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SWTOR will finally be the death of WoW clones

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  • JetrpgJetrpg Member UncommonPosts: 2,347

    TOR will continue to bleed.

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • RefMinorRefMinor Member UncommonPosts: 3,452
    Originally posted by Moaky07

     

    A game like ArcheAge is going to allow the griefing. The GFX alone will pull box sales. The game looks great.  The griefing will limit its retention.

     

     

    Good, I hope it doesn't water its game down into the crap that is nearly every other recently released WoW rip off MMO. It's budget is 8 times smaller than SWTOR so if it retains 500k for a few months then it will have turned a profit.
  • RefMinorRefMinor Member UncommonPosts: 3,452
    Originally posted by Mari2k

    What are you talking abount ?
    2 mil sells, 1.7 mil active account ... they rip a big hole in the chesst of wow, the biggest since the birth of it.
    swtor has it problems, but they are evolving very fast. What I heard lately is that they finally fixed  the FPS problems in pvp, what meens that I will soon give this game a second try.
    You want sandbox, pvp, free loot games ? Go look how successfull darkfail is...
    Sandbox will never be successfull under normal gamers, and there are  to few mmo nerds around (even if they cry very loud)

     

    1.7m active accounts as at 31st December which was whilst people we still locked in the free month, decent sales but all anecdotal evidence points to falling numbers, this will only get worse when GW2, MOP, and even Tera release. It will be very interesting reading to see the financial year end subscription figures released to EA shareholders as they cannot be generalised BS spin.
  • ZekiahZekiah Member UncommonPosts: 2,483

    Originally posted by RefMinor

    Originally posted by Mari2k

    What are you talking abount ?

    2 mil sells, 1.7 mil active account ... they rip a big hole in the chesst of wow, the biggest since the birth of it.

    swtor has it problems, but they are evolving very fast. What I heard lately is that they finally fixed  the FPS problems in pvp, what meens that I will soon give this game a second try.

    You want sandbox, pvp, free loot games ? Go look how successfull darkfail is...

    Sandbox will never be successfull under normal gamers, and there are  to few mmo nerds around (even if they cry very loud)

     

    1.7m active accounts as at 31st December which was whilst people we still locked in the free month, decent sales but all anecdotal evidence points to falling numbers, this will only get worse when GW2, MOP, and even Tera release. It will be very interesting reading to see the financial year end subscription figures released to EA shareholders as they cannot be generalised BS spin.

    1.7m has been bantered about for months now, it's amazing that number is still believable for some.

    I'm also interested in seeing how they spin the new "factual" numbers. These are good days to be a lawyah.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • TsaboHavocTsaboHavoc Member UncommonPosts: 435

    Originally posted by Zekiah

    WoW clones are NOT going to die until gamers stop paying for them.

    They design these games for quick box sales people, anything else is just gravy.

    /win

  • superniceguysuperniceguy Member UncommonPosts: 2,278

    Originally posted by Lord.Bachus

    It took WoW over a year to get to 1 million subscribers

    But the strong point of WoW is that not many subscribers cancelled in those early days.

    WOW got its sub numbers from its success, word of mouth, people playing it before buying/subbing and then growth

    SWTOR got its sub numbers from preorders where people never played it. SWTORs "success" is superficial

    If Bioware can expand the game and make it more of a MMORPG than a single player game, then SWTOR will have hope, but from what is coming and what Bioware are saying what they can do, SWTOR does not look like it will evolve into the MMORPG it needs to be.

  • RefMinorRefMinor Member UncommonPosts: 3,452
    Originally posted by Zekiah


    Originally posted by RefMinor


    Originally posted by Mari2k

    What are you talking abount ?
    2 mil sells, 1.7 mil active account ... they rip a big hole in the chesst of wow, the biggest since the birth of it.
    swtor has it problems, but they are evolving very fast. What I heard lately is that they finally fixed  the FPS problems in pvp, what meens that I will soon give this game a second try.
    You want sandbox, pvp, free loot games ? Go look how successfull darkfail is...
    Sandbox will never be successfull under normal gamers, and there are  to few mmo nerds around (even if they cry very loud)

     

    1.7m active accounts as at 31st December which was whilst people we still locked in the free month, decent sales but all anecdotal evidence points to falling numbers, this will only get worse when GW2, MOP, and even Tera release. It will be very interesting reading to see the financial year end subscription figures released to EA shareholders as they cannot be generalised BS spin.

    1.7m has been bantered about for months now, it's amazing that number is still believable for some.

