Who cares if it doesn't live up to the hype? Nothing is forcing me to pay to keep playing after the first month which is what causes people to stop playing most MMOs in the first place.
News flash: It won't live up to the hype NO GAME EVER DOES. SO stop being stupid and setting yourself up for massive dissapointment. This happens every game release, then fanbois whine and complain, until you try the game itself, expect it to probally suck like most other mmo's. Don't believe the hype, stay neutral till you try it, I am thinking of getting gw2, but so far nothing it has atm that we know of is really all that impressive, though it does look like a better game than swtor at least, not that its hard, most f2p titles blow swtor out of the water gameplay wise. Honestly the only mmo that looks decent thats on the horizen to me is phantasy star online 2, because its going to be way diffrent than the typical mmo's, all you have to do is see a vid of the combat and you can tell its much diffrent than most wow-like games that are out/coming out.
But yeah this happens like every major title release, people get all hyped up, the game comes out, then peoiple relize its pretty craptastic compared to what it was hyped up to be, then they get pissy.
PSO2s combat and gameplay isnt that much different from Vindictus/Dragon Nest or C9 except normal attacks lock you in place, which is a bad thing.
Who cares if it doesn't live up to the hype? Nothing is forcing me to pay to keep playing after the first month which is what causes people to stop playing most MMOs in the first place.
I'd honestly like to see a mmo come out that focuses on the journey and isin't just a wow-like 2-3 day to max level deal like most mmo's, I know tera won't be like this but its korean, so expect boring as shit grinding. Pso2 is more of a grinder too, but it looks like itll be fun, but I'll hold final judgement till I get to try it myself sometime.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Who cares if it doesn't live up to the hype? Nothing is forcing me to pay to keep playing after the first month which is what causes people to stop playing most MMOs in the first place.
I'd honestly like to see a mmo come out that focuses on the journey and isin't just a wow-like 2-3 day to max level deal like most mmo's, I know tera won't be like this but its korean, so expect boring as shit grinding. Pso2 is more of a grinder too, but it looks like itll be fun, but I'll hold final judgement till I get to try it myself sometime.
To be fair, you can max level in TERA with very little to no grind in like a week. So it fits more in the WoW like leveling then a normal Korean grinder.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I plan on buying GW2. Although I am not looking at it as anything more then yet another MMO I will play in my lifetime. started playing MMOs in '99. If GW2 is great, I will simply be playing it more then the other 2 MMOs I am currently playing. If it isnt all that good, then oh well. Not much is riding on it for me, other then a possibly great MMO that has been in development for far too long. just release the dam thing.
I'm cautiously optimistic that GW2 is gonna be good but considering that most people are really banking on ArenaNet to deliver the best MMO we've seen in quite some time, what will the MMO space look like if GW2 falls on it's face?
SWTOR was the game that I had been looking forward to for years but after three weeks I had to cancel my sub and ultimately ended up back in WoW.
That being said, if GW2 does not live up to the hype, where will you end up?
Its kinda scary that after GW2 there isn't much on the horizon to be excited about (for me at least). People talk about Tera and TSW but I don't have much hope for those games at this point.
At this point from all the footage i've seen there is not a doubt in my mind that this is what i want. I really don't think that they will fail because of their sheer honesty about every aspect of their game. Most of the time at cons or in press releases we see only a tiny fraction of one tiny aspect of a game like only the starting zone or a single dungeon or one questline, in this case they have shown us just about everything you can show without killing the anticipation, and let's not forget about the achievement/exploration aspect which isn't in any other game really, Rift comes closest with it's artifact system.
Archeage, mind you I won't be buying GW2. As many would want you to think that GW2 is different, it has different qualities but I can see myself in the same spot as I have for every game post WoW release. Thinking "ugh all this stuff over again".
I really hope Archeage lives up to what it is supposed to as i'd really like to play in a massive open world like Lineage 2. I'm really looking forward to the ocean battles and building houses/keeps/ships etc.
