That's only 2-3 hours a night, what's so much more different than 5-6 a night?
That is A LOT of time.
That is like saying I have 5-6 drinks a night. How is that so much different then 2-3?
It is an addiction problem imo and YES it is hardcore. I hardly know a single person in real life that plays more then 10 hours a week gaming in general.
Wait so... my spending time on a video game 1-2 hours longer instead of sitting my ass on the couch is any different?
How is it an addiction? I broke the addiction by quitting because there was nothing to the game to keep me entertained. I'm pretty sure if i was addicted I wouldn't be having this conversation with you ranting about how the game is lacking.
Your addiction is to gaming in general not this game. You are spending an aweful lot of time talking about a game you no longer play.
Why do you even care enough to post about it? Seems like a waste of time to me. If I don't like a game and don't care I just stop playing and move on to another one. There are more then enough out there to satisfy my needs.
I wish you the best. I have been in your shoes when I was younger and wasted way to much of my life gaming.
"I am saying this from experience as myself and my guild are one of the most progressed around. We are 4/5 nightmare mode in EV already and most of us have been level 50 since late december."
Dude, I don't think there is any game out there except playing with yourself that would satisfy your level of "dedication to gaming". Well, at least itsn't not this game.
One thing I've never understood while reading the rants in this site is that why the hell people don't judge the games for what they are instead of their own expectations of an ideal game or some _other_ game.
You don't expect much of the endgame content in Farmville either, do you?
(and as a context yes I'm playing SWTOR and I'm waiting for GW2/TSW/etc as much as the next guy wanting a bit more out of the games they _seriously_ commit to)
Well you should expect a lot more seeing that the game had such a large budget to start with. Yet it when you really look at it, there isn't much to it. It's a single player experience with a monthly fee.
Another person who thinks throwing the most money at something equals the best.
Toyota could do more quality-wise with 50 million dollars than Kia could do with 500 million. Very few people/companies land the biggest payday on their first project of that nature. Bioware's inexperience at MMO's is the issue, not money. So, yes, we didn't expect much when comparing it to a company who has 7-8 years of expierence at what they do. You can't buy that...
Not that I disagree with you but the main chunk of your post is about bugs in the first month of a newly launched mmorpg. Most of us who have played mmorpgs at launch before know to expect those. I agree they are annoying (and very exploitable too sometimes. No doubt with your raiding experience you have noticed bosses respawning now and then?)
I agree that SWTOR is disappointing and lackluster at 50 though and I quit myself after only a week at 50, but bugs were the very least of my reasons. Those always get fixed ... eventually. It's the risk of playing a mmorpg at launch
But poor performance, very little open world endgame content, lack of immersive social environments (really couldn't stand the fleets eventually), disappointing endgame crafting for non-pve'ers and lack of fun world pvp accross the world(s) were much more important to me personally.
It's interesting to see this coming from you.
Yes it is. I thought the same thing when I read his wall of text about why he was quitting. At the same time I respect it because at least he is being honest and after playing it firsthand I agree with his points. Not saying he was wrong to begin with but I know of some who defended TOR pretty rabidly and would never admit they changed their minds.
On the topic, I can't say I know myself because I am struggling to pass the lower 30's due to boredom and trying alts to see if ones style catches my liking. Sadly they all seem to be pretty much the same so I doubt I'll make it to end game.
We all do. We all do... or shall I say "did"?
Well I play MMOs since Meridian 95 and since I stopped WoW after BC hits live, came back with Wotlk and did its content + BC at the same time, than swapped over to Age of Conan - since then, everything in my MMO experience went utterly to the depths of neverending boredom. Its almost like "been there, done that" - "know one, know em all".
Are we the elite? Are we to judge? Yes we are. Because we KNOW what IS quality. The most of you "late-joiners" have no idea how colorful an MMO was back in 2000 or even WoW at its vanilla-state. Colorful in its variety of exploration, quest-design, classes, combat, pve and pvp and most import strong in its AMOUNT OF EFFORT. Given TO YOU and the effort YOU HAD TO DELIVER!
I detest this Age of Pure Sloth! Where every fucking player out there gets every bit of game-content handed for free without even lifting A HAND!
Curse you all, greedy developers, fooled by coin!
At least I am very, VERY cautious on what game I spent my money on. And I did steer clear of this "SW:ToR". I knew what it would become. No, what it actually is! A pure marceting tool for the once really good Star Wars-Saga.
My only hope is Guild Wars 2 and more important: Neverwinter Nights Online!
