While I absolutely love The Witcher 2, its not a very good pc game when it comes down to UI only.
Its quite terrible in fact, and the camera angles are a bit dodgy too. prefered witcher 1 i think
ps: the inventory is quite shockingly bad aswell, witcher 1 was better in that department
I was speaking more toward they were able to please the PC audience, I've never actually played the witcher 2, my PC can't handle it hehe. I'm only saying the two games can co-exist without ruining it for one or the other.
I've never really heard those complainats about the witcher 2 TBH, many about Skyrim on those subjects, not so much for the Witcher 2.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
It wouldn't be the current generation of consoles,it would be the 7th generations.
The so called xbox 720 and perhaps a PS4 but not todays consoles IMO.
Could it be something like this..
What is so special about GW2 that modern consoles couldn't handle? As with any console port, graphics and resources can be scaled for the platform.
There's so little information about next gen consoles(besides Wii U) that they're just rumors at this point, so I doubt development kits even exist for them at this point and they're saying there's already people working on the console versions.
I think getting low info from anet this week and the excitement about the 20th of feb is driving people insane.
quick put your tin foil hats on and lets just pray we can make it to the 21st of feb O_O
The truth may be puzzling. It may take some work to grapple with. It may be counterintuitive. It may contradict deeply held prejudices. It may not be consonant with what we desperately want to be true. But our preferences do not determine what's true.
hahah. if this was ANY other game the same people in this thread would be tearing that game a new asshole and saying how "casual" and "Fail" it was for being a console port.
So much hypocrisy in this thread.
The common PC-gamer phobia for console games ought to be cured as fast as possible, so if hypocrisy is necessary for them to be cured, it is only necessary evil.
after all the times i've been burned by consoles, its a well earned phobia tbh
anyway, for pve, I see this game doing very well on controlers, i myself will probably play it in pve with controler. for pvp there is not chance.
Stuff like targeting the ceiling with a ground target fast for a teleport as elementalist, or fast well place aoe's are a big no for a controler
EDIT: Well, if u don't think console gamers kind ruin it all for the rest of us, go and take a look at "Best Story Endings of all time for games" on the guiness book.
1st positio Call of Duty Black Ops, need I say more?
If GW2 gets ported to console they will obviously have to do something to fix the targetting issue. This isnt a hard thing though. They will just implement the same targetting features they use in FPS games to make it easier to target. I cant remember what they are all called but there are a number of aim-assist tools game devs use to make it easier to target on consoles without making it an all out auto-aim. One of these is that as you get closer to the hit box of something your cursor slows down and gravitates toward the hitbox. I can guarentee these features will be on console and not on PC which is why the servers will be seperate.
As far as controllers being vastly inferior to keyboard/mouse its not as big of a divide as someone like you wants to believe. In fact the controller is superior in many regards. Dodging/blocking will probably be easier for example. Targetting obviously will not be. Oh and just so you know I raid in most MMO's on an Xbox360 controller using Xpadder to map buttons. It works great for me but it is MUCH more effective for certain classes/playstyles than others. Macros help immensely in games with lots of skill which can be sequenced (Rift for example). A controller for a healer class for instance is BAD BAD BAD. For DPS its very easy and for tanking it can actually be better than mouse/keyboard. Of course GW2 wont have dedicated healers so................
"I just want to reiterate that the development team is fully focused on making GW2 the best PC MMO ever released. We have a very small team exploring the possibility of console, but there are no definite plans for a console version at this time. The core of Guild Wars 2 development is fully focused on delivering a fantastic PC MMORPG experience."
OP should consider adding that to their initial post. That's NCSoft merely jumping the gun to try and get more exposure, which is precisely why you should ignore any and all information coming from NCSoft. They are only the publisher, and will do whatever necessary to make their published games a success.
If it doesn't come from Anet, it's coming from someone's ass.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
hahah. if this was ANY other game the same people in this thread would be tearing that game a new asshole and saying how "casual" and "Fail" it was for being a console port.
So much hypocrisy in this thread.
The common PC-gamer phobia for console games ought to be cured as fast as possible, so if hypocrisy is necessary for them to be cured, it is only necessary evil.
after all the times i've been burned by consoles, its a well earned phobia tbh
anyway, for pve, I see this game doing very well on controlers, i myself will probably play it in pve with controler. for pvp there is not chance.
