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Bold Prediction - The Secret World Will Be Game of The Year.

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  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990
    Originally posted by dontadow
    Originally posted by Aerowyn
    Originally posted by bcbully
    Originally posted by dontadow
    Originally posted by jdnyc
    Originally posted by dontadow

    GW 2, you walk through a town and simply hear people talking about things.  They are talking about the various things in the world. "vampre crypt... i don't believe that". So now you got out into the world and look for it,  no dynamic quest, not yet.  You go down and you start to distrurb the tombs, then its a full on adventure as you go to eliminate the quest.  

    Or you could...ya know...talk to a scout and he points you RIGHT WHERE YOU NEED TO GO.

    I have two words for you.  Kingsmouth Code.  Now go and give me an example of GW2 topping that.  You won't find one.  Period.

    :)

     

    There were quests that were "locked" and then mysterious unlocked (in the junkyard) as i leveled my weapon.

     

    Okay believe what you want to believe, but like oyu have been told some quest were lock for the Open Beta group. As soon as you leave creation. You can go anywhere, and pick up whatever quest you like. There are no restrictions based on skill level.

    Iv'e played through kingsmouth with a couple characters so far and have yet to find a "locked" quest because I wasn't high enough skill level

    There were quests that were locked (near the airport in kingsmouth and the junkjard) i assumed they were locked csause of beta. But later in the game they were unlocked.  I can only presume because my weapons were higher level, as idid nothing else in the game to make them unlock.

    The quests were not related with other tiers, for instance, reading a note on a bus, i don't know what that had to do with anything else i did. But later on, i could read the note and get the quest.  

    Also hate that there are things that u cant interact with until a specific moment.  So much gasloline in the main hub. Why is that even clickable to begin with. I wanted to have a fallout 3 moment. 

     Lol

    /shakes head

    Pointless I see.

    Anyways, the gas is clickable because there is an item quest that requires it if you find it. Maybe your mace wasn't high enough though to see it.

    >_>

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • jdnycjdnyc Member UncommonPosts: 1,643
    Originally posted by Aerowyn or just forget it and hope the game brings me back there and my log isn't full again..

    This is exactly what you should be doing.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by jdnyc
    Originally posted by Aerowyn or just forget it and hope the game brings me back there and my log isn't full again..

    This is exactly what you should be doing.

    that doesn't make any sense... should be no reason I can't have several of those quests outside the main story ones that have nothing to do with the main story and are just sprinkled around to add more quests to the area

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • BarCrowBarCrow Member UncommonPosts: 2,195

         Gasoline all about the hub area is for after you build your flamethrower. The other quests were locked until next beta wekend I believe. The Orochi at one of the bridges..the guy at the airport and the junkyard are three that come to mind. Paused quest can be unpaused by going back to who/where you obtained the quest. In one case...like when i found a flyer that sent me to the Hi ppy camp. Well..it got paused, So to get it back I had to go and do the quest chain involving blowing up zombies several ways until you go down in the sewer instance. Thats where you find the flyer.

  • jdnycjdnyc Member UncommonPosts: 1,643
    Originally posted by Aerowyn
    Originally posted by jdnyc
    Originally posted by Aerowyn or just forget it and hope the game brings me back there and my log isn't full again..

    This is exactly what you should be doing.

    that doesn't make any sense... should be no reason I can't have several of those quests outside the main story ones that have nothing to do with the main story and are just sprinkled around to add more quests to the area

    They want you to focus on the tasks at hand.  Pay attention to what you're doing instead of treating every mission like it's a shopping list of things to do.  That's why many of the missions require you to actually read them to know what you're supposed to do.

  • dontadowdontadow Member UncommonPosts: 1,005

    In a breathing world, the quest should exist whether i click on it or not. 

    As for items that do nothing until a quest tells them to. That's another source of poor game design. Designing anything food, books, whatever, u don't have something on the plate that has no purpose.  Previous game design states that if theres no purpose don't have it cvlickable. Why confuse the player with pointless items scattered about.  IN other games the items have alternative functions until they are used. 

    IN TSW, they simply don't do "the function" until u have a specific quest. What's the point of them? 