Not that I disagree with you but the main chunk of your post is about bugs in the first month of a newly launched mmorpg. Most of us who have played mmorpgs at launch before know to expect those. I agree they are annoying (and very exploitable too sometimes. No doubt with your raiding experience you have noticed bosses respawning now and then?)
I agree that SWTOR is disappointing and lackluster at 50 though and I quit myself after only a week at 50, but bugs were the very least of my reasons. Those always get fixed ... eventually. It's the risk of playing a mmorpg at launch
But poor performance, very little open world endgame content, lack of immersive social environments (really couldn't stand the fleets eventually), disappointing endgame crafting for non-pve'ers and lack of fun world pvp accross the world(s) were much more important to me personally.
It's interesting to see this coming from you.
Yes it is. I thought the same thing when I read his wall of text about why he was quitting. At the same time I respect it because at least he is being honest and after playing it firsthand I agree with his points. Not saying he was wrong to begin with but I know of some who defended TOR pretty rabidly and would never admit they changed their minds.
On the topic, I can't say I know myself because I am struggling to pass the lower 30's due to boredom and trying alts to see if ones style catches my liking. Sadly they all seem to be pretty much the same so I doubt I'll make it to end game.
We all do. We all do... or shall I say "did"?
Well I play MMOs since Meridian 95 and since I stopped WoW after BC hits live, came back with Wotlk and did its content + BC at the same time, than swapped over to Age of Conan - since then, everything in my MMO experience went utterly to the depths of neverending boredom. Its almost like "been there, done that" - "know one, know em all".
Are we the elite? Are we to judge? Yes we are. Because we KNOW what IS quality. The most of you "late-joiners" have no idea how colorful an MMO was back in 2000 or even WoW at its vanilla-state. Colorful in its variety of exploration, quest-design, classes, combat, pve and pvp and most import strong in its AMOUNT OF EFFORT. Given TO YOU and the effort YOU HAD TO DELIVER!
I detest this Age of Pure Sloth! Where every fucking player out there gets every bit of game-content handed for free without even lifting A HAND!
Curse you all, greedy developers, fooled by coin!
At least I am very, VERY cautions on what game I spent my money on. And I did steer clear of this "SW:ToR". I knew it what it would become. No, what it actually is! A pure marceting tool for the once really good Star Wars-Saga.
My only hope is Guild Wars 2 and more important: Neverwinter Nights Online!
What we are dealing with here now is a failure to grow up.
The user and all related content has been deleted.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Not that I disagree with you but the main chunk of your post is about bugs in the first month of a newly launched mmorpg. Most of us who have played mmorpgs at launch before know to expect those. I agree they are annoying (and very exploitable too sometimes. No doubt with your raiding experience you have noticed bosses respawning now and then?)
I agree that SWTOR is disappointing and lackluster at 50 though and I quit myself after only a week at 50, but bugs were the very least of my reasons. Those always get fixed ... eventually. It's the risk of playing a mmorpg at launch
But poor performance, very little open world endgame content, lack of immersive social environments (really couldn't stand the fleets eventually), disappointing endgame crafting for non-pve'ers and lack of fun world pvp accross the world(s) were much more important to me personally.
It's interesting to see this coming from you.
Yes it is. I thought the same thing when I read his wall of text about why he was quitting. At the same time I respect it because at least he is being honest and after playing it firsthand I agree with his points. Not saying he was wrong to begin with but I know of some who defended TOR pretty rabidly and would never admit they changed their minds.
On the topic, I can't say I know myself because I am struggling to pass the lower 30's due to boredom and trying alts to see if ones style catches my liking. Sadly they all seem to be pretty much the same so I doubt I'll make it to end game.
We all do. We all do... or shall I say "did"?
Well I play MMOs since Meridian 95 and since I stopped WoW after BC hits live, came back with Wotlk and did its content + BC at the same time, than swapped over to Age of Conan - since then, everything in my MMO experience went utterly to the depths of neverending boredom. Its almost like "been there, done that" - "know one, know em all".
Are we the elite? Are we to judge? Yes we are. Because we KNOW what IS quality. The most of you "late-joiners" have no idea how colorful an MMO was back in 2000 or even WoW at its vanilla-state. Colorful in its variety of exploration, quest-design, classes, combat, pve and pvp and most import strong in its AMOUNT OF EFFORT. Given TO YOU and the effort YOU HAD TO DELIVER!
I detest this Age of Pure Sloth! Where every fucking player out there gets every bit of game-content handed for free without even lifting A HAND!
Curse you all, greedy developers, fooled by coin!