Stuff like targeting the ceiling with a ground target fast for a teleport as elementalist, or fast well place aoe's are a big no for a controler
EDIT: Well, if u don't think console gamers kind ruin it all for the rest of us, go and take a look at "Best Story Endings of all time for games" on the guiness book.
1st positio Call of Duty Black Ops, need I say more?
Without a strong console culture, we wouldn't have Resident Evil, Metroid, Zelda, Castlevania, Devil May Cry, Final Fantasy, Mario, Metal Gear Solid, Street Fighter, Shin Megami Tensei, Dragon Quest and numerous other series which were born through the console culture.
Several of them are completely unthinkable without a controller, much like many Real Time Strategy games are unthinkable without mouse and keyboard.
There are simply too many excellent games brought by consoles, to hate consoles. You may certain aspects of some communities within the large population of console-users, but that doesn't justify disliking consoles as a whole.
As for "Best Story Endings of all time for games" in the Guinness World Record Book: that book should only dedicate itself to objective records and not subjective ones which are prone to heavily bias and dishonesty.
"I just want to reiterate that the development team is fully focused on making GW2 the best PC MMO ever released. We have a very small team exploring the possibility of console, but there are no definite plans for a console version at this time. The core of Guild Wars 2 development is fully focused on delivering a fantastic PC MMORPG experience."
OP should consider adding that to their initial post. That's NCSoft merely jumping the gun to try and get more exposure, which is precisely why you should ignore any and all information coming from NCSoft. They are only the publisher, and will do whatever necessary to make their published games a success.
If it doesn't come from Anet, it's coming from someone's ass.
Your quote is from feb 10, 2010... this one if from yesterday:
I think "stay calm, don't panic" will become my new mantra.
We stated multiple times in public that we have a small team working on a console version, but that we are fully dedicated to make the most kickass game for PC (I think the official statement did not use the word kickass, in case someone wants to semantically disect my post ).
It wouldn't be the current generation of consoles,it would be the 7th generations.
The so called xbox 720 and perhaps a PS4 but not todays consoles IMO.
Could it be something like this..
What is so special about GW2 that modern consoles couldn't handle? As with any console port, graphics and resources can be scaled for the platform.
There's so little information about next gen consoles(besides Wii U) that they're just rumors at this point, so I doubt development kits even exist for them at this point and they're saying there's already people working on the console versions.
It's about the gameplay. Console games don't generally require that people select areas of the ground and terrain to set up their aoes because that kind of mechanic is best handled with a mouse. You'll see that in tactics inspired games and turn-based often, but I can't think of a single action RPG that does it. Action RPGs either have AoE-type abilities as PBAoE or simply have them affect everything on the screen.
While you could allow people to scroll the AoE target across the terrain using one of the analog sticks on a gamepad, that still puts console gamers at a ~significant~ disadvantage over PC gamers who have a mouse. As the mechanic of ground-target skills/spells and set-up are a huge part of the combat in GW2, it really doesn't seem the ideal game for console porting.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
While I absolutely love The Witcher 2, its not a very good pc game when it comes down to UI only.
Its quite terrible in fact, and the camera angles are a bit dodgy too. prefered witcher 1 i think
ps: the inventory is quite shockingly bad aswell, witcher 1 was better in that department
I was speaking more toward they were able to please the PC audience, I've never actually played the witcher 2, my PC can't handle it hehe. I'm only saying the two games can co-exist without ruining it for one or the other.
I've never really heard those complainats about the witcher 2 TBH, many about Skyrim on those subjects, not so much for the Witcher 2.
for instance, the inventory is a scroll down menu very console-esque, rather than the nice one they had for the witcher 1, it pissed me of to the point that I just started selling everything and just moved on with the story because I cba to sort thro hundreds of items, much like skyrim on this regard.
hahah. if this was ANY other game the same people in this thread would be tearing that game a new asshole and saying how "casual" and "Fail" it was for being a console port.
So much hypocrisy in this thread.
The common PC-gamer phobia for console games ought to be cured as fast as possible, so if hypocrisy is necessary for them to be cured, it is only necessary evil.
after all the times i've been burned by consoles, its a well earned phobia tbh
anyway, for pve, I see this game doing very well on controlers, i myself will probably play it in pve with controler. for pvp there is not chance.
