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Star Wars: The Old Republic: Riccitiello Confirms 1.7 Million Subscribers

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  • WicoaWicoa Member UncommonPosts: 1,637

    Originally posted by MarlonB

    So it says 1.7M paid subs, not active players.



    I think thats the gold in the nickel right there.

  • Mors.MagneMors.Magne Member UncommonPosts: 1,549

    A lot of that $100 million seems to have been spent on marketing - there is at least 1 press release every day.

    They should have spent most of that marketing money on the game. I fear it's too late now though.

  • umcorianumcorian Member UncommonPosts: 519

    Originally posted by Dakeru

    I'm not a hater nor a fanboy. I played the beta up to level 14 and enjoyed it. Just not enough to buy the game.

     

    They said they sold 1.7 mil copies of the game - I believe that.

    Now they say there are 1.7 mil subscriptions..

     

    Question: How can ANY game keep a 100% subscription rate?


     

    If you wanna get technical, WoW is still operating at like 5000% subscription rate from its initial release. Think 200k bought it at launch. They have 10 million.

    No MMO since has retained the amount of people who purchased the game after even the first month. 

  • arctarusarctarus Member UncommonPosts: 2,581
    As long as they are.paying sub, it doesn't matter whether they are sub or active customers

    RIP Orc Choppa

  • WhiteLanternWhiteLantern Member RarePosts: 3,319

    Originally posted by arctarus

    As long as they are.paying sub, it doesn't matter whether they are sub or active customers

    ^This.

     

    Alot of spin doctors in here complaining about EA spin doctors.

     

     

    "They may have paid, but they ain't playing. Blah. Blah. Blah."

     

     

    Repeat after me: "I don't like the game, these numbers don't affect me. I don't like the game, these numbers don't affect me."

     

     

     

     

    Now breathe.

    I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  • RefMinorRefMinor Member UncommonPosts: 3,452
    Originally posted by arctarus

    As long as they are.paying sub, it doesn't matter whether they are sub or active customers

     

    Well, it does in the sense that an active customer is likely to continue their subscription, whilst an active sub is not.
  • RefMinorRefMinor Member UncommonPosts: 3,452
    Originally posted by WhiteLantern


    Originally posted by arctarus

    As long as they are.paying sub, it doesn't matter whether they are sub or active customers

    ^This.

     

    Alot of spin doctors in here complaining about EA spin doctors.

     

     

    "They may have paid, but they ain't playing. Blah. Blah. Blah."

     

     

    Repeat after me: "I don't like the game, these numbers don't affect me. I don't like the game, these numbers don't affect me."

     

     

     

     

    Now breathe.

     

    Now repeat after me

     

    "What the nasty people say about my game of choice does not affect me nor my enjoyment of a game I believe not to be sub par"

     

    Now breathe.

  • RobsolfRobsolf Member RarePosts: 4,607

    Originally posted by Snikz

    nice. hope this proves to doomsayers that the game is healthy. bowling we just need 1.2

    Their bubble is far too thick for that.

    That said, I don't see it hitting 2 million by June.  I imagine it following a trajectory similar to Rifts, which, of course, the doomsayers ALSO say is an absolutely distaster of a game that no one plays...

  • MarlonBMarlonB Member UncommonPosts: 526

    Originally posted by arctarus

    As long as they are.paying sub, it doesn't matter whether they are sub or active customers

     

    Depends on how you read it.

    The investor is happy with it, but it would be misleading to use the 1.7M as an indicator of the games succes.

  • BloodyVikingBloodyViking Member UncommonPosts: 132

    People will believe anything these days...

     

    I will judge how well this game is doing by my own experience and my RL friends who bought the game. And not a single one of them is still playing the game anymore.

     

    Is the game dead/dying? No. At least not yet. But if it keeps bleeding subscriptions there might be issues on the license in the future. LA had no scruples killing SWG to pave the way for SWTOR, so I would not be surprised to see a third installment further down the road with mortal implications for SWTOR.

     

    In SWTOR, Bioware has made itself an irrelevant game. It hasn't broken fresh ground in any way in the MMO landscape, quite to the contrary. I would dare to say that Bioware and EA are now out on a limb with both SWTOR and ME3 and I fully expect that limb to break. Expect blood-red numbers next quarter.

  • RobsolfRobsolf Member RarePosts: 4,607

    Originally posted by Epicent

    I think those 1.7 are of a different demographic and dont compete with most other mmos.

    I agree.  I suspect alot of the crowd is BW's crowd that probably haven't played other MMO's.

    The MMO market isn't a zero sum game.  Other MMO's don't have to fail for another to succeed.

