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How could you not want to play Guild Wars 2?

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  • VicDonneganVicDonnegan Member Posts: 106

    Sorry, OP, but I've grown to dislike threads like this one. You can tell by my sig and post history that I'm 100% pro-GW2, but I'm 150% AGAINST trying to sell people on something that they're just not going to be interested in (for their own personal reasons). Just the thread's title "How could you not want to play Guild Wars 2" seems to imply that there's something wrong with someone if they're not interested in GW2. Granted, that's just my own perception and subject to opinion, itself. People are either going to like something, or they are not. It's pure human nature. Unless you're going to be getting a comission check from Arena-Net, for pushing sales of GW2, don't waste your effort and time. There's nothing wrong with people NOT being interested in the game! It's not for them! Surely, there are games that you don't like, or are not interested in...are you playing them against your will? Probably not.

    If you want your friends and colleagues to get involved with GW2, let them find their own way, at their own pace. As time goes on, something about GW2 may or may not pique their interest(s). When release day finally comes, I'm going to be having too much fun to worry about my buddies, who chose not to play.

  • SutexSutex Member UncommonPosts: 150

    NCSOFT

  • Skooma2Skooma2 Member UncommonPosts: 697

    I'm not going to play because they have included machinery in the game.  I like my high fantasy pure.  Also, NCSoft has the worst  customer service, and I'm including Funcom in that statement. (Telling you someone changed your password and asking if you authorized it AFTER the change has been made and the IP address was Chinese.  Such a wonderful group of people to work with.)

    Hedonismbot: Your latest performance was as delectable as dipping my bottom over and over into a bath of the silkiest oils and creams.

  • ToxiaToxia Member UncommonPosts: 1,308

    Originally posted by Teala

    Originally posted by Toxia


    Originally posted by Teala

    So can someone send me a list of features in this game that would indicate this game is anything more than another themepark with a different flavor.

    Change my mind - to me it is nothing more than another dead end shallow themepark game.  

    I hope your just having a bad day Teala. SEriously. I'm usually on your side of the opinion street, but cmon now. -10 cool points in my book :(

    let's start with the linky

    That's a short list. My list goes something like this.

    1. Level scaling. Have never experienced it in an mmo. Have never been able to play with my friends consistantly due to differing schedules, therefore they always outlevel me. this is my biggest YAY.

    2. 3 faction pvp. Not one sided like SWTOR.

    3. No gear treadmill. Halle-fuckin-leuah.

    4. No hoomungous skillbars. one skillbar. important skills.

    5. Dynamic content. No more running for the '!' Enjoy the world and come across things to do as you do so.

    6. Explorable content. The jumping puzzle stuff looks fantastic. Something OTHER to do than the standard 'fightfightfightfight"

    7. B2P. Buy to Play. NEver seen this.

    and that's my list of things im most interested in in GW2.

    No, i havent been playing mmo's since their conception, so EVERYTHING about GW2 could have been done before, yada yada. It's new to me, and i'd garner i've played abit more mmo's than MOST people, as i'm a stay at home dad and well. Stay at home. lol. So if it's new to me, chances are it's new to many many others.

    Well, does the game allow me to own a shop?  What about gathering resources to make potions to sell at my shop?  Can a group of players get together and build a town and then have to defend the town?   What about mounts, does the game have mounts?  Is there swimming?  Can we explore an underwater cave and find a treasure?   How about own a ship - a boat?  Can we go fishing?  

    So what exactly do you do at end game in GW2 - can someone tell me?

    I don't know about most of the things you asked, except the underwater cave with treasure, have seen video's of that.

    You asked for 'a list of features in this game that would indicate this game is anything more than another themepark with a different flavor',  and i gave you mine. I don't want to sell you on the game, nor am i claiming it's more than a themepark. I get that you don't like that it's a themepark, and it's probably not for you. But calling this game shallow when stacked against all the other games that ARE shallow is odd to me. Just my opinion.

    EDITed to add that if i look at Archage(a game i'm sure you ARE interested in) i find similarities with the endgame focus.

    In that If you took the levels away from guildwars2, there wouldnt be an endgame, same with archage. you would just do the same things youve done to get to the last level. in Archage, you continue to do, you know, fishing or exploring or whatever, and in guild wars 2 you continue to do the myriad of dynamic events ready for you at 80. I consider the word endgame a bad thing, as it, to me, has always meant gear treadmill grind, which neither of these games has.

    The Deep Web is sca-ry.

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by Teala

    Originally posted by Toxia

    Originally posted by Teala

    So can someone send me a list of features in this game that would indicate this game is anything more than another themepark with a different flavor.

    Change my mind - to me it is nothing more than another dead end shallow themepark game.  

    I hope your just having a bad day Teala. SEriously. I'm usually on your side of the opinion street, but cmon now. -10 cool points in my book :(

    let's start with the linky

    That's a short list. My list goes something like this.

    1. Level scaling. Have never experienced it in an mmo. Have never been able to play with my friends consistantly due to differing schedules, therefore they always outlevel me. this is my biggest YAY.

    2. 3 faction pvp. Not one sided like SWTOR.

    3. No gear treadmill. Halle-fuckin-leuah.

    4. No hoomungous skillbars. one skillbar. important skills.

    5. Dynamic content. No more running for the '!' Enjoy the world and come across things to do as you do so.

    6. Explorable content. The jumping puzzle stuff looks fantastic. Something OTHER to do than the standard 'fightfightfightfight"

    7. B2P. Buy to Play. NEver seen this.

    and that's my list of things im most interested in in GW2.

    No, i havent been playing mmo's since their conception, so EVERYTHING about GW2 could have been done before, yada yada. It's new to me, and i'd garner i've played abit more mmo's than MOST people, as i'm a stay at home dad and well. Stay at home. lol. So if it's new to me, chances are it's new to many many others.

