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Guild Wars 2 coming to consoles. Huh, what?

AlotAlot Member Posts: 1,948

http://www.guildwarsinsider.com/conference-call-highlights-gw2-console-version-confirmed/

It's supposed to be launched sometime after the PC release. But seriously, what the heck?

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Comments

  • El-HefeEl-Hefe Member UncommonPosts: 760

    i saw earlier today that TSW is coming out on xbox. surprised me too.

    I've got the straight edge.

  • sonoggisonoggi Member Posts: 1,119

    i think that's awesome. more exposure.

  • DeaconXDeaconX Member UncommonPosts: 3,062

    While that does at first strike me as odd, after some thought I could totally see it.  If it's well designed for consoles and PC separately, it could actually work.

    Think about it.. you go out and adventure in the land - you don't even need to form groups for the most part.  The combat is twitch based so controllers could totally take advantage of that.  Yeah, considering everything I know about the game's design, I could totally see it happening and even working.

    I'll stick to PC though...

    image

    Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

    BOYCOTTING EA / ORIGIN going forward.

  • DatarinDatarin Member CommonPosts: 164


    Originally posted by DeaconX
    While that does at first strike me as odd, after some thought I could totally see it.  If it's well designed for consoles and PC separately, it could actually work.
    Think about it.. you go out and adventure in the land - you don't even need to form groups for the most part.  The combat is twitch based so controllers could totally take advantage of that.  Yeah, considering everything I know about the game's design, I could totally see it happening and even working.
    I'll stick to PC though...

    How would skill casting work, considering that it utilizes the full [ten] numbers on the keyboard?

    Forums: The best real-time interactive MMORPG you'll ever be in.

  • AlotAlot Member Posts: 1,948

    Originally posted by Robokapp

    Originally posted by DeaconX

    While that does at first strike me as odd, after some thought I could totally see it.  If it's well designed for consoles and PC separately, it could actually work.

    Think about it.. you go out and adventure in the land - you don't even need to form groups for the most part.  The combat is twitch based so controllers could totally take advantage of that.  Yeah, considering everything I know about the game's design, I could totally see it happening and even working.

    I'll stick to PC though...

    so basically the UI is going to suck.

     

    that's all I get from multi-platform mmos: the ui is going to suck.

     

    has any mmo ever had an ok ui with cross-platform?

    Relax. It is made for PC in the first place= the UI will only suck on consoles.

  • Master10KMaster10K Member Posts: 3,065

    I've always thought that GW2 was the kind of MMORPG that could be ported to consoles, with it's more action oriented combat, minimalist UI and lack of a subscription fee. As long as it doesn't effect the quality of the PC title then I could care less. It's kinda what CDProjekt did with The Witcher 2, by releasing the PC title first then porting it to consoles, once the PC version works fine.

    image

  • jusomdudejusomdude Member RarePosts: 2,706

    I think it's kind of a dead giveaway a game is headed to consoles when you can only have like 6 active abilities at a time.

     

    Doesn't GW2 have something like that? Not real hip on the GW2 info but thought I read that somewhere.

  • El-HefeEl-Hefe Member UncommonPosts: 760

    Originally posted by Datarin

     




    Originally posted by DeaconX

    While that does at first strike me as odd, after some thought I could totally see it.  If it's well designed for consoles and PC separately, it could actually work.

    Think about it.. you go out and adventure in the land - you don't even need to form groups for the most part.  The combat is twitch based so controllers could totally take advantage of that.  Yeah, considering everything I know about the game's design, I could totally see it happening and even working.

    I'll stick to PC though...






    How would skill casting work, considering that it utilizes the full [ten] numbers on the keyboard?

     

    with modifiers, holding down the top left or right would modify x or a or whatever.

    I've got the straight edge.

  • cippalippacippalippa Member UncommonPosts: 108

    I don't mind as far they're gonna  develop UI separately, because one only shared among the different hardwares input devices is gonna sux bad as DCUO UI undisputedly does.

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by Robokapp

    *snip*

    so basically the UI is going to suck.

     

    that's all I get from multi-platform mmos: the ui is going to suck.

     

    has any mmo ever had an ok ui with cross-platform?

    Who says the game will be cross-platform? They could quite easily just have seperate servers for PC and Console users.

    image

  • DeaconXDeaconX Member UncommonPosts: 3,062

    Originally posted by Datarin

     




    Originally posted by DeaconX

    While that does at first strike me as odd, after some thought I could totally see it.  If it's well designed for consoles and PC separately, it could actually work.

    Think about it.. you go out and adventure in the land - you don't even need to form groups for the most part.  The combat is twitch based so controllers could totally take advantage of that.  Yeah, considering everything I know about the game's design, I could totally see it happening and even working.

    I'll stick to PC though...






    How would skill casting work, considering that it utilizes the full [ten] numbers on the keyboard?

     

    It has to be designed DIFFERETNLY than it is for the keyboard.  How they do it? *shrug*  Personally, I couldn't care less as long as my PC version is awesome.

    image

    Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

    BOYCOTTING EA / ORIGIN going forward.

