Interesting post cast. And about the debate "no end game in GW2" i don't think that's how it work , there would always be an end game, no matter what, once your toon is maxed you are at end game anyway. But it's just that the end is not much different from the rest of the game, so the whole "end game" concept don't hold much. There is a mmo that worked like this too it was UO. The game was "the same" before and at "end game". Even the pve raid worked on a similar system, every one could participate because that's how it was built. So other games managed to do it, this kind of open to all raids, and they are fun.
The only thing and i already said it few times here and in GW2 guru now is that they have to let people do their events. Events are a great way to build communities, its probably one of the core aspect, one that can have ingame flesh at least because most of the community building in mmo are out of the game aspects, which is one of the important problem with them imo. Muds used to have in game responsibilities tighten to ingame content to build them, but mmo don't have that much. Uo is a very rich game, and people really have a lot of mean to make a lot of sort of events for their communities, so they can like "afford" open up raids, but i'm not sure GW2 will be that rich. So somehow i still understand the complains about this aspect, i think there is a valid reason about it. In game activities to build your in game communities is very important, but it lack in pretty much all mmo so badly from the beginning tbh, and we got that kind of stuff less and less in mmo history. For most Wow gamer for ex, the only guild event is Raids, there is really nothing else to gather all those people together and have a common activity to talk shit and do something together to build some cohesion. SO GW2 will stil lhave to do something here.
There's no endgame in GW2 because there's no wall you run into where you obsolete all prior content. When gear doesn't make you more and more powerful, when you have a side-kicking system that keep all content challenging... raids would actually go against the whole "all game is end game" concept.
Comments
An Interesting Podcast talking about the subject.
http://www.gamebreaker.tv/guildcast-endgame-not-necessary/
"The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln
Interesting post cast. And about the debate "no end game in GW2" i don't think that's how it work , there would always be an end game, no matter what, once your toon is maxed you are at end game anyway. But it's just that the end is not much different from the rest of the game, so the whole "end game" concept don't hold much. There is a mmo that worked like this too it was UO. The game was "the same" before and at "end game". Even the pve raid worked on a similar system, every one could participate because that's how it was built. So other games managed to do it, this kind of open to all raids, and they are fun.
The only thing and i already said it few times here and in GW2 guru now is that they have to let people do their events. Events are a great way to build communities, its probably one of the core aspect, one that can have ingame flesh at least because most of the community building in mmo are out of the game aspects, which is one of the important problem with them imo. Muds used to have in game responsibilities tighten to ingame content to build them, but mmo don't have that much. Uo is a very rich game, and people really have a lot of mean to make a lot of sort of events for their communities, so they can like "afford" open up raids, but i'm not sure GW2 will be that rich. So somehow i still understand the complains about this aspect, i think there is a valid reason about it. In game activities to build your in game communities is very important, but it lack in pretty much all mmo so badly from the beginning tbh, and we got that kind of stuff less and less in mmo history. For most Wow gamer for ex, the only guild event is Raids, there is really nothing else to gather all those people together and have a common activity to talk shit and do something together to build some cohesion. SO GW2 will stil lhave to do something here.
That's my take on this whole aspect.
There's no endgame in GW2 because there's no wall you run into where you obsolete all prior content. When gear doesn't make you more and more powerful, when you have a side-kicking system that keep all content challenging... raids would actually go against the whole "all game is end game" concept.
Oderint, dum metuant.