It doesn't let you search the Auction House unless you first give it a make and model.
What are you looking for? It's a game. The 8000000000 call of duties are hardly more innovative than the original Wolfenstein. Either play and enjoy the game, or don't. Not every game has to be new, or eye popping, or dazzling. It's a story that is fun. While it may not be a WoW ( and certainly we can all agree that WoW sized MMOs are the exception and not the rule) it is fun in its own rights.
actually yeah it does have to be new because in the long run, it's boring. and your reasoning behind the call of duties is EXACTLY the reason why i don't ever play FPS games, stand there and shoot in a straight line while some nerdrage is screamed into the mic by a douche somewhere is never fun.
SWTOR was touted just like Rift was, as a next gen mmo, that means they claimed they had features no one else had and that they were changing the gaming world with these features, it's not unreasonable for someone who plays the game to answer the OP's question honestly. What makes it a next gen mmo? What's never been done before?
Drive haters to make really useless and increasingly stupid posts about how it's a bad game.
actually his post wasn't a hate post, it was an honest question and deserves an honest answer. If he had claimed that it wasn't a good game in the OP then you can troll about it but he didn't he deserves a good answer even from you.
Well if you want a real answer... companions, a good story with an interesting plot and acrobatic/pretty combat.
That's truly what they did different. Does the OP want that answer? From his tone.. no.
Curious, and i'm talking about a broad veiw i'm not looking for little things like light sabers i mean something completely new... that has never been done or created before. And before u say voice over quests derp, every mmorpg now a days has a story
Go?.
I'll takle the bait,
There is nothing new...but...I challenge you to give me 1 new or different game...not since the 90's has there been a 'new' or 'different' MMO.
As for people saying these games coming out aren't MMO's, what are you basing this on? That's like me not liking a certain type of car and when it comes out... I say, well, the new Honda is not actually a car. It's four wheels and powered by a motor, but I don't like it, so it's not really a car.
Massively - A large amount of people - Larger then what is typical. So what's typical? I think it's safe to say that even 100 people in the general area is pretty massive in terms of typical, especially if typical can be seen as one group, which would be typical for a multiplayer game. Ok.... so we have massive.
Multi-player - Ok... this one's pretty easy. I don't think I even have to go further.
Online game - Again, done and done. Of course it's online.
They seem to pass the criteara in my opinion at least...
I can do this too:
Battlefield 3
Massively - 64 Players on one server at any given time
Multiplayer - Yep
Online Game - Requires connection to the internet for multiplayer.
Terraria
Massively - Up to 255 Players
Multiplayer - Yep
Online Game - Yep
RPG - Yep
But are these MMORPGs? Nope.
I think the point here is not "whether the game is considered an MMO" more than "why is the game an MMO?"
You don't need to group: Check
If you do group, its with 3 other people: Check
Even raiding is done with a relatively small amount of people. Why not just enter a dungeon, PvP battleground, raid, browse the auction house from a webpage? I think this is the point.
This is somewhat of what I mean. Just because you can theoretically check some boxes on a list doesn't mean the spirit is the same. Games cross genre lines by taking mechanics from other games all the time. No matter how specific I make the criteria you can probably argue that this or that game is or is not an MMO.
The thing about formal logic is that its still based on assumptions at the start.
All trees are ladders. All ladders are cows. Therefore all trees are cows.
That is logically flawless, but it is clearly not true. When you start from different assumptions logic isn't going to bring you together to a conclusion.
There is a similar argument in music about what is punk and what isn't. Pop punk isn't really following the intention of punk. I love pop punk, but pop punk is sort of viewed as the privileged rich kids who parts and get drunk and sleep around and do the whole appearance thing with like green highlights or a faxuhawk and think they are rebels, where punk originated as a working class expression of rage and unfairness and a drive to throw off mainstream middle class culture.
Pop punkers looked at that and liked it because they felt oppressed and the music resonated, but they could afford to listened to produced bands and they didn't actually want to give up their middle class privilege so their music was more about teenage angst and drama as opposed to dealing with wage slavery and not being able to do the things that compromised the middleclass ideal. Sending your kids to college? Maybe if you gave up your whole life to do it and sent them to a state school.
