First the PR dissaster regarding HighRes textures!
Now they royally screw up with Patch 1.1 regarding PVP with a huge Valor exploit and spawnpoint camping on Ilum.
Them saying they had the Industry's best working on this game? ROFL! If that really is the case, than the MMO genre is done for! /shrug
And of course the players themselves are responsible for exploiting. Always funny to see how folks try to always lay the blame on the developers.
They fucked up, it will get fixed.
This is the perfect example of PLAYERS ruining the MMO experiance for others.
/facepalm
It is the job of the DEVELOPERS to make sure players can't ruin others' experience. If the players have access to huge, gamebreaking bugs (Credit dupe, /getdown, valor farming, etc) then the DEVELOPERS have failed.
Players may be the ones doing the exploiting, but it is the developers allowing them to exploit by not having adequate QA.
I play on Republic (if you are reading this and play Imperial characters, enjoy hurting this game) and i will always get zerged and LOLWTFPWNED on Ilium.
Forever.
And i probably will never be able to gar myself with Ilium pvp gear, when the other faction is already fully geared.
This is Aion 2.0, where Asmodians rage quit because they are outnumbered, outgeared and don't even have instanced dungeons because the other faction owns all of them (ok this isn't the case).
I don't think there has been a single two faction game that hasn't had these issues. Devs need to freaking learn.
Either make THREE factions. Or make ZERO factions, and have server vs. server or something.
One faction will almost always outnumber another on any specific server...and this just leads to the constant ROFLSTOMPING of the underdog.
I was under the impression that the turrets gave no valor, but by controlling all of ilum you gain a bonus to valor gained, and by keeping the repubs in their base.... well its easy to control the map
I play on Republic (if you are reading this and play Imperial characters, enjoy hurting this game) and i will always get zerged and LOLWTFPWNED on Ilium.
Forever.
And i probably will never be able to gar myself with Ilium pvp gear, when the other faction is already fully geared.
This is Aion 2.0, where Asmodians rage quit because they are outnumbered, outgeared and don't even have instanced dungeons because the other faction owns all of them (ok this isn't the case).
I don't think there has been a single two faction game that hasn't had these issues. Devs need to freaking learn.
Either make THREE factions. Or make ZERO factions, and have server vs. server or something.
One faction will almost always outnumber another on any specific server...and this just leads to the constant ROFLSTOMPING of the underdog.
Yep. At least in DAOC you could attack as an underdog and still win something while the others were busy fighting each other.
But whatever, MMO companies haven't learned JACK from history.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
That's exactly it lolmac. Well the turrets give around 10-20 valor to a raid group, which is nothing. They are tough to kill. Farming the republic that are stuck in the base gives much more valor and completes the daily.
I'm not defending Ilum, it's extremely messed up and broken right now. All I'm saying is that this turret exploit is bogus. Doesn't exist.
I was under the impression that the turrets gave no valor, but by controlling all of ilum you gain a bonus to valor gained, and by keeping the repubs in their base.... well its easy to control the map
The real issue is (and EPIC FAIL by Bioware):
- Only one Spawn point for each side and it being no safe zone! So it's perma camped right now.
- No diminishing returns on player kills.
So basically Empire is zerging the republic spawn point killing Republic players over and over and over and gaining massive amounts of Valor in no time. They can even just have friends login republic characters and let their Empire friends farm them to no end on the Republic Spawnpoint, with Bioware not able to proof it, as hitting the "respawn" button really is all that Republic players are able to do, ever since the servers came back up!
the only title bioware has under it's belt is Kotor . I find it amazing investers would spend 500million on a company that has only one franchise under it's belt. Everything after Kotor has been reskinned and relabeled, including SWTOR
SW:TOR might now end up being the most expensive flop in gaming history.
Credit where credit is due... Both Dragon Age:Origins and Mass Effect 2 were amazing games and caused me sleepless nights due to addiction lol.
First the PR dissaster regarding HighRes textures!
Now they royally screw up with Patch 1.1 regarding PVP with a huge Valor exploit and spawnpoint camping on Ilum.
Them saying they had the Industry's best working on this game? ROFL! If that really is the case, than the MMO genre is done for! /shrug
And of course the players themselves are responsible for exploiting. Always funny to see how folks try to always lay the blame on the developers.
They fucked up, it will get fixed.
This is the perfect example of PLAYERS ruining the MMO experiance for others.
I can't agree there. This is pvp. It's not like some world PvE exploit that only a few people know about and farm, the requirement in PvP is to kill the other faction, but if the points are crazy high on one side because of a dev error, it can't even be called an exploit really. Are the players supposed to stop pvp'ing until it's fixed? They paid for the game, it's not their fault the devs f'ed up.
You guys are missing the reason why the empire is camping republic spawn. Yes it's the pop imbalance but the turrets actually give republic a chance to get kills and finish their dailies.