I'm holding off on a new rig til that game comes out.
Extreme blow to the genre. It depends on where it fails. I can list a few scenarios:
1. It fails because the dynamic events are two predictable or there is not enough incentive
- Off hand Rift gets credit for doing it right, but in the long run Rift is limited to6 types of invasions while GW2 is supposed to open it up to 1,000's and encompass leveling.
2. If it fails because WvWvW is the biggest lag fest since Aion and exploited worse then Ilum in TOR
- No idea pvp'rs are leeches and will quit after a month anyways, but who knows who benefits here. People will praise WoW as the shining exampe of pvp done right in a themepark as cracked out as that sounds.
3. If it turns out end game raiding is really the carrot guilds are looking for
- Sandboxers will probably /wrist and go off cliffs in droves and pin all their hope on Archage while trolling themeparks on mmorpg.com like they always do.
The "hype" regarding GW2 is unique in that its based on mechanics that have literally shown to be already in the game build. Working and ready. So its there. People get excited about that. And then we call it "hype". Its not hype in the traditional sense, its excitement over existing, real, already programmed, game mechanics that have been displayed, and shown.
Meanwhile there are gaming news sites being able to get in and play it, such as mmorpg.com. Gameinformer also just posted a gushing preview from what they had tried.
Here's the point. Those saying "It will never live up to the hype" have NOTHING to base that on. At all. They compare it to Swtor. Swtor has nothing to do with GW2. Make a real valid point. But they cant. Meanwhile those excited for the game have real, and proven aspects of the game to point too.
One side, the "wont live up to the hype" side, have nothing but useless conjecture and opinion to toss around. The other side, "This game looks very exciting!" side, has real and tangible facts to back up exactly what they are excited about. Period.
Most games launch with most/all of their touted features. The disappointment after launch isn't usually about what's missing from the game but how we were misled.
You're a fan defending a game (it's okay, I get that way about certain games too). You believe everything you hear and see but well... here's my point.
We look at gameplay videos of any MMO and they show us their features.
AION showed us flight and PVP.
DCUO showed us Superman, Batman, Lex Luthor & friends, need I say more?
RIFT shows us vast dynamic battles.
SWTOR showed us lightsabers, robots, and spaceships.
RIFT also showed us videos of just seemingly endless talent combinations but try the game now lol, it tells you exactly what talents to take, the order to take them in--and if you break from this it warns you that it will no longer be able to advise you.
SWTOR's money shot was on the story. You come to find out that the story is all the game has got and the game is about as free roaming as a Department Store.
Since I've been fanboy'ing about TERA: TERA shows us beautiful graphics (high quality art, even if you don't like the style) and unique combat but it doesn't want you to see at all that it made no great innovation in questing. In fact, questing in that game is worse than most MMOs. There is a lot, by 22, of meaningless back-and-forth between a few npc's. Surely the technology of the era supports Dixie Cups on a string. TERA also takes a lot of the choice away from players as you simply can't equip bad gear (I don't want to equip bad gear, but it feels like that part of the game is on auto-pilot.)
Everything in the videos work perfectly because it's played by employees. You watch a jedi dual a sith, and there's no angry forum posting aftwards about the imbalance because they weren't playing for fun, they were playing for a paycheck.
TSW is promising us a classless system and so many people are hooked on that and you can watch the videos where people work together in coop but each person knows the other four (five?) actually understand the task at hand (they're developers lol) and understand what the game really wants. They can imply, or outright say, that you have real choices about your 7 actives and 7 passives but the cynic in me knows that there will be proper builds and there will only be a few.
Spec'ing properly is a gateway drug. 12 Million People have been meter spammed in heroics.
The "hype" regarding GW2 is unique in that its based on mechanics that have literally shown to be already in the game build. Working and ready. So its there. People get excited about that. And then we call it "hype". Its not hype in the traditional sense, its excitement over existing, real, already programmed, game mechanics that have been displayed, and shown.
