Easy. I always play a class that has some sort of roguish theme. In this particular case, it's the thief. However, as with previous Guild Wars game, I'll most likely play through the other classes as well. So try looking at previous games, and what sort of classes you generally gravitate towards, and then look at the classes in Guild Wars 2 and see what grabs you.
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed: And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!" ~Lord George Gordon Byron
Dont know how much that helps OP. I thought maybe some class game play vids might help. As for looking at skills and everything else, I think you are over thinking it. Just pick one that looks fun to play or looks to be your style, and try it. Thats how you choose. Forget the skills and abilities and all that mess. Just look at the ones that look fun in action to you, and try it. Dont over think it. Just have fun.
Watch videos from beta and chose what playing-style you like, because there are big differences between the classes.
Think about the following things:
-Elementalists do not change the weapon during combat they change their acumen through de F1-F4 keys. Every acumen has a certain effect. Looks to me like the class, that needs the most skill.
-Rangers use the F1-F4 keys for their pet. However, the pets have been very buggy so far. Kiting will not be as easy as in other games. I suppose that josting could be very important.
-Mesmer has a lot of tricks, but is very weak. F1-F4 are for his illusions. What I have seen so far, Mesmer looks like a very fun class, especially in pvp.
-I still have no idea, how arena.net wants you to play a rouge. Totalbiscuit was very disappointed with his rouge during a dungeon run. He couldn't melee because he died quickly, but relying on his pistols was not satisfying. The rouge has not a stealth-ability like in other MMOs. He can only stealth for a few seconds during battle. Very important is his ability to steal an ability from his enemy, but I could not get an idea from the videos, how this exactly works.
-I like the look of the necromancer a lot. Everything he does looks so creepy. He can survive in battle for a long time and is all about conditions. The guy from Yocast prefered to run around with all possible minions. It looked a little bit crazy to me. However, if I understand it correctly, direct damage is not his best quality. In some pvp-videos the necro really kicked ass.
-The quardian is clearly designed more towards support. I think he looks great and I like this class. But I have not seen a pvp-video where he really shined yet.
-The warrior seems to be a lot of fun and was the favorite class of many beta-testers. I forgot who it was, but one guy said that warriors are op in pvp, another guy stated the complete opposite.
-The engineer seems to be a little tricky, because of his turrets and all the different kinds of kits. I mean, if you just want to kill and kite a little bit, better chose the ranger. If you like to have a lot of possible skills for any situation, but not like the mesmer, chose the engineer.
Few points to counter with though.
1) Elemtalists can and SHOULD change weapons. Since you can have two active weapon loadouts at a time, and 4 elemental attunements, that's 8 different loadouts with potentially dozens of skills. Ele is going to require a LOT of finesse to play well. But I don't wanna mess with a good one.
2) Rangers will have strong melee ability as well, and I've already seen from videos that kiting is VERY possible; seen warriors and thieves doing it, much less rangers.
3) The Msmer's Glass Cannon aspect worries me a lot. I think it's all about using debuffs/mobility/mind tricks to stay alive.
4) OK, so I'm not the only one that watched all the rogue videos and went "Hmmmm...." Next to Mesmer this may be my second favorite, but I'm really worried abot developing a viable playstyle.
5) MINION SWARM! I loved doing that with my bone chickens in GW1. Looking forward to it.
6) Guardian? Support? Meh...it bothers me that they are getting heavily showhorned into a healer/support/offtank role even when the roles are supposed to be that defined. I wanna see some asskicking Gs out there, even if I don't like the class personally.
7) Warriors look like they are ridiculously mobile and bursty. Might be fun.
8) I've heard a lot of concerns about Engis having too many tricks, but people seem to find 1-2 they like and stick with it. We'll see how that goes.
Watch videos from beta and chose what playing-style you like, because there are big differences between the classes.
Think about the following things:
-Elementalists do not change the weapon during combat they change their acumen through de F1-F4 keys. Every acumen has a certain effect. Looks to me like the class, that needs the most skill.
-Rangers use the F1-F4 keys for their pet. However, the pets have been very buggy so far. Kiting will not be as easy as in other games. I suppose that josting could be very important.
-Mesmer has a lot of tricks, but is very weak. F1-F4 are for his illusions. What I have seen so far, Mesmer looks like a very fun class, especially in pvp.
-I still have no idea, how arena.net wants you to play a rouge. Totalbiscuit was very disappointed with his rouge during a dungeon run. He couldn't melee because he died quickly, but relying on his pistols was not satisfying. The rouge has not a stealth-ability like in other MMOs. He can only stealth for a few seconds during battle. Very important is his ability to steal an ability from his enemy, but I could not get an idea from the videos, how this exactly works.
