE would be true. That swtor's greatness lay in the funness of alt:ing. The first 10 levels are generally really fun, since they are mainly focused on your personal story. But as you enter the areas shared by all classes it really becomes evident that all classes follow the exact same route on the area maps. Sure, your class quests give you different superficial reasons to go where you're going. But no matter what class you play you'll end up in the exact same quest hubs in the exact same order.
Where did this "great replay value" idea come from in the first place? Granted, I can see it being fun playing one Republic char and the level up a Empire one. But after that I sure won't create another alt in swtor!
Can you name me just one themepark MMO that does have a replay value? Some people ask what the difference is between a themepark and a sandbox; well, you have one thing right there, no replay value for themeparks, pretty much endless replay value for sandbox.
Ok, absolutely no trolling, but this is what has surprised me after having played two beta weekends in a row. SWTOR has a low replay value. From everything I read before playing I thought the exact OPPOSITE would be true. That swtor's greatness lay in the funness of alt:ing. The first 10 levels are generally really fun, since they are mainly focused on your personal story. But as you enter the areas shared by all classes it really becomes evident that all classes follow the exact same route on the area maps. Sure, your class quests give you different superficial reasons to go where you're going. But no matter what class you play you'll end up in the exact same quest hubs in the exact same order.
Where did this "great replay value" idea come from in the first place? Granted, I can see it being fun playing one Republic char and the level up a Empire one. But after that I sure won't create another alt in swtor!
Can you name me just one themepark MMO that does have a replay value? Some people ask what the difference is between a themepark and a sandbox; well, you have one thing right there, no replay value for themeparks, pretty much endless replay value for sandbox.
I could say any themepark game has replay value, and the answer is entirely subjective.
For example: My wife loves WoW. She doesn't pvp or do any kind of end game. She rolls alts. She has been playing for years and has alts spread accross all kinds of servers. I don't even know how many she has. If I had to guess I would say she has 30 - 40 alts, many of them level capped.
There are people out there that play mmos like this. To them, any game has replay value.
Ok, absolutely no trolling, but this is what has surprised me after having played two beta weekends in a row. SWTOR has a low replay value. From everything I read before playing I thought the exact OPPOSITE would be true. That swtor's greatness lay in the funness of alt:ing. The first 10 levels are generally really fun, since they are mainly focused on your personal story. But as you enter the areas shared by all classes it really becomes evident that all classes follow the exact same route on the area maps. Sure, your class quests give you different superficial reasons to go where you're going. But no matter what class you play you'll end up in the exact same quest hubs in the exact same order.
Where did this "great replay value" idea come from in the first place? Granted, I can see it being fun playing one Republic char and the level up a Empire one. But after that I sure won't create another alt in swtor!
Can you name me just one themepark MMO that does have a replay value? Some people ask what the difference is between a themepark and a sandbox; well, you have one thing right there, no replay value for themeparks, pretty much endless replay value for sandbox.
I could say any themepark game has replay value, and the answer is entirely subjective.
For example: My wife loves WoW. She doesn't pvp or do any kind of end game. She rolls alts. She has been playing for years and has alts spread accross all kinds of servers. I don't even know how many she has. If I had to guess I would say she has 30 - 40 alts, many of them level capped.
There are people out there that play mmos like this. To them, any game has replay value.
I was asking the question in the context of the OP's post. His post was that all the characters do the same quests so no replay value; in that context all themepark MMO's are the same which was my point.
Comments
The new game feeling wore off for me about 5 months ago, after I had been in the beta for about a month.
Like I said, I have played 12 characters in my time in beta. I know met and become friends with many people that were in the beta that long and they aren't under any "new game spell" either.
You guys need to realize that people genuinely like this game. A lot of people. There is nothing you can do to change that.
If you are gloating in a couple months, I will be highly surprised. Millions of people are going to enjoy this game thouroughly. You're going to have to get used to that.