Meanwhile there are gaming news sites being able to get in and play it, such as mmorpg.com. Gameinformer also just posted a gushing preview from what they had tried.
Here's the point. Those saying "It will never live up to the hype" have NOTHING to base that on. At all. They compare it to Swtor. Swtor has nothing to do with GW2. Make a real valid point. But they cant. Meanwhile those excited for the game have real, and proven aspects of the game to point too.
One side, the "wont live up to the hype" side, have nothing but useless conjecture and opinion to toss around. The other side, "This game looks very exciting!" side, has real and tangible facts to back up exactly what they are excited about. Period.
Most games launch with most/all of their touted features. The disappointment after launch isn't usually about what's missing from the game but how we were misled.
You're a fan defending a game (it's okay, I get that way about certain games too). You believe everything you hear and see but well... here's my point.
We look at gameplay videos of any MMO and they show us their features.
AION showed us flight and PVP.
DCUO showed us Superman, Batman, Lex Luthor & friends, need I say more?
RIFT shows us vast dynamic battles.
SWTOR showed us lightsabers, robots, and spaceships.
RIFT also showed us videos of just seemingly endless talent combinations but try the game now lol, it tells you exactly what talents to take, the order to take them in--and if you break from this it warns you that it will no longer be able to advise you.
SWTOR's money shot was on the story. You come to find out that the story is all the game has got and the game is about as free roaming as a Department Store.
Since I've been fanboy'ing about TERA: TERA shows us beautiful graphics (high quality art, even if you don't like the style) and unique combat but it doesn't want you to see at all that it made no great innovation in questing. In fact, questing in that game is worse than most MMOs. There is a lot, by 22, of meaningless back-and-forth between a few npc's. Surely the technology of the era supports Dixie Cups on a string. TERA also takes a lot of the choice away from players as you simply can't equip bad gear (I don't want to equip bad gear, but it feels like that part of the game is on auto-pilot.)
Everything in the videos work perfectly because it's played by employees. You watch a jedi dual a sith, and there's no angry forum posting aftwards about the imbalance because they weren't playing for fun, they were playing for a paycheck.
TSW is promising us a classless system and so many people are hooked on that and you can watch the videos where people work together in coop but each person knows the other four (five?) actually understand the task at hand (they're developers lol) and understand what the game really wants. They can imply, or outright say, that you have real choices about your 7 actives and 7 passives but the cynic in me knows that there will be proper builds and there will only be a few.
You would have a point if Guild wars 2 had done the same and just showed us WvWvW and Dynamic events but thats not the case. Have you seen the beta press events? EVERYTHING IS THERE
Its not just one feature or two, its the whole game.
You would have a point if Guild wars 2 had done the same and just showed us WvWvW and Dynamic events but thats not the case. Have you seen the beta press events? EVERYTHING IS THERE
Its not just one feature or two, its the whole game.
You're not getting it.
Everything always looks good in those videos. How have people not caught onto that with failure after failure of games? I didn't once say ANet was hyping a feature or element that wasn't there. Didn't make the argument at all. I said that the perspective changes when players actually get their own hands on a game and it's not just about what you're doing for your paycheck (or burning a few hours) as a writer/player at a press event but what you're doing for fun several hours per week. That's when people start caring.
Using SWTOR as an example again, they showed us players running down paths toward enemies in some videos, and that seemed natural, we never thought that players were running down those paths because the game likes corridors.
There's no reason to be disappointed in GW2, Tera, TSW, or anything else coming up, but there's good reason to control your own interest in hype.
Spec'ing properly is a gateway drug. 12 Million People have been meter spammed in heroics.
You would have a point if Guild wars 2 had done the same and just showed us WvWvW and Dynamic events but thats not the case. Have you seen the beta press events? EVERYTHING IS THERE
Its not just one feature or two, its the whole game.
You're not getting it.