-I like the look of the necromancer a lot. Everything he does looks so creepy. He can survive in battle for a long time and is all about conditions. The guy from Yocast prefered to run around with all possible minions. It looked a little bit crazy to me. However, if I understand it correctly, direct damage is not his best quality. In some pvp-videos the necro really kicked ass.
-The quardian is clearly designed more towards support. I think he looks great and I like this class. But I have not seen a pvp-video where he really shined yet.
-The warrior seems to be a lot of fun and was the favorite class of many beta-testers. I forgot who it was, but one guy said that warriors are op in pvp, another guy stated the complete opposite.
-The engineer seems to be a little tricky, because of his turrets and all the different kinds of kits. I mean, if you just want to kill and kite a little bit, better chose the ranger. If you like to have a lot of possible skills for any situation, but not like the mesmer, chose the engineer.
Few points to counter with though.
1) Elemtalists can and SHOULD change weapons. Since you can have two active weapon loadouts at a time, and 4 elemental attunements, that's 8 different loadouts with potentially dozens of skills. Ele is going to require a LOT of finesse to play well. But I don't wanna mess with a good one.
2) Rangers will have strong melee ability as well, and I've already seen from videos that kiting is VERY possible; seen warriors and thieves doing it, much less rangers.
3) The Msmer's Glass Cannon aspect worries me a lot. I think it's all about using debuffs/mobility/mind tricks to stay alive.
4) OK, SO I'm not the only one that watched all the rogue veios and went "Hmmmm...." Next to Mesmer this may be my second favorite, but I'm really worried abot developing a viable playstyle.
5) MINION SWARM! I loved doing that with my bone chickens in GW1. Looking forward to it.
6) Guardian? Support? Meh...it bothers me that they are getting heavily showhorned into a healer/support/offtank role even when the roles are supposed to be that defined. I wanna see some asskicking Gs out there, even if I don't like the class personally.
7) Warriors look like they are ridiculously mobile and bursty. Might be fun.
8) I've heard a lot of concerns about Engis having too many tricks, but people seem to find 1-2 they like and stick with it. We'll see how that goes.
You seem to be right about, everything but teh first one.
Ele cannot change weapons during combat. I dont see how you could have miss this info, howevere they do have summon weapons they can use in combat, but those just give it 5 new skills,
I'd say weigh the pros and cons of each. For instance, based on what I know of Mesmer (The class I personally am looking most forward to)
Pros:
-Signifigant buffs/debuffs
-Tons of ways to mess with players head's in pvp
-AoE stealth for the party.
-Mix of melee and ranged gameplay
-Look like a challenge to play
Cons
-Look like a challenge to play (yes this is in both columns, for a good reason)
-Squishy
-Melee skills look weaker than I'd like
-Clone mechanic may not work well in pvp depending on its AI.
-Everything is pink.
Agreed with your pro's and con's ... expecially "Everything is pink". So good to know there is someone else out there who dislikes that colour.
Regarding the whole altaholic thing; I've noticed that crept up on my over the last few years. Originally I'd pick a main and stick with it throughout the storyline in any mmo. Then, as I started to get jaded, I'd desperately jump from alt to alt hoping (but never quite managing) to find the sweet spot.
I've been anticipating this game for absolutely years now, and although I'm looking forward to trying different alts, I'm also sort of hoping that those long lost days of immersion might return and I might, just might stick with one main.
For beta, I'll probably try different classes/races, particularly those I probably won't be playing (engineer/mesmer/maybe thief, Charr). Also, like someone above, I am influenced by how my character looks, so a particular race/class might give an armour look that I'm happier with than another again affecting my final choice.
Listen to the scuttlebutt and wait for reports of omgovrpwrd! Pick that one.
Wonder why you fail to recieve the same results.
(Seems fairly simple, or at least simple-minded.)
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
I'd say weigh the pros and cons of each. For instance, based on what I know of Mesmer (The class I personally am looking most forward to)
Pros:
-Signifigant buffs/debuffs
-Tons of ways to mess with players head's in pvp
-AoE stealth for the party.
-Mix of melee and ranged gameplay
-Look like a challenge to play
Cons
-Look like a challenge to play (yes this is in both columns, for a good reason)
-Squishy
-Melee skills look weaker than I'd like
-Clone mechanic may not work well in pvp depending on its AI.
-Everything is pink.