Spending multiple hours a day training your character, seriously role playing, using your imagination, changing the world and such was the ideal. IT WAS SUPPOSED TO BE TIME INTENSIVE. Casuals came in and they were just looking for some quick fun, maybe an hour or two a day. And thats perfectly okay, but its not what the spirit of MMORPGs were about.
Did you ever read a book and imagine you were a character and run through entire adventures in your head for hours, even after the story was over you would keep going back and making your own. That was what mmorpgs were supposed to be.
Modern games aren't bad. For the goal they seek they do it quite well. But the spirit isn't the same.
Curious, and i'm talking about a broad veiw i'm not looking for little things like light sabers were in swg i mean something completely new... that has never been done or created before. And before u say voice over quests derp, every mmorpg now a days has a story
Go?.
Aren't the modern bioware pretend consequences in there? I don't just mean the sandard slightly differing cutscenes. I read a t one point that your choices lead to a slightly differing enemy configuration in some instances. Admitadely it's been done in a half arsed manner i.e. six of one or half dozen of the other form. Not sure if this has been done before?
I could liste a few things that I've never see in another mmorpg and ive played pretty much most of them. {mod edit}
Have a nice day
You should post those "few things" that YOU have never seen in another MMORPG before. Otherwise, you're feeding the so called "hater" OP's cause my friend.
Additionally, you should move away from the term "troll" or "hater" as it breeds "Fanboism" posts.
Also, would love to see that list. SWTOR developers never did claim that this game would innovate this genre. ANet is claiming that with GW2. Then you can make a list of things (i hope). I really doubt that you have even 3 things you can mention that are new or innovative about SWTOR.
Question OP makes is more around the fact that there is a large number of players that feel that any new product released should not be an extension of past models, or at least try to make an effort to look like a product launched in the second decade of the new millennium, and not a copy-paste mode of old games (praise to them for they are where all begun).
I think that blaming certain people and calling them "haters" isn't the right thing. They are bitter and angry yes, but its totally understandable. People complain that oldschool MMOs like EvE and EQ were jobs, well imagine you had a job you liked so much you would pay to do it, and then the company got rid of that job and every job you had thereafter was boring and simplistic and easy and it just drove you insane. Don't you think you would be bitter?
I don't think its good to trash casuals who grew up and don't have time anymore, or kids who never really got into MMOs before WoW. But I understand why it happens and I just ignore it if I don't wanna deal with it at the moment.
I don't even consider WoW gen MMOs to be MMOs, but they can still be great games. Imagine if you only had an hour every day or 2 to play games. The Bioware style storylines would probably be much more awesome if you didn't max out a character a week with 60 gameplay hours.
SWTOR actually is pushing more and more single player type gameplay, like the companions with story arcs and having your decisions affect the heavily instanced linear story line, as oppossed to the way MMOs were supposed to be. And I mean, its Bioware, so what did you expect?
I think it might be more productive for oldschool gamers, and even newer ones or casuals, to look at SWTOR as a more of a superior product to standard Bioware titles, rather than a step down from a virtual world. Its designed, whether you think it succeeds or not is besides the point, to be a normal Bioware RPG but with an online coop component and then some larger multiplayer aspects like battle grounds.
If you look at it that way instead of through the lens of ruining the mmorpg genre even more than WoW, it might be easier to understand why other people really like it and why playing it doesn't make you dumb, or a bad person.
Give me your definition of an MMO please...
As for people saying these games coming out aren't MMO's, what are you basing this on? That's like me not liking a certain type of car and when it comes out... I say, well, the new Honda is not actually a car. It's four wheels and powered by a motor, but I don't like it, so it's not really a car.
Tank, that is all. Actually not all. I just fucking said in the post you quoted that modern mmos are awesome games and I like to and have played them. But you couldn't be bothered to read the damn post.
Massively - A large amount of people - Larger then what is typical. So what's typical? I think it's safe to say that even 100 people in the general area is pretty massive in terms of typical, especially if typical can be seen as one group, which would be typical for a multiplayer game. Ok.... so we have massive.
Its just my personal opinion, thats why I said I don't think and not just, not an mmo.
