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Gamebreaker TV on Tera beta

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Comments

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by Pivotelite

    Originally posted by Garvon3

    Thats good and all, but were you with those people in the world, where you can actually meet random people and socialize? Or did you have a clique of 3-4 other people that you spent all your time in instances with? That's the inherent issue with instancing. It kills social communities. "But I socialize with my guild!" isn't an excuse for that. Not saying that's how TERA works, that's just how most WoW clones work.

     It depends, when I found a group we usually fought BAMs for an hour or two and they always ended up on my friendslist by the end of it, one group I stayed with for almost five hours.

     

    Wed usually go exploring and hunt for other ones as well. Maybe thats just my playstyle, but I liked to be grouped and socialize with people and TERA offers me that possibility.

     

    BAMs are basically super powerful mobs that spawn all over TERA from level 20 onward, they take 10 minutes to kill solo and a lot of dedication so its usually best to group up for them and trying to pull more than one at once can be quite fun.

    That sounds like a step in the right direction. Other than instancing, one of the worst things to happen in MMOs was the solo focused quest grinding that made it so no one grouped with anyone else.

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by Xasapis

    Originally posted by Garvon3


    ...

    It has instances, that's what I mean when I say it's instanced.

    Yea, so? What's the big deal exactly? It's all in the implementation.

    When an area is overfilled with players, is it better to have people wait over the mobs to respawn (like the early days of Lineage 2) or create a second copy of the same zone and give people some breathing room?

     He literally means instancing as in five man dungeons. Not what youre thinking of, or what I was thinking of at first.

    image

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by Xasapis

    Originally posted by Garvon3


    ...

    It has instances, that's what I mean when I say it's instanced.

    Yea, so? What's the big deal exactly? It's all in the implementation.

    When an area is overfilled with players, is it better to have people wait over the mobs to respawn (like the early days of Lineage 2) or create a second copy of the same zone and give people some breathing room?

    I'd prefer the game to be properly designed so that this type of thing doesn't happen. Instancing allows devs to take short cuts and make up for bad design by slapping instances over everything. Instances have their use, but not many in MMOs. Instead of being useful, they usually just encourage bad game design and anti social behavior.

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by Garvon3

    Originally posted by Pivotelite

     It depends, when I found a group we usually fought BAMs for an hour or two and they always ended up on my friendslist by the end of it, one group I stayed with for almost five hours.

     

    Wed usually go exploring and hunt for other ones as well. Maybe thats just my playstyle, but I liked to be grouped and socialize with people and TERA offers me that possibility.

     

    BAMs are basically super powerful mobs that spawn all over TERA from level 20 onward, they take 10 minutes to kill solo and a lot of dedication so its usually best to group up for them and trying to pull more than one at once can be quite fun.

    That sounds like a step in the right direction. Other than instancing, one of the worst things to happen in MMOs was the solo focused quest grinding that made it so no one grouped with anyone else.

     I mean dont take my post the wrong way, TERA still has plenty of solo quest grinding, but BAMs are just as viable as questing exp wise if youve got a good party.

     

    Not to mention you get bonus exp for being grouped up. So atleast you have an option.

    image

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by Pivotelite

    Originally posted by Garvon3


    Originally posted by Pivotelite

     It depends, when I found a group we usually fought BAMs for an hour or two and they always ended up on my friendslist by the end of it, one group I stayed with for almost five hours.

     

    Wed usually go exploring and hunt for other ones as well. Maybe thats just my playstyle, but I liked to be grouped and socialize with people and TERA offers me that possibility.

     

    BAMs are basically super powerful mobs that spawn all over TERA from level 20 onward, they take 10 minutes to kill solo and a lot of dedication so its usually best to group up for them and trying to pull more than one at once can be quite fun.

    That sounds like a step in the right direction. Other than instancing, one of the worst things to happen in MMOs was the solo focused quest grinding that made it so no one grouped with anyone else.

     I mean dont take my post the wrong way, TERA has plenty of solo quest grinding if you want, but BAMs are just as viable as questing exp wise if youve got a good party.

     

    Not to mention you get bonus exp for being grouped up.

