If they can get this to "work as intended" with hundreds of player participating and an acceptable amount of lag (there will be some lag), then no modern MMORPG will be able to touch GW2, when it comes to PvP. Can't wait to see the gameplay next week, from Total Biscuit, Curse Network and many others.
If they can get this to "work as intended" with hundreds of player participating and an acceptable amount of lag (there will be some lag), then no modern MMORPG will be able to touch GW2, when it comes to PvP. Can't wait to see the gameplay next week, from Total Biscuit, Curse Network and many others.
I'm a casual PVP'er but this looks fun to me. Although I expect many o'deaths to occur. As awesome as it may be when it comes out, eventually people will ask for changes/updates. How Anet handles that will decide if this will be untouchable compared to other games.
If they can get this to "work as intended" with hundreds of player participating and an acceptable amount of lag (there will be some lag), then no modern MMORPG will be able to touch GW2, when it comes to PvP. Can't wait to see the gameplay next week, from Total Biscuit, Curse Network and many others.
I'm a casual PVP'er but this looks fun to me. Although I expect many o'deaths to occur. As awesome as it may be when it comes out, eventually people will ask for changes/updates. How Anet handles that will decide if this will be untouchable compared to other games.
If you end up dying a lot, just build an Arrow Cart and Wreck havok on a zerg you'll come across.
I have some concerns over the NPCs. I saw this in Warhammer. The Keep Lord fights were so tough - it was so hard to take a keep, that factions just avoided PvPing each other in order to capture the keeps.
It depreciated into a PvE fest where everyone would just skip fighting, and run around in ciricles attacking the Keeps. No one really fought each other because doing so meant a stalemate. Better off just attacking the NPC's to get the rewards.
I'm not seeing how this is going to be any different aside from having 3 factions.
I have lurked on this website for many years, I have never posted simply due to the fact I prefer to read, i prefer to learn cool little things from the new MMOs coming and thats satisfied me until now. However, I feel like if I don't post and say how...incredible, I find the very idea of this, let alone the fact it's going to be ingame, then I am not doing this news justice. Looks like I have my next MMO
I have some concerns over the NPCs. I saw this in Warhammer. The Keep Lord fights were so tough - it was so hard to take a keep, that factions just avoided PvPing each other in order to capture the keeps.
It depreciated into a PvE fest where everyone would just skip fighting, and run around in ciricles attacking the Keeps. No one really fought each other because doing so meant a stalemate. Better off just attacking the NPC's to get the rewards.
I'm not seeing how this is going to be any different aside from having 3 factions.
It is really a balancing thing. If those ogres becomes too tough it ruins the experience, they should be nasty enough to be distracting but nowhere near a real player.
I see WARs fail here as a fail to balance the game, hopefully is ANET better there, at least the first GW is actually pretty well balanced so hopefully they will get it right, at least after a while.
We can PvE in the rest of the game so hard mobs shouldn´t be in the mists, but stuff that adds a distraction at the right moment is rather fun and add to the strategy.
I have some concerns over the NPCs. I saw this in Warhammer. The Keep Lord fights were so tough - it was so hard to take a keep, that factions just avoided PvPing each other in order to capture the keeps.
It depreciated into a PvE fest where everyone would just skip fighting, and run around in ciricles attacking the Keeps. No one really fought each other because doing so meant a stalemate. Better off just attacking the NPC's to get the rewards.
I'm not seeing how this is going to be any different aside from having 3 factions.
Because the keeps will be guild owned and provide very useful bonuses and Supply which you'll need for everything.
Hopefully if people just skip the control mechanics they won't have enough Supply to do anything useful.
So the team that focuses on Supply (capture/control/defend objectives) will dominate.
Best way to persuade players to play the "right" way is through rewards and clever systems without exploits.
Time will tell of course how clever they are and how exploit free it is - but 1 that is what testing is for and 2 from the sound of things in the blog they've already thought of all of these issues and came up with solutions.
I have some concerns over the NPCs. I saw this in Warhammer. The Keep Lord fights were so tough - it was so hard to take a keep, that factions just avoided PvPing each other in order to capture the keeps.
