Well I never said I was clever, I never brought up WoW, so not sure where WoW came from? I did say perhaps I'm one of the only ones who got it, ie took the time to read the post. You are the one going off on it.
You are needlessly rude and defensive and attacking me for no reason, I'll give you that
Not that I agree with his senseless swipe at you but frankly I doubt you're far from the only one that got it. Probably just one of the few that found it amusing.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Like the OP I struggle to see who this game is going to attract
The main audiences are fantasy, sci-fi and games set in current times. TSW has content that will put off each of those genres. They have thrown them all in to a blender and hoped for the best, it won't work.
From what I've seen to far it doesn't do anything better than any of the competitors either. Also, even on the trailers it looks dull, slow and out-dated. Then we have quite a high subscription price and a cash shop (pay-to-win), which is going to put off the "hardcore" and more competative crowd (and people who hate pay to win games)
Well I never said I was clever, I never brought up WoW, so not sure where WoW came from? I did say perhaps I'm one of the only ones who got it, ie took the time to read the post. You are the one going off on it.
You are needlessly rude and defensive and attacking me for no reason, I'll give you that
Not that I agree with his senseless swipe at you but frankly I doubt you're far from the only one that got it. Probably just one of the few that found it amusing.
Yep, pretty much what I just said in my response I never said zomg wtf I am so specialz I GOTZ IT, harhar, no one else gotz it!!!!!
note the spot where I said --> ie took the time to read the post
I just thought it was funny enough to recognize his joke :P
Didn't read through all the post but if someone said this already then sorry.
The skill system isn't sandbox style in the least. Take a look at the skills on the wheel, when combined they will form a class like any other game. Even the pre-made decks are nothing more than classes. The warlock deck has tank in it's description. Than take a look at where you spend skill points highlight a weapon like assualt rifle, the tooltip will tell you assualt rifle is for healing and damage, hammer tooltip will tell you it's for damage and surviviablity. Sure you can be a jack of all trades, but you'll be garbage compared to a min/maxer.
Now look at eve or Uo's skill system, crafting isn't a mini game in those systems it's a proffesion.
No the skill system is nothing more than a masked class system.
What it does offer is versatility, essentially you can switch classes on the fly.
This game is a hybrid though no doubt, just not hybrid sandbox and themepark. I just think people aren't looking for the right word. It's a hybrid themepark mmo/adventure game, and I think that's the audience it's catering too. People who enjoyed Dreamfall or similiar games.
This game is a hybrid though no doubt, just not hybrid sandbox and themepark. I just think people aren't looking for the right word. It's a hybrid themepark mmo/adventure game, and I think that's the audience it's catering too. People who enjoyed Dreamfall or similiar games.
agreed and agree with your post above about the skill system.. still amazes me how people feel this is a sandbox hybrid but more power to them, if they enjoy it guess that's all that really matters
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
This game is a hybrid though no doubt, just not hybrid sandbox and themepark. I just think people aren't looking for the right word. It's a hybrid themepark mmo/adventure game, and I think that's the audience it's catering too. People who enjoyed Dreamfall or similiar games.
agreed and agree with your post above about the skill system.. still amazes me how people feel this is a sandbox hybrid but more power to them, if they enjoy it guess that's all that really matters
I don't know. I can get that more than the few complaining this game is a WoW clone. Gotta say that one blows my mind. Really are some that will call any themepark oriented game a WoW clone no matter what.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
This game is a hybrid though no doubt, just not hybrid sandbox and themepark. I just think people aren't looking for the right word. It's a hybrid themepark mmo/adventure game, and I think that's the audience it's catering too. People who enjoyed Dreamfall or similiar games.
agreed and agree with your post above about the skill system.. still amazes me how people feel this is a sandbox hybrid but more power to them, if they enjoy it guess that's all that really matters
I don't know. I can get that more than the few complaining this game is a WoW clone. Gotta say that one blows my mind. Really are some that will call any themepark oriented game a WoW clone no matter what.
true since how big wow has become over the years it's pretty much set the standard for themeparks I suppose. But yea this game is structured nothing like wow. It's closer to GW2 in how zones are setup but even that is still pretty differn't.. Only thing you could really say is wowish would be the basic flow of combat I suppose
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Regardless of Who their audience is, any game , every game being developed , every game in the planning stage will have people defending it, people hating on it.
Games that truly sucks that have nothing original, with out a single mechanic working as intended will have players that defend it.
Even if you get a game with stick figures, you will have fans that defend it.
In the end, its just a game that is developed and needs players to fund its next venture, either for the game itself or for another future game.