    I'm also interested in seeing how they spin the new "factual" numbers. These are good days to be a lawyah.

     

    Forgot to say EA financial year ends 31st March, which is why we have a plethora of free trials to try and snag some extra subs before year end.

     

    as Yoda would say

     

    Numbers falling, fear have the suits.
  • ZekiahZekiah Member UncommonPosts: 2,483

    Originally posted by RefMinor

    Originally posted by Zekiah

    Originally posted by RefMinor


    Originally posted by Mari2k

    What are you talking abount ?

    2 mil sells, 1.7 mil active account ... they rip a big hole in the chesst of wow, the biggest since the birth of it.

    swtor has it problems, but they are evolving very fast. What I heard lately is that they finally fixed  the FPS problems in pvp, what meens that I will soon give this game a second try.

    You want sandbox, pvp, free loot games ? Go look how successfull darkfail is...

    Sandbox will never be successfull under normal gamers, and there are  to few mmo nerds around (even if they cry very loud)

     

    1.7m active accounts as at 31st December which was whilst people we still locked in the free month, decent sales but all anecdotal evidence points to falling numbers, this will only get worse when GW2, MOP, and even Tera release. It will be very interesting reading to see the financial year end subscription figures released to EA shareholders as they cannot be generalised BS spin.

    1.7m has been bantered about for months now, it's amazing that number is still believable for some.

    I'm also interested in seeing how they spin the new "factual" numbers. These are good days to be a lawyah.

     

    Forgot to say EA financial year ends 31st March, which is why we have a plethora of free trials to try and snag some extra subs before year end.

     

    as Yoda would say

     

    Numbers falling, fear have the suits.

    "Somebody has to pay for that error. And it's not me." ~ Wall Street image

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • kaliniskalinis Member Posts: 1,428

    1.7 million is not months old , Its maybe 3 weeks old. ill be h onest im loving tor, I dont see the decline others do. U are always gonna get clones in any game u play

    mechanics aren't gonna be new mmo to mmo to expect that is just retarded. Games need mroe then heroic dungeons, raids, dailies at end game ill admit 

    I personally wish gear at end game was all look based not stat based but end game in mmo's is what it is.

    Tor isn't perfect but its a fun game, I dont get teh hate, I really dont, U dont like it we understand but why put it down every day in 100s of posts, 

    why not go find a game u do like and stop raging on ones u dont.

  • ZekiahZekiah Member UncommonPosts: 2,483

    Out of two million units sold since its release on December 20th, EA says that 1.7 million players have continued playing SWTOR past the free 30 day trial and have subscribed to the game.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • ktanner3ktanner3 Member UncommonPosts: 4,063

    Originally posted by Rhianni32

     

    I think there is a key point here that many miss.

    I do not think developers are trying to necessarily trying to duplicate WoW as far as 10 million accounts. As much as we joke and insinuate that they are stupid they are probably very smart.

    I'd say that most of them are very smart as they are all making more money than most of the armchair geniuses on this site. And some of the things that these einsteins are asking for (return to UO era type games,SWG 2) is reason enough to be thankful that they will never have any say over game development.

    They just need to make a game that

    1: pays for itself as far as production/start up costs goes.

    2: Lay off 90% of staff to save on cost and establish a hard core following of players that pretty much no matter what will always stay. We have people still playing EQ and until recently paying a sub. Would we say that EQ was a failure for not hitting 10 million users? They profit margin for them is probably incredible. DAOC as well and they havent had an expansion for several years now I think.

    we as players measure success in terms of number of players as if a game having 100 servers, 99 of which will never impact you r character, is somehow better then one with 10 servers. If both produce content and updates then is there a difference?

    It shouldn't make any difference but then what else would people whine about? I could personally care less how many people are playing TOR. It's not going to affect my enjoyment one bit.  I said before the game was released that TOR hitting WOW numbers was unlikely,but that it should have a strong following as long as Bioware keeps updating the game. So far they are doing just that. I've never understood some people's opnion that if a game doesn't hit WOW numbers that it is a failure. What ever happened to just enjoying a game for what it is and if you don't like it, find something else to play? Or is that too logical for the drama queen brigade?

    Currently Playing: World of Warcraft

  • RefMinorRefMinor Member UncommonPosts: 3,452
    Originally posted by kalinis

    1.7 million is not months old , Its maybe 3 weeks old. ill be h onest im loving tor, I dont see the decline others do. U are always gonna get clones in any game u play
    mechanics aren't gonna be new mmo to mmo to expect that is just retarded. Games need mroe then heroic dungeons, raids, dailies at end game ill admit 
    I personally wish gear at end game was all look based not stat based but end game in mmo's is what it is.
    Tor isn't perfect but its a fun game, I dont get teh hate, I really dont, U dont like it we understand but why put it down every day in 100s of posts, 
    why not go find a game u do like and stop raging on ones u dont.