    Quest hubs take me all over the city , fighting the same monsters after the same monster. This would be great with any type of fun combat.  The skill system amounts to making different types of the same 3 trinity classes. Choice wise, it offers the same if not less "build" options than a Rift whivch does the same thing with skill trees.  There's no impact on attacking, things sometime connect with models and sometimes don't.  

    I applaud anyone who can say they love the mysteries over the other 90 percent of the game.   If u like old school MMOs this game is fine.  But I wince at knowing that funcome had a chance to really be a player and produce another niche product that will have feweer subs than age of conan.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by jdnyc
    Originally posted by Aerowyn
    Originally posted by jdnyc
    Originally posted by Aerowyn or just forget it and hope the game brings me back there and my log isn't full again..

    This is exactly what you should be doing.

    that doesn't make any sense... should be no reason I can't have several of those quests outside the main story ones that have nothing to do with the main story and are just sprinkled around to add more quests to the area

    They want you to focus on the tasks at hand.  Pay attention to what you're doing instead of treating every mission like it's a shopping list of things to do.  That's why many of the missions require you to actually read them to know what you're supposed to do.

    through my entire 3 runs through kingsmouth i'd say a total of maybe 5 quests actually required me to pay attention to anything.. you are making the questing in this game a lot more complicated sounding than it actual is.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • dontadowdontadow Member UncommonPosts: 1,005
    Originally posted by jdnyc
    Originally posted by Aerowyn
    Originally posted by jdnyc
    Originally posted by Aerowyn or just forget it and hope the game brings me back there and my log isn't full again..

    This is exactly what you should be doing.

    that doesn't make any sense... should be no reason I can't have several of those quests outside the main story ones that have nothing to do with the main story and are just sprinkled around to add more quests to the area

    They want you to focus on the tasks at hand.  Pay attention to what you're doing instead of treating every mission like it's a shopping list of things to do.  That's why many of the missions require you to actually read them to know what you're supposed to do.

    So the game company wants to force me to play one unique way.  

    I"m a big boy, i can deal with choice.   

  • MindTriggerMindTrigger Member Posts: 2,596
    Originally posted by DannyGlover

     


    Originally posted by MindTrigger


    Originally posted by DannyGlover
     



    Originally posted by MindTrigger




    Originally posted by DannyGlover
     






    Originally posted by cutthecrap







    Originally posted by DannyGlover
    I keep thinking back to the beat up house by the scrapyard. It had a bunch of random hubcaps and animal skulls mounted to one of the outside walls next to the rusty motorcycle with dead weeds tangled in the spokes. The little things like that are all over the place and it makes TSW stand out in the crowd.






    I think that things like that show how much attention and dedication designers have put into their work, loving care and attention to details like that. I noticed it with GW2 and TSW, it really shows. I found it lacking myself in MMO's like SWTOR and Rift, a vibe you get when you wander around in a world.






    Thats exactly what it boils down to for me. I enjoy roleplaying in mmos and when a dev studio puts this type of attention to detail in something that most people would just walk right past, it encourages me to put my trust in an immersive world that will be reciprocated. I'll put as much detail into my character's story and so will many others that love a good rp environment. Besides the fact that this isn't sci fi or fantasy, I've been looking forward to roleplaying in a fresh new setting. And this is definitely it.
     



    The problem is, the only elements they have put in for characters to RP and develop themselves outside of the themepark rides, is making the game look phenominal in some places.  Even that isn't the case everywhere.
    Look at London.  I think London and all the hub cities should be completely designed around social features and atmosphere.  Right now they are typical themepark cities that have nothing much to offer except faction hubs, training and shops.  There isn't much there to support role playing, IMO.  Roll playing shouldn't have to be completely reliant on one's imagination in an MMORPG.  The game itself should coax people into RP with proper features and community-building as a goal.  I saw none of this.   What I am describing doesn't require this game to be a sandbox either.  It just requires more focus on letting the players develop great characters, rather than having your character shoved down your throat via quests and story line.  SWTOR failed to do this, and while TSW's version is much better, it's still ultimately the same problem.
    I also agree that this game is screaming for PvP servers to up the ante.  PvE only is going to get old once you hit max level.



