KInd of reminds me of why I lost interest in tera poor looking combat in a game that only has combat and graphics. I mean ranged combat starts at 5 feet away that bugs me.
The posts above makes your post funnier.
Like it has been stated a million times, the combat is not bad, the way it was done is intended, if you have played many action games you would understand this.
Edit: To the guy below me, when will the abuse end, can people read.
I'm baffled as to why they made such a fantastic combat mechanic and crippled it with animation locks. To me it defeats the purpose of constantly being on the move. I enjoy being mobile and running circles around people while they keyboard turn and look helpless.
I'm baffled as to why they made such a fantastic combat mechanic and crippled it with animation locks. To me it defeats the purpose of constantly being on the move. I enjoy being mobile and running circles around people while they keyboard turn and look helpless.
So basically action combat has always been around by your definition, this would be the ability to run circles around everyone while firing spells in WoW, Rift and SW:TOR.
If you dont understand why animation locks are in place then you should play more action games to understand the risk and reward factor.
Also, many animations can be broken using dodges and blocks regardless.
Eh, the combat has been done better by games that don't instance everything to make it work.
Such as? I'm not saying your wrong, I'm actually looking for a game to pass the time until May since tab target just doesn't do it.
Please tell me Darkfall
Edit: I know you mean "channels" but are choosing to use the word "instance". There are many reasons to have the channels aside from the combat. The channels are mostly in the early levels anyhow. I know you know, I'm posting it for those that don't and are reading your misinformation.
I see your "I can't jump while range attacking" and raise you a "this game is so horribly imbalanced!"
Seriously, as others have mentioned, there is a reason for rooted attack. It's not an oversight, it's intended along with jump interruption. Heaven forbid melee classes have a chance to beat ranged on their own without gimmicks. The closer we get to player skill > class skill the better.
That said although it's irritating you can't hold it against GBTV... too much. They are a corporate site/show and if there was more advertising money for NA TERA then Gary would have spent more time on the game.
That even worse because that make everything he say very debatable because you never know if he paied to do so or not. Glad i don't watch this vidoes =D
Originally posted by Stormsone
KInd of reminds me of why I lost interest in tera poor looking combat in a game that only has combat and graphics. I mean ranged combat starts at 5 feet away that bugs me.
You sure you weren't just been stupid and thought a melee class was ranged class? Last time i checked which is about 5mins ago since i just went on ktera and did that, ranged attack has range of 18m. And if you converted that in to 5 feet than you need some math tutor.
Eh, the combat has been done better by games that don't instance everything to make it work.
Such as? I'm not saying your wrong, I'm actually looking for a game to pass the time since tab target just doesn't do it.
Please tell me Darkfall
Darkfall. Though I'd wait for the relaunch. As it is now it's still better than most garbage that's released in the last 5 years.
TERA is a free roam open world and a massive one at that, not sure what you mean by instanced. If youre talking about channels, well those dont affect the combat in any way or make it work, so I am still lost.
Eh, the combat has been done better by games that don't instance everything to make it work.
Such as? I'm not saying your wrong, I'm actually looking for a game to pass the time since tab target just doesn't do it.
Please tell me Darkfall
Darkfall. Though I'd wait for the relaunch. As it is now it's still better than most garbage that's released in the last 5 years.
TERA is a free roam open world and a massive one at that, not sure what you mean by instanced. If youre talking about channels, well those dont affect the combat in any way or make it work, so I am still lost.
It has instances, that's what I mean when I say it's instanced.
It has instances, that's what I mean when I say it's instanced.
You mean like dungeons? Which MMO doesnt have them...
Pardon me if Im wrong but I dont know what your definition of instanced is, TERA is far from instanced because my definition of an instanced game is vindictus.
It has instances, that's what I mean when I say it's instanced.
You mean like dungeons? Which MMO doesnt have them...
Pardon me if Im wrong but I dont know what your definition of instanced is, TERA is far from instanced because my definition of an instanced game is vindictus.
Most non WoW clones don't have instanced dungeons... The more instances a game has, the less of a real MMO it is.
Most non WoW clones don't have instanced dungeons... The more instances a game has, the less of a real MMO it is.
TERA doesnt have that many instances, a lot of the five man dungeons are actually open world.
So WoW, GW2 and Rift are not real MMOs?
WoW? Oh hell yes. It's more like Diablo than an MMO, with all the phasing and the dungeon finder especially. Rift? It's on shakey ground. GW2? Answered that already. I don't know just how much instancing it'll have but if the majority of its dungeons are instanced then I probably wont play.
GW2 has lots of instanced dungeons too..does that make GW2 any less of a MMO?
Yes. It's the main reason I'm probably not going to get it.
I am glad it is just your opinion and not some universal law.