     

    The comment made 3 weeks ago and quoted by gaming journalists referred to the 1.7m from the end of Decemebr followed by a series of generalised unsubstantiative comments. This was not a statement to investors and analysts and so legally they can "spin" things as much as they like, it's only when they talk to the financial folks that they have to be brutally honest.

     

    If you are on one of the few strong servers you will not see any decline as that is where the new people go and where people on dead and dying servers go when the reroll characters to escape. You are one of the lucky ones, the longest threads on the SWTOR forums are ones with people on dying servers.

     

    I dislike TOR and the direction it has taken MMOs and I like posting on MMO forums, I have never started a thread on SWTOR only ever replied to others comments either agreeing or disagreeing as I see fit, it is strange to me that you come to a general MMO gaming forum and complain that people are making posts about MMOs, having people with differing views drives activity on his site and brings in the revenue from advertising that keeps it open.
  • ZekiahZekiah Member UncommonPosts: 2,483

    Originally posted by ktanner3

    Originally posted by Rhianni32

     

    I think there is a key point here that many miss.

    I do not think developers are trying to necessarily trying to duplicate WoW as far as 10 million accounts. As much as we joke and insinuate that they are stupid they are probably very smart.

    I'd say that most of them are very smart as they are all making more money than most of the armchair geniuses on this site. And some of the things that these einsteins are asking for (return to UO era type games,SWG 2) is reason enough to be thankful that they will never have any say over game development.

    They just need to make a game that

    1: pays for itself as far as production/start up costs goes.

    2: Lay off 90% of staff to save on cost and establish a hard core following of players that pretty much no matter what will always stay. We have people still playing EQ and until recently paying a sub. Would we say that EQ was a failure for not hitting 10 million users? They profit margin for them is probably incredible. DAOC as well and they havent had an expansion for several years now I think.

    we as players measure success in terms of number of players as if a game having 100 servers, 99 of which will never impact you r character, is somehow better then one with 10 servers. If both produce content and updates then is there a difference?

    It shouldn't make any difference but then what else would people whine about? I could personally care less how many people are playing TOR. It's not going to affect my enjoyment one bit.  I said before the game was released that TOR hitting WOW numbers was unlikely,but that it should have a strong following as long as Bioware keeps updating the game. So far they are doing just that. I've never understood some people's opnion that if a game doesn't hit WOW numbers that it is a failure. What ever happened to just enjoying a game for what it is and if you don't like it, find something else to play? Or is that too logical for the drama queen brigade?

    Or perhaps we can take your solution a step further and censor/delete any opinion that deviates from yours?

    I for one think open discussion is a beneficial thing for ALL gamers, regardless of opinion. It helps inform others of possible purchases. But then again that's just me, others like a more Stasi-like approach.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • William12William12 Member Posts: 680

    lol what is guild wars 2 ?  Thats right its a semi wow clone with less features.   Its WOW with no raids thats it its a clone of every other game just like wow was at release NOTHING guiild wars 2 is doing is new..

     

    You say selling over 2 mil copies and having 1.7 mil subs 3 months in a failure ?  9/10 companies would disagree with you and id trust their opinion over yours.

  • ktanner3ktanner3 Member UncommonPosts: 4,063

    Originally posted by William12

    lol what is guild wars 2 ?  Thats right its a semi wow clone with less features.   Its WOW with no raids thats it its a clone of every other game just like wow was at release NOTHING guiild wars 2 is doing is new..

     And as soon as that game is released it will face the same tripe that TOR is. Different game, same whining.

    You say selling over 2 mil copies and having 1.7 mil subs 3 months in a failure ?  9/10 companies would disagree with you and id trust their opinion over yours.

    Me either. But I never get tired of reading armchair CEO's opinions. I makes for good comedy.

    We're not sure how many of those copies are CE, DD or box. But for the sake of argument lets pretend they were all boxes. That's at least $120 million in profit from the box sales alone. If their subs drop to one million they are ONLY making $15 million dollars for this month. Yeah I don't know how Bioware and EA are making ends meet with this pitiful failure of a game.