Stuff like targeting the ceiling with a ground target fast for a teleport as elementalist, or fast well place aoe's are a big no for a controler
EDIT: Well, if u don't think console gamers kind ruin it all for the rest of us, go and take a look at "Best Story Endings of all time for games" on the guiness book.
1st positio Call of Duty Black Ops, need I say more?
Without a strong console culture, we wouldn't have Resident Evil, Metroid, Zelda, Castlevania, Devil May Cry, Final Fantasy, Mario, Metal Gear Solid, Street Fighter, Shin Megami Tensei, Dragon Quest and numerous other series which were born through the console culture.
Several of them are completely unthinkable without a controller, much like many Real Time Strategy games are unthinkable without mouse and keyboard.
There are simply too many excellent games brought by consoles, to hate consoles. You may certain aspects of some communities within the large population of console-users, but that doesn't justify disliking consoles as a whole.
As for "Best Story Endings of all time for games" in the Guinness World Record Book: that book should only dedicate itself to objective records and not subjective ones which are prone to heavily bias and dishonesty.
To each his own, there are a certain amount of things that made me stop buying games for pc(and I don't get them for console neither) apart from a few sellected titles.
I was just trying to make the point that the hatred for the modern implementation of games cross platform (pc gamers bashing on console gamers) is very well founded, because we as pc gamers have been burned by it more than enough on good games.
For eg, i dont admit that a game sequel comes out every year which is a reskin of the last, with 0 graphical innovation, and other glaring problems because consoles wouldnt handle an upgrade.
I hated the fact that Portal 2 feels dumbed down in terms of twitch movement for Pc comparing to portal 1, because console pads dont cut it.
I would like that there was more ppl who wouldnt settle for mediocrity, when we can have much better than this, and the evolution of games in general is being hampered down by the fact that consoles can't handle it.
As for the guinness thing, i agree, and made the same point on vent when we were reading about it, but it just goes to show the what games have come to be
Personally it doesn't bother me, DCUO was fine for me, in fact it was better than fine. But that means nothing, it will get slated for it no matter what. On the other hand Anet probably don't care about that and will deffinately go for the additional revenue stream a console port would generate.
Also fanboism in this thread, lol. It was being militantly defended against a perseived onslaught that never materialised.
Yeah thats what I though (I played DCUO for a month at release) but I just started again few days ago and UI is horrible.
Please, you guys are just blowing stuff out of proportion. It's quite easy to map GW2 control scheme to a console controller without sacrificing balance or whatever it is you're afraid of. In fact I've just gone ahead and made a set-up that just might work;
You don't have to spread controls like this. By holding LT and RT, you can give new functions to X, Y and B.
For example, in Dragon Age 2 - A is the basic attack; X, Y and B are skills 2, 3 and 4; Holding RT and X, Y, and B gives you skills 5, 6 and 7.
Console games don't generally require that people select areas of the ground and terrain to set up their aoes because that kind of mechanic is best handled with a mouse.
Yes they do. For example, last two games that i played: Dungeon Siege 3 and Dragon Age 2 - both have them.
It's supposed to be launched sometime after the PC release. But seriously, what the heck?
This isn't Everquest or Dark Age of Camelot. It's a video game with a lot of folks playing (i.e., mmoVG not an mmoRPG).
The same races and classes on all sides should be the first clue that this E-Game will be marketed to a console. Not sure why anyone is surprised, or is the fan base for this too young to know anything before 2004 in the mmorpg world?
hahah. if this was ANY other game the same people in this thread would be tearing that game a new asshole and saying how "casual" and "Fail" it was for being a console port.
So much hypocrisy in this thread.
The common PC-gamer phobia for console games ought to be cured as fast as possible, so if hypocrisy is necessary for them to be cured, it is only necessary evil.
after all the times i've been burned by consoles, its a well earned phobia tbh
anyway, for pve, I see this game doing very well on controlers, i myself will probably play it in pve with controler. for pvp there is not chance.
Stuff like targeting the ceiling with a ground target fast for a teleport as elementalist, or fast well place aoe's are a big no for a controler
EDIT: Well, if u don't think console gamers kind ruin it all for the rest of us, go and take a look at "Best Story Endings of all time for games" on the guiness book.
