Huge IP called starwars with millions of fans a well known developer called bioware with millions of fans backed up by a huge publisher called EA and only 1.7 million and they are even proud of numbers lol.
If WoW lose subs is going from 12 to 10 million thats alot but they still make LOADS of money.
If SWTOR lose subs(my gues by time GW2 launch) its -300.000 subs:P
1.7 these days with subs is nothing unless they offer a truely great game that offers totally different game then most others do but they DON'T so my educated gues is it's dead before you know it hehe.
Don't know what planet you live on where 1.7 million isn't a huge numbers for a subscription based game but there are maybe two sub based games that may have that number of players or more unless all my time away while exploring the vast worlds of TOR have made me blind to some kind of trend.
And where do you get the 300k number from. It seems you are predicting that when GW2 launches TOR will lose 1.4 million players and am wondering if that's the case where are you drawing your numbers from or is it just your guess?
Don't know what planet you ive on, but they do NOT have 1.7 million players.
Since your eyes are so wide open point me to exactly where I say TOR has 1.7 million players.
Highlighted.
And again where in the highlight do I say "TOR has 1.7 million players".
Oh I get it you are assuming that's what I'm saying well you know what they say about assuming right.
Huge IP called starwars with millions of fans a well known developer called bioware with millions of fans backed up by a huge publisher called EA and only 1.7 million and they are even proud of numbers lol.
If WoW lose subs is going from 12 to 10 million thats alot but they still make LOADS of money.
If SWTOR lose subs(my gues by time GW2 launch) its -300.000 subs:P
1.7 these days with subs is nothing unless they offer a truely great game that offers totally different game then most others do but they DON'T so my educated gues is it's dead before you know it hehe.
Don't know what planet you live on where 1.7 million isn't a huge numbers for a subscription based game but there are maybe two sub based games that may have that number of players or more unless all my time away while exploring the vast worlds of TOR have made me blind to some kind of trend.
And where do you get the 300k number from. It seems you are predicting that when GW2 launches TOR will lose 1.4 million players and am wondering if that's the case where are you drawing your numbers from or is it just your guess?
Don't know what planet you ive on, but they do NOT have 1.7 million players.
Since your eyes are so wide open point me to exactly where I say TOR has 1.7 million players.
I doubt that the players to subscribers difference is huge... No need to 2 box in this game... and since pvp is objective based multiboxing isn't a huge benefit for that either... yeah you can frag people.. but 5 guys moving in a clump can be avoided.
Agreed I don't think they have less than a million players but I'm wondering from eyeswideopen's post where in my post do I ever state "TOR has 1.7 million players".
I don't state how many players they have just wonder why one poster pulled random numbers out of thin air.
Still waiting for the quote of me saying they have 1.7 million players.
It's simple, he said it would drop to 300k, so you clarified that as losing 1.4 million players. Perhaps you weren't meaning to say the game has 1.7 million players, but your post came off that way.
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.- -And on the 8th day, man created God.-
I dont care if they have 17 million subscribers...to log in at PEAK time and see only 5 to 9 people on a planet is comeplete 100% BS.
To log in and see maybe 5 chat lines in 10 minutes on the fleet is COMEPLETE BS.
This was on a server that had almost 2 hour long queues to get into the game at release.
This will never be an MMORPG in my eyes, this will always be just a single player game with online capabilities because Bioware did NOTHING to create a community in this game, right now Bioware sits right next to Funcom in my eyes for the way they handled the games beta, ignoring almost every single major issue the playerbase had and used excuses not seen since Raph Koster controlled a games design.
Well, enjoy your super duper Legacy system that comes right out of retard heaven..single worst implimentation of a great idea I have ever seen in a RPG, let alone an MMORPG. Seriously...a family tree? in an RPG with multiple races? A single legacy name...for all characters? Ability to unlock races for other classes how many months after release in an MMORPG? DID THEY NOT KNOW THAT PEOPLE MAKE ALTS? just WTF kind of stupid...almost as if the design team knew nothing about MMOs OR RPGs.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
Huge IP called starwars with millions of fans a well known developer called bioware with millions of fans backed up by a huge publisher called EA and only 1.7 million and they are even proud of numbers lol.
If WoW lose subs is going from 12 to 10 million thats alot but they still make LOADS of money.
