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TERA to be the sleeper hit of 2012......

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Comments

  • spaceportspaceport Member Posts: 405

    Originally posted by Cthulhu23

    Originally posted by chibineko89

    gw2 breaks mmo standards

    completely gearless based pvpr In other words, no form of progression or achievement.  Hell, your name doesn't even show up while PvP'ing, so people never know who killed who. How is that fun at all?

    no mob taggingThis is innovation?  Really?

    pushes ppl to work together without barriers suchs as partie Forced grouping.  Rift already does this.

    everyone gets their own loot based on what they did So, no mob tagging + measured contributions based on what you do.  What could possibly go wrong?  Not that it matters, loot is worthless in this game.  How quaint.

    limiting players to about a dozen skills to b used at one time"Limiting" being the key word here.  What freedom!

    no gear grinding And no endgame.  

    WvWvW Gigantic Battleground that is completely separate from the persistent world.  

    no open world pve where you get gankedNo open world anything, actually.  Everything is separated into nice little compartments so the players don't get their feelings hurt by other mean players when playing.  

    there wont b pvp, pve,rp servers theres no nee No need for PvP and PvE because there is no open world element to the game.  Most would consider this a negative.  No rp?  Why?  Guess RPers get screwed in this game.

    can do almost anything in the game from lvl 1 dont have to get to max lvll to get the "real game" A nice way of saying "no endgame content." But let's see a level 1 match up with a level 30 player in WvWvW, and then tell me that's a practical idea.  SWTOR got butchered by people complaining about not having PvP level tiers.  And somehow you think this will be a good idea for GW2? 

    a hybrid hotkey action mmo that takes physics into account(i have the highground i can shoot farther as an example.  Hybrid...lol.  It's tab target combat.  Period. Yes, you can aim in a direction, but you won't NEED to do that.  

    no more reading quest txt Nope, just long, protracted Kill X of Y quest chains...errr...I mean, "dynamic events."  

    no long list of  quests to do on the side on the UI Nope, just long, protracted Kill X of Y quest chains...errrr..., I mean, "dynamic events."

    not bound bound by animations Nope, just by excessive cooldowns, which means you spend every fight spamming one key for the majority of it.  How fun.  

    no holy trininity 8 utility classes.  What a joy.  So much for uniqueness.  

    im sure i could go on but gw2 does more to change MMOs than any other game ive seen recently They certainly do more things "differently."  I think many people will find that it may not be a good thing, though.  

     

    Damn, someone got schooled.

    image
    "Esport with tournaments is for hardcore pvp'rs that want to be competitive. Openworld PVP with ganking and griefing is for casuals that just wants their pvp mixed with pve from time to time."
    otacu

  • teakboisteakbois Member Posts: 2,154

    Originally posted by DeserttFoxx

    Originally posted by AxesSWTOR


    Originally posted by teakbois

    TERA will *not* be a hit.  Too many things against it.

     

    Korean games do not do well in the west 

    Everything about the game, outside of the combat and graphics, is generic

    The games first 20 levels do not put out an impression that the game is remotely difficult, the easiest 1-20 weve ever seen

     

    The fourth thing that could kill it is the community, but Ill just chalk the atrocious community up to beta.  

    ^

    So tera will fail purely because it is korean...

     

    At least you two could pretend you do any type of research before you post. Tera has been westernized so much the only thing korean about it now is the original dev team.

    Or you could actually stop and think about what  wrote for a second.

     

    Fact:  Korean games don't do well in the west

    Fact:  TERA is Korean

    Fact:  TERA *looks* Korean

     

    regardless of how westernized the game play may or may not be, my point still stands.  

     

    Not to mention you ignored everything else in the post, I never said TERA will fail purely because it is Korean, in fact I never said it would fail.  Not being a hit does not equal failure.  Rift isnt a hit, but it did not fail.

