No they don't. but continue to spread misinformation if you'd like. Mobs will duck and run for cover. They'll "deathgrip" ranged players towards them or use other unique abilities to beat you.
Weaker mobs are static, and thus, easier to kill. Strong and elite mobs actually don't stand around and wait to die. My guess is that you didn't get very far into the game to experience this.
This topic title doesn't even make sense. Feels just like baiting really. Just because you don't like a game doesn't mean it isn't an mmo. All I see is that you aren't happy with the game. What does that have to do with the game being an mmo or not?
The OPs opinion is valid because the gameplay mechanics of the game are not conducive towards an MMO, but rather towards a CORPG or SPRPG. Primarilly the heavy use of instancing and soloability.
Sorry, that's BS. This game has every single feature that any other themepark MMO has. Just because it's got some instanced class story areas makes misinformed people spew this garbage about it not being an mmorpg. If that's the case, then I guess we can't consider GW2 an mmorpg either since they entire personal story for a character is instanced, right? Or Lotro, since the epic storyline has frequent instancing and cut scenes. Or how about Rift, which is basically just a lobby game at this point that involves people just queueing up for dungeons, PvP, and now even quests, as well as being forced into raids and parties without ever having to talk to someone?
This debate gets more idiotic every time I hear it. This game has more...not less...MORE...features in it that require grouping and socialization.
Well.......... There are never more then 120 people in each HEAVILY instanced world. This is a single player game with a few hutball games and heroic missions thrown in.
The game is amazing but PvP is almost non existant. I have seen 5, thats FIVE bad guys in open world since pre launch!!
120 people per instance is absolut bull#$%^.
I am on a PvP server and PvP really is a joke. I love the game but unless PvP gets some purpose in the near future.. im out.
I am already skipping all voice overs with the exception of my main story lines.. they are all the samwe anyway..
WoW I got bored with pretty quickly... click, quest, accept, kill, turn-in, reward... rinse, repeat.
RIFT I got bored with even more quickly... WoW in a different setting, nothing new at all.
SW:TOR I have been playing since the first day of early access (plus during beta) and I'm enjoying it thoroughly. Questing with a purpose makes it so much better than other "themeparks" that I've played. I feel like I'm playing out a part in my own movie. I'm actually attached to my character. I think the animations are far superior to those in any MMO except ultra-realistic ones like AoC, and I can forgive them for not being "ultra realistic" because the game is supposed to be a bit fantastic/sci-fi to begin with.
So... I guess it's all just a matter of opinion. Right now the only game that's ever been bigger is WoW. I doubt SW:TOR will ever surpass WoW, but I doubt that any other MMO will ever take the 2nd spot away from SW:TOR. Of course there's no way to know that for at least 6-12 months... so we'll see!
You're a lost cause if you believe that to be true >.<
This topic title doesn't even make sense. Feels just like baiting really. Just because you don't like a game doesn't mean it isn't an mmo. All I see is that you aren't happy with the game. What does that have to do with the game being an mmo or not?
The OPs opinion is valid because the gameplay mechanics of the game are not conducive towards an MMO, but rather towards a CORPG or SPRPG. Primarilly the heavy use of instancing and soloability.
Explain how SWTOR is more soloable than Rift. Dont even bother, because it isnt.
It seems that what has happened is SWTOR has made solo content more fun than any other MMO on the market and as a result people want to label it a solo game even when there is as much, if not more, group content than any other game on the market at launch.
And the instanced thing is a talking point for people like Puremallace. Ive seen 200 people in these intances, which is more than you will typically find in any other MMOs zones. Theres more people in a single tattooine instance right now than are on *total* on probably 2/3rds of rift's shards right now
I just moved from RIFT to SWTOR and I totally regret even buying this game now .
It feels worse than RIFT and WOW , they have taken a huge step backwards in game play . Sure the story cutscenes are great but the actual game is pure garbage .
I quit WOW years ago so I definately wouldnt want to play that game again with a new skin .
Nothing feels right , the animation feels jerky and broken . The quests are shallow and the entire world feels instanced ( probably because it is ) .
