Curious, and i'm talking about a broad veiw i'm not looking for little things like light sabers i mean something completely new... that has never been done or created before. And before u say voice over quests derp, every mmorpg now a days has a story
Go?.
And this matters...why?
Currently playing SWTOR and it's MUCH better than it was at launch.
100% different is very difficult to say but there's plenty of things it does differently from most other mmorpgs
- Companions: not only fighting for you but having a story and a voice, crafting for you, selling your grey items, having an affection stat, able to be decked out in any gear of the right kind, etc. i.e. the most fleshed out companion system in a mmorpg I ever played. (Even though I disliked the idea of needing to use companions before I played SWTOR I can only admit that it really works and is a very fun aspect).
- Itemization: gear inheriting stats from mods rather than fixed parameters (in the case of modable items) allows for a lot of customization and doesn't render your customizable gear obsolete.
- Crafting and re-engineering; to discover higher tiered versions of those recipes as well as having procs on individual crafting products adds a lot of depth and specialization to crafting.
- The extent of voice over content and story: biggest entertainment product ever made with this many lines of VO: no other mmorpg so far, not even movies, even comes close to that.
- Exploring for stat increases: datacrons & matrix cubes. And how some of them are hidden is simply brilliant world design.
- A space shooter minigame / alternative to fishing :P
- Vast amount of pve content; not only flashpoints (normal, hard mode and nightmare mode), bonus quests, dailies, EXTENSIVE individual class quest lines, operations but also hundreds of heroic quests; fun, mini dungeons intended for multiple players out in the worlds.
The last one might be the least outstanding compared to other games but there have been so many releases in the past years where the content simply wasn't enough. SWTOR is stepping up to that (even though it needs more and better fleshed out pvp content).
Thank you Dark, you took the words out of my mouth with the companions and crafting. This is new. I've played every god damn MMO since Ultima and Eq1 and I've never seen a comparable companion or crafting system.
Also, they provide ingame incentives for using a security key/phone app. I don't know of any other game that does this.
rift did it last year and i hope all mmo's do from now on.
BTW, this whole thread is flawed... MMO's are now a matured Genre - GET OVER IT. Every game doesn't have to have something new. You don't see hordes of people complaining about the latest FPS games not including new mount/gun room/random feature. FPS won't add anything new but only put out new content with a few tweaked features. (more guns, weapon mods, abilities, etc)
No, you get over it.
This genre that you claim to be MMORPG has nothing to do with what I signed up for. I am still waiting for a game that plays like MMORPGs pre-2004, okay?
I have the rights to complain until I get a game that plays different than those shallow (designed for simple minded people) games CLAIMED to be "MMORPGs".
THAT kind of MMORPG has "matured" yes and has been litering the market with a lot of titles. Good for you.
It's either we agree to call this WoWish genre "MMORPG" then we come up with a different name of what MMORPGs used to be pre WoW.... or you come up with a name for your WoWish shallow excuse of entertainment genre.
You know what, I will call these kind of games (WoW + Rift + SWTOR) Banana... that's the Genre name. You're playing Banana, I'm still waiting for a good AAA MMORPG title. Got sick of Bananas already.
I'm curious, do people hate this much when new FPS games come out? I don't follow those games, but do people rant for "new" things when a new CoD comes out? Are those games innovative in any way?
Did it ever claim it was innovative? I don't recall, and I also don't think so. If it did, then there's a point to this thread. Because they didn't deliver.
Bioware CEO in an interview 3 years ago claimed that they will add the 4th pillar of MMORPGs and he called it the Story Pillar.
But you're right, no one claimed that SWTOR is innovative (because it is not innovative and that's not its strong point). SWTOR is a game that you know how it plays before you play it if you're an MMORPG player. No surprises, it's just gives you a WoW fix.
If you hate WoW or got bored of it, you're going to be extremely disappointed. There's no story in the world which will make you play hours and hours of the same game mechanics copies exactly from a previous game that you've spent 5 years playing.
Give me one thing of any other MMORPG ! Thats often very hard. Vanguard has diplomacy, weaknesses and exploits, well many little things of which I dont really know if they are actually new.
Also, obviously: a strong focus on storytelling.
Theres also things like:
- Smallest maximum group size I ever seen in any MMO.
- Full VO for everything, including your character.
- No auto attack, though I kind of doubt thats actually a new one. I heard the Monk from WoW now has no auto attack either.
- First Star Wars themepark, thus first time a themepark with lightsabers. Any feature not found in Star Wars Galaxies, but found in SWTOR is thus first time for Star Wars ...
- Probably some other stuff I dont recall right now
I'm curious, do people hate this much when new FPS games come out? I don't follow those games, but do people rant for "new" things when a new CoD comes out? Are those games innovative in any way?
I don't think they do.