  • SnikzSnikz Member UncommonPosts: 120

    Originally posted by BloodyViking

    People will believe anything these days...

     

    I will judge how well this game is doing by my own experience and my RL friends who bought the game. And not a single one of them is still playing the game anymore.

     

    Is the game dead/dying? No. At least not yet. But if it keeps bleeding subscriptions there might be issues on the license in the future. LA had no scruples killing SWG to pave the way for SWTOR, so I would not be surprised to see a third installment further down the road with mortal implications for SWTOR.

     

    In SWTOR, Bioware has made itself an irrelevant game. It hasn't broken fresh ground in any way in the MMO landscape, quite to the contrary. I would dare to say that Bioware and EA are now out on a limb with both SWTOR and ME3 and I fully expect that limb to break. Expect blood-red numbers next quarter.

    LoL just LoL :)

  • arctarusarctarus Member UncommonPosts: 2,581

    Originally posted by MarlonB



    Originally posted by arctarus



    As long as they are.paying sub, it doesn't matter whether they are sub or active customers





     

    Depends on how you read it.

    The investor is happy with it, but it would be misleading to use the 1.7M as an indicator of the games succes.

     

    Well, at least compare to other game out there, having a 1.7mil sub is really quite successful.

    If investors are happy, more money will be pump in to develop the contents.

    Will BW add anything new down the road? I dont know. But at least this shows potential devs out there that this genre is still worth their investment in time and money.

    Looking at war that brings PQ, GW2 bringing DE, non- trinity class etc, i believe someday, hopefully soon, a company will truly brings something new, that most of us will enjoy.

     

    /fingers cross...

     

     

     

     

    RIP Orc Choppa

  • YamotaYamota Member UncommonPosts: 6,593

    Someone else said this so I will repeat what he said. Read the released statement again:

    Electronic Arts CEO John Riccitiello has confirmed that Star Wars: The Old Republic is sporting 1.7 million subscribers and indicated that the "vast majority" of the subscribers have passed beyond the thirty days of game time that was included in the purchase price

    If you read the whole sentence it shows that 1.7 million subscribers are not 1.7 million currently subsribed. Why? Well the second part of the sentence says that vast majority of subscribers have passed beyond the thirty days of game time. Now if 1.7 million would be currently subscribed then why is there a need to say that?

    So the sentence could mean two things. 1.7 million is the total number of people who has at any point activated and subscribed the game or 1.7 million is the number of people who are currently on a subscription plan or in their free month.

    I think the first statement is correct. Why? Well I have been playing the game since launch, on what was once one of the most populated EU servers (RP-PvP) and I have seen a dramatic reduction of numbers of people, both in the different zones and in the fleet. Now if they had 1.7 million subs at the end of January, which they previously claimed, and they still have that then how come I have noticed this drastic drop in all zones?

    Also this means that SW:TOR has lost zero net subscribers after first and second month after release and I find that very hard to believe and is almost unprecedented for a P2P ThemePark, released since WoW. 

    I just dont buy it and will wait for the quarterly report and hopefully it will be more clear there. The reality just doesnt seem to fit with that.

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    Originally posted by kb056

    Google John Riccitiello and Elevation Partners, follow the trail from there.

     

    Game is Fail because its a Scam.

     

    Wake up people!

     

    Also add a search for VG Holdings.

     

    This smells like a conspiracy theory......

     


    Originally posted by Phry

    Originally posted by FrodoFragins

    1.7 million at the end of February is very impressive. I'm not sure HOW they are doing it but congrats to them. Makes you wonder about those XFire numbers.

    Xfire only records numbers of people playing the game, not subs, wouldnt be the first time that people were subbed to a game they werent playing. Then again, Xfire numbers represent a very small percentage of the playerbase, and may represent an increased number of the 'floater' variety of gamer that doesnt stick to any particular game anyway.

    anyway, Xfire does not equate to sub numbers, just a sample of player numbers at any particular time, how accurate it is, will always be a bone of contention.image

     

    Doesn't XFIRE only record the people playing that actually USE XFIRE?   O.o  So XFIRE really means nothing other than how many XFIRE users are still playing something.  Pretty useless data in my opinion.  It's too restricted to a single small part of a population.  Not even worth considering....to ME anyway.

    President of The Marvelously Meowhead Fan Club

  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by just1opinion

     

     


    Originally posted by Phry


    Originally posted by FrodoFragins

    1.7 million at the end of February is very impressive. I'm not sure HOW they are doing it but congrats to them. Makes you wonder about those XFire numbers.