I never connected to my character like I did back in EQ days when the thought of possibly dying bought excitement and fear of going into a new dungeon or area .
It's nearly 2012 and this is how far we have come ? We have gone backwards .
So now what? I guess I just have to wait for GW2 to come out or Diablo3 ?
All the above are opinions. However MMO is a fact .. as much as you could try discredit it, it is still massive, multiplayer and t is available to you online. Sorry you don't like the game, but others are enjoyiing it ...I like it better than Rift and WoW, to each his own. Too bad you didnt get to try it out before you bought it.
im actually leveling with gf, i go into her story phase she3 comes into mne. so u can level with freinds from level 1 up as i have been doing so with gf.
There is tons and tons of group content including heroic quests taht require 2 players and heroic that require 4, There are world bosses, if u ever tried to run place to place on tatooine ud realize that that planet is huge,
so the worlds are actually pretty big.
I have one character i am leveling solo and i find the higher i go the more difficult the content becomes, I skip the heroic quests but that said this game is as much an mmo as any themepark ive ever played
ya each planet are huge,and recall this this is a galaxy!so within the galaxy are galactiv area(star system of such)and in those lot of planet!so yes lot of content and space for content!(if bioware doesnt run out of imagination (maybe they might need to read a few of the sw book)
I just moved from RIFT to SWTOR and I totally regret even buying this game now .
It feels worse than RIFT and WOW , they have taken a huge step backwards in game play . Sure the story cutscenes are great but the actual game is pure garbage .
I quit WOW years ago so I definately wouldnt want to play that game again with a new skin .
Nothing feels right , the animation feels jerky and broken . The quests are shallow and the entire world feels instanced ( probably because it is ) .
I never connected to my character like I did back in EQ days when the thought of possibly dying bought excitement and fear of going into a new dungeon or area .
It's nearly 2012 and this is how far we have come ? We have gone backwards .
So now what? I guess I just have to wait for GW2 to come out or Diablo3 ?
[Mod Edit]
Rift was ok, but in no way shape or form does it have the same production quality in its animations as Swtor or WoW. The animations in Rift is a joke compared to the either WoW or Swtor, especially as a melee character. If you think the fluidity of the light saber animations in Swtor are jerky then I have no idea how to convince you otherwise especially when I consder them to be some of the best animations to ever have be in an MMO.
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
I just moved from RIFT to SWTOR and I totally regret even buying this game now .
It feels worse than RIFT and WOW , they have taken a huge step backwards in game play .
Fallacy 1: Assuming that there is one line of "progression" for combat systems that all MMOs can be placed on, and that it's actually possible to take a "step backwards"
objection 1: just because MMO combat system belong in the same progression line does not dissprove that TOR's combat is indeed in the same style as the forementioned games. therefore it is possible that it indeed is a step backwards.
Sure the story cutscenes are great but the actual game is pure garbage .
I quit WOW years ago so I definately wouldnt want to play that game again with a new skin .
Fallacy 2: Saying the game is just WoW with a new skin without any evidence. And to top it off, saying that even though the sentence before you clearly indicated that you felt the game had a unique combat system
objection 2: he never expressed the combat design was unique, it is more appropriate to say he said "the combat is a cheap and lacking immitation". leaving his statement completely possible and valid
Nothing feels right , the animation feels jerky and broken .
Fallacy 3: Blaming the game for your archaic computer not being able to display the incredibly smooth animations properly
invalid argument: you are assuming he has a bad rig. when he could have a beast rig and a bad connection, or the game is as he mentioned.
The quests are shallow and the entire world feels instanced ( probably because it is ) .
Fallacy 4: Using the word "instanced" even though you clearly do not understand what the term means (why else would you call the entire game instanced?)
objection 3: he is correct. the world has multiple instances of the same area. to deny that would be unreasonable.
I never connected to my character like I did back in EQ days when the thought of possibly dying bought excitement and fear of going into a new dungeon or area .
Fallacy 5: Giving way too much credit to a game that clearly impressed you simply because it was one of the first MMOs you encountered death penalties in rather than any innovative game features it had
objection 4: you are again making assumptions. his bonding with EQ could be either deeper or far more shallow than what you know.
