Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

TERA to be the sleeper hit of 2012......

17810121326

Comments

  • gr0und3dgr0und3d Member Posts: 113

    Originally posted by chibineko89

    Originally posted by gr0und3d

    So you get to be extra lazy and not even have to turn it in.

    no you follow whats happening in the game not whats happing in your UI

    its not about being lazy its about immersion

    Neither game offers watching your UI as a good idea.  Immersion and still doing exactly what you claim is so horrible in every other MMO's quest objectives....

  • Cthulhu23Cthulhu23 Member Posts: 994

    Originally posted by chibineko89

    yes go follow that carrot on a stick cause thats what all you hardcore players are good at that and ganking in open world pvp

    what ever happened to getting more skillful with your character instead of just getting that next peice of "epic" gear

    "ooo my gear score is higher than yours so i must b  a better player than u"/sarcasm

    Right, because a game that has aim and fire combat is certainly not skill-based.  Are you high?  

  • itgrowlsitgrowls Member Posts: 2,951

    Originally posted by gr0und3d

    Originally posted by chibineko89


    Originally posted by gr0und3d


    Originally posted by chibineko89



    im not a gw fanboy i barely even played gw1 im just gonna play gw2 till the mmo im wating for comes out 

    gw2 is breaking the mold for MMOs more so than any game has in a long time most AAA games these days

    are just WoW clones even tera's questing system is just a clone of WoWs and the gear tredmill thats been in MMOs for idk how long

    It's not really breaking the mold as much as you think it is.

    TERA's quest system is a quest system.  Got it....  Funny thing is, when you break down the objectives even the coveted GW2 is still kill stuff and come back.  :/

    its not just kill stuff and you dont have to "come back"

    the DE naturally happenw whether your there or not 

    whether you help or not

    failing a DE changes what comes after

    theres no reset the quest 

    DE will hopefully make the world feel alive 

    not static and stagnent like SWTOR

    So you get to be extra lazy and not even have to turn it in.

    no so you don't have to run back spending unnecessary time sinks in a game that supposed to be about fun, not being a second job. The second job thing has been programmed into the minds of every subscription loving mmo player since EQ. The idea that just because you are paying a sub it's okay for these companies to waste your time, do nothing with your money in between expansions, and still demand more money from you via putting in a shop on top of a subscription model amazes me. They are using you. Wake up.

    If Anet has done anything useful so far they have shown us that your sub is being wasted, the content in most mmo's is sub par because the DEVS are lazy not the players, AND that u as a consumer don't have to put up with it any longer.

    One of my points, SWTOR released recently, it STILL has flight paths that you HAVE to sit through. I mean REALLY flight paths in a game in 2012. If you don't see the problem with having to go to the kitchen and make an entire four course meal before waiting to land there's something wrong.

  • Deron_BarakDeron_Barak Member Posts: 1,136
    Hey Chib,

    I appreciate your enthusiasm but you obviously don't like TERA and want to tell us how great GW2 is. We know where to go if we want that information.

    TERA is worth every cent they charge for it's subscription. If and when it's not people will leave. I hope GW2 is worth it to you as well. It sounds like you will get to choose your own "sub" level with them and what you get in return will be more than you would have had they not put in the store.

    Enjoy your stay here just know it will be a bumpy ride lol. I truly hope we're at least entertained here because we are talking about games.

    Just not worth my time anymore.

  • gr0und3dgr0und3d Member Posts: 113

    Originally posted by chibineko89

    Originally posted by gr0und3d


    Originally posted by chibineko89


    Originally posted by gr0und3d

    No, what they are saying is that your character evolves and becomes greater at their class.  You don't start with 30 abilites at lvl 1 in any game.  You PROGRESS!

    idc about how many abilities i start with i care about being locked in place 

    It's an example of starting with little and gaining more as you play.  More dmg, less cooldown time, less restrivtive, etc...

    Sounds like you just want to set off nukes with no risk. 

    i want to b able to move and use my abilities its simple and its doesnt let me from lvl 1 so i was turned off by the combat 

    and im sure im not the only one, how am i supposed to know that it changes later besides the fact im on these forums

    nont everyone uses forums

     

    You're afraid of commitment, aren't you?   /joke

  • chibineko89chibineko89 Member CommonPosts: 107

    Originally posted by Cthulhu23

    Originally posted by chibineko89


    Originally posted by gr0und3d


    Originally posted by chibineko89



    im not a gw fanboy i barely even played gw1 im just gonna play gw2 till the mmo im wating for comes out 

    gw2 is breaking the mold for MMOs more so than any game has in a long time most AAA games these days

    are just WoW clones even tera's questing system is just a clone of WoWs and the gear tredmill thats been in MMOs for idk how long

    It's not really breaking the mold as much as you think it is.