    Well, does the game allow me to own a shop?  What about gathering resources to make potions to sell at my shop?  Can a group of players get together and build a town and then have to defend the town?   What about mounts, does the game have mounts?  Is there swimming?  Can we explore an underwater cave and find a treasure?   How about own a ship - a boat?  Can we go fishing?  

    So what exactly do you do at end game in GW2 - can someone tell me?

    If you're absolutely married to the idea of a sandbox in the image of UO or SWG, then I would say pass on GW2 and wait for Archeage.  GW2 is a themepark for sure.  I think it's going to be a wonderful themepark that will be much more focused on the "MMO" aspects of the game, but it's a themepark.

    Personally, I think that if Archeage and GW2 both turn out to be phenomenal games (and are available in the US), then I would probably prefer Archeage.  But right now, Archeage is just too much of a question mark for me.  I'm not sure if/when it's ever even going to come to the US, let alone if it's going to be everything I hope it is.

    But with GW2, I believe that I have a very firm idea of what it is, and how it will play.  And I think at this point it's a fairly safe bet that it will be very good.

    So basically, Archeage is my distant hope, but GW2 is my (almost) sure thing.

    Are you team Azeroth, team Tyria, or team Jacob?

  • TealaTeala Member RarePosts: 7,627

    Originally posted by Toxia

    Originally posted by Teala


    Originally posted by Toxia


    Originally posted by Teala

    So can someone send me a list of features in this game that would indicate this game is anything more than another themepark with a different flavor.

    Change my mind - to me it is nothing more than another dead end shallow themepark game.  

    I hope your just having a bad day Teala. SEriously. I'm usually on your side of the opinion street, but cmon now. -10 cool points in my book :(

    let's start with the linky

    That's a short list. My list goes something like this.

    1. Level scaling. Have never experienced it in an mmo. Have never been able to play with my friends consistantly due to differing schedules, therefore they always outlevel me. this is my biggest YAY.

    2. 3 faction pvp. Not one sided like SWTOR.

    3. No gear treadmill. Halle-fuckin-leuah.

    4. No hoomungous skillbars. one skillbar. important skills.

    5. Dynamic content. No more running for the '!' Enjoy the world and come across things to do as you do so.

    6. Explorable content. The jumping puzzle stuff looks fantastic. Something OTHER to do than the standard 'fightfightfightfight"

    7. B2P. Buy to Play. NEver seen this.

    and that's my list of things im most interested in in GW2.

    No, i havent been playing mmo's since their conception, so EVERYTHING about GW2 could have been done before, yada yada. It's new to me, and i'd garner i've played abit more mmo's than MOST people, as i'm a stay at home dad and well. Stay at home. lol. So if it's new to me, chances are it's new to many many others.

    Well, does the game allow me to own a shop?  What about gathering resources to make potions to sell at my shop?  Can a group of players get together and build a town and then have to defend the town?   What about mounts, does the game have mounts?  Is there swimming?  Can we explore an underwater cave and find a treasure?   How about own a ship - a boat?  Can we go fishing?  

    So what exactly do you do at end game in GW2 - can someone tell me?

    I don't know about most of the things you asked, except the underwater cave with treasure, have seen video's of that.

    You asked for 'a list of features in this game that would indicate this game is anything more than another themepark with a different flavor',  and i gave you mine. I don't want to sell you on the game, nor am i claiming it's more than a themepark. I get that you don't like that it's a themepark, and it's probably not for you. But calling this game shallow when stacked against all the other games that ARE shallow is odd to me. Just my opinion.



    What about end game?  What will you do when you hit max level? 

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by Teala


    Originally posted by Toxia


    Originally posted by Teala


    So can someone send me a list of features in this game that would indicate this game is anything more than another themepark with a different flavor.
    Change my mind - to me it is nothing more than another dead end shallow themepark game.  

    I hope your just having a bad day Teala. SEriously. I'm usually on your side of the opinion street, but cmon now. -10 cool points in my book :(

    let's start with the linky

    That's a short list. My list goes something like this.

    1. Level scaling. Have never experienced it in an mmo. Have never been able to play with my friends consistantly due to differing schedules, therefore they always outlevel me. this is my biggest YAY.

    2. 3 faction pvp. Not one sided like SWTOR.

    3. No gear treadmill. Halle-fuckin-leuah.

    4. No hoomungous skillbars. one skillbar. important skills.

    5. Dynamic content. No more running for the '!' Enjoy the world and come across things to do as you do so.

    6. Explorable content. The jumping puzzle stuff looks fantastic. Something OTHER to do than the standard 'fightfightfightfight"

    7. B2P. Buy to Play. NEver seen this.

    and that's my list of things im most interested in in GW2.

    No, i havent been playing mmo's since their conception, so EVERYTHING about GW2 could have been done before, yada yada. It's new to me, and i'd garner i've played abit more mmo's than MOST people, as i'm a stay at home dad and well. Stay at home. lol. So if it's new to me, chances are it's new to many many others.

    Well, does the game allow me to own a shop?  What about gathering resources to make potions to sell at my shop?  Can a group of players get together and build a town and then have to defend the town?   What about mounts, does the game have mounts?  Is there swimming?  Can we explore an underwater cave and find a treasure?   How about own a ship - a boat?  Can we go fishing?  

    So what exactly do you do at end game in GW2 - can someone tell me?

    Teala I just realize you don't know much about this game and also yes you can explore underwater and caves and what not. Though seriousely you like sandparks and sandboxes. Why worried about themebox and theme parks. I mean ironically both AA and GW 2 have same means to exploration however the big difference is AA is a sand park not a themebox. Both open though, personally I'd just focus on AA and not even worry about themebox and theme parks lol but eh well.

     

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • gordiflugordiflu Member UncommonPosts: 757

    Answering to the OP:

     

    No healers. I love playing a healer. Ergo, not interested.

     

  • ToxiaToxia Member UncommonPosts: 1,308

    Originally posted by Teala

    Originally posted by Toxia


    Originally posted by Teala


    Originally posted by Toxia


    Originally posted by Teala

    So can someone send me a list of features in this game that would indicate this game is anything more than another themepark with a different flavor.