1st positio Call of Duty Black Ops, need I say more?
If GW2 gets ported to console they will obviously have to do something to fix the targetting issue. This isnt a hard thing though. They will just implement the same targetting features they use in FPS games to make it easier to target. I cant remember what they are all called but there are a number of aim-assist tools game devs use to make it easier to target on consoles without making it an all out auto-aim. One of these is that as you get closer to the hit box of something your cursor slows down and gravitates toward the hitbox. I can guarentee these features will be on console and not on PC which is why the servers will be seperate.
As far as controllers being vastly inferior to keyboard/mouse its not as big of a divide as someone like you wants to believe. In fact the controller is superior in many regards. Dodging/blocking will probably be easier for example. Targetting obviously will not be. Oh and just so you know I raid in most MMO's on an Xbox360 controller using Xpadder to map buttons. It works great for me but it is MUCH more effective for certain classes/playstyles than others. Macros help immensely in games with lots of skill which can be sequenced (Rift for example). A controller for a healer class for instance is BAD BAD BAD. For DPS its very easy and for tanking it can actually be better than mouse/keyboard. Of course GW2 wont have dedicated healers so................
Actually if any of you have played FFXIV with the xbox controller it's pretty fluid...target friendly, target nearest, target next etc etc is all done with the D pad and it works really well. I'm sure there will be something like that for GW2 as for the skills same thing when you "action" you will use the Dpad to scroll between your skills just put your skills in order and fire away the only people that might hindered by this process is those "console" players that will want to emulate "PC players" builds where they jump around so much to launch skills. YOu can check out Youtube for some of these videos look at "FOW" or just "farm builds" and you will see what I mean...I don't plan on playing on console.
It's supposed to be launched sometime after the PC release. But seriously, what the heck?
This isn't Everquest or Dark Age of Camelot. It's a video game with a lot of folks playing (i.e., mmoVG not an mmoRPG).
The same races and classes on all sides should be the first clue that this E-Game will be marketed to a console. Not sure why anyone is surprised, or is the fan base for this too young to know anything before 2004 in the mmorpg world?
What does the same race and classes of the game have to do with the game being released on console have to do with the age of the fanbase have to do with MMORPG's before 2004? Seriously, man, you've been harping on that same point. And no matter how many people try to give you the reason for ArenaNet's decision, you just keep on keep on.
I have to admit this console thing caught me off guard. For Arena net/nc soft it's kind of a no brainer to release it on console because
the players with Xbox live don't have to pay any extra charges to enjoy this great game kinda makes FFXIV and all other MMo's that now wan to launch on consoles as a rip off.
I hope they make the Xbox 360 wireless controller available to PC players so we can see how it pans out. One way would be to let the players customize the controllers any way they want that way there will be some freedom. And, I do see a PC vs. Console players thing that will eventually happen on the forums.
I don't think that GW2 will attract many young players like COD does which is good. My nephew was playing COD on Xbox live when he was 5 so I don't see kids that young playing GW2 they will probably leave it alone and players that did not like or play GW1 will also probably stay away. Still I see them selling a lot of GW2 on consoles. I for one will be on the PC I already have a rig ready for it here is what it consists of...
2600k Sandy Bridge
GTX 570
ROG extreme Maximus MOBO
8 GB DDR3
on a Samsung 55" 3D LED TV
ready for this game and others Holiday 2012 will be Great!!
Please, you guys are just blowing stuff out of proportion. It's quite easy to map GW2 control scheme to a console controller without sacrificing balance or whatever it is you're afraid of. In fact I've just gone ahead and made a set-up that just might work;
You don't have to spread controls like this. By holding LT and RT, you can give new functions to X, Y and B.
For example, in Dragon Age 2 - A is the basic attack; X, Y and B are skills 2, 3 and 4; Holding RT and X, Y, and B gives you skills 5, 6 and 7.
So in Guild Wars 2:
A - skill 1
X, Y and B - Skills 2, 3 and 4
RT + X, Y and B - Skills 5, 6, and 7
LT + X, Y and B - Skills 8, 9 and 10
My thought process through coming up with the mock control scheme was mostly focused on what would be easy to learn and for me it's easier to learn when everything is spread out than when everything is stacked up, especially when you want to do certain actions simultaneously for instance the Flashing blade + Guardian hammer knockback. It would be pretty hard to perform that combo without a bit of practice.