    TERA's quest system is a quest system.  Got it....  Funny thing is, when you break down the objectives even the coveted GW2 is still kill stuff and come back.  :/

    its not just kill stuff and you dont have to "come back"

    the DE naturally happenw whether your there or not 

    whether you help or not

    failing a DE changes what comes after

    theres no reset the quest 

    DE will hopefully make the world feel alive 

    not static and stagnent like SWTOR

    You might want to do a little more research on the game you are championing before commenting on it.  The DE's do, in fact, reset.  The stages of the DE are no different than any other quest in any other MMO.  Kill this, go fetch that, etc.  Hell, even TOR, which has linear questing to an extreme, doesn't make you "turn in" the Kill X of Y quests either.  GW2 has done nothing different as far as that goes.  What they've done is eliminate quest HUBS, not quests.  I'm not saying that's not a good thing, because it is.  It simply isn't the change that everyone things it is.   

    Anyway, a weak point of TERA is the bland questing.  But the world is so massive, alive and immersive, and you get so much xp from just killing the great-looking and interesting mobs, that you can do a lot of your leveling simply through the main storyline quests and exploration/mob kills.  

    i never said they didnt reset of course they have to reset at some point

    and yes they are diff its how they are portrayed to the player 

    just like how SWTOR is diff with its full VO and cutscenes and 

    choosing what lines to say is diff its all about the immersion

    id rather quest by exploring and just coming accross an event then 

    going from quest hub to quest hub endlessly

  • Deron_BarakDeron_Barak Member Posts: 1,136
    O M Goodness, Itgrowls please tell me your posting that PSA half jokingly. No, those who are not "believers" do not need to be "re-educated" from the influence of our corporate masters.

    Please continue because this just got good lol

    Just not worth my time anymore.

  • itgrowlsitgrowls Member Posts: 2,951

    Originally posted by Cthulhu23

    Originally posted by chibineko89


    Originally posted by gr0und3d


    Originally posted by chibineko89



    im not a gw fanboy i barely even played gw1 im just gonna play gw2 till the mmo im wating for comes out 

    gw2 is breaking the mold for MMOs more so than any game has in a long time most AAA games these days

    are just WoW clones even tera's questing system is just a clone of WoWs and the gear tredmill thats been in MMOs for idk how long

    It's not really breaking the mold as much as you think it is.

    TERA's quest system is a quest system.  Got it....  Funny thing is, when you break down the objectives even the coveted GW2 is still kill stuff and come back.  :/

    its not just kill stuff and you dont have to "come back"

    the DE naturally happenw whether your there or not 

    whether you help or not

    failing a DE changes what comes after

    theres no reset the quest 

    DE will hopefully make the world feel alive 

    not static and stagnent like SWTOR

    You might want to do a little more research on the game you are championing before commenting on it.  The DE's do, in fact, reset.  The stages of the DE are no different than any other quest in any other MMO.  Kill this, go fetch that, etc.  Hell, even TOR, which has linear questing to an extreme, doesn't make you "turn in" the Kill X of Y quests either.  GW2 has done nothing different as far as that goes.  What they've done is eliminate quest HUBS, not quests.  I'm not saying that's not a good thing, because it is.  It simply isn't the change that everyone things it is.   

    Anyway, a weak point of TERA is the bland questing.  But the world is so massive, alive and immersive, and you get so much xp from just killing the great-looking and interesting mobs, that you can do a lot of your leveling simply through the main storyline quests and exploration/mob kills.  

    Found it hilarious that you told someone else to do research and then suggested that GW2 requires a turn in for quests, maybe you should possibly follow your own advice? GW2 doesn't REQUIRE a turn in it's optional. Doing the zone events have their own rewards. Five minutes watching any DE video will prove that.

  • chibineko89chibineko89 Member CommonPosts: 107

    Originally posted by gr0und3d

    Originally posted by chibineko89


    Originally posted by gr0und3d


    Originally posted by chibineko89


    Originally posted by gr0und3d

    No, what they are saying is that your character evolves and becomes greater at their class.  You don't start with 30 abilites at lvl 1 in any game.  You PROGRESS!

    idc about how many abilities i start with i care about being locked in place 

    It's an example of starting with little and gaining more as you play.  More dmg, less cooldown time, less restrivtive, etc...