    Change my mind - to me it is nothing more than another dead end shallow themepark game.  

    I hope your just having a bad day Teala. SEriously. I'm usually on your side of the opinion street, but cmon now. -10 cool points in my book :(

    let's start with the linky

    That's a short list. My list goes something like this.

    1. Level scaling. Have never experienced it in an mmo. Have never been able to play with my friends consistantly due to differing schedules, therefore they always outlevel me. this is my biggest YAY.

    2. 3 faction pvp. Not one sided like SWTOR.

    3. No gear treadmill. Halle-fuckin-leuah.

    4. No hoomungous skillbars. one skillbar. important skills.

    5. Dynamic content. No more running for the '!' Enjoy the world and come across things to do as you do so.

    6. Explorable content. The jumping puzzle stuff looks fantastic. Something OTHER to do than the standard 'fightfightfightfight"

    7. B2P. Buy to Play. NEver seen this.

    and that's my list of things im most interested in in GW2.

    No, i havent been playing mmo's since their conception, so EVERYTHING about GW2 could have been done before, yada yada. It's new to me, and i'd garner i've played abit more mmo's than MOST people, as i'm a stay at home dad and well. Stay at home. lol. So if it's new to me, chances are it's new to many many others.

    Well, does the game allow me to own a shop?  What about gathering resources to make potions to sell at my shop?  Can a group of players get together and build a town and then have to defend the town?   What about mounts, does the game have mounts?  Is there swimming?  Can we explore an underwater cave and find a treasure?   How about own a ship - a boat?  Can we go fishing?  

    So what exactly do you do at end game in GW2 - can someone tell me?

    I don't know about most of the things you asked, except the underwater cave with treasure, have seen video's of that.

    You asked for 'a list of features in this game that would indicate this game is anything more than another themepark with a different flavor',  and i gave you mine. I don't want to sell you on the game, nor am i claiming it's more than a themepark. I get that you don't like that it's a themepark, and it's probably not for you. But calling this game shallow when stacked against all the other games that ARE shallow is odd to me. Just my opinion.



    What about end game?  What will you do when you hit max level? 

    As i edited above, i'll redo it here as well.

    IF their was no levels in either Archage or GW2, the endgame would be similar, to me anyways. ENDGAME- to me, is a word that implies gear treadmill, or something similar, something neither game has, as i understand it. So if there were no levels in guild wars 2, you would continue to do the dynamic events, as they have tons of them, even at 80. by tons i mean hundreds of different events .

    So, to me, endgame in guild wars 2 is just more game, with no added levels. hope that's clear enough

    The Deep Web is sca-ry.

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by Toxia

    Originally posted by Teala

    Originally posted by Toxia

    Originally posted by Teala

    Originally posted by Toxia

    Originally posted by Teala

    So can someone send me a list of features in this game that would indicate this game is anything more than another themepark with a different flavor.

    Change my mind - to me it is nothing more than another dead end shallow themepark game.  

    I hope your just having a bad day Teala. SEriously. I'm usually on your side of the opinion street, but cmon now. -10 cool points in my book :(

    let's start with the linky

    That's a short list. My list goes something like this.

    1. Level scaling. Have never experienced it in an mmo. Have never been able to play with my friends consistantly due to differing schedules, therefore they always outlevel me. this is my biggest YAY.

    2. 3 faction pvp. Not one sided like SWTOR.

    3. No gear treadmill. Halle-fuckin-leuah.

    4. No hoomungous skillbars. one skillbar. important skills.

    5. Dynamic content. No more running for the '!' Enjoy the world and come across things to do as you do so.

    6. Explorable content. The jumping puzzle stuff looks fantastic. Something OTHER to do than the standard 'fightfightfightfight"

    7. B2P. Buy to Play. NEver seen this.

    and that's my list of things im most interested in in GW2.

    No, i havent been playing mmo's since their conception, so EVERYTHING about GW2 could have been done before, yada yada. It's new to me, and i'd garner i've played abit more mmo's than MOST people, as i'm a stay at home dad and well. Stay at home. lol. So if it's new to me, chances are it's new to many many others.

    Well, does the game allow me to own a shop?  What about gathering resources to make potions to sell at my shop?  Can a group of players get together and build a town and then have to defend the town?   What about mounts, does the game have mounts?  Is there swimming?  Can we explore an underwater cave and find a treasure?   How about own a ship - a boat?  Can we go fishing?  

    So what exactly do you do at end game in GW2 - can someone tell me?

    I don't know about most of the things you asked, except the underwater cave with treasure, have seen video's of that.

    You asked for 'a list of features in this game that would indicate this game is anything more than another themepark with a different flavor',  and i gave you mine. I don't want to sell you on the game, nor am i claiming it's more than a themepark. I get that you don't like that it's a themepark, and it's probably not for you. But calling this game shallow when stacked against all the other games that ARE shallow is odd to me. Just my opinion.



    What about end game?  What will you do when you hit max level? 

    As i edited above, i'll redo it here as well.

    IF their was no levels in either Archage or GW2, the endgame would be similar, to me anyways. ENDGAME- to me, is a word that implies gear treadmill, or something similar, something neither game has, as i understand it. So if there were no levels in guild wars 2, you would continue to do the dynamic events, as they have tons of them, even at 80. by tons i mean hundreds of different events .

    So, to me, endgame in guild wars 2 is just more game, with no added levels. hope that's clear enough

     Nah, I disagree...well at least I disagree on the assumption that Archeage will actually turn out to be a sandbox similar to UO.

    "End game" is a themepark contrivance.  It does not exist in UO-esque sandboxes.

    End game simply means you have run out of developer created content to do, and now they have to keep your busy somehow.  So once again, you only have "end game" in games that rely on developer created content almost exclusively (theme parks).

    In UO, you simply played the game.  You fought monsters, got money, bought houses, made shops, bought ships, created towns with other players, got in wars with other players, etc. etc.