Agreed with your pro's and con's ... expecially "Everything is pink". So good to know there is someone else out there who dislikes that colour.
Regarding the whole altaholic thing; I've noticed that crept up on my over the last few years. Originally I'd pick a main and stick with it throughout the storyline in any mmo. Then, as I started to get jaded, I'd desperately jump from alt to alt hoping (but never quite managing) to find the sweet spot.
I've been anticipating this game for absolutely years now, and although I'm looking forward to trying different alts, I'm also sort of hoping that those long lost days of immersion might return and I might, just might stick with one main.
For beta, I'll probably try different classes/races, particularly those I probably won't be playing (engineer/mesmer/maybe thief, Charr). Also, like someone above, I am influenced by how my character looks, so a particular race/class might give an armour look that I'm happier with than another again affecting my final choice.
well im looking foward for mesmer also pink dont bother me every class have its color , also im thinking on necro knowing it have 2 life and it can be OP in menaing of resistant and longer batter wish is great but oh well lets see.
to add to this problem, there is also the problem of do i PVE, PVP, or WVW. Sigh, too many choices, what woulda happened if i had done it differently, etc.
Explorer 73% Achiever 53% Socializer 53% Killer 20%
to add to this problem, there is also the problem of do i PVE, PVP, or WVW. Sigh, too many choices, what woulda happened if i had done it differently, etc.
This is all very familiar to me. I'm currently going through agonies deciding on the build for a new pc system (2700K or 3820? - let's not even mention the graphics cards ). Whenever there are choices for me I dither, and I always feel immensely relieved when I've finally made a decision. Of course, in a game there is no "final decisions" hence the problems for people like me.
Here is a loose chart for choosing. This is in no way factual but more based off observation and skill sets
1.If you wanna focus only on melee ?
2.Survivability/ ability to fight multiple targets without dieing quickly ?
3.Have lots of AOE damage/utilities?
4.Pets?
5.Magic?
6.Stealth?
Guardian yes to 1/2/5
Warrior yes to 1/2/3
Ranger yes to 3/4
Thief yes to 1/6
Mesmer yes 5/6
Engineer yes 2/3
Necromancer yes 2/4/5
Elementalist yes 3/5
Question 1 is the hardest as all classes get weapon sets for both melee and range, however when looking at weapon choices
it seems these classes can choose more melee weapons then range. The only one of these that doesn't is ranger,but the skill
sets for the melee weapons for the ranger tend to have more range choices then the same weapon of the classes that are
melee focused.
Question 3 was also difficult as many different weapon sets have aoe damage so I went to the utilities and these had more skills that were AoE or support an area
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
My advice is to not play your main interest, because you won't be as sad when it gets deleted. I'm thinking engineer and necro at launch, because I love technical classes and minion zerging. However, warrior seems like it will give an excellent variety, in addition to having good survivability and easy mechanics. Example: Bow + Greatsword = AOE firestorm, and with a few roots and maybe the occasional rifle usage would likely be fun as all hell.
I'll admit that I have never seen a game anything close to this one where I can barely decide what class to play (or at least first). The varied mechanics for all classes and the massive crossover in abilities makes it very hard.
Also I find that classes I would normally have zero interest in (typically a warrior or even ranger) I find very interesting. That side I will likely start with an elementalist but I will likely try several to up around level 20 (something I normally don't do in games ... unlike a friend of mine who constantly does that).
I suspect (if the game is good) that I will put some serious time into my fav class so I want to know for a fact which one most interests me.
With pure "run away" skills I would say ranger. insta traps to slow chasers, mobility utilities that give extra speed, and condition removals. However depending on the terrain you running just means the enemies shoot you from range. However a thief and mesmer have illusion skills that will allow you to escape combat easier then running away.
But do people really fall for the mesmer clones? Seems it would be hard to make them fool you
Some people do, but ya I'd agree. The clones do no damage, so if you're paying attention you can tell the difference. I wish they'd include a mechanic where even though they don't do any damage, their damage numbers 'lie' and mimick the damage you would be doing.
That said, no, not everyone gets fooled by mesmer clones, but it can get confusing depending on the battle. However, the mesmer isn't reliant on clones for survival. They have lots of secondary uses as well. (confusion, burst damage, defense, daze)
1) Elemtalists can and SHOULD change weapons. Since you can have two active weapon loadouts at a time, and 4 elemental attunements, that's 8 different loadouts with potentially dozens of skills. Ele is going to require a LOT of finesse to play well. But I don't wanna mess with a good one.
Neither elementalists nor Engineers have weapons swap while in combat. Elementalists have their attunements and engineers have their kits.