I feel like with the controls spread out you can really pull things off very fast, especially when you get to a point where you always have a nuke on number 9 or you always have a stun on number 7, you basically get to the point where you are able to set yourself up to perform these abilities when you activate them. I feel spreading the button layout out allows for that.
Now I don't think that having the modifiers is a bad thing, I just think it shouldn't be what the whole control scheme is about. It just feels way more complicated than it should be.
the stock UI from GW1 was one of the best stock UI's ive ever seen in that was many many years ago.
Anet becomming the new blizzard soon ?
If you mean making a great, polished game then yes. After all, Arenanet are made up of Blizzard guys who are in it for making their idea of the worlds best game. Pretty potent team to have if you ask me. Blizzard are/were awesome until too much money fell into their laps.
We'll see how Arenanet handles huge success soon enough. They seemed to do ok after a selling 7m copies of their first game, which most developers would kill for.
the stock UI from GW1 was one of the best stock UI's ive ever seen in that was many many years ago.
Anet becomming the new blizzard soon ?
Nah man Anet just trying to make a change in ish and earn more respect possibly as well as just being well the new ANET.
You feel me bro?
IMO that's better than being a new blizzard, Devs who try to be the new blizzard end up falling short or soon will get a reality check.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Right Anallog - camera and targeting (it's not that hard in my opinion. If the skill with ground targeting reaches the edges of the camera then it will move by following it. We have seen something like this in other games).
Comments
I was speaking more toward they were able to please the PC audience, I've never actually played the witcher 2, my PC can't handle it hehe. I'm only saying the two games can co-exist without ruining it for one or the other.
I've never really heard those complainats about the witcher 2 TBH, many about Skyrim on those subjects, not so much for the Witcher 2.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
What is so special about GW2 that modern consoles couldn't handle? As with any console port, graphics and resources can be scaled for the platform.
There's so little information about next gen consoles(besides Wii U) that they're just rumors at this point, so I doubt development kits even exist for them at this point and they're saying there's already people working on the console versions.
I think getting low info from anet this week and the excitement about the 20th of feb is driving people insane.
quick put your tin foil hats on and lets just pray we can make it to the 21st of feb O_O
The truth may be puzzling. It may take some work to grapple with. It may be counterintuitive. It may contradict deeply held prejudices. It may not be consonant with what we desperately want to be true. But our preferences do not determine what's true.
Carl Sagan-
If GW2 gets ported to console they will obviously have to do something to fix the targetting issue. This isnt a hard thing though. They will just implement the same targetting features they use in FPS games to make it easier to target. I cant remember what they are all called but there are a number of aim-assist tools game devs use to make it easier to target on consoles without making it an all out auto-aim. One of these is that as you get closer to the hit box of something your cursor slows down and gravitates toward the hitbox. I can guarentee these features will be on console and not on PC which is why the servers will be seperate.
As far as controllers being vastly inferior to keyboard/mouse its not as big of a divide as someone like you wants to believe. In fact the controller is superior in many regards. Dodging/blocking will probably be easier for example. Targetting obviously will not be. Oh and just so you know I raid in most MMO's on an Xbox360 controller using Xpadder to map buttons. It works great for me but it is MUCH more effective for certain classes/playstyles than others. Macros help immensely in games with lots of skill which can be sequenced (Rift for example). A controller for a healer class for instance is BAD BAD BAD. For DPS its very easy and for tanking it can actually be better than mouse/keyboard. Of course GW2 wont have dedicated healers so................
http://www.guildwars2guru.com/forum/showpost.php?p=98826&postcount=4
"I just want to reiterate that the development team is fully focused on making GW2 the best PC MMO ever released. We have a very small team exploring the possibility of console, but there are no definite plans for a console version at this time. The core of Guild Wars 2 development is fully focused on delivering a fantastic PC MMORPG experience."
http://www.guildwars2guru.com/forum/conference-call-highlights-guild-wars-t27571.html?p=1114921#post1114921
OP should consider adding that to their initial post. That's NCSoft merely jumping the gun to try and get more exposure, which is precisely why you should ignore any and all information coming from NCSoft. They are only the publisher, and will do whatever necessary to make their published games a success.