If it weren't for the turrets, no republic player would be getting kills right now.
Earlier we had 36 empire against less than ten republic. Normally they would just be steamrolled with no chance of getting kills for dailies.
The way it is now, they can stand by the turrets, wait for empire to tank the turrets and then start getting kills.
Between the republic and the turrets, our 36 player group actually even wiped a couple times. They are focusing the tank and healers which turns the cannons loose on the raid. They then pick off people with low health and get kills. The turrets will wipe the raid if they aren't tanked.
the only title bioware has under it's belt is Kotor . I find it amazing investers would spend 500million on a company that has only one franchise under it's belt. Everything after Kotor has been reskinned and relabeled, including SWTOR
http://www.swtor.com/community/showthread.php?t=194213 First the PR dissaster regarding HighRes textures! Now they royally screw up with Patch 1.1 regarding PVP with a huge Valor exploit and spawnpoint camping on Ilum. Them saying they had the Industry's best working on this game? ROFL! If that really is the case, than the MMO genre is done for! /shrug
And of course the players themselves are responsible for exploiting. Always funny to see how folks try to always lay the blame on the developers. They fucked up, it will get fixed. This is the perfect example of PLAYERS ruining the MMO experiance for others.
Wow you really think this do you. Because it is the players who design the game and is the players who gain money in doing so. This is the right mentalitly for our world ruled by corporations and greed. You are well trained.
Doesn't change the fact that the playerbase seeks out and abuses any exploit they can.
Everything I say is my opinion or personal preference. You may or may not find it useful to your cause but regardless I am entitled to it.
Originally posted by JeroKane I don't have to give you any server names, because it's pointless as you just don't like to hear the ...
"
What the fuck is this? I'm asking a goddamn simple question, why do people have such trouble answering it and squirming around, why the idiot fallacies all the time?
People making the claim that Sith to Republic population is 4-5 to 1? Ok, give me the server name examples to check it out! What the hell is so hard to understand that question??
I HAVE done the player population counts on several servers, incl some of the ones shown in videos. However, if 100 of the 200 L50 Sith like to hang out on Ilum and only a handful of the 150 L50 republic are there bc they don't like the odds at all, then it doesn't say much about overall player population. I didn't count a ratio of 4-5 to 1 on the servers I checked or read population counts on. I even admit that maybe ratios have changed over the past week, or that on a server I didn't check, the situation could be different.
I am curious, I want to determine what's truth and what's conjecture. Why is it so hard for people to spout a server name where we can check this 4-5 to 1 ratio?
Sabre of Exar Kun. About 95% of the PvP matches I did on my Empire character were Huttball. 0% of the PvP matches I did on my Republic character were Huttball.
This should tell you something.
Alright, I checked current player population on Sabre (for which thanks btw for providing the server name) and Jung Ma, a server that I saw in one of the videos where the Sith were zerging a turret.
This is the data I gathered (5PM EST):
Sabre total ingame player population: 1558 (server status: standard)
Republic: 440 Sith: 1118
Jung Ma total ingame player population: 2056 (server status: standard)
Republic: 822 Sith: 1234
(Interesting sidenote: the ingame player population at peak times (eg 9-10 PM) on the top high population servers in most MMO's usually hover around the 1250-2000 ingame player numbers, A Rift full server with queue caps at 2000 ingame players total)
This means a 1 to 2.5 Republic-Sith ratio for the Sabre of Exar Kun server, and a 1 to 1.5 ratio for the Jung Ma server, when it comes to overall population. This is pretty much the same how it was a few weeks ago for the Jung Ma server in ratio.
However, the Sabre server has 140 Republic against 380 Sith players in the L45-50 segment, and the Jung Ma server has 230 Republic against 400 Sith players in the L45-50 segment.
At the moment of counting there were 58 Republic vs 115 L50 Sith players on Ilum (Jung Ma), and 35 Republic vs 89 L50 Sith players on Ilum (Sabre).
So, from what I observed so far: on PvE servers the imbalance often isn't that large with quite often the Republic side having more players, however on PvP servers it's mostly the Sith side that has the upper hand.
The difference between the factions in overall population might not be that large, however it seems that the Republic faction is usually somewhat more casually oriented, and the Sith side on average more active in leveling and also more active in PvP, which from what I see leads to the larger difference in numbers in PvP encounters.
Comments
/facepalm
It is the job of the DEVELOPERS to make sure players can't ruin others' experience. If the players have access to huge, gamebreaking bugs (Credit dupe, /getdown, valor farming, etc) then the DEVELOPERS have failed.
Players may be the ones doing the exploiting, but it is the developers allowing them to exploit by not having adequate QA.
I don't think there has been a single two faction game that hasn't had these issues. Devs need to freaking learn.
