completely gearless based pvpr In other words, no form of progression or achievement. Hell, your name doesn't even show up while PvP'ing, so people never know who killed who. How is that fun at all?
no mob taggingThis is innovation? Really?
pushes ppl to work together without barriers suchs as partie Forced grouping. Rift already does this.
everyone gets their own loot based on what they did So, no mob tagging + measured contributions based on what you do. What could possibly go wrong? Not that it matters, loot is worthless in this game. How quaint.
limiting players to about a dozen skills to b used at one time"Limiting" being the key word here. What freedom!
no gear grinding And no endgame.
WvWvW Gigantic Battleground that is completely separate from the persistent world.
no open world pve where you get gankedNo open world anything, actually. Everything is separated into nice little compartments so the players don't get their feelings hurt by other mean players when playing.
there wont b pvp, pve,rp servers theres no nee No need for PvP and PvE because there is no open world element to the game. Most would consider this a negative. No rp? Why? Guess RPers get screwed in this game.
can do almost anything in the game from lvl 1 dont have to get to max lvll to get the "real game" A nice way of saying "no endgame content." But let's see a level 1 match up with a level 30 player in WvWvW, and then tell me that's a practical idea. SWTOR got butchered by people complaining about not having PvP level tiers. And somehow you think this will be a good idea for GW2?
a hybrid hotkey action mmo that takes physics into account(i have the highground i can shoot farther as an example. Hybrid...lol. It's tab target combat. Period. Yes, you can aim in a direction, but you won't NEED to do that.
no more reading quest txt Nope, just long, protracted Kill X of Y quest chains...errr...I mean, "dynamic events."
no long list of quests to do on the side on the UI Nope, just long, protracted Kill X of Y quest chains...errrr..., I mean, "dynamic events."
not bound bound by animations Nope, just by excessive cooldowns, which means you spend every fight spamming one key for the majority of it. How fun.
no holy trininity 8 utility classes. What a joy. So much for uniqueness.
im sure i could go on but gw2 does more to change MMOs than any other game ive seen recently They certainly do more things "differently." I think many people will find that it may not be a good thing, though.
completely gearless based pvpr In other words, no form of progression or achievement. Hell, your name doesn't even show up while PvP'ing, so people never know who killed who. How is that fun at all?
no mob taggingThis is innovation? Really?
pushes ppl to work together without barriers suchs as partie Forced grouping. Rift already does this.
everyone gets their own loot based on what they did So, no mob tagging + measured contributions based on what you do. What could possibly go wrong? Not that it matters, loot is worthless in this game. How quaint.
limiting players to about a dozen skills to b used at one time"Limiting" being the key word here. What freedom!
no gear grinding And no endgame.
WvWvW Gigantic Battleground that is completely separate from the persistent world.
no open world pve where you get gankedNo open world anything, actually. Everything is separated into nice little compartments so the players don't get their feelings hurt by other mean players when playing.
there wont b pvp, pve,rp servers theres no nee No need for PvP and PvE because there is no open world element to the game. Most would consider this a negative. No rp? Why? Guess RPers get screwed in this game.
can do almost anything in the game from lvl 1 dont have to get to max lvll to get the "real game" A nice way of saying "no endgame content." But let's see a level 1 match up with a level 30 player in WvWvW, and then tell me that's a practical idea. SWTOR got butchered by people complaining about not having PvP level tiers. And somehow you think this will be a good idea for GW2?
a hybrid hotkey action mmo that takes physics into account(i have the highground i can shoot farther as an example. Hybrid...lol. It's tab target combat. Period. Yes, you can aim in a direction, but you won't NEED to do that.
no more reading quest txt Nope, just long, protracted Kill X of Y quest chains...errr...I mean, "dynamic events."
no long list of quests to do on the side on the UI Nope, just long, protracted Kill X of Y quest chains...errrr..., I mean, "dynamic events."
not bound bound by animations Nope, just by excessive cooldowns, which means you spend every fight spamming one key for the majority of it. How fun.
no holy trininity 8 utility classes. What a joy. So much for uniqueness.
im sure i could go on but gw2 does more to change MMOs than any other game ive seen recently They certainly do more things "differently." I think many people will find that it may not be a good thing, though.
