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SWTOR's endgame is an absolute disaster.

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  • MephsterMephster Member Posts: 1,188

    It makes you wonder what the beta testers and Bioware was doing during beta testing, doesn't it ?

    Grim Dawn, the next great action rpg!

    http://www.grimdawn.com/

  • KalmarthKalmarth Member Posts: 443

    The game is just getting started, give it some time, no one get its right straight away.

    If you want to quit go for it, but the bugs you listed at least send them in as a bug report so they get fixed, and yes they will get fixed but these things take time.

  • Brandon917Brandon917 Member Posts: 11

    Originally posted by BilboDoggins

    Originally posted by dubyahite

    I made a post yesterday about all the bugs on Soa on one of the news articles here.



    It turned into a long post.



    The way I see it is that it's frustrating, but the bosses are still very killable.

    Most of the bosses are very killable. This is true. In fact Most of them are WAY to easy to kill.

     

    Our guild was 4/5 our first night in EV on normal mode back on 1/1/2012.

     

    Last week on our first Nightmare mode attempt we went 4/5 again. We oneshot everything but the anhilliation droid. Nightmare mode my ass.

     

    Finally Soa is NOT easily killable. Its not because hes hard or anything but because he seems to bug out constantly. We had Soa ready to die at 5% of lower last night and every...single...time some bullshit would wipe us. One fight the pillar TWICE in a row dropped on Soa and failed to take off his shield and we ended up hitting the enrage timer and failing. That happened multiple times. We also had a few runs where he kept mind trapping the tank and despawning. Why is a raid boss even using mechanics like the mind trap on a tank?

     

    The fact this happens and has continued to happen now for a month just shows how incompetant Bioware is at both designing and programming these raids. Its ridiculous and I have noticed raid guilds disolving and going back to WoW and Rift at a rapid pace. If Bioware doesnt get a grip on things by the end of the next month/sub cycle their will be very few serious raiding guilds around anymore.

    I agree 100% with you. They take way to long to roll out which should be simple fixes for these gamebreaking bugs. We were in EV HM last night and the floor on the second phase would be incomplete multiple times in a row. We also experienced the tank being mindtrapped several times. Not to mention the bugs that have been around since beta that are still not fixed for some idiotic reason.

  • DSBHRDSBHR Member UncommonPosts: 75

    I was going to play this game but in my old age I have learned never to start playing at launch.   It just always seems to be one clusterfest after another.  Waiting a while until everything is not so crowded, and the honest reviews from the community are in has served me well.  Now I know better than to play this game.  Saved my time and money.  I wonder if it will have to go F2P someday?

    Looking forward to GW2 a month or 2 after release if some people like it. 

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  • MsengeMsenge Member Posts: 90

    Originally posted by Kalmarth

    The game is just getting started, give it some time, no one get its right straight away.

    If you want to quit go for it, but the bugs you listed at least send them in as a bug report so they get fixed, and yes they will get fixed but these things take time.

    At least to me, if they wanted my leeway on early bugs they shouldn't have called TOR 'one of the greatest achiements in gaming history.' 

  • Snaylor47Snaylor47 Member Posts: 962

    Originally posted by Msenge

    Originally posted by Kalmarth

    The game is just getting started, give it some time, no one get its right straight away.

    If you want to quit go for it, but the bugs you listed at least send them in as a bug report so they get fixed, and yes they will get fixed but these things take time.

    At least to me, if they wanted my leeway on early bugs they shouldn't have called TOR 'one of the greatest achiements in gaming history.' 

    Hold the world record for largest Voice over project ever and is the first FULLY voiced MMO with choseable story.

    That too me is a pretty big achiement.

    I don't care about innovation I care about fun.

  • Snaylor47Snaylor47 Member Posts: 962

    Originally posted by DSBHR

    It just always seems to be one clusterfest after another.  Waiting a while until everything is not so crowded, and the honest reviews from the community are in has served me well.

    And you don't want to buy the game and make up your own mind because?