Those that like it might play it, 1 month, 2 month, 3 month, all based on personal taste.
Those that hate it might play it , 1 month, 2 month, 3 month, or not play at all.
Its a war that is lost once its begin, just enjoy it if you like it, hate it if you don't. I just hope that the unique features of TSW gets noticed and other games in the future will pick them up and evolve them into something more.
Who knows, TSW might just be the catalyst that launched MMO into more of an interactive adventure.
( who cares if it copied anything from WOW, as long as something that is copied is mutated enough, it will become something unique and totally independent from its predecessors. )
Life is a Maze, so make sure you bring your GPS incase you get lost in it.
This game is a hybrid though no doubt, just not hybrid sandbox and themepark. I just think people aren't looking for the right word. It's a hybrid themepark mmo/adventure game, and I think that's the audience it's catering too. People who enjoyed Dreamfall or similiar games.
agreed and agree with your post above about the skill system.. still amazes me how people feel this is a sandbox hybrid but more power to them, if they enjoy it guess that's all that really matters
I don't know. I can get that more than the few complaining this game is a WoW clone. Gotta say that one blows my mind. Really are some that will call any themepark oriented game a WoW clone no matter what.
Agreed, and this game is certainly not a WoW clone. I mean hell if we are being really honest with ourselves than GW2 is a themepark but no one rants that it's a WoW clone. TSW has a unique formula, no doubt and as theme parks go it's better than many many many others. I hope that the adventure style quest is carried over and evolved, because it's certainly great (and at times frustrating as hell lol).
TSW has a unique formula, no doubt and as theme parks go it's better than many many many others. I hope that the adventure style quest is carried over and evolved, because it's certainly great (and at times frustrating as hell lol).
I would love to see a game utilize the questing formula from TSW, the DE's from GW2, and phasing from WoW. I think if companies evolved and refined those three concepts plus moved away from the standard medieval fantasy setting there could be some pretty sweet mmos made down the road.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
TSW has a unique formula, no doubt and as theme parks go it's better than many many many others. I hope that the adventure style quest is carried over and evolved, because it's certainly great (and at times frustrating as hell lol).
I would love to see a game utilize the questing formula from TSW, the DE's from GW2, and phasing from WoW. I think if companies evolved and refined those three concepts plus moved away from the standard medieval fantasy setting there could be some pretty sweet mmos made down the road.
that would be amazing.. but yea main thing with TSW questing afterp laying GW2 is it feels to static.. I guess just getting used to the DE's and it just helps make everything feel more alive around you and I love that feeling. TSW would be incredible if it added a little of this to the mix.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Agreed, and this game is certainly not a WoW clone. I mean hell if we are being really honest with ourselves than GW2 is a themepark but no one rants that it's a WoW clone. TSW has a unique formula, no doubt and as theme parks go it's better than many many many others. I hope that the adventure style quest is carried over and evolved, because it's certainly great (and at times frustrating as hell lol).
Other than a portion of the quests that are "investigative" and require the use of the environment to solve them (or just yelling out in general chat), what makes TSW unique?
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
Other than a portion of the quests that are "investigative" and require the use of the environment to solve them (or just yelling out in general chat), what makes TSW unique?
That isn't enough? Using the environment, researching things, or solving riddles/puzzles for some of the quests seems like a lot of fun and rather unique compared to questing offered in most mmos to me. I simply wish the game concentrated more on those types myself.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
that would be amazing.. but yea main thing with TSW questing afterp laying GW2 is it feels to static.. I guess just getting used to the DE's and it just helps make everything feel more alive around you and I love that feeling. TSW would be incredible if it added a little of this to the mix.
Definitely. Would love a game to have features like that in a setting like TSW offers. Would have been awesome.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
TSW is targetting people like me. People who are tired of levelbased item-grinders like WoW, where you're ending up with atleast 3 toons (a tank, a healer and a DD). TSW let's you play the game to it's full extend with a single character, so people can actually recognize me, because there's only one character of mine and not a dozen.
TSW is slower paced then most MMOs, and that's actually the beauty of it. We don't need to rush through the content to get to the endgame and grind for epic items, we simply can enjoy the quests, do some exploring and have a great view standing on that mountain. Nobody will look at us laughing because we're not max-level allready within two weeks.
There's no reason to rush it, as the raids won't be in the game from the beginning anyways, which I think is a nice approach, as there's plenty enough to do if you take a look at all the achievements you can unlock. In addition, you can repeat every quest, so you can allways stay a little longer in every area, gaining some extra SP/AP to improve your deck/stats/items. I like it that way, as my friends won't be a few levels behind or ahead of me, we can allways play together and actually gain something out of it, if we go back to the last area helping each other.