My opinion is closer to fact than you'd like to believe I think. The original term "MMO" applied to games that didn't have instancing. Games like SWTOR, which are played almost entirely by yourself have a genre name too. CRPG. But, if you call a game a CRPG, you can't get away with charging monthly for it.
Hence why we have games today that allow up to 4 players to fight at once in a side scrolling beat em up calling themselves MMOs. Or an RTS game where up to 2 people can fight a bunch of computers, being called an MMO. Or LoL being called an MMO. It's sad, the term means nothing anymore, so I reverted back to the original definition. Persistant world with thousands of peopl at once. Now, a public hub and chat box while everyone plays by themselves in instances.
GW2 has lots of instanced dungeons too..does that make GW2 any less of a MMO?
Yes. It's the main reason I'm probably not going to get it.
I am glad it is just your opinion and not some universal law.
My opinion is closer to fact than you'd like to believe I think. The original term "MMO" applied to games that didn't have instancing. Games like SWTOR, which are played almost entirely by yourself have a genre name too. CRPG. But, if you call a game a CRPG, you can't get away with charging monthly for it.
Hence why we have games today that allow up to 4 players to fight at once in a side scrolling beat em up calling themselves MMOs. Or an RTS game where up to 2 people can fight a bunch of computers, being called an MMO. Or LoL being called an MMO. It's sad, the term means nothing anymore, so I reverted back to the original definition. Persistant world with thousands of peopl at once. Now, a public hub and chat box while everyone plays by themselves in instances.
Anarchy Online introduced instancing and it is very much a MMORP¨G. Like it or not but definition of MMOS are not set in stone. You can believe whatever you like..doesn't mean you are right.
GW2 has lots of instanced dungeons too..does that make GW2 any less of a MMO?
Yes. It's the main reason I'm probably not going to get it.
I am glad it is just your opinion and not some universal law.
My opinion is closer to fact than you'd like to believe I think. The original term "MMO" applied to games that didn't have instancing. Games like SWTOR, which are played almost entirely by yourself have a genre name too. CRPG. But, if you call a game a CRPG, you can't get away with charging monthly for it.
Hence why we have games today that allow up to 4 players to fight at once in a side scrolling beat em up calling themselves MMOs. Or an RTS game where up to 2 people can fight a bunch of computers, being called an MMO. Or LoL being called an MMO. It's sad, the term means nothing anymore, so I reverted back to the original definition. Persistant world with thousands of peopl at once. Now, a public hub and chat box while everyone plays by themselves in instances.
Anarchy Online introduced instancing and it is very much a MMORP¨G. Like it or not but definition of MMOS are not set in stone. You can believe whatever you like..doesn't mean you are right.
AO knew how much to use instancing (very little). Most modern MMO devs use instancing to plug holes in their game design. Like WoW and EQ. They just instance everything instead of balancing proper gameplay.
My opinion is closer to fact than you'd like to believe I think. The original term "MMO" applied to games that didn't have instancing. Games like SWTOR, which are played almost entirely by yourself have a genre name too. CRPG. But, if you call a game a CRPG, you can't get away with charging monthly for it.
Well im sure youd be happy to know I spent the majority of my time grouped up in TERA because one, PvP servers are dangerous, two BAM grinding is only efficient with a full party and three because I needed to for instancing.
Also, from level 11 onward you can have 10v10 deathmatches and wager money or do GvG battles(fights of up to 600 people, although realistically this will never happen).
I spent most of my time after level 15 with other people during my time in TERA.
I bought the pre-order and I am going to play it. My only concern is that overall it is simply more of the same. The combat is different, but overall, it still just feels like a typical themepark game. There are of course differences, but they are not enough. I'll play it for a month or two I'm sure, but I can already see a lack of long term playability. Arch Age is the future of mmorpgs. People are burned out to the max on theme parks.
GW2 has lots of instanced dungeons too..does that make GW2 any less of a MMO?
Yes. It's the main reason I'm probably not going to get it.
I am glad it is just your opinion and not some universal law.
My opinion is closer to fact than you'd like to believe I think. The original term "MMO" applied to games that didn't have instancing. Games like SWTOR, which are played almost entirely by yourself have a genre name too. CRPG. But, if you call a game a CRPG, you can't get away with charging monthly for it.
Hence why we have games today that allow up to 4 players to fight at once in a side scrolling beat em up calling themselves MMOs. Or an RTS game where up to 2 people can fight a bunch of computers, being called an MMO. Or LoL being called an MMO. It's sad, the term means nothing anymore, so I reverted back to the original definition. Persistant world with thousands of peopl at once. Now, a public hub and chat box while everyone plays by themselves in instances.
Anarchy Online introduced instancing and it is very much a MMORP¨G. Like it or not but definition of MMOS are not set in stone. You can believe whatever you like..doesn't mean you are right.