The thing is.. you don't get it.
I love RTS and I enjoy every new title because every new title is an RTS. Same for FPS, every new title is an FPS.
For MMORPGs... every new title is a piece of shit (and not an MMORPG). If you've been playing MMORPGs prior to 2000 then you would understand. If not, then it's HARD for us to explain our frustration.
MMORPGs been rendered to one standardized system (a.k.a WoWish) and that kind of game design is stupid and in many ways doesn't make the game an MMORPG.
We are not disatisfied because of the new MMORPGs titles... we are dissatisfied because there are NO MMORPG title despite their attmept to market them as so.
I'm curious, do people hate this much when new FPS games come out? I don't follow those games, but do people rant for "new" things when a new CoD comes out? Are those games innovative in any way?
Nothing to complain about when it's free.
Currently playing SWTOR and it's MUCH better than it was at launch.
100% different is very difficult to say but there's plenty of things it does differently from most other mmorpgs
- Companions: not only fighting for you but having a story and a voice, crafting for you, selling your grey items, having an affection stat, able to be decked out in any gear of the right kind, etc. i.e. the most fleshed out companion system in a mmorpg I ever played. (Even though I disliked the idea of needing to use companions before I played SWTOR I can only admit that it really works and is a very fun aspect).
- Itemization: gear inheriting stats from mods rather than fixed parameters (in the case of modable items) allows for a lot of customization and doesn't render your customizable gear obsolete.
- Crafting and re-engineering; to discover higher tiered versions of those recipes as well as having procs on individual crafting products adds a lot of depth and specialization to crafting.
- The extent of voice over content and story: biggest entertainment product ever made with this many lines of VO: no other mmorpg so far, not even movies, even comes close to that.
- Exploring for stat increases: datacrons & matrix cubes. And how some of them are hidden is simply brilliant world design.
- A space shooter minigame / alternative to fishing :P
- Vast amount of pve content; not only flashpoints (normal, hard mode and nightmare mode), bonus quests, dailies, EXTENSIVE individual class quest lines, operations but also hundreds of heroic quests; fun, mini dungeons intended for multiple players out in the worlds.
The last one might be the least outstanding compared to other games but there have been so many releases in the past years where the content simply wasn't enough. SWTOR is stepping up to that (even though it needs more and better fleshed out pvp content).
Good post. I was going to post something similar but you beat me to it .
The point is...
Sometimes a product is more than the sum of its parts. I could look at WoW at release and find a game that already had every single feature that WoW had. And yet still, despite this, WoW went on to be outrageously successful.
Trying to pick and choose features from like 20 different games to prove that a game isn't innovative is silly. The reason being that you can't just combine those 20 games into one and play it. If one game does everything 20 games combined do, and does them all well, then that's really good in my book. And I think that's why WoW wound up being so successful.
The best you can do is to compare a game to the game it's most similar to, and see how it's different compared to that.
Also, they provide ingame incentives for using a security key/phone app. I don't know of any other game that does this.
rift did it last year and i hope all mmo's do from now on.
BTW, this whole thread is flawed... MMO's are now a matured Genre - GET OVER IT. Every game doesn't have to have something new. You don't see hordes of people complaining about the latest FPS games not including new mount/gun room/random feature. FPS won't add anything new but only put out new content with a few tweaked features. (more guns, weapon mods, abilities, etc)
No, you get over it.
This genre that you claim to be MMORPG has nothing to do with what I signed up for. I am still waiting for a game that plays like MMORPGs pre-2004, okay?
I have the rights to complain until I get a game that plays different than those shallow (designed for simple minded people) games CLAIMED to be "MMORPGs".
THAT kind of MMORPG has "matured" yes and has been litering the market with a lot of titles. Good for you.
It's either we agree to call this WoWish genre "MMORPG" then we come up with a different name of what MMORPGs used to be pre WoW.... or you come up with a name for your WoWish shallow excuse of entertainment genre.
You know what, I will call these kind of games (WoW + Rift + SWTOR) Banana... that's the Genre name. You're playing Banana, I'm still waiting for a good AAA MMORPG title. Got sick of Bananas already.
So tell me this... why must you come here and insult others just because you're unhappy or don't like a game? Saying that these games are now made for "simple minded" people is an insult to those of us who enjoy them. Do you feel better making others feel bad? Why can't you just say "I dont' care for the game, so I'm not playing it", and move on.
And sorry to say.. you're going to be waiting awhile for your game. Ya know why no one is making games that played like before 2004? Cause the casual players don't want those types of games anymore. They were grindfest. We don't have time for it. We have famiies and jobs and consequently.... we rule the market. So bascially. It's a great time to be a casual gamer. I personally couldn't be happier right now. I have TOR and the FFXIV version 2 right around the corner in August.