    There was no way to "win" the game, so there was no real end to this.  You just did whatever you felt like and created your own "game" in the world.

    Are you team Azeroth, team Tyria, or team Jacob?

  • Fed1Fed1 Member Posts: 167

    Originally posted by Toxia

    ....  

    I hope your just having a bad day Teala. SEriously. I'm usually on your side of the opinion street, but cmon now. -10 cool points in my book :(

    let's start with the linky

    That's a short list. My list goes something like this.

    1. Level scaling. Have never experienced it in an mmo. Have never been able to play with my friends consistantly due to differing schedules, therefore they always outlevel me. this is my biggest YAY.

    2. 3 faction pvp. Not one sided like SWTOR.

    3. No gear treadmill. Halle-fuckin-leuah.

    4. No hoomungous skillbars. one skillbar. important skills.

    5. Dynamic content. No more running for the '!' Enjoy the world and come across things to do as you do so.

    6. Explorable content. The jumping puzzle stuff looks fantastic. Something OTHER to do than the standard 'fightfightfightfight"

    7. B2P. Buy to Play. NEver seen this.

    and that's my list of things im most interested in in GW2.

    No, i havent been playing mmo's since their conception, so EVERYTHING about GW2 could have been done before, yada yada. It's new to me, and i'd garner i've played abit more mmo's than MOST people, as i'm a stay at home dad and well. Stay at home. lol. So if it's new to me, chances are it's new to many many others.

     

    You should really consider checking out TSW - Your list reads like a feature list from TSW except there are no levels.

     

    And to answer the OP -

    No Healing

    No Raids

    Instanced Gathering ruins imersion

    No mounts

    Too easy

     

     

  • aesperusaesperus Member UncommonPosts: 5,135

    Simple, some people actually like the traditional WoW-style MMO. Some people like the holy trinity, some people like the gear tredmill, and some people just don't like the art style of GW2. Some people think it's too hard / too challenging.

    Personally, I can't wait to play this game, but it shouldn't be a shock that this game (like every other) is not for everyone.

  • ToxiaToxia Member UncommonPosts: 1,308

    Originally posted by Creslin321

    Originally posted by Toxia


    Originally posted by Teala


    Originally posted by Toxia


    Originally posted by Teala


    Originally posted by Toxia


    Originally posted by Teala

    So can someone send me a list of features in this game that would indicate this game is anything more than another themepark with a different flavor.

    Change my mind - to me it is nothing more than another dead end shallow themepark game.  

    I hope your just having a bad day Teala. SEriously. I'm usually on your side of the opinion street, but cmon now. -10 cool points in my book :(

    let's start with the linky

    That's a short list. My list goes something like this.

    1. Level scaling. Have never experienced it in an mmo. Have never been able to play with my friends consistantly due to differing schedules, therefore they always outlevel me. this is my biggest YAY.

    2. 3 faction pvp. Not one sided like SWTOR.

    3. No gear treadmill. Halle-fuckin-leuah.

    4. No hoomungous skillbars. one skillbar. important skills.

    5. Dynamic content. No more running for the '!' Enjoy the world and come across things to do as you do so.

    6. Explorable content. The jumping puzzle stuff looks fantastic. Something OTHER to do than the standard 'fightfightfightfight"

    7. B2P. Buy to Play. NEver seen this.

    and that's my list of things im most interested in in GW2.

    No, i havent been playing mmo's since their conception, so EVERYTHING about GW2 could have been done before, yada yada. It's new to me, and i'd garner i've played abit more mmo's than MOST people, as i'm a stay at home dad and well. Stay at home. lol. So if it's new to me, chances are it's new to many many others.

    Well, does the game allow me to own a shop?  What about gathering resources to make potions to sell at my shop?  Can a group of players get together and build a town and then have to defend the town?   What about mounts, does the game have mounts?  Is there swimming?  Can we explore an underwater cave and find a treasure?   How about own a ship - a boat?  Can we go fishing?  

    So what exactly do you do at end game in GW2 - can someone tell me?

    I don't know about most of the things you asked, except the underwater cave with treasure, have seen video's of that.

    You asked for 'a list of features in this game that would indicate this game is anything more than another themepark with a different flavor',  and i gave you mine. I don't want to sell you on the game, nor am i claiming it's more than a themepark. I get that you don't like that it's a themepark, and it's probably not for you. But calling this game shallow when stacked against all the other games that ARE shallow is odd to me. Just my opinion.



    What about end game?  What will you do when you hit max level? 

    As i edited above, i'll redo it here as well.

    IF their was no levels in either Archage or GW2, the endgame would be similar, to me anyways. ENDGAME- to me, is a word that implies gear treadmill, or something similar, something neither game has, as i understand it. So if there were no levels in guild wars 2, you would continue to do the dynamic events, as they have tons of them, even at 80. by tons i mean hundreds of different events .

    So, to me, endgame in guild wars 2 is just more game, with no added levels. hope that's clear enough

     Nah, I disagree...well at least I disagree on the assumption that Archeage will actually turn out to be a sandbox similar to UO.

    "End game" is a themepark contrivance.  It does not exist in UO-esque sandboxes.

    End game simply means you have run out of developer created content to do, and now they have to keep your busy somehow.  So once again, you only have "end game" in games that rely on developer created content almost exclusively (theme parks).

    In UO, you simply played the game.  You fought monsters, got money, bought houses, made shops, bought ships, created towns with other players, got in wars with other players, etc. etc.

    There was no way to "win" the game, so there was no real end to this.  You just did whatever you felt like and created your own "game" in the world.



    Isn't that the same thing i said kinda?

    Once you've reached endgame(Endgame in GW2 being level 80, right?) you still have tons of dynamic events and both of the PVP's to do....they'll be adding more dynamic events as they go , so in essence, wouldn't there not be an endgame in either game? The only thing that defines endgame in guild wars 2, to me, is level 80...Trying to wrap my mind around what you are saying. Are you saying that because you say...take out the big baddie, dragon or whatever it is, that you have done it all and now can only do normal dynamic events? or that you explore so much there is no more exploring to do?