    I dont think you and I share the same views on roleplaying in an mmorpg. Besides the fact that others have pointed out multiple stages and activities available for roleplaying, the fact that shops are open and have multiple rooms make for a perfect rp environment. Im talking about markets that you can walk in and through all the way to the storage room. Restaurants that have a kitchen with all the ameneties that you can walk back to. Back alleyways that twist and turn. Lit passageways. Crates and wooden planks that lead to upper areas. Street signs and shops that correlate to directions in the phonebook. I could go on but you get the idea.
     
    To me this is a rp'ers dream. So many unique props and backdrops. Nooks and crannies. Accessible rooms and backways.
     


    So you don't care about having a myriad of interesting emotes, or gameplay aspects that can go on between players, or mini-games, or anything in the cities that actually makes people want to stay beyond visiting required NPCs.  The problem is that you and a couple other people may end up being the only ones who bother RPing since there is no wider draw to it built into the game.  I wish you all the luck, bud.  If all you need is a chat bubble and a room to RP in, then you are set.  I personally would like to see some game mechanics thrown in.

     

    There are mini games, and social mechanics, and a myriad of emotes that werent activated in the beta but you would've seen if you types /e. Anyway, not sure why you're trying so hard to talk shit on a roleplayer lol bully much?

    Bully? yeah, that's what I was doing.... (rolls eyes)

    I'm pointing out that this game is essentially a yawner like all the other theme parks out there, and I think it's going to suffer the same fate as SWTOR.  I'll throw in the fact that this game has FAR too many bugs to be released anytime in the next two months....

    I hope I turn out to be wrong, and I already puchased the game + an upgrade pack to show my support for Ragnar's team.

    As for Sanctuary, I was on the OG websites discussing this game and the ARG back in 2007.  I'm aware of the RPers in the community, and I personally think they were left out as far as gameplay mechanics are concerned.  You may disagree if you wish.

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • TealaTeala Member RarePosts: 7,627

    Secret World will be a niche game.

  • AlotAlot Member Posts: 1,948


    Originally posted by Teala
    Secret World will be a niche game.

    Yes, this is correct.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Teala

    Secret World will be a niche game.

    that's pretty obvious not to mention the adult themes in some areas and swearing all over, obviously it wasn't aimed at the masses

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • jdnycjdnyc Member UncommonPosts: 1,643
    Originally posted by Aerowyn
    Originally posted by Teala

    Secret World will be a niche game.

    that's pretty obvious not to mention the adult themes in some areas and swearing all over, obviously it wasn't aimed at the masses

    thank God for that.

  • DerpybirdDerpybird Member Posts: 991
    Originally posted by MindTrigger

    Bully? yeah, that's what I was doing.... (rolls eyes)

    I'm pointing out that this game is essentially a yawner like all the other theme parks out there, and I think it's going to suffer the same fate as SWTOR.  I'll throw in the fact that this game has FAR too many bugs to be released anytime in the next two months....

    I played the beta and enjoyed aspect of it. I commented on what I liked and what I didn't like. For me, it's a tossup right now as to whether or not I'll purchase it. I find it extremely unlikely that TSW will be GOTY.  I think the game will end up being released before it's ready. I suspect that it will appeal to a limited but loyal audience.

    Yes, people often look at or highlight only the parts of the game that support their beliefs, that's called confirmation bias. But that's OK. What's the harm in people enjoying TSW as is and hoping that it will evolve over time, even if later they become bored or disappointed? 

    These forums are full of people who don't like a certain game but that doesn't stop them from endlessly commenting on it in the forums of that game. Is that just the nature of forums?

    "Loading screens" are not "instances".
    Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  • MindTriggerMindTrigger Member Posts: 2,596
    Originally posted by Aerowyn
    Originally posted by jdnyc
    Originally posted by Aerowyn
    Originally posted by jdnyc
    Originally posted by Aerowyn or just forget it and hope the game brings me back there and my log isn't full again..

    This is exactly what you should be doing.

    that doesn't make any sense... should be no reason I can't have several of those quests outside the main story ones that have nothing to do with the main story and are just sprinkled around to add more quests to the area

    They want you to focus on the tasks at hand.  Pay attention to what you're doing instead of treating every mission like it's a shopping list of things to do.  That's why many of the missions require you to actually read them to know what you're supposed to do.

    through my entire 3 runs through kingsmouth i'd say a total of maybe 5 quests actually required me to pay attention to anything.. you are making the questing in this game a lot more complicated sounding than it actual is.