Shadow's Hand Guild
Open recruitment for
The Secret World - Dragons
Planetside 2 - Terran Republic
Tera - Dragonfall Server
http://www.shadowshand.com
So other long-time testers, many of which say the exact opposite of you, even though they've played the game just as much and worked through as many alts as you, are wrong? Or does the "new game" feeling just wear off at a slower pace for them?
Face it, you have an opinion. It's not shared by all people. In fact, many people feel just the opposite of you. My guess is those people won't search for you to "gloat" in two months time when they are still having fun, since they'll have better things to do, like play the game.
Vanguard I never played very high, so I can't comment. But WoW? Seriously? You can see somewhere between 99.9 and 100 percent of that game's content with a total of two characters. You would have to play a *minimum* of 8 characters through TOR just to see 95% of the content, and getting the last 5% would take at least another 16 characters. And that is if you pretend one gender doesn't exist. Otherwise, double that number for getting every last scrap of content.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
Well all other MMOs don't even have an Illusion of choice and "minimal impact" is 1. a matter of perspective and 2. still better than no impact at all (like in all others MMOs). So even if SWTOR doesn't meet you (pretty illusionary) expectations, at least they try, which is more than you can say about everyone else in the business.
I'm not going debate the truthfulness of your chosen figures and numbers. But let's say for argument's sake that you're correct. In WoW you play 2 chars and see basically 100% of the content. One char experience on half, the other one the other half. During these two playthroughs you thus had very little overlapping content, however after being done you're now "done" with the pre-endgame of this MMO.
In SWTOR instead, every playthrough is exactly the same, apart from 5% that completely new. Yes it will take you many, many more playthroughs to get to 100% of the content, but that's just an effect of every playthrough introducing so little new content.
In my eyes the first alternative is the better one.
I'm sure that many people won't like it, but many will. For you to say that MOST fans are going to realize in a couple months that it has no replayability is pure speculation, like I said.
You're speculating about what MOST people are going to think of it. Even though, right now MOST people who have played it disagree with you.
Using a crystal ball to say waht MOST people are going to think in two months is speculation. There's really no argument to be had about it, especially considering you are basing the entire point of your own personal opinion of the game, that many other people disagree with.
Shadow's Hand Guild
Open recruitment for
The Secret World - Dragons
Planetside 2 - Terran Republic
Tera - Dragonfall Server
http://www.shadowshand.com
Not every playthrough. Every playthrough after the first two. In scenario one, you have two playthroughs with zero choices. In scenario two, you do two playthroughs which allow you to see one version of one class story each, and one version of your faction's shared content. While the differences are almost entirely flavor, not substance, every single choice point in your playthrough had two choices that you haven't seen yet. Every single class has the equivalent of a KotOR/Mass Effect game worth of exclusive content, so every class, by itself, has as much replay value as KotOR or Mass Effect. Will playthroughs after the second or third on a given faction involve lots of spacebar tapping through shared content? Sure, but you can always level through PvP in between class quests instead.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
Although I don't much care for Tor I really cannot knock it on this one. Mmo's are really not about replay ability, they are about making a class you like and playing it to the bitter end, Replay value is more in line with SP games. Yeah I know altoholics will disagree but alts were made popular via wow, and it really causes a disconnect with the server community.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Pretty much any game with a unique starting area past the tutorial beats SWTOR, which is tons of them.
He who keeps his cool best wins.
Nice for you to repeat quests so gleefully but others don't. I'm not thrilled at all of repeating 60-70% of my quests all over again for each toon as the storyline is a small percentage of your quests, all those other quests to gain experiance are the exact same ones as every other class is doing in your faction. Different lvling paths, or zones, is crucial to a different lvling experiance as it'll not be the exact same shit for each toon in setting, mobs you kill, the sights, the side quests you do ect ect.
People are throwing out this whole replayability way too much while still being starry eyed from the newness of the MMO or just quite simple hyping for this game blindly. Numerous people in Beta have already stated what some are critisizing here about replayability, and these are real testers not you weekend wonder testers, and how too much is there mirroring quests and linear lvling.