At least I am very, VERY cautions on what game I spent my money on. And I did steer clear of this "SW:ToR". I knew it what it would become. No, what it actually is! A pure marceting tool for the once really good Star Wars-Saga.
My only hope is Guild Wars 2 and more important: Neverwinter Nights Online!
What we are dealing with here now is a failure to grow up.
Do we have to learn or more important do the developers have to learn?
We have to learn first and then send them messages like: "Okay, you can give me your game including a one month of free subscription. And if you not deliver what's promise - I am gone!"
But semi-clever EA, now, throwing a huge content patch into the crowd, like: "Here my minions, stay another month and feast on our updates!" - kidding, kidding - Content that IS standard, delivering lateron via an update.
Numbers say nothing. You can trick millions of people to get your numbers high enough to claim that you and your company have achieved something. The real feedback you get in critical forums like these here. If you want to know what people think of your game, your company, just wring out threads like this one and you have a profound answer.
The user and all related content has been deleted.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
"I am saying this from experience as myself and my guild are one of the most progressed around. We are 4/5 nightmare mode in EV already and most of us have been level 50 since late december."
Dude, I don't think there is any game out there except playing with yourself that would satisfy your level of "dedication to gaming". Well, at least itsn't not this game.
One thing I've never understood while reading the rants in this site is that why the hell people don't judge the games for what they are instead of their own expectations of an ideal game or some _other_ game.
You don't expect much of the endgame content in Farmville either, do you?
(and as a context yes I'm playing SWTOR and I'm waiting for GW2/TSW/etc as much as the next guy wanting a bit more out of the games they _seriously_ commit to)
Well you should expect a lot more seeing that the game had such a large budget to start with. Yet it when you really look at it, there isn't much to it. It's a single player experience with a monthly fee.
Another person who thinks throwing the most money at something equals the best.
Toyota could do more quality-wise with 50 million dollars than Kia could do with 500 million. Very few people/company land the biggest payday on their first project of that nature. Bioware's inexperience at MMO's is the issue, not money. So, yes, we didn't expect much when comparing it to a company who has 7-8 years of expierence at what they do. You can't buy that...
"Stupidity is strong in this one it is" - Yoda
I didn't state that you moron, I said that the game should have been better than it is now with the amount they spent on it, the fact that they wasted the money on the game and it's like this.
Blizzards first mmo -- WoW : Cost 63 million dollars (Success/ Failure)
Go ahead and answer it any way you like, as of right now my opinion is
WoW = Success
SWTOR = Failure
Both equate to what you're saying. The only difference is BioWare spent at least 7x more money on theirs.
You want to go all relative on me? Ok. Let's do it legitly. How was your first month in the release of WoW? How was yours in STWORs? I was in both, and I totally hated my 2 weeks of playtime and 2 weeks of not being able to play in WoW.
SWTOR is do just fine.
You not playing it =/= failure.
And Bioware chose what they wanted to spend money on because...omg, it's their game. They chose to focus on story. How abotu you chose a game that focuses on what you want?
Those that doesn't see anything wrong with getting 3 characters to lvl 50 in a month (at least 200 hours played skipping everything) must seriously move to other game.
BioWare said the game isn't designed for hardcore and 50 hours a week sound pretty hardcore for me. Damn that's more than a week work.
That is the case:
this game is not for hardcore players
This game is not for pvpers
this game is not for raiders
this game is not for people burned out by wow
this game is not for people who don't like too much story
this game is not for people who like to get max for their money
This game is mostly for casual players, who prefer to concetrate on single player aspect, but unfortunately, people like that won't pay for subscribtion for too long... that is why this game is a disaster.
WHY subscribe?
THE ONLY reason to subscribe is for content that goes beyond the $60 onetime purchase. That meanst he PVP, etc. What if Skyrim said that you just get 30 days to play our game. Then it's $15 every month after that. Sounds odd, right? Yeah, it should. Because $60 was enough to get a HUGE game out of them. But what about the special stories for reach class? I am casual. I need a couple months to go through each one. Then you are being duped, because there is probably 30 hours of story crammed in with TONS of MMO filler.
2 Reasons to Subscribe -
1. Single Player Experience - I didn't have enough time to finish the stories I wanted to play.
2. Endgame - I like to raid, pvp, say on top of all content...
SWTOR fails in 2 ways -
1. Single Player Experience - not as effective as other games and the amount of filler makes it impossible to play all 8 stories and not go into extra months and therefore pay $85, $100, $115... etc. Depending on how long it takes to get them all done. And that is if you don't realise you are retreading 65% of the same stuff you did on the other same faction toons you have made...