    Right, that's the good thing. In most other WoW clones, solo quest grinding was the BEST way to level up. There was almost no reason to group with anyone. And if you just wanted to kill a TON of mobs really quickly well, in LotRO, you couldn't. You just couldn't. There were no high respawn camps, and the xp for killing mobs practically didn't exist.

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by Garvon3

    Originally posted by Pivotelite


    Originally posted by Garvon3

    Thats good and all, but were you with those people in the world, where you can actually meet random people and socialize? Or did you have a clique of 3-4 other people that you spent all your time in instances with? That's the inherent issue with instancing. It kills social communities. "But I socialize with my guild!" isn't an excuse for that. Not saying that's how TERA works, that's just how most WoW clones work.

     It depends, when I found a group we usually fought BAMs for an hour or two and they always ended up on my friendslist by the end of it, one group I stayed with for almost five hours.

     

    Wed usually go exploring and hunt for other ones as well. Maybe thats just my playstyle, but I liked to be grouped and socialize with people and TERA offers me that possibility.

     

    BAMs are basically super powerful mobs that spawn all over TERA from level 20 onward, they take 10 minutes to kill solo and a lot of dedication so its usually best to group up for them and trying to pull more than one at once can be quite fun.

    That sounds like a step in the right direction. Other than instancing, one of the worst things to happen in MMOs was the solo focused quest grinding that made it so no one grouped with anyone else.

    There is nothing wrong with instance dungeon if done right, because lets face it if all dungeon were open wolrld its be stuipd because dungeon is what we all farm for gear and no single dungeon is going to fit few hundred people. Tera instance are all 5 man and must be done with at least 3 memeber, its impossible to solo with the way classes are set up. So your force to group. end game is where they dungeon play a much bigger role because they add in hard mode which is like the dungeon with everyone monster capable of ripping you to shreds. Lot of team work is required because even people who runs hard mode a lot can still wipe quiet easily.

    Also running around aimless doesn't help you social either if your just soloing, i find it hard to really talk to people you just meet, however if you team up for an instance its much easier to commuicate because you have a common goal and your team mates. So idk how instance kill socail unless its those stupid ones you can solo.

  • ArchidArchid Member UncommonPosts: 210

    Originally posted by Pivotelite

      I do not share the same opinion, something Gary said and complained about was a total non-factor.

     

    When he was complaining about not being able to shoot while jumping, what repercussions does that actually have, it makes no difference in any MMO if you shoot while jumping or not, so why do you need the ability to do so.

     

    Also about the "animation locks", much of his biased opinion on this was because he only got to level 11 and he clearly likes WoW style smooth combat. I personally love the feel and power behind the attacks and the negative repercussions of using an ability that locks you in place in the wrong circumstances. It adds to the challenge, regardless, dodges and blocks can interrupt most animations and glyphs allow for customization of moves and attack speed increases which allows for the combat to flow much better as you get to a higher level.

     

    So while he may have hated the combat, to me, it's almost perfect. Aside from the issues latency might create.

    ^ This... The combat works, atleast for the pve. When you actually can see the mobs attack and block / evade it.. Its just nice. But every 1on1 in pvp i lost, just because of these repercussions. It felt so hecting and i wasnt in control at all. Guess i need more practise then. :/

    the best way to kill a troll is to FLAME ON! ...or with acid...

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by rexzshadow

    Originally posted by Garvon3


    Originally posted by Pivotelite


    Originally posted by Garvon3

    Thats good and all, but were you with those people in the world, where you can actually meet random people and socialize? Or did you have a clique of 3-4 other people that you spent all your time in instances with? That's the inherent issue with instancing. It kills social communities. "But I socialize with my guild!" isn't an excuse for that. Not saying that's how TERA works, that's just how most WoW clones work.

     It depends, when I found a group we usually fought BAMs for an hour or two and they always ended up on my friendslist by the end of it, one group I stayed with for almost five hours.

     

    Wed usually go exploring and hunt for other ones as well. Maybe thats just my playstyle, but I liked to be grouped and socialize with people and TERA offers me that possibility.