If it doesn't come from Anet, it's coming from someone's ass.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
Without a strong console culture, we wouldn't have Resident Evil, Metroid, Zelda, Castlevania, Devil May Cry, Final Fantasy, Mario, Metal Gear Solid, Street Fighter, Shin Megami Tensei, Dragon Quest and numerous other series which were born through the console culture.
Several of them are completely unthinkable without a controller, much like many Real Time Strategy games are unthinkable without mouse and keyboard.
There are simply too many excellent games brought by consoles, to hate consoles. You may certain aspects of some communities within the large population of console-users, but that doesn't justify disliking consoles as a whole.
As for "Best Story Endings of all time for games" in the Guinness World Record Book: that book should only dedicate itself to objective records and not subjective ones which are prone to heavily bias and dishonesty.
Your quote is from feb 10, 2010... this one if from yesterday:
I think "stay calm, don't panic" will become my new mantra.
We stated multiple times in public that we have a small team working on a console version, but that we are fully dedicated to make the most kickass game for PC (I think the official statement did not use the word kickass, in case someone wants to semantically disect my post ).
And that is from someone at ArenaNet
http://www.guildwars2guru.com/forum/showpost.php?p=1114921&postcount=79
It's about the gameplay. Console games don't generally require that people select areas of the ground and terrain to set up their aoes because that kind of mechanic is best handled with a mouse. You'll see that in tactics inspired games and turn-based often, but I can't think of a single action RPG that does it. Action RPGs either have AoE-type abilities as PBAoE or simply have them affect everything on the screen.
While you could allow people to scroll the AoE target across the terrain using one of the analog sticks on a gamepad, that still puts console gamers at a ~significant~ disadvantage over PC gamers who have a mouse. As the mechanic of ground-target skills/spells and set-up are a huge part of the combat in GW2, it really doesn't seem the ideal game for console porting.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
for instance, the inventory is a scroll down menu very console-esque, rather than the nice one they had for the witcher 1, it pissed me of to the point that I just started selling everything and just moved on with the story because I cba to sort thro hundreds of items, much like skyrim on this regard.
"I am not a robot. I am a unicorn."
To each his own, there are a certain amount of things that made me stop buying games for pc(and I don't get them for console neither) apart from a few sellected titles.
I was just trying to make the point that the hatred for the modern implementation of games cross platform (pc gamers bashing on console gamers) is very well founded, because we as pc gamers have been burned by it more than enough on good games.
For eg, i dont admit that a game sequel comes out every year which is a reskin of the last, with 0 graphical innovation, and other glaring problems because consoles wouldnt handle an upgrade.
I hated the fact that Portal 2 feels dumbed down in terms of twitch movement for Pc comparing to portal 1, because console pads dont cut it.
I would like that there was more ppl who wouldnt settle for mediocrity, when we can have much better than this, and the evolution of games in general is being hampered down by the fact that consoles can't handle it.
As for the guinness thing, i agree, and made the same point on vent when we were reading about it, but it just goes to show the what games have come to be
anyway, bed time
"I am not a robot. I am a unicorn."
Yeah thats what I though (I played DCUO for a month at release) but I just started again few days ago and UI is horrible.
You don't have to spread controls like this. By holding LT and RT, you can give new functions to X, Y and B.
For example, in Dragon Age 2 - A is the basic attack; X, Y and B are skills 2, 3 and 4; Holding RT and X, Y, and B gives you skills 5, 6 and 7.
So in Guild Wars 2:
A - skill 1
X, Y and B - Skills 2, 3 and 4
RT + X, Y and B - Skills 5, 6, and 7
LT + X, Y and B - Skills 8, 9 and 10
Yes they do. For example, last two games that i played: Dungeon Siege 3 and Dragon Age 2 - both have them.
This isn't Everquest or Dark Age of Camelot. It's a video game with a lot of folks playing (i.e., mmoVG not an mmoRPG).
The same races and classes on all sides should be the first clue that this E-Game will be marketed to a console. Not sure why anyone is surprised, or is the fan base for this too young to know anything before 2004 in the mmorpg world?