2. Bugged endgame. FOR NOW - it is failing to present a clear case for staying on.
SO don't give us this casual vs. hard core argument. That fact is there is too much sloppiness and filler to be good for a casual. You have even less time to devote to it and therefore end up paying even more. This game penalizes the casual by making them pay extra months just to get one toon done.
I just said that this game main appeal goes to casual, story oriented people, I haven't said, that all those people love it. My opinion is that some will pay extra 15-30 dollard, some won't, but I dont think anyone would stay subscribed more than 2-3 month.
SWTOR fails in another ways as well
3. Massive multiplayer experience, especially during leveling, I couldn't stand it for example, finding a group wasn't a problem, problem was that I never saw more than 50 people at the same HUGE zone, i've never came to heroic area for example, and found someone there to cooperate with, it was more like joining battlefield 3 server to play, you know a lot of people play it, but to meet them you have to say in chat, hey guys, lets play together...
You're right. Disaster. The holocaust. 911. Katrina. The Tsunamis of 2004 and 2011. All pale in comparison. The terrorists don't understand how easy it is to undermine and destroy their enemies. Just make an MMO with all that oil money.. It will devastate millions.
Those that doesn't see anything wrong with getting 3 characters to lvl 50 in a month (at least 200 hours played skipping everything) must seriously move to other game.
BioWare said the game isn't designed for hardcore and 50 hours a week sound pretty hardcore for me. Damn that's more than a week work.
That is the case:
this game is not for hardcore players
This game is not for pvpers
this game is not for raiders
this game is not for people burned out by wow
this game is not for people who don't like too much story
this game is not for people who like to get max for their money
This game is mostly for casual players, who prefer to concetrate on single player aspect, but unfortunately, people like that won't pay for subscribtion for too long... that is why this game is a disaster.
WHY subscribe?
THE ONLY reason to subscribe is for content that goes beyond the $60 onetime purchase. That meanst he PVP, etc. What if Skyrim said that you just get 30 days to play our game. Then it's $15 every month after that. Sounds odd, right? Yeah, it should. Because $60 was enough to get a HUGE game out of them. But what about the special stories for reach class? I am casual. I need a couple months to go through each one. Then you are being duped, because there is probably 30 hours of story crammed in with TONS of MMO filler.
2 Reasons to Subscribe -
1. Single Player Experience - I didn't have enough time to finish the stories I wanted to play.
2. Endgame - I like to raid, pvp, say on top of all content...
SWTOR fails in 2 ways -
1. Single Player Experience - not as effective as other games and the amount of filler makes it impossible to play all 8 stories and not go into extra months and therefore pay $85, $100, $115... etc. Depending on how long it takes to get them all done. And that is if you don't realise you are retreading 65% of the same stuff you did on the other same faction toons you have made...
2. Bugged endgame. FOR NOW - it is failing to present a clear case for staying on.
SO don't give us this casual vs. hard core argument. That fact is there is too much sloppiness and filler to be good for a casual. You have even less time to devote to it and therefore end up paying even more. This game penalizes the casual by making them pay extra months just to get one toon done.
I just said that this game main appeal goes to casual, story oriented people, I haven't said, that all those people love it. My opinion is that some will pay extra 15-30 dollard, some won't, but I dont think anyone would stay subscribed more than 2-3 month.
SWTOR fails in another ways as well
3. Massive multiplayer experience, especially during leveling, I couldn't stand it for example, finding a group wasn't a problem, problem was that I never saw more than 50 people at the same HUGE zone, i've never came to heroic area for example, and found someone there to cooperate with, it was more like joining battlefield 3 server to play, you know a lot of people play it, but to meet them you have to say in chat, hey guys, lets play together...
You know what's weird about this though? Even in wow in the beginning, unless I was fighting together to take down elites, it wasn't like my screen was flooded with players, only my party. They only place I saw 50+ people was at main cities, just like the Imp fleet...
And if I did see more, it was because we all standing around the same spawn spamming our attack button or raining AOEs. It's only my opinion, but that was not fun, nor immersive, and glad that is gone and hope it never returns.
The user and all related content has been deleted.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
I love you poor saps who defend the game by saying all these people rushed to max level and should have taken longer. I mean do you say the same thing about books or movies? You should take a break after every few pages or pause the movie every 10 minutes to draw out the enjoyment. Honestly if your a stay at home mom playing 8 hours a day or someone who got laid off, has a disability or maybe any number of reasons that you have a lot of extra time obviously it's your fault the game is bad because you leveled too fast.