It's hard for me to feel sympathy with these people who have the nerve to make another hate thread while putting so little effort in to prove their point. If the graphics are so bad, or the design is so similar to WoW, please feel free to take screenshots or movies and actually prove your point.
next time you try to be smart.... consider the fact that you simply are not.
Explain how SWTOR is more soloable than Rift. Dont even bother, because it isnt.
thats like trying to explain how 1 apple is more of an apple than the other when they are both apples. They are both single player games with multiplayer options.
Waiting for:EQ-Next, ArcheAge (not so much anymore) Now Playing: N/A Worst MMO: FFXIV Favorite MMO: FFXI
No they don't. but continue to spread misinformation if you'd like. Mobs will duck and run for cover. They'll "deathgrip" ranged players towards them or use other unique abilities to beat you.
Weaker mobs are static, and thus, easier to kill. Strong and elite mobs actually don't stand around and wait to die. My guess is that you didn't get very far into the game to experience this.
Also my #1 gripe is I bought a powerful computer to run Battlefield 3 on but SWTOR runs on systems that were built 5 years ago .
Most good MMO's have ground breaking graphics which require a very powerful PC inorder to run at highest settings. Not so with this dog of a game . Worst graphics ever . Its like a Cartoon
No they don't. but continue to spread misinformation if you'd like. Mobs will duck and run for cover. They'll "deathgrip" ranged players towards them or use other unique abilities to beat you.
Weaker mobs are static, and thus, easier to kill. Strong and elite mobs actually don't stand around and wait to die. My guess is that you didn't get very far into the game to experience this.
I mean before you attack them .
Yeah, I have to agree, the mobs are pretty bad. Call it "disinformation" if you'd like, but all the way up until Tatooine at least, the mobs just stand there, or MAYBE move about in a 10ft radius. They are somply objects placed there for you to kill and loot, there was no attempt to make them part of the game world at all. Very disappointing.
Explain how SWTOR is more soloable than Rift. Dont even bother, because it isnt.
thats like trying to explain how 1 apple is more of an apple than the other when they are both apples. They are both single player games with multiplayer options.
By that logic, only sandbox games are true multiplayer games then. What a ridiculously inaccurate statement.
Originally posted by Zezel Originally posted by Royalkin The Old Republic might be an MMO (and I think that is really pushing the term hard), but it certainly isn't an MMORPG. I honestly think its closer to a CORPG than an MMO. This stands to reason considering that most gamers these days just simply can't be bothered to group, and one of the frequently asked questions is, "Can I solo it?". Please, the whole point of a MMORPG is to play with other people, and if the majority of content (not all, but the majority) is designed around the solo mentality, then it really isn't a MMO(RPG). CORPGs mechanics are designed first and foremost around solo gameplay, with 'optional' multiplayer elements. I keep hearing the same thing from propontents of SWTOR, that they like this aspect because it doesn't force them to group, and thus my case is made. Also this is what makes the game world feel shallow, because it is the inherent nature of solo mechanics to prevent impactful change on the world, and so nothing you do as a participant in that world changes anything. Someone doing the same quest can come behind and do the exact same thing and there is no impact at all, other than you gained some loot and a few experience points. Oh, and you progessed in the 'story'. Once upon a time, MMO(RPG)s had what was called player interdependency, wherein one player with a certain set of skills was required for another player with specific skills to progress. There were no classes, which honestly, is just character progression for dummies. Each player needed other players in order to progress and develop their characters. This is the reason why communities in MMO(RPG)s were once amazing things. Today, they are filled with immature spoiled brats running around with daddy's credit card uttering leet speak. Call me a dinosaur if you wish, but MMO(RPG)s were better in the past, and what we have today is doing nothing but catering to instant gratification and the dumbing down of games. People have no imagination anymore, they are happy to be force fed their entertainment.
An MMO with more roleplaying than any game is quite awhile is not an MMORPG? I will agree with you that MMO's as a whole have gone downhill when it comes to player dependancy. Remember spending 30 minutes walking to a summon stone in WoW?