If SWTOR lose subs(my gues by time GW2 launch) its -300.000 subs:P
1.7 these days with subs is nothing unless they offer a truely great game that offers totally different game then most others do but they DON'T so my educated gues is it's dead before you know it hehe.
Don't know what planet you live on where 1.7 million isn't a huge numbers for a subscription based game but there are maybe two sub based games that may have that number of players or more unless all my time away while exploring the vast worlds of TOR have made me blind to some kind of trend.
And where do you get the 300k number from. It seems you are predicting that when GW2 launches TOR will lose 1.4 million players and am wondering if that's the case where are you drawing your numbers from or is it just your guess?
Don't know what planet you ive on, but they do NOT have 1.7 million players.
Since your eyes are so wide open point me to exactly where I say TOR has 1.7 million players.
I doubt that the players to subscribers difference is huge... No need to 2 box in this game... and since pvp is objective based multiboxing isn't a huge benefit for that either... yeah you can frag people.. but 5 guys moving in a clump can be avoided.
Agreed I don't think they have less than a million players but I'm wondering from eyeswideopen's post where in my post do I ever state "TOR has 1.7 million players".
I don't state how many players they have just wonder why one poster pulled random numbers out of thin air.
Still waiting for the quote of me saying they have 1.7 million players.
It's simple, he said it would drop to 300k, so you clarified that as losing 1.4 million players. Perhaps you weren't meaning to say the game has 1.7 million players, but your post came off that way.
What you assume and what I say are two different things I'm a very literal person I say what I mean and mean what I say maybe you should read word for word what is said instead of trying to interpret a meaning out of it?
"Electronic Arts CEO John Riccitiello has told investors that BioWare's Star Wars: The Old Republic (SWTOR) is up to nearly 1.7 million monthly subscribers to date. A "vast majority" of players have passed beyond the free month of playtime that comes with the game and are in full-on paid subscription mode. "
This means they have about 1.7 active accounts. I guess most of them play the game from to time, so yes, they have about 1.7 mio players.
I don't know why it is so hugely important whether an mmo has 500k, 1mio or 10 mio players. If it's a good game, why does the player count bother you? You will get to know a fraction of them ever and you can't make friends with everyone. It keeps growing and that's the most important thing. Facebook had only a couple of hundred users at one time. Would you say it was a failure then?
In regards to GW2 "stealing" subs from other mmos: GW2 will never steal any subs when it's released, unless people use SWTOR and other MMOS as a filler. In this case, SWTOR and GW2 are both unique in their own rights, so no one will replace the other any time in the future.
I dont care if they have 17 million subscribers...to log in at PEAK time and see only 5 to 9 people on a planet is comeplete 100% BS.
To log in and see maybe 5 chat lines in 10 minutes on the fleet is COMEPLETE BS.
This was on a server that had almost 2 hour long queues to get into the game at release.
This will never be an MMORPG in my eyes, this will always be just a single player game with online capabilities because Bioware did NOTHING to create a community in this game, right now Bioware sits right next to Funcom in my eyes for the way they handled the games beta, ignoring almost every single major issue the playerbase had and used excuses not seen since Raph Koster controlled a games design.
It hasn't been put any better. I agree with you completely and is why i couldn't stomach the rest of the game. Give me people damnit!!! I want to at the very least, see people. Not look up to the top left of my screen and see that there are 8 people on Balmora at the moment. Oh boy! I can't wait to try and find them because they certainly aren't replying in chat!
That statement doesn't mean that 1.7 million people don't play the game. It means that it, in no way, ever feels like it. Unless i'm in Fleet, and that's just where i want to be for adventure in the Star Wars universe: a futurstic skin of Ironforge. Wonderful.
Huge IP called starwars with millions of fans a well known developer called bioware with millions of fans backed up by a huge publisher called EA and only 1.7 million and they are even proud of numbers lol.
If WoW lose subs is going from 12 to 10 million thats alot but they still make LOADS of money.
If SWTOR lose subs(my gues by time GW2 launch) its -300.000 subs:P
1.7 these days with subs is nothing unless they offer a truely great game that offers totally different game then most others do but they DON'T so my educated gues is it's dead before you know it hehe.
Don't know what planet you live on where 1.7 million isn't a huge numbers for a subscription based game but there are maybe two sub based games that may have that number of players or more unless all my time away while exploring the vast worlds of TOR have made me blind to some kind of trend.