Massively multiplayer. In what multiplayer games prior to mmos did we have players who didn't either work together or work against each other? You may have 5000 people on a server, but what common large coordinated actions are there?
EvE is an mmo because, duh. A Tale in the Desert is an MMO because they had large common concurrent actions like Acro parties and Digs and unlocking new science. Shadowbane is another duh as is DAoC. Ultima isn't so clear cut, but even just the house spam had a massive effect on other players' experience, and there are similar examples. Everquest is similar to Ultima but is moving further away from MMO territory. It was barely an MMO.
I would say that WoW and GW were the earliest games heading for coop. GW was even purposely designed as coop with lobby cities and an 8 man cap.
Multi-player - Ok... this one's pretty easy. I don't think I even have to go further.
Online game - Again, done and done. Of course it's online.
They seem to pass the criteara in my opinion at least...
You totally missed the point of the post. Yes, lets focus on the least important part. But I shall answer anyways because I am bored. In any case it is relative. Some people disagree on what is an MMO.
I was only trying to say that if one looked at SWTOR coming from the direction of single player it was a real achievement. If I had the money even knowing all the complaints about it, I would buy it and play it for a couple hundred hours at least. Of course for me that means only subbing for one month
I've highlighted some blue if you could "be bothered" to read it. You specifically said that you don't consider them MMO's... then you come back and say that "modern mmo's are awesome games". So.... they're not MMO's.... but they are MMO's and they're awesome? Huh?
I'm just sick of people saying games aren't mmo's just because they don't like them. It's ridiculous. Just call it a fucking MMO you don't like.
Give me 1 thing. that YOU Do 100% diffrent or new from any rant-post made already
seriously these people who keep saying it's a rant post need to learn reading comprehension, the op simply wanted to know what makes it different and why he/she should play. why is that hard?
Curious, and i'm talking about a broad veiw i'm not looking for little things like light sabers i mean something completely new... that has never been done or created before. And before u say voice over quests derp, every mmorpg now a days has a story
Go?.
Nothing...
Too bad i already bought the game...45 shadow and already got bored...give my 55 euros back pls...
Also, they provide ingame incentives for using a security key/phone app. I don't know of any other game that does this.
WOW has done it LONG TIME ago. You get a PET for getting the authenticator.
BTW, why does it have to be 100% new to be good? I have been playing SKYRIM and i have not found anything that is 100% new but it is still a phenomenal game.
As for people saying these games coming out aren't MMO's, what are you basing this on? That's like me not liking a certain type of car and when it comes out... I say, well, the new Honda is not actually a car. It's four wheels and powered by a motor, but I don't like it, so it's not really a car.
Massively - A large amount of people - Larger then what is typical. So what's typical? I think it's safe to say that even 100 people in the general area is pretty massive in terms of typical, especially if typical can be seen as one group, which would be typical for a multiplayer game. Ok.... so we have massive.
Multi-player - Ok... this one's pretty easy. I don't think I even have to go further.
Online game - Again, done and done. Of course it's online.
They seem to pass the criteara in my opinion at least...
I can do this too:
Battlefield 3
Massively - 64 Players on one server at any given time
Multiplayer - Yep
Online Game - Requires connection to the internet for multiplayer.
Terraria
Massively - Up to 255 Players
Multiplayer - Yep
Online Game - Yep
RPG - Yep
But are these MMORPGs? Nope.
I think the point here is not "whether the game is considered an MMO" more than "why is the game an MMO?"
You don't need to group: Check
If you do group, its with 3 other people: Check
Even raiding is done with a relatively small amount of people. Why not just enter a dungeon, PvP battleground, raid, browse the auction house from a webpage? I think this is the point.
Clever but no. The term "Online game" indicates a persistant world. Which is another critera of a MMO. Forgot to go into detail about that because I thought it was common knowledge. A game without a persistant world, most here would even agree, is not an MMORPG.
The fact is... the people saying these games aren't MMO's aren't doing so because of Technical mumbo jumbo... they're saying it because they don't like the game.
If you know what the "spirit" of an MMO is all about, then you know that TOR is an MMO and battlefield 3 is not. Just because someone doesn't like it, doesn't mean they need to say it's not an MMO.
Companion affection system: dialogue choices and affection heavily impact crafting.