What you will have to realize is that the games are targeting us casual players... you know, the "simple minded" ones. The fact is, these people that sit on these games for 10-12 hours a day are a dying bread. They complain to much, they cancel to much and trash games on forums to much. No company could ever keep them happy, so they just ignore them.
Some of you will never have fun in an MMO again... I feel sad for you.... not happy.
100% different is very difficult to say but there's plenty of things it does differently from most other mmorpgs
- Companions: not only fighting for you but having a story and a voice, crafting for you, selling your grey items, having an affection stat, able to be decked out in any gear of the right kind, etc. i.e. the most fleshed out companion system in a mmorpg I ever played. (Even though I disliked the idea of needing to use companions before I played SWTOR I can only admit that it really works and is a very fun aspect).
- Itemization: gear inheriting stats from mods rather than fixed parameters (in the case of modable items) allows for a lot of customization and doesn't render your customizable gear obsolete.
- Crafting and re-engineering; to discover higher tiered versions of those recipes as well as having procs on individual crafting products adds a lot of depth and specialization to crafting.
- The extent of voice over content and story: biggest entertainment product ever made with this many lines of VO: no other mmorpg so far, not even movies, even comes close to that.
- Exploring for stat increases: datacrons & matrix cubes. And how some of them are hidden is simply brilliant world design.
- A space shooter minigame / alternative to fishing :P
- Vast amount of pve content; not only flashpoints (normal, hard mode and nightmare mode), bonus quests, dailies, EXTENSIVE individual class quest lines, operations but also hundreds of heroic quests; fun, mini dungeons intended for multiple players out in the worlds.
The last one might be the least outstanding compared to other games but there have been so many releases in the past years where the content simply wasn't enough. SWTOR is stepping up to that (even though it needs more and better fleshed out pvp content).
Thank you Dark, you took the words out of my mouth with the companions and crafting. This is new. I've played every god damn MMO since Ultima and Eq1 and I've never seen a comparable companion or crafting system.
So there. There's your one thing new. Go away.
Sorry, a space shooter minigame as an alternative to fishing is the "hook" that might draw me into SWTOR afterall.
But thank you to DarkPony and a couple of other folks that actually answered the OP's (albeit baiting) question with some actual innovative features instead of screaming "look at the troll, I'm not going to feed him anything"
I feel better about SWTOR after reading this thread.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I don't know of any other MMORPG that places your character in voice over cinematics. You could be naked and start the cinematic and be there naked talking to the NPCs, fighting some evil do-er, whatnot. .
Hell, the original Guild Wars did this seven years ago. What would be funny is if you got in a cut scene and a random mob attacked you... you'd see the mob pounding on you while you're merrily chatting away. Your entire party would be in the cut scene with you as well.
I think that blaming certain people and calling them "haters" isn't the right thing. They are bitter and angry yes, but its totally understandable. People complain that oldschool MMOs like EvE and EQ were jobs, well imagine you had a job you liked so much you would pay to do it, and then the company got rid of that job and every job you had thereafter was boring and simplistic and easy and it just drove you insane. Don't you think you would be bitter?
I don't think its good to trash casuals who grew up and don't have time anymore, or kids who never really got into MMOs before WoW. But I understand why it happens and I just ignore it if I don't wanna deal with it at the moment.
I don't even consider WoW gen MMOs to be MMOs, but they can still be great games. Imagine if you only had an hour every day or 2 to play games. The Bioware style storylines would probably be much more awesome if you didn't max out a character a week with 60 gameplay hours.
SWTOR actually is pushing more and more single player type gameplay, like the companions with story arcs and having your decisions affect the heavily instanced linear story line, as oppossed to the way MMOs were supposed to be. And I mean, its Bioware, so what did you expect?
I think it might be more productive for oldschool gamers, and even newer ones or casuals, to look at SWTOR as a more of a superior product to standard Bioware titles, rather than a step down from a virtual world. Its designed, whether you think it succeeds or not is besides the point, to be a normal Bioware RPG but with an online coop component and then some larger multiplayer aspects like battle grounds.
If you look at it that way instead of through the lens of ruining the mmorpg genre even more than WoW, it might be easier to understand why other people really like it and why playing it doesn't make you dumb, or a bad person.
Curious, and i'm talking about a broad veiw i'm not looking for little things like light sabers i mean something completely new... that has never been done or created before. And before u say voice over quests derp, every mmorpg now a days has a story
Go?.
Nothing exists in a vacuum so I doubt there's anything that is 100% new.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I'm curious, do people hate this much when new FPS games come out? I don't follow those games, but do people rant for "new" things when a new CoD comes out? Are those games innovative in any way?
I don't think they do.
The thing is.. you don't get it.
I love RTS and I enjoy every new title because every new title is an RTS. Same for FPS, every new title is an FPS.