    I feel that when it gets to that point, again, for ME, there will already be another expansion or two out to add to that...

    The Deep Web is sca-ry.

  • pacovpacov Member Posts: 311

    Originally posted by Teala

    Originally posted by Toxia


    Originally posted by Teala


    Originally posted by Toxia


    Originally posted by Teala

    So can someone send me a list of features in this game that would indicate this game is anything more than another themepark with a different flavor.

    Change my mind - to me it is nothing more than another dead end shallow themepark game.  

    I hope your just having a bad day Teala. SEriously. I'm usually on your side of the opinion street, but cmon now. -10 cool points in my book :(

    let's start with the linky

    That's a short list. My list goes something like this.

    1. Level scaling. Have never experienced it in an mmo. Have never been able to play with my friends consistantly due to differing schedules, therefore they always outlevel me. this is my biggest YAY.

    2. 3 faction pvp. Not one sided like SWTOR.

    3. No gear treadmill. Halle-fuckin-leuah.

    4. No hoomungous skillbars. one skillbar. important skills.

    5. Dynamic content. No more running for the '!' Enjoy the world and come across things to do as you do so.

    6. Explorable content. The jumping puzzle stuff looks fantastic. Something OTHER to do than the standard 'fightfightfightfight"

    7. B2P. Buy to Play. NEver seen this.

    and that's my list of things im most interested in in GW2.

    No, i havent been playing mmo's since their conception, so EVERYTHING about GW2 could have been done before, yada yada. It's new to me, and i'd garner i've played abit more mmo's than MOST people, as i'm a stay at home dad and well. Stay at home. lol. So if it's new to me, chances are it's new to many many others.

    Well, does the game allow me to own a shop?  What about gathering resources to make potions to sell at my shop?  Can a group of players get together and build a town and then have to defend the town?   What about mounts, does the game have mounts?  Is there swimming?  Can we explore an underwater cave and find a treasure?   How about own a ship - a boat?  Can we go fishing?  

    So what exactly do you do at end game in GW2 - can someone tell me?

    I don't know about most of the things you asked, except the underwater cave with treasure, have seen video's of that.

    You asked for 'a list of features in this game that would indicate this game is anything more than another themepark with a different flavor',  and i gave you mine. I don't want to sell you on the game, nor am i claiming it's more than a themepark. I get that you don't like that it's a themepark, and it's probably not for you. But calling this game shallow when stacked against all the other games that ARE shallow is odd to me. Just my opinion.



    What about end game?  What will you do when you hit max level? 

    I think you are starting to troll..

    First of all you have done almost no research in a game you so called shallow... at least if you had you'd be more aware of underwater combat which is a good chunck of the game and know that end game is not like WoWs..

    Second of all you are obviously excited about Archage.. which is sandbox...

    If themepark is not your cup of tea, then don't expect it to have the ability to create towns, ships, houses, etc.. all the good features that sandbox should offer

    People gave you numerous good answers on how its different.. I just don't understand the point in telling you what end game is when you probably don't even have enough interest to get half way there...

    image
  • ToxiaToxia Member UncommonPosts: 1,308

    Originally posted by aesperus

    Simple, some people actually like the traditional WoW-style MMO. Some people like the holy trinity, some people like the gear tredmill, and some people just don't like the art style of GW2. Some people think it's too hard / too challenging.

    Personally, I can't wait to play this game, but it shouldn't be a shock that this game (like every other) is not for everyone.

    I'm not shocked people don't like it, nor do i dissaprove of people liking wow style games or other such things. I'm just enjoying a peaceful discussion for once lol!

    The Deep Web is sca-ry.

  • TealaTeala Member RarePosts: 7,627

    Originally posted by RizelStar

    Originally posted by Teala

    Originally posted by Toxia


    Originally posted by Teala

    So can someone send me a list of features in this game that would indicate this game is anything more than another themepark with a different flavor.

    Change my mind - to me it is nothing more than another dead end shallow themepark game.  

    I hope your just having a bad day Teala. SEriously. I'm usually on your side of the opinion street, but cmon now. -10 cool points in my book :(

    let's start with the linky

    That's a short list. My list goes something like this.

    1. Level scaling. Have never experienced it in an mmo. Have never been able to play with my friends consistantly due to differing schedules, therefore they always outlevel me. this is my biggest YAY.

    2. 3 faction pvp. Not one sided like SWTOR.

    3. No gear treadmill. Halle-fuckin-leuah.

    4. No hoomungous skillbars. one skillbar. important skills.

    5. Dynamic content. No more running for the '!' Enjoy the world and come across things to do as you do so.

    6. Explorable content. The jumping puzzle stuff looks fantastic. Something OTHER to do than the standard 'fightfightfightfight"

    7. B2P. Buy to Play. NEver seen this.

    and that's my list of things im most interested in in GW2.

    No, i havent been playing mmo's since their conception, so EVERYTHING about GW2 could have been done before, yada yada. It's new to me, and i'd garner i've played abit more mmo's than MOST people, as i'm a stay at home dad and well. Stay at home. lol. So if it's new to me, chances are it's new to many many others.

    Well, does the game allow me to own a shop?  What about gathering resources to make potions to sell at my shop?  Can a group of players get together and build a town and then have to defend the town?   What about mounts, does the game have mounts?  Is there swimming?  Can we explore an underwater cave and find a treasure?   How about own a ship - a boat?  Can we go fishing?  

    So what exactly do you do at end game in GW2 - can someone tell me?

    Teala I just realize you don't know much about this game and also yes you can explore underwater and caves and what not. Though seriousely you like sandparks and sandboxes. Why worried about themebox and theme parks. I mean ironically both AA and GW 2 have same means to exploration however the big difference is AA is a sand park not a themebox. Both open though, personally I'd just focus on AA and not even worry about themebox and theme parks lol but eh well.

