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How the hell does someone decide on class??

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  • ThorbrandThorbrand Member Posts: 1,198

    Pick a class and roll with it. Doesn't matter anyway and after this weekend we will have real information to review on the game.

  • PalladinPalladin Member UncommonPosts: 430

    I've always prefered playing paladin type classes for GW2 this means Guardian.

     

    As for you...the dart idea someone mentioned earlier will work for you.

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  • doragon86doragon86 Member UncommonPosts: 589

    Easy. I always play a class that has some sort of roguish theme. In this particular case, it's the thief. However, as with previous Guild Wars game, I'll most likely play through the other classes as well. So try looking at previous games, and what sort of classes you generally gravitate towards, and then look at the classes in Guild Wars 2 and see what grabs you. 

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  • CorehavenCorehaven Member UncommonPosts: 1,533

    Okay OP here's some links.....

     

    Warrior gameplay = http://www.youtube.com/watch?v=jA6TPoWWdV0

    Guardian = http://www.youtube.com/watch?v=LPRmFQHjSpY&feature=relmfu

    Engineer = http://www.youtube.com/watch?v=uPHuaza6sfY&feature=relmfu

    Elementalist = http://www.youtube.com/watch?v=NiuNbqPWpEo&feature=relmfu

    Theif = http://www.youtube.com/watch?v=s4E3raPxpUo&feature=relmfu

    Ranger = http://www.youtube.com/watch?v=iM7KKIRDxaE&feature=relmfu

    Necromancer = http://www.youtube.com/watch?v=ke25ZZ0RdgI&feature=relmfu

    Mesmer = http://www.youtube.com/watch?v=PfPu6pSoJzk&feature=relmfu

     

    Dont know how much that helps OP.   I thought maybe some class game play vids might help.   As for looking at skills and everything else, I think you are over thinking it.  Just pick one that looks fun to play or looks to be your style, and try it.  Thats how you choose.  Forget the skills and abilities and all that mess.  Just look at the ones that look fun in action to you, and try it.  Dont over think it.  Just have fun. 

     

    Simple. 

  • terrantterrant Member Posts: 1,683

    Originally posted by Mahavishnu

    Watch videos from beta and chose what playing-style you like, because there are big differences between the classes.

    Think about the following things:

    -Elementalists do not change the weapon during combat they change their acumen through de F1-F4 keys. Every acumen has a certain effect. Looks to me like the class, that needs the most skill.

    -Rangers use the F1-F4 keys for their pet. However, the pets have been very buggy so far. Kiting will not be as easy as in other games. I suppose that josting could be very important.

    -Mesmer has a lot of tricks, but is very weak. F1-F4 are for his illusions. What I have seen so far, Mesmer looks like a very fun class, especially in pvp.

    -I still have no idea, how arena.net wants you to play a rouge. Totalbiscuit was very disappointed with his rouge during a dungeon run. He couldn't melee because he died quickly, but relying on his pistols was not satisfying. The rouge has not a stealth-ability like in other MMOs. He can only stealth for a few seconds during battle. Very important is his ability to steal an ability from his enemy, but I could not get an idea from the videos, how this exactly works.

    -I like the look of the necromancer a lot. Everything he does looks so creepy. He can survive in battle for a long time and is all about conditions. The guy from Yocast prefered to run around with all possible minions. It looked a little bit crazy to me. However, if I understand it correctly, direct damage is not his best quality. In some pvp-videos the necro really kicked ass.

    -The quardian is clearly designed more towards support. I think he looks great and I like this class. But I have not seen a pvp-video where he really shined yet.

    -The warrior seems to be a lot of fun and was the favorite class of many beta-testers. I forgot who it was, but one guy said that warriors are op in pvp, another guy stated the complete opposite.

    -The engineer seems to be a little tricky, because of his turrets and all the different kinds of kits. I mean, if you just want to kill and kite a little bit, better chose the ranger. If you like to have a lot of possible skills for any situation, but not like the mesmer, chose the engineer.

    Few points to counter with though.

    1) Elemtalists can and SHOULD change weapons. Since you can have two active weapon loadouts at a time, and 4 elemental attunements, that's 8 different loadouts with potentially dozens of skills. Ele is going to require a LOT of finesse to play well. But I don't wanna mess with a good one.

    2) Rangers will have strong melee ability as well, and I've already seen from videos that kiting is VERY possible; seen warriors and thieves doing it, much less rangers.

    3) The Msmer's Glass Cannon aspect worries me a lot. I think it's all about using debuffs/mobility/mind tricks to stay alive.

    4) OK, so I'm not the only one that watched all the rogue videos and went "Hmmmm...." Next to Mesmer this may be my second favorite, but I'm really worried abot developing a viable playstyle.