    Xfire only records numbers of people playing the game, not subs, wouldnt be the first time that people were subbed to a game they werent playing. Then again, Xfire numbers represent a very small percentage of the playerbase, and may represent an increased number of the 'floater' variety of gamer that doesnt stick to any particular game anyway.

    anyway, Xfire does not equate to sub numbers, just a sample of player numbers at any particular time, how accurate it is, will always be a bone of contention.image

     

    Doesn't XFIRE only record the people playing that actually USE XFIRE?   O.o

    Yes but what he, probably, meant is that you cannot reliable extrapolate any absolute numbers but rather only trends, i.e. loss/gain.

  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by just1opinion

    Originally posted by kb056

    Google John Riccitiello and Elevation Partners, follow the trail from there.

     

    Game is Fail because its a Scam.

     

    Wake up people!

     

    Also add a search for VG Holdings.

     

    This smells like a conspiracy theory......

     


    Originally posted by Phry


    Originally posted by FrodoFragins

    1.7 million at the end of February is very impressive. I'm not sure HOW they are doing it but congrats to them. Makes you wonder about those XFire numbers.

    Xfire only records numbers of people playing the game, not subs, wouldnt be the first time that people were subbed to a game they werent playing. Then again, Xfire numbers represent a very small percentage of the playerbase, and may represent an increased number of the 'floater' variety of gamer that doesnt stick to any particular game anyway.

    anyway, Xfire does not equate to sub numbers, just a sample of player numbers at any particular time, how accurate it is, will always be a bone of contention.image

     

    Doesn't XFIRE only record the people playing that actually USE XFIRE?   O.o  So XFIRE really means nothing other than how many XFIRE users are still playing something.  Pretty useless data in my opinion.  It's too restricted to a single small part of a population.  Not even worth considering....to ME anyway.

    That is like saying that random polling is useless.

  • RobsolfRobsolf Member RarePosts: 4,607

    Originally posted by Yamota

    Someone else said this so I will repeat what he said. Read the released statement again:

    Electronic Arts CEO John Riccitiello has confirmed that Star Wars: The Old Republic is sporting 1.7 million subscribers and indicated that the "vast majority" of the subscribers have passed beyond the thirty days of game time that was included in the purchase price

    If you read the whole sentence it shows that 1.7 million subscribers are not 1.7 million currently subsribed. Why? Well the second part of the sentence says that vast majority of subscribers have passed beyond the thirty days of game time. Now if 1.7 million would be currently subscribed then why is there a need to say that?

    Read it again:  "IS SPORTING", not "has sported".

    He mentioned that the vast majority(of those 1.7 million) are past their free month, meaning "they liked it enough to go past their free month and stay subbed".  You only need to look back at previous hater threads (claiming that the "vast majority" of players won't play past their free month) to see why he feels the need to mention it.

    So the sentence could mean two things. 1.7 million is the total number of people who has at any point activated and subscribed the game or 1.7 million is the number of people who are currently on a subscription plan or in their free month.

    The latter.

    I think the first statement is correct. Why? Well I have been playing the game since launch, on what was once one of the most populated EU servers (RP-PvP) and I have seen a dramatic reduction of numbers of people, both in the different zones and in the fleet. Now if they had 1.7 million subs at the end of January, which they previously claimed, and they still have that then how come I have noticed this drastic drop in all zones?

    I don't know about you, but there has never been an MMO where I have, or even could have played the game as often and as long as I did when I first got it.  I recall putting in, like 10+ hours on some days.  That sort of thing is unsustainable, indefinitely.  CRACK is probably more healthy...

    Also this means that SW:TOR has lost zero net subscribers after first and second month after release and I find that very hard to believe and is almost unprecedented for a P2P ThemePark, released since WoW.

    Some people look for the answers to their questions.  Others look for the question that fits their answer.  Kinda seems like you're the latter, at least in this instance.

     

     

  • RobsolfRobsolf Member RarePosts: 4,607

    Originally posted by Yamota

    Originally posted by just1opinion


     

     


     

     

    Doesn't XFIRE only record the people playing that actually USE XFIRE?   O.o

    Yes but what he, probably, meant is that you cannot reliable extrapolate any absolute numbers but rather only trends, i.e. loss/gain.

    Xfire CAN give us useful info regarding trends(IMO), particularly when comparing a game to itself.  But the trend that it covers is NOT subscribers, it's the number of people that log into the game at any given time period.

    As BW's numbers indicate that the majority of their subscribers are past their month, if not launch vets, it makes perfect sense that those people aren't logged in as much as they were when they first got the game.

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    Originally posted by Yamota

    Originally posted by just1opinion


    Originally posted by kb056

    Google John Riccitiello and Elevation Partners, follow the trail from there.