Either make THREE factions. Or make ZERO factions, and have server vs. server or something.
One faction will almost always outnumber another on any specific server...and this just leads to the constant ROFLSTOMPING of the underdog.
Are you team Azeroth, team Tyria, or team Jacob?
Ask anarchy online how three factions worked out for them. (pretty sure if they havent by now neutrals will be entirely removed)
Most gamer Assholes are PVPers (you all know its true)
Assholes roll Evil more often than not.
This dictated from day one that Imperial would outnumber republic. This is why i rolled on a PVE server instead of a PVP one. To avoid this crap.
Yep. At least in DAOC you could attack as an underdog and still win something while the others were busy fighting each other.
But whatever, MMO companies haven't learned JACK from history.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
I'm not defending Ilum, it's extremely messed up and broken right now. All I'm saying is that this turret exploit is bogus. Doesn't exist.
Shadow's Hand Guild
Open recruitment for
The Secret World - Dragons
Planetside 2 - Terran Republic
Tera - Dragonfall Server
http://www.shadowshand.com
The real issue is (and EPIC FAIL by Bioware):
- Only one Spawn point for each side and it being no safe zone! So it's perma camped right now.
- No diminishing returns on player kills.
So basically Empire is zerging the republic spawn point killing Republic players over and over and over and gaining massive amounts of Valor in no time. They can even just have friends login republic characters and let their Empire friends farm them to no end on the Republic Spawnpoint, with Bioware not able to proof it, as hitting the "respawn" button really is all that Republic players are able to do, ever since the servers came back up!
We have all been Bio-lated ....
Give us back SWG , it was a much better Star Wars game than this mess imo
SW:TOR might now end up being the most expensive flop in gaming history.
Credit where credit is due... Both Dragon Age:Origins and Mass Effect 2 were amazing games and caused me sleepless nights due to addiction lol.
I can't agree there. This is pvp. It's not like some world PvE exploit that only a few people know about and farm, the requirement in PvP is to kill the other faction, but if the points are crazy high on one side because of a dev error, it can't even be called an exploit really. Are the players supposed to stop pvp'ing until it's fixed? They paid for the game, it's not their fault the devs f'ed up.
If it weren't for the turrets, no republic player would be getting kills right now.
Earlier we had 36 empire against less than ten republic. Normally they would just be steamrolled with no chance of getting kills for dailies.
The way it is now, they can stand by the turrets, wait for empire to tank the turrets and then start getting kills.
Between the republic and the turrets, our 36 player group actually even wiped a couple times. They are focusing the tank and healers which turns the cannons loose on the raid. They then pick off people with low health and get kills. The turrets will wipe the raid if they aren't tanked.
Shadow's Hand Guild
Open recruitment for
The Secret World - Dragons
Planetside 2 - Terran Republic
Tera - Dragonfall Server
http://www.shadowshand.com
Wow you really think this do you. Because it is the players who design the game and is the players who gain money in doing so.
This is the right mentalitly for our world ruled by corporations and greed. You are well trained.
Baldur's Gate and NWN ....
was difrent Bioware then though.
Name a game that developers never screwed up on?
I believe I have the patiences to allow Bioware to do the right thing by correcting it.
Doesn't change the fact that the playerbase seeks out and abuses any exploit they can.
Everything I say is my opinion or personal preference. You may or may not find it useful to your cause but regardless I am entitled to it.
It's like a horrible nightmare, isn't it?
think of them as mini(individual) EA corporations
"Revenge of the Sith"
THe post on ToR's website is a troll post it's lies. OP i'm guessing is the same
Oh yeah? Proof? As there hasn't been any more response from Bioware for a few hours.
The "official" response still hasn't been posted.
Wanna change the world? Yes it is a fact. The fact is that crime rate is higher in certain countries. Wanna blame the people or the government?
"
Sabre of Exar Kun. About 95% of the PvP matches I did on my Empire character were Huttball. 0% of the PvP matches I did on my Republic character were Huttball.
This should tell you something.
This means a 1 to 2.5 Republic-Sith ratio for the Sabre of Exar Kun server, and a 1 to 1.5 ratio for the Jung Ma server, when it comes to overall population. This is pretty much the same how it was a few weeks ago for the Jung Ma server in ratio.
However, the Sabre server has 140 Republic against 380 Sith players in the L45-50 segment, and the Jung Ma server has 230 Republic against 400 Sith players in the L45-50 segment.
At the moment of counting there were 58 Republic vs 115 L50 Sith players on Ilum (Jung Ma), and 35 Republic vs 89 L50 Sith players on Ilum (Sabre).
So, from what I observed so far: on PvE servers the imbalance often isn't that large with quite often the Republic side having more players, however on PvP servers it's mostly the Sith side that has the upper hand.
Looks like it's the end of the rine for Tortanic's success.
You can blame both!
People still make the choices.