And where do you get the 300k number from. It seems you are predicting that when GW2 launches TOR will lose 1.4 million players and am wondering if that's the case where are you drawing your numbers from or is it just your guess?
Don't know what planet you ive on, but they do NOT have 1.7 million players.
Since your eyes are so wide open point me to exactly where I say TOR has 1.7 million players.
I doubt that the players to subscribers difference is huge... No need to 2 box in this game... and since pvp is objective based multiboxing isn't a huge benefit for that either... yeah you can frag people.. but 5 guys moving in a clump can be avoided.
Agreed I don't think they have less than a million players but I'm wondering from eyeswideopen's post where in my post do I ever state "TOR has 1.7 million players".
I don't state how many players they have just wonder why one poster pulled random numbers out of thin air.
Still waiting for the quote of me saying they have 1.7 million players.
It's simple, he said it would drop to 300k, so you clarified that as losing 1.4 million players. Perhaps you weren't meaning to say the game has 1.7 million players, but your post came off that way.
What you assume and what I say are two different things I'm a very literal person I say what I mean and mean what I say maybe you should read word for word what is said instead of trying to interpret a meaning out of it?
I really don't get what you're arguing about... were you trying to catch him when he used the word players instead of subscribers at one point? Like ah ha! I have you now!
Subscribers versus players really doesn't matter in terms of an argument. A) in SWTOR the number is going to be close as 2 boxing really doesn't help much and I doubt EA cares either way.
I dont care if they have 17 million subscribers...to log in at PEAK time and see only 5 to 9 people on a planet is comeplete 100% BS.
To log in and see maybe 5 chat lines in 10 minutes on the fleet is COMEPLETE BS.
This was on a server that had almost 2 hour long queues to get into the game at release.
This will never be an MMORPG in my eyes, this will always be just a single player game with online capabilities because Bioware did NOTHING to create a community in this game, right now Bioware sits right next to Funcom in my eyes for the way they handled the games beta, ignoring almost every single major issue the playerbase had and used excuses not seen since Raph Koster controlled a games design.
Well, enjoy your super duper Legacy system that comes right out of retard heaven..single worst implimentation of a great idea I have ever seen in a RPG, let alone an MMORPG. Seriously...a family tree? in an RPG with multiple races? A single legacy name...for all characters? Ability to unlock races for other classes how many months after release in an MMORPG? DID THEY NOT KNOW THAT PEOPLE MAKE ALTS? just WTF kind of stupid...almost as if the design team knew nothing about MMOs OR RPGs.
As you said, Bioware made a great SPG with online features, but sold it as a real mmorpg, which is just bad business. The SW IP deserved a much deeper and more social/community game that allow's the players to actually feel like they are part of the game world.
Bioware stated, i believe more than once, that they were gonna find a medium line between thempark and sandbox for TOR. If that would have been the case, i believe, the game would resemble AA in nature with VO and cutscenes for your personal story. The game could have been an actual mmorpg, that had up to date and tweaked sandbox systems for PVE and PVP.
"Electronic Arts CEO John Riccitiello has told investors that BioWare's Star Wars: The Old Republic (SWTOR) is up to nearly 1.7 million monthly subscribers to date. A "vast majority" of players have passed beyond the free month of playtime that comes with the game and are in full-on paid subscription mode. "
This means they have about 1.7 active accounts. I guess most of them play the game from to time, so yes, they have about 1.7 mio players.
I don't know why it is so hugely important whether an mmo has 500k, 1mio or 10 mio players. If it's a good game, why does the player count bother you? You will get to know a fraction of them ever and you can't make friends with everyone. It keeps growing and that's the most important thing. Facebook had only a couple of hundred users at one time. Would you say it was a failure then?
In regards to GW2 "stealing" subs from other mmos: GW2 will never steal any subs when it's released, unless people use SWTOR and other MMOS as a filler. In this case, SWTOR and GW2 are both unique in their own rights, so no one will replace the other any time in the future.
You know I never even noticed that the article clearly states they had 1.7 million subscribers, I know it could have een either subs or boxes sold and in that case it makes all these iternet doom and gloomers even more foolish looking. I'm sure we have a slew of posts declaring "he's lying ceo's lie all the time" as if people who constantly whine about this game have any less ulterior motive than EA would to sell the game.