    I'm noticing this too.  The puzzles and quests aren't nearly as difficult or different from other games as some people are trying to make them sound.  The only real difference in this game is the more modern setting, as far as I have seen. 

    Combat is mind-numbing at the low levels.  I hope it gets better.

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • MindTriggerMindTrigger Member Posts: 2,596
    Originally posted by Charlizzard
    Originally posted by MindTrigger

    Bully? yeah, that's what I was doing.... (rolls eyes)

    I'm pointing out that this game is essentially a yawner like all the other theme parks out there, and I think it's going to suffer the same fate as SWTOR.  I'll throw in the fact that this game has FAR too many bugs to be released anytime in the next two months....

    I played the beta and enjoyed aspect of it. I commented on what I liked and what I didn't like. For me, it's a tossup right now as to whether or not I'll purchase it. I find it extremely unlikely that TSW will be GOTY.

    Yes, people often look at or highlight only the parts of the game that support their beliefs, that's called confirmation bias. But that's OK. What's the harm in people enjoying TSW as is and hoping that it will evolve over time, even if later they become bored or disappointed? 

    These forums are full of people who don't like a certain game but that doesn't stop them from endlessly commenting on it in the forums of that game. Is that just the nature of forums?

    I edited the post you quoted to point out that I support the game, and have gladly already paid for the game and pack to support Ragnar.  I hope my initial comments end up being wrong.

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by MindTrigger
    Originally posted by Aerowyn
    Originally posted by jdnyc
    Originally posted by Aerowyn
    Originally posted by jdnyc
    Originally posted by Aerowyn or just forget it and hope the game brings me back there and my log isn't full again..

    This is exactly what you should be doing.

    that doesn't make any sense... should be no reason I can't have several of those quests outside the main story ones that have nothing to do with the main story and are just sprinkled around to add more quests to the area

    They want you to focus on the tasks at hand.  Pay attention to what you're doing instead of treating every mission like it's a shopping list of things to do.  That's why many of the missions require you to actually read them to know what you're supposed to do.

    through my entire 3 runs through kingsmouth i'd say a total of maybe 5 quests actually required me to pay attention to anything.. you are making the questing in this game a lot more complicated sounding than it actual is.

    I'm noticing this too.  The puzzles and quests aren't nearly as difficult or different from other games as some people are trying to make them sound.  The only real difference in this game is the more modern setting, as far as I have seen. 

    Combat is mind-numbing at the low levels.  I hope it gets better.

    combat does get more fun once you unlock higher tier stuff but the mechanics themselves don't change that much so if you really hate it right out the gate you probably won't like it much even after you unlock higher tier skills. I agree the modern setting is what seems to sell a lot of people and some quests are interesting but overall not much actual investigation is needed and you have a damn arrow pointing you in the direction of "most" quests which really takes away from the adventure feeling to the game.. I would enjoy the questing a lot more if it was built around not having an arrow point you in the direction of most quest objectives

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • Ambros123Ambros123 Member Posts: 877
    Originally posted by MindTrigger
    Originally posted by DannyGlover

     


    Originally posted by cutthecrap


    Originally posted by DannyGlover
    I keep thinking back to the beat up house by the scrapyard. It had a bunch of random hubcaps and animal skulls mounted to one of the outside walls next to the rusty motorcycle with dead weeds tangled in the spokes. The little things like that are all over the place and it makes TSW stand out in the crowd.


    I think that things like that show how much attention and dedication designers have put into their work, loving care and attention to details like that. I noticed it with GW2 and TSW, it really shows. I found it lacking myself in MMO's like SWTOR and Rift, a vibe you get when you wander around in a world.

    Thats exactly what it boils down to for me. I enjoy roleplaying in mmos and when a dev studio puts this type of attention to detail in something that most people would just walk right past, it encourages me to put my trust in an immersive world that will be reciprocated. I'll put as much detail into my character's story and so will many others that love a good rp environment. Besides the fact that this isn't sci fi or fantasy, I've been looking forward to roleplaying in a fresh new setting. And this is definitely it.

     

    The problem is, the only elements they have put in for characters to RP and develop themselves outside of the themepark rides, is making the game look phenominal in some places.  Even that isn't the case everywhere.