For MMORPGs... every new title is a piece of shit (and not an MMORPG). If you've been playing MMORPGs prior to 2000 then you would understand. If not, then it's HARD for us to explain our frustration.
MMORPGs been rendered to one standardized system (a.k.a WoWish) and that kind of game design is stupid and in many ways doesn't make the game an MMORPG.
We are not disatisfied because of the new MMORPGs titles... we are dissatisfied because there are NO MMORPG title despite their attmept to market them as so.
Make sense?
To leojreimroc:
Actually alot of people hate on MW3 because it's the same recycled game in its what, 4th or 5th iteration now? But, alot of FPS games have directly brought innovation to other genres (CTF, Control point based objectives). Ask any FPS gamer, the differences between the BF series, CS, and MW are drastically different gameplay wise even though the concept on paper may appear to be the same. The same can be said for RTS.
To yewsef:
Completely agree, lobby based gaming is NOT an MMORPG. Instancing (PvP/PvE, dungeon finders (LFG/LFR), cross server grouping) completely destroys community which is a major foundation of the MMO genre. Sure, WoW has brought some innovation but has also caused a great deal of stagnation as well and companies need to distance themselves from this for it to progress.
I think that blaming certain people and calling them "haters" isn't the right thing. They are bitter and angry yes, but its totally understandable. People complain that oldschool MMOs like EvE and EQ were jobs, well imagine you had a job you liked so much you would pay to do it, and then the company got rid of that job and every job you had thereafter was boring and simplistic and easy and it just drove you insane. Don't you think you would be bitter?
I don't think its good to trash casuals who grew up and don't have time anymore, or kids who never really got into MMOs before WoW. But I understand why it happens and I just ignore it if I don't wanna deal with it at the moment.
I don't even consider WoW gen MMOs to be MMOs, but they can still be great games. Imagine if you only had an hour every day or 2 to play games. The Bioware style storylines would probably be much more awesome if you didn't max out a character a week with 60 gameplay hours.
SWTOR actually is pushing more and more single player type gameplay, like the companions with story arcs and having your decisions affect the heavily instanced linear story line, as oppossed to the way MMOs were supposed to be. And I mean, its Bioware, so what did you expect?
I think it might be more productive for oldschool gamers, and even newer ones or casuals, to look at SWTOR as a more of a superior product to standard Bioware titles, rather than a step down from a virtual world. Its designed, whether you think it succeeds or not is besides the point, to be a normal Bioware RPG but with an online coop component and then some larger multiplayer aspects like battle grounds.
If you look at it that way instead of through the lens of ruining the mmorpg genre even more than WoW, it might be easier to understand why other people really like it and why playing it doesn't make you dumb, or a bad person.
Give me your definition of an MMO please...
As for people saying these games coming out aren't MMO's, what are you basing this on? That's like me not liking a certain type of car and when it comes out... I say, well, the new Honda is not actually a car. It's four wheels and powered by a motor, but I don't like it, so it's not really a car.
Massively - A large amount of people - Larger then what is typical. So what's typical? I think it's safe to say that even 100 people in the general area is pretty massive in terms of typical, especially if typical can be seen as one group, which would be typical for a multiplayer game. Ok.... so we have massive.
Multi-player - Ok... this one's pretty easy. I don't think I even have to go further.
Online game - Again, done and done. Of course it's online.
They seem to pass the criteara in my opinion at least...
I'm curious, do people hate this much when new FPS games come out? I don't follow those games, but do people rant for "new" things when a new CoD comes out? Are those games innovative in any way?
I don't think they do.
The thing is.. you don't get it.
I love RTS and I enjoy every new title because every new title is an RTS. Same for FPS, every new title is an FPS.
For MMORPGs... every new title is a piece of shit (and not an MMORPG). If you've been playing MMORPGs prior to 2000 then you would understand. If not, then it's HARD for us to explain our frustration.
MMORPGs been rendered to one standardized system (a.k.a WoWish) and that kind of game design is stupid and in many ways doesn't make the game an MMORPG.
We are not disatisfied because of the new MMORPGs titles... we are dissatisfied because there are NO MMORPG title despite their attmept to market them as so.
Make sense?
No, it doesn't make sense, because its simply not true. I started in UO (I don't know how I missed Meridian but sadly enough I did) and then once EQ launched I ran to it and never looked back. It was the original themepark and I loved it. Tried SWG at launch and hated it, I felt like many sandbox fans feel about TOR that it was a piece of crap game. Just because you don't like themeparks doesn't make them less of a mmorpg. It simply doesn't. It seems that there are no non-sandbox mmorpgs. That's fine for you to think that, you can think whatever you want, but that doesn't make it true. Its like saying there haven't been any true FPS games since Wolfenstein 3D or Doom.