I remember getting "replaced" by a summoning stone lol.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
So basically what everyone said was going to happen happened? You can manage to make a qq thread, but ignore tons of threads details flaws and positives in this game + completely ignore a open beta even I managed to get into?
What? Did you ignore the dozens of posts of people saying they are grouping like never before in any other MMO?
I have noticed a huge decrease in the amount of instancing thy are doing lately. A few days ago I rolled an sly and even Korriban was not instanced, but my server is very high pop.
I think the use of instancing the zones is startin to fade away a bit.
Also my #1 gripe is I bought a powerful computer to run Battlefield 3 on but SWTOR runs on systems that were built 5 years ago .
Most good MMO's have ground breaking graphics which require a very powerful PC inorder to run at highest settings. Not so with this dog of a game . Worst graphics ever . Its like a Cartoon
this game is enhenced for transparency !(meanning heavy use of ss or mlaa!you arent set in those you arent seeing what i am talking about!
After playing over the past few days I've almost finished Level 19. I've done the starter world, done all of Coruscant, did the Esseles Flashpoint twice, and have started working my way through Taris. So I think I have a good feel for the game now. So, is this an MMO? I'd say no. I'd call it a single player game with MMO elements. From all the solo content, the voice overs, to the use of companions, and the inclusion of the space game, it all feels so much like a single player game.
That said, when they do add things like Flashpoints and Heroic 4's the game starts to feel very much like an MMO. I'm playing a Scoundrel so have been the healer for most of those grouped instances, and they certainly haven't made them easy. Sometimes all I can do is continuously throw out heals until things settle again. Meanwhile you've got a tank class on an elite mob, the others attacking adds, and everyone running around trying to avoid targetted attacks.
The problem is, those moments are very few and far between, for hours and hours you don't need another persons aid. People don't group with each other unless they need to. I've tried, I'll invite people who are on the same quests or in the same area, but 9 times out of 10 the invite is rejected. People play it for what it is - a single player game online.
When I am in the persistent world on my character, I see other players. I can group with other players to do the heroic content and yesterday I was in a large group taking down a world boss. It's at least as much of an MMO as WoW, Fallen Earth, WarHammer, Age of Conan and Rift.
** edit ** Don't want to forget the player who purchased the custom (orange) weapon I put in the Galactic Market.
I can not remember winning or losing a single debate on the internet.
It is not only an MMO, it is the best mmo i ever played, today our Guild Aordem on Niman server had some taste of pvp, world pvp in Tatooine - Dun Sea first we where just avenging our guildleader who was being ganked by 2 sith at the dig sight, after that we just went to the Empire outpost and had some more fun, tatooine is huge and awsome, the game as room for lots of improvements but i know Bioware will deliver.
Explain how SWTOR is more soloable than Rift. Dont even bother, because it isnt.
thats like trying to explain how 1 apple is more of an apple than the other when they are both apples. They are both single player games with multiplayer options.
By that logic, only sandbox games are true multiplayer games then. What a ridiculously inaccurate statement.
Wow... and where did you come up with that conclusion from what toddze said? Because what you said and what he said has no logical connection whatsoever.
Really, research does wonders in seeing how something will actually turn out before you buy. Outside of that, its all opinion really. The facts about the game have been spread well out. Its important to look at both the negative and posative, since both sides do a fair share of BSing. A fanboy and a pure hater are pretty much useless in giving any valuable feedback. You just need to look at both sides oft he spectrum away from the main stream and pick out the common factors in the posative and negative reviews. I'm sure you can pick up on the patterns pretty quickly and notice things that are faulty/smooth as well as finding areas in which opions are pretty varied.
Lets face it, Its made for story focus. This is one of the biggest flaws in the game in an MMo. While story focus is good, its going to have a double edge sword of trimming down on the 'massive' scale of the game. Good story telling means having a more close nit world. Things need to be laid out in a way that makes sense and can contribute to the stories atmosphere, leading to a more linear path. Pushing to have seperate story lines for each class means there will need to be instanced areas to properly tell the story. Having others around in certain parts can just kill the momentum. What makes this worst, is people tend to want to skip through things fast. Areas which you encounter other players possibly are much more baron as linear progress means they won't be in certain 'choke points' of sorts for very long before moving on.