AO knew how much to use instancing (very little). Most modern MMO devs use instancing to plug holes in their game design. Like WoW and EQ. They just instance everything instead of balancing proper gameplay.
AO's instancing is anything but little. And instancing is used to do away with some broken mechanics not just plug the holes. Just like how GW2 is using instancing to discourage player grefing and camping. And i am fine with that because what is old is not always good.
My opinion is closer to fact than you'd like to believe I think. The original term "MMO" applied to games that didn't have instancing. Games like SWTOR, which are played almost entirely by yourself have a genre name too. CRPG. But, if you call a game a CRPG, you can't get away with charging monthly for it.
Well im sure youd be happy to know I spent the majority of my time grouped up in TERA because one, PvP servers are dangerous, two BAM grinding is only efficient with a full party and three because I needed to for instancing.
Also, from level 11 onward you can have 10v10 deathmatches and wager money or do GvG battles(fights of up to 600 people, although realistically this will never happen).
I spent most of my time after level 15 with other people during my time in TERA.
Thats good and all, but were you with those people in the world, where you can actually meet random people and socialize? Or did you have a clique of 3-4 other people that you spent all your time in instances with? That's the inherent issue with instancing. It kills social communities. "But I socialize with my guild!" isn't an excuse for that. Not saying that's how TERA works, that's just how most WoW clones work.
Thats good and all, but were you with those people in the world, where you can actually meet random people and socialize? Or did you have a clique of 3-4 other people that you spent all your time in instances with? That's the inherent issue with instancing. It kills social communities. "But I socialize with my guild!" isn't an excuse for that. Not saying that's how TERA works, that's just how most WoW clones work.
It depends, when I found a group we usually fought BAMs for an hour or two and they always ended up on my friendslist by the end of it, one group I stayed with for almost five hours.
Wed usually go exploring and hunt for other ones as well. Maybe thats just my playstyle, but I liked to be grouped and socialize with people and TERA offers me that possibility.
BAMs are basically super powerful mobs that spawn all over TERA from level 20 onward, they take 10 minutes to kill solo and a lot of dedication so its usually best to group up for them and trying to pull more than one at once can be quite fun.
It has instances, that's what I mean when I say it's instanced.
Yea, so? What's the big deal exactly? It's all in the implementation.
When an area is overfilled with players, is it better to have people wait over the mobs to respawn (like the early days of Lineage 2) or create a second copy of the same zone and give people some breathing room?
When a server is filled with players, is it better to wait in the login screen or go to an overfill server, like GW2 is planning on doing (and I'm sure others will follow their idea).
Instances by definition are not a bad feature. They have their place and they have their uses. Of course, when you start overusing one feature, problems arise.
One other thing regarding the animation lockdown that people who are used to tab targetting systems tend to neglect to mention. Tera has no GCD (global cooldown). What works as a GCD is the animation of your character, which, imo, is more natural than waiting for your spells to recharge. It also works in favor of Tera's combat in terms of watching the actual combat instead of watching the skill bars or needing alerts and other mods like other MMOs are using.
As for jumping, it would make little difference in PvP. It certainly doesn't make much of a difference in games where your enemy is target locked. Collision detection, that certainly makes a difference, since being able to pass through your opponent gives advantages.
Comments
The posts above makes your post funnier.
Like it has been stated a million times, the combat is not bad, the way it was done is intended, if you have played many action games you would understand this.
Edit: To the guy below me, when will the abuse end, can people read.
I'm baffled as to why they made such a fantastic combat mechanic and crippled it with animation locks. To me it defeats the purpose of constantly being on the move. I enjoy being mobile and running circles around people while they keyboard turn and look helpless.
So basically action combat has always been around by your definition, this would be the ability to run circles around everyone while firing spells in WoW, Rift and SW:TOR.
If you dont understand why animation locks are in place then you should play more action games to understand the risk and reward factor.
Also, many animations can be broken using dodges and blocks regardless.
Eh, the combat has been done better by games that don't instance everything to make it work.
Such as? I'm not saying your wrong, I'm actually looking for a game to pass the time until May since tab target just doesn't do it.
Please tell me Darkfall
Edit: I know you mean "channels" but are choosing to use the word "instance". There are many reasons to have the channels aside from the combat. The channels are mostly in the early levels anyhow. I know you know, I'm posting it for those that don't and are reading your misinformation.
Just not worth my time anymore.
Darkfall. Though I'd wait for the relaunch. As it is now it's still better than most garbage that's released in the last 5 years.
That even worse because that make everything he say very debatable because you never know if he paied to do so or not. Glad i don't watch this vidoes =D
You sure you weren't just been stupid and thought a melee class was ranged class? Last time i checked which is about 5mins ago since i just went on ktera and did that, ranged attack has range of 18m. And if you converted that in to 5 feet than you need some math tutor.