I'm curious, do people hate this much when new FPS games come out? I don't follow those games, but do people rant for "new" things when a new CoD comes out? Are those games innovative in any way?
I don't think they do.
The thing is.. you don't get it.
I love RTS and I enjoy every new title because every new title is an RTS. Same for FPS, every new title is an FPS.
For MMORPGs... every new title is a piece of shit (and not an MMORPG). If you've been playing MMORPGs prior to 2000 then you would understand. If not, then it's HARD for us to explain our frustration.
MMORPGs been rendered to one standardized system (a.k.a WoWish) and that kind of game design is stupid and in many ways doesn't make the game an MMORPG.
We are not disatisfied because of the new MMORPGs titles... we are dissatisfied because there are NO MMORPG title despite their attmept to market them as so.
Make sense?
No, it doesn't make sense, because its simply not true. I started in UO (I don't know how I missed Meridian but sadly enough I did) and then once EQ launched I ran to it and never looked back. It was the original themepark and I loved it. Tried SWG at launch and hated it, I felt like many sandbox fans feel about TOR that it was a piece of crap game. Just because you don't like themeparks doesn't make them less of a mmorpg. It simply doesn't. It seems that there are no non-sandbox mmorpgs. That's fine for you to think that, you can think whatever you want, but that doesn't make it true. Its like saying there haven't been any true FPS games since Wolfenstein 3D or Doom.
I wouldn't try to argue with this one nice.. he's arguing out of pure emotion and very little logic. I mean really... who likes EVERY RTS that comes out, just because it's an RTS...LOL - That's simply absurd. That's like saying I like stand up comedy... so naturely, I'll like every comedian.
And also... I asked this in another post, but please define MMO for me?
I think that blaming certain people and calling them "haters" isn't the right thing. They are bitter and angry yes, but its totally understandable. People complain that oldschool MMOs like EvE and EQ were jobs, well imagine you had a job you liked so much you would pay to do it, and then the company got rid of that job and every job you had thereafter was boring and simplistic and easy and it just drove you insane. Don't you think you would be bitter?
I don't think its good to trash casuals who grew up and don't have time anymore, or kids who never really got into MMOs before WoW. But I understand why it happens and I just ignore it if I don't wanna deal with it at the moment.
I don't even consider WoW gen MMOs to be MMOs, but they can still be great games. Imagine if you only had an hour every day or 2 to play games. The Bioware style storylines would probably be much more awesome if you didn't max out a character a week with 60 gameplay hours.
SWTOR actually is pushing more and more single player type gameplay, like the companions with story arcs and having your decisions affect the heavily instanced linear story line, as oppossed to the way MMOs were supposed to be. And I mean, its Bioware, so what did you expect?
I think it might be more productive for oldschool gamers, and even newer ones or casuals, to look at SWTOR as a more of a superior product to standard Bioware titles, rather than a step down from a virtual world. Its designed, whether you think it succeeds or not is besides the point, to be a normal Bioware RPG but with an online coop component and then some larger multiplayer aspects like battle grounds.
If you look at it that way instead of through the lens of ruining the mmorpg genre even more than WoW, it might be easier to understand why other people really like it and why playing it doesn't make you dumb, or a bad person.
Give me your definition of an MMO please...
As for people saying these games coming out aren't MMO's, what are you basing this on? That's like me not liking a certain type of car and when it comes out... I say, well, the new Honda is not actually a car. It's four wheels and powered by a motor, but I don't like it, so it's not really a car.
Tank, that is all. Actually not all. I just fucking said in the post you quoted that modern mmos are awesome games and I like to and have played them. But you couldn't be bothered to read the damn post.
Massively - A large amount of people - Larger then what is typical. So what's typical? I think it's safe to say that even 100 people in the general area is pretty massive in terms of typical, especially if typical can be seen as one group, which would be typical for a multiplayer game. Ok.... so we have massive.
Its just my personal opinion, thats why I said I don't think and not just, not an mmo.
Massively multiplayer. In what multiplayer games prior to mmos did we have players who didn't either work together or work against each other? You may have 5000 people on a server, but what common large coordinated actions are there?
EvE is an mmo because, duh. A Tale in the Desert is an MMO because they had large common concurrent actions like Acro parties and Digs and unlocking new science. Shadowbane is another duh as is DAoC. Ultima isn't so clear cut, but even just the house spam had a massive effect on other players' experience, and there are similar examples. Everquest is similar to Ultima but is moving further away from MMO territory. It was barely an MMO.
I would say that WoW and GW were the earliest games heading for coop. GW was even purposely designed as coop with lobby cities and an 8 man cap.
Multi-player - Ok... this one's pretty easy. I don't think I even have to go further.
Online game - Again, done and done. Of course it's online.
They seem to pass the criteara in my opinion at least...