    Look at London.  I think London and all the hub cities should be completely designed around social features and atmosphere.  Right now they are typical themepark cities that have nothing much to offer except faction hubs, training and shops.  There isn't much there to support role playing, IMO.  Roll playing shouldn't have to be completely reliant on one's imagination in an MMORPG.  The game itself should coax people into RP with proper features and community-building as a goal.  I saw none of this.   What I am describing doesn't require this game to be a sandbox either.  It just requires more focus on letting the players develop great characters, rather than having your character shoved down your throat via quests and story line.  SWTOR failed to do this, and while TSW's version is much better, it's still ultimately the same problem.

    I also agree that this game is screaming for PvP servers to up the ante.  PvE only is going to get old once you hit max level.

    I found only The Vision quest remotely difficult but only because I coulc not at all hear the bees nor see any and got fed up wasting hours and asked for help in chat.  While the mechanics of the quest I thought was great but there was some severe discrepencies in it's implementation.  Like no visual of bees and I saw no flowers what-so-ever or the gallows ending.  Pretty much you had to explore the map to know before hand what to look for.

    As for the OP, GotY?  Laughable.  GW2 will likely get it hands down.  And even if GW2 wasn't released this year then there will be hard pressed against Tera or even possibly Neverwinter.  TSW has some intriguing concpets but beyond these few intriguing concepts there really isn't anything all that different or innovation.  My biggest gripe is how it plays more like a single player game than an MMO.  I wish companies would stop forgetting waht Massively Multiplayer means and stop producing OMG (Online Multiplayer Game) as that's what MMOs more and more are turning into.

  • BarCrowBarCrow Member UncommonPosts: 2,195
    Originally posted by Ambros123
    Originally posted by MindTrigger
    Originally posted by DannyGlover

     


    Originally posted by cutthecrap


    Originally posted by DannyGlover
    I keep thinking back to the beat up house by the scrapyard. It had a bunch of random hubcaps and animal skulls mounted to one of the outside walls next to the rusty motorcycle with dead weeds tangled in the spokes. The little things like that are all over the place and it makes TSW stand out in the crowd.


    I think that things like that show how much attention and dedication designers have put into their work, loving care and attention to details like that. I noticed it with GW2 and TSW, it really shows. I found it lacking myself in MMO's like SWTOR and Rift, a vibe you get when you wander around in a world.

    Thats exactly what it boils down to for me. I enjoy roleplaying in mmos and when a dev studio puts this type of attention to detail in something that most people would just walk right past, it encourages me to put my trust in an immersive world that will be reciprocated. I'll put as much detail into my character's story and so will many others that love a good rp environment. Besides the fact that this isn't sci fi or fantasy, I've been looking forward to roleplaying in a fresh new setting. And this is definitely it.

     

    The problem is, the only elements they have put in for characters to RP and develop themselves outside of the themepark rides, is making the game look phenominal in some places.  Even that isn't the case everywhere.

    Look at London.  I think London and all the hub cities should be completely designed around social features and atmosphere.  Right now they are typical themepark cities that have nothing much to offer except faction hubs, training and shops.  There isn't much there to support role playing, IMO.  Roll playing shouldn't have to be completely reliant on one's imagination in an MMORPG.  The game itself should coax people into RP with proper features and community-building as a goal.  I saw none of this.   What I am describing doesn't require this game to be a sandbox either.  It just requires more focus on letting the players develop great characters, rather than having your character shoved down your throat via quests and story line.  SWTOR failed to do this, and while TSW's version is much better, it's still ultimately the same problem.

    I also agree that this game is screaming for PvP servers to up the ante.  PvE only is going to get old once you hit max level.

    I found only The Vision quest remotely difficult but only because I coulc not at all hear the bees nor see any and got fed up wasting hours and asked for help in chat.  While the mechanics of the quest I thought was great but there was some severe discrepencies in it's implementation.  Like no visual of bees and I saw no flowers what-so-ever or the gallows ending.  Pretty much you had to explore the map to know before hand what to look for.