Damn, someone got schooled.
in how to be a piggy bank for game publisers to make monthly withdrawls from? i think so
Enjoy your P2W cash shop, GW2 will end up being more expensive to play than the average p2p mmo.
And let's not forget GW2 is probably the most carebear and streamlined MMO in the history of the genre.
the cash shop is not P2W and even WoW has a cash shop and has a sub
GW2 is actually gonna b hard wouldnt suprise me if the dungeons difficulty put WoW, SWTOR raids to shame
newest swtor raid was beaten on hardmode hrs after it was released
I'm looking forward to GW2 as well and even though I think GW2 will be a mega hit the OP could be right.
The combat really makes all the difference in the world with this game but there is just a ton of things about the game that are appealing to a lot of people. It is a themepark type of game but it has a lot more to offer as well. The game is extremely polished and just feels good to play it.
Another thing that is helping Tera is the PvP. Open world pvpers are coming from hardcore games like Darkfall and Mortal online because of the skill based pvp Tera offers. There are things PvPers would like to change about the game but the biggest thing is the PvP takes skill.
How many of you do research or know what the hell you're talking about before you speak? Probably not many of you. Regardless for all of those morons saying, "you get rooted in place, combat sucks". Watch this video and realize why people say play past 18.
Skip to 4 minute mark, most of it is their f@g guild doing their opener.
I know it took me about 30 seconds to find this video, crazy when you actually try to do something before organizing a long rant of why something is trash.
i shouldnt b rooted from lvl 1 or its there own failure cause the rooting completly ruins the combat for me and i wouldnt stick with it for 18lvls not knowing that it changes
1st impression are important with allt he competition this game has
You basically disputed nothing I said, just used a great deal of spin control to make the game look more innovative than it is. So congrats on that, I guess.
Btw, check out the title of the thread. This thead isn't about GW2, yet the GW2 fanboys still flock to it like locusts. This is why you guys have the reputations that you do.
I take partial blame for that, though. I shouldn't have pointed out your hypocrisy in my rebuttal post, as I ended up aiding you in hijacking this thread.
the moderation on this forum is truly digusting, and I'm not going to say a lack of moderation, because mods do check here. Simply post anything not pro-GW2 and watch how fast the thread gets locked and infractions tossed out.
The only thing I can say to players interested in finding Tera info without going through a sea of troll posts is to go to En Masse's official site and forums. Not only can you get your questions answered but you can actually provide feedback, I'm shocked at how many changes EME has made to W-Tera based on feedback alone so far, these guys really care about their fanbase, and a strong Developer/player relationship will keep this game going for a long time.
And people just popping into this thread saying that there's an argument over which game is better, that's only half true. There was a post that actually asked Tera players what they thought of GW2 and the consensus was that they are two different games. Tera is a Trinity based MMO, and GW2 is not, there is no real debate.
The issue is literally players that have no interest in Tera coming here and trolling the other people that do. I've played MMOs for years, and some I liked, but many others I did not, and not once have I ever felt the need to go into a forum unrelated to the game that I'm playing and post that I didn't like it.
You all realize the rooting abilities go away around lvl 18
....snip....
So I leveled up, and honestly what a fucking shock. As an archer I could run and gun with almost all of my skills while charging. As a berserker the same occured. I was rather impressed.
Movement with glyphs associated with those skills, you can see the Archer move during most of the known rooted skills at lower levels.
Glyphs are not useable until level 20, but even by level 9 - 11 for Archers / Berserkers - You can see that you're charge up skills allow you to move, when at first (begining levels) it wasn't possible.
so what your saying is the real gameplay doesnt start till lvl 20
then its their own fault im not getting the game cause they failed
to hook me in the 1st 15 or so lvls with the way the combat is
not being rooted makes a huge difference to the gameplay
You all realize the rooting abilities go away around lvl 18
....snip....