  • cloud8521cloud8521 Member Posts: 878

    Originally posted by spaceport

    Originally posted by Cthulhu23


    Originally posted by chibineko89

    gw2 breaks mmo standards

    completely gearless based pvpr In other words, no form of progression or achievement.  Hell, your name doesn't even show up while PvP'ing, so people never know who killed who. How is that fun at all?

    no mob taggingThis is innovation?  Really?

    pushes ppl to work together without barriers suchs as partie Forced grouping.  Rift already does this.

    everyone gets their own loot based on what they did So, no mob tagging + measured contributions based on what you do.  What could possibly go wrong?  Not that it matters, loot is worthless in this game.  How quaint.

    limiting players to about a dozen skills to b used at one time"Limiting" being the key word here.  What freedom!

    no gear grinding And no endgame.  

    WvWvW Gigantic Battleground that is completely separate from the persistent world.  

    no open world pve where you get gankedNo open world anything, actually.  Everything is separated into nice little compartments so the players don't get their feelings hurt by other mean players when playing.  

    there wont b pvp, pve,rp servers theres no nee No need for PvP and PvE because there is no open world element to the game.  Most would consider this a negative.  No rp?  Why?  Guess RPers get screwed in this game.

    can do almost anything in the game from lvl 1 dont have to get to max lvll to get the "real game" A nice way of saying "no endgame content." But let's see a level 1 match up with a level 30 player in WvWvW, and then tell me that's a practical idea.  SWTOR got butchered by people complaining about not having PvP level tiers.  And somehow you think this will be a good idea for GW2? 

    a hybrid hotkey action mmo that takes physics into account(i have the highground i can shoot farther as an example.  Hybrid...lol.  It's tab target combat.  Period. Yes, you can aim in a direction, but you won't NEED to do that.  

    no more reading quest txt Nope, just long, protracted Kill X of Y quest chains...errr...I mean, "dynamic events."  

    no long list of  quests to do on the side on the UI Nope, just long, protracted Kill X of Y quest chains...errrr..., I mean, "dynamic events."

    not bound bound by animations Nope, just by excessive cooldowns, which means you spend every fight spamming one key for the majority of it.  How fun.  

    no holy trininity 8 utility classes.  What a joy.  So much for uniqueness.  

    im sure i could go on but gw2 does more to change MMOs than any other game ive seen recently They certainly do more things "differently."  I think many people will find that it may not be a good thing, though.  

     

    Damn, someone got schooled.

    in how to be a piggy bank for game publisers to make monthly withdrawls from? i think so

  • Cthulhu23Cthulhu23 Member Posts: 994

    Originally posted by cloud8521

    Originally posted by spaceport


    Originally posted by Cthulhu23


    Originally posted by chibineko89

    gw2 breaks mmo standards

    completely gearless based pvpr In other words, no form of progression or achievement.  Hell, your name doesn't even show up while PvP'ing, so people never know who killed who. How is that fun at all?

    no mob taggingThis is innovation?  Really?

    pushes ppl to work together without barriers suchs as partie Forced grouping.  Rift already does this.

    everyone gets their own loot based on what they did So, no mob tagging + measured contributions based on what you do.  What could possibly go wrong?  Not that it matters, loot is worthless in this game.  How quaint.

    limiting players to about a dozen skills to b used at one time"Limiting" being the key word here.  What freedom!

    no gear grinding And no endgame.  

    WvWvW Gigantic Battleground that is completely separate from the persistent world.  

    no open world pve where you get gankedNo open world anything, actually.  Everything is separated into nice little compartments so the players don't get their feelings hurt by other mean players when playing.  

    there wont b pvp, pve,rp servers theres no nee No need for PvP and PvE because there is no open world element to the game.  Most would consider this a negative.  No rp?  Why?  Guess RPers get screwed in this game.

    can do almost anything in the game from lvl 1 dont have to get to max lvll to get the "real game" A nice way of saying "no endgame content." But let's see a level 1 match up with a level 30 player in WvWvW, and then tell me that's a practical idea.  SWTOR got butchered by people complaining about not having PvP level tiers.  And somehow you think this will be a good idea for GW2? 

    a hybrid hotkey action mmo that takes physics into account(i have the highground i can shoot farther as an example.  Hybrid...lol.  It's tab target combat.  Period. Yes, you can aim in a direction, but you won't NEED to do that.  