Do you have any idea how flawed that logic is?
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
The user and all related content has been deleted.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
First and foremost let me assure you that when I say that SWTOR's endgame is a huge mess I am saying this from experience as myself and my guild are one of the most progressed around. We are 4/5 nightmare mode in EV already and most of us have been level 50 since late december. We have consumed all of the content SWTOR has to offer and what we have experienced is alarming.
The flashpoints themselves had (and continue) to have tons of bugs. While some of these have been fixed, the very fact they existed and went live in the firstplace is phenomenal. Until 1.1 3/4 of the flashpoints had unlootable chests. If you managed to beat the instance you would get nothing from most bosses which had chests instead of loot from their bodies. This bug existed for an entire month without Bioware actually addressing it which I find unbelievable. Most companies would have jumped all over a bug like this as soon as it was discovered and had a hotfix out ASAP. bioware however took weeks to finally address this massive issue. then there was the "one of your party is locked to a current flaspoint" bug. This bug made it impossible for a certain person with this bug to enter a flaspoint. The hilarious thing is the bug was able to be passed from one character to another like a disease (this was also the only way to fix it!). To get rid of this bug you would have to figure out who had the bug and have someone else create a lvl 1 alt who you invited to party to pass the bug onto it and then the alt would have it. This bug persisted for weeks! Talk about outrageous.
Raids were and continue to be even more of a disaster IMO. There are so many bugs and problems with both raid clusters and each individual fights I will only focus on the most disgusting of them.
1. In Eternity Vault there was a bug with master loot where if the Raid leader had master loot on and went to pass loot out on the corpse most of the loot would disapear! Only commndations and crafting mats and schematics would be on the corpse while set gear and other drops would simply not be there. The only way to work around this is to have to loot by random loot and everyone having to be careful not to roll on something.
2. Bosses would bug out and do all sorts of fun things. The worst involved Gharj. Gharj would bug out and make it so you couldnt re-enter the raid because you were stuck in combat even though noone was in zone. He would then KILL the entire raid while they were outside EV and in the fleet! The only thing you could do was to reset the instance and re-clear 20-30 min of trash.
3. The brand new raid Kraggas palace which just released a few days ago is hilariously bad. First off the very first boss, Bonethrasher cannot be tanked and has a very fast enrage timer which means tanks on the fight are useless. This means most guilds trying to get him in HM/NM mode HAVE to sit out tanks (and often melee DPS due to punishing mechanics) if they wanna kill him. Wats funny is the very next boss fight has two bosses which requires TWO TANKS on HM/NM mode. Better hope your guild has extra people who like sitting outside the zone and wont get to fight certain bosses! Also whoever itemized Kraggas palace has no understanding of the game or is downright lazy as all the bosses in Kraggas commonly drop loot which cannot be used by the classes it goes to (this may just be a normal mode issue though). My Bounty Hunter for example, recieved light armor pants with willpower on them wtf! Does Bioware even test this stuff?
4. Finally the worst raid boss ever created is Soa, the final boss in EV. This may be the single most bugged raid boss I have ever seen. This encounter has so many bugs it would take me 5 pages to explain them all in detail so here are the worst ones. Just last night on hard mode we encountered these ones. After a wipe, sometimes the floor in Soa's room would be half missing and you would have to reset the raid and run back. On the final phase the tank has to kite Soa and get pillars to drop on him so his shield drops and he becomes vunerable. A number of times the pillar would hit him but his shield stayed up! Because of this our guild failed 3 times to Soa and turned what would have been a win into another wipe. We were unable to get beat him because of this garbage yet again. Finally many guilda re reporting Soa after patch 1.1 isnt even dropping loot except for mounts and craft junk. Bioware again is sitting on their hands and taking their sweet time with all of these issue.
I wont even get into PvP issues............but I think most of us are aware of the many problems there.
There are other things as well which are not quite endgame related but incredibly frustrating. Myself and thousands of others who have high end gaming rigs are getting awful performance in SWTOR. I get 10-20 FPS in places like PvP/fleet even though I have a 6970 for crying out loud! I get 50 FPS minimum on high+ settings in every other game I own (BF3, Witcher 2, Rift) but for some reason I get 10 FPS at times in SWTOR. Pathetic.
Lastly, SWTOR is missing the most basic of MMO features like a COMBAT LOG!. What MMO these days releases without a freaking combat log?!!!!!
I really wanted this game to be good and I was expecting it to at least be mediocre and be well polished but to my absolute shock SWTOR is probably the most unpolished and buggy MMO I have every played. How could a game with a budget alledgedly topping $200 Million be this bad? HOW?