So I leveled up, and honestly what a fucking shock. As an archer I could run and gun with almost all of my skills while charging. As a berserker the same occured. I was rather impressed.
Movement with glyphs associated with those skills, you can see the Archer move during most of the known rooted skills at lower levels.
Glyphs are not useable until level 20, but even by level 9 - 11 for Archers / Berserkers - You can see that you're charge up skills allow you to move, when at first (begining levels) it wasn't possible.
so what your saying is the real gameplay doesnt start till lvl 20
then its their own fault im not getting the game cause they failed
to hook me in the 1st 15 or so lvls with the way the combat is
not being rooted makes a huge difference to the gameplay
No, what they are saying is that your character evolves and becomes greater at their class. You don't start with 30 abilites at lvl 1 in any game. You PROGRESS!
You basically disputed nothing I said, just used a great deal of spin control to make the game look more innovative than it is. So congrats on that, I guess.
Btw, check out the title of the thread. This thead isn't about GW2, yet the GW2 fanboys still flock to it like locusts. This is why you guys have the reputations that you do.
I take partial blame for that, though. I shouldn't have pointed out your hypocrisy in my rebuttal post, as I ended up aiding you in hijacking this thread.
Back on topic...
im not a gw fanboy i barely even played gw1 im just gonna play gw2 till the mmo im wating for comes out
gw2 is breaking the mold for MMOs more so than any game has in a long time most AAA games these days
are just WoW clones even tera's questing system is just a clone of WoWs and the gear tredmill thats been in MMOs for idk how long
I love TERA and cannot wait for it to all begin. I have had it preordered for ages now. People need to stop ripping it so much - there is not another game out there like it.
not being rooted makes a huge difference to the gameplay
No, it really doesn't. The rooting in this game lasts the split second for you to get your instant ability (which nearly all the abilities in this game are) off. And it doesn't interrupt the ability, as it's an automatic root. Tell me how this is less desirable than combat that has cast times, like in every other MMO?
not being rooted makes a huge difference to the gameplay
No, it really doesn't. The rooting in this game lasts the split second for you to get your instant ability (which nearly all the abilities in this game are) off. And it doesn't interrupt the ability, as it's an automatic root. Tell me how this is less desirable than combat that has cast times, like in every other MMO?
id rather play PSU for the combat than tera or pso2 if it comes to the US
gw2 you can move for everything cept channeling i beleive
im not a gw fanboy i barely even played gw1 im just gonna play gw2 till the mmo im wating for comes out
gw2 is breaking the mold for MMOs more so than any game has in a long time most AAA games these days
are just WoW clones even tera's questing system is just a clone of WoWs and the gear tredmill thats been in MMOs for idk how long
It's not really breaking the mold as much as you think it is.
TERA's quest system is a quest system. Got it.... Funny thing is, when you break down the objectives even the coveted GW2 is still kill stuff and come back.
im not a gw fanboy i barely even played gw1 im just gonna play gw2 till the mmo im wating for comes out
gw2 is breaking the mold for MMOs more so than any game has in a long time most AAA games these days
are just WoW clones even tera's questing system is just a clone of WoWs and the gear tredmill thats been in MMOs for idk how long
Well, I'm sorry, some of us like to actually achieve something in our MMOs and have the ability to stand out in the crowd a bit when we put so much time into playing a game. Obviously, you like games where you're a faceless player, no more powerful, and no less powerful, than anyone else in the world, no matter how much time you put into the game.
To me, that doesn't scream hardcore. That screams "casual." But hey, to each his own. I can accept that different people like different things.
You all realize the rooting abilities go away around lvl 18
....snip....
So I leveled up, and honestly what a fucking shock. As an archer I could run and gun with almost all of my skills while charging. As a berserker the same occured. I was rather impressed.
Movement with glyphs associated with those skills, you can see the Archer move during most of the known rooted skills at lower levels.