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
Comments
Pick a class and roll with it. Doesn't matter anyway and after this weekend we will have real information to review on the game.
I've always prefered playing paladin type classes for GW2 this means Guardian.
As for you...the dart idea someone mentioned earlier will work for you.
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Easy. I always play a class that has some sort of roguish theme. In this particular case, it's the thief. However, as with previous Guild Wars game, I'll most likely play through the other classes as well. So try looking at previous games, and what sort of classes you generally gravitate towards, and then look at the classes in Guild Wars 2 and see what grabs you.
"For the Angel of Death spread his wings on the blast,
And breathed in the face of the foe as he passed:
And the eyes of the sleepers waxed deadly and chill,
And their hearts but once heaved, and for ever grew still!"
~Lord George Gordon Byron
Okay OP here's some links.....
Warrior gameplay = http://www.youtube.com/watch?v=jA6TPoWWdV0
Guardian = http://www.youtube.com/watch?v=LPRmFQHjSpY&feature=relmfu
Engineer = http://www.youtube.com/watch?v=uPHuaza6sfY&feature=relmfu
Elementalist = http://www.youtube.com/watch?v=NiuNbqPWpEo&feature=relmfu
Theif = http://www.youtube.com/watch?v=s4E3raPxpUo&feature=relmfu
Ranger = http://www.youtube.com/watch?v=iM7KKIRDxaE&feature=relmfu
Necromancer = http://www.youtube.com/watch?v=ke25ZZ0RdgI&feature=relmfu
Mesmer = http://www.youtube.com/watch?v=PfPu6pSoJzk&feature=relmfu
Dont know how much that helps OP. I thought maybe some class game play vids might help. As for looking at skills and everything else, I think you are over thinking it. Just pick one that looks fun to play or looks to be your style, and try it. Thats how you choose. Forget the skills and abilities and all that mess. Just look at the ones that look fun in action to you, and try it. Dont over think it. Just have fun.
Simple.
Few points to counter with though.
1) Elemtalists can and SHOULD change weapons. Since you can have two active weapon loadouts at a time, and 4 elemental attunements, that's 8 different loadouts with potentially dozens of skills. Ele is going to require a LOT of finesse to play well. But I don't wanna mess with a good one.
2) Rangers will have strong melee ability as well, and I've already seen from videos that kiting is VERY possible; seen warriors and thieves doing it, much less rangers.
3) The Msmer's Glass Cannon aspect worries me a lot. I think it's all about using debuffs/mobility/mind tricks to stay alive.
4) OK, so I'm not the only one that watched all the rogue videos and went "Hmmmm...." Next to Mesmer this may be my second favorite, but I'm really worried abot developing a viable playstyle.
5) MINION SWARM! I loved doing that with my bone chickens in GW1. Looking forward to it.
6) Guardian? Support? Meh...it bothers me that they are getting heavily showhorned into a healer/support/offtank role even when the roles are supposed to be that defined. I wanna see some asskicking Gs out there, even if I don't like the class personally.
7) Warriors look like they are ridiculously mobile and bursty. Might be fun.
8) I've heard a lot of concerns about Engis having too many tricks, but people seem to find 1-2 they like and stick with it. We'll see how that goes.
You seem to be right about, everything but teh first one.
Ele cannot change weapons during combat. I dont see how you could have miss this info, howevere they do have summon weapons they can use in combat, but those just give it 5 new skills,
Its like showing an addict a five bottles of different booze and telling him to pick.
SHEESH
Explorer 73% Achiever 53% Socializer 53% Killer 20%
Agreed with your pro's and con's ... expecially "Everything is pink". So good to know there is someone else out there who dislikes that colour.
Regarding the whole altaholic thing; I've noticed that crept up on my over the last few years. Originally I'd pick a main and stick with it throughout the storyline in any mmo. Then, as I started to get jaded, I'd desperately jump from alt to alt hoping (but never quite managing) to find the sweet spot.
I've been anticipating this game for absolutely years now, and although I'm looking forward to trying different alts, I'm also sort of hoping that those long lost days of immersion might return and I might, just might stick with one main.
For beta, I'll probably try different classes/races, particularly those I probably won't be playing (engineer/mesmer/maybe thief, Charr). Also, like someone above, I am influenced by how my character looks, so a particular race/class might give an armour look that I'm happier with than another again affecting my final choice.
Listen to the scuttlebutt and wait for reports of omgovrpwrd! Pick that one.
Wonder why you fail to recieve the same results.
(Seems fairly simple, or at least simple-minded.)