TSW is not for everyone, it's actually just a quiet small audience the game is targeted at, but Funcom developed it for this small audience from the very beginning, and if some 250k will play the game after 6 month, then we actually can't be more happy with the game, as that's the perfect size of community for a game like this.
TSW is targetting people like me. People who are tired of levelbased item-grinders like WoW, where you're ending up with atleast 3 toons (a tank, a healer and a DD). TSW let's you play the game to it's full extend with a single character, so people can actually recognize me, because there's only one character of mine and not a dozen.
With the current character creation system there won't be a dozen characters just like you, there will be hundreds. All with the same height and build. A few variations of heads [all fugly]. Hundreds of clones in [possibly] different clothes.
As I have said, I am people like you. I'm those people who have been following this game since at least 2007 when it was officially announced (and was aware of it before then, when it was called Cabal).
The problem is that the whole presentation is just too superficial, and will quickly get boring. I haven't seen much in the way of social or RP features yet (maybe there are that I'm not aware of), and if London is basically complete, this doesn't bode well for the hub cities as places for people to really get into character and enjoy the game.
They are on the right track, but it's leaning too far towards simplicity and themepark, and not enough toward atmosphere, social, RP, etc. In other words, this would be a great idea for a game that is more themepark/sandbox hybrid, or at least one that is more character building / RP / crafting heavy. As it is now, it's not enough of anything to have a real identity, IMO.
Don't let your initial impressions fool you. I have enjoyed my beta time, but I also know how to look around for those things that are going to keep the world interesting beyond themepark quests, and so far I'm not seeing it.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
Originally posted by JuJutsu Originally posted by Yalexy TSW is targetting people like me. People who are tired of levelbased item-grinders like WoW, where you're ending up with atleast 3 toons (a tank, a healer and a DD). TSW let's you play the game to it's full extend with a single character, so people can actually recognize me, because there's only one character of mine and not a dozen.
With the current character creation system there won't be a dozen characters just like you, there will be hundreds. All with the same height and build. A few variations of heads [all fugly]. Hundreds of clones in [possibly] different clothes.
You don't get it, do you? I'm speakin gof me as a person others can remember based on my name.
Originally posted by MindTrigger As I have said, I am people like you. I'm those people who have been following this game since at least 2007 when it was officially announced (and was aware of it before then, when it was called Cabal). The problem is that the whole presentation is just too superficial, and will quickly get boring. I haven't seen much in the way of social or RP features yet (maybe there are that I'm not aware of), and if London is basically complete, this doesn't bode well for the hub cities as places for people to really get into character and enjoy the game. They are on the right track, but it's leaning to far towards simplicity and themepark, and not enough toward atmosphere, social, RP, etc. In other words, this would be a great idea for a game that is more themepark/sandbox hybrid, or at least one that is more character building / RP / crafting heavy. As it is now, it's not enough of anything to have a real identity, IMO. Don't let you initial impressions fool you. I have enjoyed my beta time, but I also know how to look around for those things that are going to keep the world interesting beyond themepark quests, and so far I'm not seeing it.
Wait until you get deeper into the game. The starter-areas are designed this way, so that you can get a grip of the game without being forced to socialize. This will drastically change in some of the other areas tho.
And for RP, well... this is unfortunately no sandbox and no P&P-RPG, so it won't be something to enjoy if your main-interest is roleplaying. You're following a predefined story.
As I have said, I am people like you. I'm those people who have been following this game since at least 2007 when it was officially announced (and was aware of it before then, when it was called Cabal).
The problem is that the whole presentation is just too superficial, and will quickly get boring. I haven't seen much in the way of social or RP features yet (maybe there are that I'm not aware of), and if London is basically complete, this doesn't bode well for the hub cities as places for people to really get into character and enjoy the game.
They are on the right track, but it's leaning to far towards simplicity and themepark, and not enough toward atmosphere, social, RP, etc. In other words, this would be a great idea for a game that is more themepark/sandbox hybrid, or at least one that is more character building / RP / crafting heavy. As it is now, it's not enough of anything to have a real identity, IMO.
Don't let you initial impressions fool you. I have enjoyed my beta time, but I also know how to look around for those things that are going to keep the world interesting beyond themepark quests, and so far I'm not seeing it.
Wait until you get deeper into the game. The starter-areas are designed this way, so that you can get a grip of the game without being forced to socialize. This will drastically change in some of the other areas tho.