For those of you enjoying the game and planning to stick with it, good luck to you and I applaud your patience. SWTOR isnt without its merits of course but as a whole this is the most disapointing launch I have experienced in my 15 years of MMO gaming.
Are you telling us that an MMO that released 30 days ago has bugged endgame????
This is beyond shocking . In my 9 years of playing MMO's I have never -- NEVER I TELL YOU -- seen a trainwreck like that . BUGGED ENDGAME . What kind of of braindead developer releases bugged endgame .
I mean seriously .....bugged endgame at launch .... sish . I am all worked up now .
Well... on one hand SWTOR has engame ideas at release while successful games in the past such as WoW did not have an endgame for almost 6 months after release. If trends go by anything atleast Bioware learned from WoWs mistake and had something ready.
Those that doesn't see anything wrong with getting 3 characters to lvl 50 in a month (at least 200 hours played skipping everything) must seriously move to other game.
BioWare said the game isn't designed for hardcore and 50 hours a week sound pretty hardcore for me. Damn that's more than a week work.
That is the case:
this game is not for hardcore players
This game is not for pvpers
this game is not for raiders
this game is not for people burned out by wow
this game is not for people who don't like too much story
this game is not for people who like to get max for their money
This game is mostly for casual players, who prefer to concetrate on single player aspect, but unfortunately, people like that won't pay for subscribtion for too long... that is why this game is a disaster.
WHY subscribe?
THE ONLY reason to subscribe is for content that goes beyond the $60 onetime purchase. That meanst he PVP, etc. What if Skyrim said that you just get 30 days to play our game. Then it's $15 every month after that. Sounds odd, right? Yeah, it should. Because $60 was enough to get a HUGE game out of them. But what about the special stories for reach class? I am casual. I need a couple months to go through each one. Then you are being duped, because there is probably 30 hours of story crammed in with TONS of MMO filler.
2 Reasons to Subscribe -
1. Single Player Experience - I didn't have enough time to finish the stories I wanted to play.
2. Endgame - I like to raid, pvp, say on top of all content...
SWTOR fails in 2 ways -
1. Single Player Experience - not as effective as other games and the amount of filler makes it impossible to play all 8 stories and not go into extra months and therefore pay $85, $100, $115... etc. Depending on how long it takes to get them all done. And that is if you don't realise you are retreading 65% of the same stuff you did on the other same faction toons you have made...
2. Bugged endgame. FOR NOW - it is failing to present a clear case for staying on.
SO don't give us this casual vs. hard core argument. That fact is there is too much sloppiness and filler to be good for a casual. You have even less time to devote to it and therefore end up paying even more. This game penalizes the casual by making them pay extra months just to get one toon done.
I just said that this game main appeal goes to casual, story oriented people, I haven't said, that all those people love it. My opinion is that some will pay extra 15-30 dollard, some won't, but I dont think anyone would stay subscribed more than 2-3 month.
SWTOR fails in another ways as well
3. Massive multiplayer experience, especially during leveling, I couldn't stand it for example, finding a group wasn't a problem, problem was that I never saw more than 50 people at the same HUGE zone, i've never came to heroic area for example, and found someone there to cooperate with, it was more like joining battlefield 3 server to play, you know a lot of people play it, but to meet them you have to say in chat, hey guys, lets play together...
You know what's weird about this though? Even in wow in the beginning, unless I was fighting together to take down elites, it wasn't like my screen was flooded with players, only my party. They only place I saw 50+ people was at main cities, just like the Imp fleet...
And if I did see more, it was because we all standing around the same spawn spamming our attack button or raining AOEs. It's only my opinion, but that was not fun, nor immersive, and glad that is gone and hope it never returns.
I have to agree, even at wow's begning, it was hard to find more than 50 people at the same time at the same area, but guess why? It wasn't inteded to have 50 people stuck at such a little area, but in SWTOR 1 planet is a size like 3-4 areas in wow, so i guess it should have 3-4 times more people, otherwise it feels empty, and it certainly does...
The fact SWTOR HAS endgame makes it head and shoulders above a lot of MMOs that get released.
Oh and Vaiken space dock is SOOOOOO JAM PACKED FULL OF PEOPLE!!! Anyone who says they feel like they are playing alone and can't find anyone is straight up full of it.
Hundreds of players are in Vaiken at any given moment. When I'm out questing I see people all the time.
The user and all related content has been deleted.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
I love forum trolls, "Stupidity in this one is great it is."