     

    This makes you just as bad as the Biodrones.

    I don't care about innovation I care about fun.

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  • ConsequenceConsequence Member UncommonPosts: 358

    I'd start off by saying no games are released with enough end game content in them.

     

    But, I'd like to know what themepark MMO  had MORE end game content than Swtor? You have about a dozen flashpoints(4 man instances) ,a half a dozen OPs (larger group raids) ,Solo and group daily quests for pve and pvp, and 3 mini pvp games on top of a pvp battlefield.

     

    WoW certainly didnt have nearly that much. It had zero working dungeons at release for max level players. After a few months they had 1, and a few more they had 2. They had zero daily quests and  almost no end game pvp at all.

     

     

  • Snaylor47Snaylor47 Member Posts: 962

    Originally posted by grounnn

    Rofl, now lets see if it gets the largest flop in mmo history, I think APB currently holds the record at 3-6 months?

    With about 2 million copies sold its far from a flop IMO.

     

    If it maintains half that amount it would be the second most subbed to game in the west.

     

     

     

     

    I don't care about innovation I care about fun.

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  • BookahBookah Member UncommonPosts: 260

    My wife and I have been playing SWTOR casualy sense launch (We have lvl 40 mains and a handfull of alts atm.) While some of the game is realy fun (I think the PVP has alot of potential.) and the storyline and voice acting is great we have been continualy letdown by the sheer number of bugs and im releaved to hear were not the only ones! I know its early in this MMO's life but none of these bugs are getting fixed and i have read most of them were discovered in beta and nothing has been done about them.

    For a game that is graphicly inferior to the MMOs i have been playing i would expect a fast fluid experience what we have is the opposit. With the largest development budget ever for an MMO SWTOR performance is udderly horrfic.

    +1 to the OP for being objective and providing specfic examples.

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  • Snaylor47Snaylor47 Member Posts: 962

    Originally posted by grounnn

    Originally posted by Snaylor47


    Originally posted by grounnn

    Rofl, now lets see if it gets the largest flop in mmo history, I think APB currently holds the record at 3-6 months?

    With about 2 million copies sold its far from a flop IMO.

     

    If it maintains half that amount it would be the second most subbed to game in the west.

     

     

     

     

    lets do a quick math calculation on how much 2 million copies made them.

    $120,000,000.00

    Not including the collectors edition or $15 dollars a month subs. Many people are already quitting before they've been charged anyways.

    okay so lets do some simple math with 500 - 120 = 380

    $380,000,000.00 roughly to make up for the costs on this game.

     

     

    Um...

    Assumming that they retain 1 million people (Rift manage about that; started off with about  90 severs and is down to about 46ish.). 

    Thats 15 Million per month, So assuming that your bogus claim of 500 million is correct it will take them a little under a year to recuperat the loses.

    I don't care about innovation I care about fun.

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  • fonyfony Member Posts: 755

    Originally posted by Consequence

    I'd start off by saying no games are released with enough end game content in them.

     

    But, I'd like to know what themepark MMO  had MORE end game content than Swtor? You have about a dozen flashpoints(4 man instances) ,a half a dozen OPs (larger group raids) ,Solo and group daily quests for pve and pvp, and 3 mini pvp games on top of a pvp battlefield.

     

    WoW certainly didnt have nearly that much. It had zero working dungeons at release for max level players. After a few months they had 1, and a few more they had 2. They had zero daily quests and  almost no end game pvp at all.

     

     

    LBRS 10 man

    UBRS 10 man

    Scholo 10 man

    Molten core

    Onyxia

     

    were ALL added in WoW's BETA. they were all in the game at release. 

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  • fonyfony Member Posts: 755

    they weren't consistently 100% f'ed up, and they were fine 30 days after the game came out. it has been a month, and still Operations are so bad that you might as well not be able to zone in. playing in this state is actually worse than the instance occasionally being down. especially when it's a set in stone fact that WoW's outages were purely due to gamers chomping at the bit to get on the game, unlike every single MMO that chased its tail.