     

    BAMs are basically super powerful mobs that spawn all over TERA from level 20 onward, they take 10 minutes to kill solo and a lot of dedication so its usually best to group up for them and trying to pull more than one at once can be quite fun.

    That sounds like a step in the right direction. Other than instancing, one of the worst things to happen in MMOs was the solo focused quest grinding that made it so no one grouped with anyone else.

    There is nothing wrong with instance dungeon if done right, because lets face it if all dungeon were open wolrld its be stuipd because dungeon is what we all farm for gear and no single dungeon is going to fit few hundred people.

    Many old MMO dungeons could fit lots of people. Darkness Falls in DAoC could fit about 200 people from each realm, so 600 total. It's all in the design. Instanced dungeons are very rarely done right. If a game actually had balanced design with multiple viable dungeons and multiple ways to get loot, instancing wouldn't be necessary. But lazyily designed single focus MMOs where everything is on a linear path... you need instances to fix the holes in the bad game design.

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by Archid

    ^ This... The combat works, atleast for the pve. When you actually can see the mobs attack and block / evade it.. Its just nice. But every 1on1 in pvp i lost, just because of these repercussions. It felt so hecting and i wasnt in control at all. Guess i need more practise then. :/

     It just takes practice really, PvP will not be easy to pick up on in this game I would assume, especially if you are not familiar with this type of combat, and more so for melee classes, healers. Ranged dps is pretty standard for now.

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  • GorillaGorilla Member UncommonPosts: 2,235

    Originally posted by NBlitz

     

    What I want to know is, can someone link another action combat game (MMO) in which you can freely move about while doing (big) attacks? And how that looks in PvP?

    Just curious. I'm thinking that it will look like people are Mexican jumping beans and that ranged is preferred and melee is the red headed stepchild.

     

    You should take a look at Guild Wars II. Combat looks pretty fluid, lots of vids after the press beta weekend. Moving and dodging while attacking are actively encouraged. The Secret World also so I read, though much less known about that.

     

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by Gorilla

    Originally posted by NBlitz

     

    What I want to know is, can someone link another action combat game (MMO) in which you can freely move about while doing (big) attacks? And how that looks in PvP?

    Just curious. I'm thinking that it will look like people are Mexican jumping beans and that ranged is preferred and melee is the red headed stepchild.

     

    You should take a look at Guild Wars II. Combat looks pretty fluid, lots of vids after the press beta weekend. Moving and dodging while attacking are actively encouraged. The Secret World also so I read, though much less known about that.

     

     GW2 looks a lot more like WoW or particularly Rift with the effects and all than any action game. It usually turns into a spamfest regardless of giving players the ability to dodge.

     

    Id say GW2 is a hybrid between WoW and a true action game tbh. Im sure many will like that, but its not for me, TERAs combat is what ive settled on because it just feels better to me.

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  • RequiamerRequiamer Member Posts: 2,034

    I like this show, even if the guys making it are clearly the themepark mainstream type of players, which isn't my type that much, i'm more of a sandbox indy gamer, but whatever, the show is still nice and interesting.

     

    And about Tera, honestly its not that good of an mmo, its ok, but not much more, its a pretty standard minimalistic type of mmo. They have very few like nice features that are neat like the costumes, the fps like combat, but overall its just very common gaming, nothing to go mad about imo.

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by Gorilla

    Originally posted by NBlitz

    What I want to know is, can someone link another action combat game (MMO) in which you can freely move about while doing (big) attacks? And how that looks in PvP?

    Just curious. I'm thinking that it will look like people are Mexican jumping beans and that ranged is preferred and melee is the red headed stepchild.

    You should take a look at Guild Wars II. Combat looks pretty fluid, lots of vids after the press beta weekend. Moving and dodging while attacking are actively encouraged. The Secret World also so I read, though much less known about that.

    I haven't played GW2 and I wish I could answer the question I want to make myself, but here goes:

    When you play X game, do you rely on what is happening in front of you in order to fire skills or do you need to constantly check your quickbars to see when something is available or off cooldown?

    For me that's the main difference between Tera and every other MMO I've played so far. What is happening in front of you is always more important than what your quickbars are showing. They even managed to capture this with the healing, which is a feat on itself, considering how bar-centric healing was up to now.