UO = Minor bugs bugs, some hype, replayability Doubt you played it at launch then... EVERYTHING was bugged, you could use Dye pots on ANY OBJECT IN THE GAME, that was just ONE problem I remember, there was hacking and cheating and all sorts of nonsense... If you think it only had minor bugs you played it late on in its life span.
Age of Conan = No major bugs, massive hype, lacked content
Vanguard = No major bugs, no hype, lacked content, replayability
SWTOR = Major bugs, massive hype, lacked content
WoW = Major bugs, some hype, replayability
EQ = Minor bugs, some hype, replayability
APB = Major bugs, some hype, major lack of content, no replayability
Shadowbane = Minor bugs, no hype, replayability
DAoC = Minor bugs, no hype, replayability Had a lot of hype, just you had to be an MMO fan... Like most games in its day.
Warhammer online = Major bugs, massive hype, replayability
I can go down the list with my personal experiences. Whether or not the games had bugs I don't know it comes down to my own experience. There is quite a variety of games on this list ranging from as old as UO to as new as STWOR.
but opther than the pvp issues, the majority of the players have not reached the end game phase, thus they have no idea whatsoever of what is expecting them.
The user and all related content has been deleted.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Are you telling us that an MMO that released 30 days ago has bugged endgame????
This is beyond shocking . In my 9 years of playing MMO's I have never -- NEVER I TELL YOU -- seen a trainwreck like that . BUGGED ENDGAME . What kind of of braindead developer releases bugged endgame .
And this is exactly why MMO's keep getting released with massive bugs, because the players happily accept it and say, "Oh, it's fine, it's only just released. They'll fix it.". They had over 5 years, hundreds of people and hundreds of millions of dollars to work on this, releasing it in the mess it's currently in is just ludicrous. Though not as bad as accepting it as 'just one of those things'.
They have a beta period for a reason, a lot of bugs came up in that beta period yet they still released it with those bugs in place. But hey, it's fine, it was only released 30 days ago, right? How many businesses do you think could get away with that? Hey, let's go to McDonalds and get some cold burgers. "They're not cooked? Oh, sorry, just one of those things, we only opened the store last week.".
Comments
Your addiction is to gaming in general not this game. You are spending an aweful lot of time talking about a game you no longer play.
Why do you even care enough to post about it? Seems like a waste of time to me. If I don't like a game and don't care I just stop playing and move on to another one. There are more then enough out there to satisfy my needs.
I wish you the best. I have been in your shoes when I was younger and wasted way to much of my life gaming.
Go out and have fun!
Another person who thinks throwing the most money at something equals the best.
Toyota could do more quality-wise with 50 million dollars than Kia could do with 500 million. Very few people/companies land the biggest payday on their first project of that nature. Bioware's inexperience at MMO's is the issue, not money. So, yes, we didn't expect much when comparing it to a company who has 7-8 years of expierence at what they do. You can't buy that...
We all do. We all do... or shall I say "did"?
Well I play MMOs since Meridian 95 and since I stopped WoW after BC hits live, came back with Wotlk and did its content + BC at the same time, than swapped over to Age of Conan - since then, everything in my MMO experience went utterly to the depths of neverending boredom. Its almost like "been there, done that" - "know one, know em all".
Are we the elite? Are we to judge? Yes we are. Because we KNOW what IS quality. The most of you "late-joiners" have no idea how colorful an MMO was back in 2000 or even WoW at its vanilla-state. Colorful in its variety of exploration, quest-design, classes, combat, pve and pvp and most import strong in its AMOUNT OF EFFORT. Given TO YOU and the effort YOU HAD TO DELIVER!
I detest this Age of Pure Sloth! Where every fucking player out there gets every bit of game-content handed for free without even lifting A HAND!
Curse you all, greedy developers, fooled by coin!
At least I am very, VERY cautious on what game I spent my money on. And I did steer clear of this "SW:ToR". I knew what it would become. No, what it actually is! A pure marceting tool for the once really good Star Wars-Saga.
My only hope is Guild Wars 2 and more important: Neverwinter Nights Online!
What we are dealing with here now is a failure to grow up.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Do we have to learn or more important do the developers have to learn?
We have to learn first and then send them messages like: "Okay, you can give me your game including a one month of free subscription. And if you not deliver what's promise - I am gone!"
But semi-clever EA, now, throwing a huge content patch into the crowd, like: "Here my minions, stay another month and feast on our updates!" - kidding, kidding - Content that IS standard, delivering lateron via an update.
I'm sorry I almost chocked for laughter.