  • Snaylor47Snaylor47 Member Posts: 962

    Originally posted by grounnn

    http://www.marketwatch.com/story/electronic-arts-riccitiello-aims-high-2012-01-17?pagenumber=2

    "Upon his return to EA, Riccitiello was approached by Frank Gibeau, who ran the company’s games-label business, with a suggestion that EA acquire BioWare/Pandemic. Riccitiello retained an ownership stake in Elevation — and thus in the studio — so a special committee led by Gibeau was set up to evaluate the deal and make a recommendation to the board. The deal got done in October 2007 for about $775 million, making it EA’s largest acquisition ever at the time."

    The aquisition of Bioware/pandemic alone was 775 million dollars. That doesn't even include the production costs.

    I guess my bogus numbers were a little short, thanks.

    OHHHHHHHHHHHHH!!!!!!!!!!!!

     

    So you're talking about that.

     

    Because EA doesn't factor in the money made from DA, DAII or Mass Effect 2?

     

     

     

    I don't care about innovation I care about fun.

  • MsengeMsenge Member Posts: 90

    Originally posted by Snaylor47

    Originally posted by Msenge


    Originally posted by Kalmarth

    The game is just getting started, give it some time, no one get its right straight away.

    If you want to quit go for it, but the bugs you listed at least send them in as a bug report so they get fixed, and yes they will get fixed but these things take time.

    At least to me, if they wanted my leeway on early bugs they shouldn't have called TOR 'one of the greatest achiements in gaming history.' 

    Hold the world record for largest Voice over project ever and is the first FULLY voiced MMO with choseable story.

    That too me is a pretty big achiement.

    Not particularly.  Anyone with enough money and a will to spend it in such a way could do the same thing.  Also, holding a world record does not intrinsically confer worthiness or greatness to the people or projects that hold them.

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  • QuizzicalQuizzical Member LegendaryPosts: 25,507

    All right.  You've made the case that SWTOR has a bad endgame.  But as opposed to what?  Some other game that has a slightly less bad endgame?  If content were any good, they wouldn't hide it in the endgame where it will never be seen by anyone who cares if it's any good.

  • Snaylor47Snaylor47 Member Posts: 962

    Originally posted by Msenge

    Not particularly.  Anyone with enough money and a will to spend it in such a way could do the same thing.  Also, holding a world record does not intrinsically confer worthiness or greatness to the people or projects that hold them.

    I disagree, how is being the largest voice other production ever in the history of anything not an amazing feat? If not impressive.

     

    Thats like saying any on can make GW2 combat or AA sandbox/theme park hybridness(?) there fore those two things shouldn't matter.

    I don't care about innovation I care about fun.

  • MsengeMsenge Member Posts: 90

    Originally posted by Snaylor47

    Originally posted by Msenge

    Not particularly.  Anyone with enough money and a will to spend it in such a way could do the same thing.  Also, holding a world record does not intrinsically confer worthiness or greatness to the people or projects that hold them.

    I disagree, how is being the largest voice other production ever in the history of anything not an amazing feat? If not impressive.

     

    Thats like saying any on can make GW2 combat or AA sandbox/theme park hybridness(?) there fore those two things shouldn't matter.

    I never said at any point TOR was a bad game or that it will fail, etc.  But to me just having a lot of VO isn't a huge achievment.  If I had the money I could pull people off the street to record random jiberish in made up languages and put them in a cheap stick figureesque game and thus break TOR's record.  That game would fail horribly and be the butt of many jokes but it would still hold the record.  By this I am not saying the VO in TOR is bad (it's actually very good) at all.  Just that putting a lot of VO in a game does not intrinsically infer greatness to the project.  Would you consider the world record holder for fattest man/woman to be all that talented, or great, or worthy of adoration? 

    Besides all that, I never said you or anyone else couldn't see TOR as great.  I was just expressing why I personally don't give Bioware much leeway.

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