You totally missed the point of the post. Yes, lets focus on the least important part. But I shall answer anyways because I am bored. In any case it is relative. Some people disagree on what is an MMO.
I was only trying to say that if one looked at SWTOR coming from the direction of single player it was a real achievement. If I had the money even knowing all the complaints about it, I would buy it and play it for a couple hundred hours at least. Of course for me that means only subbing for one month
100% different is very difficult to say but there's plenty of things it does differently from most other mmorpgs
- Itemization: gear inheriting stats from mods rather than fixed parameters (in the case of modable items) allows for a lot of customization and doesn't render your customizable gear obsolete.
Just want to point out that Guild Wars used the same system, all gear had stats applied by Runes and Insignia, weapons, shields and focus items had different enhancements slots too (Axe heft and Axe grip as an example), pretty much the same system except simpler and more accessible.
As for people saying these games coming out aren't MMO's, what are you basing this on? That's like me not liking a certain type of car and when it comes out... I say, well, the new Honda is not actually a car. It's four wheels and powered by a motor, but I don't like it, so it's not really a car.
Massively - A large amount of people - Larger then what is typical. So what's typical? I think it's safe to say that even 100 people in the general area is pretty massive in terms of typical, especially if typical can be seen as one group, which would be typical for a multiplayer game. Ok.... so we have massive.
Multi-player - Ok... this one's pretty easy. I don't think I even have to go further.
Online game - Again, done and done. Of course it's online.
They seem to pass the criteara in my opinion at least...
I can do this too:
Battlefield 3
Massively - 64 Players on one server at any given time
Multiplayer - Yep
Online Game - Requires connection to the internet for multiplayer.
Terraria
Massively - Up to 255 Players
Multiplayer - Yep
Online Game - Yep
RPG - Yep
But are these MMORPGs? Nope.
I think the point here is not "whether the game is considered an MMO" more than "why is the game an MMO?"
You don't need to group: Check
If you do group, its with 3 other people: Check
Even raiding is done with a relatively small amount of people. Why not just enter a dungeon, PvP battleground, raid, browse the auction house from a webpage? I think this is the point.
Curious, and i'm talking about a broad veiw i'm not looking for little things like light sabers i mean something completely new... that has never been done or created before. And before u say voice over quests derp, every mmorpg now a days has a story
Go?.
LOL thank you for that last part because they would certainly all say OMG VO like it's the bestest thing since candy or something.
Curious, and i'm talking about a broad veiw i'm not looking for little things like light sabers i mean something completely new... that has never been done or created before. And before u say voice over quests derp, every mmorpg now a days has a story
Go?.
However Nykyrian, I'd like to point out that NO ONE has ever claimed that SWTOR does anything new. It's just a rehersed fully voiced version of WoW set in the StarWars universe. NOTHING new, and has NEVER been claimed to be new.
Additionally, everyone I know who was "Raving" about SWTOR has now quit. So I'm not sure how well SWTOR will do by June.
Actually that's not true, SWTOR was touted and advertised as a next gen mmo, claiming that it was better then the rest because of the VO and the questline changes and the changes to gathering/crafting but i think we can all agree now that it's launched despite three things different it's still more of the same, definitely not next gen.
Comments
And this matters...why?
Currently playing SWTOR and it's MUCH better than it was at launch.
Thank you Dark, you took the words out of my mouth with the companions and crafting. This is new. I've played every god damn MMO since Ultima and Eq1 and I've never seen a comparable companion or crafting system.
{mod edit}
No, you get over it.
This genre that you claim to be MMORPG has nothing to do with what I signed up for. I am still waiting for a game that plays like MMORPGs pre-2004, okay?
I have the rights to complain until I get a game that plays different than those shallow (designed for simple minded people) games CLAIMED to be "MMORPGs".
THAT kind of MMORPG has "matured" yes and has been litering the market with a lot of titles. Good for you.
It's either we agree to call this WoWish genre "MMORPG" then we come up with a different name of what MMORPGs used to be pre WoW.... or you come up with a name for your WoWish shallow excuse of entertainment genre.
You know what, I will call these kind of games (WoW + Rift + SWTOR) Banana... that's the Genre name. You're playing Banana, I'm still waiting for a good AAA MMORPG title. Got sick of Bananas already.
I'm curious, do people hate this much when new FPS games come out? I don't follow those games, but do people rant for "new" things when a new CoD comes out? Are those games innovative in any way?
Bioware CEO in an interview 3 years ago claimed that they will add the 4th pillar of MMORPGs and he called it the Story Pillar.
But you're right, no one claimed that SWTOR is innovative (because it is not innovative and that's not its strong point). SWTOR is a game that you know how it plays before you play it if you're an MMORPG player. No surprises, it's just gives you a WoW fix.