    Sounds like you just want to set off nukes with no risk. 

    i want to b able to move and use my abilities its simple and its doesnt let me from lvl 1 so i was turned off by the combat 

    and im sure im not the only one, how am i supposed to know that it changes later besides the fact im on these forums

    nont everyone uses forums

     

    You're afraid of commitment, aren't you?   /joke

    i would have gotten tera if i had friends that would get it to and it wasnt P2P 

    but my friends are still off playing through the SWTOR stories 

    and i dont have the time to farm gold in the game to buy chronoscrolls

  • Cthulhu23Cthulhu23 Member Posts: 994

    Originally posted by chibineko89

    i never said they didnt reset of course they have to reset at some point

    and yes they are diff its how they are portrayed to the player 

    just like how SWTOR is diff with its full VO and cutscenes and 

    choosing what lines to say is diff its all about the immersion

    id rather quest by exploring and just coming accross an event then 

    going from quest hub to quest hub endlessly

    Well, the thing about TERA is you don't have to do all the boring quests if you don't want.  You can progress by doing the main storyline quests + exploring.  That kind of thing you only can get from an immersive, open world.  It's probably the thing I appreciate most about the game.  

     

  • gr0und3dgr0und3d Member Posts: 113

    Originally posted by itgrowls

    no so you don't have to run back spending unnecessary time sinks in a game that supposed to be about fun, not being a second job. The second job thing has been programmed into the minds of every subscription loving mmo player since EQ. The idea that just because you are paying a sub it's okay for these companies to waste your time, do nothing with your money in between expansions, and still demand more money from you via putting in a shop on top of a subscription model amazes me. They are using you. Wake up.

    If Anet has done anything useful so far they have shown us that your sub is being wasted, the content in most mmo's is sub par because the DEVS are lazy not the players, AND that u as a consumer don't have to put up with it any longer.

    One of my points, SWTOR released recently, it STILL has flight paths that you HAVE to sit through. I mean REALLY flight paths in a game in 2012. If you don't see the problem with having to go to the kitchen and make an entire four course meal before waiting to land there's something wrong.

    Turning in the quests is a time sink now?  Do you expect to have 5minutes a month to play MMOs?  The content BHS and EME are providing is worth more than what everyone is paying them.  $15 is lunch one day and I can still buy game time with in game currency.  Also, no one here really cares about SWTOR.  That train left months ago.

  • BigBadWolfeBigBadWolfe Member Posts: 143

    I love how people keep spouting the same exact thing over and over until someone believes them.

    No friend, a lot of the attacks that you say roots you can be removed with a glyph, so not all of Tera's combat roots you in place.  Also you keep saying that being rooted in place is a deal breaker in PvP, what are you complaining about?

    In GW2 you Can't Actually Dodge a ranged because as soon as you are visible you are targetted and the ranged attack will home into your position.  In Tera's PvP that isn't an issue at all, practically every attack can be actively avoided or block if your reactions are good enough.  If you want comparison links I can provide them for you.

    But that might be exactly the issue, it actually takes skill to be good in Tera's PvP, and I know that's a huge turn off for players who spent 6+ years rolling their faces against the keyboard and calling themselves PvPers.

    So people the next time you here someone complain about Tera's combat or PvP, it's crucial that you ask their PvP history, because chances are they are really just a bad player complaining that Tera is too hard for them.

  • AethaerynAethaeryn Member RarePosts: 3,150

    Well the game was certainly fun for the time that I played it.  I think some DEVs have forgotten about the importance of the game being fun.

    Wa min God! Se æx on min heafod is!

  • Cthulhu23Cthulhu23 Member Posts: 994

    Originally posted by itgrowls

    Found it hilarious that you told someone else to do research and then suggested that GW2 requires a turn in for quests, maybe you should possibly follow your own advice? GW2 doesn't REQUIRE a turn in it's optional. Doing the zone events have their own rewards. Five minutes watching any DE video will prove that.

    What?  I never said, or implied, that GW2 required you to turn in quests.  Re-read my post, please.  All I said was that not having to turn in quests wasn't exactly the newest thing in MMOs.  I used TOR as an example with some of their bonus quests. I didn't say you had to do it in GW2.