     



    I know about as much as the vast majority by reading about it and watching videos and all I see is a differently flavored themepark.   I am sorry I do not see it any other way.   It has nothing in it that I can go..OMG that is so fraking cool...because there is nothing.    You're right though...I will be sticking with ArcheAge...in that game from what I have read and seen from the videos...I am going "OMG THAT IS SO FRAKING COOL!!!!!!!"

  • TealaTeala Member RarePosts: 7,627

    Originally posted by pacov

    Originally posted by Teala


    Originally posted by Toxia


    Originally posted by Teala


    Originally posted by Toxia


    Originally posted by Teala

    So can someone send me a list of features in this game that would indicate this game is anything more than another themepark with a different flavor.

    Change my mind - to me it is nothing more than another dead end shallow themepark game.  

    I hope your just having a bad day Teala. SEriously. I'm usually on your side of the opinion street, but cmon now. -10 cool points in my book :(

    let's start with the linky

    That's a short list. My list goes something like this.

    1. Level scaling. Have never experienced it in an mmo. Have never been able to play with my friends consistantly due to differing schedules, therefore they always outlevel me. this is my biggest YAY.

    2. 3 faction pvp. Not one sided like SWTOR.

    3. No gear treadmill. Halle-fuckin-leuah.

    4. No hoomungous skillbars. one skillbar. important skills.

    5. Dynamic content. No more running for the '!' Enjoy the world and come across things to do as you do so.

    6. Explorable content. The jumping puzzle stuff looks fantastic. Something OTHER to do than the standard 'fightfightfightfight"

    7. B2P. Buy to Play. NEver seen this.

    and that's my list of things im most interested in in GW2.

    No, i havent been playing mmo's since their conception, so EVERYTHING about GW2 could have been done before, yada yada. It's new to me, and i'd garner i've played abit more mmo's than MOST people, as i'm a stay at home dad and well. Stay at home. lol. So if it's new to me, chances are it's new to many many others.

    Well, does the game allow me to own a shop?  What about gathering resources to make potions to sell at my shop?  Can a group of players get together and build a town and then have to defend the town?   What about mounts, does the game have mounts?  Is there swimming?  Can we explore an underwater cave and find a treasure?   How about own a ship - a boat?  Can we go fishing?  

    So what exactly do you do at end game in GW2 - can someone tell me?

    I don't know about most of the things you asked, except the underwater cave with treasure, have seen video's of that.

    You asked for 'a list of features in this game that would indicate this game is anything more than another themepark with a different flavor',  and i gave you mine. I don't want to sell you on the game, nor am i claiming it's more than a themepark. I get that you don't like that it's a themepark, and it's probably not for you. But calling this game shallow when stacked against all the other games that ARE shallow is odd to me. Just my opinion.



    What about end game?  What will you do when you hit max level? 

    I think you are starting to troll..

    First of all you have done almost no research in a game you so called shallow... at least if you had you'd be more aware of underwater combat which is a good chunck of the game and know that end game is not like WoWs..

    Second of all you are obviously excited about Archage.. which is sandbox...

    If themepark is not your cup of tea, then don't expect it to have the ability to create towns, ships, houses, etc.. all the good features that sandbox should offer

    People gave you numerous good answers on how its different.. I just don't understand the point in telling you what end game is when you probably don't even have enough interest to get half way there...



    So instead of answering my question...you attack me.  Typical.   No they didn't give me an answer other than we'll be doing dynamic events for end game - tons of events - I guess that means tons of RIFTs huh.  LOL!  Oh well...whatever.   I am not trolling I am stating an opinion.  The game looks shallow and dead end.   This is not a persistent open world - and has nothing to keep me interested. 

  • VesaviusVesavius Member RarePosts: 7,908

    Originally posted by RefMinor

    Because I get an allergic reaction to hyperbole and hype.

     

    and if it turns out to be justified?

    Your actually saying you would miss out on a great game because of your perceptions of the excitement people have for it?

    Talk about biting off your own nose to spite your face.

  • ToxiaToxia Member UncommonPosts: 1,308

    Originally posted by Teala

     



    I know about as much as the vast majority by reading about it and watching videos and all I see is a differently flavored themepark.   I am sorry I do not see it any other way.   It has nothing in it that I can go..OMG that is so fraking cool...because there is nothing.    You're right though...I will be sticking with ArcheAge...in that game from what I have read and seen from the videos...I am going "OMG THAT IS SO FRAKING COOL!!!!!!!"

    I havent read the whole thread, but i read the OP and as you didn't quote anyone when you started posting in this thread, i jsut have to ask, Who claimed it WAS anything other thana thempark? I didn't....but the way YOU described it, was that it was a Generic wow clone, flavor of the month game, which it...clearly...isn't. I'm glad you are excited for AA, and i am too ^_^. But it's a mighty long way off, so why not just enjoy a B2P game, i say?

    The Deep Web is sca-ry.

  • grimalgrimal Member UncommonPosts: 2,935

    Originally posted by silvermember

    Originally posted by grimal

    I am going to play it.  But, to be honest, I just saw parts of the Mesmer video recently released.  The game looks too much like GW1...which is a turn off for me.  Don't get me wrong, I liked GW1 for what it was, but the feeling of playing the same game again is not something I am looking forward to.

     

    What video have you been watching?(serious question) Cuz to me, guild wars 2 doesn't look anything like guild wars 1, except for the shared classes and lore. 

     

    The recently released Mesmer video (http://www.ign.com/videos/2012/02/20/guild-wars-2-playing-the-mesmer?show=HD)

     

  • aesperusaesperus Member UncommonPosts: 5,135

    Originally posted by Toxia



    Isn't that the same thing i said kinda?

    Once you've reached endgame(Endgame in GW2 being level 80, right?) you still have tons of dynamic events and both of the PVP's to do....they'll be adding more dynamic events as they go , so in essence, wouldn't there not be an endgame in either game? The only thing that defines endgame in guild wars 2, to me, is level 80...Trying to wrap my mind around what you are saying. Are you saying that because you say...take out the big baddie, dragon or whatever it is, that you have done it all and now can only do normal dynamic events? or that you explore so much there is no more exploring to do?