This is about all I could think of.
Though really games don't have to be entirely new but they should be able to do what other games had...better, and I mean just the basics, not the fancy stuff, but real simplethings.
Hasn't been done yet, It could be soon or it could be years from now.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
The biggest thing for me is the companions. I think the closest that comes to it is the mercenary in EQ1. While I tried to feel an affinity for them they were nothing but a piece of AI. Being able to romance and have sex with my companion and have her send me love notes and purple gifts in the mail in SWTOR is pretty awesome (Ashara). I like the crew skills system too, being able to craft, gather and make money while I'm in a warzone is the bomb.com
Also the alignment decisions and choices you make in game have a real impact on your story and the way people react to you. Almost in a Planescape: Torment type of way. never seen that before.
" Imagine consequences for decisions and personal responsibility in a video game. "
I dont have to imagine such things. I played EQ back in 1999. and in that game, your decisions in the game world had a direct impact on the community and you had a reputation with the PLAYERS, with the COMMUNITY itself. SWTOR wants to hold your hand on this linear theme park ride -- give the players the world and let them be the story. this is not an MMO.
The biggest thing for me is the companions. I think the closest that comes to it is the mercenary in EQ1. While I tried to feel an affinity for them they were nothing but a piece of AI. Being able to romance and have sex with my companion and have her send me love notes and purple gifts in the mail in SWTOR is pretty awesome (Ashara). I like the crew skills system too, being able to craft, gather and make money while I'm in a warzone is the bomb.com
Also the alignment decisions and choices you make in game have a real impact on your story and the way people react to you. Almost in a Planescape: Torment type of way. never seen that before.
" Imagine consequences for decisions and personal responsibility in a video game. "
I dont have to imagine such things. I played EQ back in 1999. and in that game, your decisions in the game world had a direct impact on the community and you had a reputation with the PLAYERS, with the COMMUNITY itself. SWTOR wants to hold your hand on this linear theme park ride -- give the players the world and let them be the story. this is not an MMO.
...You mean this is not an MMORPG? EmPHAsis on the RPG, because you'll hardly win the argument that this isn't an MMO...
The biggest thing for me is the companions. I think the closest that comes to it is the mercenary in EQ1. While I tried to feel an affinity for them they were nothing but a piece of AI. Being able to romance and have sex with my companion and have her send me love notes and purple gifts in the mail in SWTOR is pretty awesome (Ashara). I like the crew skills system too, being able to craft, gather and make money while I'm in a warzone is the bomb.com
Also the alignment decisions and choices you make in game have a real impact on your story and the way people react to you. Almost in a Planescape: Torment type of way. never seen that before.
" Imagine consequences for decisions and personal responsibility in a video game. "
I dont have to imagine such things. I played EQ back in 1999. and in that game, your decisions in the game world had a direct impact on the community and you had a reputation with the PLAYERS, with the COMMUNITY itself. SWTOR wants to hold your hand on this linear theme park ride -- give the players the world and let them be the story. this is not an MMO.
...You mean this is not an MMORPG? EmPHAsis on the RPG, because you'll hardly win the argument that this isn't an MMO...
Haven't you got that the wrong way round
RPG sure, its a very good RPG
MMO, don't make me laugh, I'm on a full server, theres 4 shards of my current planet running, I haven't seen more than 7 people on screen outside the PVP minigames.
TOR is for me the first themepark MMO that actually included the RPG portion of the game. It's nice considering devs have been treating RPG as just a few mechanics like level, stats and gear.
TOR for me is sadly the first true MMORPG.
Ugh, I hate how people think story = rpg. Doom has a story, doesn't make it an RPG. The story in SWOTOR pulls me by the ear through a world. The story is the very thing that keeps me from playing a role, because it removes choice and sends me flying to my next "story" mission.
The only roleplaying part of SWOTOR is the moral choice system, which I loved for my first "by the book jedi" because every one of my choices built light side points, unlocking gear for me, I got to play a role. My second jedi who I wanted to be "good natured and not held back by the facist jedi order" however was completely gibbed as every time I encouraged emotion I got dark side points, and every time I wasn't an ass to someone I got light side points, and thus I will never unlock any gear that requires light or dark side teirs, because they cancel each other out.