The only thing that strikes me as kind of odd is that Ricctello using the same 1.7 Million Figure as Brown did over a month ago (It was over a month ago now wasn't it). I'm not a conspiracy theorist....but that does strike me as a bit odd... wouldn't that mean that the game was essentialy FLAT over the course of the month according to that metric?
It also kind of struck me as odd that they were both using pretty much the same language to describe the percentage of those 1.7 Mil that have gone passed the 30 day mark.... a "Majority" but not giving a specific number as to how many EXACTLY that is. I mean one would have to assume that the CEO does actualy have access to the EXACT numbers that have gone passed the 30 day mark that you get with the purchase of the box? That's got to be a pretty important metric for the CEO to look at.
I'll probably be accused of being a "hater" for this...and I certainly have been critical of TOR....but the language of the 2 statements taken together strike me as kinda odd. For one thing, as an Exec for a company (any company).... I would think one of the most important things you want to do is be able to demonstrate steady GROWTH of your product from one month to the next. For example, "The number of people actively subscribed to our product has grown 5% over the past month"....or "The number of active subscriptions that are passed thier free 30 days is up 5%", etc.
It just strikes me as bit odd, how steady TOR is (not up or down) according to the 2 statements given by Brown and Riccitello... that's not really the sort of metrics I've come to expect for most MMO's in the first few months after release.
The only thing that strikes me as kind of odd is that Ricctello using the same 1.7 Million Figure as Brown did over a month ago (It was over a month ago now wasn't it). I'm not a conspiracy theorist....but that does strike me as a bit odd... wouldn't that mean that the game was essentialy FLAT over the course of the month according to that metric?
It also kind of struck me as odd that they were both using pretty much the same language to describe the percentage of those 1.7 Mil that have gone passed the 30 day mark.... a "Majority" but not giving a specific number as to how many EXACTLY that is. I mean one would have to assume that the CEO does actualy have access to the EXACT numbers that have gone passed the 30 day mark that you get with the purchase of the box? That's got to be a pretty important metric for the CEO to look at.
I'll probably be accused of being a "hater" for this...and I certainly have been critical of TOR....but the language of the 2 statements taken together strike me as kinda odd. For one thing, as an Exec for a company (any company).... I would think one of the most important things you want to do is be able to demonstrate steady GROWTH of your product from one month to the next. For example, "The number of people actively subscribed to our product has grown 5% over the past month"....or "The number of active subscriptions that are passed thier free 30 days is up 5%", etc.
It just strikes me as bit odd, how steady TOR is (not up or down) according to the 2 statements given by Brown and Riccitello... that's not really the sort of metrics I've come to expect for most MMO's in the first few months after release.
51% would be a "majority". It sounds better than "Almost half the subs left.".
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.- -And on the 8th day, man created God.-
Comments
And again where in the highlight do I say "TOR has 1.7 million players".
Oh I get it you are assuming that's what I'm saying well you know what they say about assuming right.
It's simple, he said it would drop to 300k, so you clarified that as losing 1.4 million players. Perhaps you weren't meaning to say the game has 1.7 million players, but your post came off that way.
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-
I dont care if they have 17 million subscribers...to log in at PEAK time and see only 5 to 9 people on a planet is comeplete 100% BS.
To log in and see maybe 5 chat lines in 10 minutes on the fleet is COMEPLETE BS.
This was on a server that had almost 2 hour long queues to get into the game at release.
This will never be an MMORPG in my eyes, this will always be just a single player game with online capabilities because Bioware did NOTHING to create a community in this game, right now Bioware sits right next to Funcom in my eyes for the way they handled the games beta, ignoring almost every single major issue the playerbase had and used excuses not seen since Raph Koster controlled a games design.
Well, enjoy your super duper Legacy system that comes right out of retard heaven..single worst implimentation of a great idea I have ever seen in a RPG, let alone an MMORPG. Seriously...a family tree? in an RPG with multiple races? A single legacy name...for all characters? Ability to unlock races for other classes how many months after release in an MMORPG? DID THEY NOT KNOW THAT PEOPLE MAKE ALTS? just WTF kind of stupid...almost as if the design team knew nothing about MMOs OR RPGs.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
What you assume and what I say are two different things I'm a very literal person I say what I mean and mean what I say maybe you should read word for word what is said instead of trying to interpret a meaning out of it?