    I feel that when it gets to that point, again, for ME, there will already be another expansion or two out to add to that...

    It's not at all the same actually.

    As what you say, 'endgame' starts at lvl 80, right? The implication being that you need to be level 80 to play this content. That there is essentially an entirely different game at max lvl that you participate in. IE. Qing for epic gear / Rank / badge farming.

    Not true in GW2. Levels are kind of like a secondary system in this game. You get traits, which do make you a stronger character, but lvls are very fluid and scale up / down to various types of content. A lvl 80 can pvp just as a lvl 15 can. The only difference is in PvE you can handle harder areas more easily on your own, without having to be sidekicked. You also get access to cooler looking weapons & armor, as well as harder dungeons / DEs the higher your lvl.

    - Another way to look at it would be in terms of choice. In the standard treadmill MMO, endgame is not about freedom, and if anything it gives you less choices instead of more. When you hit cap, you pretty much have to do what everyone else is doing, if you want to stay competitive. You need to do the gear grind, or the valor grind, etc.

    In GW2, it is about freedom of choice. When you reach max lvl you have more options of what you want to do, not less. You don't have to do that grind to stay competitive. You can choose to go after certain armor pieces, or you can choose to develope certain builds, or you can choose to pvp, craft, w/e.

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by Teala


    Originally posted by RizelStar


    Originally posted by Teala


    Originally posted by Toxia



    Originally posted by Teala


    So can someone send me a list of features in this game that would indicate this game is anything more than another themepark with a different flavor.
    Change my mind - to me it is nothing more than another dead end shallow themepark game.  

    I hope your just having a bad day Teala. SEriously. I'm usually on your side of the opinion street, but cmon now. -10 cool points in my book :(

    let's start with the linky

    That's a short list. My list goes something like this.

    1. Level scaling. Have never experienced it in an mmo. Have never been able to play with my friends consistantly due to differing schedules, therefore they always outlevel me. this is my biggest YAY.

    2. 3 faction pvp. Not one sided like SWTOR.

    3. No gear treadmill. Halle-fuckin-leuah.

    4. No hoomungous skillbars. one skillbar. important skills.

    5. Dynamic content. No more running for the '!' Enjoy the world and come across things to do as you do so.

    6. Explorable content. The jumping puzzle stuff looks fantastic. Something OTHER to do than the standard 'fightfightfightfight"

    7. B2P. Buy to Play. NEver seen this.

    and that's my list of things im most interested in in GW2.

    No, i havent been playing mmo's since their conception, so EVERYTHING about GW2 could have been done before, yada yada. It's new to me, and i'd garner i've played abit more mmo's than MOST people, as i'm a stay at home dad and well. Stay at home. lol. So if it's new to me, chances are it's new to many many others.

    Well, does the game allow me to own a shop?  What about gathering resources to make potions to sell at my shop?  Can a group of players get together and build a town and then have to defend the town?   What about mounts, does the game have mounts?  Is there swimming?  Can we explore an underwater cave and find a treasure?   How about own a ship - a boat?  Can we go fishing?  

    So what exactly do you do at end game in GW2 - can someone tell me?


    Teala I just realize you don't know much about this game and also yes you can explore underwater and caves and what not. Though seriousely you like sandparks and sandboxes. Why worried about themebox and theme parks. I mean ironically both AA and GW 2 have same means to exploration however the big difference is AA is a sand park not a themebox. Both open though, personally I'd just focus on AA and not even worry about themebox and theme parks lol but eh well.

     



    I know about as much as the vast majority by reading about it and watching videos and all I see is a differently flavored themepark.   I am sorry I do not see it any other way.   It has nothing in it that I can go..OMG that is so fraking cool...because there is nothing.    You're right though...I will be sticking with ArcheAge...in that game from what I have read and seen from the videos...I am going "OMG THAT IS SO FRAKING COOL!!!!!!!"

     

    yea so why worry about Gw 2 you know like to be really honest before I played it I thought it was a wow clone like my curiosity brought me to play it, only reason it's "OMG so fraking cool!!!" to me is because it's not even a grind like it seriousely has what will make me play a theme park and stick to it rather than have me get bored early on. It's very open and very much so like a box. I can go enjoy what many enjoy once hitting max level enjoy in other games at the end. In a MMO. Now believe me I'm a bit hyped up for AA as well, I hope it comes to the US. Like it gave me wow moments as well which is good. Both these games seem to be doing what should be done in a theme park or sandbox. Both have quality that doesn't seem to be tedious. Both are open and have good exploration and well executed designs that are being out together to flow in a more unique way. I'm not saying you should change your mind I hope you do give GW 2 a try it might give you a turn around experience, not one to beat AA. TSW is doing the same for theme parks but I'm still getting a bit more skeptical but all three of the games are very much different just as a whole not seperate. Why I love bringing up peanut butter jelly Sandwhich. Just refreshing to look at concepts being out together for a much better result or a different result. I mean this is my 2 cent. Hope it helps.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • aesperusaesperus Member UncommonPosts: 5,135

    Originally posted by grimal

    Originally posted by silvermember


    Originally posted by grimal

    I am going to play it.  But, to be honest, I just saw parts of the Mesmer video recently released.  The game looks too much like GW1...which is a turn off for me.  Don't get me wrong, I liked GW1 for what it was, but the feeling of playing the same game again is not something I am looking forward to.

     

    What video have you been watching?(serious question) Cuz to me, guild wars 2 doesn't look anything like guild wars 1, except for the shared classes and lore. 

    The recently released Mesmer video (http://www.ign.com/videos/2012/02/20/guild-wars-2-playing-the-mesmer?show=HD)

    Ya, that may be a problem for you then. GW2 has been said on numerous occasions to look 'very guildwars-y'. Meaning, the art style isn't completely different from the first game, as they are actively encorperating elements from GW1 into the look of GW2. They want it to feel like the same IP, but the game plays very differently.