Everything always looks good in those videos. How have people not caught onto that with failure after failure of games? I didn't once say ANet was hyping a feature or element that wasn't there. Didn't make the argument at all. I said that the perspective changes when players actually get their own hands on a game and it's not just about what you're doing for your paycheck (or burning a few hours) as a writer/player at a press event but what you're doing for fun several hours per week. That's when people start caring.
Using SWTOR as an example again, they showed us players running down paths toward enemies in some videos, and that seemed natural, we never thought that players were running down those paths because the game likes corridors.
There's no reason to be disappointed in GW2, Tera, TSW, or anything else coming up, but there's good reason to control your own interest in hype.
The one that isnt getting it is you. What i meant is that the AMOUNT of hours of footage of the game at this moment is at least 10 times more that what we saw before SWTOR lifted their public NDA.
The more amount of information and footage there is available the better an idea you can get of the game.
its true that the amount of fun you get of the game can change when you get to play it. BUT the feel of the world, the varying amount of content it has and how polished it is will be the same.
I think everyone should do what we MMO veterans do at this point. Assume the game WILL NOT live up to the hype in the first place. Seriously, if anyone has been around here for the last few years, and they still fall for hype, they probably aren't real bright in the first place.
This doesn't mean you don't get excited. Frankly, I'm so excited to try this game that I can't even bring myself to play any other MMO in the mean time, not that there is much to choose from. I can't stand reading about it anymore because everything I read just makes the impulse to play it even stronger. However, I know full well that the game can easily turn out to be a disaster, or one that I end up not liking. I'm prepared for that possibility, and I continue to follow several other upcoming games.
If ArchAge turns out to be as awesome as it is looking as a sandbox-hybrid, GW2 may end up being an occasional fling for me.
Having said that, I do have a certain amount of faith in ArenaNet. They did a great job managing Guild Wars, and they seem hell-bent on making a quality product here. I will be surprised if this game is a disaster at launch, but I surely won't be distraught over it.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
As a vet I don't assume anything, I just hope. That's all we have left anymore. I already know the game won't be perfect from what I do know about it. I know what I want in an mmo, more sandbox, housing, farming, reticle targetting, no need to even target if using melee due to facing and distance determining if you are hitting something (see RYL).
And I know that there's a 99.999% chance there will never be that ONE mmo that does it all right, that is as fun as a single player rpg with the bonus of teaming with others and being part of a living world.
Your standards lower when you realize that facebook browser games could someday replace a genre you thought was going to blossom into truly immersive escapism.
Unfortunately for me, they can't lower enough for what has been offered thusfar.
As a vet I don't assume anything, I just hope. That's all we have left anymore. I already know the game won't be perfect from what I do know about it. I know what I want in an mmo, more sandbox, housing, farming, reticle targetting, no need to even target if using melee due to facing and distance determining if you are hitting something (see RYL).
And I know that there's a 99.999% chance there will never be that ONE mmo that does it all right, that is as fun as a single player rpg with the bonus of teaming with others and being part of a living world.
Your standards lower when you realize that facebook browser games could someday replace a genre you thought was going to blossom into truly immersive escapism.
Unfortunately for me, they can't lower enough for what has been offered thusfar.
People will get sick of those "ville" games at some point. Right now online gaming is a totally new things for most of those Facebook people, and it will likely lead many of them in different directions. Frankly, we aren't technologocally far of from being able to deliver a full browser-based, AAA MMO game. It won't surprise me at all to see people logging in to Facebook (or something) to play a game like WoW in their browser within in the next three years.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
Comments
Who cares if it doesn't live up to the hype? Nothing is forcing me to pay to keep playing after the first month which is what causes people to stop playing most MMOs in the first place.
PSO2s combat and gameplay isnt that much different from Vindictus/Dragon Nest or C9 except normal attacks lock you in place, which is a bad thing.