    As for the OP, GotY?  Laughable.  GW2 will likely get it hands down.  And even if GW2 wasn't released this year then there will be hard pressed against Tera or even possibly Neverwinter.  TSW has some intriguing concpets but beyond these few intriguing concepts there really isn't anything all that different or innovation.  My biggest gripe is how it plays more like a single player game than an MMO.  I wish companies would stop forgetting waht Massively Multiplayer means and stop producing OMG (Online Multiplayer Game) as that's what MMOs more and more are turning into.

    The bees really wasn that hard. The flowers are metaphors. They are not actual flowers..but if you think of what happened to you in the intro and what bees actually do in RL you can figure out the flower part and eventually the clue.

    Idk...even the puzzles /clues that aren't that hard are presented in a clever manner. I like the way they are done. I don't remember many puzzles at all in most MMOS with the exception of DDO, they had some good ones at times.

    The hardest was the old waterform quest for Druids in WOW..before they earmarked everything and then later just did away with it making it a trainer purchase. When I first did it it was basically.."Find this shit".."clues? get f@cked"

  • eyeswideopeneyeswideopen Member Posts: 2,414
    Originally posted by Teala

    Secret World will be a niche game.

    I was thinking more of a niche inside a niche.

    The world's first sub-niche game. lol

     

    Originally posted by jdnyc
    Originally posted by eyeswideopen

    Bold Prediction - The Secret World Will Be Game of The Year.

     

    Seriously? Are you alright, OP? Do you need us to call an ambulance? Because I think you have a concussion from BUMPING YOUR FRIGGIN' HEAD!

    Since you're so aghast at his statement, mind saying what you think will be Game of the Year?  Because I don't think it will win, but I do think it belongs in the running from what I've seen.

    No need for me to explain why it won't be worthy of GOTY.

    Funcom will demonstrate why themselves when they flop the release like the last two mmos they made.

    -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
    -And on the 8th day, man created God.-

  • KuppaKuppa Member UncommonPosts: 3,292

    I don't think it will be "Game of The Year" like you boldy proclaim. Its a particulary niche game and not one that will probably leak into the masses. A game like Dark Souls for example, thats a niche game. But its so well done that it leaked over into the masses gaining it much critical acclaim. TSW is a niche game, but its not executed to perfection limiting its appeal.

    image


    image

  • UlorikUlorik Member UncommonPosts: 179

    Doesn't really matter if it's "Game of the year" "niche game " or whatever. It's like Marmite - you love it or hate it.

    Those, like myself, who love it, will have one of the best MMO experiences ever, regardless of sales numbers, thank you for that Funcom (and btw. I already loved Anarchy Online)

    I think this game will be like DaoC, people will years later post on the forums what a great game it was.

  • eyceleycel Member Posts: 1,334

    Were really working hard over there, Im optimisitc that something is going to come out of all of this worth playing!

    Im just newbie tester tho, I think there could be a few things changed from my understanding of how mmos work.  Even though the game is fairly niche, broadening the audience would be nice or refining it.  I think there working at a feverless pace over at Funcom at the moment and things are in full swing. 

    I just want them to impliment some ground breaking PvE action in the form of some type of dynamic events, open world epic adventure action that is going to hold the players interest and keep people motivated to all ends!!! Thats all I want them to do, not to much to ask is it? 

     

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  • VorthanionVorthanion Member RarePosts: 2,749

    Good luck with that.  I have serious doubts it would make Game of the Year.  It has the potential to be one of the top ten though.

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  • gaeanprayergaeanprayer Member UncommonPosts: 2,341

    Game of the Year for a game that even the press agrees has highly flawed combat? It's got great storyline and some neat quests yeah, but that's not enough. I'm not sure how long those great quests will hold people with that combat constantly getting in the way. That's just not GotY material, dudes.

    Still a good game, though. Someone said it earlier, it's more likely to end up most "improved" game. My bet is it'll have a fairly smooth release in terms of bugs, and as the game exists, they'll continue tuning and updating and hopefully, get it to the point it really needs to be. Then, we'll talk.

    Right now, I don't see anything beating GW2. It has elements that other games do better, definitely, but unlike those other games, there's nothing it does ~badly~. Everything else has some sort of toss-up or sacrifice involved; yeah the combat's great but the questiing sucks! Questing is great but combat is terrible! Voice overs and content but PvP blows! Etc., etc., etc,.

    8's across the board will still win against a 10 and a bunch of 5's.

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

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