    no more reading quest txt Nope, just long, protracted Kill X of Y quest chains...errr...I mean, "dynamic events."  

    no long list of  quests to do on the side on the UI Nope, just long, protracted Kill X of Y quest chains...errrr..., I mean, "dynamic events."

    not bound bound by animations Nope, just by excessive cooldowns, which means you spend every fight spamming one key for the majority of it.  How fun.  

    no holy trininity 8 utility classes.  What a joy.  So much for uniqueness.  

    im sure i could go on but gw2 does more to change MMOs than any other game ive seen recently They certainly do more things "differently."  I think many people will find that it may not be a good thing, though.  

     

    Damn, someone got schooled.

    in how to be a piggy bank for game publisers to make monthly withdrawls from? i think so

    Yeah, instead of montly withdrawals, ArenaNet will make daily withdrawals through the cash shop.  

  • spaceportspaceport Member Posts: 405

    Originally posted by cloud8521

    Originally posted by spaceport


    Originally posted by Cthulhu23


    Originally posted by chibineko89

    gw2 breaks mmo standards

    completely gearless based pvpr In other words, no form of progression or achievement.  Hell, your name doesn't even show up while PvP'ing, so people never know who killed who. How is that fun at all?

    no mob taggingThis is innovation?  Really?

    pushes ppl to work together without barriers suchs as partie Forced grouping.  Rift already does this.

    everyone gets their own loot based on what they did So, no mob tagging + measured contributions based on what you do.  What could possibly go wrong?  Not that it matters, loot is worthless in this game.  How quaint.

    limiting players to about a dozen skills to b used at one time"Limiting" being the key word here.  What freedom!

    no gear grinding And no endgame.  

    WvWvW Gigantic Battleground that is completely separate from the persistent world.  

    no open world pve where you get gankedNo open world anything, actually.  Everything is separated into nice little compartments so the players don't get their feelings hurt by other mean players when playing.  

    there wont b pvp, pve,rp servers theres no nee No need for PvP and PvE because there is no open world element to the game.  Most would consider this a negative.  No rp?  Why?  Guess RPers get screwed in this game.

    can do almost anything in the game from lvl 1 dont have to get to max lvll to get the "real game" A nice way of saying "no endgame content." But let's see a level 1 match up with a level 30 player in WvWvW, and then tell me that's a practical idea.  SWTOR got butchered by people complaining about not having PvP level tiers.  And somehow you think this will be a good idea for GW2? 

    a hybrid hotkey action mmo that takes physics into account(i have the highground i can shoot farther as an example.  Hybrid...lol.  It's tab target combat.  Period. Yes, you can aim in a direction, but you won't NEED to do that.  

    no more reading quest txt Nope, just long, protracted Kill X of Y quest chains...errr...I mean, "dynamic events."  

    no long list of  quests to do on the side on the UI Nope, just long, protracted Kill X of Y quest chains...errrr..., I mean, "dynamic events."

    not bound bound by animations Nope, just by excessive cooldowns, which means you spend every fight spamming one key for the majority of it.  How fun.  

    no holy trininity 8 utility classes.  What a joy.  So much for uniqueness.  

    im sure i could go on but gw2 does more to change MMOs than any other game ive seen recently They certainly do more things "differently."  I think many people will find that it may not be a good thing, though.  

     

    Damn, someone got schooled.

    in how to be a piggy bank for game publisers to make monthly withdrawls from? i think so

    Enjoy your P2W cash shop, GW2 will end up being more expensive to play than the average p2p mmo.