I'd honestly like to see a mmo come out that focuses on the journey and isin't just a wow-like 2-3 day to max level deal like most mmo's, I know tera won't be like this but its korean, so expect boring as shit grinding. Pso2 is more of a grinder too, but it looks like itll be fun, but I'll hold final judgement till I get to try it myself sometime.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
It will fullfill my expectations: to have FUN (finally again) in a MMO.
I´m so happy with the gear-dependency & conventional raids beeing removed from this game!!!
It´s a dream about to come true ^^
To be fair, you can max level in TERA with very little to no grind in like a week. So it fits more in the WoW like leveling then a normal Korean grinder.
If GW2 fails I will take up competitive mooing as a hobby: http://www.journaltimes.com/news/local/article_2f41321e-a7b6-11df-8b9f-001cc4c002e0.html
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I plan on buying GW2. Although I am not looking at it as anything more then yet another MMO I will play in my lifetime. started playing MMOs in '99. If GW2 is great, I will simply be playing it more then the other 2 MMOs I am currently playing. If it isnt all that good, then oh well. Not much is riding on it for me, other then a possibly great MMO that has been in development for far too long. just release the dam thing.
At this point from all the footage i've seen there is not a doubt in my mind that this is what i want. I really don't think that they will fail because of their sheer honesty about every aspect of their game. Most of the time at cons or in press releases we see only a tiny fraction of one tiny aspect of a game like only the starting zone or a single dungeon or one questline, in this case they have shown us just about everything you can show without killing the anticipation, and let's not forget about the achievement/exploration aspect which isn't in any other game really, Rift comes closest with it's artifact system.
Archeage, mind you I won't be buying GW2. As many would want you to think that GW2 is different, it has different qualities but I can see myself in the same spot as I have for every game post WoW release. Thinking "ugh all this stuff over again".
I really hope Archeage lives up to what it is supposed to as i'd really like to play in a massive open world like Lineage 2. I'm really looking forward to the ocean battles and building houses/keeps/ships etc.
I'm holding off on a new rig til that game comes out.
my 2 cents.
Extreme blow to the genre. It depends on where it fails. I can list a few scenarios:
1. It fails because the dynamic events are two predictable or there is not enough incentive
- Off hand Rift gets credit for doing it right, but in the long run Rift is limited to6 types of invasions while GW2 is supposed to open it up to 1,000's and encompass leveling.
2. If it fails because WvWvW is the biggest lag fest since Aion and exploited worse then Ilum in TOR
- No idea pvp'rs are leeches and will quit after a month anyways, but who knows who benefits here. People will praise WoW as the shining exampe of pvp done right in a themepark as cracked out as that sounds.
3. If it turns out end game raiding is really the carrot guilds are looking for
- Sandboxers will probably /wrist and go off cliffs in droves and pin all their hope on Archage while trolling themeparks on mmorpg.com like they always do.
Just some theories.
Most games launch with most/all of their touted features. The disappointment after launch isn't usually about what's missing from the game but how we were misled.
You're a fan defending a game (it's okay, I get that way about certain games too). You believe everything you hear and see but well... here's my point.
We look at gameplay videos of any MMO and they show us their features.
AION showed us flight and PVP.
DCUO showed us Superman, Batman, Lex Luthor & friends, need I say more?
RIFT shows us vast dynamic battles.
SWTOR showed us lightsabers, robots, and spaceships.
RIFT also showed us videos of just seemingly endless talent combinations but try the game now lol, it tells you exactly what talents to take, the order to take them in--and if you break from this it warns you that it will no longer be able to advise you.
SWTOR's money shot was on the story. You come to find out that the story is all the game has got and the game is about as free roaming as a Department Store.
Since I've been fanboy'ing about TERA: TERA shows us beautiful graphics (high quality art, even if you don't like the style) and unique combat but it doesn't want you to see at all that it made no great innovation in questing. In fact, questing in that game is worse than most MMOs. There is a lot, by 22, of meaningless back-and-forth between a few npc's. Surely the technology of the era supports Dixie Cups on a string. TERA also takes a lot of the choice away from players as you simply can't equip bad gear (I don't want to equip bad gear, but it feels like that part of the game is on auto-pilot.)