And for RP, well... this is unfortunately no sandbox and no P&P-RPG, so it won't be something to enjoy if your main-interest is roleplaying. You're following a predefined story.
If that's the case, then this game is going to suffer from SWTOR syndrome. Replayability will be a joke, and people will leave in droves after they get tired of having a story driven down their throats the first time, which for me was after about two weeks.
I really don't understand how anyone thinks having only a main story in an MMORPG is a good idea. It works for a single player RPG, but in an MMORPG, the story should be more determined by the players interacting with the game world in any way they want.
Then again, what we are talking about here is the same trap SWTOR fell into as I mentioned above. Too bad. They will probably make their money back on the game, but it will be as forgettable as TOR will be when it runs its course.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
Comments
Not that I agree with his senseless swipe at you but frankly I doubt you're far from the only one that got it. Probably just one of the few that found it amusing.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Like the OP I struggle to see who this game is going to attract
The main audiences are fantasy, sci-fi and games set in current times. TSW has content that will put off each of those genres. They have thrown them all in to a blender and hoped for the best, it won't work.
From what I've seen to far it doesn't do anything better than any of the competitors either. Also, even on the trailers it looks dull, slow and out-dated. Then we have quite a high subscription price and a cash shop (pay-to-win), which is going to put off the "hardcore" and more competative crowd (and people who hate pay to win games)
Yep, pretty much what I just said in my response I never said zomg wtf I am so specialz I GOTZ IT, harhar, no one else gotz it!!!!!
note the spot where I said --> ie took the time to read the post
I just thought it was funny enough to recognize his joke :P
It attracts a TON!!
Who cares who they are. I have seen more in my 3k+ guild about this game than any other. Guarantee that mean more than your posts...jussayin
Didn't read through all the post but if someone said this already then sorry.
The skill system isn't sandbox style in the least. Take a look at the skills on the wheel, when combined they will form a class like any other game. Even the pre-made decks are nothing more than classes. The warlock deck has tank in it's description. Than take a look at where you spend skill points highlight a weapon like assualt rifle, the tooltip will tell you assualt rifle is for healing and damage, hammer tooltip will tell you it's for damage and surviviablity. Sure you can be a jack of all trades, but you'll be garbage compared to a min/maxer.
Now look at eve or Uo's skill system, crafting isn't a mini game in those systems it's a proffesion.
No the skill system is nothing more than a masked class system.
What it does offer is versatility, essentially you can switch classes on the fly.
A sandbox must have sand to be a sandbox.
I am one of those audience members. I really enjoyed my beta time, sure, there were some beta issues, thats because it is a TEST.
Yeah, some of the quests seemed tried and "true", if you gave them a chance you saw that there was a bit more behind them.
The atmosphere and presentation, I am sold. I dig it.
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
This game is a hybrid though no doubt, just not hybrid sandbox and themepark. I just think people aren't looking for the right word. It's a hybrid themepark mmo/adventure game, and I think that's the audience it's catering too. People who enjoyed Dreamfall or similiar games.
agreed and agree with your post above about the skill system.. still amazes me how people feel this is a sandbox hybrid but more power to them, if they enjoy it guess that's all that really matters
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I don't know. I can get that more than the few complaining this game is a WoW clone. Gotta say that one blows my mind. Really are some that will call any themepark oriented game a WoW clone no matter what.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
true since how big wow has become over the years it's pretty much set the standard for themeparks I suppose. But yea this game is structured nothing like wow. It's closer to GW2 in how zones are setup but even that is still pretty differn't.. Only thing you could really say is wowish would be the basic flow of combat I suppose
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Regardless of Who their audience is, any game , every game being developed , every game in the planning stage will have people defending it, people hating on it.
Games that truly sucks that have nothing original, with out a single mechanic working as intended will have players that defend it.
Even if you get a game with stick figures, you will have fans that defend it.
In the end, its just a game that is developed and needs players to fund its next venture, either for the game itself or for another future game.
Those that like it might play it, 1 month, 2 month, 3 month, all based on personal taste.
Those that hate it might play it , 1 month, 2 month, 3 month, or not play at all.
Its a war that is lost once its begin, just enjoy it if you like it, hate it if you don't. I just hope that the unique features of TSW gets noticed and other games in the future will pick them up and evolve them into something more.
Who knows, TSW might just be the catalyst that launched MMO into more of an interactive adventure.
( who cares if it copied anything from WOW, as long as something that is copied is mutated enough, it will become something unique and totally independent from its predecessors. )
Life is a Maze, so make sure you bring your GPS incase you get lost in it.