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by Xasapis

    For me that's the main difference between Tera and every other MMO I've played so far. What is happening in front of you is always more important than what your quickbars are showing. They even managed to capture this with the healing, which is a feat on itself, considering how bar-centric healing was up to now.

     This a good point, I am almost never looking at my bars because the character animation is the global cooldown and the actual skills with cooldowns come up on my screen because they are linked to combos so I usually know when they are about to expire.

     

    As for healing, I love it, painting the targets and dropping AOE ground heals is more fun than any healing ive done in another game.

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  • sleepr27sleepr27 Member UncommonPosts: 102

    GW2 looks nice but after playing TERA, i think i'll be disappointed with the combat. It's pretty much the tradicional tab targetting MMO.

  • GorillaGorilla Member UncommonPosts: 2,235

    Originally posted by Garvon3

    Right, that's the good thing. In most other WoW clones, solo quest grinding was the BEST way to level up. There was almost no reason to group with anyone. And if you just wanted to kill a TON of mobs really quickly well, in LotRO, you couldn't. You just couldn't. There were no high respawn camps, and the xp for killing mobs practically didn't exist.

    You rmight like to check out GWII. Everythig about it is designed to encourage co-operation amongst players, everything. You don't even have to 'group' to get involved.  It is really a whole paradigm shift. 

  • XasapisXasapis Member RarePosts: 6,337

    There are times where I have an hour uninterrupted gameplay time and times where I'm expected to be interrupted at any moment, but can still play while waiting. If a game only allowed group play, I would not be able to play in the second scenario, or worse, I would knowing that I would abandon the team midway with little warning.

    A game needs to feature both playstyles, but give a bit emphasis to solo more, just because our ilfe while growing is becoming full of interruptions that we can't control.

  • GorillaGorilla Member UncommonPosts: 2,235

    Originally posted by Xasapis

    Originally posted by Gorilla


    Originally posted by NBlitz

    What I want to know is, can someone link another action combat game (MMO) in which you can freely move about while doing (big) attacks? And how that looks in PvP?

    Just curious. I'm thinking that it will look like people are Mexican jumping beans and that ranged is preferred and melee is the red headed stepchild.

    You should take a look at Guild Wars II. Combat looks pretty fluid, lots of vids after the press beta weekend. Moving and dodging while attacking are actively encouraged. The Secret World also so I read, though much less known about that.

    I haven't played GW2 and I wish I could answer the question I want to make myself, but here goes:

    When you play X game, do you rely on what is happening in front of you in order to fire skills or do you need to constantly check your quickbars to see when something is available or off cooldown?

    For me that's the main difference between Tera and every other MMO I've played so far. What is happening in front of you is always more important than what your quickbars are showing. They even managed to capture this with the healing, which is a feat on itself, considering how bar-centric healing was up to now.

    I really didn't want to get into discussing GWII on Terra's boards, apologies. I plan to play Terra as well! To answer your question yes one of its primary design objectives was to provide feedback through the game world. That is primarily through the spell/skill effects and character animations. 

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by sleepr27

    GW2 looks nice but after playing TERA, i think i'll be disappointed with the combat. It's pretty much the tradicional tab targetting MMO.

    Here's the thing, I don't believe that you absolutely need tab-less targetting to have the same effect that Tera is providing with the combat. I'm sure that along the way even tab-targetting gameplay systems will find a way to make the action more important than the quickbar maintenance. GW2 could be such a case or it could not, same as TSW. Until we sample them, we won't know for certain.

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by Garvon3

    Many old MMO dungeons could fit lots of people. Darkness Falls in DAoC could fit about 200 people from each realm, so 600 total. It's all in the design. Instanced dungeons are very rarely done right. If a game actually had balanced design with multiple viable dungeons and multiple ways to get loot, instancing wouldn't be necessary. But lazyily designed single focus MMOs where everything is on a linear path... you need instances to fix the holes in the bad game design.

    200 people in the same dungeon trying to farm the same boss? I would love to see how that worked out.