    And let's not forget GW2 is probably the most carebear and streamlined MMO in the history of the genre.

    image
    "Esport with tournaments is for hardcore pvp'rs that want to be competitive. Openworld PVP with ganking and griefing is for casuals that just wants their pvp mixed with pve from time to time."
    otacu

  • cloud8521cloud8521 Member Posts: 878

    Originally posted by Cthulhu23

    Originally posted by cloud8521


    Originally posted by spaceport


    Originally posted by Cthulhu23


    Originally posted by chibineko89

    gw2 breaks mmo standards

    completely gearless based pvpr In other words, no form of progression or achievement.  Hell, your name doesn't even show up while PvP'ing, so people never know who killed who. How is that fun at all?

    no mob taggingThis is innovation?  Really?

    pushes ppl to work together without barriers suchs as partie Forced grouping.  Rift already does this.

    everyone gets their own loot based on what they did So, no mob tagging + measured contributions based on what you do.  What could possibly go wrong?  Not that it matters, loot is worthless in this game.  How quaint.

    limiting players to about a dozen skills to b used at one time"Limiting" being the key word here.  What freedom!

    no gear grinding And no endgame.  

    WvWvW Gigantic Battleground that is completely separate from the persistent world.  

    no open world pve where you get gankedNo open world anything, actually.  Everything is separated into nice little compartments so the players don't get their feelings hurt by other mean players when playing.  

    there wont b pvp, pve,rp servers theres no nee No need for PvP and PvE because there is no open world element to the game.  Most would consider this a negative.  No rp?  Why?  Guess RPers get screwed in this game.

    can do almost anything in the game from lvl 1 dont have to get to max lvll to get the "real game" A nice way of saying "no endgame content." But let's see a level 1 match up with a level 30 player in WvWvW, and then tell me that's a practical idea.  SWTOR got butchered by people complaining about not having PvP level tiers.  And somehow you think this will be a good idea for GW2? 

    a hybrid hotkey action mmo that takes physics into account(i have the highground i can shoot farther as an example.  Hybrid...lol.  It's tab target combat.  Period. Yes, you can aim in a direction, but you won't NEED to do that.  

    no more reading quest txt Nope, just long, protracted Kill X of Y quest chains...errr...I mean, "dynamic events."  

    no long list of  quests to do on the side on the UI Nope, just long, protracted Kill X of Y quest chains...errrr..., I mean, "dynamic events."

    not bound bound by animations Nope, just by excessive cooldowns, which means you spend every fight spamming one key for the majority of it.  How fun.  

    no holy trininity 8 utility classes.  What a joy.  So much for uniqueness.  

    im sure i could go on but gw2 does more to change MMOs than any other game ive seen recently They certainly do more things "differently."  I think many people will find that it may not be a good thing, though.  

     

    Damn, someone got schooled.

    in how to be a piggy bank for game publisers to make monthly withdrawls from? i think so

    Yeah, instead of montly withdrawals, ArenaNet will make daily withdrawals through the cash shop.  

    wow you make it sound like  we gotta put money in or we cant play..... oh wait i wotn be buying anything because it wont help me out at all.... oh you think the things in the cash shop matter?  you seem  like you gotta justify  montly payments i will leave you to that

  • Deron_BarakDeron_Barak Member Posts: 1,136

    Originally posted by teakbois

    Originally posted by DeserttFoxx

    Originally posted by AxesSWTOR

    Originally posted by teakbois

    TERA will *not* be a hit.  Too many things against it.

     

    Korean games do not do well in the west 

    Everything about the game, outside of the combat and graphics, is generic

    The games first 20 levels do not put out an impression that the game is remotely difficult, the easiest 1-20 weve ever seen

     

    The fourth thing that could kill it is the community, but Ill just chalk the atrocious community up to beta.  

    ^

    So tera will fail purely because it is korean...

     

    At least you two could pretend you do any type of research before you post. Tera has been westernized so much the only thing korean about it now is the original dev team.

    Or you could actually stop and think about what  wrote for a second.

     

    Fact:  Korean games don't do well in the west

    Fact:  TERA is Korean

    Fact:  TERA *looks* Korean

     

    regardless of how westernized the game play may or may not be, my point still stands.  

     

    Not to mention you ignored everything else in the post, I never said TERA will fail purely because it is Korean, in fact I never said it would fail.  Not being a hit does not equal failure.  Rift isnt a hit, but it did not fail.

     So in your opinion Korean games don't do well here simply because they are Korean? If the amount of westernization dosn't matter, which there has been in TERA's case, and people won't play simply because it looks Korean then that is sad indeed.  It's their money to spend but I think they are short-changing themselves in that case.