    Currently Playing: World of Warcraft

  • PeripheryPeriphery Member Posts: 6

    Originally posted by ktanner3

    Originally posted by William12

    lol what is guild wars 2 ?  Thats right its a semi wow clone with less features.   Its WOW with no raids thats it its a clone of every other game just like wow was at release NOTHING guiild wars 2 is doing is new..

     

    You say selling over 2 mil copies and having 1.7 mil subs 3 months in a failure ?  9/10 companies would disagree with you and id trust their opinion over yours.

    Me either. But I never get tired of reading armchair CEO's opinions. I makes for good comedy.

    We're not sure how many of those copies are CE, DD or box. But for the sake of argument lets pretend they were all boxes. That's at least $120 million in profit from the box sales alone. If their subs drop to one million they are ONLY making $15 million dollars for this month. Yeah I don't know how Bioware and EA are making ends meet with this pitiful failure of a game.

    Because it's 15 million a month. Do you make this much or does your business? I didn't think so. This is also based on the assumption that there are ONLY 1 million subscribers. +- Fluxuation isn't included. So really, how much ARE they making in Profit? More than you. Especially as what you call a 'pitiful failure of a game,' they seem to be doing just fine. Do the math, it will only take them a few months to surpass what they dumped into it. 200 million DIVIDED BY 15 million.... the math speaks for itself.

    I dont see you walking around with that much change.

  • superniceguysuperniceguy Member UncommonPosts: 2,278

    Originally posted by William12

     

     

    You say selling over 2 mil copies and having 1.7 mil subs 3 months in a failure ?  9/10 companies would disagree with you and id trust their opinion over yours.

    Those 2 mill sales are all from preorders. If they said they sold 4 million (or more) at the start of the month, and doubled the sales since launch, then it would be more of a success

    2 million bought the game on hype, bought the game before knowing what it was like, on the faith that Bioware would deliver, but even if people liked it, a lot found not much else to do once hit level 50. People should not be maxing characters by now, if played through at an average pace.

  • ktanner3ktanner3 Member UncommonPosts: 4,063

    [Mod Edit]

    Currently Playing: World of Warcraft

  • RefMinorRefMinor Member UncommonPosts: 3,452
    Originally posted by William12

    lol what is guild wars 2 ?  Thats right its a semi wow clone with less features.   Its WOW with no raids thats it its a clone of every other game just like wow was at release NOTHING guiild wars 2 is doing is new..
     
    You say selling over 2 mil copies and having 1.7 mil subs 3 months in a failure ?  9/10 companies would disagree with you and id trust their opinion over yours.

     

    Decent opening sales yes, however they haven't got 1.7m subs 3 months in, that was the high point, subs are dropping. Also 9/10 companies would be concerned if they had spent $200 million making the thing to find that decent initial sales were followed by falling subs and stories of issues with the game eg, illum being a failure.
  • PeripheryPeriphery Member Posts: 6

    Originally posted by superniceguy

    Originally posted by William12

     

     

    You say selling over 2 mil copies and having 1.7 mil subs 3 months in a failure ?  9/10 companies would disagree with you and id trust their opinion over yours.

    Those 2 mill sales are all from preorders. If they said they sold 4 million (or more) at the start of the month, and doubled the sales since launch, then it would be more of a success

    2 million bought the game on hype, bought the game before knowing what it was like, on the faith that Bioware would deliver, but even if people liked it, a lot found not much else to do once hit level 50. People should not be maxing characters by now, if played through at an average pace.

    Uhh, this is faulty as well considering the fact that the experience you gain from quests and the rate it takes you to quest through to 50 is roughly, give or take 5 days... You can easily max a character and be 50. The end-game is fine for now. There's more coming very shortly and when it hits, I gaurantee you that it can only go uphill, unless it copies entirely what RIFT did, by adding the ability to kill Gods very quickly. Soa, The Infernal One is the only mob that is somewhat like a 'god' as he was an ancient Rakata that still was around. Only God so far.

  • RefMinorRefMinor Member UncommonPosts: 3,452
    Originally posted by ktanner3


    Originally posted by William12

    lol what is guild wars 2 ?  Thats right its a semi wow clone with less features.   Its WOW with no raids thats it its a clone of every other game just like wow was at release NOTHING guiild wars 2 is doing is new..
     And as soon as that game is released it will face the same tripe that TOR is. Different game, same whining.
    You say selling over 2 mil copies and having 1.7 mil subs 3 months in a failure ?  9/10 companies would disagree with you and id trust their opinion over yours.

    Me either. But I never get tired of reading armchair CEO's opinions. I makes for good comedy.