     

  • itgrowlsitgrowls Member Posts: 2,951

    Originally posted by BigBadWolfe

    In GW2 you Can't Actually Dodge a ranged because as soon as you are visible you are targetted and the ranged attack will home into your position.  

    Actually no, you can dodge ranged. Anet made it a point to make ranged attacks NOT home in on your position wherever you might be. You can dodge right out of the way of all those bullets being shot at you by a rogue at any given time so long as you have stamina to do so.

  • corpusccorpusc Member UncommonPosts: 1,341

    Originally posted by chibineko89

     

    id rather play PSU for the combat than tera or pso2 if it comes to the US

     

     

    i can understand the dislike for the rooting.  i dislike it too.  but i still like Tera.  its still better than other MMOVWs.

     

    which is my main point here.  i think its silly to bring up PSUs combat on an MMO website.

     

    there's literally hundreds of old school FPS games, and action games whose combat is better than Tera.  but they aren't MMOVWs.  that makes all the difference in the world for many people. 

    ---------------------------

    Corpus Callosum    

    ---------------------------


  • chibineko89chibineko89 Member CommonPosts: 107

    Originally posted by Cthulhu23

    Originally posted by chibineko89

    i never said they didnt reset of course they have to reset at some point

    and yes they are diff its how they are portrayed to the player 

    just like how SWTOR is diff with its full VO and cutscenes and 

    choosing what lines to say is diff its all about the immersion

    id rather quest by exploring and just coming accross an event then 

    going from quest hub to quest hub endlessly

    Well, the thing about TERA is you don't have to do all the boring quests if you don't want.  You can progress by doing the main storyline quests + exploring.  That kind of thing you only can get from an immersive, open world.  It's probably the thing I appreciate most about the game.  

     

    thats actually good to know i played assumming i had to do all the quests to get the xp faster like most games ive played

  • chibineko89chibineko89 Member CommonPosts: 107

    Originally posted by corpusc

    Originally posted by chibineko89


     

    id rather play PSU for the combat than tera or pso2 if it comes to the US

     

     

    i can understand the dislike for the rooting.  i dislike it too.  but i still like Tera.  its still better than other MMOVWs.

     

    which is my main point here.  i think its silly to bring up PSUs combat on an MMO website.

     

    there's literally hundreds of old school FPS games, and action games whose combat is better than Tera.  but they aren't MMOVWs.  that makes all the difference in the world for many people. 

    well psu is labeled as an mmo though idk if i would consider it one 

    pso2 will probably be a full mmo though im not really sure dont even know if its coming over here

  • Cthulhu23Cthulhu23 Member Posts: 994

    Originally posted by chibineko89

    Originally posted by Cthulhu23


    Originally posted by chibineko89

    i never said they didnt reset of course they have to reset at some point

    and yes they are diff its how they are portrayed to the player 

    just like how SWTOR is diff with its full VO and cutscenes and 

    choosing what lines to say is diff its all about the immersion

    id rather quest by exploring and just coming accross an event then 

    going from quest hub to quest hub endlessly

    Well, the thing about TERA is you don't have to do all the boring quests if you don't want.  You can progress by doing the main storyline quests + exploring.  That kind of thing you only can get from an immersive, open world.  It's probably the thing I appreciate most about the game.  

     

    thats actually good to know i played assumming i had to do all the quests to get the xp faster like most games ive played

    No, you'll go blind and crazy trying to do every quest.  And standard themepark MMOers who are used to completing all the quests will go nuts becaues the side quests are really, really boring.  If you are willing to put aside all pre-conceived notions about linearity and grinding, you can just do the main story quests, go exploring to kill cool-looking and challenging mobs (including BAMs), and then a handful of side quests as you see fit.  They give you a lot of xp for mob kills in this game, so you have that option.  

  • Deron_BarakDeron_Barak Member Posts: 1,136
    No, the regular quests are no required to progress and thank goodness! Lol. I'll be doing just the main story quest though I will add guild rep, dungeon and BAM related ones.

    Just not worth my time anymore.

  • gr0und3dgr0und3d Member Posts: 113

    Originally posted by Cthulhu23

    No, you'll go blind and crazy trying to do every quest.  And standard themepark MMOers who are used to completing all the quests will go nuts becaues the side quests are really, really boring.  If you are willing to put aside all pre-conceived notions about linearity and grinding, you can just do the main story quests, go exploring to kill cool-looking and challenging mobs (including BAMs), and then a handful of side quests as you see fit.  They give you a lot of xp for mob kills in this game, so you have that option.  