    5) MINION SWARM! I loved doing that with my bone chickens in GW1. Looking forward to it.

    6) Guardian? Support? Meh...it bothers me that they are getting heavily showhorned into a healer/support/offtank role even when the roles are supposed to be that defined. I wanna see some asskicking Gs out there, even if I don't like the class personally.

    7) Warriors look like they are ridiculously mobile and bursty. Might be fun.

    8) I've heard a lot of concerns about Engis having too many tricks, but people seem to find 1-2 they like and stick with it. We'll see how that goes.

  • EsLafielEsLafiel Member Posts: 92

    Originally posted by terrant

    Originally posted by Mahavishnu

    Watch videos from beta and chose what playing-style you like, because there are big differences between the classes.

    Think about the following things:

    -Elementalists do not change the weapon during combat they change their acumen through de F1-F4 keys. Every acumen has a certain effect. Looks to me like the class, that needs the most skill.

    -Rangers use the F1-F4 keys for their pet. However, the pets have been very buggy so far. Kiting will not be as easy as in other games. I suppose that josting could be very important.

    -Mesmer has a lot of tricks, but is very weak. F1-F4 are for his illusions. What I have seen so far, Mesmer looks like a very fun class, especially in pvp.

    -I still have no idea, how arena.net wants you to play a rouge. Totalbiscuit was very disappointed with his rouge during a dungeon run. He couldn't melee because he died quickly, but relying on his pistols was not satisfying. The rouge has not a stealth-ability like in other MMOs. He can only stealth for a few seconds during battle. Very important is his ability to steal an ability from his enemy, but I could not get an idea from the videos, how this exactly works.

    -I like the look of the necromancer a lot. Everything he does looks so creepy. He can survive in battle for a long time and is all about conditions. The guy from Yocast prefered to run around with all possible minions. It looked a little bit crazy to me. However, if I understand it correctly, direct damage is not his best quality. In some pvp-videos the necro really kicked ass.

    -The quardian is clearly designed more towards support. I think he looks great and I like this class. But I have not seen a pvp-video where he really shined yet.

    -The warrior seems to be a lot of fun and was the favorite class of many beta-testers. I forgot who it was, but one guy said that warriors are op in pvp, another guy stated the complete opposite.

    -The engineer seems to be a little tricky, because of his turrets and all the different kinds of kits. I mean, if you just want to kill and kite a little bit, better chose the ranger. If you like to have a lot of possible skills for any situation, but not like the mesmer, chose the engineer.

    Few points to counter with though.

    1) Elemtalists can and SHOULD change weapons. Since you can have two active weapon loadouts at a time, and 4 elemental attunements, that's 8 different loadouts with potentially dozens of skills. Ele is going to require a LOT of finesse to play well. But I don't wanna mess with a good one.

    2) Rangers will have strong melee ability as well, and I've already seen from videos that kiting is VERY possible; seen warriors and thieves doing it, much less rangers.

    3) The Msmer's Glass Cannon aspect worries me a lot. I think it's all about using debuffs/mobility/mind tricks to stay alive.

    4) OK, SO I'm not the only one that watched all the rogue veios and went "Hmmmm...." Next to Mesmer this may be my second favorite, but I'm really worried abot developing a viable playstyle.

    5) MINION SWARM! I loved doing that with my bone chickens in GW1. Looking forward to it.

    6) Guardian? Support? Meh...it bothers me that they are getting heavily showhorned into a healer/support/offtank role even when the roles are supposed to be that defined. I wanna see some asskicking Gs out there, even if I don't like the class personally.

    7) Warriors look like they are ridiculously mobile and bursty. Might be fun.

    8) I've heard a lot of concerns about Engis having too many tricks, but people seem to find 1-2 they like and stick with it. We'll see how that goes.

     

     

    You seem to be right about, everything but teh first one.

     

    Ele cannot change weapons during combat. I dont see how you could have miss this info, howevere they do have summon weapons they can use in combat, but those just give it 5 new skills,

  • ArchaegeoArchaegeo Member UncommonPosts: 233

    Its like showing an addict a five bottles of different booze and telling him to pick.

     

    SHEESH

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  • jayartejayarte Member UncommonPosts: 450

    Originally posted by terrant

    I'd say weigh the pros and cons of each. For instance, based on what I know of Mesmer (The class I personally am looking most forward to)

     

    Pros:

    -Signifigant buffs/debuffs

    -Tons of ways to mess with players head's in pvp

    -AoE stealth for the party. 