I'll be playing the game along with many others, but I will most likely be hanging it up in a few months in favor for MMOs that are actually innovative in some form or fashion.
Agreed with the replayability is something more for SP games than MMOs.
You're underestimating the number of BioWare fans who play through every single BioWare game 3+ times, despite the fact that doing so involves repeating 100% of the quests.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
I think there's reply in swtor as each class gets their own story/class quest lines
Guess again: http://www.zam.com/bffreport.html?bffreport=91
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
If the replay value of these games are so great, I find it very odd that they're not doing so great. You can add as many more games to that list as you want, but the 10 million subs from world of warcraft (and whatever sub SWTOR will have) will disagree with you.
Those game listed only have more replay value according to your opinion, please don't speak for the rest of us.
replayability and mass subs are different things....not trying to say one game is better then another...those two factors are just different
Isn't replay value something you'd say about a single player RPG?
In any theme park mmo when you roll an alt you're going to be doing your starting area and then all the same quests everyone else does.
You can't really have replay value on an online game when there is no definitive end.
People keep responding to my posts with these comments about having the "new car smell" syndrome. I don't know how much clearer about this I can be, but I have played 12 characters in this beta because of wipes. I have been playing for six month.
The "new car smell" wore off for me 5 months ago, as it did for many thousands of other beta testers that have been in the general testing program.
I have played this game extensively. I know the positives and the negatives, you don't have to tell me about the game because I probably know more about it than you do.
I'll stick to my own opinions of the game, thanks for offering your advice though.
Edit: forgot, I rolled a new Sith Warrior today to play around on the last day of beta because my server has a queue.. That makes 13.
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Tera - Dragonfall Server
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Why does it have to have a replay value? Its an MMo the idea is to play a character then enjoy the end game content. just curious.
As another poster said, just because the replay value is better doesn't mean anything for the rest of the game. As I recall, World of Warcraft also ha(d/s) many different starting zones to choose from as well as many options throughout the whole leveling experience. So I would count WoW as supporting my claim, not against it.
He who keeps his cool best wins.
LOL People that compare a Unreleased game ( mmo ) to a seven year old mmo and say it has more replay value are completely Out to lunch and should stay AWAY from mmorpgs in general.
A mmo is like a fine wine, it gets better and better over time, and since those games like Vangaurd , everquest , Both of which I have played alot of and many years dedicated to EQ , if they are sooooo good and replay value is Sooo high, how come the servers of those games are basicly dead? On top of that, if WoW's replay value was also high, how come they are loosing more subscribers in a month then they can get in a year?
Having played every beta this game has to offer and getting Over level 26 as a jedi Guardian,Sith Asassin, bounty hunter ect, I can say that there IS replay value in this game. Play it for what it is, and every MMO will have it's form of "grind",your lucky you did'nt play Everquest back in the day LOL , you would have rage quite.
"The" idea? That's the way you play it, therefore that is the only way to play it?
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
Can you name me just one themepark MMO that does have a replay value? Some people ask what the difference is between a themepark and a sandbox; well, you have one thing right there, no replay value for themeparks, pretty much endless replay value for sandbox.
I could say any themepark game has replay value, and the answer is entirely subjective.
For example: My wife loves WoW. She doesn't pvp or do any kind of end game. She rolls alts. She has been playing for years and has alts spread accross all kinds of servers. I don't even know how many she has. If I had to guess I would say she has 30 - 40 alts, many of them level capped.
There are people out there that play mmos like this. To them, any game has replay value.
Shadow's Hand Guild
Open recruitment for
The Secret World - Dragons
Planetside 2 - Terran Republic
Tera - Dragonfall Server
http://www.shadowshand.com
I was asking the question in the context of the OP's post. His post was that all the characters do the same quests so no replay value; in that context all themepark MMO's are the same which was my point.