"Electronic Arts CEO John Riccitiello has told investors that BioWare's Star Wars: The Old Republic (SWTOR) is up to nearly 1.7 million monthly subscribers to date. A "vast majority" of players have passed beyond the free month of playtime that comes with the game and are in full-on paid subscription mode. "
This means they have about 1.7 active accounts. I guess most of them play the game from to time, so yes, they have about 1.7 mio players.
I don't know why it is so hugely important whether an mmo has 500k, 1mio or 10 mio players. If it's a good game, why does the player count bother you? You will get to know a fraction of them ever and you can't make friends with everyone. It keeps growing and that's the most important thing. Facebook had only a couple of hundred users at one time. Would you say it was a failure then?
In regards to GW2 "stealing" subs from other mmos: GW2 will never steal any subs when it's released, unless people use SWTOR and other MMOS as a filler. In this case, SWTOR and GW2 are both unique in their own rights, so no one will replace the other any time in the future.
It hasn't been put any better. I agree with you completely and is why i couldn't stomach the rest of the game. Give me people damnit!!! I want to at the very least, see people. Not look up to the top left of my screen and see that there are 8 people on Balmora at the moment. Oh boy! I can't wait to try and find them because they certainly aren't replying in chat!
That statement doesn't mean that 1.7 million people don't play the game. It means that it, in no way, ever feels like it. Unless i'm in Fleet, and that's just where i want to be for adventure in the Star Wars universe: a futurstic skin of Ironforge. Wonderful.
monthly subscribers concern only shareholders and investors. Am currently none of them. So, whether it has 1.7 mln or 10mln, this game remains a joke.
I really don't get what you're arguing about... were you trying to catch him when he used the word players instead of subscribers at one point? Like ah ha! I have you now!
Subscribers versus players really doesn't matter in terms of an argument. A) in SWTOR the number is going to be close as 2 boxing really doesn't help much and I doubt EA cares either way.
So what's the pissing contest about exactly?
As you said, Bioware made a great SPG with online features, but sold it as a real mmorpg, which is just bad business. The SW IP deserved a much deeper and more social/community game that allow's the players to actually feel like they are part of the game world.
Bioware stated, i believe more than once, that they were gonna find a medium line between thempark and sandbox for TOR. If that would have been the case, i believe, the game would resemble AA in nature with VO and cutscenes for your personal story. The game could have been an actual mmorpg, that had up to date and tweaked sandbox systems for PVE and PVP.
Bioware chose the easy way out, plain and simple.
You know I never even noticed that the article clearly states they had 1.7 million subscribers, I know it could have een either subs or boxes sold and in that case it makes all these iternet doom and gloomers even more foolish looking. I'm sure we have a slew of posts declaring "he's lying ceo's lie all the time" as if people who constantly whine about this game have any less ulterior motive than EA would to sell the game.
The only thing that strikes me as kind of odd is that Ricctello using the same 1.7 Million Figure as Brown did over a month ago (It was over a month ago now wasn't it). I'm not a conspiracy theorist....but that does strike me as a bit odd... wouldn't that mean that the game was essentialy FLAT over the course of the month according to that metric?
It also kind of struck me as odd that they were both using pretty much the same language to describe the percentage of those 1.7 Mil that have gone passed the 30 day mark.... a "Majority" but not giving a specific number as to how many EXACTLY that is. I mean one would have to assume that the CEO does actualy have access to the EXACT numbers that have gone passed the 30 day mark that you get with the purchase of the box? That's got to be a pretty important metric for the CEO to look at.
I'll probably be accused of being a "hater" for this...and I certainly have been critical of TOR....but the language of the 2 statements taken together strike me as kinda odd. For one thing, as an Exec for a company (any company).... I would think one of the most important things you want to do is be able to demonstrate steady GROWTH of your product from one month to the next. For example, "The number of people actively subscribed to our product has grown 5% over the past month"....or "The number of active subscriptions that are passed thier free 30 days is up 5%", etc.
It just strikes me as bit odd, how steady TOR is (not up or down) according to the 2 statements given by Brown and Riccitello... that's not really the sort of metrics I've come to expect for most MMO's in the first few months after release.
51% would be a "majority". It sounds better than "Almost half the subs left.".
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-