  • AlotAlot Member Posts: 1,948

    Originally posted by jusomdude

    I think it's kind of a dead giveaway a game is headed to consoles when you can only have like 6 active abilities at a time.

     

    Doesn't GW2 have something like that? Not real hip on the GW2 info but thought I read that somewhere.

    No, you've got at least 10 different active skills (depends on your profession) at a time. Not to mention dodging and weapon-swapping.

  • ScopedogScopedog Member Posts: 64

      

    I would like to know how this would work server wise.

     

    Will the console-players have their own separate server, or will it be integrated with PC players ones?

    How does it usually work with console MMO's that also has a PC version? I have no experience regarding this.

  • DatarinDatarin Member CommonPosts: 164


    Originally posted by brody71

    Originally posted by Datarin
     


    Originally posted by DeaconX
    While that does at first strike me as odd, after some thought I could totally see it.  If it's well designed for consoles and PC separately, it could actually work.
    Think about it.. you go out and adventure in the land - you don't even need to form groups for the most part.  The combat is twitch based so controllers could totally take advantage of that.  Yeah, considering everything I know about the game's design, I could totally see it happening and even working.
    I'll stick to PC though...


    How would skill casting work, considering that it utilizes the full [ten] numbers on the keyboard?
     


    with modifiers, holding down the top left or right would modify x or a or whatever.


    That would put console players at a second or two of disadvantage compared to keyboard users, but it'd work, I guess.

    Forums: The best real-time interactive MMORPG you'll ever be in.

  • marinridermarinrider Member UncommonPosts: 1,556

    Originally posted by jusomdude

    I think it's kind of a dead giveaway a game is headed to consoles when you can only have like 6 active abilities at a time.

     

    Doesn't GW2 have something like that? Not real hip on the GW2 info but thought I read that somewhere.

    GW1 only had 8 at one time, I think GW2 has 10.  

  • DeaconXDeaconX Member UncommonPosts: 3,062

    Originally posted by Datarin

     




    Originally posted by brody71





    Originally posted by Datarin

     








    Originally posted by DeaconX

    While that does at first strike me as odd, after some thought I could totally see it.  If it's well designed for consoles and PC separately, it could actually work.

    Think about it.. you go out and adventure in the land - you don't even need to form groups for the most part.  The combat is twitch based so controllers could totally take advantage of that.  Yeah, considering everything I know about the game's design, I could totally see it happening and even working.

    I'll stick to PC though...










    How would skill casting work, considering that it utilizes the full [ten] numbers on the keyboard?

     






    with modifiers, holding down the top left or right would modify x or a or whatever.





    That would put console players at a second or two of disadvantage compared to keyboard users, but it'd work, I guess.

     

    I wouldn't have console players and pc players on the same servers...

    image

    Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

    BOYCOTTING EA / ORIGIN going forward.

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by jusomdude

    I think it's kind of a dead giveaway a game is headed to consoles when you can only have like 6 active abilities at a time.

    Doesn't GW2 have something like that? Not real hip on the GW2 info but thought I read that somewhere.

    Actually it has upto a 14 skill hotbar (for Elementalists & Engineers) and upwards of 18 active abilities for each profession. Watch this vid and keep your eyes glued to the hotbar. Sure, with some tweaks they could port it to consoles, but the PC game won't lose any of it's complexity whilst doing so.

    image

  • revy66revy66 Member Posts: 464

    Originally posted by jusomdude

    I think it's kind of a dead giveaway a game is headed to consoles when you can only have like 6 active abilities at a time.

     

    Doesn't GW2 have something like that? Not real hip on the GW2 info but thought I read that somewhere.

    You can have more active abilities than you could in GW.

  • El-HefeEl-Hefe Member UncommonPosts: 760

    Originally posted by Datarin

     




    Originally posted by brody71





    Originally posted by Datarin

     








    Originally posted by DeaconX

    While that does at first strike me as odd, after some thought I could totally see it.  If it's well designed for consoles and PC separately, it could actually work.

    Think about it.. you go out and adventure in the land - you don't even need to form groups for the most part.  The combat is twitch based so controllers could totally take advantage of that.  Yeah, considering everything I know about the game's design, I could totally see it happening and even working.

    I'll stick to PC though...










    How would skill casting work, considering that it utilizes the full [ten] numbers on the keyboard?

     






    with modifiers, holding down the top left or right would modify x or a or whatever.





    That would put console players at a second or two of disadvantage compared to keyboard users, but it'd work, I guess.

     

    i always hear the debate of controller and keyboard and mouse. if we were all on the same server i guess we would find out. i kind of think using a controller would be an advantage, i used to play a lot of madden football and the combinations of button you have to press at times can be intense.  

    I've got the straight edge.

  • ScopedogScopedog Member Posts: 64

    Originally posted by DeaconX

    Originally posted by Datarin

     




    Originally posted by brody71






    Originally posted by Datarin

     








    Originally posted by DeaconX

    While that does at first strike me as odd, after some thought I could totally see it.  If it's well designed for consoles and PC separately, it could actually work.