    And, because of the combat system, you can always go try and solo/duo a BAM that is higher level.  Great exp/loot.  People reference lvl 20 because of the first mini-BAM is lvl 20 Basilisks.  They are super easy and the BAMs get crazy later. 

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    To the casual observer, it really seems as if TERA fans are going through a bit of an inferiority complex right now.  We're nearing close to TERA's launch, but with GW2 beta on the horizon, TERA isn't seeing the hype that Aion, Final Fantasy XIV, and Rift all had at launch.  As a result, I've been seeing a lot of highly exaggerated statements and opinions as if people are trying to draw more attention to TERA.  The fact of the matter is that people are drawn to Guild Wars 2 because of the game itself, not  exaggerated claims by GW2 fans.  The game speaks for itself and doesn't need an army of fans posting threads every day about how overlooked this game is.  People have been taking notice on their own.

    Given that people have had a chance to play TERA, if it was worthy of such wannabe hype, it would have it.  TERA may very well be what Aion should have been (FFXIV is a different beast), but both games are still typical Asian quest grinders, with the only difference being TERA's drastically reduced level grind and its realtime combat.  TERA has a shot at filling the same niche as Lineage II in the US, but aside from that, I don't see it being that popular.  Western gamers, as a whole, haven't been too receptive to Korean-style MMORPGs for a number of reasons not entirely depending on the time it takes to level.

  • chibineko89chibineko89 Member CommonPosts: 107

    Originally posted by Cthulhu23

    Originally posted by chibineko89


    Originally posted by Cthulhu23


    Originally posted by chibineko89

    i never said they didnt reset of course they have to reset at some point

    and yes they are diff its how they are portrayed to the player 

    just like how SWTOR is diff with its full VO and cutscenes and 

    choosing what lines to say is diff its all about the immersion

    id rather quest by exploring and just coming accross an event then 

    going from quest hub to quest hub endlessly

    Well, the thing about TERA is you don't have to do all the boring quests if you don't want.  You can progress by doing the main storyline quests + exploring.  That kind of thing you only can get from an immersive, open world.  It's probably the thing I appreciate most about the game.  

     

    thats actually good to know i played assumming i had to do all the quests to get the xp faster like most games ive played

    No, you'll go blind and crazy trying to do every quest.  And standard themepark MMOers who are used to completing all the quests will go nuts becaues the side quests are really, really boring.  If you are willing to put aside all pre-conceived notions about linearity and grinding, you can just do the main story quests, go exploring to kill cool-looking and challenging mobs (including BAMs), and then a handful of side quests as you see fit.  They give you a lot of xp for mob kills in this game, so you have that option.  

    my problem was my UI was off i couldnt see my xp bar so i never noticed i got decent xp for killing mobs

  • ZebladeZeblade Member UncommonPosts: 931

    I don't think Tera will be huge but after going back and trying SW... the game looks great  patch 2..0 was nice but its just empty. Heavy, strand, had 19, 34 people. I had more fun playing Tera..

  • chibineko89chibineko89 Member CommonPosts: 107

    Originally posted by SuperXero89

    To the casual observer, it really seems as if TERA fans are going through a bit of an inferiority complex right now.  We're nearing close to TERA's launch, but with GW2 beta on the horizon, TERA isn't seeing the hype that Aion, Final Fantasy XIV, and Rift all had at launch.  As a result, I've been seeing a lot of highly exaggerated statements and opinions as if people are trying to draw more attention to TERA.  The fact of the matter is that people are drawn to Guild Wars 2 because of the game itself, not  exaggerated claims by GW2 fans.  The game speaks for itself and doesn't need an army of fans posting threads every day about how overlooked this game is.  People have been taking notice on their own.

    Given that people have had a chance to play TERA, if it was worthy of such wannabe hype, it would have it.  TERA may very well be what Aion should have been (FFXIV is a different beast), but both games are still typical Asian quest grinders, with the only difference being TERA's drastically reduced level grind and its realtime combat.  TERA has a shot at filling the same niche as Lineage II in the US, but aside from that, I don't see it being that popular.  Western gamers, as a whole, haven't been too receptive to Korean-style MMORPGs for a number of reasons not entirely depending on the time it takes to level.

    LOL ff14 had like the worst launch ever they didnt even start charging their players till after the 1st year of the games life

Sign In or Register to comment.