    Just not worth my time anymore.

  • corpusccorpusc Member UncommonPosts: 1,341

    Originally posted by teakbois

    Originally posted by corpusc


    Originally posted by teakbois

     

    Everything about the game, outside of the combat and graphics, is generic

     

     

    lol  so everything about the game, outside of the game itself, is generic.

     

    if you were expecting Tera to be Second Life 2, A Tale In The Desert 2, SWTOR 2, or anything other than combat centric, you have some serious problems in being able to predict ANYTHING about games.   

     

    A good combat system needs content to support that system.  If you think in such a ridiculously narrow manner and break down MMOs to just combat and graphics, maybe you should address your serious problems before trying to tell  others thay have them.

     

    uhhhhh

    this is the key thing that SHOULD be easy to understand that you somehow DON'T understand.

    this isn't about MY personal preferences.

    this isn't about YOUR personal preferences.  

     

    you're making irrational predictions for THE MAJORITY OF PEOPLE based on  your extremely skewed personal feelings.

     

    what do %90 of the player base (hint: this goes behind you or me) do %90 of the time?

     

    yeah, there's YOUR problem.  don't want reality to intrude upon your crusade.

    ---------------------------

    Corpus Callosum    

    ---------------------------


  • gr0und3dgr0und3d Member Posts: 113

    Originally posted by cloud8521

    Originally posted by Cthulhu23


    Originally posted by cloud8521


    Originally posted by spaceport


    Originally posted by Cthulhu23


    Originally posted by chibineko89

    gw2 breaks mmo standards

    completely gearless based pvpr In other words, no form of progression or achievement.  Hell, your name doesn't even show up while PvP'ing, so people never know who killed who. How is that fun at all?

    no mob taggingThis is innovation?  Really?

    pushes ppl to work together without barriers suchs as partie Forced grouping.  Rift already does this.

    everyone gets their own loot based on what they did So, no mob tagging + measured contributions based on what you do.  What could possibly go wrong?  Not that it matters, loot is worthless in this game.  How quaint.

    limiting players to about a dozen skills to b used at one time"Limiting" being the key word here.  What freedom!

    no gear grinding And no endgame.  

    WvWvW Gigantic Battleground that is completely separate from the persistent world.  

    no open world pve where you get gankedNo open world anything, actually.  Everything is separated into nice little compartments so the players don't get their feelings hurt by other mean players when playing.  

    there wont b pvp, pve,rp servers theres no nee No need for PvP and PvE because there is no open world element to the game.  Most would consider this a negative.  No rp?  Why?  Guess RPers get screwed in this game.

    can do almost anything in the game from lvl 1 dont have to get to max lvll to get the "real game" A nice way of saying "no endgame content." But let's see a level 1 match up with a level 30 player in WvWvW, and then tell me that's a practical idea.  SWTOR got butchered by people complaining about not having PvP level tiers.  And somehow you think this will be a good idea for GW2? 

    a hybrid hotkey action mmo that takes physics into account(i have the highground i can shoot farther as an example.  Hybrid...lol.  It's tab target combat.  Period. Yes, you can aim in a direction, but you won't NEED to do that.  

    no more reading quest txt Nope, just long, protracted Kill X of Y quest chains...errr...I mean, "dynamic events."  

    no long list of  quests to do on the side on the UI Nope, just long, protracted Kill X of Y quest chains...errrr..., I mean, "dynamic events."

    not bound bound by animations Nope, just by excessive cooldowns, which means you spend every fight spamming one key for the majority of it.  How fun.  

    no holy trininity 8 utility classes.  What a joy.  So much for uniqueness.  

    im sure i could go on but gw2 does more to change MMOs than any other game ive seen recently They certainly do more things "differently."  I think many people will find that it may not be a good thing, though.  