     

    Game is Fail because its a Scam.

     

    Wake up people!

     

    Also add a search for VG Holdings.

     

    This smells like a conspiracy theory......

     


    Originally posted by Phry


    Originally posted by FrodoFragins

    1.7 million at the end of February is very impressive. I'm not sure HOW they are doing it but congrats to them. Makes you wonder about those XFire numbers.

    Xfire only records numbers of people playing the game, not subs, wouldnt be the first time that people were subbed to a game they werent playing. Then again, Xfire numbers represent a very small percentage of the playerbase, and may represent an increased number of the 'floater' variety of gamer that doesnt stick to any particular game anyway.

    anyway, Xfire does not equate to sub numbers, just a sample of player numbers at any particular time, how accurate it is, will always be a bone of contention.image

     

    Doesn't XFIRE only record the people playing that actually USE XFIRE?   O.o  So XFIRE really means nothing other than how many XFIRE users are still playing something.  Pretty useless data in my opinion.  It's too restricted to a single small part of a population.  Not even worth considering....to ME anyway.

    That is like saying that random polling is useless.

     

    Well....it pretty much IS if it doesn't measure a significant number.  It very well could be that XFIRE users have more of a tendencey to game hop.  I mean....how would we know, really?  It's not a scientifically sound form of measurement.

     

    Having said that....I do believe SWTOR's active subs are in decline, BUT....I do not in a million years believe that XFIRE is any way to MEASURE this.

    President of The Marvelously Meowhead Fan Club

  • RobsolfRobsolf Member RarePosts: 4,607

    Originally posted by wewter

    hm .. maybe people DID stay past their 30days paid time included with the game.  The only reasons they would have done so, however, would have been if they [foolishly] bought into the multi-month game time card, or if they decided to play it out an extra month to see if anything changed before quitting for good. 

     

     

    Surely there could be NO other reason that they stayed past their 30 days...

     

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by Yamota

     That looks like 1.3 million or so to me.

    image

  • WhiteLanternWhiteLantern Member RarePosts: 3,319

    Originally posted by Robsolf

    Originally posted by wewter

    hm .. maybe people DID stay past their 30days paid time included with the game.  The only reasons they would have done so, however, would have been if they [foolishly] bought into the multi-month game time card, or if they decided to play it out an extra month to see if anything changed before quitting for good. 

    Surely there could be NO other reason that they stayed past their 30 days...

     

    Obviously, Rob, the game is not fun; therefore, anyone who is still subbed is either foolish (bought a card), irresposible (forgot to unsub) or a dreamer (waiting for it to get better).

     

    I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  • dougmysticeydougmysticey Member Posts: 1,176

    Originally posted by WhiteLantern

    Originally posted by Robsolf

    Originally posted by wewter

    hm .. maybe people DID stay past their 30days paid time included with the game.  The only reasons they would have done so, however, would have been if they [foolishly] bought into the multi-month game time card, or if they decided to play it out an extra month to see if anything changed before quitting for good. 

    Surely there could be NO other reason that they stayed past their 30 days...

     

    Obviously, Rob, the game is not fun; therefore, anyone who is still subbed is either foolish (bought a card), irresposible (forgot to unsub) or a dreamer (waiting for it to get better).

     

     Wow, so either someone finds TOR to not be fun or there is something wrong with them? OK. That is only a tad narrow minded. I know plenty of people who find TOR a lot of fun. I won't go into the why's and why nots with you as I believe that would be pointless but just because you feel a certain way does not mean everyone else should feel the sme; thats what makes the world go round.

    image

  • RobsolfRobsolf Member RarePosts: 4,607

    Originally posted by dougmysticey

    Originally posted by WhiteLantern


    Originally posted by Robsolf


    Originally posted by wewter

    hm .. maybe people DID stay past their 30days paid time included with the game.  The only reasons they would have done so, however, would have been if they [foolishly] bought into the multi-month game time card, or if they decided to play it out an extra month to see if anything changed before quitting for good. 

    Surely there could be NO other reason that they stayed past their 30 days...

     

    Obviously, Rob, the game is not fun; therefore, anyone who is still subbed is either foolish (bought a card), irresposible (forgot to unsub) or a dreamer (waiting for it to get better).

     

     Wow, so either someone finds TOR to not be fun or there is something wrong with them? OK. That is only a tad narrow minded. I know plenty of people who find TOR a lot of fun. I won't go into the why's and why nots with you as I believe that would be pointless but just because you feel a certain way does not mean everyone else should feel the sme; thats what makes the world go round.

    He was being sarcastic.  But it can be hard to tell at times, from some folks posts.  image

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