If you hate WoW or got bored of it, you're going to be extremely disappointed. There's no story in the world which will make you play hours and hours of the same game mechanics copies exactly from a previous game that you've spent 5 years playing.
Give me one thing of any other MMORPG ! Thats often very hard. Vanguard has diplomacy, weaknesses and exploits, well many little things of which I dont really know if they are actually new.
Also, obviously: a strong focus on storytelling.
Theres also things like:
- Smallest maximum group size I ever seen in any MMO.
- Full VO for everything, including your character.
- No auto attack, though I kind of doubt thats actually a new one. I heard the Monk from WoW now has no auto attack either.
- First Star Wars themepark, thus first time a themepark with lightsabers. Any feature not found in Star Wars Galaxies, but found in SWTOR is thus first time for Star Wars ...
- Probably some other stuff I dont recall right now
I don't think they do.
The thing is.. you don't get it.
I love RTS and I enjoy every new title because every new title is an RTS. Same for FPS, every new title is an FPS.
For MMORPGs... every new title is a piece of shit (and not an MMORPG). If you've been playing MMORPGs prior to 2000 then you would understand. If not, then it's HARD for us to explain our frustration.
MMORPGs been rendered to one standardized system (a.k.a WoWish) and that kind of game design is stupid and in many ways doesn't make the game an MMORPG.
We are not disatisfied because of the new MMORPGs titles... we are dissatisfied because there are NO MMORPG title despite their attmept to market them as so.
Make sense?
Nothing to complain about when it's free.
Currently playing SWTOR and it's MUCH better than it was at launch.
Good post. I was going to post something similar but you beat me to it .
The point is...
Sometimes a product is more than the sum of its parts. I could look at WoW at release and find a game that already had every single feature that WoW had. And yet still, despite this, WoW went on to be outrageously successful.
Trying to pick and choose features from like 20 different games to prove that a game isn't innovative is silly. The reason being that you can't just combine those 20 games into one and play it. If one game does everything 20 games combined do, and does them all well, then that's really good in my book. And I think that's why WoW wound up being so successful.
The best you can do is to compare a game to the game it's most similar to, and see how it's different compared to that.
Are you team Azeroth, team Tyria, or team Jacob?
So tell me this... why must you come here and insult others just because you're unhappy or don't like a game? Saying that these games are now made for "simple minded" people is an insult to those of us who enjoy them. Do you feel better making others feel bad? Why can't you just say "I dont' care for the game, so I'm not playing it", and move on.
And sorry to say.. you're going to be waiting awhile for your game. Ya know why no one is making games that played like before 2004? Cause the casual players don't want those types of games anymore. They were grindfest. We don't have time for it. We have famiies and jobs and consequently.... we rule the market. So bascially. It's a great time to be a casual gamer. I personally couldn't be happier right now. I have TOR and the FFXIV version 2 right around the corner in August.
What you will have to realize is that the games are targeting us casual players... you know, the "simple minded" ones. The fact is, these people that sit on these games for 10-12 hours a day are a dying bread. They complain to much, they cancel to much and trash games on forums to much. No company could ever keep them happy, so they just ignore them.
Some of you will never have fun in an MMO again... I feel sad for you.... not happy.
Sorry, a space shooter minigame as an alternative to fishing is the "hook" that might draw me into SWTOR afterall.
But thank you to DarkPony and a couple of other folks that actually answered the OP's (albeit baiting) question with some actual innovative features instead of screaming "look at the troll, I'm not going to feed him anything"
I feel better about SWTOR after reading this thread.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Hell, the original Guild Wars did this seven years ago. What would be funny is if you got in a cut scene and a random mob attacked you... you'd see the mob pounding on you while you're merrily chatting away. Your entire party would be in the cut scene with you as well.
Oderint, dum metuant.
I think that blaming certain people and calling them "haters" isn't the right thing. They are bitter and angry yes, but its totally understandable. People complain that oldschool MMOs like EvE and EQ were jobs, well imagine you had a job you liked so much you would pay to do it, and then the company got rid of that job and every job you had thereafter was boring and simplistic and easy and it just drove you insane. Don't you think you would be bitter?
I don't think its good to trash casuals who grew up and don't have time anymore, or kids who never really got into MMOs before WoW. But I understand why it happens and I just ignore it if I don't wanna deal with it at the moment.
I don't even consider WoW gen MMOs to be MMOs, but they can still be great games. Imagine if you only had an hour every day or 2 to play games. The Bioware style storylines would probably be much more awesome if you didn't max out a character a week with 60 gameplay hours.
SWTOR actually is pushing more and more single player type gameplay, like the companions with story arcs and having your decisions affect the heavily instanced linear story line, as oppossed to the way MMOs were supposed to be. And I mean, its Bioware, so what did you expect?