     

    Damn, someone got schooled.

    in how to be a piggy bank for game publisers to make monthly withdrawls from? i think so

    Yeah, instead of montly withdrawals, ArenaNet will make daily withdrawals through the cash shop.  

    wow you make it sound like  we gotta put money in or we cant play..... oh wait i wotn be buying anything because it wont help me out at all.... oh you think the things in the cash shop matter?  you seem  like you gotta justify  montly payments i will leave you to that

    You want inventory space, pay up!  You want another character slot, pay up!  You want p2w keys for loot, pay up!  Nickle and dimed every day!

     

  • corpusccorpusc Member UncommonPosts: 1,341

    Originally posted by teakbois

    Originally posted by DeserttFoxx


     

    So tera will fail purely because it is korean...

     

    At least you two could pretend you do any type of research before you post. Tera has been westernized so much the only thing korean about it now is the original dev team.

     

     

    Fact:  Korean games don't do well in the west

    Fact:  TERA is Korean

    Fact:  TERA *looks* Korean

     

    regardless of how westernized the game play may or may not be, my point still stands.  

     

     

    your "point" toppled as soon as you hit [ENTER].

     

    ---------------------------

    Corpus Callosum    

    ---------------------------


  • Deron_BarakDeron_Barak Member Posts: 1,136

    Originally posted by teakbois

    /snip

    A good combat system needs content to support that system.  If you think in such a ridiculously narrow manner and break down MMOs to just combat and graphics, maybe you should address your serious problems before trying to tell  others thay have them.

     Preface: I'm not targetting you specifically, it just so happens I have a comment on these two things lol.

     In the "TERA vs. the world" debate, one aspect I find misleading is that combat is all TERA has going for it.  Yes, the combat makes it unique for a fully featured AAA MMO, but it's also a well rounded game besides that.  The content is there and a lot of it is group based which for me personally, has been sorely lacking outside of instances.

    Just not worth my time anymore.

  • AndurinAndurin Member UncommonPosts: 125

    I'm looking forward to GW2 as well and even though I think GW2 will be a mega hit the OP could be right. 

    The combat really makes all the difference in the world with this game but there is just a ton of things about the game that are appealing to a lot of people.  It is a themepark type of game but it has a lot more to offer as well. The game is extremely polished and just feels good to play it.  

     

    Another thing that is helping Tera is the PvP.  Open world pvpers are coming from hardcore games like Darkfall and Mortal online because of the skill based pvp Tera offers.  There are things PvPers would like to change about the game but the biggest thing is the PvP takes skill.  

     

  • Sector13Sector13 Member UncommonPosts: 784

    Originally posted by gr0und3d

    Originally posted by cloud8521


    Originally posted by Cthulhu23


    Originally posted by cloud8521


    Originally posted by spaceport


    Originally posted by Cthulhu23


    Originally posted by chibineko89

    gw2 breaks mmo standards

    completely gearless based pvpr In other words, no form of progression or achievement.  Hell, your name doesn't even show up while PvP'ing, so people never know who killed who. How is that fun at all?

    no mob taggingThis is innovation?  Really?

    pushes ppl to work together without barriers suchs as partie Forced grouping.  Rift already does this.

    everyone gets their own loot based on what they did So, no mob tagging + measured contributions based on what you do.  What could possibly go wrong?  Not that it matters, loot is worthless in this game.  How quaint.

    limiting players to about a dozen skills to b used at one time"Limiting" being the key word here.  What freedom!

    no gear grinding And no endgame.  

    WvWvW Gigantic Battleground that is completely separate from the persistent world.  

    no open world pve where you get gankedNo open world anything, actually.  Everything is separated into nice little compartments so the players don't get their feelings hurt by other mean players when playing.  

    there wont b pvp, pve,rp servers theres no nee No need for PvP and PvE because there is no open world element to the game.  Most would consider this a negative.  No rp?  Why?  Guess RPers get screwed in this game.

    can do almost anything in the game from lvl 1 dont have to get to max lvll to get the "real game" A nice way of saying "no endgame content." But let's see a level 1 match up with a level 30 player in WvWvW, and then tell me that's a practical idea.  SWTOR got butchered by people complaining about not having PvP level tiers.  And somehow you think this will be a good idea for GW2? 