Wonderful, So I only get to play 2 roles (jedi angle or complete jerk) if I want access to what everyone else has access to, because someone thought It would be a good idea to make your force alignment another grind, like the stupid social points.
TOR is not an RPG, it is an interactive movie. Fun? yeah sometimes. Conducive to roleplaying? not at all.
We will simply have to agree to disagree. For me TOR is the only MMO out that actually is an MMORPG. And no it isn't just story, it's a combination of many things and that includes story. TOR has the mechanics and the story and a lot of extra's that not only make it an RPG but a Bioware RPG ( though I will admit not the best Bioware RPG).
And yeah, I can agree with the interactive movie comment. In TOR you get the sense your the "hero" which fits in line with the whole RPG side of things.
Wish other themeparks would catch on that being Errand boy Online with nothing but raiding to look forward to is NOT an MMORPG lol.
In any case I'm getting what I want out of TOR and it's softening me up towards themeparks.
The OP said "100% different or new". Some people list things that SWTOR tweaked, but aren't really unique. Not that I care what the OP was looking for. The holocalls are pretty awesome and unlike crafting or item modding, I've never seen anything like it.
Comments
actually yeah it does have to be new because in the long run, it's boring. and your reasoning behind the call of duties is EXACTLY the reason why i don't ever play FPS games, stand there and shoot in a straight line while some nerdrage is screamed into the mic by a douche somewhere is never fun.
SWTOR was touted just like Rift was, as a next gen mmo, that means they claimed they had features no one else had and that they were changing the gaming world with these features, it's not unreasonable for someone who plays the game to answer the OP's question honestly. What makes it a next gen mmo? What's never been done before?
Well if you want a real answer... companions, a good story with an interesting plot and acrobatic/pretty combat.
That's truly what they did different. Does the OP want that answer? From his tone.. no.
keep watching, GW2 is coming.
This is somewhat of what I mean. Just because you can theoretically check some boxes on a list doesn't mean the spirit is the same. Games cross genre lines by taking mechanics from other games all the time. No matter how specific I make the criteria you can probably argue that this or that game is or is not an MMO.
The thing about formal logic is that its still based on assumptions at the start.
All trees are ladders. All ladders are cows. Therefore all trees are cows.
That is logically flawless, but it is clearly not true. When you start from different assumptions logic isn't going to bring you together to a conclusion.
There is a similar argument in music about what is punk and what isn't. Pop punk isn't really following the intention of punk. I love pop punk, but pop punk is sort of viewed as the privileged rich kids who parts and get drunk and sleep around and do the whole appearance thing with like green highlights or a faxuhawk and think they are rebels, where punk originated as a working class expression of rage and unfairness and a drive to throw off mainstream middle class culture.
Pop punkers looked at that and liked it because they felt oppressed and the music resonated, but they could afford to listened to produced bands and they didn't actually want to give up their middle class privilege so their music was more about teenage angst and drama as opposed to dealing with wage slavery and not being able to do the things that compromised the middleclass ideal. Sending your kids to college? Maybe if you gave up your whole life to do it and sent them to a state school.
Spending multiple hours a day training your character, seriously role playing, using your imagination, changing the world and such was the ideal. IT WAS SUPPOSED TO BE TIME INTENSIVE. Casuals came in and they were just looking for some quick fun, maybe an hour or two a day. And thats perfectly okay, but its not what the spirit of MMORPGs were about.
Did you ever read a book and imagine you were a character and run through entire adventures in your head for hours, even after the story was over you would keep going back and making your own. That was what mmorpgs were supposed to be.
Modern games aren't bad. For the goal they seek they do it quite well. But the spirit isn't the same.
Aren't the modern bioware pretend consequences in there? I don't just mean the sandard slightly differing cutscenes. I read a t one point that your choices lead to a slightly differing enemy configuration in some instances. Admitadely it's been done in a half arsed manner i.e. six of one or half dozen of the other form. Not sure if this has been done before?
Also, would love to see that list. SWTOR developers never did claim that this game would innovate this genre. ANet is claiming that with GW2. Then you can make a list of things (i hope). I really doubt that you have even 3 things you can mention that are new or innovative about SWTOR.