I think it might be more productive for oldschool gamers, and even newer ones or casuals, to look at SWTOR as a more of a superior product to standard Bioware titles, rather than a step down from a virtual world. Its designed, whether you think it succeeds or not is besides the point, to be a normal Bioware RPG but with an online coop component and then some larger multiplayer aspects like battle grounds.
If you look at it that way instead of through the lens of ruining the mmorpg genre even more than WoW, it might be easier to understand why other people really like it and why playing it doesn't make you dumb, or a bad person.
Nothing exists in a vacuum so I doubt there's anything that is 100% new.
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Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
To leojreimroc:
Actually alot of people hate on MW3 because it's the same recycled game in its what, 4th or 5th iteration now? But, alot of FPS games have directly brought innovation to other genres (CTF, Control point based objectives). Ask any FPS gamer, the differences between the BF series, CS, and MW are drastically different gameplay wise even though the concept on paper may appear to be the same. The same can be said for RTS.
To yewsef:
Completely agree, lobby based gaming is NOT an MMORPG. Instancing (PvP/PvE, dungeon finders (LFG/LFR), cross server grouping) completely destroys community which is a major foundation of the MMO genre. Sure, WoW has brought some innovation but has also caused a great deal of stagnation as well and companies need to distance themselves from this for it to progress.
Porn has voice acting, who doesn't skip it?
Easy to answer thread, you can play through all the missions just as a dedicated healer.
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Awaiting Darkfall Unholy Wars
Give me your definition of an MMO please...
As for people saying these games coming out aren't MMO's, what are you basing this on? That's like me not liking a certain type of car and when it comes out... I say, well, the new Honda is not actually a car. It's four wheels and powered by a motor, but I don't like it, so it's not really a car.
Massively - A large amount of people - Larger then what is typical. So what's typical? I think it's safe to say that even 100 people in the general area is pretty massive in terms of typical, especially if typical can be seen as one group, which would be typical for a multiplayer game. Ok.... so we have massive.
Multi-player - Ok... this one's pretty easy. I don't think I even have to go further.
Online game - Again, done and done. Of course it's online.
They seem to pass the criteara in my opinion at least...
No, it doesn't make sense, because its simply not true. I started in UO (I don't know how I missed Meridian but sadly enough I did) and then once EQ launched I ran to it and never looked back. It was the original themepark and I loved it. Tried SWG at launch and hated it, I felt like many sandbox fans feel about TOR that it was a piece of crap game. Just because you don't like themeparks doesn't make them less of a mmorpg. It simply doesn't. It seems that there are no non-sandbox mmorpgs. That's fine for you to think that, you can think whatever you want, but that doesn't make it true. Its like saying there haven't been any true FPS games since Wolfenstein 3D or Doom.
I wouldn't try to argue with this one nice.. he's arguing out of pure emotion and very little logic. I mean really... who likes EVERY RTS that comes out, just because it's an RTS...LOL - That's simply absurd. That's like saying I like stand up comedy... so naturely, I'll like every comedian.
And also... I asked this in another post, but please define MMO for me?
You totally missed the point of the post. Yes, lets focus on the least important part. But I shall answer anyways because I am bored. In any case it is relative. Some people disagree on what is an MMO.
I was only trying to say that if one looked at SWTOR coming from the direction of single player it was a real achievement. If I had the money even knowing all the complaints about it, I would buy it and play it for a couple hundred hours at least. Of course for me that means only subbing for one month
Just want to point out that Guild Wars used the same system, all gear had stats applied by Runes and Insignia, weapons, shields and focus items had different enhancements slots too (Axe heft and Axe grip as an example), pretty much the same system except simpler and more accessible.
I can do this too:
Battlefield 3
Massively - 64 Players on one server at any given time
Multiplayer - Yep
Online Game - Requires connection to the internet for multiplayer.
Terraria
Massively - Up to 255 Players
Multiplayer - Yep
Online Game - Yep
RPG - Yep
But are these MMORPGs? Nope.
I think the point here is not "whether the game is considered an MMO" more than "why is the game an MMO?"
You don't need to group: Check
If you do group, its with 3 other people: Check
Even raiding is done with a relatively small amount of people. Why not just enter a dungeon, PvP battleground, raid, browse the auction house from a webpage? I think this is the point.
Porn has voice acting, who doesn't skip it?
LOL thank you for that last part because they would certainly all say OMG VO like it's the bestest thing since candy or something.
Actually that's not true, SWTOR was touted and advertised as a next gen mmo, claiming that it was better then the rest because of the VO and the questline changes and the changes to gathering/crafting but i think we can all agree now that it's launched despite three things different it's still more of the same, definitely not next gen.
actually his post wasn't a hate post, it was an honest question and deserves an honest answer. {mod edit}