    a hybrid hotkey action mmo that takes physics into account(i have the highground i can shoot farther as an example.  Hybrid...lol.  It's tab target combat.  Period. Yes, you can aim in a direction, but you won't NEED to do that.  

    no more reading quest txt Nope, just long, protracted Kill X of Y quest chains...errr...I mean, "dynamic events."  

    no long list of  quests to do on the side on the UI Nope, just long, protracted Kill X of Y quest chains...errrr..., I mean, "dynamic events."

    not bound bound by animations Nope, just by excessive cooldowns, which means you spend every fight spamming one key for the majority of it.  How fun.  

    no holy trininity 8 utility classes.  What a joy.  So much for uniqueness.  

    im sure i could go on but gw2 does more to change MMOs than any other game ive seen recently They certainly do more things "differently."  I think many people will find that it may not be a good thing, though.  

     

    Damn, someone got schooled.

    in how to be a piggy bank for game publisers to make monthly withdrawls from? i think so

    Yeah, instead of montly withdrawals, ArenaNet will make daily withdrawals through the cash shop.  

    wow you make it sound like  we gotta put money in or we cant play..... oh wait i wotn be buying anything because it wont help me out at all.... oh you think the things in the cash shop matter?  you seem  like you gotta justify  montly payments i will leave you to that

    You want inventory space, pay up!  You want another character slot, pay up!  You want p2w keys for loot, pay up!  Nickle and dimed every day!

    That is still a choice over being forced to pay. I, personally, prefer to have the choice. 

  • hotixhotix Member UncommonPosts: 130

    How many of you do research or know what the hell you're talking about before you speak? Probably not many  of you. Regardless for all of those morons saying, "you get rooted in place, combat sucks". Watch this video and realize why people say play past 18.

     

    Skip to 4 minute mark, most of it is their f@g guild doing their opener.

     

    http://www.youtube.com/watch?v=u0c7htwEdXs

     

    I know it took me about 30 seconds to find this video, crazy when you actually try to do something before organizing a long rant of why something is trash. 

  • hotixhotix Member UncommonPosts: 130

    How is that guy moving while charging skills and attacking???? YOU GET ROOTED IN PLACE, I know it's true. GW2 website told me so......

    Checkmate

  • corpusccorpusc Member UncommonPosts: 1,341

    Originally posted by Andurin

    I'm looking forward to GW2 as well and even though I think GW2 will be a mega hit the OP could be right. 

    The combat really makes all the difference in the world with this game but there is just a ton of things about the game that are appealing to a lot of people.  It is a themepark type of game but it has a lot more to offer as well. The game is extremely polished and just feels good to play it.  

     

    Another thing that is helping Tera is the PvP.  Open world pvpers are coming from hardcore games like Darkfall and Mortal online because of the skill based pvp Tera offers.  There are things PvPers would like to change about the game but the biggest thing is the PvP takes skill.  

     

     

    good points all around.

    i noticed quite a few names and guilds from Darkfall making their presence known on the PVP server.

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    Corpus Callosum    

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  • hotixhotix Member UncommonPosts: 130

    Also the guy in this video isn't that good. He spams the same skill repeatedly, and is not chaining his attacks. Protip #1 spamming the same button will get you killed. Protip #2 if you have block you will need to learn to use it.

  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057

    No chance.  It's releasing at the worst time possible and isn't that great.

  • PurutzilPurutzil Member UncommonPosts: 3,048

    Yeah, how dare a game's combat system root me in place, I totally go around swinging swords in stuff in real life while moving around and totally it doesn't gimp the strength of what I do! When I'm shovering I'm constantly moving around digging holes, makes perfect sense! How dare they add a combat system that has penalities for doing stuff wrong like spamming, you know, one that takes SKILL and not THOUGHTLESS BUTTON PRESSING

     

    Seriously, complain about the quest system and all, if you really have that much issue with the combat system, keep playing your easy mode click and win MMos. Even GW2 I'm a bit iffy on I have some respect for since they at least broke away from point and click adventure MMos. If your really having issues with not being able to spam buttons and using that as your reasoning... just... go off and play some brainless game, maybe some console action button mashers if you wanted Tera combat to be that way.