Agreed, and this game is certainly not a WoW clone. I mean hell if we are being really honest with ourselves than GW2 is a themepark but no one rants that it's a WoW clone. TSW has a unique formula, no doubt and as theme parks go it's better than many many many others. I hope that the adventure style quest is carried over and evolved, because it's certainly great (and at times frustrating as hell lol).
I would love to see a game utilize the questing formula from TSW, the DE's from GW2, and phasing from WoW. I think if companies evolved and refined those three concepts plus moved away from the standard medieval fantasy setting there could be some pretty sweet mmos made down the road.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
that would be amazing.. but yea main thing with TSW questing afterp laying GW2 is it feels to static.. I guess just getting used to the DE's and it just helps make everything feel more alive around you and I love that feeling. TSW would be incredible if it added a little of this to the mix.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Other than a portion of the quests that are "investigative" and require the use of the environment to solve them (or just yelling out in general chat), what makes TSW unique?
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
That isn't enough? Using the environment, researching things, or solving riddles/puzzles for some of the quests seems like a lot of fun and rather unique compared to questing offered in most mmos to me. I simply wish the game concentrated more on those types myself.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Definitely. Would love a game to have features like that in a setting like TSW offers. Would have been awesome.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
TSW is targetting people like me. People who are tired of levelbased item-grinders like WoW, where you're ending up with atleast 3 toons (a tank, a healer and a DD). TSW let's you play the game to it's full extend with a single character, so people can actually recognize me, because there's only one character of mine and not a dozen.
TSW is slower paced then most MMOs, and that's actually the beauty of it. We don't need to rush through the content to get to the endgame and grind for epic items, we simply can enjoy the quests, do some exploring and have a great view standing on that mountain. Nobody will look at us laughing because we're not max-level allready within two weeks.
There's no reason to rush it, as the raids won't be in the game from the beginning anyways, which I think is a nice approach, as there's plenty enough to do if you take a look at all the achievements you can unlock. In addition, you can repeat every quest, so you can allways stay a little longer in every area, gaining some extra SP/AP to improve your deck/stats/items.
I like it that way, as my friends won't be a few levels behind or ahead of me, we can allways play together and actually gain something out of it, if we go back to the last area helping each other.
TSW is not for everyone, it's actually just a quiet small audience the game is targeted at, but Funcom developed it for this small audience from the very beginning, and if some 250k will play the game after 6 month, then we actually can't be more happy with the game, as that's the perfect size of community for a game like this.
With the current character creation system there won't be a dozen characters just like you, there will be hundreds. All with the same height and build. A few variations of heads [all fugly]. Hundreds of clones in [possibly] different clothes.
As I have said, I am people like you. I'm those people who have been following this game since at least 2007 when it was officially announced (and was aware of it before then, when it was called Cabal).
The problem is that the whole presentation is just too superficial, and will quickly get boring. I haven't seen much in the way of social or RP features yet (maybe there are that I'm not aware of), and if London is basically complete, this doesn't bode well for the hub cities as places for people to really get into character and enjoy the game.
They are on the right track, but it's leaning too far towards simplicity and themepark, and not enough toward atmosphere, social, RP, etc. In other words, this would be a great idea for a game that is more themepark/sandbox hybrid, or at least one that is more character building / RP / crafting heavy. As it is now, it's not enough of anything to have a real identity, IMO.
Don't let your initial impressions fool you. I have enjoyed my beta time, but I also know how to look around for those things that are going to keep the world interesting beyond themepark quests, and so far I'm not seeing it.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
You don't get it, do you? I'm speakin gof me as a person others can remember based on my name.
Wait until you get deeper into the game. The starter-areas are designed this way, so that you can get a grip of the game without being forced to socialize. This will drastically change in some of the other areas tho.
And for RP, well... this is unfortunately no sandbox and no P&P-RPG, so it won't be something to enjoy if your main-interest is roleplaying. You're following a predefined story.
If that's the case, then this game is going to suffer from SWTOR syndrome. Replayability will be a joke, and people will leave in droves after they get tired of having a story driven down their throats the first time, which for me was after about two weeks.
I really don't understand how anyone thinks having only a main story in an MMORPG is a good idea. It works for a single player RPG, but in an MMORPG, the story should be more determined by the players interacting with the game world in any way they want.
Then again, what we are talking about here is the same trap SWTOR fell into as I mentioned above. Too bad. They will probably make their money back on the game, but it will be as forgettable as TOR will be when it runs its course.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
Also the plans system from Ao for outdoor pve events