    Think about it.. you go out and adventure in the land - you don't even need to form groups for the most part.  The combat is twitch based so controllers could totally take advantage of that.  Yeah, considering everything I know about the game's design, I could totally see it happening and even working.

    I'll stick to PC though...










    How would skill casting work, considering that it utilizes the full [ten] numbers on the keyboard?

     







    with modifiers, holding down the top left or right would modify x or a or whatever.






    That would put console players at a second or two of disadvantage compared to keyboard users, but it'd work, I guess.

     

    I wouldn't have console players and pc players on the same servers...

    I'm guessing then that they will put them in separate servers?

    It makes the most sense to me.

    You know, compatibility wise and all.

  • 17Omega17Omega Member Posts: 44

    The question is which console? which console can manage all this.

    In my opinion I think the WII U could possibly be the console that can manage GW 2, since WII U has been stated to be released this year and that the control has a touchscreen feature, I could say this could work now again this is from my opinion but looking at this I do think this could work.

    We'll have to see

    Course they can downgrade it to let all console manage and tweak up the settings and UI system. 

  • DeaconXDeaconX Member UncommonPosts: 3,062

    Originally posted by Scopedog

    Originally posted by DeaconX


    Originally posted by Datarin

     




    Originally posted by brody71






    Originally posted by Datarin

     








    Originally posted by DeaconX

    While that does at first strike me as odd, after some thought I could totally see it.  If it's well designed for consoles and PC separately, it could actually work.

    Think about it.. you go out and adventure in the land - you don't even need to form groups for the most part.  The combat is twitch based so controllers could totally take advantage of that.  Yeah, considering everything I know about the game's design, I could totally see it happening and even working.

    I'll stick to PC though...










    How would skill casting work, considering that it utilizes the full [ten] numbers on the keyboard?

     







    with modifiers, holding down the top left or right would modify x or a or whatever.






    That would put console players at a second or two of disadvantage compared to keyboard users, but it'd work, I guess.

     

    I wouldn't have console players and pc players on the same servers...

    I'm guessing then that they will put them in separate servers?

    It makes the most sense to me.

    You know, compatibility wise and all.

    Absolutely.

    SONY tried to do cross-platform with DCUO and it didn't work out well for them.  I would hope ArenaNet leared from that.  Honestly, let consoles and pc's have their own servers and communities.

    image

    Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

    BOYCOTTING EA / ORIGIN going forward.

  • DatarinDatarin Member CommonPosts: 164


    Originally posted by brody71

    i always hear the debate of controller and keyboard and mouse. if we were all on the same server i guess we would find out. i kind of think using a controller would be an advantage, i used to play a lot of madden football and the combinations of button you have to press at times can be intense.  

    Yeah, that's mostly because the button combinations are instinctive over more practice and time. Same thing with the keyboard; but where one only needs one key pressed down to activate, another needs several while juggling both hands to cross-match combos and movement at the same time, which is why I say disadvantage.

    e: formatting again

    Forums: The best real-time interactive MMORPG you'll ever be in.

  • jdnewelljdnewell Member UncommonPosts: 2,237

    With Only 10 skills active at a time it would be easy on a controller.

    4 abilities mapped to X-Y-A-B, then L & R bumper modifiers for X-Y-B-A would give you 12 right there. Double Tap L / R to dodge on analog stick or pad, Right trigger target, Left trigger jump. ( Just an idea off the top of my head)

    Or something like that. In Tera you have more abilites and it does well with a controller. Fully mappable keys, can access menu's, drag and drop, ect.

    I could easily see it being modified a bit and put on console. In todays day with console sales many many times the number of PC sales for games its almost a no brainer.

    And with the B2P model they would be crazy not to tap into that market.

    I personally will play on PC because that is my preferred platform, but for several of my friends a PS3 version would be an instant buy for them.

  • ScopedogScopedog Member Posts: 64

    Originally posted by DeaconX

    Originally posted by Scopedog


    Originally posted by DeaconX


    Originally posted by Datarin

     




    Originally posted by brody71






    Originally posted by Datarin

     








    Originally posted by DeaconX

    While that does at first strike me as odd, after some thought I could totally see it.  If it's well designed for consoles and PC separately, it could actually work.

    Think about it.. you go out and adventure in the land - you don't even need to form groups for the most part.  The combat is twitch based so controllers could totally take advantage of that.  Yeah, considering everything I know about the game's design, I could totally see it happening and even working.

    I'll stick to PC though...










    How would skill casting work, considering that it utilizes the full [ten] numbers on the keyboard?

     







    with modifiers, holding down the top left or right would modify x or a or whatever.






    That would put console players at a second or two of disadvantage compared to keyboard users, but it'd work, I guess.

     

    I wouldn't have console players and pc players on the same servers...

    I'm guessing then that they will put them in separate servers?

    It makes the most sense to me.

    You know, compatibility wise and all.

    Absolutely.

    SONY tried to do cross-platform with DCUO and it didn't work out well for them.  I would hope ArenaNet leared from that.  Honestly, let consoles and pc's have their own servers and communities.

    Agreed.

    If they can get the console version(s) working out fine with their own communities, that's great.

    More GW2 for everybody.

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