  • gr0und3dgr0und3d Member Posts: 113

    Originally posted by Sector13

    Originally posted by gr0und3d

    You want inventory space, pay up!  You want another character slot, pay up!  You want p2w keys for loot, pay up!  Nickle and dimed every day!

    That is still a choice over being forced to pay. I, personally, prefer to have the choice. 

    Yes, you do have the choice.  But how long until you think things like:

    "Well I don't want to farm without the extra bag space, better pay for that."

    "It's not worth clearing that area without a cash shop key."

    Then it's more of an illusion of choice because you wont play without paying for all those things.

    Just a thought to keep in mind.

  • corpusccorpusc Member UncommonPosts: 1,341

    cuz real life is what games should be trying to be like.......

     

    ESPECIALY FANTASY & MAGIC based games consisting of furries, demons, etc....    

     

    :/

     

    (btw, this is sarcasm for Putzurils benefit)

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    Corpus Callosum    

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  • Sector13Sector13 Member UncommonPosts: 784

    Originally posted by gr0und3d

    Originally posted by Sector13


    Originally posted by gr0und3d



    You want inventory space, pay up!  You want another character slot, pay up!  You want p2w keys for loot, pay up!  Nickle and dimed every day!

    That is still a choice over being forced to pay. I, personally, prefer to have the choice. 

    Yes, you do have the choice.  But how long until you think things like:

    "Well I don't want to farm without the extra bag space, better pay for that."

    "It's not worth clearing that area without a cash shop key."

    Then it's more of an illusion of choice because you wont play without paying for all those things.

    Just a thought to keep in mind.

    Donno, I don't think like that. For me, there is no illusion to spending money. I guess when you're just throwing your money at a game that you need someone to regulate your spending for you then you would prefer P2P but I don't have that problem. That sounds more like a problem with the person and not with the model. I know people who don't throw their money at everything like you seem to think they do. Maybe people need to learn fiscal responsibility instead of saying how companies are nickle and diming them. 

  • Nadya3Nadya3 Member Posts: 348

    Originally posted by corpusc

    cuz real life is what games should be trying to be like.......

     

    ESPECIALY FANTASY & MAGIC based games consisting of furries, demons, etc....    

     

    :/

     

    (btw, this is sarcasm for Putzurils benefit)

    in  other words,  Sandbox MMO.    hopefully Archeage .

     

    i 'm  so sick of all this pushy people, bashing games, day and night, trying to impose their playing style, upon everyone else.  and constantly trolling, doomsaying games  simply because they don't like it.  honestly some of the above posters,  make me, wanna puke for a whole week.  

    i think is time, i stay away from this whole site.    the more i read all the crap that goes on here,  the more i feel, like stopping playing MMO alltogether. 

      this  site is starting to get very unhealthy.

  • itgrowlsitgrowls Member Posts: 2,951

    I think TERA's romance will only last as long as people will put up with the fact that only the combat is next gen, if they leave every other aspect of the game alone that gives any game longevity ie the feeling of progression, people will leave it en masse like other titles have been left recently to find their fix elsewhere.

  • L3nnyGpL3nnyGp Member UncommonPosts: 153

    Originally posted by corpusc

    Originally posted by hotix

     

    You all realize the rooting abilities go away around lvl 18

    ....snip....

     So I leveled up, and honestly what a fucking shock. As an archer I could run and gun with almost all of my skills while charging. As a berserker the same occured. I was rather impressed. 

     

    can anyone else verify that this is true?

     

    Video of Beserker -    HERE  

    Notice carefully the (charge-up) skill that would have normally rooted you at low levels. (Glyphs are most likely used)

     

    Video of Archer (skilled) -   HERE

    Movement with glyphs associated with those skills, you can see the Archer move during most of the known rooted skills at lower levels.

    Glyphs are not useable until level 20, but even by level 9 - 11 for Archers / Berserkers - You can see that you're charge up skills allow you to move, when at first (begining levels) it wasn't possible.  

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