Glyphs are not useable until level 20, but even by level 9 - 11 for Archers / Berserkers - You can see that you're charge up skills allow you to move, when at first (begining levels) it wasn't possible.
so what your saying is the real gameplay doesnt start till lvl 20
then its their own fault im not getting the game cause they failed
to hook me in the 1st 15 or so lvls with the way the combat is
not being rooted makes a huge difference to the gameplay
No, what they are saying is that your character evolves and becomes greater at their class. You don't start with 30 abilites at lvl 1 in any game. You PROGRESS!
idc about how many abilities i start with i care about being locked in place
im not a gw fanboy i barely even played gw1 im just gonna play gw2 till the mmo im wating for comes out
gw2 is breaking the mold for MMOs more so than any game has in a long time most AAA games these days
are just WoW clones even tera's questing system is just a clone of WoWs and the gear tredmill thats been in MMOs for idk how long
It's not really breaking the mold as much as you think it is.
TERA's quest system is a quest system. Got it.... Funny thing is, when you break down the objectives even the coveted GW2 is still kill stuff and come back.
its not just kill stuff and you dont have to "come back"
the DE naturally happenw whether your there or not
No, what they are saying is that your character evolves and becomes greater at their class. You don't start with 30 abilites at lvl 1 in any game. You PROGRESS!
idc about how many abilities i start with i care about being locked in place
It's an example of starting with little and gaining more as you play. More dmg, less cooldown time, less restrivtive, etc...
Sounds like you just want to set off nukes with no risk.
im not a gw fanboy i barely even played gw1 im just gonna play gw2 till the mmo im wating for comes out
gw2 is breaking the mold for MMOs more so than any game has in a long time most AAA games these days
are just WoW clones even tera's questing system is just a clone of WoWs and the gear tredmill thats been in MMOs for idk how long
It's not really breaking the mold as much as you think it is.
TERA's quest system is a quest system. Got it.... Funny thing is, when you break down the objectives even the coveted GW2 is still kill stuff and come back.
its not just kill stuff and you dont have to "come back"
the DE naturally happenw whether your there or not
whether you help or not
failing a DE changes what comes after
theres no reset the quest
DE will hopefully make the world feel alive
not static and stagnent like SWTOR
So you get to be extra lazy and not even have to turn it in.
im not a gw fanboy i barely even played gw1 im just gonna play gw2 till the mmo im wating for comes out
gw2 is breaking the mold for MMOs more so than any game has in a long time most AAA games these days
are just WoW clones even tera's questing system is just a clone of WoWs and the gear tredmill thats been in MMOs for idk how long
Well, I'm sorry, some of us like to actually achieve something in our MMOs and have the ability to stand out in the crowd a bit when we put so much time into playing a game. Obviously, you like games where you're a faceless player, no more powerful, and no less powerful, than anyone else in the world, no matter how much time you put into the game.
To me, that doesn't scream hardcore. That screams "casual." But hey, to each his own. I can accept that different people like different things.
yes go follow that carrot on a stick cause thats what all you hardcore players are good at that and ganking in open world pvp
what ever happened to getting more skillful with your character instead of just getting that next peice of "epic" gear
"ooo my gear score is higher than yours so i must b a better player than u"/sarcasm
im not a gw fanboy i barely even played gw1 im just gonna play gw2 till the mmo im wating for comes out
gw2 is breaking the mold for MMOs more so than any game has in a long time most AAA games these days
are just WoW clones even tera's questing system is just a clone of WoWs and the gear tredmill thats been in MMOs for idk how long
It's not really breaking the mold as much as you think it is.
TERA's quest system is a quest system. Got it.... Funny thing is, when you break down the objectives even the coveted GW2 is still kill stuff and come back.
its not just kill stuff and you dont have to "come back"
the DE naturally happenw whether your there or not
whether you help or not
failing a DE changes what comes after
theres no reset the quest
DE will hopefully make the world feel alive
not static and stagnent like SWTOR
So you get to be extra lazy and not even have to turn it in.
no you follow whats happening in the game not whats happing in your UI
im not a gw fanboy i barely even played gw1 im just gonna play gw2 till the mmo im wating for comes out
gw2 is breaking the mold for MMOs more so than any game has in a long time most AAA games these days
are just WoW clones even tera's questing system is just a clone of WoWs and the gear tredmill thats been in MMOs for idk how long
It's not really breaking the mold as much as you think it is.