    Originally posted by Requiamer

    I like this show, even if the guys making it are clearly the themepark mainstream type of players, which isn't my type that much, i'm more of a sandbox indy gamer, but whatever, the show is still nice and interesting.

     

    And about Tera, honestly its not that good of an mmo, its ok, but not much more, its a pretty standard minimalistic type of mmo. They have very few like nice features that are neat like the costumes, the fps like combat, but overall its just very common gaming, nothing to go mad about imo.

    The combat of Tera itself pretty much went out the door with standard. I'm sorry but doesn't every single mmorpg feel like a mmorpg? Its the combat and the little changes that makes 1 mmorpg different from other. Ofc if you want to go broad all fps feel the same, all mmorpg feel the same, all sand box feel the same.

     

     


    Originally posted by Gorilla

    Originally posted by NBlitz

     

    What I want to know is, can someone link another action combat game (MMO) in which you can freely move about while doing (big) attacks? And how that looks in PvP?

    Just curious. I'm thinking that it will look like people are Mexican jumping beans and that ranged is preferred and melee is the red headed stepchild.

     

    You should take a look at Guild Wars II. Combat looks pretty fluid, lots of vids after the press beta weekend. Moving and dodging while attacking are actively encouraged. The Secret World also so I read, though much less known about that.

     

     

    GW2 has a semi lock on system but in the end instead of tab target its face that direction to target, an imporvement in term of character control but still weaker than Tera in combat department. Yes it looks fluid but so does WoW and Rift, doesn't mean the combat is same as Tera.


    Originally posted by Xasapis

    There are times where I have an hour uninterrupted gameplay time and times where I'm expected to be interrupted at any moment, but can still play while waiting. If a game only allowed group play, I would not be able to play in the second scenario, or worse, I would knowing that I would abandon the team midway with little warning.

    A game needs to feature both playstyles, but give a bit emphasis to solo more, just because our ilfe while growing is becoming full of interruptions that we can't control.

    Thats the one huge flaw i see in GW2's new DE, it kinda force you to have people to do it because they are basically automatic world events that require lot of people. If you play at a werid time you won't have people to finish it could get pretty irrating. And if you can solo it than i can tell you don't bother even getting the game because thats just retarded -.-

     

  • AlminieAlminie Member UncommonPosts: 114

    Originally posted by Kuppa

    Originally posted by Pivotelite

    MikeB was the only one without a biased opinion and he tried to defend it as much as he could even while the rest were trashing the shit out of it. I respect him and him only.

    He still had some pretty big concenrs about the game. He wasn't as harsh as the host, the other guy didn't really say anything. But the question is, do people who played Tera have the same opinions and and why or why not?

    the host of the show is a retard,

    he plays to lvl 11? and says the quests all suck, did he take a min to think that all mmo's quest work pretty much the same,  WoW is not different,  the only real difference with SWTOR is voice acting,  but over all all mmo's quests work the same and have mostly kill quests with some gathering quests.

    did he even try to play this game in a way other then like tab target game? guessing no,

    if you ask me he is payed to trash talk end of story on the host.

     

    in the end Tera is a Awesome game, the combat it great,   and having to stop to cast something in combat works naturaly,  can you tell me you can run and shoot a bow at the same time.  or for casters running and casting,  

    though I know for fact later levels you get Glyphs that let you run and cast, or shoot for many classes.

     

    the fights in Tera with mobs feels refreshing from all other mmo's,  and exciting and I wasn't bored at all with fighting endless number of mobs.

     

    if anyone takes the time to play Tera I promiss you will not be disappointed, and if you don't like it, thats ok!

     

  • RavenRaven Member UncommonPosts: 2,005

    Originally posted by rexzshadow

    Originally posted by Garvon3



    Many old MMO dungeons could fit lots of people. Darkness Falls in DAoC could fit about 200 people from each realm, so 600 total. It's all in the design. Instanced dungeons are very rarely done right. If a game actually had balanced design with multiple viable dungeons and multiple ways to get loot, instancing wouldn't be necessary. But lazyily designed single focus MMOs where everything is on a linear path... you need instances to fix the holes in the bad game design.

    200 people in the same dungeon trying to farm the same boss? I would love to see how that worked out.