Everything in the videos work perfectly because it's played by employees. You watch a jedi dual a sith, and there's no angry forum posting aftwards about the imbalance because they weren't playing for fun, they were playing for a paycheck.
TSW is promising us a classless system and so many people are hooked on that and you can watch the videos where people work together in coop but each person knows the other four (five?) actually understand the task at hand (they're developers lol) and understand what the game really wants. They can imply, or outright say, that you have real choices about your 7 actives and 7 passives but the cynic in me knows that there will be proper builds and there will only be a few.
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
You would have a point if Guild wars 2 had done the same and just showed us WvWvW and Dynamic events but thats not the case. Have you seen the beta press events? EVERYTHING IS THERE
Its not just one feature or two, its the whole game.
You're not getting it.
Everything always looks good in those videos. How have people not caught onto that with failure after failure of games? I didn't once say ANet was hyping a feature or element that wasn't there. Didn't make the argument at all. I said that the perspective changes when players actually get their own hands on a game and it's not just about what you're doing for your paycheck (or burning a few hours) as a writer/player at a press event but what you're doing for fun several hours per week. That's when people start caring.
Using SWTOR as an example again, they showed us players running down paths toward enemies in some videos, and that seemed natural, we never thought that players were running down those paths because the game likes corridors.
There's no reason to be disappointed in GW2, Tera, TSW, or anything else coming up, but there's good reason to control your own interest in hype.
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
The one that isnt getting it is you. What i meant is that the AMOUNT of hours of footage of the game at this moment is at least 10 times more that what we saw before SWTOR lifted their public NDA.
The more amount of information and footage there is available the better an idea you can get of the game.
its true that the amount of fun you get of the game can change when you get to play it. BUT the feel of the world, the varying amount of content it has and how polished it is will be the same.
I think everyone should do what we MMO veterans do at this point. Assume the game WILL NOT live up to the hype in the first place. Seriously, if anyone has been around here for the last few years, and they still fall for hype, they probably aren't real bright in the first place.
This doesn't mean you don't get excited. Frankly, I'm so excited to try this game that I can't even bring myself to play any other MMO in the mean time, not that there is much to choose from. I can't stand reading about it anymore because everything I read just makes the impulse to play it even stronger. However, I know full well that the game can easily turn out to be a disaster, or one that I end up not liking. I'm prepared for that possibility, and I continue to follow several other upcoming games.
If ArchAge turns out to be as awesome as it is looking as a sandbox-hybrid, GW2 may end up being an occasional fling for me.
Having said that, I do have a certain amount of faith in ArenaNet. They did a great job managing Guild Wars, and they seem hell-bent on making a quality product here. I will be surprised if this game is a disaster at launch, but I surely won't be distraught over it.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
Did they make a good pc mmo?
As a vet I don't assume anything, I just hope. That's all we have left anymore. I already know the game won't be perfect from what I do know about it. I know what I want in an mmo, more sandbox, housing, farming, reticle targetting, no need to even target if using melee due to facing and distance determining if you are hitting something (see RYL).
And I know that there's a 99.999% chance there will never be that ONE mmo that does it all right, that is as fun as a single player rpg with the bonus of teaming with others and being part of a living world.
Your standards lower when you realize that facebook browser games could someday replace a genre you thought was going to blossom into truly immersive escapism.
Unfortunately for me, they can't lower enough for what has been offered thusfar.
People will get sick of those "ville" games at some point. Right now online gaming is a totally new things for most of those Facebook people, and it will likely lead many of them in different directions. Frankly, we aren't technologocally far of from being able to deliver a full browser-based, AAA MMO game. It won't surprise me at all to see people logging in to Facebook (or something) to play a game like WoW in their browser within in the next three years.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.