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
well im looking foward for mesmer also pink dont bother me every class have its color , also im thinking on necro knowing it have 2 life and it can be OP in menaing of resistant and longer batter wish is great but oh well lets see.
You are already excluding warrior and ranger??? dude, I can't agree with that one. I will play every class but my main will be a thief :-)
That made me lol ^^
to add to this problem, there is also the problem of do i PVE, PVP, or WVW. Sigh, too many choices, what woulda happened if i had done it differently, etc.
Explorer 73% Achiever 53% Socializer 53% Killer 20%
This is all very familiar to me. I'm currently going through agonies deciding on the build for a new pc system (2700K or 3820? - let's not even mention the graphics cards ). Whenever there are choices for me I dither, and I always feel immensely relieved when I've finally made a decision. Of course, in a game there is no "final decisions" hence the problems for people like me.
Here is a loose chart for choosing. This is in no way factual but more based off observation and skill sets
1.If you wanna focus only on melee ?
2.Survivability/ ability to fight multiple targets without dieing quickly ?
3.Have lots of AOE damage/utilities?
4.Pets?
5.Magic?
6.Stealth?
Guardian yes to 1/2/5
Warrior yes to 1/2/3
Ranger yes to 3/4
Thief yes to 1/6
Mesmer yes 5/6
Engineer yes 2/3
Necromancer yes 2/4/5
Elementalist yes 3/5
Question 1 is the hardest as all classes get weapon sets for both melee and range, however when looking at weapon choices
it seems these classes can choose more melee weapons then range. The only one of these that doesn't is ranger,but the skill
sets for the melee weapons for the ranger tend to have more range choices then the same weapon of the classes that are
melee focused.
Question 3 was also difficult as many different weapon sets have aoe damage so I went to the utilities and these had more skills that were AoE or support an area
Hope this helps
I want to know which class can run away the easiest if jumped unexpectedly by 1-2 others.
Explorer 73% Achiever 53% Socializer 53% Killer 20%
I would say an Engineer with a bomb toolkit.
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Playing: GW2
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Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
Yes.
As in, all of them, Probably.
Warrior has a targeted dash ala heroic leap from wow, and decect cripples.
Mesmer has a number of stun-n-run or stealth-n-run abilities, with a clone to throw them off for a couple seconds too.
Thief has a random-teleport-n-stealth mechanic.
Ranger has some dashy moves and decent cripples.
Elementalist has two fire-attune dash moves that I know of, a mist form, and a lightning dash.
Guardian...OK I have no clue on Gs. I don't like them much.
Necro has a pet teleport and a number of lockdowns/heals. It seems like it might be a less run and more drain tanky kinda character.
Well, you don't=play them all or as much as you can this weekend!!
My advice is to not play your main interest, because you won't be as sad when it gets deleted. I'm thinking engineer and necro at launch, because I love technical classes and minion zerging. However, warrior seems like it will give an excellent variety, in addition to having good survivability and easy mechanics. Example: Bow + Greatsword = AOE firestorm, and with a few roots and maybe the occasional rifle usage would likely be fun as all hell.
I'll admit that I have never seen a game anything close to this one where I can barely decide what class to play (or at least first). The varied mechanics for all classes and the massive crossover in abilities makes it very hard.
Also I find that classes I would normally have zero interest in (typically a warrior or even ranger) I find very interesting. That side I will likely start with an elementalist but I will likely try several to up around level 20 (something I normally don't do in games ... unlike a friend of mine who constantly does that).
I suspect (if the game is good) that I will put some serious time into my fav class so I want to know for a fact which one most interests me.
You stay sassy!
With pure "run away" skills I would say ranger. insta traps to slow chasers, mobility utilities that give extra speed, and condition removals. However depending on the terrain you running just means the enemies shoot you from range. However a thief and mesmer have illusion skills that will allow you to escape combat easier then running away.
But do people really fall for the mesmer clones? Seems it would be hard to make them fool you
Explorer 73% Achiever 53% Socializer 53% Killer 20%
Some people do, but ya I'd agree. The clones do no damage, so if you're paying attention you can tell the difference. I wish they'd include a mechanic where even though they don't do any damage, their damage numbers 'lie' and mimick the damage you would be doing.
That said, no, not everyone gets fooled by mesmer clones, but it can get confusing depending on the battle. However, the mesmer isn't reliant on clones for survival. They have lots of secondary uses as well. (confusion, burst damage, defense, daze)
Neither elementalists nor Engineers have weapons swap while in combat. Elementalists have their attunements and engineers have their kits.
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.