TERA's quest system is a quest system. Got it.... Funny thing is, when you break down the objectives even the coveted GW2 is still kill stuff and come back.
its not just kill stuff and you dont have to "come back"
the DE naturally happenw whether your there or not
whether you help or not
failing a DE changes what comes after
theres no reset the quest
DE will hopefully make the world feel alive
not static and stagnent like SWTOR
You might want to do a little more research on the game you are championing before commenting on it. The DE's do, in fact, reset. The stages of the DE are no different than any other quest in any other MMO. Kill this, go fetch that, etc. Hell, even TOR, which has linear questing to an extreme, doesn't make you "turn in" the Kill X of Y quests either. GW2 has done nothing different as far as that goes. What they've done is eliminate quest HUBS, not quests. I'm not saying that's not a good thing, because it is. It simply isn't the change that everyone things it is.
Anyway, a weak point of TERA is the bland questing. But the world is so massive, alive and immersive, and you get so much xp from just killing the great-looking and interesting mobs, that you can do a lot of your leveling simply through the main storyline quests and exploration/mob kills.
No, what they are saying is that your character evolves and becomes greater at their class. You don't start with 30 abilites at lvl 1 in any game. You PROGRESS!
idc about how many abilities i start with i care about being locked in place
It's an example of starting with little and gaining more as you play. More dmg, less cooldown time, less restrivtive, etc...
Sounds like you just want to set off nukes with no risk.
i want to b able to move and use my abilities its simple and its doesnt let me from lvl 1 so i was turned off by the combat
and im sure im not the only one, how am i supposed to know that it changes later besides the fact im on these forums
Comments
Yeah right, if you don't fall asleep playing the first few minutes of kill X, fight unchallenging mob x 1000.
Oh yeah and sleeper hits aren't censored.
well i just schooled him
the cash shop is not P2W and even WoW has a cash shop and has a sub
GW2 is actually gonna b hard wouldnt suprise me if the dungeons difficulty put WoW, SWTOR raids to shame
newest swtor raid was beaten on hardmode hrs after it was released
you mean the hardcore gankers
i shouldnt b rooted from lvl 1 or its there own failure cause the rooting completly ruins the combat for me and i wouldnt stick with it for 18lvls not knowing that it changes
1st impression are important with allt he competition this game has
You basically disputed nothing I said, just used a great deal of spin control to make the game look more innovative than it is. So congrats on that, I guess.
Btw, check out the title of the thread. This thead isn't about GW2, yet the GW2 fanboys still flock to it like locusts. This is why you guys have the reputations that you do.
I take partial blame for that, though. I shouldn't have pointed out your hypocrisy in my rebuttal post, as I ended up aiding you in hijacking this thread.
Back on topic...
the moderation on this forum is truly digusting, and I'm not going to say a lack of moderation, because mods do check here. Simply post anything not pro-GW2 and watch how fast the thread gets locked and infractions tossed out.
The only thing I can say to players interested in finding Tera info without going through a sea of troll posts is to go to En Masse's official site and forums. Not only can you get your questions answered but you can actually provide feedback, I'm shocked at how many changes EME has made to W-Tera based on feedback alone so far, these guys really care about their fanbase, and a strong Developer/player relationship will keep this game going for a long time.
And people just popping into this thread saying that there's an argument over which game is better, that's only half true. There was a post that actually asked Tera players what they thought of GW2 and the consensus was that they are two different games. Tera is a Trinity based MMO, and GW2 is not, there is no real debate.