Actually if any of you have played FFXIV with the xbox controller it's pretty fluid...target friendly, target nearest, target next etc etc is all done with the D pad and it works really well. I'm sure there will be something like that for GW2 as for the skills same thing when you "action" you will use the Dpad to scroll between your skills just put your skills in order and fire away the only people that might hindered by this process is those "console" players that will want to emulate "PC players" builds where they jump around so much to launch skills. YOu can check out Youtube for some of these videos look at "FOW" or just "farm builds" and you will see what I mean...I don't plan on playing on console.
What does the same race and classes of the game have to do with the game being released on console have to do with the age of the fanbase have to do with MMORPG's before 2004? Seriously, man, you've been harping on that same point. And no matter how many people try to give you the reason for ArenaNet's decision, you just keep on keep on.
I have to admit this console thing caught me off guard. For Arena net/nc soft it's kind of a no brainer to release it on console because
the players with Xbox live don't have to pay any extra charges to enjoy this great game kinda makes FFXIV and all other MMo's that now wan to launch on consoles as a rip off.
I hope they make the Xbox 360 wireless controller available to PC players so we can see how it pans out. One way would be to let the players customize the controllers any way they want that way there will be some freedom. And, I do see a PC vs. Console players thing that will eventually happen on the forums.
I don't think that GW2 will attract many young players like COD does which is good. My nephew was playing COD on Xbox live when he was 5 so I don't see kids that young playing GW2 they will probably leave it alone and players that did not like or play GW1 will also probably stay away. Still I see them selling a lot of GW2 on consoles. I for one will be on the PC I already have a rig ready for it here is what it consists of...
2600k Sandy Bridge
GTX 570
ROG extreme Maximus MOBO
8 GB DDR3
on a Samsung 55" 3D LED TV
ready for this game and others Holiday 2012 will be Great!!
My thought process through coming up with the mock control scheme was mostly focused on what would be easy to learn and for me it's easier to learn when everything is spread out than when everything is stacked up, especially when you want to do certain actions simultaneously for instance the Flashing blade + Guardian hammer knockback. It would be pretty hard to perform that combo without a bit of practice.
I feel like with the controls spread out you can really pull things off very fast, especially when you get to a point where you always have a nuke on number 9 or you always have a stun on number 7, you basically get to the point where you are able to set yourself up to perform these abilities when you activate them. I feel spreading the button layout out allows for that.
Now I don't think that having the modifiers is a bad thing, I just think it shouldn't be what the whole control scheme is about. It just feels way more complicated than it should be.
This is not a game.
the stock UI from GW1 was one of the best stock UI's ive ever seen in that was many many years ago.
Anet becomming the new blizzard soon ?
If you mean making a great, polished game then yes. After all, Arenanet are made up of Blizzard guys who are in it for making their idea of the worlds best game. Pretty potent team to have if you ask me. Blizzard are/were awesome until too much money fell into their laps.
We'll see how Arenanet handles huge success soon enough. They seemed to do ok after a selling 7m copies of their first game, which most developers would kill for.
Nah man Anet just trying to make a change in ish and earn more respect possibly as well as just being well the new ANET.
You feel me bro?
IMO that's better than being a new blizzard, Devs who try to be the new blizzard end up falling short or soon will get a reality check.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Will the console people be able to play with the pc people?
I hope so.....the more the merrier
How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.
If there is a console version wouldn't it be on the PS3 only because NCsoft still has that deal with Sony from a few years back.
I think it would only be PS3 anyway just because of cross platform capability is limited on the 360.
Playstation controller:
Left Anallog - Movement
Right Anallog - camera and targeting (it's not that hard in my opinion. If the skill with ground targeting reaches the edges of the camera then it will move by following it. We have seen something like this in other games).
Up - F1
Down - F2
Right - F3
Left - F4
Square - 1st skill / L1+Square - 6th skill
Triangle - 2nd skill / L1+Triangle - 7th skill
O - 3rd skill / L1+O - 8th skill
X - Jump / L1+X - 9th skill
L1 - Hold for 6th-9th skills
L2 - swap weapon
L3 - Interact
R1 - 4th skill
R2 - 5th skill
R3 - Elite skill
Start - Menu
Select - Chat
What do you guys think?