    -Mix of melee and ranged gameplay

    -Look like a challenge to play

     

    Cons

    -Look like a challenge to play (yes this is in both columns, for a good reason)

    -Squishy

    -Melee skills look weaker than I'd like

    -Clone mechanic may not work well in pvp depending on its AI.

    -Everything is pink.

    Agreed with your pro's and con's ... expecially "Everything is pink".  So good to know there is someone else out there who dislikes that colour.

     

    Regarding the whole altaholic thing; I've noticed that crept up on my over the last few years.  Originally I'd pick a main and stick with it throughout the storyline in any mmo.  Then, as I started to get jaded, I'd desperately jump from alt to alt hoping (but never quite managing) to find the sweet spot.

    I've been anticipating this game for absolutely years now, and although I'm looking forward to trying different alts, I'm also sort of hoping that those long lost days of immersion might return and I might, just might stick with one main.

    For beta, I'll probably try different classes/races, particularly those I probably won't be playing (engineer/mesmer/maybe thief, Charr).  Also, like someone above, I am influenced by how my character looks, so a particular race/class might give an armour look that I'm happier with than another again affecting my final choice.

  • IcewhiteIcewhite Member Posts: 6,403

    Listen to the scuttlebutt and wait for reports of omgovrpwrd!  Pick that one.

    Wonder why you fail to recieve the same results.

    (Seems fairly simple, or at least simple-minded.)

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  • dadante666dadante666 Member UncommonPosts: 402

    Originally posted by jayarte

    Originally posted by terrant

    I'd say weigh the pros and cons of each. For instance, based on what I know of Mesmer (The class I personally am looking most forward to)

     

    Pros:

    -Signifigant buffs/debuffs

    -Tons of ways to mess with players head's in pvp

    -AoE stealth for the party. 

    -Mix of melee and ranged gameplay

    -Look like a challenge to play

     

    Cons

    -Look like a challenge to play (yes this is in both columns, for a good reason)

    -Squishy

    -Melee skills look weaker than I'd like

    -Clone mechanic may not work well in pvp depending on its AI.

    -Everything is pink.

    Agreed with your pro's and con's ... expecially "Everything is pink".  So good to know there is someone else out there who dislikes that colour.

     

    Regarding the whole altaholic thing; I've noticed that crept up on my over the last few years.  Originally I'd pick a main and stick with it throughout the storyline in any mmo.  Then, as I started to get jaded, I'd desperately jump from alt to alt hoping (but never quite managing) to find the sweet spot.

    I've been anticipating this game for absolutely years now, and although I'm looking forward to trying different alts, I'm also sort of hoping that those long lost days of immersion might return and I might, just might stick with one main.

    For beta, I'll probably try different classes/races, particularly those I probably won't be playing (engineer/mesmer/maybe thief, Charr).  Also, like someone above, I am influenced by how my character looks, so a particular race/class might give an armour look that I'm happier with than another again affecting my final choice.

    well im looking foward for mesmer  also pink dont bother me  every class have its color , also im thinking on necro knowing it have 2 life and it can be OP in menaing of resistant and longer batter wish is great but oh well lets see.

    image

  • Scripture1Scripture1 Member UncommonPosts: 421

    You are already excluding warrior and ranger??? dude, I can't agree with that one. I will play every class but my main will be a thief  :-)

     

    image
  • jayartejayarte Member UncommonPosts: 450

    Originally posted by Icewhite

    Listen to the scuttlebutt and wait for reports of omgovrpwrd!  Pick that one.

    Wonder why you fail to recieve the same results.

    (Seems fairly simple, or at least simple-minded.)

    That made me lol ^^

  • ArchaegeoArchaegeo Member UncommonPosts: 233

    to add to this problem, there is also the problem of do i PVE, PVP, or WVW. Sigh, too many choices, what woulda happened if i had done it differently, etc.

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  • jayartejayarte Member UncommonPosts: 450

    Originally posted by Archaegeo

    to add to this problem, there is also the problem of do i PVE, PVP, or WVW. Sigh, too many choices, what woulda happened if i had done it differently, etc.

    This is all very familiar to me.  I'm currently going through agonies deciding on the build for a new pc system (2700K or 3820? - let's not even mention the graphics cards :p).  Whenever there are choices for me I dither, and I always feel immensely relieved when I've finally made a decision.  Of course, in a game there is no "final decisions" hence the problems for people like me.

  • mightyjoxermightyjoxer Member Posts: 34

    Here is a loose chart for choosing. This is in no way factual but more based off observation and skill sets

    1.If you wanna focus only on  melee ?

    2.Survivability/ ability to fight multiple targets without dieing quickly ?

    3.Have lots of AOE damage/utilities?

    4.Pets?

    5.Magic?