It depreciated into a PvE fest where everyone would just skip fighting, and run around in ciricles attacking the Keeps. No one really fought each other because doing so meant a stalemate. Better off just attacking the NPC's to get the rewards.
I'm not seeing how this is going to be any different aside from having 3 factions.
Hm...there is a very basic difference between GW2's system and WAR's system. In WAR, the reward for a keep fight was loot and renown points, not the keep itself, so defending was pointless. In GW2, you are fighting a bigger long term war, owning a keep is important and ppl (most likely guilds) will defend it.
I have some concerns over the NPCs. I saw this in Warhammer. The Keep Lord fights were so tough - it was so hard to take a keep, that factions just avoided PvPing each other in order to capture the keeps.
It depreciated into a PvE fest where everyone would just skip fighting, and run around in ciricles attacking the Keeps. No one really fought each other because doing so meant a stalemate. Better off just attacking the NPC's to get the rewards.
I'm not seeing how this is going to be any different aside from having 3 factions.
The fact is that in GW2 holding a keep adds to your overall score in the match so the drive is to win and to win is to hold most of the keeps.
I'm pretty much stunned with how ambitious this has become, I really wasn't expecting to have so many things going on and so many options. The change to boosting players up is a welcome one, I was concerned that being sidekicked up would be a barrier to those new to the game and with no high level friends. I can't wait to jump in to this now, I rarely enjoy PvP but this sounds a blast and I know my guild will be aiming to hold a keep I wonder if there will be tools in place for servers to organise their attacks, maybe a server wide messages from the mists giving us an update on significant gains and losses too. No doubt the players themselves can use general chat to get messages out to the server to call for help in hot spots. I can see some guilds forming massive alliances for this purpose, to that end an alliance system like GW has would really help.
Looks very interesting indeed. I'm hoping they won't touch the WvWvW part of the game with the cash shop in any way ever.
The cash shop is part of the whole game,it's cosmetics and other items that don't give any advantage over other players who don't use it,their is a thread on GW2 cash shops if you really want to discuss it.
its about darn time someone followed in the foot steps of daoc and made the war wage against 3 realms(worlds) instead of the 2 faction pvping we've had to deal with up to now. I hope a 3 realm minimum will be the new standard amongst MMOs that are serious when they try to incorporate pvp.
Ah well terse is more similar perhaps, the other galmes are 3 factions on same server. Anyway its good news for all of us, finally getting away from the horrible wow style pvp model.
its about darn time someone followed in the foot steps of daoc and made the war wage against 3 realms(worlds) instead of the 2 faction pvping we've had to deal with up to now. I hope a 3 realm minimum will be the new standard amongst MMOs that are serious when they try to incorporate pvp.
Just about every new MMO coming out or recently released doesn't have this boring faction style anymore, it's not just GW2. SW:TOR doesn't count.
Comments
We don't like you no more :P
This is not a game.
I'm a casual PVP'er but this looks fun to me. Although I expect many o'deaths to occur. As awesome as it may be when it comes out, eventually people will ask for changes/updates. How Anet handles that will decide if this will be untouchable compared to other games.
If you end up dying a lot, just build an Arrow Cart and Wreck havok on a zerg you'll come across.
I have some concerns over the NPCs. I saw this in Warhammer. The Keep Lord fights were so tough - it was so hard to take a keep, that factions just avoided PvPing each other in order to capture the keeps.
It depreciated into a PvE fest where everyone would just skip fighting, and run around in ciricles attacking the Keeps. No one really fought each other because doing so meant a stalemate. Better off just attacking the NPC's to get the rewards.
I'm not seeing how this is going to be any different aside from having 3 factions.
Dark Age of Camelot was my first MMO love.
I plyed the hell out of that game even with all its trials and tribulations up to about its population decline made the game very lackluster for me.
After reading this blog post i feel a resurgence of nostalgia and hope that finally a real RvR game has emerged.
I just wish i had retained all my DAoC contacts now to see if they all feel the same way.
Lolipops !
Sounds promising.
It's like Anet sat down and listed out the problems with Open world PvP and came up with solutions for every bullet point on that last.
Mega guilds zerging? Only one keep per guild.
Solo/ small group players? PvE content and secondary objectives like the resource nodes.
Lots of promise... lots of hope, certainly lots of hype.