The issue is literally players that have no interest in Tera coming here and trolling the other people that do. I've played MMOs for years, and some I liked, but many others I did not, and not once have I ever felt the need to go into a forum unrelated to the game that I'm playing and post that I didn't like it.
so what your saying is the real gameplay doesnt start till lvl 20
then its their own fault im not getting the game cause they failed
to hook me in the 1st 15 or so lvls with the way the combat is
not being rooted makes a huge difference to the gameplay
Not really. You just reinforced that it was different....
http://alexsah.com/wp-content/uploads/2008/05/unique_by_krash.jpg
No, what they are saying is that your character evolves and becomes greater at their class. You don't start with 30 abilites at lvl 1 in any game. You PROGRESS!
im not a gw fanboy i barely even played gw1 im just gonna play gw2 till the mmo im wating for comes out
gw2 is breaking the mold for MMOs more so than any game has in a long time most AAA games these days
are just WoW clones even tera's questing system is just a clone of WoWs and the gear tredmill thats been in MMOs for idk how long
I love TERA and cannot wait for it to all begin. I have had it preordered for ages now. People need to stop ripping it so much - there is not another game out there like it.
No, it really doesn't. The rooting in this game lasts the split second for you to get your instant ability (which nearly all the abilities in this game are) off. And it doesn't interrupt the ability, as it's an automatic root. Tell me how this is less desirable than combat that has cast times, like in every other MMO?
and different in a good way for many ppl and diff is what the MMO genre needs not more WoW clones
just like tera's combat is different but most of the rest of the game looks generic
GW2 has many different aspects of MMO they are changing
and they dont rip you off at $15 a month just to play the game
id rather play PSU for the combat than tera or pso2 if it comes to the US
gw2 you can move for everything cept channeling i beleive
It's not really breaking the mold as much as you think it is.
TERA's quest system is a quest system. Got it.... Funny thing is, when you break down the objectives even the coveted GW2 is still kill stuff and come back.
Well, I'm sorry, some of us like to actually achieve something in our MMOs and have the ability to stand out in the crowd a bit when we put so much time into playing a game. Obviously, you like games where you're a faceless player, no more powerful, and no less powerful, than anyone else in the world, no matter how much time you put into the game.
To me, that doesn't scream hardcore. That screams "casual." But hey, to each his own. I can accept that different people like different things.
idc about how many abilities i start with i care about being locked in place
its not just kill stuff and you dont have to "come back"
the DE naturally happenw whether your there or not
whether you help or not
failing a DE changes what comes after
theres no reset the quest
DE will hopefully make the world feel alive
not static and stagnent like SWTOR
It's an example of starting with little and gaining more as you play. More dmg, less cooldown time, less restrivtive, etc...
Sounds like you just want to set off nukes with no risk.
So you get to be extra lazy and not even have to turn it in.
yes go follow that carrot on a stick cause thats what all you hardcore players are good at that and ganking in open world pvp
what ever happened to getting more skillful with your character instead of just getting that next peice of "epic" gear
"ooo my gear score is higher than yours so i must b a better player than u"/sarcasm
no you follow whats happening in the game not whats happing in your UI
its not about being lazy its about immersion
You might want to do a little more research on the game you are championing before commenting on it. The DE's do, in fact, reset. The stages of the DE are no different than any other quest in any other MMO. Kill this, go fetch that, etc. Hell, even TOR, which has linear questing to an extreme, doesn't make you "turn in" the Kill X of Y quests either. GW2 has done nothing different as far as that goes. What they've done is eliminate quest HUBS, not quests. I'm not saying that's not a good thing, because it is. It simply isn't the change that everyone things it is.
Anyway, a weak point of TERA is the bland questing. But the world is so massive, alive and immersive, and you get so much xp from just killing the great-looking and interesting mobs, that you can do a lot of your leveling simply through the main storyline quests and exploration/mob kills.
i want to b able to move and use my abilities its simple and its doesnt let me from lvl 1 so i was turned off by the combat
and im sure im not the only one, how am i supposed to know that it changes later besides the fact im on these forums
nont everyone uses forums