     

    Its just the old, one guild kills everyone cause they stacked the needed classes and takes it sort of scenario or whoever has the largest zerg wins and takes the loot, I dont see this as an improvement to be honest, I am all for having raid bosses outside that people can take and fight for that compliments the dungeons but having loot coming from a single boss that the biggest zerg can take every time just doesnt strike me as fun for the rest of everyone playing other than the minority that zergs it down.

    On a side note there are outsides bosses that you can take and fight for aswell as instances.

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  • KuppaKuppa Member UncommonPosts: 3,292

    Originally posted by Alminie

    Originally posted by Kuppa


    He still had some pretty big concenrs about the game. He wasn't as harsh as the host, the other guy didn't really say anything. But the question is, do people who played Tera have the same opinions and and why or why not?

    the host of the show is a retard,

    he plays to lvl 11? and says the quests all suck, did he take a min to think that all mmo's quest work pretty much the same,  WoW is not different,  the only real difference with SWTOR is voice acting,  but over all all mmo's quests work the same and have mostly kill quests with some gathering quests.

    did he even try to play this game in a way other then like tab target game? guessing no,

    if you ask me he is payed to trash talk end of story on the host.

     

    in the end Tera is a Awesome game, the combat it great,   and having to stop to cast something in combat works naturaly,  can you tell me you can run and shoot a bow at the same time.  or for casters running and casting,  

    though I know for fact later levels you get Glyphs that let you run and cast, or shoot for many classes.

     

    the fights in Tera with mobs feels refreshing from all other mmo's,  and exciting and I wasn't bored at all with fighting endless number of mobs.

     

    if anyone takes the time to play Tera I promiss you will not be disappointed, and if you don't like it, thats ok!

     

    You know, I kind of find it hard to even start reading this and taking your "opinion" seriously when you start off calling someone saying their opinion a retard......

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    image

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by Kuppa

    You know, I kind of find it hard to even start reading this and taking your "opinion" seriously when you start off calling someone saying their opinion a retard......

     While the way Alminie approached the situation is not the best way to start a post, it is true he was being a little bit dumb, he complained about things that were deliberately put in the game for that playstyle, just because he is not used to it doesn't mean it is bad.

     

    Also Gary has disliked TERA since before he even tried it so he wanted to hate it anyways, only managing to play to level 11 and then thinking he has a good opinion on the game and publicly announce it to everyone also makes him seem even more "retarded".

     

    But it didn't just end there, he felt the need to write "TERAble" on a FFXIV box and then throw it. It just shows his lack of proffessionalism.

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  • VikingGamerVikingGamer Member UncommonPosts: 1,350

    in TWIMMO in the past weeks TERA has also been mentioned in passing. Gannon's first mention of the game (that I remember) was to declare that it will not get more than a few thousand players at best and basically be dead on arrival. Shaffnit said that he had some friend really looking forward to it.  Gannon then admits he hasn't seen or heard much about it and that he had not looked into the game at all. I was floored. He assumed it would fail because he hadn't heard anything about it right from the start and he has been more or less trying to justify that position ever since. Why couldn't he simply say, "huh, I haven't heard anything about TERA. Anyone know anything about it?" No, he has to have an opinion on it even when he new well he had no basis for an opinion. That is his personality. Fine. But that is also why I have no respect for the guy as a game journalist. He has zero objectivity, he makes assumptions about games based on his own likes and dislikes all over the place and once he has an opinion on something he stubbornly hangs on to it. He appears to have no ability to view a game from a perspective other than his own. No ability to say, "oh well I don't prefer this style but I can see why they went this way with it."  The only thing Gannon has done right is to make MikeB a regular.

    Shaffnit has some good insights when he has the balls to put it out there but he rarely does. He seems to suck up to Gannon because Gannon is the boss.

    ADDED:

    Oh and on the gamebreaker website under this clip it claims that Gannon coins the term TERA-ble. "Gary Gannon coined one phrase to describe the writing and in-game dialogue: “TERA-ble.”" Seriously? I have seen the term bandied about by doomsayers for months now, on these forums and others. I think Gary over-estimates his creative acumen.

    All die, so die well.

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