TERA is a free roam open world and a massive one at that, not sure what you mean by instanced. If youre talking about channels, well those dont affect the combat in any way or make it work, so I am still lost.
It has instances, that's what I mean when I say it's instanced.
You mean like dungeons? Which MMO doesnt have them...
Pardon me if Im wrong but I dont know what your definition of instanced is, TERA is far from instanced because my definition of an instanced game is vindictus.
Most non WoW clones don't have instanced dungeons... The more instances a game has, the less of a real MMO it is.
GW2 has lots of instanced dungeons too..does that make GW2 any less of a MMO?
TERA doesnt have that many instances, a lot of the five man dungeons are actually open world.
So WoW, GW2 and Rift are not real MMOs?
Yes. It's the main reason I'm probably not going to get it.
I am glad it is just your opinion and not some universal law.
WoW? Oh hell yes. It's more like Diablo than an MMO, with all the phasing and the dungeon finder especially. Rift? It's on shakey ground. GW2? Answered that already. I don't know just how much instancing it'll have but if the majority of its dungeons are instanced then I probably wont play.
My opinion is closer to fact than you'd like to believe I think. The original term "MMO" applied to games that didn't have instancing. Games like SWTOR, which are played almost entirely by yourself have a genre name too. CRPG. But, if you call a game a CRPG, you can't get away with charging monthly for it.
Hence why we have games today that allow up to 4 players to fight at once in a side scrolling beat em up calling themselves MMOs. Or an RTS game where up to 2 people can fight a bunch of computers, being called an MMO. Or LoL being called an MMO. It's sad, the term means nothing anymore, so I reverted back to the original definition. Persistant world with thousands of peopl at once. Now, a public hub and chat box while everyone plays by themselves in instances.
Anarchy Online introduced instancing and it is very much a MMORP¨G. Like it or not but definition of MMOS are not set in stone. You can believe whatever you like..doesn't mean you are right.
AO knew how much to use instancing (very little). Most modern MMO devs use instancing to plug holes in their game design. Like WoW and EQ. They just instance everything instead of balancing proper gameplay.
Well im sure youd be happy to know I spent the majority of my time grouped up in TERA because one, PvP servers are dangerous, two BAM grinding is only efficient with a full party and three because I needed to for instancing.
Also, from level 11 onward you can have 10v10 deathmatches and wager money or do GvG battles(fights of up to 600 people, although realistically this will never happen).
I spent most of my time after level 15 with other people during my time in TERA.
I bought the pre-order and I am going to play it. My only concern is that overall it is simply more of the same. The combat is different, but overall, it still just feels like a typical themepark game. There are of course differences, but they are not enough. I'll play it for a month or two I'm sure, but I can already see a lack of long term playability. Arch Age is the future of mmorpgs. People are burned out to the max on theme parks.
AO's instancing is anything but little. And instancing is used to do away with some broken mechanics not just plug the holes. Just like how GW2 is using instancing to discourage player grefing and camping. And i am fine with that because what is old is not always good.
Thats good and all, but were you with those people in the world, where you can actually meet random people and socialize? Or did you have a clique of 3-4 other people that you spent all your time in instances with? That's the inherent issue with instancing. It kills social communities. "But I socialize with my guild!" isn't an excuse for that. Not saying that's how TERA works, that's just how most WoW clones work.
It depends, when I found a group we usually fought BAMs for an hour or two and they always ended up on my friendslist by the end of it, one group I stayed with for almost five hours.
Wed usually go exploring and hunt for other ones as well. Maybe thats just my playstyle, but I liked to be grouped and socialize with people and TERA offers me that possibility.
BAMs are basically super powerful mobs that spawn all over TERA from level 20 onward, they take 10 minutes to kill solo and a lot of dedication so its usually best to group up for them and trying to pull more than one at once can be quite fun.
Yea, so? What's the big deal exactly? It's all in the implementation.
When an area is overfilled with players, is it better to have people wait over the mobs to respawn (like the early days of Lineage 2) or create a second copy of the same zone and give people some breathing room?
When a server is filled with players, is it better to wait in the login screen or go to an overfill server, like GW2 is planning on doing (and I'm sure others will follow their idea).
Instances by definition are not a bad feature. They have their place and they have their uses. Of course, when you start overusing one feature, problems arise.
One other thing regarding the animation lockdown that people who are used to tab targetting systems tend to neglect to mention. Tera has no GCD (global cooldown). What works as a GCD is the animation of your character, which, imo, is more natural than waiting for your spells to recharge. It also works in favor of Tera's combat in terms of watching the actual combat instead of watching the skill bars or needing alerts and other mods like other MMOs are using.
As for jumping, it would make little difference in PvP. It certainly doesn't make much of a difference in games where your enemy is target locked. Collision detection, that certainly makes a difference, since being able to pass through your opponent gives advantages.