Comments
No they don't. but continue to spread misinformation if you'd like. Mobs will duck and run for cover. They'll "deathgrip" ranged players towards them or use other unique abilities to beat you.
Weaker mobs are static, and thus, easier to kill. Strong and elite mobs actually don't stand around and wait to die. My guess is that you didn't get very far into the game to experience this.
Sorry, that's BS. This game has every single feature that any other themepark MMO has. Just because it's got some instanced class story areas makes misinformed people spew this garbage about it not being an mmorpg. If that's the case, then I guess we can't consider GW2 an mmorpg either since they entire personal story for a character is instanced, right? Or Lotro, since the epic storyline has frequent instancing and cut scenes. Or how about Rift, which is basically just a lobby game at this point that involves people just queueing up for dungeons, PvP, and now even quests, as well as being forced into raids and parties without ever having to talk to someone?
This debate gets more idiotic every time I hear it. This game has more...not less...MORE...features in it that require grouping and socialization.
Well.......... There are never more then 120 people in each HEAVILY instanced world. This is a single player game with a few hutball games and heroic missions thrown in.
The game is amazing but PvP is almost non existant. I have seen 5, thats FIVE bad guys in open world since pre launch!!
120 people per instance is absolut bull#$%^.
I am on a PvP server and PvP really is a joke. I love the game but unless PvP gets some purpose in the near future.. im out.
I am already skipping all voice overs with the exception of my main story lines.. they are all the samwe anyway..
You're a lost cause if you believe that to be true >.<
Explain how SWTOR is more soloable than Rift. Dont even bother, because it isnt.
It seems that what has happened is SWTOR has made solo content more fun than any other MMO on the market and as a result people want to label it a solo game even when there is as much, if not more, group content than any other game on the market at launch.
And the instanced thing is a talking point for people like Puremallace. Ive seen 200 people in these intances, which is more than you will typically find in any other MMOs zones. Theres more people in a single tattooine instance right now than are on *total* on probably 2/3rds of rift's shards right now
All the above are opinions. However MMO is a fact .. as much as you could try discredit it, it is still massive, multiplayer and t is available to you online. Sorry you don't like the game, but others are enjoyiing it ...I like it better than Rift and WoW, to each his own. Too bad you didnt get to try it out before you bought it.
im actually leveling with gf, i go into her story phase she3 comes into mne. so u can level with freinds from level 1 up as i have been doing so with gf.
There is tons and tons of group content including heroic quests taht require 2 players and heroic that require 4, There are world bosses, if u ever tried to run place to place on tatooine ud realize that that planet is huge,
so the worlds are actually pretty big.
I have one character i am leveling solo and i find the higher i go the more difficult the content becomes, I skip the heroic quests but that said this game is as much an mmo as any themepark ive ever played
ya each planet are huge,and recall this this is a galaxy!so within the galaxy are galactiv area(star system of such)and in those lot of planet!so yes lot of content and space for content!(if bioware doesnt run out of imagination (maybe they might need to read a few of the sw book)
[Mod Edit]
Rift was ok, but in no way shape or form does it have the same production quality in its animations as Swtor or WoW. The animations in Rift is a joke compared to the either WoW or Swtor, especially as a melee character. If you think the fluidity of the light saber animations in Swtor are jerky then I have no idea how to convince you otherwise especially when I consder them to be some of the best animations to ever have be in an MMO.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
next time you try to be smart.... consider the fact that you simply are not.
thats like trying to explain how 1 apple is more of an apple than the other when they are both apples. They are both single player games with multiplayer options.
Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI
I mean before you attack them .
Also my #1 gripe is I bought a powerful computer to run Battlefield 3 on but SWTOR runs on systems that were built 5 years ago .
Most good MMO's have ground breaking graphics which require a very powerful PC inorder to run at highest settings. Not so with this dog of a game . Worst graphics ever . Its like a Cartoon
Yeah, I have to agree, the mobs are pretty bad. Call it "disinformation" if you'd like, but all the way up until Tatooine at least, the mobs just stand there, or MAYBE move about in a 10ft radius. They are somply objects placed there for you to kill and loot, there was no attempt to make them part of the game world at all. Very disappointing.