    We're not sure how many of those copies are CE, DD or box. But for the sake of argument lets pretend they were all boxes. That's at least $120 million in profit from the box sales alone. If their subs drop to one million they are ONLY making $15 million dollars for this month. Yeah I don't know how Bioware and EA are making ends meet with this pitiful failure of a game.

     

    From your figures it seems that all those wholesales and retailers sold them for EA without making a single dollar for themselves, I always said SWTOR was a bit of charity case.
  • MetentsoMetentso Member UncommonPosts: 1,437

    It will be also the death of subscription MMOs, which is pretty sad. Cash Wars 2 is in the horizon.

  • ktanner3ktanner3 Member UncommonPosts: 4,063

    Originally posted by Periphery

    Originally posted by ktanner3


    Originally posted by William12

    lol what is guild wars 2 ?  Thats right its a semi wow clone with less features.   Its WOW with no raids thats it its a clone of every other game just like wow was at release NOTHING guiild wars 2 is doing is new..

     

    You say selling over 2 mil copies and having 1.7 mil subs 3 months in a failure ?  9/10 companies would disagree with you and id trust their opinion over yours.

    Me either. But I never get tired of reading armchair CEO's opinions. I makes for good comedy.

    We're not sure how many of those copies are CE, DD or box. But for the sake of argument lets pretend they were all boxes. That's at least $120 million in profit from the box sales alone. If their subs drop to one million they are ONLY making $15 million dollars for this month. Yeah I don't know how Bioware and EA are making ends meet with this pitiful failure of a game.

    Because it's 15 million a month. Do you make this much or does your business? I didn't think so. This is also based on the assumption that there are ONLY 1 million subscribers. +- Fluxuation isn't included. So really, how much ARE they making in Profit? More than you. Especially as what you call a 'pitiful failure of a game,' they seem to be doing just fine. Do the math, it will only take them a few months to surpass what they dumped into it. 200 million DIVIDED BY 15 million.... the math speaks for itself.

    I dont see you walking around with that much change.

    Um... reading comprehension is your friend. You just reintereated my entire point. Perhaps I should have made it more clear with a sarcasm off remark.

    Currently Playing: World of Warcraft

  • HatefullHatefull Member EpicPosts: 2,503

    Originally posted by SEANMCAD


    I don’t know exactly what gamer demographic I would be in other than ‘core gamer who is not the most of hard core but is very ripe to spend a large amount of money for games and willing to commit to it’


    Here is a list of MMOs I haven’t spent a single dime on:


    WoW


    Rift


    Aion


    LoTR


    SWTOR


    Soon to be on that list: Secret World and Guild Wars


     


     


    Why? because they either look like a cartoon to me or they appear to have less depth that the community made mods in NeverWinter Nights (and I am not talking about in game stories)


     

    amazing...so what games do you play exactly?

    If you want a new idea, go read an old book.

    In order to be insulted, I must first value your opinion.

  • RefMinorRefMinor Member UncommonPosts: 3,452
    Originally posted by ktanner3


    Originally posted by Periphery


    Originally posted by ktanner3



    Originally posted by William12


    lol what is guild wars 2 ?  Thats right its a semi wow clone with less features.   Its WOW with no raids thats it its a clone of every other game just like wow was at release NOTHING guiild wars 2 is doing is new..
     
    You say selling over 2 mil copies and having 1.7 mil subs 3 months in a failure ?  9/10 companies would disagree with you and id trust their opinion over yours.

    Me either. But I never get tired of reading armchair CEO's opinions. I makes for good comedy.

    We're not sure how many of those copies are CE, DD or box. But for the sake of argument lets pretend they were all boxes. That's at least $120 million in profit from the box sales alone. If their subs drop to one million they are ONLY making $15 million dollars for this month. Yeah I don't know how Bioware and EA are making ends meet with this pitiful failure of a game.

    Because it's 15 million a month. Do you make this much or does your business? I didn't think so. This is also based on the assumption that there are ONLY 1 million subscribers. +- Fluxuation isn't included. So really, how much ARE they making in Profit? More than you. Especially as what you call a 'pitiful failure of a game,' they seem to be doing just fine. Do the math, it will only take them a few months to surpass what they dumped into it. 200 million DIVIDED BY 15 million.... the math speaks for itself.

    I dont see you walking around with that much change.

    Um... reading comprehension is your friend. You just reintereated my entire point. Perhaps I should have made it more clear with a sarcasm off remark.

     

    Maybe your picture led him to believe you had turned to the dark side
This discussion has been closed.