    6.Stealth?

    Guardian yes to 1/2/5

    Warrior yes to 1/2/3

    Ranger yes to 3/4

    Thief yes to 1/6

    Mesmer yes 5/6

    Engineer yes 2/3

    Necromancer yes 2/4/5

    Elementalist yes 3/5

    Question 1 is the hardest as all classes get weapon sets for both melee and range, however when looking at weapon choices

    it seems these classes can choose more melee weapons then range. The only one of these that doesn't is ranger,but the skill

    sets for the melee weapons for the ranger tend to have more range choices then the same weapon of the classes that are

    melee focused.

    Question 3 was also difficult as many different weapon sets have aoe damage so I went to the utilities and these had more skills that were AoE or support an area

    Hope this helps

     

     

     

  • ArchaegeoArchaegeo Member UncommonPosts: 233

    I want to know which class can run away the easiest if jumped unexpectedly by 1-2 others.

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  • ZylaxxZylaxx Member Posts: 2,574

    Originally posted by Archaegeo

    I want to know which class can run away the easiest if jumped unexpectedly by 1-2 others.

    I would say an Engineer with a bomb toolkit.

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  • terrantterrant Member Posts: 1,683

    Originally posted by Archaegeo

    I want to know which class can run away the easiest if jumped unexpectedly by 1-2 others.

    Yes.

     

    As in, all of them, Probably.

     

    Warrior has a targeted dash ala heroic leap from wow, and decect cripples.

    Mesmer has a number of stun-n-run or stealth-n-run abilities, with a clone to throw them off for a couple seconds too.

    Thief has a random-teleport-n-stealth mechanic.

    Ranger has some dashy moves and decent cripples.

    Elementalist has two fire-attune dash moves that I know of, a mist form, and a lightning dash.

    Guardian...OK I have no clue on Gs. I don't like them much.

    Necro has a pet teleport and a number of lockdowns/heals. It seems like it might be a less run and more drain tanky kinda character.

  • dreldrel Member Posts: 918

    Well, you don't=play them all or as much as you can this weekend!!

  • oddbat1334oddbat1334 Member Posts: 33

    My advice is to not play your main interest, because you won't be as sad when it gets deleted. I'm thinking engineer and necro at launch, because I love technical classes and minion zerging. However, warrior seems like it will give an excellent variety, in addition to having good survivability and easy mechanics. Example: Bow + Greatsword = AOE firestorm, and with a few roots and maybe the occasional rifle usage would likely be fun as all hell.

  • TamanousTamanous Member RarePosts: 3,030

    I'll admit that I have never seen a game anything close to this one where I can barely decide what class to play (or at least first). The varied mechanics for all classes and the massive crossover in abilities makes it very hard.

     

    Also I find that classes I would normally have zero interest in (typically a warrior or even ranger) I find very interesting. That side I will likely start with an elementalist but I will likely try several to up around level 20 (something I normally don't do in games ... unlike a friend of mine who constantly does that).

     

    I suspect (if the game is good) that I will put some serious time into my fav class so I want to know for a fact which one most interests me.

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  • mightyjoxermightyjoxer Member Posts: 34

    With pure "run away" skills I would say ranger. insta traps to slow chasers, mobility utilities that give extra speed, and condition removals. However depending on the terrain you running just means the enemies shoot you from range. However a thief and mesmer have illusion skills that will allow you to escape combat easier then running away.

  • ArchaegeoArchaegeo Member UncommonPosts: 233

    But do people really fall for the mesmer clones? Seems it would be hard to make them fool you

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  • aesperusaesperus Member UncommonPosts: 5,135

    Originally posted by Archaegeo

    But do people really fall for the mesmer clones? Seems it would be hard to make them fool you

    Some people do, but ya I'd agree. The clones do no damage, so if you're paying attention you can tell the difference. I wish they'd include a mechanic where even though they don't do any damage, their damage numbers 'lie' and mimick the damage you would be doing.

    That said, no, not everyone gets fooled by mesmer clones, but it can get confusing depending on the battle. However, the mesmer isn't reliant on clones for survival. They have lots of secondary uses as well. (confusion, burst damage, defense, daze)

  • DerpybirdDerpybird Member Posts: 991

    Originally posted by terrant

    1) Elemtalists can and SHOULD change weapons. Since you can have two active weapon loadouts at a time, and 4 elemental attunements, that's 8 different loadouts with potentially dozens of skills. Ele is going to require a LOT of finesse to play well. But I don't wanna mess with a good one.

    Neither elementalists nor Engineers have weapons swap while in combat. Elementalists have their attunements and engineers have their kits.

    "Loading screens" are not "instances".
    Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

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