By that logic, only sandbox games are true multiplayer games then. What a ridiculously inaccurate statement.
Remember spending 30 minutes walking to a summon stone in WoW?
I remember getting "replaced" by a summoning stone lol.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
What? Did you ignore the dozens of posts of people saying they are grouping like never before in any other MMO?
An honest review of SW:TOR 6/10 (Danny Wojcicki)
I think the use of instancing the zones is startin to fade away a bit.
Shadow's Hand Guild
Open recruitment for
The Secret World - Dragons
Planetside 2 - Terran Republic
Tera - Dragonfall Server
http://www.shadowshand.com
Actually, SWTOR is a new genre called 'IJUSTMADETHISUP' and not an MMO. /sarcasm
Arguing whether a game fits a 'definition' is meaningless. To stretch it, I can argue COD is an RPG cause i'm playing a role.
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
this game is enhenced for transparency !(meanning heavy use of ss or mlaa!you arent set in those you arent seeing what i am talking about!
After playing over the past few days I've almost finished Level 19. I've done the starter world, done all of Coruscant, did the Esseles Flashpoint twice, and have started working my way through Taris. So I think I have a good feel for the game now. So, is this an MMO? I'd say no. I'd call it a single player game with MMO elements. From all the solo content, the voice overs, to the use of companions, and the inclusion of the space game, it all feels so much like a single player game.
That said, when they do add things like Flashpoints and Heroic 4's the game starts to feel very much like an MMO. I'm playing a Scoundrel so have been the healer for most of those grouped instances, and they certainly haven't made them easy. Sometimes all I can do is continuously throw out heals until things settle again. Meanwhile you've got a tank class on an elite mob, the others attacking adds, and everyone running around trying to avoid targetted attacks.
The problem is, those moments are very few and far between, for hours and hours you don't need another persons aid. People don't group with each other unless they need to. I've tried, I'll invite people who are on the same quests or in the same area, but 9 times out of 10 the invite is rejected. People play it for what it is - a single player game online.
When I am in the persistent world on my character, I see other players. I can group with other players to do the heroic content and yesterday I was in a large group taking down a world boss. It's at least as much of an MMO as WoW, Fallen Earth, WarHammer, Age of Conan and Rift.
** edit **
Don't want to forget the player who purchased the custom (orange) weapon I put in the Galactic Market.
I can not remember winning or losing a single debate on the internet.
It is not only an MMO, it is the best mmo i ever played, today our Guild Aordem on Niman server had some taste of pvp, world pvp in Tatooine - Dun Sea first we where just avenging our guildleader who was being ganked by 2 sith at the dig sight, after that we just went to the Empire outpost and had some more fun, tatooine is huge and awsome, the game as room for lots of improvements but i know Bioware will deliver.
Wow... and where did you come up with that conclusion from what toddze said? Because what you said and what he said has no logical connection whatsoever.
Really, research does wonders in seeing how something will actually turn out before you buy. Outside of that, its all opinion really. The facts about the game have been spread well out. Its important to look at both the negative and posative, since both sides do a fair share of BSing. A fanboy and a pure hater are pretty much useless in giving any valuable feedback. You just need to look at both sides oft he spectrum away from the main stream and pick out the common factors in the posative and negative reviews. I'm sure you can pick up on the patterns pretty quickly and notice things that are faulty/smooth as well as finding areas in which opions are pretty varied.
Lets face it, Its made for story focus. This is one of the biggest flaws in the game in an MMo. While story focus is good, its going to have a double edge sword of trimming down on the 'massive' scale of the game. Good story telling means having a more close nit world. Things need to be laid out in a way that makes sense and can contribute to the stories atmosphere, leading to a more linear path. Pushing to have seperate story lines for each class means there will need to be instanced areas to properly tell the story. Having others around in certain parts can just kill the momentum. What makes this worst, is people tend to want to skip through things fast. Areas which you encounter other players possibly are much more baron as linear progress means they won't be in certain 'choke points' of sorts for very long before moving on.