The entire game is a disaster. If even DarkPony the fanboy quits after only a week of 50 I think it's safe to say this game is going nowhere.
grounnn
Numbers say nothing. You can trick millions of people to get your numbers high enough to claim that you and your company have achieved something. The real feedback you get in critical forums like these here. If you want to know what people think of your game, your company, just wring out threads like this one and you have a profound answer.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
You want to go all relative on me? Ok. Let's do it legitly. How was your first month in the release of WoW? How was yours in STWORs? I was in both, and I totally hated my 2 weeks of playtime and 2 weeks of not being able to play in WoW.
SWTOR is do just fine.
You not playing it =/= failure.
And Bioware chose what they wanted to spend money on because...omg, it's their game. They chose to focus on story. How abotu you chose a game that focuses on what you want?
I just said that this game main appeal goes to casual, story oriented people, I haven't said, that all those people love it. My opinion is that some will pay extra 15-30 dollard, some won't, but I dont think anyone would stay subscribed more than 2-3 month.
SWTOR fails in another ways as well
3. Massive multiplayer experience, especially during leveling, I couldn't stand it for example, finding a group wasn't a problem, problem was that I never saw more than 50 people at the same HUGE zone, i've never came to heroic area for example, and found someone there to cooperate with, it was more like joining battlefield 3 server to play, you know a lot of people play it, but to meet them you have to say in chat, hey guys, lets play together...
You're right. Disaster. The holocaust. 911. Katrina. The Tsunamis of 2004 and 2011. All pale in comparison. The terrorists don't understand how easy it is to undermine and destroy their enemies. Just make an MMO with all that oil money.. It will devastate millions.
You know what's weird about this though? Even in wow in the beginning, unless I was fighting together to take down elites, it wasn't like my screen was flooded with players, only my party. They only place I saw 50+ people was at main cities, just like the Imp fleet...
And if I did see more, it was because we all standing around the same spawn spamming our attack button or raining AOEs. It's only my opinion, but that was not fun, nor immersive, and glad that is gone and hope it never returns.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
I love you poor saps who defend the game by saying all these people rushed to max level and should have taken longer. I mean do you say the same thing about books or movies? You should take a break after every few pages or pause the movie every 10 minutes to draw out the enjoyment. Honestly if your a stay at home mom playing 8 hours a day or someone who got laid off, has a disability or maybe any number of reasons that you have a lot of extra time obviously it's your fault the game is bad because you leveled too fast.
Do you have any idea how flawed that logic is?
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Are you telling us that an MMO that released 30 days ago has bugged endgame????
This is beyond shocking . In my 9 years of playing MMO's I have never -- NEVER I TELL YOU -- seen a trainwreck like that . BUGGED ENDGAME . What kind of of braindead developer releases bugged endgame .
I mean seriously .....bugged endgame at launch .... sish . I am all worked up now .
These threads are getting funnier and funnier.
Well... on one hand SWTOR has engame ideas at release while successful games in the past such as WoW did not have an endgame for almost 6 months after release. If trends go by anything atleast Bioware learned from WoWs mistake and had something ready.
I have to agree, even at wow's begning, it was hard to find more than 50 people at the same time at the same area, but guess why? It wasn't inteded to have 50 people stuck at such a little area, but in SWTOR 1 planet is a size like 3-4 areas in wow, so i guess it should have 3-4 times more people, otherwise it feels empty, and it certainly does...
The fact SWTOR HAS endgame makes it head and shoulders above a lot of MMOs that get released.
Oh and Vaiken space dock is SOOOOOO JAM PACKED FULL OF PEOPLE!!! Anyone who says they feel like they are playing alone and can't find anyone is straight up full of it.
Hundreds of players are in Vaiken at any given moment. When I'm out questing I see people all the time.
People loooove hyperbole.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
good post op.
but opther than the pvp issues, the majority of the players have not reached the end game phase, thus they have no idea whatsoever of what is expecting them.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
And this is exactly why MMO's keep getting released with massive bugs, because the players happily accept it and say, "Oh, it's fine, it's only just released. They'll fix it.". They had over 5 years, hundreds of people and hundreds of millions of dollars to work on this, releasing it in the mess it's currently in is just ludicrous. Though not as bad as accepting it as 'just one of those things'.
They have a beta period for a reason, a lot of bugs came up in that beta period yet they still released it with those bugs in place. But hey, it's fine, it was only released 30 days ago, right? How many businesses do you think could get away with that? Hey, let's go to McDonalds and get some cold burgers. "They're not cooked? Oh, sorry, just one of those things, we only opened the store last week.".