Hopefully come March/April we'll be able to test this out ourselves.
Certainly sounds great, but will have to see to believe first!
I have lurked on this website for many years, I have never posted simply due to the fact I prefer to read, i prefer to learn cool little things from the new MMOs coming and thats satisfied me until now. However, I feel like if I don't post and say how...incredible, I find the very idea of this, let alone the fact it's going to be ingame, then I am not doing this news justice. Looks like I have my next MMO
"Dream come true"?
Let's not talk about overhyping lol
It is really a balancing thing. If those ogres becomes too tough it ruins the experience, they should be nasty enough to be distracting but nowhere near a real player.
I see WARs fail here as a fail to balance the game, hopefully is ANET better there, at least the first GW is actually pretty well balanced so hopefully they will get it right, at least after a while.
We can PvE in the rest of the game so hard mobs shouldn´t be in the mists, but stuff that adds a distraction at the right moment is rather fun and add to the strategy.
Because the keeps will be guild owned and provide very useful bonuses and Supply which you'll need for everything.
Hopefully if people just skip the control mechanics they won't have enough Supply to do anything useful.
So the team that focuses on Supply (capture/control/defend objectives) will dominate.
Best way to persuade players to play the "right" way is through rewards and clever systems without exploits.
Time will tell of course how clever they are and how exploit free it is - but 1 that is what testing is for and 2 from the sound of things in the blog they've already thought of all of these issues and came up with solutions.
Hm...there is a very basic difference between GW2's system and WAR's system. In WAR, the reward for a keep fight was loot and renown points, not the keep itself, so defending was pointless. In GW2, you are fighting a bigger long term war, owning a keep is important and ppl (most likely guilds) will defend it.
dude its the second time this game almost break my hype control.
if all of this is true, and work like that, it better I save my vacation time for when this game launch
The fact is that in GW2 holding a keep adds to your overall score in the match so the drive is to win and to win is to hold most of the keeps.
This is not a game.
I'm pretty much stunned with how ambitious this has become, I really wasn't expecting to have so many things going on and so many options. The change to boosting players up is a welcome one, I was concerned that being sidekicked up would be a barrier to those new to the game and with no high level friends. I can't wait to jump in to this now, I rarely enjoy PvP but this sounds a blast and I know my guild will be aiming to hold a keep I wonder if there will be tools in place for servers to organise their attacks, maybe a server wide messages from the mists giving us an update on significant gains and losses too. No doubt the players themselves can use general chat to get messages out to the server to call for help in hot spots. I can see some guilds forming massive alliances for this purpose, to that end an alliance system like GW has would really help.
Four words : Anet I love you!!!!
I am a long time carebear (seriously, you can't find anyone more carebear than me) and yet I am very excited about this W v W thing.
Awesome.
Only issue here is TSW offering as much awesomeness, so I really hope they are released with at least 6 months between them!
A plea to all MMORPG staffers in GW2 Beta can you pretty please get some vids of WvW? Would love to see it in action.
Looks very interesting indeed. I'm hoping they won't touch the WvWvW part of the game with the cash shop in any way ever.
My brand new bloggity blog.
and this is why this is exciting as a title for me.
ANet have obviously say down and considered all the problems and barriers to play of the standard modern themepark and come upwith solutions.
It makes them stand out in a sub genre full of slavish devotion to the bad old way of doing things.
The cash shop is part of the whole game,it's cosmetics and other items that don't give any advantage over other players who don't use it,their is a thread on GW2 cash shops if you really want to discuss it.
It's a not worth even bringing up in this thread.
Planetside2, tsw & dominus
Somehow gw2 gets all the "reinventing pvp" praise though, particularly ironic when you consider who is making dominus
Tera also have multi server battles coming as well.
It all comes down to...will TERA implement it before GW2 launches. They've both got the same plans for multi-server battles.
its about darn time someone followed in the foot steps of daoc and made the war wage against 3 realms(worlds) instead of the 2 faction pvping we've had to deal with up to now. I hope a 3 realm minimum will be the new standard amongst MMOs that are serious when they try to incorporate pvp.
Just about every new MMO coming out or recently released doesn't have this boring faction style anymore, it's not just GW2. SW:TOR doesn't count.