Question OP makes is more around the fact that there is a large number of players that feel that any new product released should not be an extension of past models, or at least try to make an effort to look like a product launched in the second decade of the new millennium, and not a copy-paste mode of old games (praise to them for they are where all begun).
I've highlighted some blue if you could "be bothered" to read it. You specifically said that you don't consider them MMO's... then you come back and say that "modern mmo's are awesome games". So.... they're not MMO's.... but they are MMO's and they're awesome? Huh?
I'm just sick of people saying games aren't mmo's just because they don't like them. It's ridiculous. Just call it a fucking MMO you don't like.
seriously these people who keep saying it's a rant post need to learn reading comprehension, the op simply wanted to know what makes it different and why he/she should play. why is that hard?
Nothing...
Too bad i already bought the game...45 shadow and already got bored...give my 55 euros back pls...
WOW has done it LONG TIME ago. You get a PET for getting the authenticator.
BTW, why does it have to be 100% new to be good? I have been playing SKYRIM and i have not found anything that is 100% new but it is still a phenomenal game.
Clever but no. The term "Online game" indicates a persistant world. Which is another critera of a MMO. Forgot to go into detail about that because I thought it was common knowledge. A game without a persistant world, most here would even agree, is not an MMORPG.
The fact is... the people saying these games aren't MMO's aren't doing so because of Technical mumbo jumbo... they're saying it because they don't like the game.
If you know what the "spirit" of an MMO is all about, then you know that TOR is an MMO and battlefield 3 is not. Just because someone doesn't like it, doesn't mean they need to say it's not an MMO.
Temporarily locking this until we can go through it. Will update again if/when it's reopened.
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Okay, the thread is reopened.
Please do not attack the OP or your fellow posters in here. If you want to respond to the thread, remember to do so in a civil manner. Thanks.
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Shadow's Hand Guild
Open recruitment for
The Secret World - Dragons
Planetside 2 - Terran Republic
Tera - Dragonfall Server
http://www.shadowshand.com
This is about all I could think of.
Though really games don't have to be entirely new but they should be able to do what other games had...better, and I mean just the basics, not the fancy stuff, but real simplethings.
Hasn't been done yet, It could be soon or it could be years from now.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Taking part in a group conversation while you're not there, via holo-projection?
I also don't recall other mmo's having a queue system like SWTOR does for BG's: random, as well as classes from 10-50/soon to be 10-49.
:all the stuff pony pointed out: Nice post BTW pony:
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I guess you mean random ONLY
Yep, because that's how it is. Which I don't recall other MMO's being this way.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
" Imagine consequences for decisions and personal responsibility in a video game. "
I dont have to imagine such things. I played EQ back in 1999. and in that game, your decisions in the game world had a direct impact on the community and you had a reputation with the PLAYERS, with the COMMUNITY itself. SWTOR wants to hold your hand on this linear theme park ride -- give the players the world and let them be the story. this is not an MMO.
...You mean this is not an MMORPG? EmPHAsis on the RPG, because you'll hardly win the argument that this isn't an MMO...
Story focus with dialog. If your comparing it to not just MMos but single players, then absolutely nothing.
Age of Conan
Haven't you got that the wrong way round
RPG sure, its a very good RPG
MMO, don't make me laugh, I'm on a full server, theres 4 shards of my current planet running, I haven't seen more than 7 people on screen outside the PVP minigames.
We will simply have to agree to disagree. For me TOR is the only MMO out that actually is an MMORPG. And no it isn't just story, it's a combination of many things and that includes story. TOR has the mechanics and the story and a lot of extra's that not only make it an RPG but a Bioware RPG ( though I will admit not the best Bioware RPG).
And yeah, I can agree with the interactive movie comment. In TOR you get the sense your the "hero" which fits in line with the whole RPG side of things.
Wish other themeparks would catch on that being Errand boy Online with nothing but raiding to look forward to is NOT an MMORPG lol.
In any case I'm getting what I want out of TOR and it's softening me up towards themeparks.
The OP said "100% different or new". Some people list things that SWTOR tweaked, but aren't really unique. Not that I care what the OP was looking for. The holocalls are pretty awesome and unlike crafting or item modding, I've never seen anything like it.