    Personally, I enjoyed GW1. Part of me misses the old system that they had (though it's very much a shadow of it's former self now), but I'm also very much looking forward to this new system they have in place. It looks very good, just different.

    I'd say playing the game might be enough for you to feel like a different game. The two play nothing a like, and while the art may be very similar (a throwback to the original), there are enough differences to where it should feel like a brand-new game.

  • ToxiaToxia Member UncommonPosts: 1,308

    Originally posted by aesperus

    Originally posted by Toxia



    Isn't that the same thing i said kinda?

    Once you've reached endgame(Endgame in GW2 being level 80, right?) you still have tons of dynamic events and both of the PVP's to do....they'll be adding more dynamic events as they go , so in essence, wouldn't there not be an endgame in either game? The only thing that defines endgame in guild wars 2, to me, is level 80...Trying to wrap my mind around what you are saying. Are you saying that because you say...take out the big baddie, dragon or whatever it is, that you have done it all and now can only do normal dynamic events? or that you explore so much there is no more exploring to do?

    I feel that when it gets to that point, again, for ME, there will already be another expansion or two out to add to that...

    It's not at all the same actually.

    As what you say, 'endgame' starts at lvl 80, right? The implication being that you need to be level 80 to play this content. That there is essentially an entirely different game at max lvl that you participate in. IE. Qing for epic gear / Rank / badge farming.

    Not true in GW2. Levels are kind of like a secondary system in this game. You get traits, which do make you a stronger character, but lvls are very fluid and scale up / down to various types of content. A lvl 80 can pvp just as a lvl 15 can. The only difference is in PvE you can handle harder areas more easily on your own, without having to be sidekicked. You also get access to cooler looking weapons & armor, as well as harder dungeons / DEs the higher your lvl.

    - Another way to look at it would be in terms of choice. In the standard treadmill MMO, endgame is not about freedom, and if anything it gives you less choices instead of more. When you hit cap, you pretty much have to do what everyone else is doing, if you want to stay competitive. You need to do the gear grind, or the valor grind, etc.

    In GW2, it is about freedom of choice. When you reach max lvl you have more options of what you want to do, not less. You don't have to do that grind to stay competitive. You can choose to go after certain armor pieces, or you can choose to develope certain builds, or you can choose to pvp, craft, w/e.

    But all you just said is EXACTLY what i'm saying. The ONLY THING i find in Guild Wars 2 that is symbolic of the term EDNGAME is the fact that you reached the END of a leveling curve lol. the only thing that ENDS, is leveling. you still have just as much to do as you always have on the way to 80.

    Glad we agree though ^_^

    The Deep Web is sca-ry.

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by Toxia

    Originally posted by Creslin321

    Originally posted by Toxia

    Originally posted by Teala

    Originally posted by Toxia

    Originally posted by Teala

    Originally posted by Toxia

    Originally posted by Teala

    ...

    ?

    I don't know about most of the things you asked, except the underwater cave with treasure, have seen video's of that.

    You asked for 'a list of features in this game that would indicate this game is anything more than another themepark with a different flavor',  and i gave you mine. I don't want to sell you on the game, nor am i claiming it's more than a themepark. I get that you don't like that it's a themepark, and it's probably not for you. But calling this game shallow when stacked against all the other games that ARE shallow is odd to me. Just my opinion.



    What about end game?  What will you do when you hit max level? 

    As i edited above, i'll redo it here as well.

    IF their was no levels in either Archage or GW2, the endgame would be similar, to me anyways. ENDGAME- to me, is a word that implies gear treadmill, or something similar, something neither game has, as i understand it. So if there were no levels in guild wars 2, you would continue to do the dynamic events, as they have tons of them, even at 80. by tons i mean hundreds of different events .

    So, to me, endgame in guild wars 2 is just more game, with no added levels. hope that's clear enough

     Nah, I disagree...well at least I disagree on the assumption that Archeage will actually turn out to be a sandbox similar to UO.

    "End game" is a themepark contrivance.  It does not exist in UO-esque sandboxes.

    End game simply means you have run out of developer created content to do, and now they have to keep your busy somehow.  So once again, you only have "end game" in games that rely on developer created content almost exclusively (theme parks).

    In UO, you simply played the game.  You fought monsters, got money, bought houses, made shops, bought ships, created towns with other players, got in wars with other players, etc. etc.

    There was no way to "win" the game, so there was no real end to this.  You just did whatever you felt like and created your own "game" in the world.



    Isn't that the same thing i said kinda?

    Once you've reached endgame(Endgame in GW2 being level 80, right?) you still have tons of dynamic events and both of the PVP's to do....they'll be adding more dynamic events as they go , so in essence, wouldn't there not be an endgame in either game? The only thing that defines endgame in guild wars 2, to me, is level 80...Trying to wrap my mind around what you are saying. Are you saying that because you say...take out the big baddie, dragon or whatever it is, that you have done it all and now can only do normal dynamic events? or that you explore so much there is no more exploring to do?

    I feel that when it gets to that point, again, for ME, there will already be another expansion or two out to add to that...

     Ah I see what you're saying and I did misunderstand in part, but my point also stands in part.  Yeah, I think that the GW2 endgame will actually resemble the endgame of Skyrim because of the level scaling.  In Skyrim, you can just wander around doing any quests you find without any regard to the level of the quest.  Same thing in GW2.

    If I get level 80 as a human, I can always decide to experience the Charr starting area with my level 80 character that will get scaled down...the whole world is open to me.

    On the other hand, GW2 is still largely based on finite, developer-created content that will eventually be exhausted...with the exception of PvP of course.  So it doesn't have the self-perpetuating player-driven system that old school MMO sandboxes had.

    I guess it's a mixed bag.  I see GW2 has having just as much of "end game" longevity as SP sandboxes like Skyrim have.  But not as much as MMORPG sandboxes like UO have.

    Are you team Azeroth, team Tyria, or team Jacob?

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